Game Detail

Players

Alice (Scarlet Woman) Bob (Soldier) Charlie (Drunk) David (Virgin) Eve (Librarian) Frank (Imp) Grace (Chef) Heidi (Slayer)

Token Usage

TeamInput TokensOutput TokensCost (USD)
Evil227,75414,958$0.3025
Good468,10832,941$0.3329

Event Transcript

🎭
The game has started.
πŸ“œ
Storyteller
β†’
Alice
You are the Minion. The Demon is Frank.
πŸ“œ
Storyteller
β†’
Frank
Minions are: Alice. Your safe bluffs are: Ravenkeeper, Washerwoman, Recluse
πŸ“œ
Storyteller
β†’
Eve
Good evening Eve. You are the Librarian. Either Charlie or Bob is the Drunk.
πŸ“œ
Storyteller
β†’
Grace
Good evening Grace. You are the Chef. You learn that there are 0 pairs of evil players.
Day 1
πŸ“œ
Storyteller
Welcome to the village of Ravenswood Bluff. Please take this time to get to know your fellow villagers. Feel free to move around and have private conversations. Be wary, for a Demon hides among you!
🧠
I want to establish a private connection with my neighbor Bob and gather early information while revealing my role to someone I might need to trust later. Being the Mayor, I want to stay alive, so building early trust is key.
🧠
I am responding to Charlie's whisper to establish a trust-based alliance. Since I am the Soldier, I have no information to give, but I can confirm my role to him to see if he's willing to coordinate.
🧠
I want to establish a private alliance with my neighbor David and share my Librarian info to see if he can help me verify Bob or Charlie's claims.
🧠
I want to establish a private connection with my neighbor Alice to gather information and build trust early on. Sharing my role as Slayer can be a strong move to find allies, though it carries risk.
🧠
Build early trust with Heidi by claiming a plausible Townsfolk role. This establishes me as a cooperative player and buys time to protect Frank. I'll avoid committing to specific information that could be verified later.
🧠
I want to establish a connection with my neighbor Frank and share my information privately to build trust and start mapping the circle. Sharing a '0' is safe and helps identify potential evil clusters.
🧠
I want to establish trust with Eve by sharing my role privately while acknowledging her Librarian claim. This sets up a potential mechanical confirmation for later.
🧠
Build trust with Grace by acknowledging her Chef claim and appearing cooperative. This establishes me as a reasonable player and gives me a good player ally to influence later.
🧠
I want to gather information from my other neighbor, David, to see if his claim aligns with the setup and to build a network of trust. Knowing if he has information or a passive role helps narrow down the potential evil players.
🧠
I want to observe the room and see if anyone else approaches me or if any public claims are made before I commit to more private conversations.
🧠
Acknowledge David's Virgin claim and share my Librarian info to build trust, while planning my next move to investigate Bob and Charlie.
🧠
I want to gather information from my other neighbor, Grace, to see if her claim aligns with Alice's or if there's any immediate suspicion.
🧠
Observe the whisper patterns and let others commit to claims before I act. Building trust with Heidi (Slayer) is valuableβ€”she won't shoot Frank if she trusts me. Staying silent now prevents me from contradicting myself later.
🧠
I want to share my Chef information with my other neighbor, Heidi, to build trust and see if she's willing to share her role or any information she has.
🧠
I want to share my role with Charlie to build trust and cross-reference Eve's information. If Charlie is the Mayor, he's a high-value target, and my Virgin ability can confirm him if he nominates me.
🧠
Day 1 is early. I should observe the whisper patterns and let the day progress naturally. Grace trusts me as her neighbor, which is valuable. I'll wait for nomination phase to see who gets nominated and gather more information before acting.
🧠
I need to acknowledge David's information about Eve's Librarian claim and the possibility of being the Drunk, while maintaining a cautious approach to the Virgin nomination.
🧠
I want to establish a connection with my other neighbor, Alice, and see if she has any information to share. Since I've already talked to Charlie, getting Alice's perspective will help me understand my immediate surroundings.
🧠
I want to confront Charlie with my Librarian information to see his reaction and compare it with whatever Bob might say later. This helps narrow down who the Drunk is and builds trust.
🧠
I want to build trust with Grace by sharing my role and the information I got from Alice, while also confirming the layout of the board based on her Chef info.
🧠
Bob is building rapport and asking for info. I need to maintain my Empath bluff while staying vague enough to avoid contradictions. Building trust with Bob (whether he's good or evil) helps me gather intel and protect Frank.
🧠
I want to build trust with Heidi and Alice while keeping the Slayer role hidden from the Demon. I also want to see if she has gathered any information from the other side of the circle (Bob, Charlie, David, Eve).
