Game Detail

Players

Alice (Fortune Teller) Bob (Slayer) Charlie (Washerwoman) David (Imp) Eve (Poisoner) Frank (Ravenkeeper) Grace (Saint) Heidi (Librarian)

Token Usage

TeamInput TokensOutput TokensCost (USD)
Good593,71792,846$0.3341
Evil266,47873,732$0.1158

Event Timeline

🎭
The game has started.
πŸ“œ
Storyteller
β†’
Eve
You are the Minion. The Demon is David.
πŸ“œ
Storyteller
β†’
David
Minions are: Eve. Your safe bluffs are: Butler, Investigator, Recluse
πŸ“œ
Storyteller
β†’
Eve
Good evening Eve. You are the Poisoner. Who would you like to poison tonight?
🧠
Poisoning Alice on Night 0 will disrupt her ability tomorrow if she's an info role. Starting early helps muddy the information landscape for the town.
πŸ“œ
Storyteller
β†’
Eve
You chose to poison Alice.
πŸ“œ
Storyteller
β†’
Charlie
Good evening Charlie. You are the Washerwoman. Either Alice or David is the Fortune Teller.
πŸ“œ
Storyteller
β†’
Heidi
Good evening Heidi. You are the Librarian. Either Alice or Grace is the Saint.
πŸ“œ
Storyteller
β†’
Alice
Good evening Alice. You are the Fortune Teller. Choose 2 players to learn if either is a Demon.
🧠
Early information to narrow suspects. I will test two non-neighbor players to avoid drawing attention to my neighbors and to get a clear initial Demon candidate or a false-positive signal to cross-check tomorrow.
πŸ“œ
Storyteller
β†’
Alice
You chose Charlie and David. You receive the answer: NO.
Day 1
πŸ“œ
Storyteller
Welcome to the village of Ravenswood Bluff. Please take this time to get to know your fellow villagers. Feel free to move around and have private conversations. Be wary, for a Demon hides among you!
🧠
Prevent a Saint from being executed by coordinating privately with Alice and Grace so they avoid nominating each other and reveal before final day.
🧠
Share my Fortune Teller result and confirm Heidi's claim privately so we can avoid accidentally nominating each other and narrow suspects for the first execution.
🧠
Coordinate with my minion Eve to align our stories and establish cover roles. I'll claim Investigator (safe bluff) and we can sow confusion by claiming one of us is a Minion. This gives us plausible deniability and lets us control the narrative early.
🧠
Form a small trusted circle with my two neighbors to exchange early claims and coordinate questions before nominations.
🧠
It's early day one; I have no reads. Waiting preserves Slayer shot for when we have stronger evidence and lets me gather more information from whispers and nominations.
🧠
Confirm Alice's fortune reading and clarify Heidi's whisper so we can coordinate and avoid accidentally nominating the Saint. Establish a small trust plan.
🧠
Coordinate with the Demon while maintaining cover. Don't reveal I'm actually Poisoner, not Scarlet Woman. Stay flexible on bluffs until I see how town develops.
🧠
Confirm which of Alice or David is the Fortune Teller so we can trust that person's future reads and narrow down the Demon candidates.
🧠
Prevent accidental execution of a confirmed Saint/Outsider pair and get Alice to publicly confirm her Fortune Teller read so we can trust her information.
🧠
Confirm my Fortune Teller read to the Washerwoman and David, build a trust link, and coordinate with Heidi/Grace to avoid accidental nominations of likely Outsider/Saint.
🧠
Support Alice's Fortune Teller claim since it benefits us (getting a NO on me makes me look good). Confirm to Charlie I'm not FT but we're aligned. Build trust with Charlie so he doesn't suspect me.
🧠
Form a trusted mini-circle, learn if either has a nightly ability to share checks later, and encourage them to reveal intentions so we can triangulate claims.
🧠
Collect private whisper partners and single-sentence suspicions to spot overlap and evasive behavior before nominations.
🧠
Confirm Alice's exact FT targets and Heidi's phrasing so we can avoid nominating each other and coordinate a reveal before final day.
🧠
Evasive response to Frank's direct questions about nightly roles. I'm lying by implying I might be a nightly role but haven't confirmed anything. This buys me time to coordinate with David and doesn't reveal my Poisoner ability to potential threats. Frank seems to be fishing for information, so giving vague cooperation makes me seem townie without committing to anything.
🧠
Confirm David's status and gather Bob's suspicions so we can cross-check Alice's Fortune Teller claim and narrow suspects before nominations.
🧠
Clarify Alice's Fortune Teller read and get both to agree to avoid nominating each other and reveal before final day to protect the Outsider.
🧠
Publicly confirming my Fortune Teller read privately with Bob and Charlie to coordinate suspicions and get their top suspects before nominations.
🧠
Undermine Alice's Fortune Teller claim by pointing out that her NO result on me is suspicious if she's legitimate. This plants doubt about her future reads which could identify me.
🧠
Create a private trust circle with Eve and Grace to share any night-check results and coordinate early checks to narrow Demon suspects.
🧠
Force Alice to restate her exact read and get Charlie to confirm his Washerwoman info so we have concrete mechanical data before nominations.
