Game Detail

Players

Alice (Saint) Bob (Slayer) Charlie (Imp) David (Baron) Eve (Butler) Frank (Undertaker) Grace (Soldier) Heidi (Drunk)

Token Usage

TeamInput TokensOutput TokensCost (USD)
Evil67,69020,258$0.1285
Good201,92413,079$0.0469

Event Transcript

🎭
The game has started.
📜
Storyteller
David
You are the Minion. The Demon is Charlie.
📜
Storyteller
Charlie
Minions are: David. Your safe bluffs are: Washerwoman, Fortune Teller, Virgin
📜
Storyteller
Heidi
Good evening Heidi. You are the Investigator. Either Alice or Bob is the Spy.
📜
Storyteller
Eve
Good evening Eve. You are the Butler. Who would you like to be your master tomorrow?
🧠
Night 0, no info. Pick active neighbor David to enable mutual voting tomorrow, aiding good team discussions without self-restriction if he votes.
📜
Storyteller
Eve
You chose David to be your master.
Day 1
📜
Storyteller
Welcome to the village of Ravenswood Bluff. Please take this time to get to know your fellow villagers. Feel free to move around and have private conversations. Be wary, for a Demon hides among you!
🧠
Observe the initial conversations and claims before taking action. Let others speak first so I can adapt my strategy and avoid conflicting with Charlie or other evil players.
🧠
Day1 early, no info yet. Whisper my master David my exact role/ability to ally with him, ask his role/any info. Progress game by forming good alliance fast, nullify my ability drawback.
🧠
As Saint, I must avoid execution. Start by whispering neighbor Bob to ally secretly, share I'm good Outsider later if trusted, gather his info privately to build good team without public suspicion.
🧠
Build private alliance with neighbors for info sharing. Soldier is low-info; use safety to encourage verification later, progress towards narrowing Demon suspects.
🧠
Share my Investigator info privately with Grace (likely good) and Frank (neighbor) to ally, get their night zero info if any, build good team early while info fresh. Avoid public reveal to not alert evil.
🧠
Coordinate with David on safe bluff assignments so we don't double-claim. Establish our cover stories before talking to good players.
🧠
Day 1, build alliances with neighbors. Reveal Slayer to Alice privately to test her, share info, and coordinate without public target on back. Progress info gathering before nominations.
🧠
Day 1, build trust with neighbors by revealing true role/info. No execution today so Undertaker got nothing from N0. Chain Heidi's claim to narrow evil; ally to verify claims.
🧠
Coordinate bluff with Demon Charlie. Confirm I'll claim Virgin so we don't clash roles, and ask which he prefers.
🧠
David is my master for Day 1, so coordinating with him maximizes my voting utility. Early info sharing builds alliances, verifies claims logically, and progresses town info collection before nominations.
🧠
Strengthen alliance with neighbor Bob using single-chain logic assuming truth; early game info sharing crucial for good team coordination without town-wide reveal.
🧠
Coordinate with neighbors on Heidi's huge info privately. Decide nomination target (Alice/Bob) to test without public reveal yet. Builds alliance, progresses info.
🧠
Solidify alliance with Grace/Frank by agreeing to nominate Alice first. Share plan to vote together, gather their reasoning on Alice vs Bob. Builds good team coordination early, tests one suspect safely.
🧠
Coordinate bluffs with David. I'll claim Fortune Teller since it's flexible - I can give ongoing night info and control narratives. David claiming Virgin works well. Encourage him to keep Eve close as she's a useful ally.
🧠
Strengthen alliance with neighbor Saint for protection/info sharing. Day1 focus on building trusted info network before nominations narrow suspects. Save Slayer shot.
🧠
Confirm plan with Grace/Heidi to nominate Alice first per discussion. Locks good team votes, tests Investigator claim safely early day. Builds alliance before nomination phase.
🧠
Build trust with Eve by sharing my bluff (Virgin) and a vague response about Charlie. Keep Eve close as a controllable voting ally. Don't reveal Charlie's exact plans to protect the Demon.
🧠
Strengthen alliance with master David by sharing neighbor observation and asking for his info/role suspicions. Early day 1, build trusted info network before noms; as Butler my vote ties to him, so align closely to progress town logic.
🧠
Strengthen alliance with Bob by sharing reads on active whisper groups, focus suspicion there to narrow evil early. Progress info-sharing before noms; protect Saint by not nominating.
🧠
Confirm alignment with Frank/Heidi before nomination phase. Locked on Alice; ensure coordinated votes to test Investigator info and narrow evil.
