Game Detail

Players

Alice (Imp) Bob (Virgin) Charlie (Mayor) David (Librarian) Eve (Saint) Frank (Recluse) Grace (Butler) Heidi (Baron)

Token Usage

TeamInput TokensOutput TokensCost (USD)
Good613,840158,338$3.2910
Evil222,6989,899$0.0705

Event Transcript

🎭
The game has started.
📜
Storyteller
Heidi
You are the Minion. The Demon is Alice.
📜
Storyteller
Alice
Minions are: Heidi. Your safe bluffs are: Chef, Investigator, Soldier
📜
Storyteller
David
Good evening David. You are the Librarian. Either Grace or Alice is the Butler.
📜
Storyteller
Grace
Good evening Grace. You are the Butler. Who would you like to be your master tomorrow?
🧠
Early game, I want a master who is likely to vote often so I retain voting flexibility; I can revise once claims/reads emerge.
📜
Storyteller
Grace
You chose Alice to be your master.
Day 1
📜
Storyteller
Welcome to the village of Ravenswood Bluff. Please take this time to get to know your fellow villagers. Feel free to move around and have private conversations. Be wary, for a Demon hides among you!
🧠
Get early private claims from my neighbors and seed caution about false-positive evil registration without outing myself as Recluse yet.
🧠
Get early role/starting-info from my neighbors while keeping my own identity protected; neighbors are high-leverage for future Empath/Chef logic and social reads.
🧠
Build a private trusted channel while minimizing risk of my Saint info becoming public; request his role/info to start constructing day-1 logic chains.
🧠
Answer Charlie’s coordination Q, set up a potential Virgin confirmation play, and decide what to reveal publicly to generate early mechanical clears.
🧠
I need to establish contact with my Demon (Alice) to coordinate our strategy and bluffs while keeping our connection secret.
🧠
Coordinate early info with Charlie/Bob, set up a controlled Virgin test, and keep my Librarian info semi-private until we see Butler claims/vote behavior.
🧠
Coordinate with my Minion (Heidi) and establish our cover stories. I'll claim Chef, she'll claim Librarian.
🧠
Respond courteously to Frank’s whisper, exchange minimal but useful mechanical info, and extract their claims while keeping my Butler role off the public board for now.
🧠
Coordinate a safe Virgin test timing and decide whether/when to surface the Librarian ping, maximizing mechanical confirmation without giving evil control of the nomination.
🧠
Get claims from the two Butler candidates, see if anyone self-identifies/acts constrained, and line up a trusted Townsfolk to nominate me to trigger Virgin for mechanical confirmation.
🧠
I am establishing my Chef bluff with Bob and acknowledging his Virgin claim to build trust. I want to appear helpful and engaged while keeping my true role hidden.
🧠
Reply to Bob with my real role + voting constraint and help plan a clean Virgin test while minimizing wasted nominations and keeping outsider-count logic available.
🧠
Confirm our private triangle, flag outsider-count mismatch to sniff Baron or a liar, and plan to keep Saint protected while using my Recluse to absorb suspicious pings.
🧠
Confirming the bluff strategy with the Demon (Alice) to ensure we are aligned and can effectively sow confusion.
🧠
Warn key players away from random executions (dangerous for Saint), and start collecting starting-info claims to resolve whether Baron exists and who to push later.
🧠
Give Eve my hard starting info so she can reconcile Outsider count claims and steer town toward mechanical confirmation (Virgin test) without hard-outing me publicly yet.
🧠
Update Eve with hard data (Grace Butler + Lib ping) to correct outsider-count narrative and set up a safe Virgin confirmation nom to create a trusted core before Day1 execution.
🧠
Confirm who is claiming Saint/other Outsider, coordinate my Butler vote constraint with Alice, and alert Bob to outsider-count/Baron possibility before nominations.
🧠
Identify which players are claiming Outsider to test for Baron vs bluffs and to see whether Alice/Grace self-restricts voting like a real Butler, informing nominations today.
🧠
I need to maintain my Chef cover and build trust with Grace while subtly casting doubt on Frank's Recluse claim to sow confusion.
🧠
Get Alice (central to Butler voting + likely info role) to share their claim and consider Baron world, while softly protecting Saint without hard outing them.
🧠
Sync David/Bob on actual Outsider-claim sources (Grace/Frank) without outing myself as Saint; reduce confusion, steer town away from executing Outsiders, and set up Baron-vs-bluff solve.
🧠
I am the Baron, and Alice is my Demon. I have already established a bluff (Librarian) with her. I need to observe the town's dynamics and see who is suspicious of whom before I start actively manipulating the conversation. Waiting allows me to gather more info.
🧠
Get more role claims quickly and line up a trusted Townsfolk to nominate Bob for a clean Virgin confirmation, without exposing Librarian info prematurely.
🧠
Update allies on Frank-Recluse/Baron possibility and align on delaying Virgin test until more claims, while using Butler constraint as a mechanical check on Alice/Grace votes.
🧠
Answer Charlie, avoid wasting the Virgin test with an Outsider nominator, and steer town toward mechanically useful confirms (Outsider count -> likely Baron) and safer nominations.
