Game Detail

Players

Alice (Investigator) Bob (Empath) Charlie (Soldier) David (Drunk) Eve (Imp) Frank (Poisoner) Grace (Mayor) Heidi (Virgin)

Token Usage

TeamInput TokensOutput TokensCost (USD)
Good722,524284,579$6.3050
Evil274,403181,521$0.1456

Event Timeline

🎭
The game has started.
πŸ“œ
Storyteller
β†’
Frank
You are the Minion. The Demon is Eve.
πŸ“œ
Storyteller
β†’
Eve
Minions are: Frank. Your safe bluffs are: Recluse, Undertaker, Fortune Teller
πŸ“œ
Storyteller
β†’
Frank
Good evening Frank. You are the Poisoner. Who would you like to poison tonight?
🧠
Early blind poison on Eve's adjacent player David to preemptively corrupt potential info targeting the Demon or me, disrupting good logic from day 1.
πŸ“œ
Storyteller
β†’
Frank
You chose to poison David.
πŸ“œ
Storyteller
β†’
Alice
Good evening Alice. You are the Investigator. Either Frank or Charlie is the Poisoner.
πŸ“œ
Storyteller
β†’
David
Good evening David. You are the Chef. You learn that there are 0 pairs of evil players.
πŸ“œ
Storyteller
β†’
Bob
Good evening Bob. You are the Empath. You sense that 0 of your neighbors is evil!
Day 1
πŸ“œ
Storyteller
Welcome to the village of Ravenswood Bluff. Please take this time to get to know your fellow villagers. Feel free to move around and have private conversations. Be wary, for a Demon hides among you!
🧠
Find a Townsfolk willing to nominate me to trigger my Virgin ability, confirming us both.
🧠
Whisper minion Frank to assign non-conflicting safe bluffs early, enabling us to fake good info abilities and deceive town without role clashes.
🧠
Bluff Empath to my neighbors. If they are good, they will trust me. If one is evil, they might try to kill me tonight, which plays perfectly into my Soldier ability.
🧠
Confront Charlie about his Empath claim, since I am the Empath. This establishes my claim to David and tests Charlie's reaction.
🧠
I want to establish contact with my neighbors and hint that I'm a passive Townsfolk to start building trust.
🧠
Agree to Eve's bluff plan privately. Establishes our story, protects Demon by mutual confirmation. Respond to Grace later to seem town.
🧠
Share my Chef 0 info with Bob and Charlie to build trust and explain the mechanical implications if they are both good (leaving the remaining players as the suspect pool).
🧠
Respond to Heidi's offer to test an ability. Offer myself as I have already received my info.
🧠
Confirm the Virgin plan with Alice, asking her to share her info before nominating me to ensure it's not lost.
🧠
Early Day 1, claim FT privately to neighbor David to establish good persona, gain info from him, and position to defend Frank (minion) if Empath claims arise.
🧠
To build trust with Bob and David by admitting my bluff, while keeping my true Soldier role hidden to draw a Demon attack.
🧠
Tell Alice she reads good to me, supporting the Virgin test. If she dies, it confirms her, Heidi, and my Empath info.
🧠
I want to establish communication with players outside of my immediate neighbors to gather information and find potential allies.
🧠
Coordinate bluff details with Demon now before open talk/nomination. Establishes us as confirmed pair, sows trust in town while protecting Eve.
🧠
To press Eve on her Fortune Teller claim, since FTs act on the first night. Her response will help me figure out if she's a confused Good player or an Evil player making a bluffing mistake.
🧠
Share my Investigator info with Heidi and Bob before I nominate Heidi and die, and highlight the potential conflict with Bob's Empath read.
🧠
Finalize the Virgin-confirmation plan with Alice and point out the logical deduction that Frank is the Poisoner.
🧠
Solidify FT bluff, support Frank, address David's confusion, engage Grace. Builds neighbor trust, coordinates evil story before nomination.
🧠
I want to gather information from players outside my immediate circle (Bob and David) to see what other roles are out there and identify potential evils.
🧠
Share Alice's Investigator info with David and Charlie to lock in Frank as the Poisoner, and prepare them for the upcoming Virgin test.
🧠
Call out the mechanical flaw in Eve's Fortune Teller claim to see her reaction and determine if she or her source is Evil.
🧠
Respond to Charlie's whisper, initiate Undertaker bluff with Grace (neighbor) for trust. Protects Eve by me taking good Townsfolk slot early, coordinates indirectly.
🧠
Warn Alice and Bob that if Eve is evil (due to her bad FT claim), Frank cannot be evil because of my Chef 0. This implicates Charlie as the Poisoner, countering Bob's Empath read.
🧠
Acknowledge David's logic, connect the dots regarding Charlie poisoning Bob, and inform them of my imminent Virgin play to prove I'm not the Drunk.
Nominations β€” Day 1
πŸ“œ
Storyteller
Nominations are now open.
