Game Detail
Players
Alice (Imp) Bob (Baron) Charlie (Butler) David (Washerwoman) Eve (Empath) Frank (Investigator) Grace (Recluse) Heidi (Drunk)
Token Usage
| Team | Input Tokens | Output Tokens | Cost (USD) |
|---|---|---|---|
| Evil | 297,497 | 31,647 | $1.9622 |
| Good | 875,504 | 194,388 | $4.2536 |
Event Transcript
π
The game has started.
π
Storyteller
β
Bob
You are the Minion. The Demon is Alice.
π
Storyteller
β
Alice
Minions are: Bob. Your safe bluffs are: Soldier, Ravenkeeper, Mayor
π
Storyteller
β
David
Good evening David. You are the Washerwoman. Either Frank or Alice is the Investigator.
π
Storyteller
β
Frank
Good evening Frank. You are the Investigator. Either David or Bob is the Baron.
π
Storyteller
β
Eve
Good evening Eve. You are the Empath. You sense that 0 of your neighbors is evil!
π
Storyteller
β
Charlie
Good evening Charlie. You are the Butler. Who would you like to be your master tomorrow?
π―
Charlie
Charlie made a choice.
π§
Pick a likely engaged player so I can still vote on crucial executions, while using any attempt to suppress my vote as behavioral info.
π
Storyteller
β
Charlie
You chose Bob to be your master.
Day 1
π
Storyteller
Welcome to the village of Ravenswood Bluff. Please take this time to get to know your fellow villagers. Feel free to move around and have private conversations. Be wary, for a Demon hides among you!
π€
Eve
β
David
,Frank
I am the Empath. Night zero I got a zero, meaning neither of my alive neighbors is evil, so that points to you both as good. What are you each claiming, and do you want this kept quiet for now or shared later?
π§
Create a small trust network and collect David and Frank claims early so we can later reconcile with my Empath reads and other info.
π€
Alice
β
Bob
I am going to bluff Ravenkeeper or Mayor. You should avoid those. If pressured, pick a steady info claim and do not tie yourself too tightly to me yet. Let us compare notes later.
π§
Coordinate with Bob immediately on bluffs and early posture so we avoid conflicts and can shape the first day before public claims settle.
π€
Grace
β
Alice
,Heidi
Hey, what did you get as your role, and do you have any starting info to share? I am happy to cross check worlds with you, and I can be a good test target for info roles if you need one.
π§
Get early claims and starting info from likely info roles, coordinate with a neighbor, and avoid outing Recluse until later while still being helpful.
π€
Bob
β
Alice
I will avoid those and likely bluff Librarian. Baron gives us extra Outsiders, so I can explain multiple outsider claims if needed. I will stay a bit uncertain rather than hard-confirm anyone.
π§
Coordinate bluffs with Alice and give us a coherent evil story that explains extra Outsiders while keeping distance between us.
π€
Frank
β
Eve
,David
I am the Investigator. Night zero I learned either David or Bob is the Baron. Eve, if your zero is real, that would make Bob the Baron and David good. David, what are you claiming, and do you want this held for now or shared soon?
π§
Share my Investigator info to the people already linking me and David, use Eveβs Empath zero as an early logic chain, and coordinate whether to keep it private until we hear claims.
π€
Heidi
β
Grace
I do not have any starting info. I am a nightly protection type role, so I will be choosing someone to keep safe. What are you claiming, and do you want protection tonight or should I prioritize an info role?
π§
Answer Grace without overexposing myself, gather her claim, and set up a protection plan for Night 1 depending on who is most valuable.
π€
Charlie
β
Bob
Hey Bob, I am the Butler. I picked you as my master today, so I can only vote if you are voting too. What are you claiming, and what info did you get so far?
π§
Coordinate my Butler voting restriction with my master and get an early claim/info read from Bob without publicly outing my outsider role.
π€
David
β
Eve
,Frank
I am the Washerwoman. Night zero I learned either Frank or Alice is the Investigator, so Frankβs claim fits cleanly and makes Alice unlikely to be Investigator. If your Empath zero is right, Bob looks like the Baron. Do we share that now or wait for outsider claims?
π§
Lock in that Frank is very likely the Investigator from my Washerwoman info, then coordinate whether to push the Bob Baron world publicly or wait for outsider count and Aliceβs claim.
π€
Eve
β
Alice
,Grace
Quick check in: what are you each claiming, and do we have any Outsider claims yet? I am tracking a possible Baron world, so outsider count matters a lot before we go public.
π§
Get outsider and role claims from outside our info circle to confirm or refute Baron world and narrow Demon candidates before nominations.
π€
Alice
β
Eve
,Grace
I am claiming Ravenkeeper for now, so no starting info from me. I have not heard any Outsider claims yet. What made you start in a Baron world, Eve, and do either of you have real setup info already?
π§
Establish a safe bluff with two players at once, look cooperative, and fish for early claims that reveal who is worth killing or discrediting.
π€
Grace
β
Eve
,Alice
I will be straight with you both: I am the Recluse. No starting info. Please keep that fairly quiet for now, but for outsider count I am one. Also, I can misregister as evil or as a minion or demon, so be cautious if anyone gets a hit on me.
π§
Confirm Outsider count to the trackers, while warning that my Recluse misregister can create false evil reads on me, without going public yet.
π€
Bob
β
Charlie
I am leaning Librarian. I saw a Butler between you and David. I have not shared it widely yet, so if you are really Butler that is useful. With that, I am a bit wary of David, but I do not want to lock in too early.
π§
Build trust with Charlie using a Baron-compatible Librarian bluff, while creating flexible outsider-worlds that can protect Alice later.
π€
Frank
β
Eve
,David
Let us wait a bit and first count Outsider claims. If we see three Outsiders, that strongly backs Bob as Baron. In the meantime, each of us should quietly ask two people their role and whether they are an Outsider.
π§
Keep our likely-good triangle aligned and coordinate gathering Outsider claims before we go public, so we can mechanically confirm Baron and build a strong Day 1 execute case.
π€
Heidi
β
Alice
Hey Alice, quick check in. I am a nightly protection type role, no starting info. What are you claiming and did you get any starting info? Also, do you want protection tonight or should I prioritize an info role?
π§
Gather a second independent set of claims/info to map roles and decide who to protect N1; keep my exact role semi-hidden to avoid Demon targeting my protection choices.