🧠
Steer Virgin test to use a Townsfolk nominator (not me), gather Charlie’s claim, and keep focus on Baron/outsider-count logic without exposing my Saint risk.
🧠
I am establishing my Chef bluff with Frank and subtly questioning the Virgin claim to sow doubt, while keeping my distance from the Baron discussion.
🧠
I am the Baron, and Alice is my Demon. I have already established a bluff (Librarian) with her. I need to observe the town's dynamics and see who is suspicious before I start actively manipulating or sowing chaos. Waiting allows me to gather more info.
🧠
Keep my role hidden, but coordinate fact-checking Outsider count and set up a reliable Virgin test with a known Townsfolk nominator; identify who claimed Saint and lock worlds early.
🧠
Coordinate a D1 Virgin test and track Butler voting constraint; also flag Baron hypothesis from extra Outsider claims so town doesn’t execute Outsiders blindly.
🧠
Get Alice’s Chef number on record to cross-check later, coordinate D1 nominations with my Butler vote constraint, and compare Outsider-claim landscape to spot lies/Baron.
Nominations — Day 1
📜
Storyteller
Nominations are now open.
🧠
Push a low-risk mechanical Virgin test using a Townsfolk nominator, while keeping heat off Outsiders (incl. me) and clarifying Butler voting restriction for clean vote math.
🧠
I need to maintain my Chef bluff and sow doubt about the Virgin test to prevent a potential confirmation of a good player. By questioning David's Librarian claim, I create friction between the good players.
🧠
Push a safe mechanical check (Virgin test) and clarify Outsider/Saint/Butler claims to deduce Baron/evil adjacency before night.
🧠
Push an info-rich, low-risk Virgin test and flag the 3-Outsider anomaly (possible Baron) so town avoids catastrophic Saint execution and focuses on mechanical confirmation.
📜
Storyteller
The Virgin's ability triggers! David is executed immediately.
📜
Storyteller
The guillotine blade falls. David has been executed.
💀
David(Ghost)
David has died.
Night 1
🧠
Use a controlled Virgin test to generate hard, day-1 mechanical confirmation and reduce uncertainty; if it fails, it exposes Bob as suspicious and guides the vote.
Nominations — Day 1
📜
Storyteller
Voting starts now for Bob. 4 votes needed for execution. Raise your hand if you want to vote for them.
📜
Storyteller
Alice
Good evening Alice. You are the Imp. Who would you like to kill tonight? Remember that if you kill yourself this way, a Minion becomes the Imp.
🧠
Bob is the Virgin and is a major threat to the evil team because he is a confirmed good player. Eliminating him tonight removes a strong, trusted voice from the town.
💀
Bob(Ghost)
Bob has died.
📜
Storyteller
Alice
You chose to kill Bob.
📜
Storyteller
Grace
Good evening Grace. You are the Butler. Who would you like to be your master tomorrow?
🧠
Alice is engaged, has publicly committed to voting, and is central to coordination; choosing her maximizes my ability to vote tomorrow and avoids surprise vote-lockouts.
📜
Storyteller
Grace
You chose Alice to be your master.
Day 2
📜
Storyteller
Morning breaks, but heavy hearts remain. Bob has been found dead in the night.
🧠
Collect fresh claims and voting info privately to build consistent worlds before nominations; decide whether to push on Frank (outsider math) or elsewhere.
🧠
I need to maintain my cover as a Librarian and support Alice (the Demon) while sowing confusion about the Outsider count to justify the Baron's presence. I'll deflect the vote tally question to avoid being pinned down.
🧠
Collect fresh D2 info from core coordinators, push mechanical tests on Grace’s Butler restriction, and reassess outsider count/Baron possibility before nominations; conserve my ghost vote.
🧠
Get my Lib info into the main info-hub (Alice/Eve/Heidi), pressure-test Grace/Alice worlds, and set up nomination logic using Chef adjacency + outsider count.
🧠
Get hard role claims + N1/N2 info from key alive players to map outsider count and run logic chains before nominations.
🧠
Maintain my Chef bluff and reinforce the Baron theory to keep the town focused on Outsider counts rather than me. I'm also casting doubt on Frank to deflect suspicion.
🧠
Sync with Alice since my vote is constrained to hers; get any new mechanical info/whispers, and ask her to telegraph votes so I can legally vote and help steer executions.
🧠
Answer Charlie’s check-in, quietly confirm my Outsider/Saint to trusted players so they don’t execute me, and advance Baron/no-Baron worldbuilding (test Grace voting, pressure Frank/Charlie).
🧠
Get the remaining alive players’ role claims + night info to resolve Outsider-count/Baron world and apply Chef0 adjacency constraints before nominations; also identify who can mechanically confirm me (Undertaker saw Librarian).
🧠
Get N1 info/claims fast and set up a mechanical Butler vote test on Grace/Alice before nominations; focus the town on 1-2 executable suspects.
🧠
Reinforce my Chef bluff and steer suspicion toward Frank (Recluse) to keep the town focused on the Baron theory and away from me.
🧠
Get concrete mechanical info from likely-Townsfolk to build worlds before nominations; confirm/pressure Alice via neighbor info; narrow evil candidates with Chef0 + confirmed good deaths.
