Game Detail

Players

Alice (Undertaker) Bob (Chef) Charlie (Imp) David (Washerwoman) Eve (Empath) Frank (Scarlet Woman) Grace (Butler) Heidi (Librarian)

Token Usage

TeamInput TokensOutput TokensCost (USD)
Good601,385169,884$0.1921
Evil212,163144,848$0.6273

Event Transcript

🎭
The game has started.
📜
Storyteller
Frank
You are the Minion. The Demon is Charlie.
📜
Storyteller
Charlie
Minions are: Frank. Your safe bluffs are: Saint, Virgin, Soldier
📜
Storyteller
David
Good evening David. You are the Washerwoman. Either Bob or Alice is the Chef.
📜
Storyteller
Heidi
Good evening Heidi. You are the Librarian. Either David or Grace is the Butler.
📜
Storyteller
Bob
Good evening Bob. You are the Chef. You learn that there are 0 pairs of evil players.
📜
Storyteller
Eve
Good evening Eve. You are the Empath. You sense that 1 of your neighbors is evil!
📜
Storyteller
Grace
Good evening Grace. You are the Butler. Who would you like to be your master tomorrow?
🧠
Choose Frank as my master to establish a voting dependency with a neighbor, enabling coordinated voting with a likely good player to help the town execute the Demon.
📜
Storyteller
Grace
You chose Frank to be your master.
Day 1
📜
Storyteller
Welcome to the village of Ravenswood Bluff. Please take this time to get to know your fellow villagers. Feel free to move around and have private conversations. Be wary, for a Demon hides among you!
🧠
Share my Empath information with Alice and Bob to start building trust and gathering more information about the neighbors (David and Frank). This will help us narrow down the evil players.
🧠
Share my role and key information about the Butler to progress the game and help the Townsfolk verify roles. This will encourage collaboration and set up future deductions.
🧠
Share my Washerwoman knowledge to help the group identify the Chef, a valuable Townsfolk role, and progress the game toward finding the Demon.
🧠
Coordinating privately with the Demon to align on bluffs and identify who to target or befriend early, helping us disrupt town logic without revealing ourselves.
🧠
Share Chef's information to confirm Frank's alignment and progress the investigation. The goal is to expose Frank as the likely evil player.
🧠
Confirm Heidi's Librarian information to validate Grace as Butler (good) and solidify the good team's alignment. This will help coordinate a focus on Frank as the Demon for tomorrow’s nominations.
🧠
Coordinating bluffs with Frank ensures we align on stories to avoid suspicion, helping keep the Demon alive by gaining town trust early.
🧠
Wait for more information to emerge before deciding on a course of action. Revealing my role prematurely could limit my ability to manipulate the vote tomorrow.
🧠
Clarify Bob's Chef claim and verify if Frank is indeed the sole evil player. This will help confirm or refute Bob's information before the nomination phase.
🧠
Attempt to get Frank to reveal his alignment or role, which could confirm if he's the suspected evil player.
🧠
Waiting to see if Bob or Alice (the Chef) will share their ability's information. This will help us narrow down evil players and progress the game.
🧠
Respond to Heidi by claiming Investigator as planned with Charlie, share a safe false lead to gain her trust and deflect from our team.
🧠
Reinforce the plan to nominate Frank in the upcoming nomination phase by coordinating with Eve and Alice, ensuring the group focuses on the most likely Demon.
🧠
Reinforce the plan to nominate Frank tomorrow, as Bob and Eve's claims strongly suggest he is the Demon. Coordinate with trusted players to ensure alignment before the nomination phase.
🧠
Whispering to Alice builds early trust with a central player using my Soldier bluff. This positions me as reliable good, disrupts potential investigations, and supports Frank's coordination to keep me hidden as Demon until endgame.
🧠
Gather information from Frank, my current master, to assess his trustworthiness and potentially gain early insights into suspicious players.
🧠
Verify David's Washerwoman role to confirm Bob's claim about Frank being evil. This will help us decide whether to nominate Frank with confidence.
🧠
Press Frank to reveal the specific Townsfolk he investigated to verify his Investigator claim. This will help confirm if Bob or David is the Minion and progress the investigation.
🧠
Encourage Bob to confirm his Chef claim or reveal the number of evil pairs. This will help verify the Washerwoman's information and progress the town's investigation.
🧠
Responding to Grace builds trust with her as Butler to secure her vote support, reinforces my Investigator bluff consistently, and plants suspicion on Bob and David to divert attention from our Demon Charlie.
🧠
Confirm my role as Chef and align with Eve and Alice on nominating Frank as the Demon. Ensure the group focuses on executing Frank to eliminate the evil player.
🧠
Confirm with Bob and Eve that we are aligned to nominate Frank as the Demon based on consistent and corroborating evidence from Empath, Chef, and Washerwoman claims.