🧠
Confirm Alice's exact Fortune Teller read and clarify Heidi's wording so our trust circle can safely avoid nominating each other and coordinate reveals before final day.
🧠
Coordinate with the Demon to align our false claims. David wants me to claim Scarlet Woman instead of my real Poisoner role. I need to confirm our framing strategy and make sure our fake Investigator story doesn't contradict.
🧠
Get private confirmations from Alice and David to cross-check Alice's Fortune Teller claim and night read. This narrows possibilities and prevents executing a true Townsfolk.
Nominations β€” Day 1
πŸ“œ
Storyteller
Nominations are now open.
🧠
I'm maintaining my cover while redirecting suspicion away from myself. By questioning Alice's reads subtly and suggesting we look at quiet players like Frank or Grace, I avoid being targeted while potentially framing someone innocent.
🧠
Publicly lock Charlie and David as unlikely Demon to narrow suspects and prompt others to name who they distrust before nominations.
🧠
Publicly reveal my Washerwoman knowledge that one of Alice or David is the Fortune Teller, protect them from rash nominations, and shift focus to quieter players to gather information.
🧠
Keep the claimed Fortune Teller and Washerwoman untouchable for now, force info by nominating a quiet player so we can test claims without revealing my Slayer shot.
🧠
Stay quiet and non-committal to avoid drawing suspicion. Bob's nomination of Frank aligns with my goals - if Frank is good, one less good player helps evil. I'm poisoned Alice, so her Fortune Teller claims may be unreliable, which could cause town confusion. Keep my head down and let David lead.
🧠
Get useful information by forcing a quiet player to react, while distancing myself from suspicion so I am not executed (I am Saint).
🧠
Prevent being needlessly nominated and steer group to nominate a quieter player (Grace) to gain more information without removing a potential Ravenkeeper or causing needless suspicion.
🧠
Reveal my Librarian information to protect a confirmed Outsider and steer the group to nominate a quiet player (Frank) to gain information without risking key players.
πŸ“œ
Storyteller
No execution today. All villagers are safe.
Night 1
πŸ“œ
Storyteller
β†’
Eve
Good evening Eve. You are the Poisoner. Who would you like to poison tonight?
🧠
Poison Alice (claimed Fortune Teller) to disrupt her future demon checks and create confusion in the town. Her FT claim directly threatens David (Imp). With Charlie's Washerwoman info tied to her, poisoning her undermines multiple good player claims at once.
πŸ“œ
Storyteller
β†’
Eve
You chose to poison Alice.
πŸ“œ
Storyteller
β†’
David
Good evening David. You are the Imp. Who would you like to kill tonight? Remember that if you kill yourself this way, a Minion becomes the Imp.
🧠
Charlie claimed Washerwoman and is actively coordinating with Alice to cross-check claims. He knows Alice or I is FT, and he's been pushing to nominate quiet players for information. He's the biggest threat to my survival as he's organizing town investigation. Removing him disrupts their information network.
πŸ’€
Charlie(Ghost)
Charlie has died.
πŸ“œ
Storyteller
β†’
David
You chose to kill Charlie.
πŸ“œ
Storyteller
β†’
Alice
Good evening Alice. You are the Fortune Teller. Choose 2 players to learn if either is a Demon.
🧠
Checking Frank and Grace narrows suspects among the quiet players and tests who is being defended; this guides a concrete nomination tomorrow.
πŸ“œ
Storyteller
β†’
Alice
You chose Frank and Grace. You receive the answer: YES.
Day 2
πŸ“œ
Storyteller
Morning breaks, but heavy hearts remain. Charlie has been found dead in the night.
🧠
Form a small trust group, get any private night-checks, decide who to nominate (avoid me if possible), and coordinate votes for nomination phase.
🧠
Confirm Alice's Fortune Teller reads and probe Grace's support to narrow Demon suspects before nominations.
🧠
Confirm my reads to Bob, press for testing Frank now to resolve my N1 YES and ask Grace her stance.
🧠
Get Eve to back a nomination of Frank to gather a reaction and test Alice's N1 read without revealing my role.
🧠
Build alliance with Grace to nominate Frank, who is getting pressure from multiple players. Supporting this nomination helps me appear good while potentially removing a threat or at least gathering information about who defends Frank.
🧠
Coordinate with active players to avoid nominating Alice or Grace (one is the Saint) and push the test nomination on Frank to gather useful info.
🧠
Coordinate Investigator claim with Eve - I'll frame Frank as Minion. This gives us a consistent story and directs suspicion away from us. Need Eve to confirm or adjust the plan before public discussion.
🧠
As a dead Washerwoman who knew one of Alice/David was Fortune Teller, highlight the contradiction of Alice's reads and prompt living players to test/pressure her to expose Demon.
🧠
Get concrete night-checks or reads from Eve and Grace and secure their backing so I avoid nomination and we can target Alice or Bob at nominations.
🧠
Clarify Alice's exact reads and Grace's current stance so we can choose a safe, informative nomination before final discussion.
🧠
Force a quick public test of Frank to resolve my YES read and narrow suspects to Frank or Grace before nominations close.