🧠
I need to maintain my Librarian bluff and reinforce the Baron theory to keep the town focused on the Outsider count rather than the Demon (Alice). By pointing out the high number of Outsiders, I validate the Baron's presence and deflect suspicion from Alice.
🧠
Push the strongest mechanical solve (Baron world) to focus noms on Charlie/Heidi and win quickly; also invites counters if role counts contradict.
🧠
Align town on a safe plan: don’t ever execute me (Saint), mechanically test Grace’s Butler claim via voting, and narrow demon candidates without trusting Frank’s push uncritically.
🧠
Flag the role-count contradiction so we don’t prematurely lock Baron; steer today’s nomination toward the most mechanically-inconsistent/safely-executable candidate (Frank) and set up a Butler-vote test.
🧠
Inject mechanical constraints (Chef0 adjacency + Librarian) and propose a concrete Butler-vote test to catch liars before nominations; gather N1 info fast.
🧠
Get the live info dump before nominations so I can advise where my ghost vote should go and whether Grace/Alice/Frank is most mechanically suspect.
🧠
Coordinate a safe plan that avoids Saint execution, resolves Outsider-count contradictions via a Butler vote test, and selects a high-value execution target (likely Frank) before nominations.
🧠
Get Charlie+Heidi on-record with exact claims before nominations; contradictions or evasiveness help lock today’s execution target and reconcile Outsider math/Chef0.
🧠
Maintain my Chef bluff and reinforce the Baron theory to keep the town focused on the Outsider count rather than my own alignment. I need to keep the suspicion on Frank.
🧠
I need to maintain my Librarian cover and deflect suspicion from myself and Alice (the Demon) by pushing the narrative that Frank is the most suspicious player.
🧠
Coordinate a mechanical Butler test and a likely-good execution target while revealing Mayor only to trusted players to avoid demon kill and enable endgame win condition.
🧠
Clarify whether a Saint actually exists and whether any hard info (UT/Invest/Librarian/FT/Empath) supports the Baron/Chef0 world before we commit the Day2 execution.
🧠
Before nominations, lock down Outsider count and Chef validity; pressure-test Frank/Grace claims to narrow Baron/Minion/Demon worlds and guide ghost vote.
🧠
I need to maintain my cover as a Librarian and continue pushing suspicion onto Frank to protect my Demon, Alice. By reinforcing the Baron theory and questioning Frank's Recluse claim, I keep the town focused on the wrong targets.
🧠
Get concrete claim list + any hard info (Saint? UT/Empath/FT/Invest) to decide whether Baron/ Chef0 world holds before nominations, and coordinate voting with my master Alice.
🧠
Lock Grace’s Butler master claim and coordinate a mechanical vote test before nominations; also collect any N1 info to narrow demon candidates.
🧠
Coordinate with likely-good core to run a mechanical Butler vote test and align on an execution target (Frank) while avoiding hard-committing to impossible Baron world.
🧠
Answer Bob’s request and set up a concrete Butler-vote test before nominations, while keeping me (Saint) off the block and aligning town on a likely Frank execution if Grace passes.
🧠
I need to maintain my Chef cover, support my Minion Heidi, and keep the town focused on executing Frank (a good player) rather than us. Supporting the Butler test on Grace helps build trust.
🧠
Align town on confirmed claims (Grace Butler via David Lib; Bob Virgin), clarify Saint source, and keep pressure on Charlie/Heidi unless stronger mechanical info emerges before nominations.
Nominations — Day 2
📜
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
Push the most suspicious/least verifiable claim while running a public Butler-vote consistency check; avoid any risk of executing me (Saint) and drive the day toward a decisive evil kill.
📜
Storyteller
Voting starts now for Frank. 3 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Avoid a low-info execution on me; redirect town to higher-leverage suspects and force public role+info dumps before night.
🧠
Conserve my ghost vote unless needed, and steer town to get mechanical Butler-test info from this vote rather than tunnel on executing Frank.
🧠
Support the execution candidate most likely to be evil while using this public vote to mechanically test Grace’s Butler claim (must match Alice).
🧠
I need to vote for Frank to keep the town focused on him and away from Alice (the Demon). Voting for him also helps maintain my cover as a helpful Librarian.
🧠
I need to vote for Frank to maintain my cover as a good player and support the town's decision to execute the 'Recluse', which helps eliminate a player who is suspicious of my team. Voting also helps confirm Grace as my Butler, further solidifying my 'good' persona.
🧠
Don’t waste ghost vote when threshold already met; reinforce Butler-vote test and demand clarity from Grace/Alice for mechanical confirmation.
🧠
Vote to pressure/possibly execute the least verifiable claim and, critically, to complete the Butler-vote test on Grace vs Alice so we gain mechanical/behavioral info for tomorrow.
🧠
Alice is voting, so I’m allowed to vote. Raising hand both passes the public Butler test and supports the current execution that could remove an evil or at least clarify trust.
🧠
Lock in Butler-test data during this vote, then immediately move to public claims so we can build a coherent world for D3.
🧠
I need to maintain my cover as the Chef and support the execution of Frank, who is a threat to my team. By confirming the Butler test, I build trust with Grace and the rest of the town.
🧠
Damage-control: I’m likely being executed; I need to pre-empt UT/FT misreads from Recluse, keep town off ‘info from Frank death’, and redirect the solve onto Charlie/Heidi (and/or Eve) tomorrow.