🧠
Broadcast the Investigator info, Chef logic, and Charlie's suspicious Empath claim to the town before the day ends. Emphasize the Virgin test.
🧠
Publicly claim Undertaker, use Alice's info to pin Poisoner on Charlie (hiding I'm real Poisoner), discredit David to shield Eve. Progress nomination to good player.
🧠
Nominating Charlie executes a good player, protects Frank's bluff by 'clearing' him via Alice's info, disrupts town logic chains from Alice/David/Bob, and keeps pressure off me as Demon.
πŸ“œ
Storyteller
Voting starts now for Charlie. 4 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Defend myself from execution by revealing my true role and pointing out that Frank must be the Poisoner if Alice's Investigator information is true.
🧠
Stop the vote on Charlie to ensure the Virgin test happens first, confirming Alice's information.
🧠
Voting yes executes Charlie, who is accusing me and fits Alice's Poisoner info. Removes threat, protects my Undertaker bluff and Eve. 4 votes needed; my vote pushes execution before night.
🧠
Support my nomination of Charlie to execute a probable good player, protect Frank's bluff, and reduce town numbers before night kill. Frank already voting; my vote pushes toward majority.
🧠
Prevent Charlie from being executed so that the day continues and Alice can nominate me to trigger my Virgin ability.
🧠
I want to convince the town to let the current vote on Charlie fail so Alice can test Heidi's Virgin claim. I also want to publicly state why Eve is suspicious and how my Chef 0 makes Charlie evil.
🧠
Let the vote on Charlie fail so Alice can test Heidi's Virgin claim. This is a very strong mechanical play that will yield a lot of information.
🧠
I need this vote on Charlie to fail so I can nominate Heidi and trigger her Virgin ability. This will mechanically prove my good alignment and Investigator info. I am keeping my hand down.
🧠
I need to let the current vote against me fail so that Alice can nominate Heidi for the Virgin test. I obviously will not vote for myself.
🧠
I want this vote to fail so Alice can nominate Heidi to confirm her Virgin claim.
🧠
Lower hand to follow town plan, reduce my suspicion. Eve's lone vote can be spun as overzealous good. Protects Demon, saves my credibility for later bluffs.
🧠
Lower hand to match Frank and appear cooperative with town plan. Lets vote fail safely, leads to Alice-Heidi test: either sacrifices Frank (acceptable Minion throw-under) or exposes fake Alice, breaking good chain either way.
🧠
I want the vote on Charlie to fail so Alice can nominate me to confirm my Virgin ability and her Investigator role. I will not raise my hand.
🧠
I am waiting for the vote on Charlie to fail so that Alice can nominate Heidi to test the Virgin claim.
🧠
I am keeping my hand down to let the vote on Charlie fail. The Virgin test between Alice and Heidi is the best course of action right now to mechanically confirm players.
🧠
Reaffirm the plan to let the current vote fail so I can nominate Heidi and confirm myself as a Townsfolk.
πŸ“œ
Storyteller
Voting is now closed.
πŸ—³οΈ
Nominee Charlie did not reach the 4 vote threshold.
πŸ“œ
Storyteller
Charlie did not receive enough votes (0/4).
🧠
Encourage Alice to nominate Heidi for the Virgin test immediately, as there is only 1 tick left in the day. This test mechanically proves my innocence and Frank's guilt if Alice dies.
🧠
I am waiting for Alice to nominate Heidi to test her Virgin claim as we discussed. This will mechanically prove if Alice is a Townsfolk.
🧠
David's false Chef0 accuses Eve (Demon); nominating him eliminates threat to Eve, sows doubt on good info, prevents Heidi/Alice chain that might loop back to me. Safe push on Day 1.
πŸ“œ
Storyteller
Voting starts now for David. 4 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Defend myself from Frank's nomination and urge the town to abstain so Alice can proceed with the Virgin test.
🧠
Ensure the vote on David fails and highlight Frank's suspicious behavior in trying to delay the Virgin test.
🧠
Urge players not to vote for David so we can proceed with the Virgin test, and highlight Frank's extremely suspicious behavior that aligns with him being the Poisoner.
🧠
Speak to undermine town chain by highlighting David poisoned Chef0 (known false), his Eve suspicion (protect Demon), and suspicious coordination against me. Fail vote likely but plants doubt for night/D2; preserves Demon.
🧠
Speak to sow doubt on Virgin test logic (question Bob Empath), support Frank's David nom as poisoned/suspicious me-deflector. Prevent test that IDs Frank evil, progress chaos before night.
🧠
Tell everyone to keep their hands down so the vote fails and Alice can nominate me.
🧠
I want the vote on David to fail so that Alice can nominate Heidi, triggering the Virgin ability and confirming Alice's Investigator information.
🧠
Reinforce the plan to fail David's vote and nominate Heidi to confirm my Investigator information and Heidi's Virgin claim. Call out Frank's suspicious timing.