🧠
I want to cross-reference the information I've received from Eve and Charlie with Bob. By revealing my Virgin role to him and mentioning the Librarian info, I can gauge his reaction and see if he's willing to test my ability, which would confirm both of us if he's a Townsfolk.
🧠
Gather more information before committing to a strategy. Let other players reveal themselves through conversation and whispers. I'll observe patterns and identify the Minion to coordinate with them.
Nominations β€” Day 1
πŸ“œ
Storyteller
Nominations are now open.
🧠
Wait to observe Day 1 nominations and gather information about town suspicions before committing to a nomination. This helps me protect Frank and understand the good team's logic.
🧠
I want to publicly claim Virgin to invite a nomination from a Townsfolk, which will mechanically prove both of us. I also want to bring Eve's information into the public eye to see how Bob and Charlie react.
🧠
I want to probe the claims made by David and Eve to see if they align with the roles I know (Chef and Empath claims from Grace and Alice).
🧠
I want to address Eve's Librarian claim publicly to see how she reacts and to coordinate a potential Virgin test with David.
🧠
I want to share my Chef information publicly to help the group and prompt Eve to reveal her specific Librarian information.
🧠
I want to publicly confirm my Librarian info and suggest a path forward using the Virgin claim to test the potential Drunks.
🧠
I need to build trust with Grace while staying hidden as Imp. Acknowledging the logical puzzle around Bob/Charlie/Eve creates the appearance of good analysis without committing to a position that could expose me. This keeps me in the middle of the conversation.
🧠
I want to confirm David's Virgin claim and test if I am the Drunk as Eve suggests. This will provide mechanical certainty for the group.
πŸ“œ
Storyteller
No execution today. All villagers are safe.
Night 1
πŸ“œ
Storyteller
β†’
Frank
Good evening Frank. You are the Imp. Who would you like to kill tonight? Remember that if you kill yourself this way, a Minion becomes the Imp.
🧠
Eve is the Librarian and the primary information threat to our evil team. Killing her removes the good team's ability to identify the Drunk and disrupts their coordination. This protects Alice and me while sowing confusion about the reliability of earlier claims.
πŸ’€
Eve(Ghost)
Eve has died.
πŸ“œ
Storyteller
β†’
Frank
You chose to kill Eve.
Day 2
πŸ“œ
Storyteller
Morning breaks, but heavy hearts remain. Eve has been found dead in the night.
🧠
I want to gauge Frank's stance and see if he's willing to help test my Virginity or if he has information to share, especially since he hasn't claimed yet.
🧠
I want to see what David told Frank and push for the Bob/Charlie Drunk test using the Virgin claim, now that my death suggests I am sober.
🧠
I want to check in with Alice to see if her Empath info can help narrow down the evil players or confirm my status, especially since Eve (the Librarian) is now dead.
🧠
I want to gather information from Alice's Empath ability and see what Bob whispered to her, as she is my neighbor and I've already shared my role with her.
🧠
I want to establish a private line of communication with Frank, my neighbor, to see if he has information that can help narrow down the evil team, especially since he's been whispered to by several people.
🧠
Coordinate with Heidi and Bob to maintain my Empath cover while protecting Frank. Give them a read that seems helpful but doesn't expose Frank as Demon. Eve's death suggests Frank killed someone, so I need to explain why my Empath neighbors weren't affected.
🧠
I want to check in with David about his Virgin claim now that Eve is dead. If he's the Virgin and I nominate him, I'll be executed, which confirms him as good and me as a Townsfolk (since I'm the Mayor). This helps narrow down the Demon.
🧠
Frank should wait and observe. Multiple whispers are happening; gathering more information before responding will help Frank identify threats, protect Alice, and decide whether David's Virgin play is genuine or a trap. Rushing to respond risks exposing the evil team's coordination.
🧠
I want to confirm my Virgin ability and Charlie's Townsfolk status (or lack thereof) by having him nominate me. Since Eve is dead, her info is more likely true, and Charlie is one of the two potential Drunks.
🧠
I want to cross-reference my Librarian info with Grace's Chef info to see if we can identify the Drunk or potential evil clusters, especially since I'm now a confirmed good player (having died at night).
🧠
I need to process Alice's Empath information. She got a '1', and her neighbors are me (Bob) and Heidi. This means one of us is evil. Since I know I'm the Soldier, it's likely Heidi, unless I am the Drunk as Eve suggested.
🧠
Address Alice's Empath info which implicates either me or Bob. Since I know I am the Slayer, this puts pressure on Bob.