🧠
Force a nomination to gather info and pressure Frank; coordinate backing without revealing my role, so town can test Frank and expose defenders.
🧠
Coordinate with David on our cover story - he'll claim Investigator and say I'm Minion, I'll confirm. This protects the Demon while giving us a believable narrative. Also ensures I'm aligned with the plan when nominations happen.
🧠
Coordinate votes to nominate Frank today while protecting Alice and Grace per my Librarian info, to gather actionable investigation results.
🧠
Coordinate with Eve on our cover stories. I'll claim Investigator publicly, Eve confirms she's the Minion I found. This creates a believable narrative and removes suspicion from us both. Also use Charlie's dying info about Alice to redirect attention away from myself.
🧠
Get David and Bob to press Alice publicly or push a nomination to test her Fortune Teller claim and narrow the Demon suspects before nominations close.
🧠
Get concrete night-checks or public backing from Eve and Grace to avoid being nominated and to direct suspicion at the most likely Demon (Alice or Bob).
🧠
Coordinate with Grace and Heidi to secure a nomination on Frank now to force reactions and gather decisive information without wasting my Slayer shot.
🧠
Forces a clear public test of my Night1 read, observes Frank/Grace reactions, and coordinates our votes to produce informative outcomes.
🧠
Coordinate with Eve and Alice to nominate Frank now to force reactions and gather telling defenses without revealing my Saint role.
🧠
Confirming coordination with David on the Investigator/Minion frame-up story. This supports our evil team plan while giving David cover as Investigator and making me look cooperative rather than threatening. When executed during nomination, this should confuse town logic.
🧠
Keep Alice/Grace safe per my knowledge and force a useful test on Frank to reveal suspicious behavior or confirmed roles.
🧠
Charlie is dead and left info implicating Alice's FT reads. Instead of our risky plan where we frame someone, I should pivot to push this Alice suspicion angle. If the town executes Alice and she's actually evil, that's huge for us. If she's good, the town is still divided. Either way it buys us time.
🧠
Convince David and Bob to press and nominate Alice now so we can test her reads and narrow the Demon quickly before nominations end.
Nominations β€” Day 2
πŸ“œ
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
Push living players to test Alice now so we can quickly confirm the Fortune Teller and narrow Demon candidates before night.
🧠
Forcing Frank into the spotlight will produce reactions that reveal alignments quickly, helping us narrow suspects without revealing my role.
πŸ“œ
Storyteller
Voting starts now for Frank. 4 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Prevent my execution, redirect the nomination to a more suspicious player, and preserve my ability to gain night info if I die later.
🧠
Push the group to prioritise verifying Alice's Fortune Teller claim (contradicts my Washerwoman info) rather than executing Frank; gather confirmation from David and others.
🧠
Vote to put pressure on Frank, force defensive information, and help resolve contradiction around Alice's Fortune Teller reads so we can find the Demon.
🧠
Voting for Frank supports Grace and Heidi's coordinated effort, makes me appear cooperative with the town, and potentially executes a good player. Frank claimed Ravenkeeper which is a Townsfolk - likely good. Even if he is evil, removing a player helps the remaining evil team. Also aligns with David's potential pivot to attack Alice instead.
🧠
Voting for Frank forces reactions, gathers information on alliances, and protects my known Saint candidates while we test claims and contradictions.
🧠
Voting to execute Frank removes a suspicious player who could gather night info and create problems. Charlie's Washerwoman info and Alice's contradicting FT reads give us a strong narrative to push - if the town is focused on Alice, they're not focused on me. Frank's Ravenkeeper claim makes him a threat to evil if he survives.
🧠
Force a decisive test of my Night1 YES by adding my vote for Frank; this either kills the Demon or elicits revealing behavior from Grace/Frank to narrow suspects.
🧠
Preserve my Slayer shot for a later, clearer final-day decision and let the group force reactions at Frank's nomination to gather information.
🧠
Stop my execution to preserve my Ravenkeeper death trigger or at least force the group to resolve Alice/Charlie contradiction; press Alice and David for clarity so votes can be reallocated.
🧠
Force the table to prioritise verifying Alice's Fortune Teller claim which directly conflicts with my Washerwoman info. Prevent wasting an execution on Frank until we resolve this.
🧠
Force Alice to publicly reconcile Charlie's Washerwoman claim with her Fortune Teller reads so voters can make an informed choice before execution; keep pressure to reveal contradictions.
🧠
I've already voted for Frank. With 5 votes raised and only 4 needed, Frank should be executed. By keeping my hand raised and waiting, I ensure the execution goes through. This aligns with our evil strategy - Frank is deflecting and causing trouble, and removing him helps the town while serving our interests.
🧠
Protect Alice/Grace until we know which is Saint; force Alice to explain contradictory Fortune Teller reads and get David to confirm Charlie's Washerwoman info before executing Frank.
🧠
The vote is at 5 votes (Grace, Eve, Heidi, me, Alice), needing only 4 to execute Frank. I'm already voting, so lowering my hand would look suspicious and erratic. Frank is claiming Ravenkeeper which is a strong claim that could hurt us if he stays alive to use it. The town is focused on Alice's FT reads contradicting Charlie's death - this is a good distraction from me. I'll stay the course and let the execution proceed naturally.