🧠
I am correcting Frank's misunderstanding of the rules regarding evil seating and the Chef role, further highlighting his suspicious behavior.
🧠
I want this vote to fail so Alice can nominate Heidi. I will wait and not raise my hand.
🧠
I want the vote on David to fail so that Alice can nominate Heidi in the next tick to trigger the Virgin test. I will not raise my hand.
🧠
Push vote David to execute good/poisoned player, disrupt Virgin test plan that exposes me, buy time for night actions and Demon survival.
🧠
Expose Bob's impossible Empath claim (no night yet) to invalidate his 'lock Frank evil' logic, disrupt Virgin test momentum that risks confirming Alice good & killing Frank later. Rally votes for David (fake Chef).
🧠
Point out Eve's rules error regarding when Empath wakes, further discrediting her and Frank, and reiterate not voting for David.
🧠
Call out Eve's blatant mechanical lie to solidify that she and Frank are evil. Keep hands down to fail the vote on David.
🧠
Wait for the vote to fail, highlight Frank and Eve's massive rules blunders, and solidify Frank as my Poisoner ping.
πŸ“œ
Storyteller
Voting is now closed.
πŸ—³οΈ
Nominee David did not reach the 4 vote threshold.
πŸ“œ
Storyteller
David did not receive enough votes (0/4).
🧠
Let Alice nominate Heidi to trigger the Virgin test. I will share my insight about Eve and Frank being neighbors tomorrow.
🧠
Encourage Alice to immediately nominate Heidi to execute the Virgin test now that David's vote has failed.
🧠
Encourage Alice to nominate Heidi immediately before the day ends, securing the Virgin test.
🧠
Highlight Alice's suicidal Virgin test risk to sow doubt, prevent her nom succeeding or validating her anti-me info. Last tick: buy time or chaos into night.
🧠
Reinforce Frank's warning on Virgin test suicide for Alice. If she noms anyway, outs herself as evil. Builds doubt in town, prevents clean test, buys time to night kill info like Alice/Bob.
🧠
Encourage Alice to nominate me before the day ends. Explain why her death is beneficial to the good team, countering Frank and Eve's deterrence.
🧠
Urge Alice to nominate Heidi to execute the Virgin test before the day ends.
🧠
Nominate Heidi to trigger the Virgin test before the day ends.
πŸ“œ
Storyteller
The Virgin's ability triggers! Alice is executed immediately.
πŸ“œ
Storyteller
The guillotine blade falls. Alice has been executed.
πŸ’€
Alice(Ghost)
Alice has died.
Night 1
πŸ“œ
Storyteller
β†’
Frank
Good evening Frank. You are the Poisoner. Who would you like to poison tonight?
🧠
Town logic chains to Frank=Poisoner via Alice Invest + Bob Empath0. Corrupting Bob's night1 info creates contradiction (Charlie evil?), splits suspicion from me to Charlie, protects Demon Eve.
πŸ“œ
Storyteller
β†’
Frank
You chose to poison Bob.
πŸ“œ
Storyteller
β†’
Eve
Good evening Eve. You are the Imp. Who would you like to kill tonight? Remember that if you kill yourself this way, a Minion becomes the Imp.
🧠
David's bogus Chef 0 clears ally Frank while suspecting me, fueling town suspicion. Removing him disrupts their trust in start-info roles, buys time for Frank's poison and our bluffs to confuse further.
πŸ’€
David(Ghost)
David has died.
πŸ“œ
Storyteller
β†’
Eve
You chose to kill David.
πŸ“œ
Storyteller
β†’
Bob
Good evening Bob. You are the Empath. You sense that 2 of your neighbors is evil!
Day 2
πŸ“œ
Storyteller
Morning breaks, but heavy hearts remain. David has been found dead in the night.
🧠
Build a trust block with the mechanically confirmed good player (Heidi) and share my role to coordinate today's execution on a prime Evil suspect (Frank).
🧠
Whisper Demon Eve to privately align: confirm Bob poisoned so discredit him, plan N2 poison (e.g. Heidi to disrupt Virgin), her kill (Grace?), and nom strategy (push Charlie).
🧠
Coordinate with Grace to align votes on Frank, who is mathematically the Poisoner based on Alice's confirmed info and Bob's Empath read.
🧠
Align with the confirmed Virgin and trusted Empath to execute the mathematically confirmed Poisoner (Frank) and point suspicion at Eve.
🧠
Coordinate with minion Frank: agree nom Charlie (accuses him), plan nightβ€”me kill Grace (disrupt), him poison Heidi (confirmed good)β€”sow chaos, protect Demon survival.
🧠
Share my Empath info with Charlie and Heidi to prove I was poisoned by Frank N1, solidifying our trust and confirming Frank as the execution target for today.
🧠
Consolidate the confirmed/trusted good players (Heidi, Bob) and push for Frank's execution based on his suspicious behavior and my Investigator info.
