Game Detail

Players

Alice (Ravenkeeper) Bob (Mayor) Charlie (Undertaker) David (Investigator) Eve (Monk) Frank (Poisoner) Grace (Imp) Heidi (Butler)

Token Usage

TeamInput TokensOutput TokensCost (USD)
Evil293,43478,843$1.6173
Good819,2231,495,498$6.7603

Event Transcript

🎭
The game has started.
📜
Storyteller
Frank
You are the Minion. The Demon is Grace.
📜
Storyteller
Grace
Minions are: Frank. Your safe bluffs are: Washerwoman, Soldier, Empath
📜
Storyteller
Frank
Good evening Frank. You are the Poisoner. Who would you like to poison tonight?
🧠
Night zero is where key info roles act. Poisoning Alice maximizes odds of corrupting start info and creating early confusion to keep Grace safe.
📜
Storyteller
Frank
You chose to poison Alice.
📜
Storyteller
David
Good evening David. You are the Investigator. Either Frank or Alice is the Poisoner.
📜
Storyteller
Heidi
Good evening Heidi. You are the Butler. Who would you like to be your master tomorrow?
🧠
I want to choose a neighbor I can easily whisper to and coordinate with. If Alice votes, I can vote too, keeping me engaged in the town's decision-making.
📜
Storyteller
Heidi
You chose Alice to be your master.
Day 1
📜
Storyteller
Welcome to the village of Ravenswood Bluff. Please take this time to get to know your fellow villagers. Feel free to move around and have private conversations. Be wary, for a Demon hides among you!
🧠
Start a private conversation to gather early information without revealing my Mayor role, which could make me a target.
🧠
Establish early trust with my neighbor, exchange roles and info, and start building a network of verified good players.
🧠
Begin private conversations with other players to gather claims and create a baseline for truth-checking, avoiding reliance on any single information source.
🧠
Connect with my neighbors to exchange information, build trust, and evaluate their credibility based on what they share.
🧠
Start building a trusted alliance outside the main whisper clusters to gather independent information and protect myself if my master Alice turns out to be evil.
🧠
Answer Eve, build trust with an info bluff, and direct early suspicion to non-evil pairs so the town wastes Day 1.
🧠
Build trust with Heidi outside the main whisper cluster, set up an Empath bluff that will later fit having an evil neighbor, and collect her role/info.
🧠
I need to share my Investigator information with trusted neighbors to start building an alliance and cross-reference claims. Frank is claiming Chef but is one of my two Poisoner suspects, making his claim highly suspicious.
🧠
I want to verify David's claim by asking for details on Frank's supposed Chef information, and see if his framing of Frank/Alice is consistent.
🧠
I need to expand my information network beyond Bob to verify his trustworthiness and learn if other players have useful night zero information.
🧠
I need to gather more claims and cross-reference Frank's Chef information. Grace has been whispering with Heidi, so she might have heard something useful. Building a wider network of trust helps verify or contradict early claims.
🧠
Respond to Alice's question and probe for her role/claims without revealing my own role or spreading unverified accusations. Gather information to evaluate David's Investigator claim.
🧠
Build trust with Grace by sharing my true role and master choice. As Butler I need allies, and Grace is my neighbor who reached out. This also lets her know my voting is restricted to Alice's vote.
🧠
Coordinate with Grace on bluffs and steer town away from the Frank-Grace adjacency implied by my Chef 1 claim; plan future poisons to break info chains.
🧠
Coordinate with Frank on consistent bluffs and pick a high-impact poison target to derail early info, while keeping Chef one aligned with our real adjacency.
🧠
Answer Bob's questions and share that Frank told me he got a one. Get Bob and Charlie's reads on whether Alice's Ravenkeeper claim feels genuine, since either Frank or Alice is the Poisoner per my info.
🧠
Verify Frank's claimed role and number directly to cross-check David's story. If Frank denies claiming Chef or gives a different number, David is likely lying.
🧠
I need to expand my information network beyond Bob and Charlie. Talking to Grace will help me gather more claims and identify potential inconsistencies before nominations begin.
🧠
Cross-reference Frank's Chef claim with Heidi before nominations to see if there are contradictions or corroborating details that help identify the evil pair.
🧠
I need to compare notes with Bob, who heard the same Investigator claim from David. We need to coordinate our trust and figure out which of Frank or Alice looks more suspicious before nominations begin.
🧠
I need Grace's actual Empath number to cross-check Frank's Chef claim. Since I know I am good, her read on Frank and me will mechanically verify or expose Frank before nominations.
🧠
Reinforce my Chef bluff, build trust with Bob, and gather his claim while subtly directing suspicion away from Grace.
🧠
Maintain credible Empath bluff (no N0 info), build trust with Heidi and Alice, and softly reinforce Frank’s Chef claim without overcommitting.
🧠
I need to respond to Eve and share my Investigator finding to build a trusted alliance. With only one tick left before nominations, gathering more perspectives on Frank and Alice is critical.
Nominations — Day 1
📜
Storyteller
Nominations are now open.
🧠
I have solid Investigator information that either Frank or Alice is the Poisoner. Frank claiming Chef while being one of my two suspects is very suspicious. I need to act on this information and nominate Frank to put pressure on him and potentially remove a Minion from the game.
📜
Storyteller
Voting starts now for Frank. 4 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Avoid my execution by undermining the Investigator ping and encouraging the town to delay or demand more info/claims, preserving the Demon and my poison for Night 1.
🧠
Defend my nomination by pointing out that Poisoner cannot poison on Night Zero, so my info is clean. Encourage others to trust my Investigator claim and vote for Frank.
🧠
Clear my name publicly by claiming Ravenkeeper, explain that I know I'm not Poisoner so Frank would be if David is right, but caution that David could be Drunk or Frank could be Recluse. Encourage caution on D1 execution while providing my real role.
🧠
I want to avoid a hasty day-one execution when the upside of hitting a Minion is limited and the downside of killing a good player is severe. I also want to encourage the real Chef, if any, to come forward and hear more claims before we commit.
🧠
I want to avoid a hasty day-one execution when Drunk or Recluse could explain David's read, and instead hear more claims before committing to a vote.