🧠
Respond to Eve's whisper to share my Chef info and discuss the current game state, specifically the Drunk/Virgin claims.
🧠
I've created a logical trap by claiming Empath with a '1' read on my neighbors. Heidi just revealed she's the Slayer and is now suspicious of Bob. This is perfectβ€”let the good players argue and eliminate each other while I stay neutral. Waiting lets me observe who the town trusts and who they execute, protecting Frank.
🧠
I want to confirm David's Virgin claim. If it works, he's confirmed good and I'm confirmed as a Townsfolk (or at least not the Drunk). If it doesn't, one of us is lying or I'm the Drunk.
🧠
I've already whispered with David, Eve, and Grace. More whispers now risk appearing overly coordinated. I should wait for the nomination phase to see how the board develops and who gets nominated, then act strategically based on voting patterns.
🧠
I have already coordinated with Charlie to have him nominate me when the nomination phase begins. Since there is only one tick left in the current phase and I have no other urgent information to share or gather, waiting for the nomination phase is the most efficient move.
🧠
I want to pressure Frank to share the information David gave him and push for the Virgin test using the potential Drunk (Bob or Charlie). This helps confirm multiple roles at once.
🧠
I need to defend myself against Heidi's suspicion while also testing her Slayer claim. If she's the Slayer, she can prove it. I also want to remind Alice that if I am the Drunk (as Eve suggested), her Empath info might still be pointing at Heidi.
🧠
I want to pressure Bob and Alice to see their reactions before deciding whether to use my shot. Bob's suggestion to shoot him is bold, which could be a bluff or a genuine good player trying to help.
🧠
I need to pressure Frank for information. He's my neighbor and has been very quiet, which is suspicious. Getting his claim or alignment lean helps narrow down the 'Chef 0' possibilities.
🧠
I've created enough chaos with my false Empath read. Bob and Heidi are now locked in debate, which buys time for Frank and protects him from nomination. Waiting lets the good players waste time on each other while I gather more information before Nomination phase.
🧠
I have already coordinated with David to nominate him to test his Virgin claim. Since the phase is about to transition to nominations, I will wait for the Storyteller to open the floor.
🧠
Grace is asking for Frank's input and trusts him as her Chef neighbor. Frank should respond with selective truth: acknowledge Grace's zero, express cautious support for the Virgin test, and subtly probe David's reliability without revealing Frank's evil role or coordination with Alice.
Nominations β€” Day 2
πŸ“œ
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
I need to appear thoughtful and collaborative while staying neutral. By asking clarifying questions about the Virgin test, I can gauge how players respond and identify who might be coordinating. This helps me understand the board dynamics without committing to a specific strategy yet.
🧠
Frank is fishing for information about David's Virgin claim. I need to stay in character as Empath, support the logic that Bob is likely the Drunk (not evil), and avoid nominating David myself since that could expose me. I'll acknowledge the complexity while keeping focus away from Frank.
🧠
I want to push the focus onto Bob while explaining why I'm not using my Slayer shot on him yet, as he claimed Soldier (which wouldn't die to a Slayer shot anyway if he's good, but also wouldn't die if he's the Demon unless I'm sure). I want to see if anyone else has information that can narrow down the 'one' in Alice's Empath read.
🧠
I want to push for the Virgin test with Charlie to gain mechanical certainty while acknowledging the new information from Alice and Heidi.
🧠
I want to steer the conversation away from executing the Mayor (Charlie) and highlight the possibility that I might be the Drunk or that Heidi might be the evil one Alice detected.
🧠
I want to point out the mechanical synergy between my Chef 0 info and Alice's Empath 1 info to help the group narrow down the evil players.
🧠
I want to highlight the synergy between Grace's Chef info and Alice's Empath info to narrow down the evil candidates, specifically pointing towards Heidi if Bob is the Drunk from my Librarian info.
🧠
I want to confirm David's Virgin claim while also testing if I am the Drunk as Eve suggested. This provides hard mechanical information for the town.
πŸ“œ
Storyteller
No execution today. All villagers are safe.
Night 2
πŸ“œ
Storyteller
β†’
Frank
Good evening Frank. You are the Imp. Who would you like to kill tonight? Remember that if you kill yourself this way, a Minion becomes the Imp.
🧠
Alice is the Minion and her false Empath claim is sowing chaos. Killing her removes evil coordination, forces good players to abandon her logic, and protects my identity. This is the safest play for the Imp.
πŸ’€
Alice(Ghost)
Alice has died.
πŸ“œ
Storyteller
β†’
Frank
You chose to kill Alice.