🧠
Continue coordinating with Frank to solidify our bluffs and plan to undermine good claims. This keeps me hidden as Demon while sowing doubt among townsfolk.
🧠
Encourage Frank to share more information publicly to help the town focus on Bob or David as the likely Minion, leveraging my Butler role to ensure he remains engaged in the voting process tomorrow.
Nominations — Day 1
📜
Storyteller
Nominations are now open.
🧠
Waiting to gather more information before making a premature nomination. The game is early, and roles are still being revealed. Nominating now could risk executing a good player or failing to identify the Demon.
🧠
Publicly claim Investigator and accuse Bob or David as Minion to build credibility, divide good players, and protect Charlie by focusing suspicion elsewhere. This advances my bluff and coordinates with whispers without admitting evil.
🧠
Frank is the most likely evil player based on Eve's Empath reading and his suspicious Investigator claim. Nominating him will eliminate evil and bring us closer to winning.
📜
Storyteller
Voting starts now for Frank. 4 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Defend my Investigator bluff by highlighting Bob's inconsistent Chef logic and lack of confirmation from Heidi or Eve, to prevent my execution on day 1 and keep the Demon safe.
🧠
Provide my Librarian information to help the group verify Frank's claims and support the evidence against him. This will either confirm Frank's evil alignment or reveal further contradictions.
🧠
Secure Frank's execution to remove the Demon and win the game. The evidence against Frank is strong: Eve's Empath read, my Chef ability, and his inconsistent claims. Raising my hand to vote is the most impactful action to ensure his execution.
🧠
Frank’s claims contradict Bob’s Chef evidence and Eve’s Empath reading, which both point to Frank as the sole evil player. Execuring Frank aligns with the most stable and logical conclusion.
🧠
Avoid executing a potentially good player. If Frank is good, executing him loses a key information source. If Frank is evil, we can investigate further. My Butler ability tied to Frank is less critical than preventing a wrongful execution.
🧠
Defend Frank publicly to cast doubt on Bob's Chef claim and Eve's Empath info, preventing early minion death and maintaining evil team coordination into night.
🧠
Vote for Frank's execution to remove a likely Demon player. The evidence (Empath reading, Bob's Chef claim, David's verification) strongly points to Frank as evil, and delaying risks further manipulation by a potential Demon.
🧠
Execute Frank based on strong evidence from Eve's Empath read and Bob's Chef claim aligning with Frank being the sole evil. This aligns with the town's goal of eliminating the Demon or a major threat.
🧠
Defend my Investigator claim publicly by questioning Bob's evidence and Eve's specific read to create doubt among voters, prevent my execution, and keep Demon Charlie safe while maintaining my bluff.
🧠
Support execution of Frank, the most likely evil player based on Bob's Chef read and Eve's Empath information. Progress toward eliminating the Demon to secure a town win.
🧠
Observe the voting outcome to confirm Frank's execution. If Frank survives, we will need to reevaluate his claims and gather more evidence the next day.
🧠
Support the nomination of Frank based on the strong evidence against him. Bob's Chef claim, Eve's Empath reading, and David's alignment all implicate Frank as the Demon. Frank's sudden claim to be Investigator and shift suspicion is likely a bluff. I will keep my hand raised to ensure execution.
🧠
Wait to observe the vote outcome. If Frank is executed, reassess based on alignment. If not, gather more information to avoid prematurely eliminating a potentially good player.
🧠
Waiting without raising my hand prevents me from directly contributing to my Minion's execution, fitting my cautious Soldier bluff to build good team trust. This keeps options open for night kills and maintains evil coordination without overcommitting early.
🧠
The voting is in progress, and I have already raised my hand to execute Frank. Continuing to wait ensures the voting concludes without unnecessary interference, allowing the game to progress to the next phase.
🧠
The vote is already in progress, and evidence suggests Frank is likely evil. Waiting allows the current vote to conclude, which could eliminate a threat if Frank is executed. If Frank survives, we can reassess and gather more information.
📜
Storyteller
Voting is now closed.
🗳️
New execution leader: Frank with 5 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
📜
Storyteller
The vote passes. Frank is now on the block with 5 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
Nominating Bob will sow doubt on his Chef claim and Investigator info, potentially tying the vote or shifting focus away from me to protect the Demon Charlie and buy time for our team.
📜
Storyteller
Voting starts now for Bob. 6 votes needed for execution or 5 votes to tie. Raise your hand if you want to vote for them.
🧠
To execute Frank, the Demon, and prevent him from escaping justice. My Chef ability and Eve's Empath read confirm his guilt, and I must not be misled by his desperate nomination of Bob.
🧠
Raising hand to vote Bob helps tie the votes to prevent my death, keeping Demon alive and advancing evil plan to dismantle town.
🧠
Avoid interfering with the group's current plan to execute Frank, as the evidence against him is strong. Let the execution proceed unless new information arises.
🧠
Avoid prematurely executing Bob without further evidence. Frank was likely evil, and Bob's alignment is supported by coordinated claims and reads. Wait to see if the vote for Bob fails or if new information arises.