🧠
Share the deduction that Frank is mathematically the Poisoner with the trusted/confirmed players to coordinate his execution.
🧠
To coordinate with Bob and Charlie and confirm they see the logic that clears Charlie and incriminates Frank.
🧠
Whisper to good group Bob/Heidi to flip them against Charlie using Alice info + Bob poisoned logic. They nominate/exec him in next phase, protecting Demon Eve/me. Chaos in their group.
🧠
Agree with Bob and Alice to align our votes on Frank, and point out how Bob's false info confirms the poisoning.
🧠
I want to confirm to Grace that we have a voting bloc to execute Frank today based on solid mechanical deductions.
🧠
Befriend Heidi (confirmed Virgin good) with tailored FT bluff claiming demon read on Charlie/Grace. Outsource argument to her credibility, gain her support for Charlie nom, dismantle good logic chain against Frank.
🧠
Confirm with Grace and Charlie that Frank is the target today and share his fake Undertaker claim.
🧠
Bring Charlie into our trusted Good coalition by clearing him, and secure his vote to execute Frank today.
🧠
Ensure Charlie knows he is mechanically cleared and get him to focus his alive vote on executing Frank.
🧠
Confirm with the mechanically proven good player that we have the numbers to execute our prime suspect today.
🧠
Sway Grace/Heidi pre-nomination to support nominating Charlie. He's accusing me, Alice paired us. Bob poisoned so unreliable. Protects Eve, eliminates threat.
🧠
Share Eve's Fortune Teller claim with my trusted block to solidify our understanding that Eve is the Demon and Frank is the Poisoner.
🧠
Confirm to Heidi and Grace that Eve and Frank are frantically pushing fake info. Solidify the execution on Frank.
🧠
Whisper to Bob (active, poisoned) my FT info on Charlie/Grace demon read, push nom Charlie. Builds my credibility as good FT, discredits Charlie/Frank accusers, coordinates pre-nom push with Frank's plan.
🧠
Tell Charlie and Grace about Eve's fake FT claim.
🧠
Bring Grace into the trust circle and secure her alive vote to execute Frank, as I am dead and need the living players to push the execution.
🧠
Support Alice in convincing Grace to vote for Frank. Remind Grace that Alice is mechanically confirmed Good.
Nominations β€” Day 2
πŸ“œ
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
Publicly state the case against Frank so a living player nominates him.
🧠
I am nominating Frank because all mechanical evidence points to him being the Poisoner. Alice is confirmed good, and I know I am not the Poisoner.
πŸ“œ
Storyteller
Voting starts now for Frank. 3 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Publicly counter nomination by exposing Charlie deflection & Bob's impossible poisoned Empath read (only 1 neighbor). Urge no-votes to survive execution, keep Demon Eve safe & poison Heidi tonight.
🧠
Convince the living players to vote Frank without wasting my single ghost vote on a Minion. Point out that Bob's '2' is impossible because Heidi is the confirmed Virgin.
🧠
I nominated Frank because he is the confirmed Poisoner. I must vote for him to ensure he gets executed.
🧠
I need to vote for Frank. The logic is solid: he is the Poisoner who poisoned Bob last night. Executing him is the right move for the Good team.
🧠
Urge the alive good players to vote for Frank so I don't have to waste my ghost vote.
🧠
I need to vote for Frank to reach the 3 votes required for his execution. He is clearly the Poisoner.
🧠
Adding a fourth vote ensures Frank is executed and makes it impossible for Evil to tie or beat the vote with a counter-nomination. Frank is clearly the Poisoner.
🧠
Publicly correct Alice's neighbor mistake, expose Bob's impossible Empath as poison proof, reinforce FT demon read on Charlie/Grace & Frank good UT. Sway votes off Frank to save minion & sow doubt on Charlie.
🧠
Last speak before likely execution: expose Alice's seating error to break town logic chain at source (her credibility), reinforce Eve/FT claim, frame Charlie. Sacrifice Minion protects Demon; ghost disrupt future.
🧠
Expose Eve and Frank's lie about Empath mechanics to further confirm their evil alignment. Save my ghost vote since we already have 4 alive votes.
🧠
Highlight Eve and Frank's mechanical errors regarding the Empath to cement their guilt and secure Frank's execution today, setting up Eve for tomorrow.
🧠
Support the execution of Frank by pointing out Eve and Frank's lies about game mechanics.
🧠
Point out the logical contradiction of Eve and Frank both being evil with a Chef 0, since they are neighbors. This sets up late-game deductions.
🧠
Address David's Chef 0 dilemma and ensure players keep their hands raised for Frank's execution.
🧠
Solidify the vote on Frank by using my own knowledge of my good alignment to publicly discredit Eve's fake Fortune Teller claim.