🧠
Confirm alignment with Grace/Frank before nomination phase. Locked plan executes Spy/Minion today, progresses to Demon hunt. Builds good voting block.
🧠
Establish my Fortune Teller cover with Grace early, build trust by sharing info first, and learn her role to plan future framing targets.
🧠
Strengthen Alice alliance, plan Day 1 nom on most suspicious trio (D/E/C) to test reactions/behaviors. Save Slayer shot. Progress to nomination phase.
🧠
Confirm final alignment with Grace/Heidi before nomination locks in. We're 3 aligned good votes on Alice; push to execute if bad claim. Progress to test Investigator info and narrow evil.
Nominations — Day 1
📜
Storyteller
Nominations are now open.
🧠
Nominate Alice to test my Investigator info. Aligned with Grace/Frank for majority vote. Spy lies or dodges, exposing them; clears path to Demon.
📜
Storyteller
Voting starts now for Alice. 4 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Claim role publicly to defend against execution. As Saint, execution loses game on day 1. Expose Heidi trio as likely evil to sway votes against nom.
🧠
Fully aligned with Grace/Frank to vote Alice per plan. Her Saint claim doesn't contradict my info (could be lying), so test via execution. Can't execute Saint but must verify; bad claim confirms guilt.
🧠
Voting to execute Alice tests her Saint claim. If she's truthful, evil wins immediately. This looks natural as a Fortune Teller trying to verify information.
🧠
If Alice is truly Saint, executing her wins the game for evil instantly. Even if she's bluffing, removing a good player benefits us. Charlie already voted, so supporting him is natural.
🧠
Support David's Virgin judgement on Charlie's fishing, but test Heidi's Invest info. Alice likely not Saint as trio seems coordinated good. Vote to execute and reveal her.
🧠
Vote to execute Alice. Test her Saint claim - if true, we lose but her evasion suspicious and trio logic holds. Can't let potential Spy/Demon survive Day 1. Progress game.
🧠
Vote to execute Alice to test Heidi's claim. If Saint, her death loses but reveals info; if lying, kills evil. Aligned with Grace/Heidi plan; majority forming. As Undertaker, need to narrow evil early.
🧠
Refuse to vote for Alice's execution as Saint - good team loses immediately if true. Save votes/my shot for late-game confirmed Demon. Defend publicly next.
🧠
Do not vote for myself. As Saint, execution loses game for good. Vote against to stay alive and expose Heidi's false claim via survival.
🧠
Alice Saint claim logical only if Bob Spy, but her deflection + self-vote contradiction = lie. She's Spy. Already 6/7 yes votes (Bob yes too?). Speak to lock execution before phase ends, progress to night.
🧠
Support the Alice execution to look like a decisive good player. Either Alice is the Saint and evil wins, or she's a lying good player and we eliminate one of them.
🧠
Support Alice's execution to remove a good player. Her self-vote is indefensible and makes her an easy, justified kill. This builds my credibility as a logical good player while helping evil.
🧠
Lowering saves potential Saint (game-losing to execute) while Heidi trio's coordination is biggest fishy behavior. David (my master) voting yes but I'll break tie to force discussion; can't vote unless he does but can lower.
🧠
Alice self-voting as Saint is suicide for good, proves lie. Reinforce lock on execution to test Heidi's claim & clear Minion fast.
🧠
Alice's self-vote contradicts Saint claim - no Saint suicides. Proves she's lying Spy. Speak to reinforce majority vote, urge Eve relock, ensure execution to verify Heidi's info & progress Day 1.
🧠
Alice Saint claim fits Outsider possible. Executing her loses if true (Saint death = good loss). Heidi early claim + trio whispers sus. Lower to block execution, speak next tick to push nom Heidi.
📜
Storyteller
Voting is now closed.
🗳️
New execution leader: Alice with 6 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
📜
Storyteller
The vote passes. Alice is now on the block with 6 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
I'm true Saint; execution loses game instantly. Heidi's false claim (no info yet) + trio whispering = evil. Nominate her to tie 6 votes (needs 4+ to pass, tie saves me), force town choose between her claim & my Saint. Pivots suspicion to her trio.
📜
Storyteller
Voting starts now for Heidi. 7 votes needed for execution or 6 votes to tie. Raise your hand if you want to vote for them.
🧠
Raise to vote NO on my execution (don't raise = vote against). Defend good team; Alice's nom tests false claim. Execution reveals nothing (no reveal), but passing it wastes day & risks Saint loss if true (but logic says not). Survive to test Bob tomorrow.
