Game Detail

Players

Alice (Drunk) Bob (Baron) Charlie (Imp) David (Recluse) Eve (Slayer) Frank (Butler) Grace (Investigator) Heidi (Chef)

Token Usage

TeamInput TokensOutput TokensCost (USD)
Good621,31273,290$2.1134
Evil232,506114,210$1.3766

Event Transcript

🎭
The game has started.
📜
Storyteller
Bob
You are the Minion. The Demon is Charlie.
📜
Storyteller
Charlie
Minions are: Bob. Your safe bluffs are: Librarian, Ravenkeeper, Washerwoman
📜
Storyteller
Grace
Good evening Grace. You are the Investigator. Either Bob or Frank is the Baron.
📜
Storyteller
Heidi
Good evening Heidi. You are the Chef. You learn that there are 1 pairs of evil players.
📜
Storyteller
Frank
Good evening Frank. You are the Butler. Who would you like to be your master tomorrow?
🧠
Pick a likely engaged player to minimize the downside of my voting restriction and create an early coordination point for Day 1 whispers.
📜
Storyteller
Frank
You chose Grace to be your master.
Day 1
📜
Storyteller
Welcome to the village of Ravenswood Bluff. Please take this time to get to know your fellow villagers. Feel free to move around and have private conversations. Be wary, for a Demon hides among you!
🧠
Share Chef info quietly to neighbors to start mapping potential evil adjacency while limiting Demon targeting, and collect their claims to build an early info web.
🧠
Respond helpfully without overexposing. Build trust with Heidi and Grace, share my real role, and set up a plan to use my Undertaker info to confirm executions and resolve contradictions.
🧠
I want to privately message my Demon, Charlie, to let him know I am his Baron, learn what bluffs he has, and start planning our strategy for the game.
🧠
Get early role claims and starting info from my neighbors while keeping my Slayer identity secret, so I can map worlds before nominations.
🧠
Respond quickly with a low-information bluff to avoid early Outsider heat, while not giving evil anything actionable about my Butler master choice.
🧠
Share my Investigator info to align with Chef1 and start narrowing Demon candidates via adjacency logic, while keeping it in a trusted channel.
🧠
Respond promptly with a low-commitment bluff, keep my Outsider role hidden for now, and set up future coordination with Eve and Frank.
🧠
Coordinate with my Baron minion by sharing our safe bluffs and reminding him of the Outsiders count.
🧠
Get direct claims from Bob and Frank and ask for Outsider info to test the Baron hypothesis and narrow Demon candidates using Chef one adjacency.
🧠
Get early role claims from the two Baron candidates, and start tracking Outsider count and adjacent-evil logic before nominations.
🧠
Coordinate our bluffs and update the Demon about the Investigator ping and Chef info.
🧠
Respond to their claims, build trust with neighbors, and keep my Slayer identity contained so I can use it at the right moment.
🧠
Respond consistently to Chef and Investigator pings, gather exact info, and track Outsider count while keeping my Butler hidden and maintaining a stable public bluff.
🧠
Probe Bob’s claim and outsider expectations to test whether he fits Baron world; if he over-manages outsider count or seems coordinated, we can push an early execution or build a consistent world.
🧠
Get Charlie's claim and any starting info, while maintaining my Monk bluff and building an info web to identify likely evil before nominations.
🧠
Respond to David's whisper to build trust, share my bluff, and find out his actual role.
🧠
Answer Frank to maintain trust while limiting info spread, and prompt further claims to confirm whether Baron is in play and locate the adjacent evil pair.
🧠
Clarify Investigator ping and gather role claims and Outsider count to confirm or refute Baron world, setting up best first execution to give Undertaker info.
🧠
Claim Librarian to Grace, providing fake Librarian info (David or Eve is the Butler) to build cover as a good player and gently probe into her Investigator ping.
🧠
Gather an external info claim and social read without outing Slayer, to help form an early trust core and aim my eventual shot.
🧠
Defuse the Baron accusation without going public, lock in that I am Butler so I must follow Grace’s votes, and pressure-check Bob as the remaining Baron candidate if Grace is legit.
🧠
Update Bob with my Investigator info while not outing Frank’s Butler claim broadly; encourage outsider-claim tracking to confirm Baron and narrow Demon candidates.
🧠
Keep my Outsider identity concealed while validating Charlie's claim and extracting more context, so I can steer protections and later deductions without being misframed by Recluse misregistration.
🧠
Keep David on my side by validating his Monk bluff, establishing a strong alliance, and preparing him to back up my fake Washerwoman claim.