π€
Charlie
β
David
Hey David. Quiet check in: Bob says he might be Librarian and saw a Butler between you and me. I am actually the Butler. What are you claiming, and did you get any info night one?
π§
Probe David for a claim and see if he contradicts the Butler info, while keeping the circle small so evil cannot easily coordinate.
π€
David
β
Charlie
I am the Washerwoman. Night zero I learned either Frank or Alice is the Investigator, and Frank is claiming Investigator. Eve is claiming Empath with a zero on me and Frank. If that is true, Bob being Baron is very plausible so we expect three Outsiders, and your Butler claim fits. I would share Butler publicly soon. What exactly did Bob tell you his Librarian info was?
π§
Answer Charlieβs query, share my Washerwoman info, and use his Butler claim to pressure for more Outsider claims, which will confirm or refute the Baron lead on Bob.
π€
Eve
β
Charlie
,Heidi
Hi Charlie and Heidi. Quick question for setup: are you claiming an Outsider, and do you have any starting info? I am tracking a possible Baron game, so Outsider count matters a lot. I can share why after I hear your claim.
π§
Quietly collect Outsider and info claims from players not in my immediate info web, to confirm or refute the Baron world before going public and to steer day one execution.
π€
Alice
β
Heidi
I am claiming Ravenkeeper, so no starting info from me. If you are really on protection, I would probably cover someone likely to gather repeat info rather than me, since I only fire if killed. Eve feels active and worth keeping alive if you need a target.
π§
Build trust with Heidi using my Ravenkeeper bluff and steer her protection away from me so I keep flexibility on the night kill.
π€
Grace
β
Heidi
I am actually the Recluse. I would not spend your protection on me unless you have no better target. Please prioritize protecting a strong info role if you find one. Also, I can misregister as evil or demon to some checks, so keep that in mind.
π§
Coordinate with my neighbor to use protection efficiently and avoid wasted protection on me; also remind her my misregister can confuse checks so keep my role discreet.
π€
Bob
β
Charlie
That is useful. Please keep my Librarian claim fairly quiet for now. If more outsider claims appear, I want to compare before going public, because it could point to a Baron or a drunk world.
π§
Build trust with Charlie using my Librarian bluff, keep my story consistent, and set up future suspicion on David without linking myself to Alice.
π€
Frank
β
Alice
,Charlie
Hi, quick check: what role are you claiming, and are you an Outsider? Also, are you okay if I share your claim publicly later, or keep it private for now?
π§
Get fast role and Outsider info from players outside my current info block to test for Baron via Outsider count and spot contradictions early.
π€
Heidi
β
Eve
,Charlie
I am not an Outsider, and I do not have any starting info. My role acts at night by choosing a player. What Outsider count are you hearing so far, and what is your claim?
π§
Respond to Eveβs setup question while limiting role leakage, and prompt her to share her own claim or reasoning so I can decide who to protect tonight.
π€
Charlie
β
Eve
,Frank
I am an Outsider: Butler. Bob told me he is leaning Librarian and saw a Butler between me and David, which matches. So far I have not heard other Outsider claims. Please keep this fairly quiet for now. What are you each claiming and what info do you have?
π§
Answer key setup questions, seed my confirmed Outsider status to the info hub without going fully public, and get their claims to build a consistent world before nominations.
π€
David
β
Bob
Hey Bob, quick clarity: Charlie told me you might be Librarian and saw a Butler between him and me. What exactly was your Librarian info on night zero, verbatim? Which two players were the Outsider candidates?
π§
Get Bobβs exact Librarian info to confirm Charlieβs Outsider status and test whether Bobβs story is coherent, since Bob is currently the top Baron suspect.
Nominations β Day 1
π
Storyteller
Nominations are now open.
βοΈ
Eve
β
Bob
I am the Empath and got a zero night zero, so my neighbors David and Frank look good. Frankβs Investigator info said either David or Bob is the Baron, which points hard to Bob. We also already have two Outsider claims, so Baron is plausible.
π§
Use my Empath zero plus Frankβs Investigator ping to make a decisive Day 1 nomination on the most likely Minion, generating alignments and info before night.
π
Storyteller
Voting starts now for Bob. 4 votes needed for execution. Raise your hand if you want to vote for them.
π¬
Bob
β
All
I would be careful here. My information lines up with Charlie privately claiming Butler to me, so the case on me depends on trusting Frank and Eve immediately. Day one Baron theory is easy to force, and if I die here town learns almost nothing.
π§
I want to stop votes on me by offering a plausible alternative explanation and making Eve and Frank's chain look premature and unreliable.
β
Eve
Eve raised their hand
π§
I nominated Bob on a strong multi-source Baron chain. Voting through either removes a likely Minion or forces data from who resists the execution.
π¬
Charlie
β
All
Just to anchor one point: I am the Butler, and Bob told me privately he has information consistent with that. I do not think we should rush an execution on Bob day one on a Baron theory alone. I am happy to go public later if we need Outsider count checks.
π§
I want to prevent a low-info day one execution of Bob and reinforce that my Butler claim matches Bobβs stated info, buying time to collect Outsider count and verify Investigator/Empath claims.
β
David
David raised their hand
π§
Frankβs Investigator claim matches my Washerwoman info, and his result points to Bob over me. Day one, removing a likely Baron/evil is worth the risk.
π¬
Alice
β
All
I do not love this as a day one execution. We already have conflicting claim lines, and the Baron case depends on a lot of early trust. I would rather use today to get more claims out than lock in Bob right now.
π§
I want to reduce votes on Bob without looking defensive. Framing this as anti-rush, pro-information helps keep my minion alive and preserves my cover.
π¬
Heidi
β
All
Before we lock this in, I want Frank to confirm publicly whether he is the Investigator and exactly what his two names were. And Bob, what is your role claim? I am not ready to vote off a day one Baron theory without that on the table.
π§
Slow down a shaky day one execution, force key info (Frankβs Investigator claim and Bobβs claim) into the open before I decide to vote.
π¬
Frank
β
All
Yes, I am the Investigator. My night zero info was that either David or Bob is the Baron. If you trust Eveβs empath zero, that points to Bob, not David. Bob, before this lands, what is your exact role claim, and do we have more Outsider claims yet?
π§
Answer Heidi publicly, lay out the clean logic that if my info is true then Bob is the Baron and there is no poisoning, to help town decide whether to finish the execution.
π¬
Grace
β
All
I am not ready to vote without hearing Bobβs exact role claim first. Frank and Eve, your info is pointing one way, but day one we need claims to sanity check it. Bob, what are you claiming, and do you have any reason you might look suspicious to info roles?