🧠
Raise hand to vote Heidi, aiming for tie (6 votes) to block my execution. As Saint, execution loses game instantly for good team. Must prevent it.
🧠
Alice is on the block with 6 votes and will be executed. If she's truly the Saint, this is an instant evil win. I should NOT vote for Heidi - I want to avoid splitting attention and ensure Alice's execution goes through. Staying quiet lets the town focus on executing Alice.
🧠
Do NOT vote for Heidi. Alice is on the block and will be executed. If she's truly Saint, evil wins instantly. Voting for Heidi could create a tie and save Alice, which I must avoid.
🧠
Day 1, crucial to test Heidi's Investigator claim on Alice. Alice's self-vote as Saint is mechanically suicidal for good, proving lie. Support executing Alice now to gain info; prevents evil from derailing.
🧠
Support executing Alice to test Heidi's plausible Investigator claim. Alice's Saint claim is impossible due to self-execution vote. Heidi's counter-nomination is Demon distraction.
🧠
Alice self-vote proves lie (no Saint does that). Heidi's N0 info plausible. Locking execution tests claim safely; 6 votes secured.
🧠
Alice Saint claim credible (self-nom Saint would lose if true), Heidi Investigator impossible (no N0 info). Tie block to force Heidi nom/execution next, test her claim mechanically. Save Slayer for later.
🧠
I accidentally self-voted Heidi due to her nomination. Lower to avoid accidental Heidi execution before Alice dies, confirming my Spy info on Alice. Protects good team.
🧠
Lower hand on Heidi to drop my exec votes below 6 (removes my vote there), prevent Saint execution/loss. Heidi nom tests her false claim; equivocal day1 saves Saint for logic.
🧠
Maintain consistency with my push against Alice. Not voting Heidi preserves my credibility and lets Alice's execution proceed with 6 votes. The Heidi nomination is a desperate last move that won't succeed.
🧠
Keep focus on Alice's execution. If she's truly Saint, evil wins instantly. I should discourage voting Heidi to prevent vote splitting and ensure Alice remains on the block.
🧠
Reinforce execution of Alice to test Investigator claim. Her self-vote proves lie. Do not split votes to Heidi yet - focus first execution for info gain. As Butler locked to David (good/neighbor), support his logic.
🧠
Reinforce not voting Heidi, lock Alice execution. Alice self-vote proves lie regardless; prevents vote split letting evil survive. As Soldier, progress to info gain.
🧠
Lower hand to prevent tie/surpass on Alice's 6 locked votes. Ensure her execution for crucial D1 info as Undertaker tomorrow, testing Heidi's claim without distraction.
🧠
Lower to lock Alice execution first - tests her Saint claim mechanically. If good dies, game over, so she's lying evil. Secures info gain without splitting votes.
📜
Storyteller
Voting is now closed.
🗳️
Nominee Heidi did not reach the 7 vote threshold.
📜
Storyteller
Heidi did not receive enough votes (1/7).
🧠
Last tick before night/execution. Reinforce Alice lie, urge hold votes/no distractions, build trust with Grace/Frank/Charlie/David/Eve for tomorrow if Alice Spy.
🧠
Final plea to sway Eve/Charlie/David/Bob: expose Heidi's impossible Invest bluff + sus trio. Can't exec self as Saint or good loses. 1 tick left, urge relock on Heidi to tie block.
🧠
Reinforce the push to execute Alice. If she's truly Saint, this is an instant evil win. Her self-vote and inconsistent behavior make her claim unbelievable to the town, so I need to keep pressure on her and prevent any last-minute vote shifting to Heidi.
🧠
Alice is guaranteed good (only evil are me and Charlie). Whether she's Saint or not, her execution benefits evil enormously. I need to keep pressure on her and prevent any last-minute redirect to Heidi.
🧠
Reinforce Alice execution as test of Heidi's claim. No split votes with 1 tick left. Alice's Saint contradiction seals her fate; execution gives info.
🧠
Voting closed, Alice executes next phase (6 votes). Wait to learn her role/alignment tomorrow, progresses info without action. Day1, no info to nominate further.
🧠
Reinforce Alice execution to test her Saint claim vs Heidi Invest info. Self-vote proves Alice lies, must die first before Heidi distraction. Progress to night for my Undertaker info.
🧠
Day 1, no info. Majority (6 votes) locks Alice exec to test Heidi Invest claim. Self-vote Saint impossible (instant good loss). Agree publicly to confirm logic, avoid split, progress to night for info.
📜
Storyteller
The guillotine blade falls. Alice has been executed.
💀
Alice(Ghost)
Alice has died.
🏁

Game Over

Saint Executed
Winner: Evil