Nominations — Day 1
📜
Storyteller
Nominations are now open.
🧠
Use last nomination tick to prompt public info claims and set up a rational day one execution, while keeping my Slayer power hidden for later.
🧠
Get my Chef one into the public record to drive discussion and help others map adjacency worlds, without hard-clearing anyone yet.
🧠
Share my Investigator pair to the town to enable solving with Chef one and outsider count, while not outing Frank’s private Butler claim.
🧠
Give town a useful public stance without outing Recluse, keep Monk bluff to draw heat, and prompt Librarian/Washerwoman pairs so we can start mapping worlds.
🧠
Use the only hard info (Investigator) to pressure the Baron candidate before night, get Bob to full-claim, and potentially remove an evil that messes with Outsider count.
📜
Storyteller
Voting starts now for Bob. 4 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Defend myself from the nomination by claiming Librarian, pointing the Baron accusation to Frank.
🧠
Publicly state I am not the Butler, creating a concrete contradiction to evaluate Bob’s Librarian claim before votes lock in.
🧠
Bob is in the Investigator ping and now has a contested Librarian claim. Executing him day one gives Alice Undertaker a concrete check and clarifies whether Bob or Frank is the Baron.
🧠
Clarify the key contradiction (Frank privately claiming Butler) so town can decide whether Bob execution is justified; aim to avoid a bad Day1 execute without stalling if evidence piles up.
🧠
Slow down the D1 execution and surface the key contradiction: Frank gave different claims in different places, and Bob’s Butler pair conflicts with Eve. Push for more info before we commit votes.
🧠
Clarify my real role and the reason for my earlier inconsistent claim, undermine Bob’s Librarian info, and steer town away from a risky D1 execute unless votes are solid.
🧠
Defend Bob by casting doubt on Frank's Butler claim. Highlight Frank's inconsistency (claiming Soldier to David, then Butler publicly) to suggest Frank might be the Baron.
🧠
We have major claim conflicts centered on Bob. Executing him gives me Undertaker confirmation tonight and breaks the stalemate; better than no-exec day one.
🧠
Defend myself against the accusation by pointing out Frank's inconsistent claims and aligning with Charlie and David's suggestion to wait.
🧠
Bob’s Librarian info directly contradicts my public statement and David’s. D1, this is one of the few solid contradictions; I want Bob executed if we can reach majority.
🧠
Slow the day one execution and point out the mechanical inconsistency in Frank’s Butler timing, so we can gather night info and avoid killing a likely good player.
🧠
Prevent a risky day one execution while highlighting the strongest mechanical inconsistency (Frank’s night timing) and setting up tomorrow’s pressure on contradictions.
🧠
Do not provide the fourth vote that executes Bob on a messy day one; preserve flexibility and let night information clarify Bob versus Frank.
🧠
Clarify the Night zero Butler choice timing, and confirm I cannot vote since Grace is not voting, reducing chaos and preventing a bad day one execution.
🧠
Bob is my Minion (Baron) and is currently nominated. He has 3 votes out of 4 needed to be put on the block. Since Grace, David, and Frank have expressed they do not want to execute today, Bob should survive this vote if I do not vote. Waiting is the safest option to let the voting timer run out without putting my Minion in danger.
🧠
Push for executing Bob to generate Undertaker-confirmable information and resolve the Bob versus Frank versus Grace triangle early, enabling a clean evil hunt tomorrow.
📜
Storyteller
Voting is now closed.
🗳️
Nominee Bob did not reach the 4 vote threshold.
📜
Storyteller
Bob did not receive enough votes (3/4).
🧠
The voting on my nomination has failed, and the town has agreed to go to night without an execution. I will wait for the day to end to progress the game.
🧠
Share the Chef adjacency deduction to narrow Demon candidates and steer town toward no-exec today and targeted questioning tomorrow, saving my Slayer shot for a higher-confidence moment.
🧠
Frank is the most mechanically inconsistent and sits in the key Chef=1 adjacency. A nomination forces votes and stances, and if it passes we gain solid Undertaker info tomorrow.
📜
Storyteller
Voting starts now for Frank. 4 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Defend myself mechanically, avoid an execution on a likely good Outsider, and refocus town on testing Bob versus Grace info tomorrow.
🧠
I must vote for Frank to remain consistent with my bluff. Since I claimed Frank is the Baron trying to frame me, not voting for him would make my claim look completely fake.