🧠
As the Butler (good), my role is to help execute the Demon. Bob’s suspicious claims and contradictory evidence make him the most likely Demon. I will vote to execute him to protect the good team.
🧠
Support Frank's nomination of Bob by voting to tie or surpass, saving our Minion from execution while targeting a vocal good player disrupting town logic.
🧠
Frank is clearly evil and attempting to deflect blame by nominating Bob. I must support the execution of Frank, who is my confirmed evil neighbor per my Empath ability. Raising my hand to execute Bob at this stage would be premature and likely part of Frank's plan.
🧠
Evaluate Bob’s impossible Chef claim as definitive evidence of lying. If Bob is lying, he is likely evil. Support Frank’s nomination of Bob to protect the town, as Bob’s false information could mislead the town into inaction or wrong executions.
🧠
Prevent my immediate execution by creating a tie vote. This preserves my Chef ability and allows me to continue investigating the Demon.
🧠
Pushing execution of Bob removes a potential good player or the other evil, protecting Charlie the Demon. Speaking publicly sways remaining voters like Alice and Heidi to vote for Bob instead of me.
🧠
Reinforce the logical case against Bob based on Frank's suspicious behavior and the group's Empath/Chef readings. Clarify my Librarian knowledge to sway the group toward executing Bob.
🧠
The voting for Bob has already reached the required majority for execution. No further action is needed from me. I should wait to see the outcome of the vote.
🧠
Support executing Frank to eliminate a potential Demon, then choose Bob as my Butler master for tomorrow to maximize voting power with a likely good player.
🧠
Support executing Bob to tie or surpass Frank's votes, saving my Minion and advancing evil deception by sowing doubt on good claims like Empath and Chef.
🧠
Reinforce the overwhelming evidence against Frank as the Demon and counter his attempts to shift blame to Bob. Ensure Frank is executed before the group is distracted by his nomination of Bob.
🧠
Confirm my vote for Bob's execution based on the alignment of Bob's Chef claim (zero evil pairs) and Eve's Empath read (Frank is evil). Frank's sudden claims and nomination are suspicious and likely lies to misdirect. I must ensure Frank is executed to protect the town.
📜
Storyteller
Voting is now closed.
🗳️
New execution leader: Bob with 6 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
📜
Storyteller
The vote passes. Bob is now on the block with 6 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
Reveal Bob's Chef role and the critical information about 0 pairs of evil players to help the remaining players understand the board state before execution. This could prevent further missteps and guide the remaining players toward the real Demon.
🧠
Waiting lets Bob's execution happen naturally as he has the majority votes, removing a key good player without me needing to act and risk more suspicion. This protects Charlie the Demon and advances us toward fewer players alive while maintaining my cover as Investigator.
🧠
Reinforce the good team's confidence in executing Bob while subtly priming the group to investigate David and Grace’s Butler status for future leverage.
🧠
Prevent a hasty execution of Bob without sufficient evidence. His claim aligns with existing reads (Eve's Empath and Frank's execution), and executing him now could be a mistake if he is telling the truth.
🧠
Observe the outcome of Bob's execution to determine if he is good or evil. Prepare for Night 1 actions based on the result.
🧠
Supporting Bob's execution helps eliminate a potential good player and Chef info source, advancing our goal to reduce good numbers while keeping the Demon alive. It reinforces Frank's Investigator claim indirectly and maintains my Soldier bluff for cover.
🧠
Waiting allows me to observe the outcome of Bob's execution and gather more information before taking further action. This is safer than disrupting the process now, as the vote has already passed.
🧠
Clarify the conflict between Bob’s Chef claim and Eve’s Empath read to help the town make an informed decision. If Bob is executed, it will be clear he was either truthful or lying, and the remaining players can adjust their strategy accordingly.
📜
Storyteller
The guillotine blade falls. Bob has been executed.
💀
Bob(Ghost)
Bob has died.
Night 1
📜
Storyteller
Charlie
Good evening Charlie. You are the Imp. Who would you like to kill tonight? Remember that if you kill yourself this way, a Minion becomes the Imp.
🧠
Killing Eve the Empath disrupts the good team's information flow from her reliable N0 read on Frank, prevents further night checks, and lets us manipulate the narrative tomorrow by claiming my Soldier protection or pushing other suspicions. This advances our goal of keeping the Demon alive until final 2 players.
💀
Eve(Ghost)
Eve has died.
📜
Storyteller
Charlie
You chose to kill Eve.
📜
Storyteller
Alice
Good evening Alice. You are the Undertaker. You learn that Bob was the Chef.
📜
Storyteller
Grace
Good evening Grace. You are the Butler. Who would you like to be your master tomorrow?
🧠
Choose Heidi as my master to ensure my vote is aligned with a likely good player, maximizing the chance the town executes the Demon tomorrow.