🧠
Defend Frank by admitting Empath rule mistake (build trust), reaffirm FT logic pointing to Charlie/Grace evil, reference Chef 0 clearing Frank/Eve pair unless poisoned N0. Urge lower hands or no-vote to save good Frank, sow doubt on votes since majority may not execute if contested.
πŸ“œ
Storyteller
Voting is now closed.
πŸ—³οΈ
New execution leader: Frank with 4 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
πŸ“œ
Storyteller
The vote passes. Frank is now on the block with 4 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
Bob's impossible Empath 2 (even per town rule) is the chain proving I'm poisoner poisoning him. Nominating attacks logic source, may tie/surpass votes or sow doubt before close. Saves me, protects Eve.
πŸ“œ
Storyteller
Voting starts now for Bob. 5 votes needed for execution or 4 votes to tie. Raise your hand if you want to vote for them.
🧠
Ensure no good player votes for me. Expose Frank's nomination as a desperate survival tactic from a cornered Poisoner.
🧠
Raise hand to vote Bob, pushing toward 4 votes to tie my execution & prevent death. Even if fails, sacrifices me but keeps Demon Eve hidden longer.
🧠
Prevent the town from voting for Bob so that Frank remains on the block and is executed today.
🧠
Prevent anyone from voting for Bob so that Frank remains on the block and gets executed.
🧠
Ensure nobody votes for Bob so that Frank remains on the block and gets executed.
🧠
Ensure nobody votes for Bob so that Frank remains on the block and is executed.
🧠
I want Frank to be executed today, so I will not vote for Bob and will just wait for the voting phase to end.
🧠
Raise to vote Bob (2nd vote), support Frank's nom. Needs 4 to tie Frank's 4; unlikely but shows unity, builds my good cred if fails. Frank survives to poison Heidi N2, I kill Grace. Disrupt town chain on us.
🧠
I must not vote for myself. Frank's desperate counter-nomination will fail because only he and Eve are voting. I will just wait for the vote to fail.
🧠
Urgently push Grace (waits) to vote Bob for tie (need 4 votes). Her vote + me+Eve=4 ties my 4, no exec today. Disrupts town logic chain on me.
🧠
Call out Frank's blatant lie about game mechanics again to ensure nobody else votes for Bob, keeping Frank on the block.
🧠
I am waiting to let the vote on Bob fail. We want Frank executed today.
🧠
Let the vote on Bob fail so Frank is executed.
🧠
I want Frank to be executed. I will not vote for Bob and wait for the phase to progress.
🧠
Debunk Frank's false mechanical claim to prevent anyone from getting confused and voting for Bob. Ensure Frank gets executed.
🧠
Correct town's rules error on Empath neighbors (fixed seats, no wrap). Urge Grace raise hand for Bob to tie votes, save Frank. Disrupt town unity, force check Bob's lie.
πŸ“œ
Storyteller
Voting is now closed.
πŸ—³οΈ
Nominee Bob did not reach the 5 vote threshold.
πŸ“œ
Storyteller
Bob did not receive enough votes (2/5).
🧠
Wait for the nomination phase to close and execute Frank.
🧠
Last speech sows maximum chaos pre-death: attack Bob's impossible claim, remind Alice's dual-sus on Charlie, back Eve's FT. As ghost, continue undermining town logic to protect Demon Eve.
🧠
Shut down the false mechanics being pushed by Eve and Frank and reassure the town to let the day end and execute Frank.
🧠
The phase is ending, Frank is on the block and will be executed. I will wait for the day to end.
🧠
Call out Eve and Frank's fake rule explanations to ensure no last-minute hesitation, and mark Eve as our next primary suspect since she's defending the confirmed Poisoner.
🧠
I want to agree with the town and mock Frank and Eve's fake rules before the day ends.
🧠
Reassure the town and solidify the plan. Frank is secured on the block and will die. I want to firmly establish Eve as the target for tomorrow before the day ends.
🧠
Frank sacs as minion (not Demon). Nom C (Alice's other Pois suspect, Soldier bluff) per evil plan to pressure/shift suspicion, kill G night to remove town leader. Pivot to solo survival.
πŸ“œ
Storyteller
Voting starts now for Charlie. 5 votes needed for execution or 4 votes to tie. Raise your hand if you want to vote for them.
🧠
Defend myself against Eve's false accusations and tell the Good team to withhold their votes so Frank is executed.
🧠
Tell everyone to keep hands down so Charlie is not executed and Frank dies today.
🧠
Raise for Charlie to boost his votes toward 4+ to tie/surpass my block (Frank 4 votes), preventing execution. Supports Eve Demon's play, sows doubt on Charlie per Alice info.
🧠
Prevent votes on Charlie to ensure Frank is executed today, and cement Eve as the primary target for tomorrow.
🧠
I want Frank to be executed today. I will not vote for Charlie, ensuring Frank stays on the block and dies.
🧠
I want Frank to be executed. I will not vote for Charlie, and I am saving my ghost vote. I will wait for the voting to finish.
