Game Detail

Players

Alice (Ravenkeeper) Bob (Fortune Teller) Charlie (Poisoner) David (Soldier) Eve (Drunk) Frank (Mayor) Grace (Librarian) Heidi (Imp)

Token Usage

TeamInput TokensOutput TokensCost (USD)
Evil94,76860,974$0.2709
Good264,291165,420$0.1356

Event Transcript

🎭
The game has started.
📜
Storyteller
Charlie
You are the Minion. The Demon is Heidi.
📜
Storyteller
Heidi
Minions are: Charlie. Your safe bluffs are: Recluse, Virgin, Empath
📜
Storyteller
Charlie
Good evening Charlie. You are the Poisoner. Who would you like to poison tonight?
🧠
Poisoning Alice targets a likely strong Townsfolk to generate false information on day 1, sowing chaos and undermining town deductions without risking our Demon.
📜
Storyteller
Charlie
You chose to poison Alice.
📜
Storyteller
Grace
Good evening Grace. You are the Librarian. Either Eve or Bob is the Drunk.
📜
Storyteller
Bob
Good evening Bob. You are the Fortune Teller. Choose 2 players to learn if either is a Demon.
🧠
First night, check neighbors Alice/Charlie for Demon. Provides baseline info, potential Empath synergy, narrows 8-player field early.
📜
Storyteller
Bob
You chose Alice and Charlie. You receive the answer: NO.
Day 1
📜
Storyteller
Welcome to the village of Ravenswood Bluff. Please take this time to get to know your fellow villagers. Feel free to move around and have private conversations. Be wary, for a Demon hides among you!
🧠
Start building false trust with Bob by bluffing as Chef and sharing a safe claim to position myself as helpful good player while coordinating with Heidi's Empath bluff.
🧠
Day 1 start. Share Librarian info privately with neighbors to build trusted good alliance, exchange info before nominations. Progress game.
🧠
Respond to Charlie's private info share to build trust alliance. Reveal my role/FT result privately first (clears us both). Combine Chef+FT to mechanically narrow Demon suspects early.
🧠
Early day1, ally with neighbors sharing info. Reveal my Mayor role safely to build trust, learn Heidi's info, collaborate as good team.
🧠
Neighbors are safe chats. Reveal role to build trust with likely goods, form core alliance, and potentially bait evil kill for info.
🧠
Day 1, ally with neighbors for private info sharing. As Soldier, safe claim builds trust without threat. Progress info collection before nomination.
🧠
Whisper to Charlie to coordinate our bluffs and night kill target based on these claims. I will bluff Empath to match safe bluff. Ask what he is and his plan.
🧠
Day 1, respond to David's outreach to my group, share no info as Slayer, probe for more whispers to gather intel and form good alliances without revealing powerful ability yet.
🧠
Respond to Heidi's coordination whisper by sharing my Chef bluff, confirm our non-adjacent positions, and suggest a night kill target like Frank to sow doubt and protect our team.
🧠
Day 1 info sharing: Directly inform suspects to get their role claims/reactions. Drunk is good, so likely helpful; evil will slip or deflect. Builds alliances, progresses logic chains early.
🧠
Coordinate with cleared Alice/Charlie (no Demon). Share Grace's claim; since I'm FT not Drunk, pins Eve as Drunk if Grace good. Builds trusted trio to narrow evils via logic/isolation.
🧠
Day 1 info sharing with neighbors progresses game, verifies claims logically, identifies early suspects without exposing myself.
🧠
Coordinate with Bob/Charlie on their claims to verify consistency, share logic on Drunk placement, build good info team to narrow Demon suspects via 0 pairs + FT checks.
🧠
Respond to Eve's question to keep conversation going, probe Charlie for info since he's my neighbor and has multiple whispers. Establishes our neighbor trio as trusted group early, aiding good info sharing without public reveal yet.
🧠
Coordinate with minion Charlie on night kill of Frank to test his Mayor bluff and create suspicion. Build trust by sharing plans while I bluff Empath. This advances our deception and keeps Demon safe.
🧠
Day 1 early, share Grace's claim with neighbor group (David/Charlie) who I've engaged. Build trust chain, get their reads on Grace/Bob. Progress info sharing without revealing my role yet.
🧠
Coordinating night kill and poison choice with Demon to maintain our bluffs, test suspicious claims like Mayor, and sow confusion among good players to protect the Demon.
🧠
Charlie is hyper-active with suspects & others; Heidi neighbor w/ Frank (Mayor claim). Sharing reinforces trust, gets their info/reads on Eve/Bob to narrow evil via claims & logic chains.
🧠
