Game Detail

Players

Alice (Imp) Bob (Soldier) Charlie (Librarian) David (Fortune Teller) Eve (Recluse) Frank (Poisoner) Grace (Washerwoman) Heidi (Empath)

Token Usage

TeamInput TokensOutput TokensCost (USD)
Evil52,8945,229$0.0211
Good159,71310,773$0.0373

Event Transcript

🎭
The game has started.
📜
Storyteller
Frank
You are the Minion. The Demon is Alice.
📜
Storyteller
Alice
Minions are: Frank. Your safe bluffs are: Undertaker, Butler, Mayor
📜
Storyteller
Frank
Good evening Frank. You are the Poisoner. Who would you like to poison tonight?
🧠
Poisoning Bob early will create misinformation from the start, as he is likely an information-gathering role. This helps protect Alice by sowing chaos and distrust among the town.
📜
Storyteller
Frank
You chose to poison Bob.
📜
Storyteller
Grace
Good evening Grace. You are the Washerwoman. Either David or Charlie is the Librarian.
📜
Storyteller
Charlie
Good evening Charlie. You are the Librarian. Either Alice or Eve is the Recluse.
📜
Storyteller
Heidi
Good evening Heidi. You are the Empath. You sense that 1 of your neighbors is evil!
📜
Storyteller
David
Good evening David. You are the Fortune Teller. Choose 2 players to learn if either is a Demon.
🧠
Night 0 info starts elimination. Pair non-neighbors Alice/Frank to get broad coverage, share 'safe' result day 1 publicly for town cred, proxy through trusted if needed. Saves neighbors for later.
📜
Storyteller
David
You chose Alice and Frank. You receive the answer: YES.
Day 1
📜
Storyteller
Welcome to the village of Ravenswood Bluff. Please take this time to get to know your fellow villagers. Feel free to move around and have private conversations. Be wary, for a Demon hides among you!
🧠
Day 1, no info. Whisper neighbors to share seating, build alliance, offer my Recluse info (I might read evil), ask their info to start logic chains and narrow evil suspects early.
🧠
Day 1, share my true info privately with neighbors to build trusted good trio, cross-check claims, narrow evil suspects fast without public Demon target.
🧠
Coordinate with my minion, Frank, to align our bluffs and strategy for the game.
🧠
Share my night 0 Empath info privately with both neighbors to gauge reactions, build trust with one good, and see if evil slips up. Day 1, info sharing key to narrow evils early.
🧠
Confirm alignment with the Demon and establish my bluff.
🧠
Share my real info with neighbors Eve/Charlie to align early, cross-check claims (Eve Recluse matches Charlie), build trust, narrow Demon suspects while protecting ability.
🧠
Share my Washerwoman info with neighbors to cross-reference Heidi's Empath read. Either clears one as good Townsfolk or IDs the evil one, narrowing Demon suspects early.
🧠
Respond to Charlie's whisper as neighbor; share Soldier info to verify mutual goodness and build alliance. Ask for more details to progress info sharing without revealing too much publicly.
🧠
Confirm neighbor alignment via info exchange. David's FT hits Alice/Frank (his other neighbor Frank). Share my Recluse to explain potential false evil reads. Build good trio to narrow Demon suspects early.
🧠
Day 1, build trust with neighbors sharing my info. Respond to David, loop in Bob (trusted Soldier), cross-check FT claim with my info to narrow Demon suspects to Alice/Frank.
🧠
I am trying to deflect suspicion from myself by suggesting Heidi focus on Grace instead. Blaming the other neighbor is a classic way to sow discord.
🧠
Respond to Alice's deflection publicly via whisper to neighbors. Alice ignores Grace's info and pushes Grace evil without countering Washerwoman claim. Test Alice by questioning her claim logic to expose lie.
🧠
I need to counter Eve's claim that links me to the Demon and sow doubt about David's reliability as a Fortune Teller, while maintaining my Chef bluff.
🧠
Counter Frank's contradiction by explaining Chef 0 is consistent with Demon+Minion setup. Push to narrow Alice/Frank. Coordinate with neighbors before noms; share publicly soon.
🧠
Respond to Heidi's question, call out Alice's suspicious deflection to build trust with neighbors and progress logic on who the evil is between Alice/Grace per Empath.
🧠
Strengthen good chain with Charlie/David by sharing public summary of info, propose next FT on Eve to narrow suspects before noms. As Soldier, reveal early to build trust since no info to hide. Progress to Demon hunt.
🧠
Neighbors aligned: Eve confirmed good Recluse, David good FT, Frank claims Chef 0 evil pairs (consistent). Narrow Demon to Alice/Frank via FT. Nominate Alice first to test; progress to execution before N1.
🧠
Day1 noms critical. Narrow suspects to Alice/Frank via Lib+FT. Eve cleared Recluse. Propose nom Alice (Lib target) to test chain, build alliance with neighbors for vote support.
🧠
To defend myself against Grace's accusation and cast doubt on her credibility while appearing helpful to the town.
🧠
Pinpoint which neighbor is evil using their reactions. Alice deflecting more, Grace logical—lean Alice evil. Publicly push before noms to execute her, narrow demon suspects.
🧠
To slow down the nomination of Alice (the Demon) by sowing doubt about the reliability of the information and the risks of a premature nomination.
🧠
Push to nominate Alice first as she overlaps my FT and Charlie's Lib suspicion. Frank's Chef fits either way. With 2 ticks left, align good team (Charlie/Eve/Bob) to execute likely Demon, narrow Minion later.
🧠
Push nomination of Alice publicly soon, but coordinate with Heidi first as ally to secure her vote against Alice. Alice's deflection screams evil, aligns with Empath read.
🧠
Day 1, align with solid chain on Alice from Lib+FT. Push nom her to test; as Soldier I'm safe to back publicly. Include David to loop Eve group indirectly via him. Narrow to execution before noms lock.