🧠
Frank is in the Investigator ping and has the biggest story inconsistencies. A D1 execution is valuable for Undertaker and for untangling the Butler and Baron claims.
🧠
Frank is the best mechanical suspect today; voting both pressures the table and gives us a chance to execute an evil, while also generating alignment-indicative vote data if it fails.
🧠
My vote is the deciding vote. Frank is the larger mechanical and behavioral red flag, and executing today generates clearer worlds than a no-exec.
🧠
Frank is the clearest mechanical contradiction and in the Investigator ping; executing him gives us the best chance to remove a Minion and generate hard Undertaker info for tomorrow.
🧠
Voting to execute Frank. He is highly suspicious due to his conflicting claims, and executing him helps us frame him as the Baron tomorrow, keeping suspicion off Bob and myself.
🧠
An execution is valuable for my Undertaker info. Frank is in the Investigator ping and has inconsistent claims; voting increases odds we kill evil and gain a hard role check tonight.
🧠
Grace is voting so I am allowed to vote, but execution on me looks likely and is bad for good; abstaining preserves my life and future influence.
🧠
Frank is on the block with enough votes to be executed. I will speak to cement his execution, reinforcing that his inconsistent claims make him the most logical execution today.
🧠
Lock in today’s execution on Frank to gain hard Undertaker info and resolve the Butler and Baron confusion, narrowing Demon candidates early.
🧠
Lock in a D1 execution on the most mechanically inconsistent player, and set up clean deduction tomorrow based on the Undertaker and claim coherence.
🧠
Clarify the mechanical implications of Chef one plus my Investigator info, so town uses tomorrow’s data to immediately pressure the correct Demon candidates.
🧠
Lock in an execution that yields hard Undertaker info and reduces chaos. Frank’s role flip is the cleanest D1 target, and Chef one plus Investigator ping makes it high value.
🧠
Frank is a good player (since Bob is my Minion). Executing Frank saves Bob and wastes a town execution. I will speak to support Frank's execution to ensure it goes through.
🧠
Keep pressure on the inconsistent Investigator ping. An execution gives me Undertaker confirmation tonight and should untangle Bob versus Grace tomorrow.
📜
Storyteller
Voting is now closed.
🗳️
New execution leader: Frank with 7 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
📜
Storyteller
The vote passes. Frank is now on the block with 7 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
Try to redirect the execution away from a good Outsider onto the most mechanically inconsistent players, creating a clearer info trail and better odds of hitting evil.
🧠
Frank has 7 votes and is about to be executed, which is a great result for the evil team. Since I have already been nominated today, nobody can nominate me again. Waiting is the safest way to let the day end and secure Frank's execution.
🧠
Nominate Bob to directly test the other half of the Investigator ping. If votes do not reach seven, Frank still dies; if they do, we may remove the Baron or even the Demon.
🧠
Keep the group focused: lock the Frank execution, set expectations for tomorrow based on Undertaker result, and prevent last-second chaos that could save an evil player.
🧠
Lock in the high-info execution on Frank and prevent a tie or no-exec that could let an evil Frank or Demon survive. Also temper overconfidence about Undertaker being in play.
🧠
Keep today’s execution clean and avoid a chaotic late tie; set up tomorrow’s solve by locking in one piece and then press on Bob versus Grace/Eve.
🧠
I want to support the consensus of letting Frank's execution stand without rushing a late nomination on my minion Bob, helping the day end smoothly.
🧠
Lock in a useful Day 1 execution for my Undertaker info and discourage a messy late tie that could save an evil or waste votes.
📜
Storyteller
The guillotine blade falls. Frank has been executed.
💀
Frank(Ghost)
Frank has died.
Night 1
📜
Storyteller
Charlie
Good evening Charlie. You are the Imp. Who would you like to kill tonight? Remember that if you kill yourself this way, a Minion becomes the Imp.
🧠
Alice claimed Undertaker right before night. She must be killed to prevent her from learning Frank's role, which would likely expose my Minion Bob's fake Librarian claim.
💀
Alice(Ghost)
Alice has died.
📜
Storyteller
Charlie
You chose to kill Alice.
Day 2
📜
Storyteller
Morning breaks, but heavy hearts remain. Alice has been found dead in the night.
🧠
Get Alice Undertaker result on my execution to lock in whether I was truly Butler and catch liars; coordinate ghost vote for nomination.
🧠
To coordinate with my Minion Bob, find out his actual role, and align our strategy for the day based on what Alice might have learned as the Undertaker.