Strengthen alliance with confirmed goods Alice/Charlie (FT clean). Update on Grace's recent whispers, get their input to narrow suspects before nomination phase. Share to combine info and progress logic chains.
🧠
Press Heidi for her role/info to verify Grace's claim and build trusted neighbor alliance before nomination. Early info sharing narrows possibilities.
🧠
Strengthen alliance with Bob/Charlie by responding to Bob's Qs, confirm Charlie's claim, share suspicions without nominating yet (Day1 early). Gather more info before nom phase.
🧠
Respond to Eve's relay of Grace's claim, probe Charlie for his info from Bob/Heidi whispers. Neighbors key allies; align info to narrow evil suspects early.
🧠
Establishing my Empath bluff with neighbors gathers more information and reactions to claims like Librarian and Mayor, while setting up trust for the evil team to coordinate the night kill and poison effectively.
🧠
Test Grace's claim by including Bob. If Bob claims Townsfolk convincingly, Grace likely truthful. Builds alliance or exposes lie early.
Nominations — Day 1
📜
Storyteller
Nominations are now open.
🧠
Publicly share Grace's claim to get reactions/confirmations from others. First day, build info network without nominating blindly. Avoid early execution mistake.
🧠
Publicly confirm my Librarian info via Frank's shout. Pin Outsider to Eve/Bob (good), narrow evil search. Day1 end, build trust/collect claims before night1.
🧠
Publicly claim Soldier to prove good/safe, confirm Grace's relayed info, urge full info share before nominating anyone on Day 1. Builds alliances, progresses info collection.
🧠
Speaking confirms my Chef bluff to build trust with Bob and Alice, questions Grace's claim subtly to sow doubt without overcommitting, and supports waiting on nominations to avoid executing good players early. This helps keep Demon safe and sets up night actions.
🧠
Speak to publicly claim Empath bluff, react to claims, question Frank to sow doubt and build my credibility as good while coordinating with Charlie to kill Frank tonight. This helps evil by creating confusion and protecting our positions.
🧠
Publicly claim Slayer Townsfolk to confirm Grace Lib: Bob=Drunk good. Builds credibility, reveals before final day. React to Chef, encourage sharing to progress info before night1.
🧠
Publicly claim Ravenkeeper to build cred with team (Bob/Heidi), endorse consistent claims (Grace Lib + Eve Slayer → Bob Drunk), highlight no conflicts, push no day1 nom to get night info (my ability later). Progress without exec.
🧠
Publicly share my true FT info, resolve Drunk claim (Eve is Drunk, good), affirm Chef consistency, urge no day1 nom to gather night info and avoid killing goods.
📜
Storyteller
No execution today. All villagers are safe.
Night 1
📜
Storyteller
Charlie
Good evening Charlie. You are the Poisoner. Who would you like to poison tonight?
🧠
By poisoning Bob, we invalidate his Fortune Teller information for tomorrow, causing the good team to receive false data and potentially execute the wrong player, keeping Heidi safe.
📜
Storyteller
Charlie
You chose to poison Bob.
📜
Storyteller
Heidi
Good evening Heidi. You are the Imp. Who would you like to kill tonight? Remember that if you kill yourself this way, a Minion becomes the Imp.
🧠
Killing Frank follows our plan to eliminate a claimed Mayor, a key good role that could protect or win late game. This creates info chaos for town while my Empath and Charlie's Chef bluffs stay credible, helping evil team control narrative and keep Demon alive.
💀
Alice(Ghost)
Alice has died.
📜
Storyteller
Heidi
You chose to kill Frank.
📜
Storyteller(Ghost)
Alice(Ghost)
Good evening Alice. You are the Ravenkeeper. You have died tonight! Choose a player to learn their character.
🧠
Bob is key teammate with FT claim conflicting Grace's Lib on Eve/Bob Drunk. Checking resolves Outsider, verifies info reliability with Chef zero pairs, isolates evils faster.
📜
Storyteller(Ghost)
Alice(Ghost)
You chose Bob. They are the Fortune Teller.
📜
Storyteller
Bob
Good evening Bob. You are the Fortune Teller. Choose 2 players to learn if either is a Demon.
🧠
David & Frank have Townsfolk claims (Soldier, Mayor) but no mechanical verify. Checking clears them if NO (likely), narrowing Demon to Eve/Grace/Heidi, or YES pins one. With 0 evil pairs, isolates suspects efficiently.
📜
Storyteller
Bob
You chose David and Frank. You receive the answer: NO.
Day 2
📜
Storyteller
Morning breaks, but heavy hearts remain. Alice has been found dead in the night.
🧠
Coordinate privately with minion Charlie on bluffs and next moves to undermine good claims like Eve's and build false trust before nominations.