🧠
Push the group to test my Night1 YES by executing Frank now to force clarity between Frank and Grace and prompt David to confirm Charlie's Washerwoman claim.
🧠
Raise my hand to execute Frank to force a public reaction and either confirm Alice's Fortune Teller chain or expose contradictions; gathering info now is worth the risk.
πŸ“œ
Storyteller
Voting is now closed.
πŸ—³οΈ
New execution leader: Frank with 6 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
πŸ“œ
Storyteller
The vote passes. Frank is now on the block with 6 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
Prevent my execution so I can die at night and use Ravenkeeper to learn a player's character, resolving the Alice/Charlie contradiction and guiding tomorrow's execution.
🧠
Prevent a possibly wasted execution and force Alice to account for the direct contradiction with my Washerwoman info; get David to confirm so we narrow Demon suspects.
🧠
Force Alice and David to publicly reconcile Charlie's Washerwoman with Alice's FT reads so we avoid executing an innocent Ravenkeeper and gather clarity on who the Demon likely is.
🧠
Maintain pressure on Frank's execution. Frank's desperate redirection to Alice while claiming Ravenkeeper makes him a liability. Alice's poisoning keeps her unreliable. Following David's plan to keep Demon alive by executing someone else.
🧠
Reveal my Librarian info to prevent the town executing a Saint and to encourage keeping Frank alive so his Ravenkeeper claim can be tested.
🧠
Confirm Charlie's Washerwoman claim accurately (it's true) while distancing myself from the FT role. This creates doubt about Alice's FT claim since she checked me as NO but Charlie said I could be FT. Frank is about to die anyway, so I'm focusing on creating confusion about Alice's role for tomorrow.
🧠
Publicly confirm my role using David's confirmation of Charlie's Washerwoman claim, justify keeping votes on Frank to test my Night1 read, and push town to execute now.
🧠
Push execution to force a binary test of Alice's Fortune Teller reads and either catch the Demon now or expose Alice as a liar, narrowing suspects for final days.
πŸ“œ
Storyteller
The guillotine blade falls. Frank has been executed.
πŸ’€
Frank(Ghost)
Frank has died.
Night 2
πŸ“œ
Storyteller
β†’
Eve
Good evening Eve. You are the Poisoner. Who would you like to poison tonight?
🧠
Continue poisoning Alice (2 nights poisoned). Her FT reads are now unreliable. Town is acting on her false info - David confirmed Charlie's Washerwoman while being the Demon. Keep her poisoned to maintain town confusion. If she gets sober, she might correctly ID David as Demon.
πŸ“œ
Storyteller
β†’
Eve
You chose to poison Alice.
πŸ“œ
Storyteller
β†’
David
Good evening David. You are the Imp. Who would you like to kill tonight? Remember that if you kill yourself this way, a Minion becomes the Imp.
🧠
Alice is the biggest threat - she claims Fortune Teller and is actively working to expose me. Her reads are being used to narrow down suspects. Even if she's lying, her insistence on testing her reads puts me at risk. If she's good, removing her protects me and cripples town information. If she's evil and bluffing, eliminating her makes me look trustworthy. Either way, killing Alice tonight advances evil's position.
πŸ’€
Alice(Ghost)
Alice has died.
πŸ“œ
Storyteller
β†’
David
You chose to kill Alice.
Day 3
πŸ“œ
Storyteller
Morning breaks, but heavy hearts remain. Alice has been found dead in the night.
🧠
Reveal my Washerwoman info, highlight Alice's contradictions, and push Bob and David to consider nominating Grace (or at least test her).
🧠
Push Bob and David to compare notes and focus nominations on Grace (and Eve) to trap the Demon before final 3.
🧠
Coordinate with the Demon to plan our strategy. Alice is dead, 5 players remain. We need to align our stories and identify who to target next. Grace might be the Saint per Heidi's claim - we should avoid executing her.
🧠
Prevent town from executing me today and arrange for protection/verification so we can narrow the Demon instead of losing by executing the Saint.
🧠
Keep Grace alive if she is the Saint and prevent reckless nomination today; get Grace to confirm and ask Eve to back me in protecting her tonight.
🧠
Push for Heidi's execution to test her Saint claim. If she's lying, she's evil and we remove a threat. If she's truthful, Grace is Saint (good) and we're still safe. Eve can back me up as we coordinated. This clears suspicious players systematically.
🧠
Push consensus to nominate Grace now if no strong counterclaims, narrowing suspects and using town pressure before nominations.
🧠
Reveal my Fortune Teller reads to live players and push them to consider Grace as the main suspect while noting the false-positive possibility, prompting them to nominate or share confirming info.
🧠
Push trusted alive players to nominate the most likely Demon (Grace) to force information and possibly execute the Demon.
🧠
Push trusted alive players to reveal checks or nominate Grace so we can test Alice's Night1 read and narrow Demon possibilities before final day.
🧠
Prevent Bob from nominating Grace, who is likely the Saint. If Grace is executed, good wins immediately. Redirect suspicion to Heidi instead, who may be lying about her Librarian claim. Protect David and the evil team.