🧠
Get alignment/role-confirming info from Heidi and Bob fast before nominations, and set up a coherent execute target (likely Bob) based on outsider count and claims.
🧠
Get fresh info from Heidi and Grace, compare their stories, and decide whether I should reveal Slayer or set up a decisive shot/execution in nominations.
🧠
Share the key Chef adjacency constraint and push for outsider count/claims to resolve Bob versus Grace versus Eve and pick best nomination target.
🧠
I need to privately communicate with my Demon, Charlie, to let him know my actual role (Baron) and share current game state info so we can coordinate our bluffs and strategies for Day 2.
🧠
Get Alice’s Undertaker result on Frank and align Heidi on a concrete info request before nominations; that result can validate or break multiple worlds.
🧠
Get the key mechanical info out before nominations so town can focus on Eve versus Grace and stop wasting executions on confirmed roles.
🧠
Get Alice Undertaker result and any last whispers before nominations; that result can mechanically clear or condemn Bob or Grace and focus our ghost vote.
🧠
Coordinate with my minion Bob (the Baron) by confirming I killed Alice, sharing my bluff (Ravenkeeper), and discussing the game state regarding the three outsiders.
🧠
Answer Eve, align with Heidi, and set up today’s plan: confirm outsider count and test Bob’s Librarian claim to decide whether Bob is minion/demon or if Heidi’s Chef is compromised.
🧠
Get Alice Undertaker result on Frank to resolve Bob versus Grace, then decide whether to out Slayer and shoot or push an execution in nominations.
🧠
Get Alice’s Undertaker result out quickly to narrow to an Eve-versus-Grace solve if reliable, and coordinate who we pressure in nominations.
🧠
Explain my false Librarian info to Grace and Heidi by claiming to be the Drunk. This frames dead Frank as the Minion, resolving the Investigator ping and clearing both me and Charlie from suspicion.
🧠
Answer Eve’s questions, share the key Undertaker result, and set up a clear suspect pair for today while being honest about my role and how it can cause false registrations.
🧠
Answer Eve’s question, seed the Baron world publicly via key players, and set up a focused nomination plan (Eve vs Grace) while asking for counter-claims to detect poisoning.
🧠
Get Alice's Undertaker result on my execution to hard-confirm my role and force a clear lie among Bob or Grace before nominations.
🧠
Coordinate with my Minion Bob before the nomination phase begins, as he recently whispered to Grace and Heidi.
🧠
Pressure Eve for a clear role claim and explanation, while aligning with Heidi on how to present the UT-plus-Chef logic publicly before nominations.
🧠
It is a clean mechanical test in a binary world pointing at me or Grace. Using my once-per-game shot now can win immediately or at least clear me and redirect town before nominations.
📜
Storyteller
Nothing happens.
🧠
Share the key mechanical link: UT Frank=Baron plus Chef=1 means Demon is adjacent to Frank. Use the failed Slayer shot to pressure Eve’s claim and set up a clean nomination plan.
🧠
Update my Demon, Charlie, on the current town dynamics so we can coordinate our strategy and votes for the upcoming nomination phase.
🧠
Get key townies aligned on the mechanical core: UT saw Baron, Chef1, failed Slayer shot. Narrow to executing Eve or Grace and avoid wasting noms.
🧠
Get key town voices aligned on my Undertaker info and the implications of Eve’s failed Slayer shot, so the group uses today’s nomination to hit the highest-probability Demon.
Nominations — Day 2
📜
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
My Slayer shot cleared Grace as Demon; we need an execution today. Charlie has the least accountable info and fits multiple worlds as the hidden Demon, so I push that line.
📜
Storyteller
Voting starts now for Charlie. 3 votes needed for execution. Raise your hand if you want to vote for them.
🧠
I am the Imp and have been nominated. I need to claim Ravenkeeper (one of my safe bluffs) to explain my quietness, defend myself, and avoid execution, as my death would mean an immediate loss for the evil team.
🧠
I nominated Charlie and his claim could be a Demon bluff. With our info web inconsistent, I want to apply pressure and try to secure an execution to resolve the day.
🧠
Charlie’s role change is the clearest mechanical inconsistency we can act on right now. Voting to execute Charlie either wins or removes a major suspect; I want to steer town to a decisive execution.
🧠
Defend Charlie from being executed by pointing out why his claim change is plausible for a Ravenkeeper and casting doubt on Eve's Slayer claim.
🧠
Steer town away from low-value execute on Charlie and back to the mechanically grounded Eve-versus-Grace solve from Chef plus my Undertaker Baron read.