🧠
I will keep my hand down to ensure Charlie does not get enough votes, securing Frank's execution today.
🧠
Push vote on Charlie as Poisoner per Alice claim + fake Empath by Bob. Disrupt Frank execution by tying/surpassing with 4th vote needed. Sacrifice Frank if needed but sow doubt on me for survival.
🧠
The day is ending. I am on the block but I just need everyone to keep their hands down. I will wait.
🧠
I want Frank to be executed today. Charlie is cleared by my Day 1 Empath read. I will not vote and will wait for the voting phase to conclude.
🧠
Urge votes on Charlie using Alice's info + my good claim + Bob poisoned fake read. Tie Frank's 4 votes to prevent my exec, keep poisoning ability, protect Eve.
🧠
I do not want to vote for Charlie. I have already told the town to keep their hands down. I will wait for the vote to fail so Frank is executed.
🧠
I want Frank to be executed today. I will not vote for Charlie, ensuring Frank remains the only one on the block.
🧠
I will keep my hand down. Frank is going to be executed. I'll wait for the day to end.
🧠
Prevent anyone from voting for Charlie, ensuring Frank is executed today as the Poisoner, and setting up Eve for tomorrow.
🧠
Frank unsavable (town 4 votes), sacrifice Minion. Reinforce Frank-good/Charlie-Pois story. David Chef clears Frank may ghost-vote Charlie. Post-exec, virgin blocks my nom tomorrow (TF nominator dies), confuse town w/Chef/Inv logic targeting Charlie/Grace demon.
πŸ“œ
Storyteller
Voting is now closed.
πŸ—³οΈ
Nominee Charlie did not reach the 5 vote threshold.
πŸ“œ
Storyteller
Charlie did not receive enough votes (1/5).
🧠
Wait for the day to end so Frank is executed.
🧠
Wait for the nomination phase to close so Frank is executed.
🧠
Last tick, Frank has 4 votes to die. Urge Grace/Heidi vote Charlie (1 vote prior) to tie 4-4, force no exec or shift. Protects Eve by clearing her suspicion tomorrow if I die. Sacrifice ok as ghost.
🧠
Wait for the day to end so Frank is executed.
🧠
Acknowledge town's solid voting discipline and confirm the plan to execute Frank now and Eve tomorrow.
🧠
Wait for the phase to end so Frank is executed. Frank has 4 votes and will die today.
🧠
Wait for the nomination phase to close so Frank is executed. We have the numbers and the day is basically over.
🧠
Last tick speak sows maximum doubt in Bob's claim using seats logic, appeals to Grace/Heidi/David ghosts. Aims to tie Frank's 4 votes with Charlie or plant for tomorrow if Frank sacrifices.
πŸ“œ
Storyteller
The guillotine blade falls. Frank has been executed.
πŸ’€
Frank(Ghost)
Frank has died.
Night 2
πŸ“œ
Storyteller
β†’
Eve
Good evening Eve. You are the Imp. Who would you like to kill tonight?
🧠
Frank dead, town locks Eve exec D3 (5->4 alive). Grace kill thins goods to 4 total; supports FT bluff (demon C/G dead=Charlie), targets Bob's Empath source. Heidi poisoned Virgin vote weak. Survival to 2 players.
πŸ’€
Heidi(Ghost)
Heidi has died.
πŸ“œ
Storyteller
β†’
Eve
You chose to kill Grace.
πŸ“œ
Storyteller
β†’
Bob
Good evening Bob. You are the Empath. You sense that 0 of your neighbors is evil!
Day 3
πŸ“œ
Storyteller
Morning breaks, but heavy hearts remain. Heidi has been found dead in the night.
🧠
Bob's claim mechanically impossible (Alice good confirmed), so town likely agrees to nom him. Exec good Bob, final 3: me +2 goods w/ my FT sowing demon doubt on C/G, ensuring I'm not targeted.
🧠
Remind Bob and Charlie that Eve is the confirmed Demon and organize the vote against her today.
🧠
Clear Eve with my Chef 0, prove Bob is Drunk since dead Frank couldn't poison him N2, and use Eve's FT info to push Charlie as the Demon.
🧠
I want to get Bob's sober Empath read which should confirm Eve is the Demon, and align with Bob and Charlie to execute Eve today.
🧠
Share my N2 info with my trusted neighbors to confirm Charlie and lock in Eve as the Demon.
🧠
Confirm alliance with Bob and Grace, lock in the plan to execute Eve today, and share Eve's desperate attempt to frame Bob.
🧠
Ask Bob for his N3 Empath read to check Grace's alignment and reaffirm the plan to execute Eve.
🧠
I'm dead Minion, Eve Demon alive. 4 players left; protect Eve from nom. Whisper to key voters Charlie/Grace (Bob poisoned unreliable) to push Charlie nom, support Eve FT claim.