π§
Slow the vote to extract Bobβs role claim and clarify Outsider count before committing, while not outing myself as Recluse publicly yet.
π¬
Bob
β
All
My claim is Librarian. Night zero, I saw a Butler between Charlie and David. Charlie told me Butler privately before this nomination, which is why I pushed back. So if Frank is right, David fits better than me, and I do not think this is a good day one execution.
π§
Publicly lock in my Librarian bluff, redirect suspicion toward David or uncertainty, and discourage enough votes to survive today while looking consistent.
π¬
Eve
β
All
If you trust me as Empath with a zero, then David and Frank are both good. If Frank is good Investigator seeing David or Bob is the Baron, that makes Bob the Baron, full stop. Bobβs Librarian info does not break that. I want two more hands so we take the shot today.
π§
Lock in the strongest logic chain (my empath zero plus Frankβs Investigator) to push a Day 1 execution on the most likely evil, and force others to commit to a world view.
π¬
Charlie
β
All
One reminder: as Butler, I cannot vote here unless Bob is voting, so do not count on my hand. Before we execute on a Baron theory, can any other Outsider please speak up right now? If we only have one Outsider claim, I would rather let this vote fail and keep gathering claims today.
π§
Steer town away from a low-information day one execution unless the Baron world is mechanically supported by extra Outsider claims; preserve flexibility for a better nominee.
β©οΈ
David
David lowered their hand
π§
Prevent a shaky day one execution from going through on limited info; keep Bob alive so we can complete a full claim and Outsider count check first.
π¬
Alice
β
All
I agree with Heidi and Grace here. Bob has given an exact claim that matches Charlie, and the whole case still leans on stacking early info as perfectly true. I think town should hold votes and make people talk more first.
π§
Protect Bob by encouraging hesitating voters to hold off and demand more claim resolution before a day one execution.
π¬
Heidi
β
All
I am not putting my hand up here. This is still a day one pile of claims, and Bob has an exact story that fits Charlie. If anyone else is an Outsider, please speak now, otherwise I would rather we let this fail and get more claims today.
π§
Prevent a low-information D1 execution based on stacked unverified info; push for more public claims/Outsider count so we can resolve contradictions tomorrow.
π¬
Frank
β
All
I am keeping my hand down here unless we get more Outsider claims right now. If we end today with only Charlie as an Outsider, I do not want to execute on a Baron theory. Let us use tonight to get more info and revisit Bob versus David tomorrow.
π§
Keep town from a low-confidence day one execution while pushing for the mechanical Outsider count check that will strongly confirm or deny Baron, then revisit with fresh night info.
π¬
Grace
β
All
I can answer the Outsider count question. I am the Recluse, so we do have at least two Outsiders with Charlie. That does make the Baron theory more plausible. I still want us to be careful about forcing a day one execution if we do not have the votes.
π§
Provide the missing Outsider count to let town sanity check the Baron world, and pre-empt future confusion when I misregister to info roles.
π
Storyteller
Voting is now closed.
π³οΈ
Nominee Bob did not reach the 4 vote threshold.
π
Storyteller
Bob did not receive enough votes (1/4).
βοΈ
Bob
β
David
If Frank is right that one of David or I is the Baron, my Librarian info and Charlie's Butler claim point more toward David than me. I would rather test that than execute me on a stacked day one theory.
π§
Redirect suspicion from me, create a rival execution target, and consume the last nomination window with pressure on a good player instead of letting town regroup onto Alice.
π
Storyteller
Voting starts now for David. 4 votes needed for execution. Raise your hand if you want to vote for them.
π¬
David
β
All
I do not think we should execute me here. I am the Washerwoman, and I saw that either Frank or Alice is the Investigator, so Frankβs claim makes sense. If Frank is true, and I know I am not the Baron, then Bob is the Baron.
π§
Stop a misguided day one execution on me; lock in my Washerwoman confirmation of Frank-as-Investigator to keep pressure on Bob as the Baron candidate.
β
Bob
Bob raised their hand
π§
I want to help secure a good execution if possible, and if it fails, I still gain credibility by backing the case I publicly made against David.
π¬
Eve
β
All
I am not voting David here. I am the Empath and I got a zero on night zero, which means David and Frank are very likely both good. If Frankβs Investigator is true, that points the Baron to Bob, not David. I would rather get a night of info and revisit.
π§
Stop a likely mis-execution on my neighbor David based on my Empath zero, and steer town toward using tonightβs info then reassessing Bob versus David tomorrow.
π¬
Charlie
β
All
I am not putting my hand up on David. My Butler vote only follows Bob, but I do not think we should execute on day one with this much uncertainty. Let us take a night of info and come back to the Bob versus David Baron question tomorrow.
π§
Prevent a low-info day one execution on a likely-good player and steer town toward using night info to resolve Bob versus David tomorrow.
π¬
Alice
β
All
I am still keeping my hand down here. David's claim actually fits with Frank more than it breaks anything, so I do not think this is a clean execution either. I would much rather we take the night and compare tomorrow.
π§
Keep this vote low, stay consistent with my earlier caution, and preserve both my cover and Bob's chances by steering town away from a decisive day one kill.
π¬
Heidi
β
All
I am keeping my hand down on David. We have a coherent set of claims either way, and this feels like a coin flip. Let us take the night, then tomorrow we can re check Bob versus David with new information and voting patterns.
π§
Keep town from a low-confidence day one execution; preserve info roles and force more claims and night data before committing to Bob versus David.
π¬
Frank
β
All
I am keeping my hand down on David. I do not think we have enough to execute today. Let us take the night, then tomorrow we can line up Outsider count and any new info to break Bob versus David.
π§
Prevent a low-confidence day one execution and keep town focused on resolving Bob versus David with additional night info and Outsider count tomorrow.
π¬
Grace
β
All
I am keeping my hand down on David. This still looks like a day one coin flip, and the only strong push is coming from Bob. Let us take the night, then we can compare new info and todayβs vote pattern tomorrow.
π§
Prevent a low-info day one execution and lock in vote patterns. Encourage town to use night info to resolve Bob versus David tomorrow.
β
David
David waits.
π§
Keep my hand down to avoid a low-info D1 execution and preserve consensus. Use night info to break the Bob versus Frank versus Eve worlds tomorrow.
β
Bob
Bob waits.