🧠
I want to caution against a day one execution when David's info could be wrong due to Drunk or Recluse, and Frank's Chef claim is unverified but potentially valuable.
🧠
Stop Frank’s execution today, preserve the Poisoner for Night One, and keep town in uncertainty by advocating more claims and a possible no-execution.
🧠
Reveal my Butler role and Alice as my master to explain why I am not voting, and caution against a hasty Day One execution when multiple mechanical explanations exist.
🧠
Stop votes on me today and keep the group from using David’s accusation to build a clean logic chain that leads to me and then Grace.
🧠
I nominated Frank based on my clean Night Zero Investigator information. I must vote for him to stand by my claim and signal conviction, even if the execution does not pass.
🧠
I need to make clear I'm not voting for Frank yet, remind Grace of my claim, and avoid a risky day-one execution while positioning myself as a helpful good player before night phase.
🧠
I already stated I would not vote for Frank. With only David voting yes, Frank will not reach four votes. I will hold my position, let the nomination fail, and prepare to use my Monk ability tonight.
🧠
I already stated I won't vote for Frank. With only David voting, execution won't reach 4 votes. Waiting lets the phase end and brings night, where I can get Undertaker info if someone dies by execution tomorrow.
🧠
The vote is stalled at 1 of 4 needed. I already said I won't vote for Frank. Waiting lets the phase tick down without unnecessary drama.
🧠
Keep Frank off the block today and push for no execution; preserve flexibility to kill David tonight and control tomorrow’s narrative.
🧠
Push for more claims from the unclaimed players before the day ends so we have more data to compare tomorrow, and highlight that even if David is right, executing Frank only hits a Minion not the Demon.
📜
Storyteller
Voting is now closed.
🗳️
Nominee Frank did not reach the 4 vote threshold.
📜
Storyteller
Frank did not receive enough votes (1/4).
🧠
Undermine David’s certainty by correcting Poisoner timing, keep pressure off me, and steer town toward no execution and more claims so evil gets a free night kill.
🧠
Expose Frank's false rules claim. In Trouble Brewing, the Poisoner does not act on Night 0, so my starting info is definitely clean. This rules lie strongly suggests Frank is the Poisoner trying to undermine my legitimate read.
🧠
Point out Frank's rules error to cast doubt on his defense, and pressure the unclaimed players to share information before night falls.
🧠
Claim my real role to build trust, address the setup math Heidi/Frank raised, and push the remaining unclaimed players to speak before night so we have more data tomorrow.
🧠
Claiming my role since I was directly asked to do so, and explaining that I have no night zero information so the town knows what to expect from me tomorrow.
🧠
I need to claim my role since everyone is asking for remaining claims. Revealing as Mayor helps the good team understand the full claim picture and lets them factor in my endgame win condition. I also want to note Frank's rule error as very suspicious.
🧠
Publicly lock in a safe Empath bluff, support no execution, and set up tomorrow’s Empath number as a mechanical test that can defend Frank or redirect suspicion.
🧠
Highlight Frank's rules mistake as a major credibility issue, remind the town that Grace's Empath read tomorrow will be decisive since she knows I am good, and flag that we need to scrutinize claim density tomorrow.
📜
Storyteller
No execution today. All villagers are safe.
Night 1
📜
Storyteller
Frank
Good evening Frank. You are the Poisoner. Who would you like to poison tonight?
🧠
Grace’s Empath read tomorrow would mechanically catch me as evil. Poisoning her forces a false read that can clear me and keep the Demon safe while town turns on Alice or David.
📜
Storyteller
Frank
You chose to poison Grace.
📜
Storyteller
Eve
Good evening Eve. You are the Monk. Who would you like to protect tonight?
🧠
Grace's Empath read tomorrow is the most mechanically decisive information we will get. Keeping her alive ensures we get that number, which directly tests Frank and Heidi.
📜
Storyteller
Eve
You chose to protect Grace.
📜
Storyteller
Grace
Good evening Grace. You are the Imp. Who would you like to kill tonight? Remember that if you kill yourself this way, a Minion becomes the Imp.
🧠
Kill the claimed Undertaker to remove future mechanical confirmation from executions, increasing chaos and making it easier to survive to final three.
📜
Storyteller
Grace
You chose to kill Charlie.
📜
Storyteller
Charlie
Good evening Charlie. You are the Undertaker. No one was executed today so you learn nothing.
📜
Storyteller
Heidi
Good evening Heidi. You are the Butler. Who would you like to be your master tomorrow?
🧠
Grace will get an Empath read on Frank and me tonight. Since I know I am good, her number directly reveals Frank's alignment. I want to be able to vote whenever she does, so I can act on that critical information tomorrow.
📜
Storyteller
Heidi
You chose Grace to be your master.
Day 2
📜
Storyteller
A peaceful night has passed. All villagers are present and accounted for.
🧠
Grace's Empath read on Frank and Heidi is described as highly consequential but I never heard the actual number. I need this critical information to evaluate whether Frank, Heidi, or both are evil before nominations begin.
🧠
I need Grace's N1 Empath result to cross-check Frank. Her neighbors are Frank and Heidi, so her read directly tests Frank's alignment. This is the most important mechanical info right now.
🧠
I need to share my Investigator night-zero info with a trusted information-gathering player to coordinate our reads. Grace is Empath with direct neighbor data on Frank, so comparing notes will help us nail down whether Frank or Alice is the Poisoner.
🧠
Grace has a crucial N1 Empath read on Frank and Heidi. I need that mechanical data to cross-reference with David's Investigator claim and Frank's suspicious behavior.
🧠
Grace is my Day 2 master, so I can only vote if she votes. I need to coordinate with her on voting plans and learn what she discovered from the multiple whispers she received.
🧠
Tell Grace I am the Monk and that I protected her last night to explain the peaceful night, build trust, and ask for her Empath read so we can coordinate before nominations.
🧠
Give consistent Empath info that points to Frank, buy trust by supporting the ‘Monk protected me’ narrative, and set up a sacrifice of Frank if needed.
🧠
Coordinate with Grace to pick an Empath narrative that derails the Investigator case on me and sets up a Day 2 execution away from our Demon.
🧠
I already asked Grace for her critical Empath read. With multiple players whispering her simultaneously, I should wait for her to share information publicly or respond before committing to my next move.
