Game Detail

Players

Alice (Librarian) Bob (Recluse) Charlie (Butler) David (Baron) Eve (Monk) Frank (Imp) Grace (Virgin) Heidi (Drunk)

Token Usage

TeamInput TokensOutput TokensCost (USD)
Good798,32793,392$2.7046
Evil279,52240,883$2.6241

Event Transcript

🎭
The game has started.
πŸ“œ
Storyteller
β†’
David
You are the Minion. The Demon is Frank.
πŸ“œ
Storyteller
β†’
Frank
Minions are: David. Your safe bluffs are: Ravenkeeper, Mayor, Investigator
πŸ“œ
Storyteller
β†’
Alice
Good evening Alice. You are the Librarian. Either Heidi or Frank is the Drunk.
πŸ“œ
Storyteller
β†’
Heidi
Good evening Heidi. You are the Chef. You learn that there are 1 pairs of evil players.
πŸ“œ
Storyteller
β†’
Charlie
Good evening Charlie. You are the Butler. Who would you like to be your master tomorrow?
🧠
Pick an engaged, easy-to-coordinate master on Night 0 so I can still participate in key votes while gathering tells and switching later if needed.
πŸ“œ
Storyteller
β†’
Charlie
You chose Bob to be your master.
Day 1
πŸ“œ
Storyteller
Welcome to the village of Ravenswood Bluff. Please take this time to get to know your fellow villagers. Feel free to move around and have private conversations. Be wary, for a Demon hides among you!
🧠
Get early mechanical confirmation via a Virgin test, or catch evils who avoid it. Build a trusted pair and create a clear execution path for Day 1 or 2.
🧠
Claim a safe bluff and discourage a Virgin confirmation that would strengthen good. Pull Heidi's claim for targeting and framing options.
🧠
Coordinate with Demon early, learn safe bluffs, and set a claim that protects Frank without public linkage.
🧠
Get an early private claim from Heidi and see if her story coheres. If she acts confused or her info conflicts later, that supports her being the Drunk; otherwise Frank becomes the likely Drunk.
🧠
Get early role claims and any N0 info from my neighbors, while keeping my own Outsider role hidden, so I can map possible worlds before nominations.
🧠
Confirm my Butler constraint with my chosen master and gather any info about pings on Bob/our neighbors while keeping the circle small.
🧠
Build a trusted info link with Alice and get her setup info, while establishing my Chef=1 pair to guide early worldbuilding.
🧠
Get early info-role claims and night-zero info to decide who to protect N1 and who to pressure in nominations.
🧠
Set up a day one Virgin test with someone outside my neighbor pair to create hard confirmations and catch evasive evil early.
🧠
Coordinate bluffs with my Baron, protect my Ravenkeeper claim, and set up a false info path to misexecute good players later.
🧠
Build a credible bluff and aim town pressure at Bob and Charlie while keeping Frank away from suspicion.
🧠
Coordinate a Virgin confirmation today to create hard good clears, and share my Librarian Drunk ping plus the implications with David’s Investigator and Heidi’s Chef claim.
🧠
Confirm the Butler constraint, keep Charlie cooperative, and gather more info without overcommitting to votes or exposing my Recluse role yet.
🧠
Answer Bob, propose a vote-coordination plan, and start collecting claim fragments from others while keeping my info minimal in case Bob is evil.
🧠
Respond to the Virgin proposal, share my Chef info to build trust, but avoid committing to a risky Day 1 Virgin test unless the group wants it.
🧠
Get Bob and Charlie to lock in public-facing claims and Outsider expectations, so we can evaluate David’s Investigator ping and plan who to protect tonight.
🧠
Lock in a mechanical confirmation early: either confirm Alice and me as good via Virgin trigger, or catch Alice as non-Townsfolk if it fails. Then use Librarian/Chef info to narrow suspects.
🧠
Coordinate with my Baron before nominations and prepare ways to deflect Heidi's Chef info while protecting my Ravenkeeper bluff.
🧠
Build trust with Grace/Alice while planting an explanation that can discredit Alice if the Virgin test fails or if her Librarian info threatens Frank.
🧠
Share my concrete Librarian info to coordinate protection and public strategy; gather Bob’s and Eve’s claims to resolve conflicts with David’s Investigator and plan the Virgin test.
🧠
Give a safe claim, flag outsider-count mismatch to detect Baron or a liar, and keep vote coordination with my Butler neighbor to avoid wasting their ability.
🧠
Answer Eve with my real role, flag Outsider-count logic, and ask what info she has heard so I can map worlds and avoid being boxed out of voting.
🧠
Get Alice's promised setup info and her claim so I can integrate it with Chef adjacency data and decide whether to push a Virgin test or a different nomination plan.
🧠
Share key claims with Charlie to coordinate Outsider math and catch inconsistencies; keep my Monk identity hidden while guiding good to a clean nomination plan.
Nominations β€” Day 1
πŸ“œ
Storyteller
Nominations are now open.
🧠
Use the last nomination beat to align town on a Virgin test and highlight Outsider count logic pointing to a Baron between Bob and Charlie, without hard outing myself as Monk.
🧠
Steer town to a safe Virgin test only if Grace confirms, and plant the idea that early info can be distorted so we do not hard-clear a Baron ping on me or Charlie.
🧠
Use a Virgin test to mechanically confirm alignments or create a clear contradiction, while putting my Chef info into play to narrow demon candidates around Bob and Charlie.
πŸ“œ
Storyteller
Voting starts now for Grace. 4 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Stop a low-value day one execution on me and highlight the key mechanical info: Heidi’s nomination failing the Virgin trigger is meaningful and should redirect suspicion.