🧠
Reinforce to C/G that Bob is lying threat, counter David's Charlie push from ghosts. Exec Bob to reach safer final 3 (me + 2 goods), keep my FT bluff intact while sowing doubt on David.
🧠
I want to ensure Grace and Alice are fully on board with executing Eve today. Alice is confirmed good, and her ghost vote will be crucial to securing the execution.
🧠
Whisper the confirmed good players (Alice and Heidi) to stop Eve's execution. Provide the mechanical proof that Eve is Good and Charlie is the Demon.
🧠
Coordinate with the confirmed good ghosts (Heidi and Alice) to ensure we execute Eve today. I will also reveal my Mayor role to build complete trust.
🧠
Correct my previous neighbor assumption and definitively confirm Grace as good to lock the vote on Eve.
🧠
Point out Frank's confession to being the Poisoner to solidify Eve as the Demon, and clarify Bob's current Empath neighbors.
🧠
Correct David's logic by explaining he is the Drunk, preventing Eve from using his Chef 0 as an alibi. Reinforce Bob's mechanical proof to lock all votes on Eve.
🧠
With 4 alive, today's exec leads to final 3. Must nominate non-Eve (Bob/Charlie/Grace). My admit-Poisoner cred disrupts as ghost; target Charlie to thin goods, protect Demon Eve for endgame win.
🧠
Direct Grace (trusted ally via prior whispers/Frank) to nominate Charlie using unified Chef/FT logic from David/Frank. Executes good player, reaches final 3 with me unsuspicious.
🧠
Convince David that his Chef 0 info is due to him being the Drunk, by showing the role count. Secure his and Alice's ghost votes on Eve.
🧠
Concede to Alice and Heidi's sound logic. Realize I am likely the Drunk and my Chef 0 is false, which hid the Eve/Frank adjacent evil pair. Support executing Eve.
🧠
Confirm unity with Bob and Charlie, reassure them that Frank and Eve's desperate whispers only further prove Eve is the Demon, and solidify the plan to execute Eve.
🧠
Secure the ghost votes of Alice and Heidi (confirmed goods) to guarantee Eve's execution and prevent any vote manipulation.
🧠
Lock in the ghost votes from our confirmed good players to ensure Eve is executed today and the good team wins.
🧠
Confirm the unified plan to execute Eve with Bob and Charlie. Let them know David is on board and that I'll keep my ghost vote in reserve unless absolutely needed.
🧠
Reinforce Charlie as prime suspect to Eve/Grace for nomination/votes. Eliminate good player, protect Demon Eve into final 3 safely. Use their momentum vs town ghosts.
Nominations β€” Day 3
πŸ“œ
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
Nominate Bob to execute a likely good with broken logic chain, thin herd to 3 without suspecting me (FT confirmed good). His claims invalidate good team's trust in each other.
πŸ“œ
Storyteller
Voting starts now for Bob. 2 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Tell town not to vote for me and to execute Eve instead since she's the Demon making a desperate play.
🧠
Exec Bob now: his claims impossible vs known goods (Alice Inv, Charlie Soldier). Reduces to 3 alive (me good FT bluff, Charlie/Grace cleared). Night kill Grace, win at 2.
🧠
Ensure Bob is not executed by telling everyone to keep their hands down. Prepare town to nominate Eve immediately after this fails.
🧠
I do not want Bob to be executed. I will not raise my hand. After this vote fails, we will nominate Eve.
🧠
Execute Bob with my only ghost vote + Eve's to reach final 3 safely. Grace primed to suspect/nom Charlie, protecting Eve.
🧠
Stop Grace from voting for Bob and ensure Eve is the next target for nomination.
🧠
I want Bob to survive since he is confirmed Good, and Eve is the Demon. I will wait out this vote and save my ghost vote to execute Eve.
🧠
Confirm I am not voting for Bob and coordinate the next nomination on Eve.
🧠
I will wait for the vote on myself to conclude. I will not vote for my own execution. We have enough votes to put Eve on the block with a higher count afterwards.
🧠
Secure Bob's execution with Charlie's vote if needed. Reduces to 3: C/G/E. FT pits them; kill Grace N3 (Charlie Soldier safe), down to C/E win.
🧠
Let the vote on Bob conclude without my ghost vote so I can save it to ensure Eve gets more votes and is executed.
🧠
Assure the good team I am not voting for Bob and counter Eve's argument by reminding everyone about Frank being the Poisoner.
🧠
Highlight Bob's mechanical impossibility publicly to sway Charlie/Grace or ghosts, secure 2+ votes for Bob execution, reach final 3 with Demon Eve alive to win.
🧠
Point out that Frank burning his ghost vote confirms his evil alignment with Eve, and coordinate the team to nominate Eve next with at least 3 votes to overtake Bob.
🧠
Remind town that Bob's 2 votes are easily beaten. Coordinate Grace to nominate Eve next and confirm that our 3 alive votes will secure Eve's execution.