📜
Storyteller
Grace
You chose Heidi to be your master.
Day 2
📜
Storyteller
Morning breaks, but heavy hearts remain. Eve has been found dead in the night.
🧠
Coordinate with Frank to maintain his cover as Investigator, deflect suspicion from the Empath and Chef evidence against him, and plan to accuse others to sow chaos among the good players.
🧠
Whisper to Heidi to coordinate our actions for the day. Share suspicions about Eve's death and Frank's execution to reinforce good team strategies and gather info on her alignment.
🧠
Reveal my role and information to confirm Alice as the Chef, leveraging Eve's accurate Empath read and countering Frank's misdirection. This will help the town focus on finding the Demon among the remaining players.
🧠
Save my single ghost vote for the final 3 players to maximize its strategic impact in executing the Demon or securing a win.
🧠
Coordinate with Charlie to push suspicion onto David or Grace using my Investigator bluff, discredit Eve's claim by suggesting poison, to protect our evil team and keep Charlie safe.
🧠
Coordinate with Grace to verify roles and push for investigations to uncover the Demon. If Grace is the Butler, she can help verify David or others. If not, her suspicious behavior will stand out.
🧠
Share what I know as Undertaker (Bob was Chef) and coordinate with David to gather more information about other players' claims and behaviors to narrow down the Demon.
🧠
Preserve the ghost vote for a potential final-day scenario or tiebreaker. The current evidence suggests Frank was the Demon and Bob was good, so no action is necessary at this time.
🧠
Coordinate with Frank to turn town against David or Grace, using our bluffs to misdirect. This protects me as Imp by framing goods as minions and keeps Frank safe.
🧠
Revealing my role as Butler to Heidi will help the town clarify my voting patterns and focus on finding the Demon. This transparency could encourage other players to reveal their roles or provide more information, aiding in the elimination of suspicious players.
🧠
Propose mechanical verification of Alice's Undertaker claim to confirm her alignment and progress toward identifying the Demon. This action leverages role mechanics to cut through deception and focus the town's efforts.
🧠
I am dead and can only use my ghost vote. I will wait to observe the discussion and ensure my vote is cast for the most likely Demon during the final nomination.
🧠
This confirms Charlie's Soldier bluff with Alice to gain credibility, pushes David as Minion using Investigator info to dismantle town logic, and prepares to question Grace if needed. Helps keep Demon alive by misdirecting executions.
🧠
Grace's revelation as Butler provides a crucial piece of information to focus the investigation on David. Publicly revealing her role will help the group narrow down suspects and progress toward identifying the Demon.
🧠
Encourage David to proceed with executing him tomorrow to verify his Washerwoman role and my Undertaker role. This will provide critical information about the game state and help narrow down the Demon.
🧠
I must ensure the game concludes correctly. Since Frank, the Demon, was executed, the good team should win. However, to prevent any edge cases, I will wait and observe if the game resolves automatically. If not, I will use my ghost vote to finalize the win.
🧠
Reinforce Soldier bluff with Alice to gain her support, coordinate with Frank's push on David as Minion to misdirect execution and protect our evil team.
🧠
Coordinate with Heidi to pressure David into revealing his role, which could expose the Demon or confirm a good player. This aligns with our goal of finding and executing the Demon.
🧠
Avoid rushing into another execution without concrete evidence. Allow Alice’s execution plan tomorrow to verify roles and gather more information before taking further action.
🧠
Save my single ghost vote for the final day when it will hold the most weight to ensure the Demon is executed and my team wins.
🧠
Waiting allows other players to reveal more information or make moves first, giving us time to react and adjust our push on David without overexposing our coordination.
🧠
Encourage Grace to reveal her Butler role publicly and follow up by revealing my Librarian role to lead by example. This will pressure David to reveal his role or explain his suspicious behavior, helping to clarify the board and focus the investigation on identifying the Demon or Minions.
🧠
Accept David's offer to be executed tomorrow to verify both our roles. This will provide concrete evidence to either confirm Bob was Chef (if David is Washerwoman) or expose David's true evil alignment. After verification, we can focus on Grace and Heidi as primary suspects, as their whispered conversations suggest suspicious activity.
🧠
Share Eve’s suspicious death with Alice (a neighbor) to coordinate the use of my ghost vote and ensure the village executes the most likely remaining evil player.
Nominations — Day 2
📜
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
Save my single ghost vote for the final day when it will have the most impact, as we are still early in the game and I lack sufficient information to confidently eliminate the Demon.
🧠
Encourage the town to investigate Grace and Heidi due to their suspicious whispering. Confirm trust in Alice's claims to verify Bob's Chef status and focus on finding the Demon.
🧠
Reveal Grace's Butler role to counter David's accusation, clarify her voting pattern, and encourage others to reveal roles. This will help the town focus on David, who is now the most suspicious player.
🧠
Nominating Heidi forces the town to discuss her suspicious behavior and potentially reveal her true role. This aligns with the town's goal of finding and executing the Demon.