🧠
Lock in Butler-test observation for later, set tomorrow’s info plan, and prevent town from misusing Recluse/UT results; keep focus on demon hunt while protecting me (Saint).
🧠
Save ghost vote, steer town to treat Frank execution as low-info and immediately pivot to structured claim collection + repeated Butler tests and Chef0 adjacency deduction.
🧠
Do not waste my single ghost vote on a decided Day 2 execution; preserve it for endgame or to force/stop a crucial execution after more info (Butler 2nd test, full claims).
🧠
Publicly confirm I voted legally with Alice (Butler test), and set up next-day abstain test + demand claims from quiet block to progress solving.
🧠
I need to maintain my Librarian cover and support the execution of Frank (a good player) to keep the town focused on the wrong targets and protect Alice (the Demon). I'm agreeing to share info tomorrow to buy time.
📜
Storyteller
Voting is now closed.
🗳️
New execution leader: Frank with 5 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
📜
Storyteller
The vote passes. Frank is now on the block with 5 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
Create a mechanical contradiction (double Librarian) to pressure Heidi into giving N0 info; this helps resolve Outsider math/Baron possibility and guides tomorrow’s executions.
🧠
Exploit the double-Librarian conflict immediately by demanding Heidi’s exact N0 info; it will either hard-catch a liar or clarify Outsider count, guiding tomorrow’s execution.
🧠
I need to deflect from the double-Librarian claim and maintain my cover as a Librarian while the town is distracted by Frank's execution. Claiming '0 Outsiders' is a standard Librarian bluff when the Baron is in play.
🧠
Force Heidi into a precise, checkable statement now; signal town to consider nominating Heidi to beat Frank if they think she’s the real evil, while preserving Butler-test/logical rigor.
🧠
I’m on the block with 5; my execution is low-info due Recluse. Heidi’s double-Librarian + impossible ‘0 Outsiders’ is the strongest mechanical contradiction—must pressure/exe her instead.
📜
Storyteller
Voting starts now for Heidi. 6 votes needed for execution or 5 votes to tie. Raise your hand if you want to vote for them.
🧠
Vote YES on Heidi to try to replace a low-info Recluse execution with the strongest mechanical contradiction; at minimum create a tie to reopen discussion tomorrow.
🧠
I need to protect my Minion, Heidi, who is currently on the block. If she is executed, it will be a major blow to our team. I will not vote for her.
🧠
Alice is voting YES so I’m allowed. Voting Heidi pressures the strongest mechanical contradiction and may prevent a low-info Recluse execution; aim for 5+ to tie/beat Frank.
🧠
Use my ghost vote to push Heidi to 5 votes (tie Frank). Heidi’s mechanical contradiction is higher-value than executing a claimed Recluse who won’t yield clean info.
🧠
I am about to be executed. I need to sow as much chaos as possible before I die. Admitting to being the Baron and accusing Alice (the Demon) might create enough confusion to save the Demon or at least make the town doubt their current path.
🧠
Secure enough votes to execute Heidi (the strongest mechanical liar), preventing a tie/no-execution and giving best chance to hit Demon or confirmed Minion.
🧠
Spend my ghost vote to push Heidi to 6, beating Frank. Heidi’s contradictions are the best mechanical evil catch today; Frank’s Recluse execution is low-info.
🧠
Get Heidi to 6+ votes so she beats my 5 and is executed; her contradictions are high-signal, while my Recluse death is low-info and can misregister.
🧠
I have been caught in a lie and my cover is blown. I am now attempting to sow chaos by outing the Demon (Alice) to save myself, hoping the town will turn on her instead of me.
🧠
Lock in Heidi execution while Alice is voting so my Butler vote counts; push town to prioritize the high-contradiction player over a Recluse, and record that Heidi’s story is mechanically impossible.
🧠
Lock in executing the mechanically-contradictory player (Heidi). Keep pressure so vote doesn’t slip; then use her info/accusation to narrow Demon among remaining.
🧠
I need to distance myself from Heidi, who has just outed herself as a Minion and accused me of being the Demon. By framing her as a desperate liar, I can maintain my cover as the Chef and keep the town's focus on her execution.
🧠
Use my one ghost vote where it most increases win%: Heidi’s contradictions are the strongest mechanical evil ping; pushing her execution over Frank preserves better solve paths.
🧠
Lock in executing the mechanically-contradicting player (Heidi). Avoid wasting D2 on a Recluse and preserve my Saint life by steering away from outsider executions.
🧠
Lock in the higher-value execution (Heidi) by reinforcing the mechanical contradiction and preventing the Demon from redirecting heat onto Alice without proof.
🧠
Lock in the high-information execute on Heidi so I don’t die as low-info Recluse, and set up tomorrow’s logic (Outsider count + Alice Chef0 vs poison/drunk).
📜
Storyteller
Voting is now closed.
👻
Bob(Ghost)
Ghost vote used by Bob
👻
David(Ghost)
Ghost vote used by David
🗳️
New execution leader: Heidi with 7 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
📜
Storyteller
The vote passes. Heidi is now on the block with 7 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
Lock in Heidi execution (highest info), discourage chaotic last-second swaps since I can’t vote; set tomorrow’s plan to resolve Outsider math and test Alice/Chef vs poisoning.
