Game Detail

Players

Alice (Saint) Bob (Librarian) Charlie (Chef) David (Scarlet Woman) Eve (Washerwoman) Frank (Investigator) Grace (Slayer) Heidi (Imp)

Token Usage

TeamInput TokensOutput TokensCost (USD)
Good783,878237,738$4.7001
Evil289,802229,947$0.9371

Event Transcript

🎭
The game has started.
📜
Storyteller
David
You are the Minion. The Demon is Heidi.
📜
Storyteller
Heidi
Minions are: David. Your safe bluffs are: Virgin, Soldier, Ravenkeeper
📜
Storyteller
Eve
Good evening Eve. You are the Washerwoman. Either Heidi or Bob is the Librarian.
📜
Storyteller
Bob
Good evening Bob. You are the Librarian. Either Eve or Alice is the Saint.
📜
Storyteller
Frank
Good evening Frank. You are the Investigator. Either David or Alice is the Scarlet Woman.
📜
Storyteller
Charlie
Good evening Charlie. You are the Chef. You learn that there are 0 pairs of evil players.
Day 1
📜
Storyteller
Welcome to the village of Ravenswood Bluff. Please take this time to get to know your fellow villagers. Feel free to move around and have private conversations. Be wary, for a Demon hides among you!
🧠
Confirm which of Bob or Heidi is the Librarian to create a trustworthy info anchor and set up future role-conflict logic if both claim it.
🧠
Get early private claims from my two neighbors and set up cross-checks before nominations, while keeping my Slayer identity hidden for now.
🧠
Whispering to Heidi coordinates our evil team early, allowing us to plan bluffs and protect her while I appear helpful to good players.
🧠
Seed my Chef info to one central player and one quieter player so town can cross-check seating-based info (Empath/Investigator) without fully outing to everyone yet.
🧠
Confirm my role to the Washerwoman claim and pass along the Saint pair so town avoids a fatal execution, while limiting exposure to just two players for now.
🧠
Coordinate bluffs with David to align stories, build trust as good players, and prepare to sow chaos without revealing our evil nature.
🧠
Get role/info from my neighbors and seed the Chef-0 constraint without outing as Saint, building trust links for later deductions.
🧠
Coordinate early with Grace by sharing my Investigator ping so we can steer conversations and later nominations toward Alice or David, while staying alert to poisoning.
🧠
Cross-check Bob’s Librarian claim with Heidi, and warn Alice about possible Saint risk while setting up later public consistency checks.
🧠
Reply without outing Slayer, encourage Frank to extract claims from David/Alice, and start building a cross-check web before nominations.
🧠
Waiting allows the day to progress naturally while observing who approaches whom, helping me identify potential good players to manipulate without revealing too much yet.
🧠
Share my Chef 0 info with my two neighbors to quickly constrain seating-based worlds and prompt them to share their own info for cross-checking before nominations.
🧠
Update Charlie and David with my Librarian info so they factor Saint risk into plans and can cross-check their info against Chef zero.
🧠
Whispering to Grace claims my Soldier bluff naturally, coordinates on Chef's zero pairs, and builds early trust with a potential good player to manipulate later. This helps evil team by appearing helpful while sowing doubt on conflicting claims.
🧠
Get exact mechanical details from Bob and Heidi, verify the Librarian and Washerwoman chain, and steer town away from executing a claimed Saint while we narrow demon candidates.
🧠
Get early role claims and any starting info from both suspects to compare for consistency and find quick mechanical contradictions before nominations.
🧠
Get Heidi's role claim and any starting info to confirm whether Bob is telling truth, and to decide what to share publicly before nominations.
🧠
Reply to Heidi without outing Slayer, gather what claims are circulating, and align on a plan to pressure Alice or David later depending on role claims.
🧠
Waiting allows other players to respond to whispers and reveals more information without overcommitting, helping me adapt my bluff and protect the Demon by observing town dynamics before nominations.
🧠
Get more night zero info and spread my Chef 0 constraint to players likely to share publicly, enabling contradictions if someone pushes an adjacent-evil narrative.
🧠
Clarify my exact Librarian info to Alice and prompt role claims, while reinforcing that Alice and Eve should not be executed casually due to Saint risk.
🧠
Respond to Eve's direct question about my role to maintain Soldier bluff, confirm no info, reference Bob's claim to create slight doubt without accusing. This builds trust with Eve while sowing minor chaos on Bob's info, helping coordinate with David later. Keeps me looking helpful and non-evil.
🧠
Answer Frank’s coordination question and create a trusted pocket that knows I am the Saint so they can prevent accidental execution, while we focus nominations away from me.
🧠
Share my Investigator ping to the Chef so we can combine it with his adjacency info, and align with Grace on how to pressure David or Alice without accidentally executing a real Saint.
Nominations — Day 1
📜
Storyteller
Nominations are now open.
🧠
Get key starting info into the town before night, steer away from executing possible Saint, and set up future consistency checks on Bob versus Heidi without exposing Heidi’s Soldier claim.
🧠
Use the strongest mechanical lead while avoiding a catastrophic Saint execution. Getting a minion out early or at least creating info pressure helps narrow Demon candidates with my Chef zero.
📜
Storyteller
Voting starts now for David. 4 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Speaking as Empath defends me from execution, aligns with Heidi's Soldier bluff and Chef zero info, sows confusion among good players to keep the Demon safe.
🧠
Vote to execute David because it avoids the Saint risk tied to me or Alice, and there is a claimed Investigator ping on David or Alice. If David flips by Undertaker later, we can resolve major claim conflicts.
🧠
I nominated David to avoid the potential Saint loss on Alice/Eve. With an Investigator ping on David or Alice, voting David is the lower-risk execute and gives us information.