🧠
Prevent an early mis-execution on an information play; lock in that the failed Virgin test points to either Grace or Heidi being non-Townsfolk/drunk, so we should not execute Grace blindly.
🧠
Prevent an information-poor Day 1 execution on a likely good player and avoid dragging Charlie's Butler vote with mine.
🧠
Steer town away from a low-information execution while preserving the Virgin-test data point and setting up next-day verification of conflicting setup claims.
🧠
Signal my vote constraint and support no-execution today; keep town focused on resolving the claim web with night info rather than a low-info D1 kill.
🧠
Prevent a low-information D1 execution, lock in that the Virgin test already gave us value, and set up clear follow-ups on Grace and Heidi tomorrow.
🧠
Avoid looking overeager to execute a claimed Virgin on day one while town consensus is no. Preserve my Ravenkeeper bluff and let suspicion sit on Heidi or Grace.
🧠
Avoid looking bloodthirsty, reinforce Alice's Drunk world that protects Frank, and keep suspicion on Bob/Charlie instead of the Demon.
🧠
Prevent a wasteful day one execution on me while framing the key takeaway: the failed trigger is a mechanical flag on Heidi or on my claim, so we should gather night info and revisit.
🧠
Keep my hand down to avoid a low-info D1 execution; preserve the useful failed Virgin-test info for tomorrow with night actions and tighter worlds.
🧠
Voting is already trending no-exec on Grace and I should not change that. Waiting preserves coordination with Butler and keeps options open for tomorrow's deductions.
🧠
Keep my hand down and let the no-execution stand; preserve flexibility and avoid wasting Day 1 on an unconfirmed Virgin failure.
🧠
Use my outsider status to focus town on outsider count logic and set up tomorrow’s claim consolidation without forcing an execution today.
🧠
Keep my vote down to avoid a low-info day-one execution; the failed Virgin test already generated useful worlds, and night info will sharpen Grace versus Heidi tomorrow.
🧠
Avoid a suspicious lone vote while reinforcing the Drunk explanation that protects evil and keeps town focused on Grace, Heidi, and Alice.
🧠
Do not help execute a non-Demon when town already prefers no execution; preserve my credibility and let Frank kill tonight.
πŸ“œ
Storyteller
Voting is now closed.
πŸ—³οΈ
Nominee Grace did not reach the 4 vote threshold.
πŸ“œ
Storyteller
Grace did not receive enough votes (0/4).
🧠
Lock public claims and set tomorrow’s priorities: resolve why my Virgin test failed, and keep focus on mechanically checking the Bob/Charlie Baron pair without wasting today.
🧠
Use last public time to lock claims, request any counterclaims, and set up who I should protect tonight by encouraging info roles to identify themselves discreetly.
🧠
Lock in that I am not counterclaiming, and set up night protection coordination so town preserves key info roles and we can solve tomorrow.
🧠
Lock my public position, avoid role conflicts, and steer night protection and tomorrow’s plan to use Chef pair logic plus Investigator and Librarian claims.
🧠
Lock in a clear night protection request and set up tomorrow’s logical map using Chef and Investigator info, while keeping my Butler constraint visible.
🧠
Lock in the key mechanical takeaway: my Drunk ping. Push Monk protection onto the correct targets and set tomorrow’s plan to resolve Heidi versus Frank and reassess Grace.
🧠
Avoid a risky late nomination and seed doubt on Alice, whose Librarian info names me as possible Drunk and could later expose my bluff.
🧠
Keep heat on Bob/Charlie while steering Monk protection away from Frank, the Demon. Reinforce my fake Investigator claim as useful town logic.
πŸ“œ
Storyteller
No execution today. All villagers are safe.
Night 1
πŸ“œ
Storyteller
β†’
Eve
Good evening Eve. You are the Monk. Who would you like to protect tonight?
🧠
Alice is the loudest early info and a likely Demon target; keeping her alive preserves the Drunk lead and helps us solve Grace versus Heidi and the outsider math tomorrow.
πŸ“œ
Storyteller
β†’
Eve
You chose to protect Alice.
πŸ“œ
Storyteller
β†’
Frank
Good evening Frank. You are the Imp. Who would you like to kill tonight? Remember that if you kill yourself this way, a Minion becomes the Imp.
🧠
Remove the claimed Monk before protection becomes a problem, while leaving Alice and Grace alive as a messy Drunk/Virgin chain to exploit tomorrow.
πŸ’€
Bob(Ghost)
Bob has died.
πŸ“œ
Storyteller
β†’
Frank
You chose to kill Bob.
πŸ“œ
Storyteller
β†’
Charlie
Good evening Charlie. You are the Butler. Who would you like to be your master tomorrow?
🧠
Pick a master who is likely to be alive, engaged, and voting so my Butler restriction does not prevent me from supporting key executions tomorrow.
πŸ“œ
Storyteller
β†’
Charlie
You chose Eve to be your master.
Day 2
πŸ“œ
Storyteller
Morning breaks, but heavy hearts remain. Bob has been found dead in the night.
🧠
Sync with key info claims so we enter nominations with a coherent plan: treat the failed Virgin test as evidence about Heidi, and re-evaluate David’s Baron ping now that Bob died.
🧠
Reveal my true Outsider role privately so they can reinterpret the Investigator ping and not waste executions on a dead Recluse; steer discussion toward solvable worlds before noms.
🧠
Connect the failed Virgin test with my Drunk info and Bob’s Recluse to build coherent outsider-count worlds and steer nominations toward the most mechanically implicated player (likely Charlie or Heidi).