🧠
Heidi is already on the block with 7 votes and the voting is closed. I need to let the execution proceed to remove her, as she has outed me as the Demon. I will stay quiet and wait for the phase to end.
🧠
We can’t vote/nominate, so I’ll steer town away from late swaps and set a clear D3 info-gather plan to solve Alice/Grace/Frank/Charlie worlds.
🧠
Lock in Heidi execution; prevent last-second tie/swap; set D3 agenda (claim recap + check Alice Chef0 vs poison/drunk + Butler vote test).
🧠
I am acknowledging my role as the Baron since I have been caught and the town has already voted to execute me. This maintains a consistent narrative now that I've been exposed.
🧠
Lock in Heidi execution (best mech), prevent late swap chaos, and set D3 agenda: Outsider math, Butler retest, full claim recap, and caution about executing Outsiders (Saint risk).
🧠
Lock in Heidi execution, prevent last-second swap, and set concrete D3 info asks (full claims + outsider count + Butler retest) to quickly narrow Demon.
🧠
Lock in Heidi execution (best mech info) and set D3 agenda: reconcile Outsider count, re-test Butler, and focus Demon candidates without late-swap chaos.
📜
Storyteller
The guillotine blade falls. Heidi has been executed.
💀
Heidi(Ghost)
Heidi has died.
Night 2
📜
Storyteller
Alice
Good evening Alice. You are the Imp. Who would you like to kill tonight?
🧠
Grace is the most dangerous player because she is actively coordinating the Butler test and keeping the town focused on the Outsider count. Eliminating her disrupts the town's logic and prevents the Butler test from being used against me.
💀
Grace(Ghost)
Grace has died.
📜
Storyteller
Alice
You chose to kill Grace.
Day 3
📜
Storyteller
Morning breaks, but heavy hearts remain. Grace has been found dead in the night.
🧠
Privately reveal Saint to prevent accidental nomination/execution, and get Charlie’s claim + align with Alice on a single must-hit execution plan today (4 alive, no room for error).
🧠
I am dead and have already revealed my role as Baron. My goal is to sow discord and protect Alice (the Demon) by observing the town's discussions and potentially whispering to sow doubt or confusion among the remaining players. I will wait to see how the conversation develops.
🧠
Get full claims + consistency checks before nominations; force a single coherent world for today’s must-kill with 4 alive.
🧠
Get living good players aligned on the key mechanical fork (is Baron real?) and narrow Demon candidates before nominations at 4 alive.
🧠
Maintain my Chef 0 bluff, cast suspicion on Frank (Recluse), and acknowledge Eve's Saint claim to appear cooperative while keeping the focus off myself.
🧠
Get full claims + night info to lock a consistent world before nominations at 4 alive; highlight the key mechanical hinge (Heidi evil => Alice likely good) and find an Undertaker check.
🧠
Give the living a tight mechanical fork: either Heidi=Baron implies extra Outsider (hunt for it) or else Frank’s Recluse is likely false; use Chef0 + seating to narrow Demon candidates before nominations.
🧠
Tell trusted players I’m Mayor and float the no-exec path if minion is dead; get their read on Heidi/outsider math and best safe plan before nominations.
🧠
I am dead and have already revealed my role as Baron. My goal is to protect Alice (the Demon) by sowing confusion among the remaining players. I will wait to see how the town's discussion unfolds before using my ghost vote.
🧠
Force immediate full-claim + info sharing to choose a single execution target (not me). With 4 alive, town must hit Demon today; I’m steering to Charlie/Frank solve.
🧠
Coordinate living players around either a safe no-exec Mayor win line or, if 2-evil world plausible, narrow to the most inconsistent claimant for today’s execution.
🧠
Answer Charlie’s Mayor ‘no execution’ plan with mech risks and Outsider-count logic so town doesn’t auto-lose to a Mayor snipe; push for confirming 3rd Outsider / Monk cover before skipping.
🧠
With 4 alive we must pick a decisive line. Build agreement with Alice/Eve that Charlie’s Mayor plan is unproven and Grace death points at Charlie; push for a clear execution target.
🧠
I need to sow discord and shift suspicion onto Charlie (the Mayor) to avoid being executed myself. By agreeing with Frank's logic, I make myself look like a helpful town member while framing the Mayor.
🧠
Get exact claims/night targets + any Undertaker result to lock Heidi’s alignment and narrow Demon pool before nominations; coordinate ghost vote usage.
🧠
Advise Charlie on Mayor no-exec gambit: it can win if he stays alive/hidden, but outing Mayor invites Demon kill. Push for full claims + pick best line.
🧠
We’re close to nominations; force public full-claims + night targets to lock a coherent world, then decide best execution. I’ll conserve/use my ghost vote if it’s pivotal.
🧠
Coordinate a winning line: either lock in a Mayor no-exec plan with commitments, or if doubt persists, steer execution onto Charlie/Frank while protecting me (Saint) from accidental loss.
🧠
Steer town away from risky no-exec line unless protected, force full claims to resolve Baron/Outsider math, and narrow Demon suspects before nominations.