🧠
David was one of the two people Grace whispered to, so he likely knows her Empath number. I need that number to resolve whether Frank is evil before nominations begin.
🧠
Confirm Grace's Empath result to Bob since the information is already shared, and observe his reaction to see if he genuinely pursues Frank or pivots unexpectedly.
🧠
Eve was one of two people Grace whispered to, so she likely knows Grace's Empath result. Getting that read lets me cross-check Frank and Heidi and narrow down who is evil before nominations.
🧠
Grace whispered to David and Eve, so David likely knows Grace's Empath read. I need this info to decide who to trust and whether Grace will vote today, which determines if I can vote.
🧠
I need to answer Alice's question and share Grace's Empath read so we can coordinate before nominations. Transparency helps the good team build a coherent picture and target the right player.
🧠
Lock in my Empath=one story with key influencers, push a Frank execution as a safe sacrifice, and keep heat off me while maintaining control over Heidi's Butler vote.
🧠
Seed doubt about David’s Investigator and redirect suspicion to Alice, leveraging Bob’s Mayor clout to steer the day’s execution away from Grace.
🧠
I need to learn Grace's Empath read and build a case to execute a suspicious player today. As the Undertaker, confirming a role tonight will break open the game, and Frank's rules error makes him the strongest candidate.
🧠
Alert David that Frank tried to recruit me to execute Alice using a false hypothetical, which is more evidence Frank is evil and knows he is cornered.
🧠
Tell Heidi that Grace is voting so her Butler ability works, and confirm to Charlie that Grace got one and Frank should be nominated. This coordinates the vote and Undertaker plan.
🧠
Share Grace's Empath result with David and Bob to build a coalition against Frank. David needs to know the Investigator result now points clearly to Frank, and Bob's support as claimed Mayor is crucial for the nomination.
🧠
I need to know if Grace is voting today so I can exercise my vote as Butler. I also want to hear directly from her about her Empath read and plans.
🧠
I need to coordinate with David before nominations begin. Sharing my Monk protection on Grace and confirming Grace's Empath read will help solidify the case against Frank and ensure we are aligned on who to nominate.
🧠
Control Heidi’s vote as her Butler master to reduce the chance Frank is executed today, while sounding cautious and reasonable.
🧠
Recruit Eve (claimed Monk) into an Alice-first execution plan, while fishing for her protection target to explain no death and shape public narrative.
Nominations — Day 2
📜
Storyteller
Nominations are now open.
🧠
The evidence converges on Frank: my Investigator pair, Grace's Empath one between Frank and Heidi, and Frank's own lies about the rules and Grace's read. Nominating him today is the best path to execute a likely Minion.
📜
Storyteller
Voting starts now for Frank. 4 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Talk down votes on me by undermining David’s certainty and offering an alternative test (Alice or David). Keep Grace off the chopping block.
🧠
The evidence from my Investigator, Grace's Empath, and Frank's own lies all point to Frank being evil. I must vote to execute him now.
🧠
Frank lied about Poisoner mechanics, which is a major red flag. David's Investigator and Grace's Empath both point toward Frank. I protected Grace last night and no one died, further suggesting an evil player was blocked. I must vote to execute Frank.
🧠
Get Frank executed to relieve pressure on me and lock in my Empath narrative; also enables Heidi (Butler) to vote, likely securing the majority.
🧠
Grace is my master and has raised her hand, so I am mechanically allowed to vote. The evidence against Frank is strong and converges from multiple sources. I will raise my hand to secure the 4th vote and execute Frank.
🧠
I need Frank executed so my Undertaker ability triggers and I learn his actual role. This resolves the Investigator versus Chef conflict and confirms whether Grace's Empath read was accurate.
🧠
The evidence against Frank is overwhelming and coherent across multiple information roles. Voting for his execution advances the good team's primary objective of finding and killing evil players.
🧠
Frank is the overwhelmingly likely Poisoner based on his false rules claim and contradictions. I must vote to execute him and clear my own name since David's Investigator result implicates either Frank or me.
🧠
I need to survive this vote or at least cast doubt to reduce hands below majority; keeping my poison ability helps protect Grace and destabilize town.
🧠
Shut down Frank's pivot to Alice by explaining why the overlapping evidence makes Frank the only logical execution today, ensuring the group stays united.
🧠
Reinforce the case against Frank to secure the execution and counter his attempt to redirect suspicion onto Alice. Explain why the Empath and Investigator results converge on him, not Alice.
🧠
Keep my hand up to let Frank be executed, buying credibility from my Empath push while removing a loud teammate whose cover is collapsing.
🧠
My master Grace is voting and I am mechanically allowed to vote. The evidence from David's unpoisonable Investigator and Grace's Empath strongly converges on Frank being evil. With 7 votes already raised, the execution is secured. I will maintain my vote and let the nomination resolve.
🧠
Reveal my Undertaker role to establish credibility and let everyone know I'll have concrete information about Frank's role tomorrow morning, which will help resolve today's execution.
🧠
The evidence from Investigator, Empath, and Frank's own lies all converge on Frank being evil. Executing him lets Charlie's Undertaker confirm. I must speak to keep the vote solid and prevent anyone from wavering.
🧠
Publicly counter Frank's attempt to throw me under the bus and keep pressure on him so votes do not waver. The evidence converges on Frank, not me.
📜
Storyteller
Voting is now closed.
🗳️
New execution leader: Frank with 7 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
📜
Storyteller
The vote passes. Frank is now on the block with 7 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
Nominate Alice to try to pull votes off me or create a tie, keeping me alive to poison tonight and muddy the logic chain against Grace.
📜
Storyteller
Voting starts now for Alice. 8 votes needed for execution or 7 votes to tie. Raise your hand if you want to vote for them.
🧠
Do not vote for myself. Frank's nomination is a desperate redirect. The evidence strongly points to him, and I should let the vote proceed without adding credibility to his gambit by speaking again.
🧠
My vote on Alice is required to reach a tie or push higher, preventing my execution and creating no-execution end of day, which favors keeping Grace alive.
🧠
I need to make it absolutely clear that I am not voting for Alice and that the evidence converges on Frank being the Poisoner. This prevents confusion and keeps the execution on track.