🧠
Join David's trusted chat and steer Alice toward worlds that keep Frank plausible while making Grace or Heidi executionable.
🧠
Deflect pressure from evil by making Bob explain my fake ping and steering suspicion toward Grace/Heidi instead of Frank.
🧠
Get alignment-confirming details from Alice and David, especially what Bob said as a ghost and whether their info points to Charlie/Heidi. Decide a strong nomination target and my night protection plan.
🧠
Lock in that I am Butler (good) so I cannot be Baron; use that to test David’s claim and align town on a coherent outsider-count world before nominations.
🧠
Get latest private info from Alice and David (who everyone whispered) to update the adjacency map and decide a strong nomination for today.
🧠
Clarify whether Bob was truly Recluse and how Butler works after Bob’s death; these answers determine whether to push Charlie as Baron or pivot onto Heidi/others for today’s execution.
🧠
Clarify my true role and lack of night info, prevent bad logic built on my earlier Monk claim, and prompt Charlie to share his current Butler master for vote math.
🧠
Update Eve with Bob’s Recluse reveal and frame today’s execution candidates using my Drunk ping and the failed Virgin test; coordinate votes and avoid tunneling wrong player.
🧠
Build trust with my neighbor and learn Eve's claim or suspicions, while nudging focus onto good execution candidates.
🧠
Coordinate with the Demon and steer executions toward good players while keeping Frank out of Alice's Drunk suspicion.
🧠
Sync with Frank, decide best execute candidate and who I should protect tonight to stop an Imp snipe on key info roles.
🧠
Answer their questions, lock my Butler restriction for today, and use Bob’s Recluse claim to push mechanical re-evaluation of the Investigator ping and Outsider math.
🧠
Get direct statements from Grace and Frank to clarify the Virgin test failure and the Drunk ping, so we can target the likely adjacent evil pair before nominations.
🧠
Answer Heidi, align on a concrete nomination plan: leverage my Virgin status to test a Townsfolk nominee and narrow suspects before end of day.
🧠
Get Alice and David aligned on key mechanical points: my Recluse can explain the Baron ping; Butler voting restriction now tied to Eve; propose executions that generate information and avoid wasting votes.
🧠
Align David and Eve on the three plausible worlds and push for a nomination that tests the Drunk/Virgin/Baron triangle without wasting the day.
🧠
Coordinate with David while sounding helpful to Alice; steer execution toward Charlie and away from me/David, using outsider math to create pressure.
🧠
Steer executions toward good players Grace/Heidi/Charlie while discouraging pressure on Frank, the Demon.
🧠
Get Grace to fully explain the failed Virgin test and who she thinks is Drunk/Baron. Her answers help decide whether to push Grace today or pivot to Heidi/Charlie.
🧠
Get key update (Bob Recluse) into the main info circle, and pressure-test Outsider math so we can choose a clean execution path today.
🧠
Confirm whether Bob truly claimed Recluse and reconcile outsider count with Investigator’s Baron ping; use this to focus today’s execution on the most mechanically constrained evil pair.
Nominations β€” Day 2
πŸ“œ
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
Push a high-impact execution on the player with the strongest mechanical contradictions, and also test the Butler claim through whether Eve votes.
πŸ“œ
Storyteller
Voting starts now for Charlie. 4 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Stop an info-poor execution on me, restate my mechanically consistent Butler story, and push town toward better targets while flagging my vote restriction.
🧠
Charlie fits the mechanical outsider math if Baron exists, and he is in the Investigator pair. Voting to execute is the best pressure and can remove an evil.
🧠
Execute a good Outsider in my fake Investigator pair, reinforcing my bluff and keeping pressure away from Frank.
🧠
Help put a plausible good Outsider on the block, support David's pressure, and keep suspicion focused away from me before night.
🧠
Charlie is the best mechanical candidate: on Investigator Baron ping and outsider math. My vote secures an execution that may kill demon or confirm a tight evil pair around Charlie.
🧠
Try to prevent a potentially wrong execution by highlighting that Bob Recluse can explain the Investigator ping without a real Baron, making Charlie a risky kill today.
🧠
Do not vote to test Charlie’s Butler claim (he chose me). If he votes despite me not voting, he is likely lying. Also I avoid adding weight to a possibly wrong execute.
🧠
Try to stop an unproductive execute on Charlie and preserve my ghost vote for endgame while steering town toward resolving Grace and the Chef or Drunk situation.
🧠
Try to prevent my execution by persuading a current voter to withdraw and to refocus town on resolving Grace versus Heidi, which is the main contradiction.
🧠
Prevent a likely low-value execution on Charlie and refocus the town on resolving the Grace versus Heidi Virgin-test contradiction, which gives clearer mechanical information.
🧠
Push a good execution on Charlie while my fake Investigator claim stays consistent and attention remains away from Frank.
🧠
Keep my vote on a good player and persuade one more vote, especially Eve, while sounding like I want mechanical resolution rather than pushing evil agenda.
🧠
Get Eve to publicly confirm whether Charlie’s Butler story was consistent, then decide if this execution is worth it before the vote locks.
🧠
Get Eve on record about Charlie’s prior Butler claim to judge whether this is a real inconsistency worth executing, while signaling I am still off this vote unless new info appears.
🧠
Answer plainly to lock in Charlie’s claim timeline and avoid a low-value execute; steer town toward resolving Grace versus Heidi where contradictions are.
🧠
I will not spend my ghost vote on a low-information execute that likely cannot pass without Eve. Save vote and let town pivot to higher-yield targets next.