🧠
Convince Eve and Heidi to use protection or verification on me tonight and to avoid nominating me today, preserving a safe target and forcing the town to focus on other suspects.
🧠
Keep Grace alive tonight to preserve the likely Saint and avoid executing a potential Saint; buy a night to gather more mechanical evidence and let other investigations resolve.
🧠
Support Bob's Grace nomination. If Grace is Demon, town does our work. If Grace is good and Heidi is evil, I'll learn from who defends Grace and can pivot. This keeps me aligned with town while protecting my position as the Imp.
🧠
I need David and Eve to confirm final checks before I push the nomination or use my Slayer shot; avoid accidentally executing a Saint and losing the game.
🧠
As a dead Fortune Teller, push trusted living players to convert my reads into action by nominating Grace so we can force out the Demon or confirm innocence.
🧠
Push Bob and David to nominate Grace next to test the remaining Demon hypothesis and focus votes where logic points.
🧠
Push Bob and David to reveal any private info or to nominate Grace so we can test Alice's Night1 read and narrow suspects before final day.
🧠
Prevent Grace's execution to avoid accidentally killing the Saint and losing the game. Urge Bob to verify Heidi's claim first.
🧠
Prevent my execution today and get Heidi/Eve to commit to protecting or verifying Grace tonight so we can confirm the Saint claim and avoid losing via my execution.
🧠
Prevent Grace being nominated/executed today to preserve a likely Saint and buy a night to gather investigative confirmations, narrowing Demon suspects.
🧠
Coordinate with Eve to support Grace's execution. If Grace is Saint, Heidi is evil. If Grace is good, we still eliminate confusion. Either outcome helps us narrow down the real threat.
🧠
Use Slayer shot on Grace to instant-test the top suspect without risking executing a potential Saint; kill Demon if correct, otherwise avoid catastrophic Saint execution.
πŸ“œ
Storyteller
Nothing happens.
🧠
Prompt Bob and David to push nomination onto Grace if they trust my reads, or to reveal any confirming whispers; force a decision between trusting Bob or my Fortune Teller info.
Nominations β€” Day 3
πŸ“œ
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
Protect myself from nomination to avoid immediate town loss if I am Saint, and force a test of Bob's suspicious Slayer claim to gain information for the town.
🧠
Bob's fake Slayer claim proves he's lying - this makes him a prime suspect for being evil. Supporting the nomination on Bob removes a threat and potentially the Demon. Grace nominated him, so she appears cooperative and non-threatening. I'll back this nomination to execute Bob and narrow the game.
🧠
Push the table toward executing the most suspicious vocal liar to force revelations and protect living players. Use ghost vote pressure if necessary.
🧠
Bob's public Slayer claim contradicted Storyteller's silence. Nominating him forces a test that will narrow suspects and protects Grace tonight if the town follows.
πŸ“œ
Storyteller
Voting starts now for Bob. 3 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Convince town I am the real Slayer and that executing me is risky; buy time for verification of Heidi's Librarian or other checks tonight.
🧠
Delay execution risk to avoid me being executed (Saint loses on execution). Ask for protection/verification tonight and urge caution before voting to execute Bob.
🧠
Bob's public Slayer claim failed - the Storyteller confirmed nothing happened, proving he lied. He's not a real Townsfolk and must be evil. He should be executed now. Heidi and Grace are also voting yes, so my vote likely completes the 3 needed.
🧠
My ghost vote will push the tally to reach the 3-vote threshold for Bob, testing the Slayer claim and potentially executing an evil player now rather than waiting for night.
🧠
Get to the three votes needed to execute a clearly suspicious player and protect the town by forcing resolution before more damage; we still keep Grace safe per my Librarian read.
🧠
Convince Eve and any undecided voters to back Bob's execution now so we remove a likely evil and resolve the night safely.
🧠
Vote to execute Bob - his Slayer claim was a hard lie proven by nothing happening. As the Poisoner protecting David, if Bob is evil he's a threat to my Demon. If Bob is good, executing a false Slayer claim helps town but doesn't endanger David. Either way, supporting this execution removes confusion and keeps town focused on Grace/Heidi rather than David.
🧠
Use my single ghost vote to push through Bob's execution now: his hard lie is dangerous and executing him quickly tests alignment and helps confirm Grace as the primary suspect.
🧠
Convince town to pause executing me this tick so we can verify Heidi's Librarian or protect/verify Grace tonight; preserve Slayer for a decisive final-day play if I am genuine.
🧠
I must push the likely-evil Bob off the board while keeping my Saint identity hidden and preserving town momentum; voting now helps finalize the execution.
🧠
Bob's fake Slayer shot is damaging his credibility. If he's actually evil, executing him removes a threat. If he's good, the town made a mistake but we've been misled. Either way, votes are piling up (Frank ghost, Heidi, Eve, Charlie ghost, Grace all voting yes). I should vote yes to eliminate him and let town deal with the consequences. Eve stays safe, I stay safe, and we eliminate another potential threat.
🧠
Use my ghost vote to break the tie and push for executing Bob now; if wrong, encourage verifying Grace tonight to keep progress.