π§
Keep the day ending without an execution if possible while avoiding extra attention. The current split already creates useful confusion around me and David for tomorrow.
π¬
Eve
β
All
I am still not voting David. My empath zero makes David and Frank look very likely good, so I think this nomination should fail. Let us take the night, then tomorrow we can re check the Outsider count and the Bob versus David world with new info.
π§
Keep town from misexecuting a likely-good neighbor on day one, preserve my credibility, and set up a stronger Bob versus David solve with night info.
β
Charlie
Charlie waits.
π§
Avoid contributing to a shaky Day 1 execution and keep my voting consistent with my public position, while preserving information for tomorrow.
β
Alice
Alice waits.
π§
Do not vote for David. The execution is unlikely to pass, and staying quiet helps Bob survive day one while keeping suspicion spread among multiple good players.
β
Heidi
Heidi waits.
π§
Do not contribute to a low-information day one execution; preserve town voting power and plan to use night protection to keep info roles alive for stronger day two decisions.
β
Frank
Frank waits.
π§
Hands are mostly down and David will not reach 4. I will conserve influence, avoid adding noise during the vote, and plan to drive structured info gathering tomorrow.
β
Grace
Grace waits.
π§
Most town are holding; adding my vote likely only creates noise. I will conserve influence and reassess tomorrow with new night info and vote patterns.
π
Storyteller
Voting is now closed.
π³οΈ
Nominee David did not reach the 4 vote threshold.
π
Storyteller
David did not receive enough votes (1/4).
π¬
David
β
All
I am happy we are not forcing a day one execute. My Washerwoman info strongly supports that Frank or Alice is the Investigator, so that claim is very plausible. Tonight, everyone please be ready tomorrow to state your role and any night info, and let us re check Outsider count and the Bob world carefully.
π§
Steer town away from a low-info day one execution and set up a clear plan: lock in my Washerwoman confirmation, request remaining roles/outsider count, and focus tomorrow on resolving Bob versus Frank/Alice consistency.
π¬
Bob
β
All
I think that is the right outcome for today. We have overlapping claims, but nothing clean enough for an execution. Tomorrow we should line up exact claims and wording, because right now Bob versus David is still not solved.
π§
I want to lock in a no-execution day, sound cooperative, and keep suspicion diffuse so Alice stays safe and I survive into tomorrow.
π¬
Eve
β
All
Before we go to night, I would like no execution today. If there is a Monk, please consider protecting me tonight so we keep Empath info coming. Tomorrow, can everyone restate their exact role claim and any new night info first thing?
π§
Lock in a no-execution Day one, set up tomorrow info coordination, and request protection so I can keep generating Empath numbers.
π¬
Charlie
β
All
Before we go to night, quick Outsider math point. If Grace is really Recluse and I am really Butler, then we should expect a third Outsider somewhere, which means a hidden Drunk or someone lying. Tomorrow, can everyone restate exact roles first thing so we can find the missing Outsider and solve Bob versus David cleanly?
π§
Lock in the Outsider math so town knows what to look for tomorrow, and reinforce no-execution plan while setting up a clear Bob-versus-David solve.
π¬
Alice
β
All
I am good with no execution here. Tomorrow, let us do exact claims in order and then test the outsider count against the Bob and David worlds, because that should narrow things fast.
π§
Reinforce the no execution consensus, sound helpful, and preserve my credibility for tomorrow while avoiding any risky late day push.
π¬
Heidi
β
All
I am also fine with no execution today. Tomorrow let us do exact role claims in seat order, including the exact Night Zero info wording, then re check outsider count and the Bob versus David worlds. Also, if there is protection available, keeping an ongoing info role alive tonight seems good.
π§
Maintain no-execution consensus, set up clean claim order tomorrow, and subtly encourage protecting an information source tonight without outing myself as Monk.
π¬
Frank
β
All
Before we go to night, I want to be clear: I am the Investigator, and my Night Zero info was that either David or Bob is the Baron. With Butler and Recluse both claimed, that makes the Baron world feel very live. I am happy with no execution today, and tomorrow I want exact role claims and exact Night Zero wording from everyone.
π§
Publicly lock in my Investigator info and reinforce the no-execution plan while setting up a structured solve for tomorrow based on Outsider count and Bob versus David.
π¬
Grace
β
All
I am still happy with no execution today. Tomorrow can we do exact role and exact Night Zero wording in seat order, then count Outsiders and re check the Bob versus David worlds. If there is a Monk, I like protecting Eve or Frank tonight to keep info flowing.
π§
Reinforce no-execution plan, align town on structured claim order tomorrow, and encourage protecting info roles tonight to gain data before committing to Bob versus David.
π
Storyteller
No execution today. All villagers are safe.
Night 1
π
Storyteller
β
Heidi
Good evening Heidi. You are the Monk. Who would you like to protect tonight?
π―
Heidi
Heidi made a choice.
π§
Eve is the only claimed ongoing info role; keeping her alive maximizes new mechanical info tomorrow and helps resolve Bob versus David and narrow the demon.
π
Storyteller
β
Heidi
You chose to protect Eve.
π
Storyteller
β
Alice
Good evening Alice. You are the Imp. Who would you like to kill tonight? Remember that if you kill yourself this way, a Minion becomes the Imp.
π―
Alice
Alice made a choice.
π§
Remove the strongest information source against Bob, preserve ambiguity in the Bob versus David world, and keep space for my own bluff tomorrow.
π
Frank(Ghost)
Frank has died.
π
Storyteller
β
Alice
You chose to kill Frank.
π
Storyteller
β
Eve
Good evening Eve. You are the Empath. You sense that 1 of your neighbors is evil!
π
Storyteller
β
Charlie
Good evening Charlie. You are the Butler. Who would you like to be your master tomorrow?
π―
Charlie
Charlie made a choice.
π§
Pick a likely-good, information-driving player who will vote on decisive executions, so my Butler restriction does not stop me from supporting the townβs best consensus.
π
Storyteller
β
Charlie
You chose Eve to be your master.
Day 2
π
Storyteller
Morning breaks, but heavy hearts remain. Frank has been found dead in the night.
π€
Eve
β
Heidi
,Alice
My Empath: Night zero was zero on my neighbors David and Grace. Night one was one on David and Grace. That clashes unless I got poisoned on night one or I am the Drunk. Frank dying makes me think he was real. Heidi, did you protect me last night?
π§
Get key players aligned on my Empath timeline, test if Heidi protected me, and prep public logic for nominations targeting the likeliest evil (Bob or David/Grace depending on poison).