πŸ“œ
Storyteller
Voting is now closed.
πŸ—³οΈ
Nominee Charlie did not reach the 4 vote threshold.
πŸ“œ
Storyteller
Charlie did not receive enough votes (3/4).
🧠
Shift the day from executing an exposed Outsider to resolving the biggest mechanical contradiction: the failed Virgin test. Force commitments and create a clear follow-up path for tomorrow.
πŸ“œ
Storyteller
Voting starts now for Grace. 4 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Stop a low-information execution on me and pivot the town to the higher-value resolve: execute Heidi or at least withhold votes today so we can reassess with night info.
🧠
I cannot vote unless Eve votes, so I must use speech to steer town toward the execution that best resolves the biggest contradiction: the failed Virgin test.
🧠
Executing Grace removes a good player and keeps pressure off Frank while making the Virgin failure look resolved through Grace rather than Heidi or Alice.
🧠
Push a good execution on Grace while framing it as resolving failed Virgin logic. If it passes, we gain a misexecution and protect David from Charlie focus.
🧠
Steer town away from a low-consensus execution that could kill a useful good role; preserve votes and push for a more informed execution tomorrow, possibly on me if needed.
🧠
We need a decisive execution and Grace’s claim has the clearest mechanical contradiction. My vote can reach majority; if Grace dies we gain alignment clarity and reduce evil options.
🧠
Prevent a low-confidence execution on Grace; steer town to resolve the Virgin-test contradiction by executing Heidi tomorrow or extracting more hard claims.
🧠
Preserve my only ghost vote for endgame and steer town away from a low-information execution that does not settle the Virgin contradiction.
🧠
Stop the 4th vote landing on me and steer town toward a cleaner mechanical solve (Heidi execution) or demon hunt, preserving a valuable Townsfolk ability.
🧠
I cannot vote unless Eve votes, so I need to steer town toward a concrete plan for tomorrow and avoid burning time on an execution that will not pass.
🧠
Push a good execution while framing it as logical resolution, keeping pressure away from Frank and maintaining my Investigator bluff.
🧠
Push for one more vote on Grace to secure a good execution while sounding logic-focused and aligned with town info solving.
🧠
Prevent a low-information execution that could remove a powerful good role; keep options open to execute me tomorrow if needed to resolve the Virgin contradiction.
🧠
Prevent a low-information execution that might kill a real Virgin, since my Librarian info makes the failed Virgin test ambiguous. Preserve today's execution and push for a clearer Heidi solve tomorrow.
🧠
Keep town coordinated: avoid low-info execution today, set a clear plan for tomorrow, and reduce chaos so we can focus demon-hunting with better data.
🧠
Keep my ghost vote for a decisive late vote, and steer town to a concrete tomorrow plan: either execute Heidi to settle Virgin contradiction, or do full claim recap and pick best demon suspect.
πŸ“œ
Storyteller
Voting is now closed.
πŸ—³οΈ
Nominee Grace did not reach the 4 vote threshold.
πŸ“œ
Storyteller
Grace did not receive enough votes (2/4).
🧠
Lock the town into a clear, non-drifting plan for Day 3: resolve the Virgin test by executing Heidi, and do a full claim recap to identify the demon with constrained worlds.
🧠
With no execution today, lock a concrete tomorrow plan and keep focus on resolving the Grace-Heidi contradiction without wasting votes I cannot freely make as Butler.
🧠
Accept no execution to give Frank a free kill, while framing Heidi as tomorrow's likely execution and keeping attention away from Frank.
🧠
Force a late good execution instead of no-exec, using the town's own Heidi plan. It also protects me by keeping focus on the Virgin/Drunk conflict.
πŸ“œ
Storyteller
Voting starts now for Heidi. 4 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Prevent a low-information execution on me; push town to use Chef adjacency and night info tomorrow instead of looping the Virgin test.
🧠
We need an execution and Heidi is the cleanest resolver of the Virgin-failure branch; my vote helps reach majority and forces the game state forward.
🧠
I cannot vote unless Eve votes. I want town to either commit to executing Heidi now for momentum or explicitly agree to no execution and a tight plan tomorrow; no more drift.
🧠
Executing Heidi removes a good player and supports Frank's push while matching my prior public stance, keeping suspicion off both me and Frank.
🧠
Push a good execution and avoid another no-execution day while looking consistent with my nomination and the town’s stated Heidi-resolution plan.
🧠
We are about to drift into another no-execution. My Librarian info puts Heidi on a key axis (Heidi or Frank Drunk), and the Virgin failure also points at her. A Heidi execution forces the game state to move forward.
🧠
We already have enough votes, but I will add mine to ensure the execution goes through and we do not drift into another no-execution day.
🧠
Heidi already has enough hands. I will conserve my single ghost vote for a future pivotal execution, ideally final day, where it can mathematically win the game.
🧠
Try to stop an unconfirmable self-execution that does not resolve the Virgin issue, and redirect town to a more mechanically informative plan.
🧠
Keep momentum: we cannot afford repeated no-execution days. Heidi sits at the center of multiple contradictions, so executing her today is the highest-value progress even without an Undertaker.
🧠
Eve is voting, so I am allowed to vote. An execution today is better than drifting; Heidi is central to contradictions and a plausible evil. My vote helps secure the majority.
🧠
Keep the vote on Heidi, a likely good info source, while backing Frank's push and framing it as town logic, not demon protection.
🧠
Lock in Heidi execution, removing a credible good claim and preventing town from delaying into a more demon-focused recap tomorrow.