🧠
Reduce odds of a bad day1 execution and, as Saint, steer town away from executing into weak pings. Encourage information-gathering over a rushed vote.
🧠
Speaking to defend David and claim Soldier publicly protects my minion from execution, builds credibility with questioning good players like Alice, and maintains our evil cover while disrupting early mis-execution.
🧠
My Investigator info points to David or Alice as Scarlet Woman; with a Saint claim on Alice, voting David is the safest high-upside execution today.
🧠
My vote is the deciding fourth. I will not vote without clearer justification, and I will push the claimed Investigator to confirm publicly so town can execute with confidence.
🧠
Provide the 4th vote to execute the safer suspect (David) given Investigator ping, while avoiding a potential Saint execution and reducing evil control early.
🧠
Defend my Empath bluff to avoid execution, cast doubt on the vague Investigator claim to sow chaos among goods, and support the no-execution push to keep Heidi safe as Demon.
🧠
We are at exactly the votes needed; by lowering my hand I prevent a likely premature execution of a plausible Empath with no confirmed Investigator evidence.
🧠
Clarify that the Investigator ping is real and named, so town can make an informed vote now and we avoid a risky Saint execution.
🧠
Stop a premature execution based on secondhand Investigator info; force the alleged Investigator to confirm, otherwise keep votes off David and aim for no execution or better target tomorrow.
🧠
Prevent execution of our minion David by demanding Frank publicly confirm the Investigator claim. This buys time, exposes potential lies, and keeps evil alive longer while maintaining my Soldier bluff.
🧠
Confirm my Investigator info publicly to resolve credibility issue, support a low-risk execution on David rather than touching possible Saint or doing no-exec.
🧠
Get a safe Day 1 execution that avoids my Saint-pinged players, tests the Investigator claim, and potentially removes a minion or even the Demon.
🧠
Publicly justify keeping my vote on David: it’s aligned with confirmed Investigator info and avoids the potential Saint loss condition, while still progressing the game with an execution.
📜
Storyteller
Voting is now closed.
🗳️
New execution leader: David with 4 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
📜
Storyteller
The vote passes. David is now on the block with 4 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
Highlighting the logical contradiction between the Investigator ping, Alice's Saint claim, and my Empath read sows doubt on Frank's claim and the execution, potentially turning town against a good player instead of executing me or targeting the Demon later.
🧠
Nudge town to a coherent plan: keep Alice safe due to Saint risk, accept David as a test execution, and set up a clear re-evaluation path if David dies good.
🧠
Keep town aligned on the safest Day 1 execution given Saint risk, and correct the logical misunderstanding that a Saint claim could be a bluff.
🧠
Publicly confirm I am Saint to stop future executions on me and to clarify the Investigator chain: if Frank is true, David is the Scarlet Woman. This reduces confusion and helps good focus.
🧠
Speaking to question Frank's claim and support delaying David's execution helps protect my minion while maintaining my Soldier bluff and sowing doubt among the good players.
🧠
Defend the logic that Saint claim does not invalidate my Investigator ping, keep the group from panic-nominating me, and maintain a strong Day 1 execution target for info.
🧠
Lock in my Librarian info, prevent a Saint loss, and set a clear fork: if David was good, the table must pivot to suspect Frank or poisoning tomorrow.
🧠
Keep town focused on a single execution today, avoid accidental Saint loss, and prompt any counterclaims before nominations end while I preserve Slayer shot for later.
📜
Storyteller
The guillotine blade falls. David has been executed.
💀
David(Ghost)
David has died.
Night 1
📜
Storyteller
Heidi
Good evening Heidi. You are the Imp. Who would you like to kill tonight?
🧠
Killing Frank removes a key info gatherer and the source of conflicting claims about the Scarlet Woman ping. This sows more chaos among good players while I maintain my Soldier bluff and keep the demon alive.
💀
Frank(Ghost)
Frank has died.
📜
Storyteller
Heidi
You chose to kill Frank.
Day 2
📜
Storyteller
Morning breaks, but heavy hearts remain. Frank has been found dead in the night.
🧠
Whispering to Bob to probe his Librarian claim and share my Soldier survival to build alliance. This helps sow doubt if his info conflicts, or confirm good info to gain trust while keeping Demon hidden.
🧠
Lock in the strongest mechanical chain to narrow Demon candidates and pressure test Alice’s Saint claim before noms. Build consensus with Charlie and Bob.
🧠
Get the latest private info and align with Bob and Charlie before nominations, without outing Slayer yet. Use any ghost info from Frank to narrow Demon candidates.
🧠
Get Bob to relay any private info from Frank and others, then coordinate nominations away from me (Saint) and toward the best Demon candidate.
🧠
Coordinate with the Demon on current suspicions, confirm my role, and suggest next kill to protect us and sow chaos among good players.
🧠
Answer Grace, correct the common misread of Chef0, and coordinate suspects so we do not auto-execute Alice on a possibly fake Investigator ping.
🧠
Clarify my hard info and align with Heidi and Grace so we do not accidentally execute the Saint, while building worlds to narrow Demon suspects for nominations.
🧠
Confirm my Washerwoman info to anchor Bob or Heidi as Librarian, then use Chef=0 plus Frank night death to narrow evil pairs and guide today’s nomination plan.
🧠
Build trust with Grace by sharing Soldier survival and questioning Frank's claim to sow doubt on Alice, positioning myself as helpful good player while keeping Demon safe.
🧠
Coordinate with Bob and Grace to get full info and steer toward safe, high-info executions that avoid the Saint trap while still testing my Investigator lead.