🧠
Prevent Alice from reaching 7 votes and tying Frank. Make it clear that the evidence converges on Frank so the execution goes through.
🧠
Avoid a tie and look consistent with my earlier stance; let the town execute my minion scapegoat so suspicion stays off me.
🧠
Grace, my master, is not voting for Alice, so I cannot vote for Alice either. The town has a clear majority to execute Frank, so I will wait and let the vote close cleanly.
🧠
I must ensure Frank is executed cleanly so I get Undertaker information tonight. Voting for Alice risks a tie that wastes the day and lets the Poisoner act again.
🧠
I want to keep the vote locked on Frank and avoid any tie that would prevent his execution, so I will clearly state I am not voting for Alice.
🧠
Let the vote resolve safely. With 5 players publicly refusing to vote for me and only Frank voting, his counter-nomination will fail. Frank will be executed and we get Undertaker info tomorrow.
🧠
Try to force a tie to avoid my execution and keep my Poisoner ability online; seed doubt about David/Grace/Heidi mechanical certainty so someone votes Alice.
🧠
Do not vote for Alice. A tie would save Frank, our primary suspect. Let the vote fail so Frank's execution proceeds.
🧠
The vote to execute Alice is failing with only Frank supporting it. I want Frank executed today since all evidence converges on him. Waiting lets the nomination phase close cleanly with Frank on the block.
🧠
Keep votes off Alice to avoid a tie that causes no execution; let Frank die as a sacrifice, gaining me credibility going into midgame.
🧠
Clarify that I am not voting for Alice and reinforce that Frank is the correct execution target, keeping the vote consolidated so Charlie can confirm the role tonight.
🧠
I have already committed to not voting for Alice. Letting the vote stand ensures Frank is executed, and as Undertaker I will learn his exact role tonight, giving us definitive information tomorrow.
🧠
The vote on Alice cannot tie or surpass Frank's 7 votes based on public commitments. Executing Frank is the cleanest path. I will wait to let the phase close cleanly.
📜
Storyteller
Voting is now closed.
🗳️
Nominee Alice did not reach the 8 vote threshold.
📜
Storyteller
Alice did not receive enough votes (1/8).
🧠
The vote is solid on Frank. Speaking or nominating now is unnecessary and could only create confusion. I will wait and let the execution go through cleanly.
🧠
Create last-second fear of a Saint loss and undermine reliance on Empath and Undertaker, hoping town forces a tie or swaps execution away from me to protect the Demon.
🧠
Reassure the group that Frank's Saint claim is mechanically impossible given the setup and my Investigator info, preventing a panic tie or backslide.
🧠
Frank's Saint claim is mathematically impossible because Heidi occupies the sole Outsider slot. I need to firmly debunk this bluff so no one gets spooked in the final moments, ensuring Frank's execution goes through cleanly.
🧠
Publicly dismiss Frank’s Saint bluff using outsider math and keep town locked on executing him, while I look consistent as Empath and let my minion go for credibility.
🧠
Reinforce that Frank's Saint claim is mathematically impossible and that the town should let his execution proceed cleanly so Charlie's Undertaker check can resolve remaining questions tomorrow.
🧠
The town has correctly identified Frank's Saint claim is mathematically impossible. The execution is locked in. Waiting lets the phase end cleanly so I can receive Undertaker information tonight.
🧠
Reinforce that Frank's Saint claim is mathematically impossible and urge the group to let the current execution stand without splitting votes.
📜
Storyteller
The guillotine blade falls. Frank has been executed.
💀
Frank(Ghost)
Frank has died.
Night 2
📜
Storyteller
Eve
Good evening Eve. You are the Monk. Who would you like to protect tonight?
🧠
Grace is almost certainly good because the Demon's N1 kill was blocked, likely targeting her. Protecting her again preserves her Empath check on Heidi tonight, which will either condemn Heidi or clear her, drastically narrowing the Demon pool.
📜
Storyteller
Eve
You chose to protect Grace.
📜
Storyteller
Grace
Good evening Grace. You are the Imp. Who would you like to kill tonight?
🧠
David is the clearest logic engine. Removing him reduces coordinated pressure on me and likely pushes town to execute Alice off his earlier Investigator pair, avoiding a risky Ravenkeeper night kill.
💀
David(Ghost)
David has died.
📜
Storyteller
Grace
You chose to kill David.
📜
Storyteller
Charlie
Good evening Charlie. You are the Undertaker. You learn that Frank was the Poisoner.
📜
Storyteller
Heidi
Good evening Heidi. You are the Butler. Who would you like to be your master tomorrow?
🧠
I trust Grace's Empath information because it mechanically confirmed Frank as evil using my known good status. She is likely good and will vote tomorrow, allowing me to vote as well. I will choose Grace as my master again.
📜
Storyteller
Heidi
You chose Grace to be your master.
Day 3
📜
Storyteller
Morning breaks, but heavy hearts remain. David has been found dead in the night.
🧠
Use my dead voice to admit Poisons that undermine Grace’s Empath reliability and redirect heat onto Bob or Alice, keeping Grace off the block and setting up a misexecution.
🧠
I need Charlie's Undertaker result on Frank to determine if the Demon is dead or still alive. Sharing this with Grace lets us coordinate our next move before nominations.
🧠
Get Charlie's Undertaker result on Frank to determine if Alice is the Poisoner and whether the original Demon is dead, which changes who we hunt today.
🧠
I need to gather the two most important pieces of information today: Charlie's Undertaker result on Frank and Grace's Night 2 Empath read. Sharing Frank's poisoning confession helps them contextualize their info.
🧠
Charlie holds the key Undertaker result from Night 2. I need to know Frank's role to determine if the Demon or a Scarlet Woman is the remaining threat before nominations begin.
🧠
I need Charlie's Undertaker information about Frank's role to narrow down which world we are in. I also need to coordinate with Grace since she is my master for Day 3 voting.
🧠
Answer info requests with a consistent Empath bluff, undermine the ‘Frank poisoned you N2’ claim, and redirect suspicion away from my neighbors and toward other good players.
🧠
Share critical Undertaker confirmation that Frank was Poisoner and deduce there is no Scarlet Woman, focusing the town on executing the original Demon today.
🧠
Coach Grace to redirect suspicion away from herself, break the Undertaker info chain, and avoid risky kills that could mechanically expose the Demon.