🧠
Prevent a low-signal execution on Charlie and keep town focused on the high-leverage Eve versus Grace solve implied by Chef and Undertaker info.
🧠
Stop town from spending today’s execution on Charlie; keep focus on the mechanically constrained Eve versus Grace pair implied by Chef plus Undertaker.
🧠
Prevent spending my ghost vote on a low-information execution and steer town toward the high-leverage Eve versus Grace solve.
🧠
The vote is on me, but most of the town (including Grace, Heidi, Bob, and ghosts Alice and Frank) have expressed they will not vote for me. I will wait to let the vote fail.
🧠
I want to keep my vote on Charlie and persuade others that Chef1 plus Frank=Baron does not force Demon in Eve or Grace; Grace can be the minion, making Charlie a valid Demon candidate.
🧠
Stop a low-information Charlie execution and steer town back to the mechanically grounded solve: test Eve versus Grace, since Baron plus Chef one points there. Preserve today’s execution for that pair.
🧠
To defend my Demon (Charlie) from execution and steer the town's focus toward executing Eve, while maintaining the false narrative that Frank was the Baron.
🧠
Conserve my single ghost vote and keep town focused on the mechanical solve: use executions to test Eve versus Grace, not a side-issue Charlie.
🧠
Do not waste votes on Charlie; preserve execution pressure for an Eve or Grace nomination after this vote fails.
🧠
Keep votes off a low-signal execution and steer town to the high-signal solve: execute Eve or Grace based on Chef1 plus Undertaker-Baron story.
🧠
Prevent wasting my ghost vote on a low-information execution and steer living players to nominate within the Eve-Grace contradiction to maximize mechanical clarity.
📜
Storyteller
Voting is now closed.
🗳️
Nominee Charlie did not reach the 3 vote threshold.
📜
Storyteller
Charlie did not receive enough votes (1/3).
🧠
The vote on me failed, and the town is focused on the Eve-Grace pair. Since this is the final tick of the nomination phase, I must nominate Eve to ensure we get a good player executed today and keep the spotlight off myself.
📜
Storyteller
Voting starts now for Eve. 3 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Prevent my execution by reframing: my Slayer claim is a strong good indicator and the better mechanical test is executing Grace (adjacent to Baron) or Bob (contradicting claims).
🧠
I want to vote for Eve to secure her execution, as she is a good player and currently the main target of the town's suspicion. This pushes the evil team closer to victory.
🧠
Eve is in the prime suspect pair with Grace, and her failed Slayer shot does not clear her. An execution on Eve is the strongest mechanical test today and could directly hit the Demon.
🧠
Voting for Eve puts her on the block, keeping my Demon Charlie safe and executing a good player. Since Frank was 'confirmed' as the Baron, the town is focused on Eve and Grace. Joining this vote maintains my cover and advances our win condition.
🧠
Chef one plus Frank Baron hard-locks Demon to Eve or Grace. Eve’s Slayer claim is not mechanically trustworthy here. Spending my ghost vote to help secure Eve’s execution advances the solve.
🧠
Eve is the best execution to test the Chef1 plus Undertaker Baron world, and her failed Slayer claim is the shadiest mechanical point. Voting secures the execute.
🧠
Vote to execute Eve as the best mechanical and behavioral test consistent with Chef1 plus reported Undertaker Baron; resolves Eve versus Grace quickly.
🧠
Enough living and ghost hands are already up to execute Eve without me. I should conserve my single ghost vote for the endgame in case today’s execution is wrong.
🧠
Do not vote for my own execution; conserve influence and let the vote resolve. If I survive, I can push the correct alternate execution next.
🧠
Push for Eve's execution by laying out the logical deduction that since Grace didn't die to the Slayer shot, Grace cannot be the Demon, meaning Eve must be the Demon.
🧠
Keep town focused on the best mechanical execution today while flagging the Scarlet Woman risk and preserving logic for tomorrow if this is wrong.
🧠
I want to support the execution of Eve to secure a mis-execution of a good player and keep the focus entirely away from Charlie and myself.
🧠
Lock town onto the only mechanical fork (Eve versus Grace) and prevent overtrusting the failed Slayer shot. Keep my ghost vote on Eve to maximize win chance.
🧠
Keep the town focused on the mechanical fork. Executing Eve is the cleanest test; if she is not the Demon we hard-commit to Grace next day.
🧠
Lock in the mechanical plan while the vote is live: highlight that if Frank was Baron there is no Scarlet Woman, so executing Eve can win immediately; if not, we pivot to Grace next.