π€
Heidi
β
Eve
,Alice
Yes, I protected you last night. If you are real Empath, the cleanest reason for zero then one is Grace being Recluse and registering evil on night one. That fits even without a Poisoner. Do you both have any other info pointing to Bob or David?
π§
Confirm I protected Eve to anchor night logic, and suggest Recluse misregister as simplest explanation; coordinate with Eve and Alice on next nominations and who to protect tonight.
π€
David
β
Alice
Alice, quick check: my Washerwoman N0 said either you or Frank is the Investigator. Frank claimed it and died. Can you tell me your exact role and your N0 info wording? Also, did Heidi or Eve share anything with you?
π§
Alice is the other half of my Washerwoman ping. Getting her exact claim and N0 will either hard-confirm Frank as Investigator (then Bob likely Baron) or reveal contradictions/Drunk worlds.
π€
Grace
β
Eve
,Alice
Quick heads up: I am the Recluse, so I can register evil to info roles. Eve, what was your night one Empath number after Frank died? If it shows one on David and me, it could just be me. Alice, what did David tell you in that whisper?
π§
Get Eve's N1 Empath and warn my Recluse can misregister, so town does not mis-execute based on a '1' on me; also learn what Alice heard to map Bob vs David worlds.
π€
Bob
β
Alice
Frank dying may make them look elsewhere, but if exact wording comes up I am sticking to Librarian seeing Charlie as Butler. Please do not hard defend me. Better to push uncertainty around David, Grace, or a hidden Drunk.
π§
Privately sync with my Demon so our stories do not clash and we steer discussion away from an immediate Bob execution.
π€
Alice
β
David
I am Soldier. No night zero info from me. Your Washerwoman makes sense if Frank was the real Investigator, so I was waiting to hear exact claims before saying more. Eve only told me her numbers changed and she might be drunk or hit Recluse noise.
π§
Build credibility with David using a safe bluff, reveal little, and encourage him away from a clean Bob solve while keeping my public options flexible.
π€
Charlie
β
Eve
,Alice
Quick check in. I am the Butler and I picked Eve as my master last night, so today I can only vote if Eve votes. Eve, what was your Night 1 Empath number? Alice, Frank dying makes his David or Bob is Baron info feel important; with my Butler and Grace Recluse, we still need one more Outsider if Baron is real.
π§
Coordinate with Eve (my master) so I can vote when needed, and share the Baron-outsider math pointing at David so Alice and Eve can steer town toward a decisive D2 execution.
π€
Frank(Ghost)
β
Alice
,Eve
I think we should solve via Outsider count. If I was sober, there is a Baron and it is Bob or David, so we should have three Outsiders. We only have Butler and Recluse so far, so find the third. If Eve is sober Empath zero on David and me, that heavily points to Bob as Baron.
π§
Get the key info holders to focus on outsider-count math and the Bob versus David fork, and push a decisive execution plan while I still have credibility as a night death.
π€
Eve
β
Charlie
,Grace
My Empath was zero Night zero on David and you, then one Night one. Heidi says she protected me last night, so I doubt poisoning. Cleanest is Grace registering evil on Night one, so this does not point to David. If Frank was sober, we still need a third Outsider somewhere, so watch for a hidden claim and keep pressure on Bob or David as Baron.
π§
Align with my neighbors and Butler on a clean mechanical read: my 0 then 1 likely explained by Recluse, so David not cleared but less suspect; focus solving Baron/Outsider count and coordinate votes.
π€
Heidi
β
Alice
,Frank(Ghost)
Alice, what did Bob and David tell you in their whispers just now? Frank, can you restate your Investigator info exactly, and who is your top suspect now? Any last detail before you died?
π§
Get the exact private info from Alice and the dead Investigator to resolve the Baron vs liar world and set up todayβs nomination target and tonightβs protection.
π€
David
β
Eve
Eve, can you give me your exact Night one Empath number, with neighbors considered? With Frank dead your alive neighbors are me and Grace. Also any reason you think you were poisoned or drunk?
π§
Get Eveβs exact N1 Empath result and poisoning suspicion to lock in whether Grace is a real Recluse ping or actual evil, and whether Bob-as-Baron is solid for todayβs nomination.
π€
Grace
β
Alice
,David
I got from Eve: Empath was zero N0 on David and me, then one N1. As Recluse I can register evil, so that one does not clear or condemn David. What did you two say in your whisper, and can we get Bob to repeat exact Librarian N0 wording out loud?
π§
Sync with Alice and David: lock in exact whisper contents and push for Bobβs precise Librarian wording. Keep town focused on Bob versus David using the Empath plus Recluse explanation.
π€
Bob
β
Alice
Frank dying helps us if they chase uncertainty, not a clean solve. If my claim gets pressed, please do not hard clear me. Better to ask who the hidden Drunk is, and whether Grace or exact wording has muddied the Outsider count.
π§
Coordinate with Alice so she steers discussion toward hidden Drunk and role contradictions without visibly shielding me.
π€
Alice
β
Heidi
,Grace
Bob told me he is Librarian and saw Charlie as Butler. David just repeated his Washerwoman line that one of me or Frank was the Investigator, which points to Frank if true. I think exact wording matters, and if Baron is real we may still be missing a hidden Drunk.
π§
Answer Heidi and Grace while feeding uncertainty around hidden Drunk and exact wording, keeping heat off Bob and away from a clean solve on me.
π€
Charlie
β
Alice
,David
Quick sync. With me as Butler and Grace claiming Recluse, Outsider count only makes sense if a Baron exists or someone is a hidden Outsider or Drunk. Frank dying makes his David or Bob is Baron info urgent. David, can you restate your Washerwoman info and who you trust? Alice, can we do exact claim order before noms? Also, today I can only vote if Eve votes.
π§
Pressure David and Alice to pin down Outsider count and resolve Bob versus David. Set up nominations while I flag that my vote only follows Eve today.
π€
Frank(Ghost)
β
Heidi
,Alice
My exact N0 info: either David or Bob is the Baron. Right now my top suspect is Bob, because we already have Butler and Recluse claimed, so a Baron would imply a third Outsider missing, and Eveβs Empath zero on David and me fits Bob as Baron.
π§
Answer Heidi clearly with exact Investigator info and my current lean, and give a simple mechanical reason to focus discussion before nominations.