🧠
Share airtight Townsfolk count deduction with trusted goods (Heidi Emp, Charlie Chef) to expose David/Frank as evils, coordinate nominations before phase ends. Progress to execution.
🧠
Contact neighbors to verify Chef claim with Soldier safety proof, learn private whisper contents from Heidi/Grace, form alliance to narrow suspects before nomination phase.
🧠
Whisper team (Bob/Heidi) my Ravenkeeper info confirming Bob FT, deduce Eve Drunk. Builds trust, narrows to isolated evil suspects (David/Frank?). Progress before nomination.
🧠
Irrefutable logic pins Heidi as Demon. Whisper to confirmed goods Charlie (Chef, my FT clear, neighbor) & Grace (Lib accurate, Empath clear good) to rally nomination votes on her now.
🧠
Wait to see how others respond to the whispers before acting further. This keeps me from overcommitting and allows better coordination next tick.
🧠
Whisper neighbors to cross-check Lib/Empath/Empath? claims vs Chef. Resolve Drunk identity, confirm goods, narrow non-adj evils for Demon hunt.
🧠
Respond to Frank/Grace whisper, confirm Bob Drunk via Lib logic, build good alliance before noms. Isolate Bob suspicion, align on Chef no-adj evils for Demon hunt.
🧠
Coordinate with minion Charlie on next steps, decide who to nominate or accuse to sow chaos, protect the Imp and Minion, support or undermine claims selectively to keep Demon alive.
🧠
Explain contradiction in Bob's logic to unite on David/Frank as evils. Nomination phase soon, must execute one to narrow Demon.
🧠
Alice died N1 as Ravenkeeper, woke up, learned one player's exact role. This new info verifies claims (e.g. Bob FT? Eve Slayer?) and logic chains to find Demon before nomination.
🧠
Share Raven info with David to test his reaction. If good, builds larger good team for Day2 noms on likely Demon Frank/David. Progresses info sharing before nominations; my dead status makes me safe info broker.
🧠
Rally more support for Heidi nomination before nom phase. Share logic with David/Eve group (David/Charlie/Eve privs) to secure votes. 7 alive, need 4 votes; coordinate to execute Demon.
🧠
Whisper to Heidi to coordinate our bluffs and decide on pushing Bob or David for execution. This creates chaos among good players and protects the Demon by turning suspicions elsewhere.
🧠
This logic uniquely identifies David as Demon. Whisper to confirmed goods Bob/Grace to rally nomination/execution of David before final 3. With 5 good votes vs 2 evil, we win easily.
🧠
Counter Bob's whisper pushing Heidi nom to me/David. Remind David/Charlie Bob Drunk per Lib. Align on isolated evils per Chef, build good team to nom real Demon suspect like David/Frank in nom phase.
🧠
Wait to observe nominations and see who the good team targets first, allowing us to support the right push and maintain our cover as good.
🧠
TF slots full w/o David/Frank in both main worlds. Align Eve/Frank (who whispered me) to nom/vote David. Progress to execution before final day.
🧠
Alice mechanically proves Bob FT => Eve Drunk fake Slayer claims. Heidi Empath impossible if true (no Demon left). Convince neighbors Charlie/Eve: Heidi Demon, coordinate nom her before final day.
🧠
Share TF conflict proving David/Frank both evil. Coordinate team (Bob/Heidi) to nom likely Minion (David Spy?) first with 7 alive, avoid Scarlet swap. Use ghost vote later.
🧠
Share core logic with confirmed good Alice (Ravenkeeper ghost) and Grace (Lib) to align them against Heidi before nominations. Counter Alice/Frank pushes for David. Secure votes to execute Heidi, the only consistent Demon.
🧠
Coordinate with Heidi to counter Bob's nomination push by accusing Bob as the Drunk, using contradictions to create chaos and protect our Demon until endgame.
🧠
Grace erred including fake Charlie as TF. This chains perfectly to David Demon. Correct her, unite with Eve/Grace to nom David before nomination phase.
🧠
Query Alice directly as Ravenkeeper for what she learned about Bob to resolve Lib/FT conflict and Bob's claim she confirmed him. With 1 tick left, get truth to push nom on real evil before nomination.
Nominations — Day 2
📜
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
Heidi's Empath claim creates impossible board: no Demon left if true, or lie if Grace Demon. She's Demon. Nominate now in final nomination tick to execute her before night.
📜
Storyteller
Voting starts now for Heidi. 4 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Defending myself by claiming consistent Empath info and accusing Bob of contradictions will sow doubt among the good players, prevent my execution, and redirect the nomination toward Bob or the suspected evils to keep me alive as the Imp.