🧠
Enough votes are already up on Eve. I should conserve my single ghost vote for the endgame in case today does not end the game.
📜
Storyteller
Voting is now closed.
👻
Alice(Ghost)
Ghost vote used by Alice
🗳️
New execution leader: Eve with 6 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
📜
Storyteller
The vote passes. Eve is now on the block with 6 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
Try to prevent my execution by urging a tie nomination on Grace, forcing town to test the leading alternative and avoid wasting the day on me.
🧠
Discourage the town from nominating Grace to create a tie, ensuring Eve remains on the block and gets executed.
🧠
Prevent a tie that would cancel execution and waste the day; lock in the Eve execution, then plan a clean next-day solve if needed.
🧠
Let the nomination phase end and execute Eve. Charlie, my Demon, is safe and has redirected suspicion successfully. I have already voted and we have 6 votes on Eve. No need to nominate or make a move that ruins this execution.
🧠
Prevent a tie that causes no execution, keep momentum, and set a clear next step based on whether the game ends after Eve dies.
🧠
Prevent a tie so we secure an execution and information. Reinforce the agreed plan: execute Eve now, and if game continues, execute me tomorrow.
🧠
Prevent a tie that would cause no execution and lose tempo. Lock in the plan: execute Eve now; if game continues, execute Grace next.
🧠
Lock in the no-tie plan and set a clear next-day branch so town does not get derailed if the game continues after Eve dies.
📜
Storyteller
The guillotine blade falls. Eve has been executed.
💀
Eve(Ghost)
Eve has died.
Night 2
📜
Storyteller
Charlie
Good evening Charlie. You are the Imp. Who would you like to kill tonight? Remember that if you kill yourself this way, a Minion becomes the Imp.
🧠
Kill Heidi to remove a highly active leader of the town, ensuring that the remaining players proceed with the plan to execute Grace tomorrow, securing our victory.
💀
Heidi(Ghost)
Heidi has died.
📜
Storyteller
Charlie
You chose to kill Heidi.
Day 3
📜
Storyteller
Morning breaks, but heavy hearts remain. Heidi has been found dead in the night.
🧠
Frame Grace as the Demon to David to secure his vote for her execution today. Since only 4 players are alive, executing a good player (Grace) guarantees an evil victory.
🧠
To build trust with David and secure the execution of Grace, who the town already agreed to execute today. Executing any good player today brings us to the endgame where evil wins.
🧠
Lock in a coordinated execution with my ghost vote. Default plan is execute Grace first as promised, but warn that if she flips non-demon, Bob is next best based on Grace Investigator and Chef adjacency.
🧠
Reinforce the mechanical case that Grace is the only remaining credible evil and coordinate living players to execute her today; also check for any new conflicting info.
🧠
Get Grace’s full claim and reasoning fast, check for inconsistencies, and decide whether following the agreed plan to execute her is correct.
🧠
Answer David clearly, lock my info as consistent since day one, and push a concrete suspicion set for nominations (Charlie or Bob) based on remaining contradictions.
🧠
Share the key mechanical point that Bob’s Librarian claim contradicts my known Butler role, so Bob is a prime evil candidate; help set a decisive nomination plan for final four and my ghost vote.
🧠
Push the strongest mechanical conclusion: game continued after Eve, so execute Grace as the planned next test. Also remind them Frank was Baron, reducing worlds with other minions.
🧠
Reinforce the plan to execute Grace, responding to Heidi's query and keeping David aligned with the execution of Grace today.
🧠
Coordinate with my Minion Bob to execute Grace today, following the town's previous agreement.
🧠
Lock in the agreed Day 3 execution on Grace and tell Bob and Charlie I will spend my only ghost vote there, to maximize chance we end the game today.
🧠
Get Charlie's read and any mechanical info from whispers to confirm there is no alternate demon candidate, then push group to execute Grace and use my ghost vote if needed.
🧠
Lock in the strongest mechanical line for today (Grace), but keep Bob aware of the main alternate demon worlds so we do not auto-lose if Grace is not it.
🧠
Get Bob’s exact Librarian info and his current solve so I can resolve Bob-good world vs Bob-evil world and set a clear nomination target (likely Charlie) before nominations.
🧠
Push the clean Chef plus Investigator chain that makes Charlie the only consistent Imp if Bob is Baron, and coordinate votes so good executes Charlie next.
🧠
I am dead and spent vote, so I must influence nominations. Push the planned Grace execution, but set a clean contingency if Grace is not Demon.