🧠
Remove a player whose public Slayer claim failed (a hard lie) to prevent an active threat. Keep Grace alive to be protected/verified tonight since my Librarian points to her as the likely Saint.
🧠
Use my lone ghost vote to push for executing a player who made a hard lie; this increases chances of removing an evil now while others protect/verify Grace tonight.
🧠
Bob's failed Slayer claim is a hard contradiction that demands execution. Voting yes removes a potential threat and keeps me aligned with town to maintain my cover. If Bob is evil, great. If he's good, town made a mistake but my Demon David is safer. Either way I stay trusted by appearing cooperative.
🧠
My vote and speech push for executing Bob now to resolve a hard, public lie; removing him narrows suspects and allows verifying Grace tonight.
πŸ“œ
Storyteller
Voting is now closed.
πŸ‘»
Alice(Ghost)
Ghost vote used by Alice
πŸ‘»
Charlie(Ghost)
Ghost vote used by Charlie
πŸ‘»
Frank(Ghost)
Ghost vote used by Frank
πŸ—³οΈ
New execution leader: Bob with 7 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
πŸ“œ
Storyteller
The vote passes. Bob is now on the block with 7 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
I must convince town to delay executing me so they protect Grace tonight or nominate someone else, preserving a path to find the Demon.
🧠
Convince the table to protect Grace tonight (satisfy Heidi's Librarian and preserve Slayer check if Bob is real) while proceeding with execution if protection is impossible.
🧠
Bob's public, verifiable lie disqualifies him as town. Let the vote pass and eliminate a suspicious player. With 7 votes already, he'll be executed and we'll be at 4 players. Tonight I should target Grace to test if she's actually the Saint, since killing a Saint wins the game for evil.
🧠
Push town to execute Bob now because his public, verifiable Slayer failure is a hard lie; ask survivors to protect Grace tonight if we're wrong.
🧠
Secure Grace with protection tonight so we can execute Bob now (vote passed) without risking a lost Slayer check or losing a likely Saint; push town to guarantee protection tonight.
🧠
I want to push the group to accept Bob's execution and emphasize protecting Grace tonight so we do not lose a likely Saint or any guaranteed check.
🧠
Bob is about to be executed - 7 votes is a done deal. No reason to change anything. Just wait for the execution to complete and then plan the endgame with David.
🧠
Push town to prioritize protecting Grace tonight regardless of Bob's true role, since protection preserves our likely Saint and mitigates risk if Bob was real Slayer.
πŸ“œ
Storyteller
The guillotine blade falls. Bob has been executed.
πŸ’€
Bob(Ghost)
Bob has died.
Night 3
πŸ“œ
Storyteller
β†’
Eve
Good evening Eve. You are the Poisoner. Who would you like to poison tonight?
🧠
Poison Grace tonight. If she's the Saint as Heidi claims, poisoning her means she dies by tomorrow even if protected, causing town to lose. This is the highest impact play - protects David (Demon) while threatening the likely Saint.
πŸ“œ
Storyteller
β†’
Eve
You chose to poison Grace.
πŸ“œ
Storyteller
β†’
David
Good evening David. You are the Imp. Who would you like to kill tonight? Remember that if you kill yourself this way, a Minion becomes the Imp.
🧠
Grace claims Saint - a high-value target. If she's the Demon lying, I remove a threat. If she's actually Saint, killing her eliminates town information. Either way, it thins the herd toward final 3 where good auto-wins if they execute me. Eve is my teammate and should not be targeted.
πŸ’€
Grace(Ghost)
Grace has died.
πŸ“œ
Storyteller
β†’
David
You chose to kill Grace.
Day 4
πŸ“œ
Storyteller
Morning breaks, but heavy hearts remain. Grace has been found dead in the night.
πŸ“œ
Storyteller
Only three of you remain. The shadow of the Demon grows long. If you do not execute the Demon today, all may be lost.
🧠
Coordinate final vote so my ghost vote helps carry an execution. Push for a consensus target and ask Heidi to reveal any confirming info.
🧠
Coordinate with Eve to deflect suspicion. Bob is pushing to execute Eve (my teammate), but if we can cast doubt on Heidi's Librarian claim, we redirect the town's attention. Eve should challenge Heidi to verify her Saint read publicly - both candidates are dead, making the claim suspicious.
🧠
Reveal my Saint role to validate Heidi's read and steer the final-day execution toward the most likely Demon to secure a town win.
🧠
Convince the two living players to nominate Eve by explaining my Fortune Teller reads and that Grace cannot be the Demon.
🧠
Coordinate with David and Grace to push and secure an Eve execution using my Librarian read and ghost votes.
🧠
At final 3 with David as Demon, I must redirect suspicion away from us. Heidi's Librarian claim is now unverifiable since both her targets are dead. By publicly questioning her claim and making her look suspicious, I flip the narrative so town targets Heidi instead of David. David will back me up.
🧠
Reveal my Washerwoman start info to confirm David as Fortune Teller and push the living players to trust his final-day judgement so we execute the Demon.
🧠
Prompt David and Heidi to state their final case and push for a decisive nomination today so the living can execute the Demon.
🧠
Force Heidi to confirm publicly and announce I will use my ghost vote on Eve to push an execution and end the game if no stronger mechanical read appears.