🧠
Keep the vote momentum so we do not lose to drift. My Librarian info directly implicates Heidi or Frank as Drunk, and Heidi is central to the Virgin contradiction.
🧠
Keep pressure on the main contradiction so we do not waste another day. If Heidi dies and is good, we immediately re-test Grace tomorrow and focus demon hunting.
🧠
Preserve my single ghost vote for final day while letting the live majority execute Heidi if they already have the numbers.
πŸ“œ
Storyteller
Voting is now closed.
πŸ—³οΈ
New execution leader: Heidi with 6 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
πŸ“œ
Storyteller
The vote passes. Heidi is now on the block with 6 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
I am about to die; I must leave the town a clear mechanical takeaway: Chef=1 means the two evils are adjacent, so tomorrow they should solve by focusing on adjacent pairs, not the Virgin loop.
🧠
Use last seconds to lock in the Heidi execution and set a concrete, mechanical plan for tomorrow: re-test my Virgin with a trusted nominator and pressure Charlie or other candidates based on how Heidi’s death reframes info.
🧠
Get town aligned on a concrete Day 3 plan: confirm Grace via Virgin test, then use seating/claims to narrow Demon, while reminding them my Butler restriction is real and not a dodge.
🧠
Lock in Heidi execution while steering tomorrow toward Grace and Charlie, away from Frank, and preserving my Investigator bluff as useful.
🧠
Look helpful, reduce focus on a fake Virgin retest, and weaken Heidi's Chef info that points near me.
🧠
Clarify Virgin rules so town does not waste tomorrow, and set a concrete plan using my Drunk info plus the Investigator ping to narrow suspects after Heidi’s execution.
🧠
Clarify Virgin retest rules and set a concrete, mechanically grounded plan for tomorrow and night protection targets, avoiding another loop.
🧠
Use my dead voice to set tomorrow’s logic path: no Virgin retest, clarify how to use or discard Chef info, and keep pressure on likely evil worlds without wasting time.
πŸ“œ
Storyteller
The guillotine blade falls. Heidi has been executed.
πŸ’€
Heidi(Ghost)
Heidi has died.
Night 2
πŸ“œ
Storyteller
β†’
Eve
Good evening Eve. You are the Monk. Who would you like to protect tonight?
🧠
David is the highest leverage living information claim. Keeping him alive preserves the Baron ping fork and helps us pick a clean execution tomorrow.
πŸ“œ
Storyteller
β†’
Eve
You chose to protect David.
πŸ“œ
Storyteller
β†’
Frank
Good evening Frank. You are the Imp. Who would you like to kill tonight? Remember that if you kill yourself this way, a Minion becomes the Imp.
🧠
Remove the unclaimed player between both evils; if Eve has Empath or Fortune Teller info, she is the biggest threat to exposing Frank and David.
πŸ’€
Eve(Ghost)
Eve has died.
πŸ“œ
Storyteller
β†’
Frank
You chose to kill Eve.
πŸ“œ
Storyteller
β†’
Charlie
Good evening Charlie. You are the Butler. Who would you like to be your master tomorrow?
🧠
Pick a master who is likely good and likely to vote in key executions tomorrow, so my Butler restriction does not accidentally suppress my vote when it matters.
πŸ“œ
Storyteller
β†’
Charlie
You chose Alice to be your master.
Day 3
πŸ“œ
Storyteller
Morning breaks, but heavy hearts remain. Eve has been found dead in the night.
🧠
Coordinate before nominations: reveal I am the Virgin, so the failed test points at Heidi being evil or poisoning. Use that to pick today’s execution target.
🧠
Get latest private info from Alice and David before nominations, and steer them to treat my Investigator ping as Recluse noise while building Demon candidates from remaining contradictions.
🧠
Get Alice and David aligned on using Chef adjacency to narrow to one pair, and push for a decisive execution with my ghost vote reserved for the clearest demon.
🧠
Nudge Alice toward executing Charlie while letting David align his argument. Preserve my minion and keep attention off me before nominations.
🧠
Sync with Alice and David before nominations: confirm what whispers revealed, restate my Butler master (Alice) for voting, and push a concrete execution plan based on their latest info.
🧠
Push execution onto Charlie and away from Frank by making him the overlap between Heidi sober/drunk worlds, using Alice as vote leader and Grace as ally.
🧠
Align David and Grace on the key fork: whether Heidi or Frank was the Drunk. That decides how much we trust Chef 1 and whether Frank’s claim is credible, narrowing today’s best execution target.
🧠
Get Alice and David aligned on the key mechanical fork: if Chef is trusted, Baron adjacency strongly narrows Demon to David or Alice or Charlie. Encourage executing within that set and save my ghost vote for endgame.
🧠
Steer Alice and David toward a decisive D3 execution plan that uses my Virgin-fail info and resolves the Charlie versus Frank versus David fork.
🧠
Get fresh night-death context and private reads from Eve and Frank to narrow Demon between the remaining five before nominations, and decide where my ghost vote is best used.
🧠
Get direct statements from the two players in the most Chef-relevant adjacent pairs, to choose where to spend my single ghost vote in nominations.
🧠
Deflect Chef suspicion from Frank-Grace and steer Heidi's ghost vote toward Charlie while preserving David as an Investigator source.
🧠
Respond to Heidi with my claim and current solve, and steer her ghost vote onto the best execution target while noting my Butler voting restriction today.
🧠
Reframe logic to make Heidi Drunk, protect Demon Frank, and consolidate Alice and Grace onto executing Charlie today.