🧠
I need to alert Charlie and Alice to Grace's contradictory Empath claim. If Grace is bluffing, her neighbor error is the key to catching the Demon today.
🧠
Share my key deduction that Frank must have been the Poisoner since the game continued past his execution, and gather the Undertaker result from a trusted player to confirm.
🧠
I need to rally Bob and Charlie to act on Grace's impossible claim. With nominations approaching, securing a majority to execute Grace today is our best shot at winning.
🧠
Charlie hasn't answered my whisper directly, but he spoke to Bob and Alice. I need to get Frank's role from them to determine if the Poisoner is dead and who the remaining Demon is.
🧠
I must learn Frank's exact role from Charlie's Undertaker before nominations, and I need to coordinate my vote with Grace since she is my master for today.
🧠
Lock Heidi’s vote to my plan and seed Bob with suspicion on Charlie, aiming for a misexecution today and a clean night kill on the strongest info role.
🧠
Share Undertaker result and Grace's mechanical inconsistency with key players before nominations, especially warning Heidi since Grace controls her vote.
🧠
Sow doubt about Bob’s Mayor claim and Charlie’s Undertaker being an anchor, steering today’s execution away from Grace so the Imp can keep control.
🧠
I need to rally Eve and Heidi against Grace before nominations begin. Grace's Empath neighbor claim is mechanically impossible, which is stronger evidence than any social read. Sharing Charlie's Undertaker result and the seating logic should solidify a majority vote against Grace.
🧠
Find out Charlie's Undertaker result before nominations so I know whether Alice is cleared as Minion and whether the Demon is still hidden among the living players.
🧠
I need to correct my earlier mistake about Grace's Empath read and stop the wrongful nomination of Grace. Bob's catch is factually wrong because Empath checks alive neighbors, so with Frank dead, Eve is indeed Grace's neighbor. This makes Bob the primary suspect.
🧠
I need to verify what Grace actually claimed for Night Two before nominations start. If Bob is lying about her claim, Bob looks like the Demon. If Grace confirms she named Eve and Heidi as neighbors, her Empath claim looks fake under standard neighbor rules.
🧠
Coordinate with Bob and Charlie to plan Grace's nomination. Since Grace is my master, I cannot vote if she is nominated, so I need to ensure Alice and Eve are aligned to reach majority without my vote.
🧠
Clarify my Empath neighbors and result to keep credibility, reduce Bob-vs-me confusion, and steer Eve and Charlie toward executing Charlie (my preferred mis-exec) while sounding consistent.
🧠
Bob's false mechanical accusation against Grace is the strongest evil tell. I need to rally Alice and Eve to nominate Bob before he can cause more confusion.
Nominations — Day 3
📜
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
Nominate Bob because he lied about Grace's Empath neighbors. The game shows my neighbors skip dead David, so Grace's neighbors must skip dead Frank, making Eve her neighbor. Bob is deliberately framing Grace, and since Frank was the only Minion, Bob must be the Demon.
📜
Storyteller
Voting starts now for Bob. 3 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Defend myself by admitting my neighbor rule mistake, then pivot to question Charlie's motives for jumping on an honest error to execute me. Try to convince Grace that executing the Mayor helps the Demon.
🧠
Bob is the most likely Demon. His 'mistake' about Grace's neighbors was a deliberate frame attempt, and his Mayor claim is a desperation bluff. With Frank confirmed as the only Minion, I must vote to execute Bob.
🧠
Bob's Empath neighbor claim was factually wrong in a way that conveniently framed Grace. I already told Charlie and Eve this makes Bob suspicious. I need to be consistent and vote for Bob while the nomination is active.
🧠
Cast the deciding vote to execute Bob, accelerating to an evil-favored endgame and keeping suspicion split between Bob and Charlie rather than on me.
🧠
Nudge town to execute Bob by highlighting Bob’s incorrect Mayor claim and framing it as opportunistic lying, while conserving my ghost vote for endgame.
🧠
I need to publicly reinforce why Bob is the Demon using my Investigator clearance of Alice and Bob's two false claims, ensuring the group understands the execution is correct before the phase ends.
🧠
Bob has made two convenient rule mistakes under pressure and is claiming a classic Demon bluff role. David and Charlie's information converges on Frank as the Poisoner, making Bob the obvious remaining Demon. I must vote to execute him now.
🧠
Bob is the most suspicious player with multiple rules lies and direct Investigator accusation. Grace is my master and has voted, so I am permitted to vote. Adding my hand solidifies the execution of the likely Demon.
🧠
Admit my genuine rules mistakes to regain credibility, reassert I am good, and leave logical breadcrumbs pointing to Alice and Charlie as the remaining suspects if Grace's Empath is trusted.
🧠
Defend my confirmed Undertaker status against Bob's deflection, reaffirm that his repeated rules mistakes are too convenient to be accidental, and keep pressure on him before the vote concludes.
🧠
I need to publicly affirm my vote and explain that Bob's pattern of two self-serving lies in one day is too convenient to be coincidence. If he is not the Demon, the game will continue and we can reassess, but his behavior is the most suspicious by far.
🧠
Keep my vote on Bob while sounding measured, so if Bob is good I gain trust; if Bob is Demon, I do not look like the driving force.
🧠
Let Bob go through without spending my ghost vote. Preserve it for final day to prevent a Demon execution or force a tie.
🧠
Bob already has 5 votes with only 3 needed. Using my single ghost vote now would be completely wasted. I must save it for a future nomination where my vote could actually determine the outcome.
🧠
Bob's pattern of mistakes all point away from him, and Grace's Empath clears me and Heidi. Executing Bob is the logical choice, and if wrong, Charlie is next.
🧠
Reinforce that Bob's repeated convenient mistakes are suspicious and justify my vote without revealing my Butler role.
📜
Storyteller
Voting is now closed.
🗳️
New execution leader: Bob with 5 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
📜
Storyteller
The vote passes. Bob is now on the block with 5 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
I am already on the block with unanimous living votes. A last-minute nomination cannot reach majority. I should use my final words to direct suspicion toward Alice, who has the least verifiable claim, giving the good team a lead if my execution proves I am not the Demon.