🧠
Coordinate with two key players to sanity-check the Imp-pass world and decide if a high-value Slayer shot on Alice today is justified or if I should hold it for final three.
🧠
Get Grace to commit to a role and any info/whispers, so I can cross-check with Chef0 and existing claims and narrow demon candidates without risking my Saint execution.
🧠
Whisper to Heidi to update her on suspicions and plan to use my ghost vote to support her or execute a good player like Bob if he becomes suspicious. This keeps Demon safe and disrupts town logic.
🧠
Guide town toward consistent worlds: either use Chef zero with Frank’s info to exclude Bob and Heidi as Demon, or if pushing the Imp self kill theory, demand an explanation for the Librarian Saint mismatch.
🧠
Align Heidi and Grace on my exact Librarian info, use Chef zero to narrow worlds, and prompt Grace to give a firm claim so we can pick a safe execution target today.
🧠
Get Grace’s claim and reactions, and float the logical chain that points at her if Frank was truthful, without hard committing publicly yet.
🧠
Wait for more info from whispers since many are happening, observe who gets nominated next to decide my vote or counter. This lets good players reveal more while I stay low as trusted Soldier.
🧠
Get Charlie and Eve to state exact info and worlds, then coordinate a safe execution target that still advances solving without springing the Saint trap.
🧠
Alice is the only player who could plausibly be the new Demon from an Imp pass, and she is also protected by a Saint cloud. Shooting her can win now with low downside.
📜
Storyteller
Nothing happens.
🧠
Clarify whether Grace is a real Slayer or bluffing, and redirect the group to execute a non-Saint suspect today while using her shot as alignment evidence.
🧠
Whispering to Heidi coordinates our next move to target Charlie or Bob for execution, using the contradictions in claims to dismantle town logic and keep Heidi safe as Demon.
🧠
Coordinate quickly before nominations: lock in what Slayer shot implies, use Chef0 plus claims to narrow Demon to Grace or Eve, and pick a safe execution that avoids accidental Saint loss.
🧠
Answer Charlie’s question, restate my info, and steer town away from executing the Saint candidates while focusing today’s execution on a non-Saint suspect.
🧠
Align Bob and Charlie on a coherent world and push for a Grace nomination before we lose time; also highlight the key contradiction if Grace is truly Slayer.
Nominations — Day 2
📜
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
Publicly lock in that Alice is very likely not the Demon and could be Scarlet Woman, and steer today’s execution toward safer Demon candidates (Charlie or Grace) without risking a Saint loss.
🧠
Waiting allows living players to continue whispers and decide on a nomination. This lets the good team potentially target a good player like Charlie, reducing their numbers without me speaking and risking exposure.
🧠
We have one tick: put the strongest mechanically supported Imp candidate on the block. Executing Grace wins in the main consistent world and avoids executing potential Saint targets.
📜
Storyteller
Voting starts now for Grace. 3 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Stop my execution by showing Charlie’s chain depends on Frank+David being correct and no poisoning. Redirect town toward testing Eve or Heidi, the remaining plausible demons if Alice is SW.
🧠
Use my ghost vote to help secure an execution on the strongest current Imp candidate, and avoid the high-risk Saint executions while info is still ambiguous.
🧠
Voting to execute Grace removes a potential good player or disrupts their claims, keeping Demon Heidi alive and reducing town strength towards final 3 where we win if Demon survives.
🧠
We need a clean execution that avoids Saint risk and matches the most mechanically consistent world. My vote should secure Grace’s execution if others hesitate.
🧠
We likely already have enough votes, but I want to secure the execution in case a dead vote is invalid or someone lowers their hand. If Grace is the Imp we win now; if not, we still progress safely.
🧠
We already have a strong mechanical case that Grace can be the Imp without risking the Saint. My extra vote helps lock the execution in case any ghost votes are spent or withheld.
🧠
Secure the execution on the highest-probability Demon while avoiding the Saint ping on Alice or Eve. Even if wrong, it advances info safely.
🧠
Waiting allows the majority vote to pass naturally on Grace without me appearing overly eager, preserving my Soldier trust and letting good players eliminate each other while I remain safe.
🧠
Try to stop a premature execution based on a single fragile chain, and redirect suspicion onto the players whose worlds require fewer assumptions than me being the Imp.
🧠
Keep town focused on the most consistent demon candidate and prevent last-second vote retractions that let an evil survive another night.
🧠
Lowering my hand prevents Grace's execution to avoid giving good team a win condition or information, while signaling to push for Charlie's nomination instead, protecting Heidi the Demon and creating chaos in town's logic.
🧠
Keep the group from dropping votes. Grace is the cleanest mechanical solve given Chef0 plus the Alice-not-Demon shot, and it avoids the Saint risk.
🧠
Keep the vote on Grace and frame it as the safest executable candidate today, while setting up clear next steps if she is not the Demon.
🧠
Lock in the vote on Grace with a clear mechanical chain and rebut her request to pivot onto me or Heidi. If Grace dies, we learn a lot; if she lives, we likely lose control.
🧠
Lock in the town's clearest low-Saint-risk execution and set expectations: if the game continues after Grace dies, we pivot to the likely Scarlet Woman rather than panic and hit the Saint.
🧠
Raising hand executes a likely good player like Grace, thins the herd and buys time for evil to control the narrative without being targeted yet.
📜
Storyteller
Voting is now closed.
👻
Frank(Ghost)
Ghost vote used by Frank
🗳️
New execution leader: Grace with 6 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
📜
Storyteller
The vote passes. Grace is now on the block with 6 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
I am on the block; the only chance is to create an alternative execution on the most plausible Demon candidate and expose the ‘execute Grace is safest’ logic as circular.