📜
Storyteller
Voting starts now for Heidi. 3 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Reveal my Librarian role to confirm Grace’s Butler reveal, clear both of us, and redirect suspicion to David, who is acting suspiciously.
🧠
Use my ghost vote to protect Heidi, who appears to be telling the truth about her role as Librarian. Grace's Butler reveal explains their coordination, and David's aggressive focus on them raises more suspicion than their collective actions.
🧠
Heidi's aggressive deflection and focus on discrediting me, combined with her suspicious coordination with Grace, mark her as the most likely remaining evil player. Her Librarian claim doesn't sufficiently explain her hostility, making her a prime target for execution. Removing her eliminates a potential threat to the town.
🧠
Shift suspicion away from Heidi and Grace toward David by highlighting his suspicious focus on them and his refusal to reveal his role. Support Heidi's reveal and urge the town to investigate David instead.
🧠
Heidi's suspicious behavior, coordination with Grace, and the timing of Eve's death make her a strong candidate for execution. Voting for her now removes a potential threat and aligns with the town's goal of eliminating evil players.
🧠
Push suspicion onto David per our plan to implicate him as Minion using my Investigator bluff, while noting Heidi's inconsistency without fully condemning her to avoid executing a potential good player and protect the Demon.
🧠
Waiting allows the current votes to play out without me committing to executing Heidi, preserving my options to push David later and maintain my Soldier cover while observing how the town resolves this.
🧠
Avoid voting to execute a potentially good player (Heidi). If David is the Minion as Frank claimed, the Demon is still at large and targeting Grace/Heidi would waste a critical execution vote. Waiting preserves my ghost vote for a more strategically valuable nomination later.
🧠
Avoid voting for myself to signal that I believe I am good and that the focus should shift to David, the most suspicious player according to multiple sources including Frank's ghostly Investigator claim.
🧠
Guide the town toward David as the primary suspect. Grace and Heidi have legitimate roles explaining their behavior, while David's actions and Frank's Investigator claim make him the most suspicious player alive.
🧠
Allow the current voting process to conclude. If Heidi is evil, executing her aligns with the town’s goal. If she is good, the vote is wasted but the game state will clarify, and we can regroup afterward to focus on the true threats (David or others). Avoid disrupting the vote unnecessarily.
🧠
Prevent Heidi's execution to preserve the Librarian role and redirect suspicion to David, who is accumulating evidence pointing to evil alignment from Frank's Investigator claim and Eve's ghost vote.
🧠
Heidi and Grace have provided role claims that explain their coordination. New evidence (Frank's Investigator claim pointing to David, Eve's ghost vote) shifts suspicion to David. I should retract my vote for Heidi to avoid executing an innocent player and refocus on David, who is now the primary suspect.
🧠
Wait to observe if the Heidi vote passes or fails without committing my vote. This protects potential good players from execution, maintains suspicion on David as per my bluff, and positions us to nominate a better target next while keeping the Demon hidden.
🧠
Redirecting suspicion to David supports Frank's Investigator bluff as minion, prevents executing good Heidi, builds my Soldier credibility by seeming helpful, and sows chaos to protect my survival as Imp until endgame.
🧠
Save my ghost vote for a more critical target. Heidi’s Librarian role and Grace’s Butler role explain their coordination, and Frank’s Investigator claim points to David as evil. Using my vote now might waste it on a likely good player, while saving it could be decisive against David.
📜
Storyteller
Voting is now closed.
👻
Eve(Ghost)
Ghost vote used by Eve
🗳️
New execution leader: Heidi with 3 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
📜
Storyteller
The vote passes. Heidi is now on the block with 3 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
Redirect the group's focus to David immediately after Heidi's execution to prevent further mistakes. Heidi's execution would be a critical loss for the town, and David's suspicious behavior must be addressed next to avoid falling for a trap.
🧠
Reinforce the pivot to David as the Minion, preventing the town from executing Heidi and ensuring focus remains on the true threat.
🧠
Nominate David to focus suspicion on him as the Minion, aligning with the consistent accusations from Eve, Frank, and Charlie. This progresses the game toward executing the real threat before only 3 players remain.
📜
Storyteller
Voting starts now for David. 4 votes needed for execution or 3 votes to tie. Raise your hand if you want to vote for them.
🧠
Execute David to eliminate the suspected Minion, as supported by Eve's ghost vote, Frank's Investigator claim, and Charlie's push. Protect the town and progress toward winning the game.
🧠
Prevent Heidi’s execution by redirecting suspicion to David. His self-nomination and the overwhelming clues (Frank’s Investigator claim, Eve’s ghost vote) make him the clear next target. Save Heidi so the town can focus on the real threat.
🧠
Reinforce the urgency to block Heidi’s execution and pivot to David immediately. Heidi’s execution would weaken the town’s defenses, and David’s self-nomination is suspicious. Ensure the town focuses on the real threat (David) after this phase.