🧠
Reinforce that Bob is the prime Demon suspect, explain that my Undertaker ability will confirm his role tonight, and counter his attempt to throw suspicion onto Alice and me.
🧠
Bob is trying to frame me as a desperate last move. I need to defend myself and remind everyone that David's Investigator already mechanically cleared me when Frank turned out to be Poisoner. Executing Bob is the clear correct play.
🧠
Lock in Bob as today’s execution, discourage new nominations that could drift onto me, and plant a ‘wait for Undertaker then reassess’ posture to preserve credibility for tomorrow.
🧠
Lock the town onto executing Bob and discourage any new nominations that might swing onto Grace; preserve flexibility for the demon’s night kill to remove confirmation.
🧠
Bob already has five votes and voting is closed. Speaking now wastes the final tick and my ghost vote should be conserved for a decisive nomination tomorrow if the game continues.
🧠
The execution of Bob is locked in with 5 votes and consensus from the group. With only one tick left before Night, I should wait and let the execution resolve rather than speak redundantly or risk derailing the nomination.
🧠
Reinforce that Bob's execution is locked, agree with the plan to use Charlie's Undertaker info tomorrow, and show I'm working with the good team so I'm not suspected if the game continues.
📜
Storyteller
The guillotine blade falls. Bob has been executed.
💀
Bob(Ghost)
Bob has died.
Night 3
📜
Storyteller
Eve
Good evening Eve. You are the Monk. Who would you like to protect tonight?
🧠
Charlie is the Demon because Bob was executed and the game did not end, exposing Charlie's lie that Bob was the Demon. Grace is the most trusted player and likely Charlie's night target. Protecting her preserves our leadership and confirmed information for tomorrow's execution.
📜
Storyteller
Eve
You chose to protect Grace.
📜
Storyteller
Grace
Good evening Grace. You are the Imp. Who would you like to kill tonight?
🧠
Remove the one player who can mechanically confirm Bob’s executed role and drive the final-day solve, keeping the town divided and buying me endgame control.
💀
Charlie(Ghost)
Charlie has died.
📜
Storyteller
Grace
You chose to kill Charlie.
📜
Storyteller
Heidi
Good evening Heidi. You are the Butler. Who would you like to be your master tomorrow?
🧠
Grace is the most probable Demon target tonight. If she dies and she was my master, I lose my vote and the remaining good player cannot alone reach execution majority. Picking Eve ensures I retain voting power after the likely night kill.
📜
Storyteller
Heidi
You chose Eve to be your master.
Day 4
📜
Storyteller
Morning breaks, but heavy hearts remain. Charlie has been found dead in the night.
🧠
Steer the living toward executing Alice today and away from Grace; securing an execution on a good likely wins tonight.
🧠
Charlie dying at night proves he was not the Demon. Since David cleared Alice and Grace cleared Eve and Heidi, Grace is the only remaining suspect. I must alert Alice and Eve to execute Grace today before the Demon kills tonight and wins.
🧠
Lock in a simple solve that points to Alice, and coordinate Heidi’s Butler vote with mine while keeping Eve feeling included so she backs the execution.
🧠
I need to consolidate the good players against Grace. The logical deduction that Grace is the only possible Demon is strong and must be shared with Eve and Heidi before nominations begin.
🧠
I need to coordinate with Eve (my master) and Alice to determine the correct execution target. Frank's push on Alice strongly suggests Alice is good, making Grace the most likely Demon.
🧠
Convince the cleared players that Alice is the Demon by pointing out Grace's Empath info genuinely helped execute Frank, which a Demon would not do.
🧠
Coordinate with Alice and Heidi to secure three votes on Grace. Frank being confirmed evil and targeting Alice strongly indicates Alice is good, leaving Grace as the only possible Demon.
🧠
Convince Grace and Eve that Alice is the Demon by walking through the process of elimination, and urge them to execute Alice today since with four alive, executing the Demon wins the game immediately.
🧠
Coordinate with Grace to steer the group into executing Alice today and avoid any momentum onto Grace, setting up a clean Demon kill into final two.
🧠
I need to convince Heidi and Eve that Grace is the Demon by explaining why Charlie's death confirms my Mayor claim and validates my accusation against Grace.
🧠
Lock Eve and Heidi into voting Alice and prevent any late pivot onto me; use my Empath bluff plus Eve’s Monk story to keep me mechanically cleared.
🧠
I need to lock in Eve and Heidi's votes for Grace by spelling out that Heidi's Butler claim confirms the role distribution, leaving Grace as the only possible Demon.
🧠
I need to coordinate with Alice and Eve to ensure we vote together for Grace. Since Eve is my master today, I must follow her voting signal. I want to reinforce our alliance and explain why I trust Alice is good before nominations begin.
🧠
Convince Grace directly that Alice is the Demon based on the Empath math, so the living players nominate and execute Alice today.
🧠
I need to correct my earlier misjudgment and convince Heidi and Grace that Alice is the Demon. The missing night kill proves my protection on Grace blocked an attack, ruling her out. We must all vote for Alice today.
🧠
Ensure Heidi understands Alice is the only possible Demon and coordinates to execute her today, since this is the final day with enough players to win.
🧠
At 4 alive, a mis-execution ends the game tonight. Push Eve and Heidi to execute Alice, keeping Grace off the block and locking an evil win.
🧠
Ensure Alice and Heidi understand the mechanical lock on Grace being the Demon, counter any 'no execution' strategy by clarifying my dead Mayor ability does not function, and secure their votes for executing Grace in the upcoming nomination phase.
🧠
Lock in Alice as today’s execution target and secure Heidi’s vote discipline, while keeping Eve confident and preventing momentum toward nominating me.
🧠
Coordinate with Eve and Heidi to ensure Grace is nominated and executed today. We need a solid plan before nominations begin, and I want to make sure we are unified.
🧠
I need to alert Alice and Eve that Grace's Empath claim is mechanically impossible by the seating order, which proves Grace is lying and must be the Demon. This should get Eve back on track so we can execute Grace.
🧠
Reinforce to Eve and Heidi that Alice must be nominated today. With 4 alive, executing the wrong person means Demon kills tonight and evil wins with 2 remaining tomorrow.