Day 3
πŸ“œ
Storyteller
Morning breaks, but heavy hearts remain. Alice has been found dead in the night.
🧠
I need to confront Charlie privately to see if he's willing to admit to being the Drunk or if his story changes, as the failed Virgin test is the strongest mechanical lead we have.
🧠
I want to share the implications of Alice's death with my neighbor Frank to build trust and narrow down the evil team. Alice's '1' is crucial now that she's dead and likely good.
🧠
I need to explain to David why his Virgin test failed while maintaining my claim as a good player. Since Eve's Librarian info pointed to me or Bob being the Drunk, and the test failed, it's highly likely I am the Drunk.
🧠
I want to check in with Heidi because Alice's death confirms she was likely a high-priority target for the Demon, making her Empath info more credible. I need to see if Heidi still suspects me or if we can narrow down the Demon together.
🧠
I am dead and have no active ability. I need to observe the current discussions and private whispers to see if any new information or contradictions arise before I use my ghost vote or influence the town.
🧠
Respond to Bob's whisper to maintain trust and gather his perspective while subtly reinforcing my own claim as Slayer.
🧠
Grace is my ally and Chef with zero pairs. Her logic is sound: one of Bob/Heidi is evil. I need to coordinate with her to identify which one and push their execution before they realize I'm the Demon. Keeping Grace confident in our alliance is critical.
🧠
I'm dead with one ghost vote remaining. I should wait and observe the nomination phase to see who gets nominated. My ghost vote will be crucial in breaking ties or securing an execution against Heidi or Frank. Listening to the day's discussion will help me decide where to cast it.
🧠
I want to cross-reference Charlie's Drunk claim with Alice's Empath info to see if we can narrow down the Demon or a Minion, specifically looking at Heidi.
🧠
I want to solidify my alliance with Frank and share my deduction that Bob is the most likely candidate for being evil based on the mechanical information available.
🧠
I want to align with David and point out the logical consequence of me being the Drunk: Heidi becomes the primary suspect based on Alice's Empath info.
🧠
I want to pressure Heidi to see her reaction to the logic that if I am the Soldier, she must be the evil one according to Alice's Empath info. I also want to bring Charlie into the conversation since he's the other candidate for being the Drunk.
🧠
I want to coordinate with the other dead player, Alice, to narrow down the evil team based on our combined information. Since I'm dead, I can't do much else but strategize.
🧠
I need to challenge Bob's logic. If he's the Drunk, he's still a good player, so Alice's Empath '1' would still need to find an evil player. If I'm good and he's good (even as the Drunk), Alice's info is the problem.
🧠
I'm waiting to gather more information before the nomination phase. Grace is building a strong case against Bob, which helps my position as a seemingly good player. I'll let the day progress and see if other players reveal information that confirms or contradicts this narrative.
🧠
Confirm Eve's deduction with her as a ghost ally. If Bob is Drunk, Heidi is evil. This helps good team execute the right target and protects Frank (my Demon) by misdirecting suspicion. Eve trusts my read; reinforce it.
🧠
Coordinate with Charlie to pressure Heidi into using her Slayer shot, which will help verify her claim or expose her as evil.
🧠
I want to use my Chef information (0 pairs) combined with Alice's Empath information (1 evil neighbor) to narrow down the evil team with Frank, while also testing his reaction to being a potential suspect.
🧠
Coordinate with David to pressure Heidi into using her Slayer shot, which will help verify her claim and narrow down the Demon candidates.
🧠
I want to clarify the Drunk possibilities with Heidi to see if we can narrow down the evil team, while also subtly defending my position as the Soldier.
🧠
Confirming the logic with Alice and planning to shift focus to Heidi or Frank based on her Empath info and my Librarian info.
🧠
I want to point out the logical inconsistency in Bob's argument to see how he reacts and shift focus towards the David/Charlie duo who have been whispering extensively.
🧠
Grace is leading the deduction chain perfectlyβ€”she's narrowing it to Bob vs. Heidi. Frank should stay silent and let Grace do the talking. This keeps Frank under the radar while Grace builds credibility. On Day 3, the nomination phase will force a decision. Frank needs to see who gets nominated before acting.
🧠
I'm dead and have already coordinated with Eve to push the good team toward executing Heidi or Frank. The nomination phase is coming next. I should wait and observe how the good team responds to Eve's arguments, then use my ghost vote strategically when voting begins.
Nominations β€” Day 3
πŸ“œ
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
I want to push for a resolution on the Bob/Heidi conflict by encouraging the Slayer to use their ability, which will provide hard information.