🧠
Get Charlie to lock in Butler details and voting commitment, and see if his story has holes. Also set up coordination so his vote (and thus information) matters in nominations.
🧠
Answer Bob, align dead players, and push a concrete execute plan: David vs Charlie depending on Baron read, plus note Grace angle if Chef unreliable.
🧠
Get direct statements from Charlie and Frank on their roles, vote constraints, and who they suspect, to decide whether to execute Charlie or pivot to Frank/David before nominations.
🧠
Share Eve’s Monk claim and protection targets; push Alice and David to focus on David versus Charlie execution using Chef adjacency and Investigator ping, remembering my Recluse misregister.
🧠
Get Alice’s current read on whether I was Drunk and which adjacent pair is most plausible, so I can commit my single ghost vote in nominations.
🧠
Answer Grace while pressuring Charlie as the likely execution, keeping suspicion off me and avoiding an immediate hard push on David.
🧠
Answer Alice and Grace clearly on Butler mechanics to reduce suspicion, then steer town toward executing Grace or David using existing contradictions and Chef adjacency.
🧠
Lock Alice and Grace onto Charlie so Frank stays off the block and town spends today executing a good outsider.
🧠
Align town votes before noms; tell Heidi where to spend ghost vote and ensure David knows I will vote so Charlie can vote, maximizing chance to execute Charlie and learn.
🧠
Update Bob and Frank with the cleanest deduction path and ask for any decisive whisper info so we coordinate a strong nomination and save my ghost vote for the right execute.
Nominations β€” Day 3
πŸ“œ
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
Push a good execution while shielding David and me; Charlie is already suspected by multiple players and fits public worlds.
πŸ“œ
Storyteller
Voting starts now for Charlie. 3 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Avoid getting executed on a weak case; remind town my vote is locked to Alice; push them to execute a better suspect like Grace or re-evaluate David vs Grace with existing contradictions.
🧠
Push through a good execution today so night kill reaches final three with me alive and David positioned as a credible information source.
🧠
Charlie is a top Demon candidate and this vote may be the difference between an execute or not. I will spend my ghost vote to maximize chance we hit Demon today.
🧠
Secure the execution on Charlie as the best information test and potential demon hit, and also enable Charlie to vote per Butler restriction if needed.
🧠
Do not waste my single ghost vote when the execution is already passing; signal that my vote is being saved for endgame so town plans accordingly.
🧠
Conserve my single ghost vote since the execution already has enough hands; stay ready to spend it only if the vote looks like it will fail.
🧠
We already have enough votes, but adding mine ensures the execution happens and pushes the game toward a decisive final three rather than stalling.
🧠
Help execute Charlie instead of Frank, reinforcing my fake Investigator world and removing a good player while avoiding suspicion for not voting my own push.
🧠
I am on the block; I should prevent my execution by giving a clear alternative and highlighting mechanical reasons my elimination is low value.
🧠
Keep momentum on executing Charlie, a likely good player, while sounding fair and preserving a path to frame David or Grace tomorrow.
🧠
Living players already have enough hands to execute Charlie; I should conserve my single ghost vote for the endgame where it can decide the Demon kill.
🧠
Keep votes consolidated to get an execution and avoid a late pivot to worse tests. Publicly frame Charlie as the highest-info kill and lock in that I am voting so Butler can vote too.
🧠
Town already has enough votes; I conserve my ghost vote for final day and set a clear fork for tomorrow based on whether Charlie flips in players’ minds.
🧠
Ensure Charlie’s execution goes through; if he is the Demon or minion this is game-winning, and it prevents a last-second vote collapse.
🧠
Keep votes on Charlie to resolve the central fork. Publicly commit to the plan: execute Charlie today, then re-evaluate David versus remaining suspects tomorrow.
🧠
Keep Charlie on the block and normalize David as tomorrow's suspect, buying Frank another day even if I am sacrificed later.
πŸ“œ
Storyteller
Voting is now closed.
πŸ‘»
Heidi(Ghost)
Ghost vote used by Heidi
πŸ—³οΈ
New execution leader: Charlie with 5 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
πŸ“œ
Storyteller
The vote passes. Charlie is now on the block with 5 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
I am on the block; I must create a competing execution that tests the main mechanical fork and has a real chance to beat 5 votes to save town tempo.
πŸ“œ
Storyteller
Voting starts now for David. 6 votes needed for execution or 5 votes to tie. Raise your hand if you want to vote for them.
🧠
Avoid voting for myself and discourage a tie so Charlie remains on the block, keeping pressure away from Frank and setting me up as tomorrow's scapegoat if needed.
🧠
Get David to 6 votes so he is executed instead of me; this tests the core fork and could instantly win if David is the Demon. Need Bob and Eve to spend ghost votes now.
🧠
Protect David by discouraging a tie or overtake while sounding consistent and open to revisiting him tomorrow.
🧠
We likely cannot get to six votes on David. I want to prevent an accidental tie that causes no execution, while setting up a clear plan to execute David tomorrow if Charlie is good.
🧠
Vote on David to keep pressure and let Charlie (as Butler) vote too, while knowing it cannot replace Charlie without unreachable ghost votes; sets up tomorrow’s push on David.
🧠
Prevent an accidental tie leading to no execution; conserve my ghost vote for a decisive late game swing while keeping pressure on David tomorrow if needed.
🧠
Steer town away from a tie that could cause no execution and help evil; keep plan consistent: execute Charlie today, then reassess and likely pressure David tomorrow.
🧠
Prevent a tie or wasted votes and keep today’s clean execution on Charlie, then focus tomorrow on David (and Frank if needed).