🧠
Turn the tables on Heidi by pointing out her Librarian claim falls apart if Grace (the supposed Saint) died at night. Either Heidi is lying about her role or she's the Demon who killed Grace herself. This makes Heidi the most suspicious player and takes pressure off Eve.
🧠
Push the group to execute Eve now using my ghost vote and Heidi's confirmed Librarian read to force a decisive outcome.
🧠
Make the final-3 logical deduction clear and push my neighbors to nominate Eve immediately so Good can win.
🧠
Confirm my Librarian read and push for immediate nomination of Eve to use ghost votes and win final three.
🧠
Support David's narrative about Heidi being suspicious. The best angle is that Heidi's Librarian claim is false - if she truly knew Grace was Saint, her failure to protect Grace or her continued existence after Grace's death makes no sense. We need to execute Heidi today with only 3 alive.
🧠
Convince David and Heidi to trust David's Fortune Teller reads and push to execute the Demon today, using my Washerwoman info to reduce doubt.
🧠
Force a rapid commitment from Heidi and David so the ghosts can decide which live player to execute at final three.
🧠
Force a public Librarian confirmation or a last concrete read from David so my ghost vote can decisively tip the final execution toward the Demon.
🧠
Nominate Heidi to save Eve and advance toward victory. Heidi's Librarian claim crumbles if examinedβ€”if she truly knew Grace was Saint, Grace shouldn't have died. This gives us logical cover.
🧠
Convince David and Heidi to nominate and execute Eve today so town wins; use my ghost vote to reach majority and prevent hesitation.
🧠
Convince David and Heidi to nominate/execute Eve now in final three so Town wins; final day requires immediate action.
🧠
Push consensus to nominate Eve now to secure final-three execution and use ghost votes; confirm David will nominate.
🧠
Waiting for the nomination phase. David is the Demon and has coordinated with me to nominate Heidi. Her Librarian story doesn't hold up - she knew Grace was the Saint but Grace died anyway. By executing Heidi today, only David and I remain, and evil wins. The dead are whispering to both sides which is suspicious, but David's narrative about Heidi being the Demon or lying about her role is strong enough to secure the execution.
🧠
Reinforce my Washerwoman revelation and push David's read as the tie-breaker so the living players nominate the Demon at final three.
🧠
Force Heidi to restate her read and confidence and force David to name who he will nominate so ghosts can push final execution decision.
Nominations β€” Day 4
πŸ“œ
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
Push living players to trust David's Fortune Teller claim (supported by my Washerwoman read) and nominate the player he names to force a decisive final-three execution.
🧠
Nominating Heidi is our best chance to win. If I wait and let Eve get nominated first, Bob's ghost vote tips it to Eve and we lose. By nominating Heidi first, Eve and I have 2 of 3 votes - we can execute Heidi and win. My Fortune Teller bluff gives me credibility, and the logical hole in Heidi's story (knew Grace was Saint but did nothing) is a strong angle to sell to the dead ghosts.
πŸ“œ
Storyteller
Voting starts now for Heidi. 2 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Clear my name, remind town I urged protecting Grace, point out consensus on Eve, and push suspicion back onto David so town executes the likely Demon instead of me.
🧠
Final three: force an execution. Back David as Fortune Teller and nominate Heidi based on his read to secure a correct execution.
🧠
I nominated Heidi and she must be executed to leave only me and Eve alive. Eve will vote with me, giving us the 2 votes needed. If Heidi survives, the town will execute Eve next and I'll be caught as the only remaining evil. This is my only path to victory.
🧠
Reiterate my Fortune Teller reads and push the living players to execute Eve now to secure a Town win in final three.
🧠
David (Demon) nominated Heidi, likely good. If we execute Heidi, only David and I remain - evil wins immediately since 2 players remain with the Demon alive. Alice's ghost claiming I'm Fortune Teller is false - I'm the Poisoner. I must vote to execute Heidi now to secure the win.
🧠
Push the living to execute the most supported Demon suspect quickly (Eve) and prevent a mis-execution of a ghost-backed plan.
🧠
Convince David or others to switch their votes from Heidi to Eve so the town executes the Demon this final day.
🧠
Force a quick decision: convince David to switch to nominating Eve now so ghosts and living votes can execute the Demon on final day.
🧠
Convince David to switch nomination to Eve so town can execute the Demon; clarify my Librarian read and point to consensus.
🧠
Consolidate votes on Eve and force living nominator David to switch nomination to end the game and eliminate the Demon.
🧠
The vote is at 2 votes (me and Eve), exactly what's needed. Let the execution happen - Heidi is being executed and if she's good, we win. No reason to interfere with a winning play.
🧠
Convince David to switch vote to Eve and execute the likely Demon now in final three to secure the town win.
🧠
The ghosts are pushing hard to execute me (Eve), which is suspicious coordination. Alice ghost claims to be Fortune Teller but Charlie ghost said David is FT - contradictory claims suggest the ghosts are lying. If I let Heidi be executed, the real game truth emerges. If they execute me instead, my Demon David lives and we win. I should lower my vote from Heidi to make the execution fail, preserving ambiguity and protecting David.