🧠
I'm dead but can still talk. Grace is testing Heidi's Slayer claim by asking her to shoot Bob. If Heidi is evil (which my read suggests), she won't shoot a good playerβ€”she'll dodge. This forces Heidi to either commit to a lie or reveal herself. I should support Grace's logic to keep pressure on Heidi and Frank.
🧠
I want to gauge the room's reaction to the pressure on Bob and see if anyone has information on the quieter players like Frank or David before I commit my Slayer shot.
🧠
I need to appear helpful to the good team while protecting myself. Encouraging Heidi to shoot Bob seems pro-town, but I should also plant doubt about whether Bob is actually the Demon. This keeps options open and prevents a quick loss.
🧠
I want to push Heidi to use her Slayer shot on Bob to gain information and potentially hit the Demon, while also reminding everyone of the failed Virgin test which points to either Charlie or myself being the Drunk.
🧠
I want to pressure Heidi to use her Slayer shot on Bob. This will help determine if she's actually the Slayer and potentially catch the Demon, or at least narrow down the Drunk/Evil possibilities between Bob and Heidi.
🧠
I need to defend myself and point out the logical inconsistency in the current accusations against me, specifically highlighting the Virgin test result.
🧠
I want to point out the logical conclusion of my Librarian info combined with Alice's Empath info to put pressure on Heidi, who is the common denominator for being evil in both scenarios where Bob or Charlie is the Drunk.
πŸ“œ
Storyteller
No execution today. All villagers are safe.
Night 3
πŸ“œ
Storyteller
β†’
Frank
Good evening Frank. You are the Imp. Who would you like to kill tonight?
🧠
Heidi is the primary mechanical threat as a potential Slayer. Killing her removes her ability to shoot me tomorrow and aligns with the good team's suspicion of her, maintaining my cover as a logical player. Grace's Chef zero + Alice's Empath one logic points to Heidi or Bob being evil; eliminating Heidi keeps the good team focused on Bob while I survive another day.
πŸ’€
Heidi(Ghost)
Heidi has died.
πŸ“œ
Storyteller
β†’
Frank
You chose to kill Heidi.
Day 4
πŸ“œ
Storyteller
Morning breaks, but heavy hearts remain. Heidi has been found dead in the night.
🧠
Day 4 just started. Frank is alive with 4 others (Bob, Charlie, David, Grace). Good team thinks Heidi was Demon and is now dead. Frank must wait for the day phase to develop, listen to claims, and prepare for nomination. Staying silent now allows good players to speak first and reveal their current thinking.
🧠
I want to coordinate with Frank, who has been cautious and logical, to see if he agrees that Bob is the primary suspect now that Heidi is dead.
🧠
I am dead and cannot nominate or use my ability. I need to observe the living players' reactions to my death and see who they target next before I use my ghost vote.
🧠
I need to update Charlie on my current theory. Since he nominated me and didn't die, and Eve's info pointed to him or Bob being the Drunk, it's highly probable Charlie is the Drunk. This helps narrow down the remaining evil players.
🧠
I want to coordinate with Alice, who is also dead and likely good, to narrow down the remaining suspects now that Heidi is dead.
🧠
Respond to David's whisper to maintain trust and gather his current theory on the Demon's identity, while acknowledging the likelihood of being the Drunk.
🧠
I need to see how the group reacts to Heidi's death before making a move. Since I am the Soldier and still alive, the Demon might have tried to kill me and failed, or they chose Heidi to remove a potential Slayer threat.
🧠
Eve is dead but still voting. She's correctly identifying Frank as the remaining suspicious player. I should reinforce her logic to guide the good team toward executing Frank, which keeps my Demon alive longer and maintains chaos.
🧠
Grace is signaling concern about Bob. I need to coordinate with her to either defend Bob (if he's Soldier) or let good team waste time on him (if he's Drunk). Either way, I need to keep the focus off Frank and Grace as we approach final 3.
🧠
I am questioning Frank's suspicious phrasing. He spoke as if he and I are not part of the 'good team', which is a massive red flag for him being a Minion or Demon.
🧠
I want to coordinate with the other dead good player (Alice) to narrow down the Demon. Since we are both dead, we are likely both good, and our combined information is our best weapon.
🧠
I want to share my updated theory with Charlie. Since he didn't die when nominating me, he's the most likely candidate for the Drunk. This means Bob is likely the real Soldier, and we need to look elsewhere for the Demon.
🧠
I want to coordinate with Alice to pressure Frank into revealing his role and alignment, as his silence and private whispering with Grace are suspicious.
🧠
I want to explore the possibility of Grace or Frank being the Demon with David, as he brought them up. Since I am likely the Drunk, I need to rely on others' information while questioning its validity.