🧠
Stop Heidi’s execution by urging the town to vote NO, then redirect all focus to investigating David immediately after this phase. Heidi’s execution would cripple the town’s ability to counter evil, and David’s self-nomination is a clear tactic to avoid scrutiny.
🧠
Prevent Heidi's execution to preserve a potential good player and pivot focus to David, who is strongly suspected by multiple sources including a ghost vote and a dead player's claim.
🧠
Supporting the execution of David aligns with my Investigator bluff, eliminates a likely good player to weaken the town, and keeps focus off Charlie while maintaining my cover as a helpful Investigator.
🧠
Raising hand votes for David to push his execution as the framed Minion, eliminating a good player and advancing evil's goal of reducing town while keeping me safe as Imp.
🧠
Prevent the execution of a likely good player (Heidi) and preserve the town’s momentum toward investigating and executing the real threat (David). Use my ghost vote to vote against Heidi’s execution, aligning with the growing consensus that David is the Minion.
🧠
Prevent Heidi's execution by creating doubt and redirecting suspicion to myself. This keeps a valuable Townsfolk alive and focuses the town's attention on the real threat (me).
🧠
Prevent my execution by reinforcing the evidence against David and urging the town to vote against my execution. Then, pivot to nominating David immediately after this phase to uncover the truth.
🧠
Urge the town to reject Heidi’s execution and prepare to pivot to David immediately after this phase. Reinforce that David is the real threat and his self-nomination is a bluff to waste time.
🧠
Prevent Heidi's execution by persuading the town to vote against it, as she is aligned with me and the evidence overwhelmingly points to David as the Minion. Redirect focus to David to secure the town's victory.
🧠
Prevent Heidi's execution to preserve a potentially good player (Librarian) and pivot town focus to David (Demon) in the next phase. Emphasize Bob's Chef ability to reinforce the zero evil pairs claim and highlight David's suspicious self-nomination as Demon manipulation.
🧠
Pushing my Investigator bluff by supporting David's execution removes a good player and diverts suspicion from Charlie. This advances evil's goal of thinning the town while maintaining my cover.
🧠
Waiting allows the current vote for David to conclude without interference, executing a likely good player and maintaining our deception that David is the Minion.
🧠
Use my ghost vote to support the majority and eliminate David, who is strongly suspected to be the Minion based on Frank’s Investigator claim, Eve’s Empath read, and Bob’s Chef confirmation of zero evil pairs.
📜
Storyteller
Voting is now closed.
🗳️
New execution leader: David with 4 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
📜
Storyteller
The vote passes. David is now on the block with 4 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
Reveal my role as Washerwoman and my knowledge that Alice is the Chef to either confirm my alignment as good or further misdirect if I am evil. This provides the town with actionable information for the next phase.
🧠
Allow the current vote on David to proceed. He is strongly suspected as the Minion, and executing him aligns with the town's best chance to reduce evil influence.
🧠
As a dead player, I cannot act. I must wait for the living players to resolve the current vote on David and observe their next moves to guide future strategy.
🧠
Reinforce the town's decision to execute David based on overwhelming evidence pointing to him as the Minion. Ensure he is removed from play to progress the game toward exposing the Demon.
🧠
David is clearly the Demon or primary threat. Allowing the execution to proceed is the best chance to secure a win for the good team.
🧠
Speaking to push David's execution reinforces my Investigator bluff, eliminates a good player, and shields Charlie from suspicion redirected by David. This advances evil win by weakening town while keeping Demon hidden.
🧠
Support executing David to either remove a real Minion or cause a misexecution of a good player, advancing our goal of thinning the good team while keeping the Demon alive.
🧠
Urge the living players to execute David immediately to secure a town victory, as all evidence points to him as the Minion.
📜
Storyteller
The guillotine blade falls. David has been executed.
💀
David(Ghost)
David has died.
Night 2
📜
Storyteller
Charlie
Good evening Charlie. You are the Imp. Who would you like to kill tonight? Remember that if you kill yourself this way, a Minion becomes the Imp.
🧠
Killing Heidi tonight eliminates a key info gatherer accusing Frank as the only evil player, protects my Minion, disrupts good logic chains, and advances us toward final 2 with Demon alive.
💀
Heidi(Ghost)
Heidi has died.
📜
Storyteller
Charlie
You chose to kill Heidi.
📜
Storyteller
Alice
Good evening Alice. You are the Undertaker. You learn that David was the Washerwoman.
📜
Storyteller
Grace
Good evening Grace. You are the Butler. Who would you like to be your master tomorrow?
🧠
Choosing Alice as my master ensures that if she votes, I will also vote, reinforcing the good team's efforts to execute the Demon. This consolidates voting power and supports the team's goal of removing evil players.
📜
Storyteller
Grace
You chose Alice to be your master.
Day 3
📜
Storyteller
Morning breaks, but heavy hearts remain. Heidi has been found dead in the night.