🧠
I need to break the Alice-vs-Grace deadlock by pointing out Heidi is the only remaining Demon candidate once we account for Frank's knowledge and my blocked protection. Uniting Alice and Grace against Heidi is our only path to victory.
🧠
I need to ensure Grace and Eve see the airtight elimination proof that Alice is the only possible Demon, so one of them will nominate her before we run out of time.
Nominations — Day 4
📜
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
Secure an execution on a non-me player today by aligning with Eve’s late push; Heidi is the easiest consensus. Afterward, kill at night to reach final two and win.
📜
Storyteller
Voting starts now for Heidi. 2 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Stop the vote on me by exposing Grace's lie about Eve's position, then redirect the town to execute Grace instead.
🧠
Secure Heidi’s execution now; with 4 alive, a misexecute lets me kill to final 2 and win. My vote is critical if others are split.
🧠
Secure the execution on Heidi by providing the second vote, protecting Grace and aiming to end the game tonight at 2 alive.
🧠
I need to correct my previous mistake and expose Grace as the Demon. Frank's ghost vote and Grace's lie about Eve are converging evidence. I must warn the living players immediately before Heidi is executed.
🧠
Stop Eve from voting for Heidi by proving Grace's Empath claim is mechanically false and that Frank's vote confirms Grace is the Demon. Executing Heidi today guarantees an evil win tonight.
🧠
I need to stop the wrong execution. The mechanical evidence points to Alice: my Monk block clears Grace, and Frank's vote clears Heidi. I must explain this before Heidi is executed.
🧠
Frank's vote confirms Heidi is good. I must warn the living players that executing Heidi guarantees an evil win tonight, and Grace is the Demon based on Charlie's testimony and process of elimination.
🧠
Prevent Heidi's execution and redirect to Alice, the only mechanically consistent Demon candidate. Emphasize Eve's own conclusion that Alice is the Demon to undercut Grace's nomination of Heidi.
🧠
Expose Grace's contradiction: she privately wanted Alice dead but nominated me and lied about Eve's stance. This proves Grace knows Alice is good, making Grace the Demon. Prevent my execution to stop the night kill win.
🧠
Lock in Heidi’s execution by undermining Eve’s Monk-clear argument and casting doubt on ‘Frank confirmed evil’, while keeping my tone calm to avoid a counter-nomination on me.
🧠
Keep my hand up and use public speech to legitimize voting Heidi, sow doubt about anti-Grace arguments, and prevent a pivot to executing Grace.
🧠
Prevent Heidi's execution and identify Grace as the Demon by pointing out that Grace's nomination of Heidi contradicts good play.
🧠
Convince Eve not to trust Grace by highlighting Grace's inconsistent actions: claiming Alice is Demon yet nominating Heidi, which proves Grace knows Alice is good. Also remind Eve that Frank and Charlie both point to Grace.
🧠
Use Frank's vote and my Monk protection to hard-clear Heidi and Grace, leaving Alice as the only possible Demon. Persuade remaining players not to execute Heidi.
🧠
Point out Grace's verifiable lie about Eve's beliefs and her inconsistent nomination of Heidi despite clearing her, proving Grace is the Demon. Stop Eve from trusting Grace.
🧠
Prevent votes on Heidi by reinforcing that Alice is the only possible Demon and executing Heidi guarantees an evil win tonight.
📜
Storyteller
Voting is now closed.
👻
Frank(Ghost)
Ghost vote used by Frank
🗳️
New execution leader: Heidi with 2 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
📜
Storyteller
The vote passes. Heidi is now on the block with 2 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
I must nominate Grace now to put her on the block. Her actions do not match a good player's logic, and getting her nominated may allow Alice and any ghosts who see the truth to tie or surpass my vote count, saving me and potentially executing the Demon.
📜
Storyteller
Voting starts now for Grace. 3 votes needed for execution or 2 votes to tie. Raise your hand if you want to vote for them.
🧠
Prevent enough votes to execute me and keep Heidi executed today; discourage ghost votes and sway Eve to withhold her vote.
🧠
Convince Eve that killing me hurts her own theory, rally Alice and friendly ghosts to vote for Grace to tie or execute before nominations close.
🧠
Protect Grace by persuading the remaining living voters, especially Eve, not to vote on Grace so Heidi stays executed.
🧠
Grace is the Demon. Her contradictory actions, her lie about Eve's belief, and Frank's opposition all point to her. My vote executes the Demon and wins the game for the good team.
🧠
I must vote for Grace to either tie Heidi's votes and prevent her execution, or execute Grace directly. If Heidi dies today, the night kill reduces us to two players and evil wins. Grace is the Demon based on her impossible Empath claim and Frank's shielding behavior.
🧠
Convince Bob and David not to vote for Grace. A tie today gives us another day to execute Alice, whereas executing Grace loses the game if she is good.
🧠
Explain the guaranteed Mayor win condition to all players and instruct them not to vote, ensuring the tie holds and good wins tomorrow regardless of who the Demon is.
🧠
Heidi may cast the third vote to execute Grace. I must urgently convince her that Grace is good and Alice is the Demon, so she does not vote and the tie holds, allowing us to reach tomorrow and execute Alice.
🧠
Prevent a third vote on me by invoking Heidi’s Butler restriction and discouraging extra hands, so Heidi remains executed and I survive to win at night.
🧠
Convince Eve that Grace's Empath is mechanically impossible, that Grace lied about being my master, and that failing to execute the Demon today guarantees an evil win tomorrow. I need Eve to vote for Grace.
🧠
Talk Eve off the third vote, reinforce Empath seating logic, and keep Heidi as the execution to protect Grace and preserve confusion.
🧠
Correct Eve's mechanical error about Monk protection so she can reconsider Grace for the final day, while keeping my vote on Grace to force a tie and avoid Heidi's execution.
🧠
Bob is dead so his Mayor auto-win is invalid. I must convince the remaining voters that Grace's Empath claim is mechanically impossible and that executing Grace today is the only path to victory.
🧠
Expose Alice's false mechanical claim about Frank's death timing to prevent Grace's execution and redirect suspicion to Alice, who must be the Demon if she is deliberately fabricating impossible mechanics.
🧠
Grace's nomination of Heidi after clearing her is the tell of a Demon protecting a good accuser. Frank's vote on Heidi confirms Heidi is good. My ghost vote gives Grace the 3 votes needed for execution. If Grace is Demon, good wins immediately with 4 alive.