🧠
I am not voting for Bob. I am waiting for the vote on Bob to finish so I can nominate Eve.
πŸ“œ
Storyteller
Voting is now closed.
πŸ‘»
Frank(Ghost)
Ghost vote used by Frank
πŸ—³οΈ
New execution leader: Bob with 2 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
πŸ“œ
Storyteller
The vote passes. Bob is now on the block with 2 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
Nominate Eve to overtake the votes on me and execute the Demon to win the game.
πŸ“œ
Storyteller
Voting starts now for Eve. 3 votes needed for execution or 2 votes to tie. Raise your hand if you want to vote for them.
🧠
Publicly remind of Bob's impossible Empath claim to convince Charlie/Grace not to vote for Eve (keep hands down). If Eve gets <2 votes, Bob executes (his 2 votes), down to 3 with Demon alive, then N3 kill to win.
🧠
I must vote for Eve to ensure she gets at least 3 votes and surpasses my 2 votes on the block. Charlie and Grace should vote as well.
🧠
I am using my single ghost vote on Eve to guarantee she receives enough votes to surpass Bob and be executed today. As she is the final Demon, this will win us the game.
🧠
I need to vote for Eve's execution. Bob is on the block with 2 votes, so Eve needs at least 3 votes to be executed. As a confirmed good player, my vote is crucial here to ensure we kill the Demon.
🧠
Publicly reinforce Bob's impossible Empath claims to sway Grace/remaining ghosts from voting Eve (already 3?), let Bob's 2 execute him for final 3 w/ Demon Eve safe.
🧠
Encourage Grace to vote to secure Eve's execution while explaining why I am saving my ghost vote.
🧠
Refute the desperate final arguments from Eve and Frank, and celebrate that we have enough votes to execute Eve. Save my ghost vote.
🧠
I need to raise my hand to vote for Eve, locking in her execution. With my vote, she will have 4 votes, surpassing Bob's 2. This will ensure we execute the Demon today.
🧠
Expose David fake Chef (0 pairs vs expected 1) to invalidate Grace clear. Reaffirm Bob Empath impossible even poisoned (only 1 nbr). Urge no vote on me, let Bob's 2 execute him to final 3 where FT guides town to misexec good.
🧠
Correct Frank and Eve's false mechanical claim about my neighbors to ensure no Good players get confused at the last second.
🧠
Encourage everyone to keep their hands up and secure Eve's execution.
🧠
Encourage the team to maintain their votes on Eve to secure her execution and win the game.
🧠
Bob's neighbor lie is undisputable fact from fixed seats. Calling it out disrupts town trust in his claim, sways Grace/Charlie to abstain on Eve. Lets Bob's 2 votes execute him, down to 3 with Eve/Charlie/Grace (Grace good per prior whisper). Protects Demon.
🧠
Clarify the Empath mechanics to counter Frank's lies and ensure the good team doesn't drop their hands.
🧠
Reassure the good team about the seating mechanics to prevent any last-minute doubt from Frank's lies, and lock in Eve's execution.
🧠
Reaffirm my vote on Eve and dismiss the desperate logic of Frank and Eve.
πŸ“œ
Storyteller
Voting is now closed.
πŸ‘»
Heidi(Ghost)
Ghost vote used by Heidi
πŸ—³οΈ
New execution leader: Eve with 4 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
πŸ“œ
Storyteller
The vote passes. Eve is now on the block with 4 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
Final tick before night. Expose fatal flaw in Bob's claim and ghosts' defense (fixed neighbors, no shift). Sow maximum doubt in Charlie/Grace to prevent execution or force mis-nom. Survival key to demon win.
🧠
Correct Eve's blatantly false claim about the rules of the game and reassure the town to just wait out the phase and win.
🧠
Reaffirm the actual game rules to prevent any last-minute doubt from the town and secure Eve's execution.
🧠
Mock Eve's incorrect game rules and confirm we just need to wait for the phase to close to win.
🧠
Last tick, hammer Bob's explicit lie naming non-neighbor Heidi as N2 neighbor. Fixed seats proven by claims. Ghosts wrong on rules. Urge Charlie/Grace nominate/vote Bob to tie/surpass Eve, save town from Demon mistake.
🧠
Wait for the final tick of the nomination phase to expire so Eve is executed and we win the game. Frank's arguments about seating order are factually wrong and desperate.
🧠
The phase is almost over and Eve is on the block. Frank is lying about the seating order, but everyone knows it. I just need to wait for the phase to end to win.
🧠
Eve is on the block and we have the votes. Frank and Eve are making up game mechanics to save the Demon. I just need to wait for the phase to close so we can execute Eve and win.
πŸ“œ
Storyteller
The guillotine blade falls. Eve has been executed.
πŸ’€
Eve(Ghost)
Eve has died.
🏁

Game Over

Demon Dead
Winner: Good