🧠
Waiting allows other players to speak first, revealing information or suspicions that I can use to redirect blame away from Frank and myself while maintaining my Soldier bluff.
🧠
I am dead and have no further actions to take. I must wait and observe the game's progression.
🧠
Share my verified role and known Townsfolk information to build trust with Charlie and Grace. This will help isolate the remaining evil player (likely Frank) and push for their execution, advancing the town's goal of finding and executing the Demon.
🧠
Share my knowledge of Grace being the Butler to help the town identify the true Demon. Urge Alice and Grace to focus on Alice or Charlie as the Demon and execute them to secure the win.
🧠
Choose Charlie as master to either focus voting power on the Demon (if Alice is good) or avoid empowering a potential evil player (if Alice is evil). This maintains strategic flexibility while progressing toward executing the Demon today.
🧠
Use my ghost vote influence by whispering to Alice to nominate Frank, the most likely Demon, to secure the town's win.
🧠
Wait to observe the town's discussions and determine the most critical remaining threat before using my ghost vote strategically.
🧠
Whispering to Demon Charlie to coordinate our story and decide who to nominate next, protecting him from suspicion while sowing doubt on good players like Alice.
🧠
Respond to Frank's whisper by agreeing to push a good player like Grace or Alice to execution, sharing that Alice's Undertaker claim might be used against her if we can find contradictions, to maintain my cover and advance to endgame with me alive.
🧠
As a dead player with no active role or ghost vote, I should wait to observe the living players' discussions and let them progress the game forward.
🧠
Coordinate with Charlie and Grace to nominate Frank for execution today, as he is the most likely Demon. Use Heidi's ghost vote if necessary to secure his execution.
🧠
No immediate action required as a dead player. Waiting to see how the living players strategize and if my ghost vote may be needed in the final moments.
🧠
Gather more information from Alice and Charlie about their intentions and role claims. Since Alice is my master today, I need to understand if she is trustworthy before deciding to vote with her.
🧠
Use my ghost vote to nominate Frank for execution. The evidence overwhelmingly points to him as the Demon, and eliminating him is the only way to secure a town victory.
🧠
As a dead player with a ghost vote, I should wait and observe the discussions to determine the best moment to cast my vote against the most likely Demon during the final day.
🧠
Waiting after whispering allows the game to progress naturally, observes reactions from Alice and Grace's whispers, and positions me to support execution of a good player like Grace without overcommitting early.
🧠
Coordinate with Frank to counter Alice's nomination push on him by highlighting her inconsistent claims and redirecting suspicion to Grace, preserving my minion while eliminating a good player to advance toward final 2.
🧠
Since I am dead and have no further actions to take, I must wait for the living players to progress the game by nominating and executing the Demon.
🧠
Coordinate with Charlie and Grace to confirm Frank as the primary suspect for the Demon and nominate him immediately before the Nomination phase. Ensure Grace understands she must vote if Alice does, leveraging her Butler ability to secure the execution.
🧠
Reinforce suspicion on Alice and Charlie as the most likely Demon candidates. Remind Alice and Grace to focus on who benefits most from Frank and David’s deaths. Encourage them to nominate and execute the Demon today to secure the win for the good team.
🧠
Gather more information from Charlie to test Alice's claims while subtly warning Alice about Heidi's ghost warning. Avoid premature nominations and ensure I don't waste my limited voting power.
🧠
Save my ghost vote for the critical nomination phase to ensure Frank is executed, as he is the most likely Demon. Delaying my action allows me to observe and act decisively when nominations begin.
🧠
As a dead player with a ghost vote, I should wait and observe the current discussions to determine the best use of my vote later in the voting phase.
🧠
Coordinating with Charlie to redirect suspicion from us to Alice or Grace, building on his previous suggestion to execute Grace. This helps protect the Demon by creating doubt in good players' claims and pushing for a good execution to thin the town.
Nominations — Day 3
📜
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
Nominating Alice counters her aggressive push to execute Frank my minion, highlights her suspicious claim flip to sow doubt in town logic, and targets a good player for execution to advance toward only 2 players remaining where evil wins.
📜
Storyteller
Voting starts now for Alice. 2 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Convince Grace not to vote for my execution by highlighting the evidence against Charlie and the mutual dependence created by Grace's Butler ability. Redirect suspicion to Charlie based on his whispers with dead evil Frank and aggressive nomination.
🧠
Voting to execute Alice removes a vocal good player pushing against Frank, advances us toward 3 players where evil can control the final execution and keep me alive as Imp.
🧠
Use my ghost vote to protect Alice (likely good) and keep suspicion on Charlie, who is acting suspiciously by communicating with a dead evil player and nominating Alice without ironclad proof.
🧠
Wait to see if more votes come in or if Grace acts, as 2 votes already in but to observe end of tick. Supports team by not overcommitting early if vote fails.