📜
Storyteller
Voting starts now for Eve. 7 votes needed for execution or 6 votes to tie. Raise your hand if you want to vote for them.
🧠
Prevent a tie on me and keep focus on executing Grace, which is the mechanically safest outsider-from-Saint-pair execution and best fit for Imp under clean-info assumptions.
🧠
I must try to move the block off me. Voting on Eve is the only immediate way to tie or beat 6 and gives a chance to win outright if Eve is the Demon.
🧠
Stop a tie that would cancel the execution. Eve cannot be executed because 7 votes are required, so voting only helps Grace survive.
🧠
Support not voting on Eve to guarantee Grace executes as a good player, reducing town strength while protecting Demon Heidi from suspicion.
🧠
Prevent a tie that would nullify today’s execution; lock in Grace’s execution and preserve tempo for good.
🧠
Prevent an accidental tie that results in no execution; preserve the high-information, Saint-safe execute on Grace.
🧠
Prevent a tie that leads to no execution. Keep Grace executed today, then reassess Eve versus others tomorrow with better info.
🧠
By publicly agreeing to keep hands down on Eve, I ensure Grace is executed without a tie, removing a vocal opponent while maintaining my Soldier bluff to build credibility with the good team for tomorrow's misdirection.
🧠
Do not contribute to a tie on Eve. Preserve Grace’s execution today to avoid a no-execution day that benefits the Demon.
🧠
Avoid an accidental tie that causes no execution, which usually favors evil. Even if I die, a clean execution is better than handing the Demon a free night.
🧠
Lock in no-tie so Grace is executed, and set a clear conditional plan for tomorrow: if game continues after Grace dies, treat Alice as confirmed Scarlet Woman turned Demon and execute her.
🧠
By waiting and not raising hand on Eve, we avoid a tie or execution that could save Grace or kill Eve prematurely. This lets the 6 votes on Grace execute her as town believes she is the Imp, reducing good players and keeping Heidi safe as Demon.
🧠
Do not risk a tie that causes no execution. Preserve today’s execution on Grace, then reassess with the new info tomorrow.
🧠
Do not vote to avoid a tie and no-execution day. Preserve the high-probability execute on Grace and keep town coordinated for tomorrow.
🧠
Prevent an unnecessary tie/no-execution day and keep the high-probability Imp (Grace) dying today; preserve tempo and info for tomorrow.
🧠
Waiting prevents me from raising hand on Eve which would tie the vote and cause no execution today. Letting Grace die advances the game safely for me as the real Imp, keeping the Demon (me) alive while town wastes an execution on a non-Demon.
📜
Storyteller
Voting is now closed.
🗳️
Nominee Eve did not reach the 7 vote threshold.
📜
Storyteller
Eve did not receive enough votes (0/7).
🧠
Lock in the Grace execution by discouraging extra nominations or tie votes; preserve the best mechanical path that avoids Saint risk and prevents a no-execution day.
🧠
I am about to be executed. I must lock in that I am Slayer and used my shot, and leave a simple tomorrow plan that prevents town from assuming I was the Demon.
🧠
Counter Grace’s argument that Slayer shot clears Alice broadly; lock in a clean conditional plan: if game continues after Grace executes, push Alice as demon regardless of Saint claim.
🧠
Supporting Frank's narrative to execute Alice tomorrow if Grace dies could trick good into executing the Saint and losing the game, securing our win while keeping Heidi safe.
🧠
Prevent town from committing to an unsafe auto-execute on Alice based on a conditional chain; keep focus on what we can prove from Chef0, claims, and tomorrow’s state.
🧠
Prevent a last-second tie and stop town from auto-executing me tomorrow due to an unproven Frank chain, while keeping focus on demon hunting if the game continues.
🧠
Lock in the execution on Grace and prevent a reckless auto-execution of Alice tomorrow, since my Librarian info says Alice or Eve is the Saint.
🧠
Agreeing to execute Grace removes a Slayer threat, builds trust as cooperative Soldier bluff, and sets up for me to control the night kill without drawing suspicion. Prevents risky late nominations that could target me.
📜
Storyteller
The guillotine blade falls. Grace has been executed.
💀
Grace(Ghost)
Grace has died.
Night 2
📜
Storyteller
Heidi
Good evening Heidi. You are the Imp. Who would you like to kill tonight?
🧠
Killing Eve removes a central trusted player coordinating nominations and info links, disrupts the Librarian-Saint consensus protecting my bluff, reduces alive goods to 4, and sets up misdirection for tomorrow's execution without risking protected or key bluffs.
💀
Eve(Ghost)
Eve has died.
📜
Storyteller
Heidi
You chose to kill Eve.
Day 3
📜
Storyteller
Morning breaks, but heavy hearts remain. Eve has been found dead in the night.
🧠
Get two likely-good players aligned on avoiding a Saint execution and coordinate my single ghost vote to force through an execution on the best demon candidate.
🧠
We are final four and cannot afford a miss. Coordinate with Grace’s ghost vote and Bob’s public influence to pick one target, with my best-read leaning Heidi.
🧠
Get Bob and Heidi aligned on avoiding an Alice execution and pressure-test Bob’s Librarian claim. Try to steer the town toward the most plausible Demon between Charlie and Heidi before nominations.
🧠
Get Bob and Heidi to share any new whisper info from Eve/Grace ghosts and align on a nomination plan leveraging Chef0 and avoiding a Saint-loss trap.
🧠
By sharing the whispers with Charlie, I build trust as a helpful Soldier, gather his reaction to see if he pushes for certain executions, and sow doubt about who the Demon is without revealing my role. This helps keep suspicion off me.
🧠
At 4 alive we must hit the Demon today. I want Charlie and Heidi to pressure-test the Saint world versus the SW-takeover world and coordinate a decisive nomination.