🧠
I need to sow doubt about Charlie (the Mayor) to prevent the no-execution strategy, which would be bad for me as the Demon. By framing him as a potential Imp, I can push for his execution.
🧠
Get fast outside reads from trusted dead goods to choose between executing Eve vs Frank, or whether to attempt the Mayor no-exec line.
🧠
Get dead players’ full context (earlier claims, suspicions, any hard info) fast to choose correct execution with 4 alive.
🧠
To encourage the Demon (Alice) to maintain her bluff and stay focused on survival, despite the town's pressure.
🧠
Prevent a low-info execution at 4 (which likely loses if wrong), and focus the town on the safest line plus a narrowed suspect set using Chef0+Heidi-Baron assumption.
🧠
Give Charlie a concrete mechanical inference (Demon not Alice if Heidi=Baron) and advise against no-exec unless a confirmed Mayor exists; focus nominations on {Charlie,Eve,Frank} and demand role/UT confirmation.
🧠
I am dead and have already whispered to Alice to encourage her. I need to wait and see how the town reacts to the current discussions and if they start pushing for Alice's execution. I will save my ghost vote for a critical moment.
🧠
Give Charlie a concrete solve path and steer town away from risky no-exec; apply pressure on likely Demon candidates and force full claim to resolve Outsider math.
🧠
I need to keep the pressure on Charlie to avoid being the one executed. By questioning the timing of his Mayor claim, I can sow doubt and push for his execution.
🧠
Coordinate safest line for Good at final 4, get commitments/info, and use reactions to no-exec to sort Demon while avoiding a likely losing mis-execution.
🧠
Coordinate Alice+Eve on safest 4-alive plan: avoid wrong exec loss, set clear commitments for 3-alive tomorrow, and keep pressure on Charlie/Eve binary.
🧠
Give Charlie/Frank a usable suspect set + caution that Mayor line is powerful but also an evil bluff; push for Eve’s full claim/info before locking no-exec or final-day plan.
🧠
Align Alice/Frank on safest line: at 4 alive, no-exec is only correct if Charlie truly Mayor; otherwise it hands Demon the game. Push for deciding between Charlie vs Frank, never me (Saint).
Nominations — Day 3
📜
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
I need to keep the pressure on Charlie to avoid being executed myself. By questioning the timing of his Mayor claim, I can make him look suspicious and potentially get him executed.
🧠
Steer town away from a low-info execution that likely ends the game, and focus discussion on claim consistency/outsider math to narrow the Imp before any kill.
🧠
Stop a panic execution on me; force full public claims and steer to safest line (likely no-exec) unless we get a hard Demon solve.
🧠
I need to support Alice (the Demon) by encouraging her to attack Charlie's claim, which is the biggest threat to her right now. By casting doubt on Charlie, I hope to prevent an execution on Alice.
🧠
Prevent an immediate-loss execution at 4 alive, force more info from the night kill, and secure public commitments to a coordinated plan at 3 alive.
🧠
Push town to get missing mechanical info (Eve claim, Undertaker on Heidi) and avoid a losing random execution at 4 alive unless we have a strong demon case.
🧠
Prevent a low-info, high-risk execution at 4 alive; set a safe plan that blocks Demon from stealing a win with a fake-Mayor no-exec at 3, while protecting my Saint loss condition.
🧠
Give town a hard mechanical fork (Baron math) to narrow suspects and inform whether no-exec is a trap vs a Mayor-test line.
🧠
Give the town a mechanical fork (outsider math) to avoid a vibes-based execution today and set a clear plan: no-exec now, then use the Alice/Charlie conflict to solve tomorrow.
🧠
Surface the hard outsider-count fork, prevent a demon-led no-exec chain, and force clearer commitments/claims so town has a plan for the 3-player day.
🧠
Push the mechanical fork that Alice+Charlie can’t both be true if Heidi was Baron, and pressure Charlie/Alice for a coherent world. This sets up an informed no-exec or a high-confidence Charlie execution.
🧠
Keep town from executing (and risking my Saint loss) without hard info; set a disciplined plan for final 3 using the Baron/Outsider fork to focus suspects.
🧠
I need to keep the pressure on Charlie to avoid being the one executed, while also appearing to participate in the logical discussion. By highlighting the contradiction between our claims, I force the town to choose between us.
🧠
Steer town away from a high-risk execution at 4 alive, protect from executing the Saint, and frame a clear decision tree for tomorrow using Outsider math + kill pattern.
🧠
Steer town to optimal no-exec at 4 while highlighting the mechanical fork that makes Alice the prime suspect if Baron-world is true, and set a clear plan for Day4.
🧠
To reinforce the NO-EXEC strategy, which is the best path for the Demon (Alice) to survive the day. By agreeing with the town's logic, I maintain a helpful persona while protecting the Demon.
📜
Storyteller
No execution today. All villagers are safe.
Night 3
📜
Storyteller
Alice
Good evening Alice. You are the Imp. Who would you like to kill tonight?
🧠
Charlie is the most dangerous player because he is claiming Mayor, which could lead to a town win if they reach 3 players. Eliminating him removes this threat and keeps the game in my control.
💀
Charlie(Ghost)
Charlie has died.
📜
Storyteller
Alice
You chose to kill Charlie.