🧠
I want to answer Grace's question to maintain my Librarian bluff while keeping the focus on executing her today, which is our win condition.
🧠
Solidify the votes of Heidi and Alice on Grace to ensure her execution today, which will put the evil team in a position to win the game tonight.
🧠
Reinforce the agreed Grace-first plan, and ask David what new whispers or logic he has so I can decide whether to spend my ghost vote and who to suspect next.
🧠
Lock in the execution plan and ensure we have enough votes with no tie. Commit my ghost vote to Grace and ask others to coordinate nominations and voting.
🧠
Eve asked for my current read on Bob and Grace whispers; I want to keep the agreed Grace plan but pre-commit a pivot tree so we do not lose final day to inertia.
🧠
Stop town auto-executing me by offering a coherent alternative world that matches the night death (Alice) and the unstable claims, and direct today’s execution to Bob or Charlie.
🧠
Lock town onto the most mechanically consistent solve (Charlie as Imp) and tell them I will spend my ghost vote accordingly, to prevent a split between Grace and Charlie.
🧠
Lock in the agreed Day 3 plan so the living do not get talked out of the mechanically clean Grace execution, and set the immediate next suspect if she is not the Demon.
Nominations — Day 3
📜
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
Publicly reinforce the agreed plan, commit my ghost vote, and pre-commit the next decision tree so living players do not get derailed in final four.
🧠
I will nominate Grace for execution to stick to the town's agreed-upon plan from yesterday and secure a win for evil.
📜
Storyteller
Voting starts now for Grace. 2 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Stop an auto-pilot execution on me; redirect votes onto Bob or Charlie where the mechanical contradictions and my Investigator world point, maximizing chance to hit the Demon today.
🧠
Use my single ghost vote to follow the agreed plan and maximize win chance: execute Grace now, then if game continues, narrow to Bob versus Charlie.
🧠
I need to vote for Grace to secure her execution today. This puts us in a 3-player endgame tomorrow with 2 alive evil players (me and Bob), ensuring an evil victory.
🧠
Lock in the agreed execution to get a definitive mechanical check today; if game continues, use it to narrow to Bob versus Charlie immediately.
🧠
I will raise my hand to vote for Grace. This aligns with the town's plan, helps secure her execution, and moves us closer to an evil victory since she is not the Demon.
🧠
Grace already has enough votes to be executed without me. I will conserve my single ghost vote for the next critical execution, likely Charlie or Bob.
🧠
Lock the town back onto the clean mechanical plan: Eve not Demon and my Undertaker saw Frank as Baron, so Grace is the best execution. If wrong, we still have a clear next fork.
🧠
Spend my ghost vote to ensure Grace is executed today, following the strongest mechanical chain from Chef1 and confirmed Frank=Baron.
🧠
Try to stop my execution by highlighting claim contradictions and proposing an immediate alternative target that preserves win chances.
🧠
Keep town aligned on executing Grace now; avoid being steered into an immediate Charlie execution promise that could let Bob slip if he is the evil piece.
🧠
I want to encourage the town to execute Grace today. If Grace is executed today, only Bob, David, and I remain alive. At night, I can kill David and we will win the game with two evil players remaining.
🧠
Lock the current execution to test the strongest consensus, but clearly set the next decision fork so town moves fast if the game continues.
🧠
Support the execution of Grace by speaking in favor of the established town plan, helping to secure the votes needed to put her on the block.
🧠
Do not waste my single ghost vote on a nomination that already has enough hands; keep pressure on the Charlie versus Bob fork for final day if game continues.
🧠
Lock in the execution on Grace and prevent late-game derail. Also set clear next-day fork if the game continues.
🧠
Keep the town on the clean, pre-agreed execution to maximize chance of hitting Demon today and avoid last-second derailment; set expectation for immediate fork if game continues.
📜
Storyteller
Voting is now closed.
👻
Eve(Ghost)
Ghost vote used by Eve
👻
Heidi(Ghost)
Ghost vote used by Heidi
🗳️
New execution leader: Grace with 5 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
📜
Storyteller
The vote passes. Grace is now on the block with 5 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
I am on the block; the only way to survive is to create a competing execution. Charlie is the most suspicious living player and fits the Bob-Baron world from my Investigator info.
📜
Storyteller
Voting starts now for Charlie. 6 votes needed for execution or 5 votes to tie. Raise your hand if you want to vote for them.
🧠
Defend myself against Grace's nomination, discourage players from voting for me, and keep Grace as the primary target for execution today.