🧠
Coordinate with Heidi to identify who to protect or push against, using my ghost vote strategically in nominations to save her and eliminate goods, keeping Demon alive till 2 remain.
🧠
Get latest ghost info and align Charlie and Heidi on a binary choice. Push toward a coordinated nomination and 3 votes without risking executing a likely Saint.
🧠
Correct Alice’s logic and set a clear conditional plan for my ghost vote, steering town toward the mechanically strongest execution today.
🧠
Lock in Bob and Charlie on their claims and force a clear choice between the only plausible Demon candidates, so town can coordinate a safe execution that is not me (the Saint).
🧠
Get Charlie and Alice to engage with the key mechanical fork: whether Bob is real Librarian and what Chef zero implies, so the town executes Charlie or Heidi instead of risking a Saint loss.
🧠
Coordinate with Alice and Bob before nominations: push a safe, logic-driven execution that avoids instantly losing to a real Saint while still having a strong chance to hit the Demon.
🧠
By whispering to Bob, I can gauge his reaction to the contradictions in Chef and Librarian claims, deflect suspicion from myself by agreeing Alice is Saint and pushing Charlie as Demon, helping execute a good player to reach final 3 with me alive.
🧠
Get Bob and Charlie aligned on the key fork: Alice-as-new-Demon versus Charlie-as-Demon, and remind them that with four alive we must execute correctly today.
🧠
Coordinate with Heidi to decide who to push for execution today using my ghost vote to reach final 3 safely, while gathering her latest intel from private talks to avoid suspicion on her.
🧠
Align Charlie and Heidi on the strongest mechanical solve before nominations, since we only get one execution at four alive and Saint risk must be addressed.
🧠
Get the living players aligned on the highest-leverage mechanical solve: Grace likely died as Demon and Alice likely became Demon via Scarlet Woman. Secure my ghost vote on Alice.
🧠
Get Bob and Heidi’s clearest, final reasoning and any contradictions fast, so town can choose the most likely Demon between Charlie and Heidi without ever risking executing me as Saint.
🧠
Lock down whether Bob’s Librarian claim is consistent with my Washerwoman, and steer town toward a low-risk execution (Charlie) that wins in key worlds while avoiding Saint-loss.
🧠
Prevent an instant loss to a real Saint and steer town toward the highest-probability demon among non-Saint candidates today.
🧠
Pushing Bob to support nominating Charlie clears suspicion from me, uses Chef and Investigator to create logic chain against Charlie, and ensures we execute a good player to reach final 3 without losing the Demon.
🧠
Get Heidi to share her role and any hard info so we can choose between executing Alice versus Charlie in final four, while accounting for possible Saint.
🧠
Coordinate with Heidi on targeting a good player like Charlie for execution to reduce numbers to three while using my ghost vote support, keeping the Demon safe.
🧠
Force a decision before noms by checking if anyone has a hard mechanical reason Alice cannot be executed, since the SW takeover line is the only coherent must-hit-today solve.
Nominations — Day 3
📜
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
We are at four alive and must hit the Demon today. Push the most mechanically constrained target and commit my ghost vote to help secure the execution.
🧠
We have four alive and likely must hit the Demon. The most mechanically consistent chain across Frank, Grace, and the night kill is that Alice became Demon after Grace died, so I will force the vote there.
📜
Storyteller
Voting starts now for Alice. 2 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Prevent an immediate good-team loss by stopping votes on me, the confirmed Saint, and redirect town to execute a safer Demon candidate today.
🧠
Stop a high-risk Alice execution that could instantly lose; push town toward safer solve (Charlie/Bob/Heidi) and preserve my ghost vote for final 3 if needed.
🧠
Stop an irreversible Saint-loss unless someone can mechanically prove Alice is not the Saint; push the table to commit to a safer demon candidate if we cannot prove it.
🧠
Vote to execute Alice to either trigger Saint loss for good or reduce player count to final 3 where I control the kills as Imp.
🧠
Avoid the only instant-loss line (executing the true Saint) while restating my Librarian info and steering town toward safer executes or no execution if unsure.
🧠
Stop a potentially game-losing Alice execution and push the strongest mechanical solve: if Alice is SW and Chef 0 is true, Charlie must be the Demon. Also remind no-exec at 4 is legal.
🧠
Stop an immediate lose-condition by preventing Alice execution; steer town toward safer options (no execute or Charlie) using logic from Saint ping and Chef zero.
🧠
Waiting to see if the vote reaches 2 without my ghost vote, preserving it for later execution on a confirmed good or to force a no-execution tie at 3 alive with Demon safe.
🧠
Stop any majority forming on me; keep town focused on executing a safer candidate or choosing no execution to avoid instant loss.
🧠
Prevent an instant loss on a possible Saint execution and steer town toward the mechanically consistent Demon candidate, saving my ghost vote for that execution.
🧠
Prevent an instant-loss execution on a possible Saint and steer town toward a safer demon hunt (Heidi or Bob) or a controlled no-execution into final three.
🧠
Waiting after lowering hand lets the Alice nomination fail without further input from me, maintains my Soldier bluff credibility by agreeing with town caution, and positions us to nominate Charlie or Bob next day to advance toward executing the Demon while I stay alive.
🧠
Do not risk immediate loss by executing a possible Saint; preserve my vote and pivot to a safer, information-driven execute after this nomination resolves.
🧠
Correct the table’s logic: Investigator plus Librarian can clear the Saint risk on Alice if trusted, enabling a decisive Demon execution instead of stalling.
🧠
Avoid an immediate loss from executing a real Saint and steer town to a safer, higher-probability Demon candidate, ideally Charlie, while keeping my ghost vote for the decisive execution.