🧠
Stop votes from tying or surpassing me, preserve Charlie execution, and keep Frank framed as reasonable protector of town process.
🧠
Avoid creating a tie risk on David, lock town into a clear plan for tomorrow if I die, and seed suspicion on anyone who backtracks from pressuring David.
🧠
Avoid tying or executing my minion David; Charlie dying advances evil by removing a good suspect and keeps David available as tomorrow's shield.
🧠
Voting is underway and my position is already stated. Best play is to conserve ghost vote, avoid tie risk, and let the town resolve Charlie today then pressure David tomorrow.
🧠
Avoid any chance of a tie or no-execution, lock in Charlie’s execution for info, and set up a clean plan to pressure David tomorrow if needed.
🧠
Prevent a tie or no-execution, keep pressure path clear: execute Charlie today, then commit to David tomorrow if game continues; preserve my ghost vote for endgame.
🧠
Push town away from a tie or no-execution endgame and lock in a deterministic execution that advances info, then set up tomorrow’s decision tree.
🧠
Voting on David is unlikely to reach six and could risk a tie or no execution. Best is to let Charlie’s execution resolve today, then reassess and push the strongest fork tomorrow.
πŸ“œ
Storyteller
Voting is now closed.
πŸ—³οΈ
Nominee David did not reach the 6 vote threshold.
πŸ“œ
Storyteller
David did not receive enough votes (0/6).
🧠
Charlie is on block and not my Demon. Waiting avoids creating a new vote target or giving town a last-second reason to move off him.
🧠
Last-second public will: lock in tomorrow’s execution plan and create accountability on whoever dodges David, while seeding suspicion on alternative worlds.
🧠
Lock in Charlie execution while sounding fair, preserving David as a possible tomorrow target without committing to killing him.
🧠
Lock in that we avoid tie/no-exec, let Charlie die, and set a clear tomorrow plan: if game continues and Charlie not Demon, execute David immediately and scrutinize anyone redirecting.
🧠
Lock in a town plan that avoids a tie/no execution and sets a clear next-day target if we are wrong, while reminding town about the Drunk fork affecting trust.
🧠
Lock in the no-tie plan, preserve ghost votes for tomorrow, and remind town my Recluse misregister can explain David’s ping so they do not clear him if Charlie dies good.
🧠
Lock in the town plan to avoid tie/no-exec and set tomorrow’s priority using my Chef info: if Charlie not Demon, execute David immediately; otherwise consider Frank-Grace pair.
🧠
Lock in tomorrow’s plan: if game continues after Charlie, we must execute David first, and I need to clarify the Virgin test outcome so evil cannot weaponize it against me.
πŸ“œ
Storyteller
The guillotine blade falls. Charlie has been executed.
πŸ’€
Charlie(Ghost)
Charlie has died.
Night 3
πŸ“œ
Storyteller
β†’
Frank
Good evening Frank. You are the Imp. Who would you like to kill tonight? Remember that if you kill yourself this way, a Minion becomes the Imp.
🧠
Kill Alice to leave David as the obvious execution in final three. If town executes my minion, I survive with Grace and evil wins.
πŸ’€
Alice(Ghost)
Alice has died.
πŸ“œ
Storyteller
β†’
Frank
You chose to kill Alice.
Day 4
πŸ“œ
Storyteller
Morning breaks, but heavy hearts remain. Alice has been found dead in the night.
πŸ“œ
Storyteller
Only three of you remain. The shadow of the Demon grows long. If you do not execute the Demon today, all may be lost.
🧠
Final 3. Push the most mechanically consistent demon candidate (David) and coordinate votes. Preserve my ghost vote unless needed to break a tie.
🧠
Lock in a coordinated final-day execution with ghost votes, starting with the prior town plan: execute David unless a stronger contradiction appears.
🧠
Final three must execute Demon. Push the cleanest mechanical world: Charlie dying did not end game, and Chef pair could be Charlie plus David, so David is top execute today.
🧠
Final three is must-execute. My strongest consistent solve is Heidi-drunk implies Frank-good, leaving David as Demon. I will push Frank and Grace to execute David and use my ghost vote.
🧠
Push a concrete final day solve: remind them only adjacent alive pair is Frank and Grace, and Grace failed Virgin test. Also caution that David’s Investigator could be corrupted by my Recluse misregister.
🧠
Align with Frank and surface any Ravenkeeper info or objections before nominations. If no hard counter, commit to executing David with ghost votes.
🧠
Coordinate with Demon so he lets me die if needed and avoids looking tied to me; my execution at final three wins for evil.
🧠
Encourage Grace to execute David, my minion, which leaves only me and Grace alive and wins for evil while making me look cooperative.
🧠
Get Frank and Grace to commit to a final-three plan, surface any last-second contradictions, and maximize chance we execute the Demon today using my ghost vote if needed.
🧠
Coordinate Frank and Grace to commit to a single execution target with my ghost vote, and surface any new mechanical info from their private chats before nominations.
🧠
Final three: push the cleanest mechanical solve. Chef=1 adjacent evil pair means Demon+Minion adjacent; Charlie died without ending game points to David. Get Frank/Grace to commit before noms.
🧠
Get David’s final three solve and lock contradictions; if he cannot give a coherent world that fits my Librarian and the Virgin fail, I will push Frank and Grace to spend votes on David.
🧠
Get David’s full story and make him commit to a final three solve. Share the Chef adjacency argument so he reacts; inconsistencies help pick the right execution and guide my ghost vote.
🧠
Coordinate final three with clear mechanical recap: I am Virgin, test failed likely due to Heidi being Drunk; push execute David and prevent late pivot to Frank or me.