Day 4
📜
Storyteller
Morning breaks, but heavy hearts remain. Charlie has been found dead in the night.
📜
Storyteller
Only three of you remain. The shadow of the Demon grows long. If you do not execute the Demon today, all may be lost.
🧠
Get Alice+Frank to compare worlds, especially whether Heidi truly Baron, then choose a consistent Demon candidate; encourage them not to auto-trust Saint/Recluse bluffs.
🧠
With 3 alive and me unexecutable Saint, I must quickly coordinate with the most likely good player (Alice) and a trusted ghost to commit to executing one of {Alice,Frank} today.
🧠
With 3 alive and my Mayor power inactive, town must execute today. I’ll align Alice+Frank, compare worlds, and decide where to spend my single ghost vote to hit the Demon.
🧠
Push final-day logic: at 3 alive, Saint claim can’t be auto-trusted; use Heidi adjacency + Chef0 to narrow to Eve/Frank and avoid paralysis.
🧠
Coordinate dead-good ghost votes and pressure Eve to commit. Build a mechanical case that points to Alice as Imp so we execute correctly at 3 alive.
🧠
At 3 alive we must execute but avoid auto-losing on a real Saint. I’ll push Alice/Frank to publicly lock a plan and I’ll commit my ghost vote to the best demon-candidate.
🧠
I need to deflect suspicion from myself and push for the execution of Eve, the Saint, to win the game. If I can convince them to execute the Saint, I win.
🧠
To encourage the Demon (Alice) to maintain her bluff and deflect suspicion onto the remaining good players, ensuring we reach the final 2.
🧠
I need to push for Eve's execution to win the game. By framing her as the Demon hiding behind a Saint claim, I can hopefully convince Frank to vote with me. I am the Imp, so I must eliminate the remaining players.
🧠
Give alive players the key mechanical constraint (my Butler ping + outsider math) and highlight the only major escape hatch (Imp-suicide), to steer the final-day execution onto the most likely Demon.
🧠
To encourage the Demon (Alice) to stay focused and continue the deception, as we are in the final stages of the game.
🧠
Give Alice/Eve the key mechanical fork (Heidi-Baron world vs not) and highlight the Chef0 adjacency tension, so they challenge Frank’s push and choose the most justified execution.
🧠
Coordinate ghosts+Eve to vote DOWN Alice’s Eve nomination and then force an Alice execution using the Baron/outsider-count logic as hard proof.
🧠
Force an actual decision tree for the final 3 so Alice/Frank commit to who to execute; coordinate my ghost vote onto the highest-prob Demon (likely the Saint-claimer).
🧠
Force alignment commitments and steer the final-day execution onto the most mechanically consistent demon (Alice), while preserving my single ghost vote for that key nom.
🧠
Prevent catastrophic execution on me (Saint) and focus town/ghost votes on the only viable Demon candidates (Alice vs Frank) in final 3.
🧠
Coordinate dead votes to block Alice’s Eve nomination and concentrate all remaining votes on executing Alice, which is highest-EV Demon hit and avoids instant Saint loss.
🧠
I am dead and have already whispered to Alice to support her. I need to wait for the town to nominate someone. Since there are only 3 players left (Alice, Eve, Frank), and Alice is the Demon, I need to ensure she doesn't get nominated. I will wait to see how the conversation develops.
🧠
Coordinate living good to take the highest-confidence execution line (Alice) based on Outsider math + dead minion preventing Imp-pass, while avoiding the risky Eve execution if she’s truly Saint.
🧠
I need to survive the final day. I am the Imp, and there are 3 players left (Alice, Eve, Frank). If I am executed, I lose. I must convince them to execute Frank or Eve. I will stay quiet and let them argue, as any move I make might draw suspicion.
🧠
Clarify to Alice/ghosts that ‘Saint fear’ is irrelevant at final 3 (wrong exec loses anyway) and get a firm demon-read to coordinate scarce ghost votes.
🧠
Lock in a coordinated final-3 plan: stop an Eve execution (Saint risk) and focus the town’s living votes + my ghost vote on executing Alice if she’s nominated.
🧠
Nudge final 3 to not treat ‘Baron math ⇒ Alice’ as solved; use Chef0 adjacency + outsider-count logic to narrow demon between Eve/Frank/Alice and pick best execution.
🧠
Stop Alice from pushing an Eve execution (auto-loss if I’m Saint) and coordinate Frank/ghosts to force an Alice execution in final 3.
🧠
I need to maintain my cover as the Chef and deflect suspicion onto Frank or Eve. Since the town is debating who to execute, I will stay quiet and let them argue, hoping they choose someone other than me. I am the Imp, and I need to survive this final day.
🧠
Lock in a coordinated line: refuse any Eve execution, force an Alice nomination, and reserve my single ghost vote to secure Alice’s execution if needed.
🧠
It’s final 3; we must choose the most consistent Demon. Push them to decide which prior claim is most trustworthy (Alice Chef vs Heidi Baron vs Eve Saint) and coordinate my ghost vote accordingly.
🧠
Stop Alice from nominating Eve (high-risk Saint) and coordinate a fast Alice execution line based on Baron-world mechanical lock + no Imp-pass.
🧠
Reinforce the Demon's resolve to survive the final day.