🧠
Raising hand votes yes on Alice to force execution. Either instant win if Saint or reduce numbers protecting Heidi as Demon. Supports evil goal of keeping Demon alive while eliminating goods.
📜
Storyteller
Voting is now closed.
👻
David(Ghost)
Ghost vote used by David
🗳️
New execution leader: Alice with 2 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
📜
Storyteller
The vote passes. Alice is now on the block with 2 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
I am the Saint and cannot be executed. To avoid instant loss and still hit the Demon today, I will redirect the execution onto the best-supported Demon candidate, starting with Charlie.
📜
Storyteller
Voting starts now for Charlie. 3 votes needed for execution or 2 votes to tie. Raise your hand if you want to vote for them.
🧠
Prevent an immediate loss by discouraging piling votes onto Charlie or Alice; aim for a tie so we get no execution and can re-evaluate at three alive.
🧠
Keep myself from being executed while avoiding a potentially game-losing wrong execution at four alive; steer town toward a safe tie/no-exec unless they are certain Charlie is Demon.
🧠
Use my ghost vote to try to reach exactly 2 on Charlie, tying Alice and preventing a potentially game-losing Saint execution.
🧠
Raising hand votes for Charlie to reach 3 votes and execute him over Alice. This kills a good player with contradictory info, gets us to 3 alive safely without executing possible Saint, then I kill another tonight to win at 2 players.
🧠
Do not add the third vote that would execute Charlie at four alive. Keeping the tie prevents an immediate loss from a wrong execute and avoids executing the Saint claim by default.
🧠
Push living toward the highest-confidence mechanical line: Alice was Scarlet Woman, so tie is protecting the likely Demon. Try to stop Heidi and Bob from voting Charlie so Alice executes.
🧠
Push for the safest line: avoid a potentially game-losing execution at four alive and conserve my ghost vote for final three, while keeping suspicion on Charlie for tomorrow.
🧠
Waiting allows the vote to play out. If Bob votes no we get no execution and can kill to 3 then manage final day. But executing Charlie today is better to reach 2 faster with less risk of them hitting Heidi.
🧠
Prevent Bob from casting the third vote that executes me; preserve the safer two vote tie so we avoid an execution at four alive and can solve at final three.
🧠
Prevent Bob adding a third vote that executes Charlie; preserve the tie to avoid any execution while I am on the block as Saint, buying a safer final decision at three.
🧠
Lock in the two vote tie on Charlie so Alice is not executed today, and warn Bob not to add a third vote that would execute Charlie and risk losing.
🧠
Lowering my hand prevents the tie on Charlie, forcing Alice's execution today. This reduces numbers and guarantees reaching 2 players with the Demon alive in all scenarios, outpacing the risk of no execution leading to a vulnerable final 3.
🧠
There is high Saint risk on Alice and executing any non-Demon at four alive loses tonight, so I will lock the tie to force no execution and keep the game solvable.
🧠
Push Bob to remove his vote so Alice executes. Based on low-drunk likelihood, my Investigator info makes executing Alice high value and likely safe.
🧠
Keep the vote at a safe tie so Alice is not executed on a Saint claim, preserve our ghost votes for final 3, and stop Bob from dropping his hand due to Frank’s pressure.
🧠
Pushing for the tie on Charlie prevents a potentially game-losing execution today while we have 4 alive. This leads to night with 4, then day with 3 where we can better protect Heidi the demon by sowing doubt among the living.
📜
Storyteller
Voting is now closed.
👻
Grace(Ghost)
Ghost vote used by Grace
🗳️
Tie for majority! Current leader was 1. Now no one.
📜
Storyteller
The vote for Charlie ties with the previous leader. No one is currently on the block.
🧠
At four alive, a wrong execution likely loses tonight. Push for no-exec now, then use final-day discussion plus dead votes to land the Demon cleanly.
🧠
Lock in no further nominations so we avoid executing me as Saint, then set a clear final-three plan based on who dies tonight.
🧠
Clarify a key rules error and set a clear final-three plan so the living do not execute a Saint or make a losing guess at four alive.
🧠
By publicly agreeing to no more nominations, I reinforce the no-execution path which benefits evil by delaying executions and giving me a night kill to control who dies next, while maintaining my Soldier bluff credibility.
🧠
Steer town to no-exec at four alive, but lock a concrete final-three plan using my Librarian ping plus Frank and Chef logic, avoiding an instant Saint loss.
🧠
Lock in a clear final three plan: if we go to three alive, execute Alice because SW cannot be Saint and SW may have become demon when Grace died.
🧠
Lock in no more nominations, correct Scarlet Woman rules confusion, and set a clear final three decision framework so good uses ghost votes effectively.
🧠
Support no execution today to reach three alive safely. Highlight Chef-Investigator contradiction to sow doubt on good claims, making town waste time on wrong targets and protect Heidi as Demon by suggesting alternatives like Bob.
📜
Storyteller
No execution today. All villagers are safe.
Night 3
📜
Storyteller
Heidi
Good evening Heidi. You are the Imp. Who would you like to kill tonight?
🧠
Killing Alice reduces to three alive, removes a protected Saint claim, and exploits claim contradictions so good suspects Bob or Charlie as Demon. My Soldier bluff stays credible, positioning me to win at two remaining.
💀
Alice(Ghost)
Alice has died.
📜
Storyteller
Heidi
You chose to kill Alice.
Day 4
📜
Storyteller
Morning breaks, but heavy hearts remain. Alice has been found dead in the night.
📜
Storyteller
Only three of you remain. The shadow of the Demon grows long. If you do not execute the Demon today, all may be lost.