🧠
Keep Frank out of the main firing line while sounding defensive enough that town continues the planned David execution.
🧠
Reassure Grace and skeptical Bob that I support David's execution, keeping suspicion away from me while ensuring a non-Demon dies.
🧠
Lock in final-three execution plan and gather any whisper content that could flip the solve; encourage Frank and Grace to unify on David and use my ghost vote if needed.
🧠
Lock in a unified plan and surface any last-minute mechanical info from whispers, so my ghost vote is used on the correct execution today.
🧠
We have no vote, so I need to push the clearest mechanical world to the alive players: Chef=1 plus Charlie’s death most strongly implicates David as the remaining adjacent evil.
🧠
Align Frank and Grace on a decisive plan and surface any last-minute hard info that would override executing David. I want them committed to a majority vote with my ghost vote.
🧠
Clarify that key info (Chef, Virgin test) may be unreliable, so we should demand concrete reasoning and avoid being railroaded. Nudge them to share any mechanical tells before voting.
🧠
Lock in a unified final-three plan with Frank and Eve: nomination order and vote commitment to execute David, while noting what would make us pivot if new hard info appears.
🧠
Sound consistent but leave town comfortable executing me as a fallback, keeping pressure away from Frank in final three.
🧠
Lock town onto executing David, my minion, so I survive final three and evil wins when only two players remain.
Nominations β€” Day 4
πŸ“œ
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
Publicly commit my ghost vote and push a clean execution plan that tests the most suspected player first, so we do not lose by indecision.
🧠
Force a clean final three execution plan and lock in votes. As a ghost, I will publicly commit my vote to David to prevent hesitation or no-exec loss.
🧠
Final three requires a hit today. Lock in the table plan and convert broad ghost-vote support into an execution on David before time runs out.
πŸ“œ
Storyteller
Voting starts now for David. 2 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Secure my own execution instead of risking a later pivot onto Frank. Once I die, Frank kills tonight and evil wins with two alive.
🧠
Spend my single ghost vote to secure an execution today. David is the highest-probability Demon from prior plans and current contradictions, and we cannot afford no execution in final three.
🧠
Final three requires an execution. Using my ghost vote on David maximizes win chance given strongest mechanical world and team commitments.
🧠
It is final three; no-exec loses. David is the consensus and most consistent Demon world, so I must vote to secure the execution.
🧠
Lock in today’s execution and set a clear next-step if the game continues, so the living players do not freeze or mis-execute.
🧠
It is final three; we must execute someone today. David is the highest-suspicion solve and already has strong vote momentum. I will spend my ghost vote to ensure the execution goes through.
🧠
Vote with the town on David so I look committed while his execution reduces the game to two living players and wins for evil.
🧠
It is final three and we must execute today. Spending my single ghost vote on David aligns with the agreed plan and maximizes win chance; if wrong, we simplify to a Frank-versus-Grace endgame.
🧠
Let my execution pass; as Baron in final three, my death leaves Frank alive as Demon and evil wins at two living players.
🧠
I have already used my ghost vote on David. Best is to stay quiet during voting and let the execution resolve, then push a clear binary if the game continues.
🧠
Voting is already locked with a clear majority. Best action is to stay quiet and not risk confusion or a last-second hand change.
🧠
Voting already secured; best is to wait out the vote and be ready to respond after result without changing hand.
🧠
Voting is already underway and I cannot vote. I will hold to avoid noise, and be ready to speak after the result if needed.
🧠
Lock in my ghost vote and publicly frame why David is the best execute in final three, while acknowledging the fallback plan if game continues.
🧠
Keep my vote on David so my Minion is executed at final three while I remain alive as Demon, triggering evil’s win condition.
🧠
I have already used my ghost vote by raising my hand. Best action now is to wait so I do not accidentally retract it; if David survives, push immediate binary execute tomorrow.
πŸ“œ
Storyteller
Voting is now closed.
πŸ‘»
Alice(Ghost)
Ghost vote used by Alice
πŸ‘»
Bob(Ghost)
Ghost vote used by Bob
πŸ‘»
Charlie(Ghost)
Ghost vote used by Charlie
πŸ‘»
Eve(Ghost)
Ghost vote used by Eve
πŸ—³οΈ
New execution leader: David with 7 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
πŸ“œ
Storyteller
The vote passes. David is now on the block with 7 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
David execution leaves Frank the Demon alive with two players, so evil wins. Do not create a counter-nomination that could disturb the locked vote.
🧠
We are at three alive. If David is not the Demon, we lose tonight. I want to force the living to sanity check whether anyone has a stronger Demon read than David before noms close.
🧠
Lock in the win by keeping David on the block unless an alive player has a strong mechanical reason to believe someone else is the Imp and can beat seven votes.
🧠
Lock in the 7 vote execution on David and discourage any last-second counter nomination that could hand evil the win.
🧠
Lock in the execution on David by discouraging risky counter-noms, while setting a clear plan if the game continues.
🧠
Lock in the safest line: avoid a low-confidence counter nomination that risks losing immediately. Encourage Frank to only act if absolutely certain and able to beat seven.
🧠
Keep David on block; executing my minion at final three leaves two alive with me as Demon, so evil wins. Sound cooperative and avoid panic.
🧠
Lock in the execution on David and discourage any last-second counter nomination that could throw the game.
πŸ“œ
Storyteller
The guillotine blade falls. David has been executed.
πŸ’€
David(Ghost)
David has died.
🏁

Game Over

Two Players Left
Winner: Evil