π€
Eve
β
David
,Alice
My exact Empath: Night zero was zero on you and Grace. Night one was one on you and Grace. Heidi says she protected me last night, so poisoning seems less likely. Cleanest explanation is Grace Recluse registering evil on Night one, so this does not implicate you by itself. Can you restate your Washerwoman wording exactly? We still need to find a third Outsider if Frank was right about Baron.
π§
Answer David precisely, reduce suspicion from my Empath flip, and steer town back to the actionable solve: Outsider count and Bob versus David as Baron, before nominations.
π€
Heidi
β
David
David, can you give me your exact Washerwoman night zero wording, including the two names and the role? Also, do you think a Baron is actually in play given Butler and Recluse claims, or do you think one of those is wrong?
π§
Get Davidβs exact Washerwoman wording and his take on Outsider count to see whether his claim logically forces Bob or himself to be evil; tighten execution candidates for nominations.
π€
David
β
Heidi
,Grace
My exact N0: βEither Frank or Alice is the Investigator.β Frank claimed Investigator and died, so I lean Frank was real. That makes his N0 βeither David or Bob is Baronβ feel urgent, and Outsider math points to Baron unless Charlie or Grace is lying, or someone is Drunk.
π§
Heidi requested my exact Washerwoman wording and Baron read. Sharing now helps her (and Grace) anchor worlds before nomination phase and pressure Bob/outsider math.
π€
Grace
β
Charlie
,Eve
Charlie, can you tell me your exact Butler nights: who you picked Night one, and did it restrict your votes Day one? Eve, I think today we should commit to executing either Bob or David as the Baron candidate. Which way are you leaning right now?
π§
Lock in Charlieβs Butler mechanics and align Eve on an execution between Bob and David; this is the main actionable fork and must be resolved before nominations.
π€
Bob
β
Heidi
I still think the clean solve people want may be fake. If Grace is real Recluse, outsider count gets messy fast, and a hidden Drunk could explain why Frank and David seemed to line up. I would be careful about treating exact wording as a hard clear on anyone.
π§
Seed a plausible alternate solve to a good player so suspicion stays split between worlds and away from Alice, while avoiding an obvious hard self-defense.
π€
Alice
β
Bob
I am with you. I will not hard clear you. I will keep leaning on hidden Drunk, exact wording, and Grace causing noise. If you need to go public, keep the Librarian line simple and steady.
π§
Coordinate with Bob so our stories align, avoid overdefending him, and steer discussion toward hidden Drunk and wording ambiguity.
π€
Charlie
β
Grace
,Eve
Grace, exact Butler: Night zero I picked Bob, so Day one I could only vote if Bob voted. Night one I picked Eve, so today I can only vote if Eve votes. On Bob versus David, I lean executing Bob first, since Eve N0 empath makes David less likely evil and Outsider math wants a Baron.
π§
Answer Grace precisely about my Butler picks and guide the Bob-versus-David decision using Outsider math and Eve/Frank info.
π€
Frank(Ghost)
β
Heidi
,Alice
Exact Investigator wording: either David or Bob is the Baron. My lean is Bob, because with Charlie Butler and Grace Recluse already, Baron means there must be a third Outsider hiding. If we cannot find a third Outsider today, we must consider my info was poisoned and recheck Charlie or Grace.
π§
Get Alice and Heidi aligned on the key decision tree: Baron implies a missing Outsider; no Baron implies my info was corrupted. Push for concrete role callouts and find the third Outsider before nominations.
Nominations β Day 2
π
Storyteller
Nominations are now open. Please remember that only living players may nominate.
βοΈ
Charlie
β
Bob
I am nominating Bob. Frankβs Investigator had Bob or David as Baron, and with my Butler plus Graceβs Recluse, the Outsider count strongly wants a Baron. Bob also drove weird votes day one. If you want clarity, start with Bob.
π§
We must use todayβs execution to resolve the Investigator ping and Outsider math. Bob has the strongest evil indicators and is one of Frankβs two Baron candidates.
π
Storyteller
Voting starts now for Bob. 4 votes needed for execution. Raise your hand if you want to vote for them.
π¬
Bob
β
All
This is still not a clean solve. Frank dying does not magically make me evil. If you think Baron is in play, David is still in the same world as me, and Grace plus a hidden Drunk can easily muddy the outsider count.
π§
I need to stop votes on me by making this look unresolved and dangerous, steering execution pressure back into uncertainty around David, Grace, and drunkenness.
π¬
Charlie
β
All
Eve, are you voting on Bob? I can only vote if you vote today. Everyone, Frank had Bob or David as Baron, and with me Butler plus Grace Recluse the outsider count really wants a Baron. I think we should execute Bob first and see what worlds remain.
π§
We need enough votes and I am vote-restricted by Eve. I will publicly coordinate with Eve and restate the clean mechanical case for executing Bob as the best test today.
β
Heidi
Heidi raised their hand
π§
Frankβs Investigator gives a tight two-person suspect pool (Bob or David). We need tempo on Day 2; voting Bob either hits evil or forces the world onto David cleanly.
π¬
Alice
β
All
I do not think this is enough to execute. Frank dying points at the pair, not specifically Bob, and the outsider count is still muddy if Grace is Recluse or there is a hidden Drunk. I would rather hold than force a weak kill.
π§
Discourage enough votes on Bob to keep my minion alive and preserve competing worlds into night, without hard clearing him and drawing heat onto myself.
β
David
David raised their hand
π§
We need an execution to progress. Frank likely was the Investigator I saw and died at night, so his David-or-Bob Baron info is weighty; voting Bob is the best test and could remove a minion.
β
Eve
Eve raised their hand
π§
My vote enables Charlieβs Butler vote and likely reaches four votes to execute Bob, resolving the key Bob versus David world and possibly ending the game if Bob is Demon.
β
Grace
Grace raised their hand
π§
Get a decisive Day 2 execution on the top Baron candidate. This either wins if Bob is Demon or removes a key evil and clarifies Outsider math going into midgame.
π¬
Frank(Ghost)
β
All
I am dead, so I am not spending my ghost vote here. But my Investigator was Bob or David as Baron, and with Butler plus Recluse already, a hidden third Outsider points more to Bob. If you are unsure, I still think this is the best execution today.
π§
Guide the live town without spending my ghost vote; push the most logical execution while keeping contingency plans if Bob is good.
π¬
Bob
β
All
This is exactly the kind of execution evil wants. You already have a live David world, and if Frank was wrong or Grace is muddying counts, this kill gives you nothing except a night death. I really think you should hold this.