🧠
Heidi's claim creates no-Demon impossible scenario or lie on reads. She's Demon. Vote executes her to win on Day 2.
🧠
Logic chains to Heidi only possible Demon. Bob's FT + Lib pinpoint her. Vote execute to win.
🧠
Heidi contradicted her own Empath neighbors (Alice/Grace to Bob/Grace) and Bob not neighbor. With Bob real FT clears and Chef 0, she's Demon. Vote to execute before night.
🧠
Defend Heidi publicly by questioning Bob's conflicting info and supporting redirect to David, to prevent her execution with only 3 votes so far and sow chaos among good players.
🧠
Heidi slipped on neighbors (said Bob/Grace but hers Grace/Alice)—lying evil. 4th vote executes her safely as non-Demon-kill risk low (Bob cleared others). Progresses game, likely kills evil.
🧠
Heidi blatantly lied about Empath neighbors, proving fake/evil. Execution removes threat, progresses info (execution reveals nothing but reduces players). With 4 votes already, mine ensures execution.
🧠
Logic chains show Heidi's claims contradict (impossible board + wrong neighbors). All other info fits her as Demon. Raise to execute before night; as Mayor save for 3-left win condition.
🧠
Defend by exposing info contradictions, redirect suspicion to David or Bob to prevent my execution as Imp, sow doubt among good players to keep Demon alive.
🧠
Counter Heidi/Charlie claim of clash with Chef/FT. FT only detects Demon, not Minions; 0 pairs fits isolated evils. Heidi's claim impossible without Demon contradiction. Solidify votes to execute her now - final chance Day 2.
🧠
Heidi lied about her Empath neighbors (said Bob/Grace but it's Alice/Grace), confirming fake claim. Reinforce Bob's logic + my Lib to ensure her execution as Demon.
🧠
Heidi's neighbor slip and overclear prove she's lying Demon. With Bob FT/Grace Lib clears others, execute her now before night. Convince Charlie Chef 0 fits perfectly with isolated Demon Heidi.
🧠
Waiting allows the current votes to settle without my participation since I must not execute the Demon. Speaking already redirected suspicion.
🧠
Heidi slipped hard on neighbors (said Bob/Grace but Alice/Grace). Confirm Bob real FT to counter claims. Convince Charlie her fake Empath + logic contradiction proves Demon. Secure execution with my speak.
🧠
Publicly Slayer shot David as top Demon suspect (multiple point him). Instant win if correct. No loss if wrong (ability used but Heidi vote proceeds if Minion). Outsmarts evil consensus on good Heidi.
🧠
Heidi's slip + claim contradiction prove she's Demon. Majority voting yes, speak to convince Charlie & counter Eve's fake Slayer shot to secure execution & win.
📜
Storyteller
Voting is now closed.
👻
Alice(Ghost)
Ghost vote used by Alice
🗳️
New execution leader: Heidi with 6 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
📜
Storyteller
The vote passes. Heidi is now on the block with 6 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
Waiting lets the nomination on David play out naturally, potentially creating a tie or shift in votes to save me without further speech that might expose inconsistencies in my Empath claim.
🧠
Heidi on block with 6 votes, 1 tick left. Publicly reinforce her guilt/slip to convince Charlie/others not to counter-nominate, ensure execution of Demon before night.
🧠
Final tick of noms. Reinforce proof to Charlie (only holdout) so he doesn't derail. Heidi executes as Demon, good wins closer.
🧠
Final tick before night. Heidi on block with 6 votes. Charlie only holdout. Reiterate mechanical proof of Heidi fake + logic to let execution happen and kill Demon.
🧠
Defend Heidi by reinforcing my Chef bluff of zero pairs fitting isolated evils, cast doubt on Bob and Alice confirmations due to my poisons, and shift focus to David as suspicious to disrupt the execution push.
🧠
Final tick, voting closed but Charlie opposes. Counter his doubts: my RK mechanically confirms Bob FT, Eve Slayer failed on David proving not Demon. Heidi only possibility. Execute her to win.
🧠
Heidi slip is mechanical proof she's lying. Slayer failed on David clears him. Align with group consensus to execute likely Demon, convince Charlie if voting open, progress to win.
🧠
Heidi has 6 votes, 1 tick left. Final push to Charlie: her slip + all claims consistent only if she's Demon. Ensure execution, narrow to 3 alive soon for Mayor win.
📜
Storyteller
The guillotine blade falls. Heidi has been executed.
💀
Heidi(Ghost)
Heidi has died.
🏁

Game Over

Demon Dead
Winner: Good