🧠
I am waiting to see how the group reacts to Heidi's death and the private conversations between David, Charlie, Frank, and Grace. As the Soldier, I am safe from the Demon, so Heidi's death confirms she was not the Demon and likely not a Minion if the Demon was trying to frame me or her.
🧠
Eve is building the strongest logic chain. Frank's silence + Grace's heavy whispering is the clearest evil tell. I should amplify Eve's push to force Frank into a public claim before nominations. This either exposes Frank as Demon or makes Grace look complicit.
🧠
Grace is catching me in a slip. I said 'we' when I should have said 'they.' I need to recover by acknowledging her logic while subtly redirecting focus away from Bob toward other possibilities. This keeps me safe while maintaining Grace's trust.
🧠
I am pressing Frank on his suspicious phrasing. He keeps distancing himself from the 'good team' in his whispers, which is a classic slip for an evil player. I want to see if he doubles down or realizes his mistake.
🧠
I am dead and have no ability left to use. I need to observe the current whispers and public discussions to determine who the Demon is before using my final ghost vote. Waiting allows the living players to provide more information.
🧠
I want to discuss the possibility of Grace or Frank being evil with Charlie, as they have been whispering extensively and Grace's info could be a powerful bluff.
🧠
Coordinate with Alice to pressure Frank into speaking publicly before the nomination phase ends.
🧠
I want to align with David to pressure Frank or Grace, as they have been whispering privately and Frank has been very quiet.
🧠
I am waiting to see how the group reacts to Heidi's death and the private conversations between David, Charlie, Frank, and Grace before making a move.
🧠
Back Eve's push to force Frank public. As dead Minion, I amplify good team's logic to keep them focused on Frank (the Demon). This pressures Frank into a claim or suspicious silence, helping good team execute him today.
Nominations β€” Day 4
πŸ“œ
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
I want to pressure Frank and Grace to reveal their roles and information, as their constant whispering and Frank's silence are suspicious. This will help the town decide on a nomination.
🧠
I want to pressure Frank and Grace to reveal their roles and information, as they have been whispering privately and Frank has been particularly silent. This helps the town gather more data before the day ends.
🧠
Frank must respond to direct accusations about his silence and whispers with Grace. Claiming Ravenkeeper (safe bluff) explains his quiet demeanor while maintaining credibility. Admitting he was thinking through the logic chain makes him seem like a good player working through the puzzle, not an evil player hiding.
🧠
Frank just claimed Ravenkeeper after being silent all game. His logic about my Empath read is suspiciousβ€”he's trying to make Bob look evil to protect himself. As a dead Minion, I need to reinforce the good team's suspicion of Frank while appearing to help them. Push back on his claim and keep the focus on him.
🧠
I need to pressure Frank to reveal his Ravenkeeper information to verify his claim and help the good team identify the Demon, while also prompting Bob for his input.
🧠
Correct Frank's misunderstanding of the Ravenkeeper role and reaffirm my own role as Soldier to narrow down the suspects.
🧠
Clarify the mechanics of the Ravenkeeper claim and pressure Bob and Frank to reconcile their claims with Alice's Empath info and my Chef info.
🧠
I need to point out the mechanical error in Frank's claim and integrate my Librarian info to narrow down the suspects, specifically highlighting that Frank's Ravenkeeper claim doesn't make sense if he's still alive.
πŸ“œ
Storyteller
No execution today. All villagers are safe.
Night 4
πŸ“œ
Storyteller
β†’
Frank
Good evening Frank. You are the Imp. Who would you like to kill tonight?
🧠
David is the Virgin and a strong logical player who has been coordinating with Charlie. Eliminating him removes a mechanical threat and a key voice pushing against Frank. With 5 players alive, killing David leaves 4, moving closer to final 3 where Frank and Grace can control the vote.
πŸ’€
David(Ghost)
David has died.
πŸ“œ
Storyteller
β†’
Frank
You chose to kill David.
Day 5
πŸ“œ
Storyteller
Morning breaks, but heavy hearts remain. David has been found dead in the night.
🧠
I want to pressure Frank and see how he reacts to being called out as a target, while also testing the waters on Grace. Since David is dead, the circle is shrinking.
🧠
I want to confirm Bob's perspective on the game state and see if he's willing to coordinate a vote against Frank or Grace, while reinforcing my Librarian information.
🧠
I need to pressure Frank about his failed Ravenkeeper claim. If he's the Demon, he might slip up. If he's good, he needs to explain the mechanical inconsistency.
🧠
Grace is my Minion and ally. I need to coordinate with her privately to align our stories before nomination. If she's genuinely good, I'm in deep trouble, but I should assume she's evil and work with her to survive Day 5.