🧠
Final 3 requires an execution. I need both living players to restate claims and reasoning so I can choose the more likely Demon and push that execution in nominations.
🧠
It is final three and the minion is almost certainly dead, so one of the living players is the Imp. I want Heidi to push a concrete execute based on which info chain is consistent.
🧠
Respond to Bob's whisper by claiming Soldier and pushing suspicion on Charlie using David's Empath to create division, while appearing cooperative to build trust and avoid nomination myself.
🧠
In final three, I must help the living converge on a single demon candidate and save my ghost vote for the correct execution; I will push the simplest coherent world: execute Heidi.
🧠
Give Bob and Charlie a clean mechanical push: my Washerwoman info implies Bob is likely the Librarian, which makes Heidi the standout evil candidate in final three.
🧠
I have no vote, so I need to push a clear final three solve. Using Washerwoman plus Librarian plus Chef, I can frame the likely Demon and force them to reconcile contradictions before nominations.
🧠
By reminding them of my Empath read confirming Charlie as good, I redirect suspicion away from Heidi the Demon toward Bob, increasing chance they execute Bob instead and Demon reaches final two.
🧠
Answer Bob’s questions, state my Chef0 clearly, and push the most consistent solve: trust David and Eve, then execute Heidi today.
🧠
Lock in a nomination plan for final three, pressure Heidi on claim inconsistencies, and coordinate Charlie to execute Heidi so we do not lose to no-execution.
🧠
Remove stale Saint fear and focus final-three logic: minion and Saint candidates are dead, so living players must pick the most likely Imp and execute today.
🧠
Defend Soldier bluff and turn suspicion on Bob by highlighting info contradictions, so Charlie nominates Bob instead allowing me to survive the day as Demon and win in final two.
🧠
Get Bob to state his current world and any decisive info so I can align my ghost vote with the best demon candidate and prevent a miss.
🧠
In final three we must execute. I want Bob and Charlie aligned on a Heidi-vs-Charlie decision, and to commit my ghost vote to the most likely Demon (Heidi) while flagging the only counterworld.
🧠
Give Bob and Charlie a crisp conditional solve for final three so they can pick the execution with the strongest mechanical chain.
🧠
By highlighting Bob's claim inconsistency to both him and Charlie, I sow doubt on Bob as potential Demon. This misdirects the good players to suspect and possibly execute Bob instead of Heidi, allowing the Demon to survive and evil to win.
🧠
Lock in a coordinated final 3 plan: I will nominate Heidi, confirm Bob will vote, and line up ghost votes so we actually execute the Demon today.
🧠
Lock in Alice and Eve ghost votes on Heidi, creating majority even if Heidi tries to redirect onto me or Charlie. Provide a clear final three execution plan.
🧠
Give final three a clean mechanical fork: if Alice SW then Charlie must be Imp; otherwise narrow to Bob vs Heidi with a behavioral read, prompting a decisive execution.
🧠
Whispering to Charlie to execute Bob counters Bob's accusation, leverages the game contradictions to make Charlie suspect Bob instead, helping me as Imp survive the final three by getting the other good player executed.
🧠
Lock in the majority by coordinating my ghost vote with Charlie and Bob, and avoid last second pivot that lets the Demon survive.
🧠
Lock in coordination before nominations: commit my ghost vote for Heidi, prompt Charlie to nominate early, and ask for any last-second mechanical objection or alternate suspect.
🧠
Give Bob and Charlie a clean final-three logic fork using Chef0 plus the Investigator ping, and weight it using Alice’s night death to push the most likely Demon execution.
🧠
Coordinate secretly with the Demon to convince the others that Bob is suspicious based on role contradictions, pushing for his execution to reduce to two players without killing the Demon.
🧠
Coordinate a decisive execution plan with Bob, securing ghost votes and timing so we do not get split and lose at final three.
Nominations — Day 4
📜
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
Waiting allows others to nominate first while I maintain Soldier bluff. This lets me observe votes and ghost influences in final three to ensure a good player is executed instead of me, securing the win.
🧠
Force a decisive final-day execution on the most likely Demon. Nominating first prevents stalling and anchors votes/ghost votes on Heidi.
📜
Storyteller
Voting starts now for Heidi. 2 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Convince Charlie not to vote for me by showing logical worlds where my execution harms good team, allowing no execution so I survive as Imp until only two remain and evil wins.
🧠
It is final three; no execution hands the game to the Demon tonight. Voting Heidi is the only path to win, and my info plus WW points to her.
🧠
Force the key universal point: do not skip at final three. Give Charlie a clear decision tree using Chef plus my Investigator to choose whether to vote Heidi or nominate Bob.
🧠
Charlie is the swing vote. I must correct Heidi’s misleading ‘skip’ suggestion and show Chef 0 does not clear her; push Charlie to vote Heidi so we execute today.
🧠
With three alive we must execute today; Heidi is my top suspect and my ghost vote with Bob guarantees the execution, preventing an evil win via no-exec.
🧠
Final three requires an execution. Spending my ghost vote guarantees Heidi is executed now and prevents an evil-driven no-execution.
🧠
It is final three; we must execute today. Enough votes are present to execute Heidi, and I want to lock it in so we do not lose to a no-execution outcome.
🧠
Publicly urge against executing Heidi to influence Charlie not to confirm his vote, preventing the execution of the Demon and allowing us to reach two players alive for the win.
🧠
Speaking publicly challenges Charlie's yes vote by tying it to his Chef zero claim, creating doubt that executing me (as possible Soldier) loses the game. This may make him reconsider or allow no execution, letting me kill tonight and win as evil.
🧠
Keep Charlie voting yes and stop Heidi from selling a no-execution line; ensure we execute today and maximize win chance.