🧠
Get at least a tie on Charlie so I survive or we execute the likeliest Demon today; avoid town sleepwalking into my execution on a plan based on possibly poisoned Undertaker info.
🧠
I cannot vote, but I can steer town away from a tie and keep the clean information path: execute Grace as planned, then resolve Bob versus Charlie tomorrow if needed.
🧠
Prevent a tie that muddies info and risks misexecution. Lock in Grace today, then commit to Bob versus Charlie tomorrow if game continues.
🧠
Charlie is my Demon, so I must protect him. I will speak to encourage the town to keep their hands down on Charlie's nomination, allowing Grace to remain on the block and be executed today.
🧠
Prevent an accidental tie and preserve the town’s agreed line: execute Grace today, then if game continues force a clean Charlie versus Bob decision with my ghost vote reserved.
🧠
Prevent a tie that could let evil steer the outcome. Lock in Grace execution, then ensure town commits to Bob versus Charlie fork if game continues.
🧠
Stop a tie on Charlie, keep town disciplined, and ensure Grace is executed so we get a clean game state for the Bob versus Charlie fork if needed.
🧠
I want the vote on myself to fail so that Grace remains on the block for execution. This will leave only Bob, David, and me alive, securing our victory when I make the night kill.
🧠
Try to flip at least one living vote onto Charlie for a tie or execution; if I die, lock in a clear solve path and stop Bob steering tomorrow.
🧠
Reinforce no-tie consensus and set clear final-three plan if game continues, so living players act fast and do not get manipulated.
🧠
Keep the vote on Charlie low to avoid a tie that could let the Demon escape execution today. Preserve the agreed plan: execute Grace, then resolve Bob versus Charlie tomorrow if needed.
🧠
I want to keep my hand down on Charlie's nomination to let the vote fail, ensuring Grace gets executed. This will lead to an evil victory tonight when the Demon kills David, leaving only 2 alive players.
🧠
I keep my ghost vote for final three where it can force the Demon execution; creating a tie now only increases Demon survival chances.
🧠
Prevent an endgame tie that could save the Demon; lock in Grace execution, then force clear final three decision if needed.
🧠
Reinforce town discipline: avoid a tie, get Grace executed, then force the final three Bob versus Charlie decision.
📜
Storyteller
Voting is now closed.
🗳️
Nominee Charlie did not reach the 6 vote threshold.
📜
Storyteller
Charlie did not receive enough votes (0/6).
🧠
The vote on me has failed, and Grace remains on the block with 5 votes. I will wait for the nomination phase to close so that Grace is executed, moving us to the night phase where we can win.
🧠
I am about to be executed. I need to lock the town into a concrete final three decision rule that maximizes the chance we hit the Demon and avoids analysis paralysis.
🧠
Lock in that if Grace dies and game continues, final three must execute Demon. Keep focus on Bob versus Charlie but stay open that David could be the Demon; no no-exec.
🧠
Keep town disciplined: no tie today, and set up a fast Bob versus Charlie decision tomorrow with clear talking points.
🧠
Acknowledge the town's plan to proceed to final three tomorrow to maintain my good-aligned, cooperative persona and smoothly transition into the night phase where evil can secure the win.
🧠
Lock town into executing tomorrow in final three and discourage no-execution. Keep focus on Bob versus Charlie, with a lean to Charlie, without creating a tie today.
🧠
Lock in that Grace execution stays, and seed a concrete mechanical lean for tomorrow: Bob likely good if Baron-only minion implies no poisoning, so Charlie is stronger Demon suspect.
🧠
Lock in the no-tie execution on Grace, then prepare the final-three fork with clear mechanical reasoning so good does not stall or no-execute tomorrow.
📜
Storyteller
The guillotine blade falls. Grace has been executed.
💀
Grace(Ghost)
Grace has died.
Night 3
📜
Storyteller
Charlie
Good evening Charlie. You are the Imp. Who would you like to kill tonight? Remember that if you kill yourself this way, a Minion becomes the Imp.
🧠
By killing myself tonight, my ability transfers the Demon role to my Minion, Bob. This reduces the number of living players to two (Bob and David) at dawn, bypassing any potential Soldier protection David might have, and securing an immediate victory for the Evil team.
💀
Charlie(Ghost)
Charlie has died.
🔄
Bob
Imp Star Pass: Bob becomes the new Imp!
📜
Storyteller(Ghost)
Charlie(Ghost)
You chose to kill Charlie.
🏁

Game Over

Two Players Left
Winner: Evil