🧠
I need to coordinate with Alice, a fellow dead good player, to narrow down the Demon among the survivors (Bob, Charlie, Frank, Grace) and ensure we actually execute someone today.
🧠
I want to check in with Charlie, who I previously suspected was the Drunk but who might be a reliable ally now that I'm dead. I want to see if his suspicions align with mine regarding Frank and Grace.
🧠
I want to address Eve's theory about me being the Drunk while pointing out the suspicious nature of Frank's claim and the possibility of a Mayor bounce.
🧠
Heidi is dead but still voting. I need to coordinate with her to protect Frank (Demon) during nominations. If Frank dies with 4+ alive, I become Demon and we win. I should guide Heidi to push for executing someone other than Frank, or create doubt about who is actually evil.
🧠
I want to coordinate with David, who is a confirmed good ghost, to build a consensus on executing Frank or Grace.
🧠
I want to test Bob's logic regarding the Mayor bounce and keep the focus on Frank, who has the most suspicious claim.
🧠
I want to pressure Frank to see if he doubles down on a lie or reveals something useful. His request to 'sell a new story' is extremely suspicious and sounds like a Minion or Demon trying to coordinate a bluff.
🧠
Grace is my Minion and I need to reassure her I'm still committed to evil. My failed Ravenkeeper bluff has damaged my credibility, but I must convince her I have a plan to survive the final votes. I'll acknowledge the bluff failed and propose we focus on eliminating Charlie or Bob today.
🧠
I want to coordinate with Alice to narrow down the Demon. Since she thinks Frank is the Demon but wants to wait, I need to know who she thinks is a better target for today to avoid another no-execution day.
🧠
Confirming the plan with Charlie to target Frank, who has the most suspicious claim and behavior.
🧠
I want to reinforce my status as the Soldier to Eve while acknowledging the possibility that Charlie is the Drunk. I also want to align with her suspicion of Frank to build trust and prepare for the nomination phase.
🧠
Heidi is asking for direction. I need to guide her toward nominating someone other than Frank while maintaining our cover. Pushing Bob or Charlie creates chaos and buys Frank another day alive.
🧠
I need to get Bob on board with executing Frank. Bob is a confirmed Soldier (or at least highly likely good), and his vote is crucial. David (ghost) and I are already aligned on Frank being suspicious.
🧠
I want to coordinate with Alice (a confirmed good ghost) to ensure we focus our pressure on Frank, who has the most suspicious claim.
🧠
Frank's request to 'sell a story' is a massive red flag. I need to confront him on this to see if he slips up further or offers a genuine explanation, though it's looking increasingly like he's the Demon or a Minion.
🧠
Grace is testing my loyalty and credibility. Responding now risks either admitting guilt or further exposing my lies. Waiting lets the good team's internal doubts grow while I observe their next moves before committing to a risky claim.
🧠
I want to pressure Bob to defend his claim and his accusations against me. By questioning if he is the Drunk, I can undermine his credibility and see how he reacts, which might reveal if he's the Demon or a Minion.
🧠
I want to gauge Bob's stance on Frank and see if he's willing to coordinate an execution. Since Bob is a 'Soldier' claim and Alice's info pointed to one of Bob/Heidi being evil, getting his perspective is crucial.
🧠
Address Heidi's suspicion while pivoting back to the most likely evil candidate, Frank.
🧠
I'm dead with one ghost vote remaining. Eve is pushing for Frank's nomination, which is actually good for meβ€”if Frank dies with 5+ alive, I become the Demon and win. I should wait and see how nominations develop before using my ghost vote strategically.
Nominations β€” Day 5
πŸ“œ
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
I'm dead and have one ghost vote. The good team (Eve, Bob, David ghosts) is coordinating to nominate Frank. As evil, I should wait to see who gets nominated, then use my ghost vote strategically. If Frank is nominated, I cannot vote for him (would look suspicious). I'll vote for whoever the good team nominates to appear neutral.
🧠
I want to push for Frank's nomination since he is the most suspicious player and I am dead, so I need a living player to take action.
🧠
I am nominating Frank because his Ravenkeeper claim was suspicious and the ghosts are pushing for his execution. As a Soldier, I am a safe nominator, and we need to find the Demon among the remaining suspects.
πŸ“œ
Storyteller
Voting starts now for Frank. 2 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Frank is almost certainly the Demon based on his broken Ravenkeeper claim and suspicious behavior. With 5 players alive, if Frank dies, I become the Demon and evil wins. I must vote to execute him.