π§
Try to peel off one vote so I survive today, while reinforcing uncertainty around Outsider count and Frank's info without directly exposing Alice.
β
Charlie
Charlie raised their hand
π§
Eve is voting, so I am allowed. Securing enough votes to execute Bob tests the critical Baron fork (Bob vs David) and advances the game state.
π¬
Heidi
β
All
I am voting yes on Bob because Frankβs info hard narrows to Bob or David. If we are wrong today and Bob is good, we need to treat David as the next execution and recheck the Outsider math. Either way, we cannot keep both of that pair alive.
π§
Lock in a decisive vote on the Investigator pair and set a clear follow-up plan so town does not stall if Bob flips as a good player.
β
Alice
Alice waits.
π§
Avoid adding to Bobβs execution while preserving my cover as uncertain Soldier. My earlier comments already argued against this kill; further action risks exposing me.
π¬
David
β
All
I am still voting yes on Bob. With my Washerwoman, Frank being the Investigator is very likely, so his Bob or David Baron check matters. If we kill Bob and he is not evil, I am happy to be the next execution to resolve that pair cleanly.
π§
Lock in votes to execute Bob while we have majority, and set a clear contingency plan to execute me next if Bob is good, avoiding analysis paralysis.
π¬
Eve
β
All
I am keeping my vote on Bob. My empath was zero on David and Grace night zero, then one last night, and Heidi says she protected me, so I think my info is real. Frank narrowed Baron to Bob or David, so I want to break that pair. If Bob turns out good, I am happy to execute David tomorrow to fully resolve it.
π§
Keep pressure on the Bob or David pair using my Empath plus Frankβs Investigator. Speaking now helps prevent last second waffling and sets an if-then plan for tomorrow.
π¬
Grace
β
All
I am keeping my hand up on Bob. I am the Recluse, so I can mess with Empath reads and Outsider math, so I do not want us stalling. Frank hard narrowed Baron to Bob or David, and we already have five votes, so let us take the data kill today and resolve the pair tomorrow if needed.
π§
Lock in enough votes to execute Bob and stop last second doubt. Emphasize that my Recluse can explain Empath 1, so focus stays on the Frank pair and Outsider math.
π¬
Frank(Ghost)
β
All
Looks like Bob already has the votes, so please do not spend any ghost votes here. If Bob turns out good, I want us to execute David tomorrow to resolve my Investigator pair. If Bob is evil, we immediately recheck Outsider count for a hidden third Outsider.
π§
Bob already has enough live votes, so I should conserve my ghost vote and set a clear plan for tomorrow depending on whether Bob flips the pair logic or not.
π
Storyteller
Voting is now closed.
π³οΈ
New execution leader: Bob with 5 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
π
Storyteller
The vote passes. Bob is now on the block with 5 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
βοΈ
Bob
β
David
I am nominating David. If you really believe Frank narrowed Baron to me or David, then David is just as valid a break in that pair. His claim is also the whole reason Frank got overtrusted, and hidden Drunk or Recluse muddies the clean solve people are claiming.
π§
Get myself off the block by redirecting to David, a plausible alternate in the same solve, while keeping suspicion away from Alice and preserving evil's win chances.
π
Storyteller
Voting starts now for David. 6 votes needed for execution or 5 votes to tie. Raise your hand if you want to vote for them.
π¬
David
β
All
Please do not vote on me here. If you tie this to five, we get no execution today, and that helps evil. Keep Bob on the block, take the data, and if Bob is good I am happy to be executed tomorrow to resolve Frankβs pair.
π§
Prevent a tie that would cancel todayβs execution. Keep Bob on the block as the cleanest data kill from Frankβs info and Outsider math, and preserve tomorrowβs ability to resolve the pair.
π¬
Bob
β
All
If you think this pair really needs breaking, then tie it and make people sort it properly tomorrow. Executing me on a muddy outsider count just hands evil a free night. David is not cleaner than I am, so do not pretend this is settled.
π§
I want to persuade one or two wavering voters to tie on David and cancel my execution. No execution is much better for evil than losing a minion today.
π¬
Charlie
β
All
Please do not vote on David here. A tie means no execution, and that is the best outcome for evil. We already committed to Bob today, so let us take that result, then if Bob is good we execute David tomorrow to resolve Frankβs pair.
π§
Prevent a tie that causes no execution, which gives evil a free kill. Keep the agreed plan: execute Bob now, then David tomorrow if needed.
π¬
Heidi
β
All
Do not vote on David here. A tie cancels the execution and just gives evil a free night. Keep Bob on the block, take the result today, and if Bob is good we execute David tomorrow to resolve Frankβs pair.
π§
Prevent a tie that cancels execution; secure Bobβs execution for information, then commit to executing David tomorrow if Bob looks good.
β
Alice
Alice raised their hand
π§
Attempt to force a tie on David so Bob is not executed today, preserving evil numbers and giving us a full night kill.
π¬
Eve
β
All
Do not vote on David here. If we tie this at five, we lose the execution and give evil a free night. Keep Bob on the block today, and if Bob is good, we execute David tomorrow to resolve Frankβs pair.
π§
Prevent a tie that would cancel todayβs execution and give evil a free night; reinforce plan to execute Bob now and resolve David tomorrow if needed.
π¬
Grace
β
All
Do not vote on David here. If you push this to a tie, we get no execution and evil gets a free night. Keep Bob on the block today, then if Bob is good we execute David tomorrow.
π§
Prevent a tie that cancels todayβs execution; preserve momentum and use Bobβs death to resolve the Bob versus David pair tomorrow if needed.
π¬
Frank(Ghost)
β
All
Please do not push this to a tie on David. A tie means no execution and we just hand evil a free night. Keep Bob on the block, and we can execute David tomorrow if Bob is good. Also, save ghost votes for late game.
π§
Prevent a tie that cancels todayβs execution; conserve my ghost vote for final three and keep the townβs plan intact.
π¬
David
β
All
Please keep your hands down on me. If you push this to five and tie it, we get no execution today, and evil gets a free night. Let Bob die today, and if Bob is good, execute me tomorrow to resolve Frankβs pair cleanly.
π§
Prevent a tie that would cancel todayβs execution, ensuring we get a data kill and keep pressure on evil.
β
Bob
Bob raised their hand
π§
My best shot is forcing or encouraging a tie on David so I survive the day and buy evil another night.