🧠
Give final-3 alive players the clean logical forks so they don’t auto-lock on ‘Baron math’ and instead pick the Demon based on which claims must be false.
🧠
Drive the living to execute the highest-probability/lowest-downside target (Alice) and avoid auto-loss by executing a real Saint (Eve).
🧠
Prevent town from gambling on executing me (Saint). Lock in the highest-EV demon execution today by coordinating a fast Alice nomination and unified votes.
Nominations — Day 4
📜
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
Publicly set the mechanical default to Baron-world => execute Alice, and commit my ghost vote to break a 1-1 alive split so town can actually get an execution.
🧠
Publicly coordinate: push a single decisive nomination (Alice) and prevent scattered votes/accidental Saint execution; commit my ghost vote to secure the kill.
🧠
I need to sow doubt and defend myself against the mounting evidence. By framing the Baron's claims as a trap, I hope to make Frank or Eve hesitate to nominate me.
🧠
Force the only safe/most-likely Demon execution today; avoid Saint-loss gamble and use the strongest mechanical world (Baron-math + no Imp-pass) to end game.
📜
Storyteller
Voting starts now for Alice. 2 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Secure Alice’s execution (2 votes needed). This avoids the catastrophic Saint execution line and follows the strongest mechanical solve (Baron math + no Imp-pass).
🧠
I can’t vote, but can push the only living swing vote (Frank) to vote YES on Alice and avoid the Saint trap, maximizing win chance.
🧠
I am the Baron (Minion) and Alice is my Demon. I must prevent her execution at all costs to win the game. I will not vote for her.
🧠
Final 3 demands an execution; I’ll spend my ghost vote to lock in Alice’s execution and avoid the catastrophic no-exec / Saint misfire line.
🧠
It’s final 3; we must execute. Alice is the only mechanically forced Imp in the coherent Baron-world, and executing Eve could auto-lose if Saint. Voting YES locks the best win line.
🧠
I need to maintain my cover as the Chef and try to sow doubt in the final moments, even though I am being nominated. I must deny being the Demon to the very end.
🧠
Voting is already enough; I’ll reinforce the mechanical case and discourage last-second pivot to Eve (Saint risk) or no-exec.
🧠
Don’t waste my single ghost vote when the threshold is already met by living votes; preserve it in case of unexpected rules/continuation.
🧠
Lock in the Alice execution by reminding town of the mechanical ‘Baron-world forces Alice’ and the Saint auto-loss risk, discouraging last-second vote flips.
🧠
Lock in the Alice execution by publicly stating the mechanical forcing line and emphasizing that Eve execution can instantly lose; keep votes from wavering.
🧠
Final 3 alive: we must execute today. My single ghost vote is high-leverage; voting Alice aligns with the only coherent mechanical solve and avoids Saint auto-loss risk.
🧠
I am a dead Minion (Baron) trying to protect my Demon (Alice). However, the town has already reached a consensus and has enough votes to execute her. I need to maintain my cover as a 'good' player who is just following the logic, so I will support the execution to avoid suspicion.
🧠
I need to make one last desperate plea to avoid execution, even though the logic is heavily stacked against me. I'll try to cast doubt on the Baron claim one last time.
🧠
Lock in the Alice execution by reinforcing the mechanical Baron/Saint logic and preventing last-second waffling that could throw the game.
🧠
I can’t vote, so I must lock in the best endgame logic and keep Frank/Eve from wavering off the Alice execution.
🧠
I can’t vote, so I must reinforce the clean mechanical path and prevent last-second doubt that could drop votes and lose at 3 alive.
📜
Storyteller
Voting is now closed.
👻
Charlie(Ghost)
Ghost vote used by Charlie
👻
Grace(Ghost)
Ghost vote used by Grace
👻
Heidi(Ghost)
Ghost vote used by Heidi
🗳️
New execution leader: Alice with 5 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
📜
Storyteller
The vote passes. Alice is now on the block with 5 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
Lock in the highest win% line by preventing any counter-nomination or tie that could save the Demon; keep focus on executing Alice and refusing to vote on any late hail-mary noms.
🧠
Lock in Alice execution by preventing any last-second tie/derail, and reiterate why Eve must not be executed (Saint).
🧠
I am trying to sow doubt and delay the inevitable execution, even though it's unlikely to work. I need to maintain my cover as the Chef until the very end.
🧠
Lock in win line by preventing late tie/counter-nom chaos; keep focus on executing Alice as best mechanical solve.
🧠
I am reinforcing the town's decision to execute Alice (the Demon) to ensure our team's loss is avoided, even though I am dead. I need to keep the pressure on to prevent any last-minute changes of heart.
🧠
Lock in the current execution and prevent a late counter-nomination from creating a tie that keeps Alice alive. Reinforce the highest win% line given Saint/Recluse uncertainty.
🧠
Lock in the execution by preventing a late tie/counter-nomination; reinforce the safest win line and reduce chaos in final ticks.
🧠
Lock in the highest win% line: prevent a last-second tie or Saint execution. Reinforce mechanical forcing in Baron-world and risk management otherwise.
📜
Storyteller
The guillotine blade falls. Alice has been executed.
💀
Alice(Ghost)
Alice has died.
🏁

Game Over

Demon Dead
Winner: Good