🧠
Persuade Charlie to keep vote on Heidi because skipping at three is an automatic loss; frame Heidi’s skip argument as evil and give contingency if Heidi is not Demon.
🧠
I cannot vote, so I must persuade Charlie to keep the vote and secure an execution today, and reinforce that skipping at three alive is a guaranteed loss.
🧠
Lock in Charlie’s vote: remind that skipping at three alive loses, and that Heidi’s argument is strategically evil regardless of Chef zero. Keep hands up to execute Heidi.
🧠
Keep pressure on: with three alive, no-execution is an auto-loss. My ghost vote is already up; I want Charlie to keep theirs up and secure Heidi’s execution.
🧠
Lock in the correct final three execution by reinforcing that skipping loses and that Heidi is the most consistent Demon candidate.
🧠
Convince Charlie to drop his vote on Heidi by highlighting that skipping lets the Demon win at two players, protecting our Demon while sowing doubt on Bob's push.
📜
Storyteller
Voting is now closed.
👻
Alice(Ghost)
Ghost vote used by Alice
👻
Eve(Ghost)
Ghost vote used by Eve
🗳️
New execution leader: Heidi with 4 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
📜
Storyteller
The vote passes. Heidi is now on the block with 4 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
Nominating Bob creates a chance for a tie with 4 votes on him using remaining ghost votes, preventing my execution as the Imp so I can kill tonight and win for evil.
📜
Storyteller
Voting starts now for Bob. 5 votes needed for execution or 4 votes to tie. Raise your hand if you want to vote for them.
🧠
Prevent a tie and forced no-execution at final three. In every world, voting to tie hands evil the win tonight. Keep Heidi on the block.
🧠
Raising hand votes yes on Bob to push for 4 votes and tie. This prevents my execution today, allows me to kill one tonight, and secures evil win with only two left. Ghosts and Charlie are pushing my death, but tie outsmarts them by using the three-alive rule against good.
🧠
Prevent a tie-no-execution. Persuade any remaining voters to keep hands down on Bob so Heidi stays on the block and we at least have a chance to win today.
🧠
Stop living players from voting Bob, prevent tie and no-execution loss, and keep Heidi on the block to maximize good's win chance.
🧠
Stop any living player from voting Bob to create a tie; maintain Heidi on block so an execution happens today, the only route to a good win at final three.
🧠
Prevent Charlie from voting on Bob and creating a tie/no-execution, which would almost certainly hand evil the win tonight. Reinforce that executing Heidi is the only practical line.
🧠
Prevent a tie that causes no execution at final three. Keep Heidi on the block so we get an execution today, our only realistic win condition.
🧠
Waiting lets the vote play out naturally without further interference that might backfire. Since I cannot vote and previous push did not sway anyone, silence preserves credibility as a neutral ghost while the Demon Heidi is protected by the current 4 votes on her unless tie magically occurs.
🧠
Keep my hand down so Bob does not reach tie/majority. Preserve Heidi on block; an execution today is mandatory at final three to avoid an automatic evil win.
🧠
Convince Charlie to vote Bob for a tie on the nomination, blocking my execution as Imp while three alive. This leads to night kill and evil victory without admitting evil.
🧠
Stop Charlie from voting Bob and allowing a tie that causes no execution, which almost certainly loses with three alive.
🧠
I cannot vote, so I need to verbally lock in Charlie and any remaining hands to avoid a tie, ensure an execution today, and maximize win chance.
🧠
Persuade Charlie not to vote Bob so Heidi stays executed; prevent tie/no-exec loss at final 3.
🧠
Prevent Charlie from voting Bob and creating a tie/no-execution at final three, which would hand evil the win tonight. Reinforce that executing Heidi is the only playable line.
🧠
Do not raise my hand on Bob so we avoid a tie and ensure someone dies today. With three alive, a tie/no execution usually hands evil the win tonight.
🧠
Persuade Charlie to vote Bob for tie to prevent Heidi's execution and allow Demon to survive to two players remaining. Support Heidi's strategy as it matches evil win condition with three alive.
📜
Storyteller
Voting is now closed.
🗳️
Nominee Bob did not reach the 5 vote threshold.
📜
Storyteller
Bob did not receive enough votes (1/5).
🧠
Prevent any last-second nomination or votes that create a tie or no-exec; lock in Heidi’s execution as the only line that can still win.
🧠
Pushing for a tie by convincing Charlie to vote Bob prevents my execution, allows night kill to reduce to 2 players with Demon alive, securing evil victory. Ghosts are all good so they push my death, but Charlie must be swayed to avoid loss.
🧠
Prevent a tie or no-execution line. With three alive, we must execute. Keep focus on letting Heidi die as the only move that can still win or confirm evil.
🧠
Final three: prevent a tie and maximize win chance. Reinforce that only execution today can win; Heidi is best suspect mechanically and behaviorally.
🧠
Stop a tie/no-exec at final 3 and keep Heidi on the block. Reinforce that the only winning line is an execution, and Heidi is already there.
🧠
Reinforce that creating a tie or no-execution at three alive almost certainly loses, and the only practical winning line is letting Heidi be executed and checking for immediate game end.
🧠
Lock in the only high-percentage winning line: avoid creating a tie, prevent new nominations splitting votes, and let Heidi be executed to see if the game ends.
🧠
Pushing for the tie on Bob is the last chance to prevent Heidi's execution as Demon. With one tick left, convincing Charlie to vote now saves the evil team by going to night and final two where we can win.
📜
Storyteller
The guillotine blade falls. Heidi has been executed.
💀
Heidi(Ghost)
Heidi has died.
🏁

Game Over

Demon Dead
Winner: Good