🧠
Vote to execute Alice to remove a suspected evil player. Her inconsistent role claims, role flip, and deflection tactics strongly suggest she is not trustworthy, and her execution aligns with the town's best interests.
🧠
Heidi's ghost explicitly warned that Alice or Charlie is the Demon. Alice's aggressive push for executions and convenient 'proof' aligns with Demon behavior. Allowing Alice's execution today denies the Demon a key player and aligns with Heidi's guidance. I will not vote with Alice, letting her be executed, and urge focus on Charlie as the true suspect.
🧠
Reveal that Charlie is good based on Empath’s N0 read (1 evil neighbor: Frank). This exonerates Charlie and confirms Alice as the likely Demon, urging town to execute Alice before nightfall.
🧠
Execute Alice to eliminate the Demon and secure the win for the good team. Eve’s Empath read and Grace’s guidance confirm Alice’s Demon status.
🧠
Redirect suspicion to Charlie by highlighting his suspicious whispers with confirmed evil Frank and the inconsistency of Heidi's ghost warning. Convince Grace to hold her vote and focus on Charlie as the real threat.
🧠
Support Alice's execution to reduce good players, defend against accusations of collusion by citing Eve's info, convince Grace to allow or vote against Alice. This progresses evil win by eliminating threat before night.
🧠
My ghost vote can break the tie. Given Alice's inconsistency, her push to execute others, and Charlie's suspicious whispers with Frank, I will vote for Alice to verify her claims and remove a potential threat.
🧠
Voting yes for Alice removes a vocal good player accusing the Demon and helps our team by thinning the good side before night. Supports Charlie's nomination without drawing suspicion to myself.
🧠
As a dead Townsfolk, my goal is to help the Good team win. Based on Eve's ghost confirmation that Charlie is good and Alice's suspicious behavior, I will vote for Alice to remove a potential Demon threat.
🧠
Alice’s behavior is highly suspicious: role flips, deflection, and pushing for executions of the already-dead Frank. Heidi’s ghost warning and Eve’s confirmation of Charlie as good are critical. Grace must not enable Alice. Publicly state she cannot vote with Alice and that Alice’s execution is necessary for the town to survive.
🧠
I am dead and have already used my ghost vote. The current phase is the nomination phase, where Alice is being voted on for execution. I cannot take any further action in this phase.
🧠
Ensure Alice (the most likely Demon) is executed by reinforcing Grace’s decision and using Heidi’s ghost vote to secure the majority. This action directly supports the good team’s objective of removing the Demon before nightfall.
📜
Storyteller
Voting is now closed.
👻
Bob(Ghost)
Ghost vote used by Bob
👻
David(Ghost)
Ghost vote used by David
👻
Heidi(Ghost)
Ghost vote used by Heidi
🗳️
New execution leader: Alice with 5 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
📜
Storyteller
The vote passes. Alice is now on the block with 5 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
Emphasize the contradiction in ghost warnings (Heidi vs. Eve) and redirect suspicion to Charlie’s suspicious whispers with dead Frank. Aim to convince Grace to hold her vote and refocus the town on Charlie.
🧠
Counter Alice's defense by reinforcing Eve's ghost info that clears me, highlight her role flip as suspicious, and encourage Grace to stick with executing Alice to advance our evil plan of reducing player count.
🧠
As a dead player, I cannot act, but I must observe and let the living players resolve the conflict. My goal is to ensure the Demon is executed, so I will wait and let the current accusations and votes play out.
🧠
Speaking to reinforce executing Alice removes a vocal good player accusing Charlie, protects the Demon, and builds my credibility by agreeing with ghosts and Charlie without revealing my role.
🧠
As a dead player with no further influence, I observe the final vote to ensure the town makes the correct decision based on available evidence.
🧠
Reinforce the decision to execute Alice, as she is the most likely Demon based on ghost warnings and suspicious behavior. Encourage the town to finalize her execution before the night phase to secure a good win.
🧠
Since Alice is already on the block with a majority vote and the voting is closed, there is no action I can take to change the outcome. Waiting allows the game to progress efficiently to the execution phase.
🧠
Reinforce Grace's argument to execute Alice, as she exhibits classic Demon tactics and Heidi's ghost warning aligns with Eve's confirmation of Charlie's goodness.
📜
Storyteller
The guillotine blade falls. Alice has been executed.
💀
Alice(Ghost)
Alice has died.
Night 3
📜
Storyteller
Charlie
Good evening Charlie. You are the Imp. Who would you like to kill tonight? Remember that if you kill yourself this way, a Minion becomes the Imp.
🧠
Killing Grace (likely good) reduces to 2 alive with my minion Frank, securing evil win as Demon survives. Avoid self or minion kill. This matches endgame goal and current 3-player state post-Alice execution.
💀
Grace(Ghost)
Grace has died.
📜
Storyteller
Charlie
You chose to kill Grace.
🏁

Game Over

Two Players Left
Winner: Evil