🧠
Force a decisive vote on Eve now by pressuring David to switch; final three requires immediate execution to win.
🧠
Convince David to switch his vote to Eve so the town executes the most likely Demon and we win; avoid wasting the execution on Heidi.
🧠
Convince David to switch nomination to Eve so the town can execute the most likely Demon and win final three.
πŸ“œ
Storyteller
Voting is now closed.
πŸ—³οΈ
New execution leader: Heidi with 2 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
πŸ“œ
Storyteller
The vote passes. Heidi is now on the block with 2 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
Prevent my execution, push the final three execution toward Eve who is indicated by multiple independent reads and ghost votes.
πŸ“œ
Storyteller
Voting starts now for Eve. 3 votes needed for execution or 2 votes to tie. Raise your hand if you want to vote for them.
🧠
I must not vote for myself - that would execute me and end the game for evil. The ghosts are piling votes on me but I need only 2 more to tie. If David holds his vote, I survive. Trust our evil strategy - David nominated Heidi to frame her, and the ghosts backing me creates enough doubt. Wait for the vote to fail.
🧠
Convince David and any undecided voters to switch to Eve so we execute the Demon this final day and win.
🧠
Push David to switch his nomination to Eve so we execute the Demon at final three and win.
🧠
Heidi suddenly wants to execute Eve after defending herself all day. This reeks of a trap. If Eve dies, I'm the only Demon left and lose. I need to NOT vote for Eve - let this stall to night so I can kill Heidi and win.
🧠
Push living nominator to switch to Eve and secure execution of likely Demon to win immediately.
🧠
Push the single living nominator, David, to switch to Eve now so the town executes the most-likely Demon and secures the win.
🧠
Add my final ghost vote to reach the required majority and force an immediate execution now; final three requires decisive action to try to win.
🧠
This is final three and most credible reads point to Eve. My ghost vote for Eve helps reach the execution threshold to secure a win if Eve is the Demon.
🧠
I know I'm the Poisoner and David is the Demon. If I get executed, evil loses. I must create a tie or get enough votes to survive this nomination. By raising my hand to vote for myself, I either create a tie with Heidi (2-2) or get executed - but NOT voting for myself might result in a 2-1 against me where Heidi is executed. Wait - I'm on the block being nominated BY Heidi. The votes currently are: FOR Eve (Heidi's nomination): Bob ghost, Grace ghost = 2. If I don't vote, Heidi has more votes and is executed, which is a GOOD outcome for evil since David (Demon) survives. So I should NOT raise my hand.
🧠
Prevent my execution by switching the execution to Eve now; get the Demon executed at final three to secure a Town win.
🧠
Convince David to finalize switching nomination and secure execution of Eve now so Good wins at final three.
🧠
Stop Eve's execution immediately. I raised my hand by mistake or was pressured by ghosts. If Eve dies, only David and Heidi remain and I (Imp) lose alone. If Heidi dies, David and Eve remain - Eve is Scarlet Woman and becomes Imp, evil wins.
🧠
Convince David to switch his nomination and vote to Eve so we execute the Demon now and win at final three.
🧠
Convince David to switch his nomination and vote to Eve so the group executes the Demon and wins at final three.
🧠
Pressure David to switch nomination to Eve so we execute the likely Demon this tick and secure a town win before night.
🧠
Force David to switch nomination to Eve and reassure him by stating my ghost vote, pushing for immediate execution to secure a town win.
πŸ“œ
Storyteller
Voting is now closed.
πŸ‘»
Bob(Ghost)
Ghost vote used by Bob
πŸ‘»
Grace(Ghost)
Ghost vote used by Grace
πŸ—³οΈ
New execution leader: Eve with 4 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
πŸ“œ
Storyteller
The vote passes. Eve is now on the block with 4 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
Appeal to David (my Demon) to reconsider. He claimed FT and said Heidi registered NOT evil. If he lets me die, he's killing a Minion while the real Demon (himself) survives. The town is manipulating him with ghost votes. I need to make him realize letting me die serves no purpose - if I'm evil, execute Heidi instead and we still win.
🧠
Convince David to keep his vote on Eve and execute now so Town wins final three; emphasize Librarian read and ghost consensus.
🧠
Push David and living voters to trust the combined evidence and execute Eve now to secure the win; final 3 requires decisive action.
🧠
Keep my vote on Eve to execute her. This gives me the win β€” if Eve (Scarlet Woman) dies, only David (Imp) and Heidi (good) remain. Evil wins with the Demon alive at 2 players. Following the town's logical consensus is the right play here.
🧠
Convince David to keep his vote on Eve so final three execute the likely Demon and end the game.
🧠
Convince David to keep his vote on Eve so the group executes the likely Demon and wins final three.
🧠
Push David to keep his nomination on Eve so the majority executes the likely Demon now; stall risks losing the final three opportunity.
🧠
Pressure David to keep his vote on Eve so we execute the Demon now rather than risk stalling or letting liars manipulate the final decision.
πŸ“œ
Storyteller
The guillotine blade falls. Eve has been executed.
πŸ’€
Eve(Ghost)
Eve has died.
🏁

Game Over

Two Players Left
Winner: Evil