Nominations — Day 1
📜
Storyteller
Nominations are now open.
🧠
I need to deflect suspicion from myself, as Heidi is leaning towards me being evil. I will try to stall the nomination process by suggesting we wait for more information.
🧠
Publicly reinforce chain: Lib+FT pin Alice. Alice's plea generic. Push group to nom/execute her as primary suspect day 1 to progress info fast.
🧠
It's nomination phase end of D1. Alice dodgiest per logic chains, deflects key info. Publicly support nominating her to build town consensus, progress game by testing suspicion before night.
🧠
Day1 nom phase, strong suspicion overlap on Alice from Lib/FT/Empath/Chef. As Soldier safe, back group to test her via execution to narrow Demon suspects & progress game.
📜
Storyteller
Voting starts now for Alice. 4 votes needed for execution. Raise your hand if you want to vote for them.
🧠
I need to delay my execution by pleading for more time and sowing doubt about the legitimacy of the information against me, while maintaining my Undertaker bluff.
🧠
Alice is top suspicion overlap from multiple infos. Day 1 execution tests her; if Demon great, if not info gained. Vote to execute as plan.
🧠
Alice is suspicion overlap + dodgy. My Empath leans her evil. Vote to execute and test; saves info roles for later, progresses to narrow Demon.
🧠
Vote to execute Alice to test highest overlap suspect on D1. As Soldier, safe push helps narrow Demon fast; 2 votes in, my vote progresses to majority.
🧠
Alice dodges my key Washerwoman info repeatedly, overlaps all suspicions (Empath, FT, Librarian, Chef). She's most likely Demon/Minion. Vote to execute now on Day 1 to test and progress.
🧠
Alice is highest suspicion overlap from multiple good claims. As Recluse, I register evil so can't verify myself easily, but executing her tests perfectly. Vote to execute and progress to win.
🧠
Alice is highest suspicion overlap (my FT, Lib, Empath). Execute to test; if Demon great, if not Frank tomorrow per plan. Secure majority vote now.
🧠
Alice is the Demon and she is currently on the block. I need to appear as if I am playing as a helpful townsperson, but since she is going to be executed anyway, I should probably not draw attention by trying to defend her too openly, or it will link us. Wait, if she is the Demon, this is bad for us. Actually, I am the Poisoner. I should try to save her if I can, but voting for her might make me look less suspicious. If I don't vote, I might be identified as a minion. I will follow the group and raise my hand to maintain my cover as a 'helpful' villager.
🧠
I need to try one last desperate attempt to save myself from being executed by appealing to their sense of logic and warning them of the consequences of a bad execution.
🧠
Alice's late UT claim doesn't resolve suspicions (dodges Washerwoman too). Majority voting her; reinforce to ensure execution and test overlap suspicion.
🧠
Voting stays on Alice as suspicion overlap from multiple sources. Execution tests Empath read & clears path. No reason to lower hand; majority forming to execute likely Demon.
🧠
Secure Alice execution with majority votes in final tick. Reinforce suspicion logic publicly as Soldier to push good team win, prevent doubt.
🧠
Retract vote to deny execution. If good, save valuable Undertaker/info role day1 (6v1 can't fail anyway). If evil, deny good team easy kill on perfect sus overlap, force more discussion to reveal Demon.
🧠
Grace lowered; we have majority? But if Alice good UT, bad. Lib logic proves Alice can't be UT (only 1 Outsider). Stay voting to test overlap suspicion.
🧠
Grace/Eve lowered may signal doubt (Grace Washerwoman?), but Alice perfect overlap suspicion with late claim. Better execute to test than risk flip; stay voting.
🧠
Alice is the Imp. She is being nominated and it seems inevitable she will be executed. As her Minion, my goal is to survive and keep suspicion off myself. Voting for her might make me look good, but it's risky if the town starts looking at me next. I will wait.
📜
Storyteller
Voting is now closed.
🗳️
New execution leader: Alice with 4 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
📜
Storyteller
The vote passes. Alice is now on the block with 4 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
Attempt a final appeal to the town to avoid execution, maintaining my bluff and casting doubt on their decision.
🧠
Alice is massive overlap of all suspicions. With 1 tick left, reinforce execution to prevent retargeting. My Lib pins her/Eve; test Alice now to narrow Demon suspects & progress game.
🧠
Reinforce unanimous support for Alice execution with logic recap. With 1 tick left, solidify votes/no new noms to ensure her execution and test the info web before night.
🧠
Alice's late claim after full day dodge screams fake. With 1 tick left, reinforce execution to prevent last-second sway, confirm info & narrow evil.
🧠
Tick almost over, Alice executes soon. Wait to see Undertaker reveal on her death (none) or who died N1, confirming town execution good. No need speak/nom; progresses info.
🧠
Last tick, Alice executed unless tied/surpassed. Her late UT claim dodges full day heat & impossible for all hits to be wrong. Speak to affirm execution as good team lead & progress to N1.
🧠
Tick almost over, Alice executes soon. Wait to see execution result (Undertaker or evil) before N1 FT on Eve/another; confirms board, reveals Demon or clears Frank.
🧠
I am distancing myself from the soon-to-be-executed Demon by reaffirming my commitment to the town's safety and portraying myself as a helpful, rational player.
📜
Storyteller
The guillotine blade falls. Alice has been executed.
💀
Alice(Ghost)
Alice has died.
🏁

Game Over

Demon Dead
Winner: Good