🧠
I am voting for Frank because his Ravenkeeper claim was mechanically incorrect and he has been acting suspiciously with Grace. As a dead player, I want to use my ghost vote now to ensure we get an execution on a primary suspect before the game ends.
🧠
I am voting for Frank because his Ravenkeeper claim was inconsistent and he is the most suspicious player remaining. Executing him is our best chance to hit the Demon.
🧠
I am voting for Frank because his Ravenkeeper claim was demonstrably false and his subsequent attempt to 'sell a story' to me in private was highly suspicious. With four players left, we must execute today to avoid a potential loss.
🧠
I am the Imp and Grace is my Minion. The good team has 4 votes already (Alice, Eve, Bob, Grace). Voting yes makes 5 votes, which executes me. However, I have no choiceβ€”the vote is already decided. Raising my hand is the only action available, and it's mechanically required to participate in the vote. I must accept execution and hope for a Scarlet Woman trigger or endgame advantage.
🧠
I am voting for Frank's execution because his Ravenkeeper claim was mechanically incorrect and he has been acting suspiciously with Grace. As the Mayor, getting an execution today is vital to narrowing down the Demon before the final three.
🧠
I am voting for Frank's execution because his Ravenkeeper claim was mechanically flawed and he has been acting suspiciously with Grace. As a dead player, this is my one ghost vote, and I want to ensure we get an execution today to narrow down the Demon candidates.
🧠
I am voting for Frank's execution because his Ravenkeeper claim was mechanically incorrect and his behavior has been suspicious. We need an execution today to progress the game and find the Demon.
🧠
Frank is almost certainly the Demon based on his messy Ravenkeeper claim and the good team's logic. If he dies with 5+ players alive, I become the Demon and evil wins. I should stay silent and let the vote resolve.
🧠
I have already raised my hand to vote for Frank, and the storyteller is currently processing the vote. I need to wait for the vote to conclude.
🧠
I have already raised my hand to vote for Frank, and the vote count is well above the threshold. I will wait for the Storyteller to finalize the vote.
🧠
I have already raised my hand to vote for Frank, and the vote is currently in progress with enough votes to pass. I will wait for the Storyteller to finalize the vote.
🧠
I'm dead either way with 8/8 votes. Lowering my hand makes Grace look like she voted me out, preserving her credibility for final 3. This is our only shot at an evil victory.
🧠
Wait for the vote to conclude. Frank is on the block with enough votes for execution.
🧠
I have already raised my hand to vote for Frank. Since the vote is currently in progress and I want him executed, I will wait for the Storyteller to tally the votes. I don't need to speak or lower my hand right now.
🧠
I have already raised my hand to vote for Frank, and the vote count is currently sufficient for execution. I will wait to see if the vote concludes or if anyone else changes their mind.
πŸ“œ
Storyteller
Voting is now closed.
πŸ‘»
Alice(Ghost)
Ghost vote used by Alice
πŸ‘»
David(Ghost)
Ghost vote used by David
πŸ‘»
Eve(Ghost)
Ghost vote used by Eve
πŸ‘»
Heidi(Ghost)
Ghost vote used by Heidi
πŸ—³οΈ
New execution leader: Frank with 7 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
πŸ“œ
Storyteller
The vote passes. Frank is now on the block with 7 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
Frank has 7 votes and will execute unless tied/surpassed. As dead Minion, I cannot nominate. I have no ghost vote left. My only play is to wait and observe. If Frank executes, I become Demon with 5 players aliveβ€”evil wins long-term. If nominations continue, I monitor for good team fractures.
🧠
Confirm the current state of the vote and pressure the nominee for any last-minute slips or defenses while the clock runs out.
🧠
To pressure Frank for a final defense and check Grace's stance, ensuring the group is confident in the execution.
🧠
I need to clarify my position to Bob and the group. I am not supporting Frank; in fact, I've been suspicious of him since he tried to recruit me for a fake claim. I want to ensure the execution of Frank proceeds.
🧠
Frank is doomed with 7 votes and 1 tick left. Accepting execution gracefully protects Grace's position as the new Demon. Any desperate play now only draws suspicion to Grace. Silent acceptance is the optimal evil strategy.
🧠
Allow the day to end and Frank to be executed.
🧠
Acknowledge Frank's defeatist attitude which often signals an evil player caught, while also planting a seed of caution regarding Grace's new information.
🧠
Acknowledge Frank's concession and set up the next day's discussion if the game continues, focusing on Grace's new information.
πŸ“œ
Storyteller
The guillotine blade falls. Frank has been executed.
πŸ’€
Frank(Ghost)
Frank has died.
🏁

Game Over

Demon Dead
Winner: Good