🧠
Expose Alice's mechanical lie about Frank being alive on night two, urge Eve to nominate Alice next tick, and rally votes to save Grace and execute the actual Demon.
📜
Storyteller
Voting is now closed.
👻
Bob(Ghost)
Ghost vote used by Bob
👻
Charlie(Ghost)
Ghost vote used by Charlie
🗳️
New execution leader: Grace with 3 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
📜
Storyteller
The vote passes. Grace is now on the block with 3 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
I am on the block. Only way out is to get a fresh nominee to 3 votes, ideally Alice, causing a tie or executing Alice. Push Eve to nominate and secure votes from Heidi plus ghosts.
🧠
Prevent Eve from nominating Alice, which would tie the block and let the Demon survive to kill tonight. Remind Eve that Bob's Mayor claim is invalid, that Grace's actions contradict her claims, and that executing Grace today is the only safe path.
🧠
Create a tie or move the block off Grace so the Demon survives today. Use Eve’s stated belief that Alice is Demon to justify nominating Alice and stacking votes.
🧠
Use my unique Undertaker knowledge to prove Alice is lying about Frank's death timing, exposing her as the Demon and preventing Grace's wrongful execution.
🧠
Admit my mechanical error about Frank being alive on Night Two, but maintain that Grace is still the Demon due to her inconsistent behavior and Frank's defense. Ensure the execution goes through.
🧠
Alice admitted to lying about core mechanics to frame Grace. Confirmed good dead players have validated Grace's Empath read. I must nominate Alice to stop Grace from being executed and give us a chance to kill the actual Demon.
📜
Storyteller
Voting starts now for Alice. 4 votes needed for execution or 3 votes to tie. Raise your hand if you want to vote for them.
🧠
Convince David not to cast the deciding fourth vote by reminding him his Investigator info clears me, and executing me today mathematically hands evil the victory tonight.
🧠
I must avoid being executed today. Voting Alice is the fastest way to move the block off me; if Alice is executed, I win tonight.
🧠
Point out that confirmed-evil Frank defending Grace mechanically exposes Grace as the Demon. Urge everyone to stop voting for Alice and let Grace's execution proceed.
🧠
Protect Grace (my Demon). Push votes onto Alice to either execute her or at least tie the block so Grace does not die today.
🧠
Correct my earlier mistake and use Frank's confirmed evil alignment as the decisive evidence that Grace is the Demon, urging Eve not to vote for Alice.
🧠
There were three nights for the Demon to kill but only two night deaths. Since I protected Grace every night, the blocked kill strongly suggests the Demon targeted Grace, meaning Grace is good. Alice's mechanical lie about Frank confirms she is the Demon. I will vote for Alice to tie Grace's block and prevent a wrongful execution today.
🧠
Convince David not to use his ghost vote on Alice. Frank's defense of Grace is the strongest evidence that Grace is the Demon. A tie today lets the Demon kill tonight and risks losing.
🧠
I am not confident enough to let Grace die when Alice has told a verifiable mechanical lie. Tying the vote prevents an immediate auto-loss if Grace is good and gives us one more day to resolve the final three.
🧠
Point out that David's Investigator information clears me, warn that Frank's potential ghost vote ends the game if I die, and urge the group not to execute me.
🧠
Keep myself alive by ensuring Alice gets at least 3 votes to tie, ideally 4 to execute her. Persuade Heidi and any ghosts to add/keep votes.
🧠
Prevent an execution today because executing a non-Demon means the Demon kills tonight and evil wins with 2 players remaining. A tie lets good survive to final 3 with one more chance. Frank's defense of Grace strongly indicates Grace is Demon, making Alice good.
🧠
I need to stop Grace being executed today. The best lever is to get at least one more living vote onto Alice to tie or execute, creating doubt and preserving the Demon.
🧠
Convince Heidi and Eve that Alice's error is actually proof she is good, while Frank's defense of Grace confirms Grace is the Demon. Prevent a tie and secure Grace's execution.
🧠
The tie is the safest option. It prevents an immediate loss if we execute wrong, and gives me a chance to use Monk protection tonight to stop the night kill, keeping four players alive tomorrow.
🧠
Heidi is the only remaining voter who can break the 3-3 tie. I need to ensure she does not vote for Alice, because executing Alice leads to a Demon kill tonight and potential evil win. The Frank defense argument is the strongest mechanical proof that Grace is Demon.
🧠
My Investigator info clears Alice as Poisoner, and Frank the confirmed Minion is desperately defending Grace. That is the classic evil-protects-Demon tell. I should not have raised my hand. Lowering it lets Grace die and likely wins the game for good.
📜
Storyteller
Voting is now closed.
🗳️
Nominee Alice did not reach the 4 vote threshold.
📜
Storyteller
Alice did not receive enough votes (2/4).
🧠
I am the only player who can still nominate. If I do nothing, nominations close and Grace is executed with her three votes. Frank the confirmed Poisoner defending Grace proves she is the Demon. I must not interfere with her execution.
🧠
Hail Mary to force a new nomination that can get four votes, and seed doubt on Eve so Heidi might flip and save me.
🧠
Stop Alice from nominating Eve, which would allow Frank and Grace to force a tie and save the Demon from execution.
🧠
Create a path to a 3 vote tie that prevents Grace’s execution, buying evil a night kill and likely winning from final 3.
🧠
Explain the exact mechanical trap to Alice so she does not nominate anyone, ensuring Grace's execution goes through and good wins.
🧠
I need to correct my earlier mistake and tell Alice not to nominate. Frank defending Grace is overwhelming evidence she is the Demon. Grace must be executed now or we risk letting the Demon kill tonight.
🧠
Use the final tick to prevent Alice from nominating anyone, ensuring Grace's execution goes through and good wins.
🧠
Use airtight role math to prove Alice must be the Demon. There are only five Townsfolk slots and Alice's unverified Ravenkeeper claim overfills them. I need to stop Grace's execution and redirect suspicion to Alice before the final tick ends nominations.
📜
Storyteller
The guillotine blade falls. Grace has been executed.
💀
Grace(Ghost)
Grace has died.
🏁

Game Over

Demon Dead
Winner: Good