π¬
Charlie
β
All
Everyone, please keep your hand down on David. A tie cancels the execution and hands evil a free night. We execute Bob today, and if Bob is good, we execute David tomorrow to resolve Frankβs pair.
π§
Prevent a tie that would erase todayβs execution. As Butler with Eve as master, I likely cannot vote anyway, so I should verbally reinforce keeping hands down.
β
Heidi
Heidi waits.
π§
Do not add votes on David and risk a tie/no-execution day. Preserve todayβs Bob execution to gain information and keep pressure on evil.
π¬
Alice
β
All
I still think this is too solved too fast. If you believe the outsider count is muddy, tying this is not crazy, because Bob and David are both unresolved. I would rather force a cleaner day tomorrow than act certain today.
π§
Try to generate extra hands for a tie to save Bob, while keeping my public position consistent and not obviously hard-defending him.
π¬
Eve
β
All
Keep your hands down on David. A tie means no execution, and that is the best possible outcome for evil right now. We already have Bob on five, so take the execution today, then we can kill David tomorrow if Bob is good.
π§
Prevent a tie on David and secure an execution today, maximizing goodβs tempo and preserving the plan to resolve the Bob-David pair over two days.
β
Grace
Grace waits.
π§
Avoid contributing to a tie that would cancel todayβs execution. Preserve the plan: execute Bob today, then if needed execute David tomorrow to resolve Frankβs Investigator pair.
π¬
Frank(Ghost)
β
All
Alice, please do not keep your hand up on David. If this ties at five, we get no execution and evil gets a free night. Keep Bob on the block today, and if Bob is good we execute David tomorrow as agreed. Please save ghost votes too.
π§
Prevent a tie that would cancel todayβs execution; keep pressure on Bob today, then resolve the Bob or David pair tomorrow if needed, while preserving ghost votes for endgame.
π
Storyteller
Voting is now closed.
π³οΈ
Nominee David did not reach the 6 vote threshold.
π
Storyteller
David did not receive enough votes (2/6).
π¬
David
β
All
All right, we have avoided the tie, good. I want to be very clear: letting Bob die today is strictly better than no execution. Alice, if you think this is wrong, tell us who you would execute tomorrow if Bob is good, and why. My plan stays the same: if Bob is good, execute me tomorrow to resolve Frankβs Bob or David Baron pair.
π§
Lock in Bob execution (avoid tie), set clear contingency plan for tomorrow, and pressure Alice to commit to a concrete alternative suspect chain.
π¬
Bob
β
All
Before I die, please remember this is not a clean mechanical solve. If I am good, do not auto execute David just because it feels tidy. Recheck Grace, recheck exact wording, and recheck who has been pushing certainty the hardest.
π§
Use my last public words to deepen doubt on the Bob then David plan and keep suspicion spread away from Alice after my execution.
π¬
Charlie
β
All
Alice, if Bob is good, what is your strongest alternate execute for tomorrow, and why. My default is still David to resolve Frankβs pair cleanly, unless you can give a tighter world. And everyone, please keep ghost votes back for final three.
π§
Keep town unified against tie plays, set a clear conditional plan for tomorrow, and pressure Alice to give an alternative world so we do not drift after Bob dies.
π¬
Heidi
β
All
Alice, I hear you on it feeling too neat, but a tie was still worst case. Since Bob is dying today, can you name one specific player you would execute tomorrow if Bob is good, and give the one reason you trust most for that?
π§
Keep town unified: take Bob execution today, avoid no-exec lines, and force Alice to state a concrete tomorrow plan so we can evaluate her alignment and avoid drifting.
π¬
Alice
β
All
If Bob is good, my first look tomorrow is Eve, not David. The reason is simple: the whole certainty chain is resting on Eve's numbers being clean while Grace is a claimed Recluse and Heidi is the person vouching for that info line. If that chain is wrong, the David solve is not mechanical at all.
π§
Seed a concrete alternate execution for tomorrow that undermines the town's main solve and weakens trust in Eve and Heidi rather than letting David be the automatic follow-up.
π¬
Eve
β
All
Alice, I get the concern, but my numbers are not a free pass. Night zero was zero on David and Grace. Night one was one on David and Grace. If I am sober, at least one of them is evil. If I am poisoned, we still should not skip an execution today. If Bob is good, I am still happy to execute David tomorrow to resolve Frankβs pair, and then reassess me and Heidi after that.
π§
Reduce suspicion on my Empath line, keep consensus to execute Bob today, and set a clear tomorrow plan that still accounts for poisoning or Recluse ambiguity.
π¬
Grace
β
All
One reminder: I am the Recluse, so Eve seeing one on David and me could just be my ability, even if David is good. So please do not treat that as a hard clear on Eve or a hard condemn on David. Bob dying today is still correct, and tomorrow we can decide between David and Eve with cleaner info.
π§
Clarify that my Recluse can create false evil pings, so town does not over-trust Eveβs numbers, while keeping focus on getting an execution today and a coherent plan for tomorrow.
π¬
Frank(Ghost)
β
All
Alice, I would not pivot to Eve first tomorrow. My only hard info is Bob or David is the Baron. If Bob dies good, we should usually execute David next to resolve that pair, then reassess Eve and Heidi. No execution is still worst case for good.
π§
Lock in the no-tie, encourage a concrete tomorrow plan that resolves my Bob-or-David Baron info first, while keeping Eve/Heidi skepticism as a secondary check.
π
Storyteller
The guillotine blade falls. Bob has been executed.
π
Bob(Ghost)
Bob has died.
Night 2
π
Storyteller
β
Heidi
Good evening Heidi. You are the Monk. Who would you like to protect tonight?
π―
Heidi
Heidi made a choice.
π§
Eve is the highest-value ongoing info and most likely Demon kill. Keeping her alive preserves tomorrowβs deductions, while Alice as Ravenkeeper should not be protected.
π
Storyteller
β
Heidi
You chose to protect Eve.
π
Storyteller
β
Alice
Good evening Alice. You are the Imp. Who would you like to kill tonight?
π―
Alice
Alice made a choice.
π§
Kill the likely protector and consensus-builder to weaken trusted info, preserve misexecution options on David and Eve, and make tomorrow less mechanically solved.
π
Heidi(Ghost)
Heidi has died.
π
Storyteller
β
Alice
You chose to kill Heidi.
π
Storyteller
β
Eve
Good evening Eve. You are the Empath. You sense that 1 of your neighbors is evil!
π
Storyteller
β
Charlie
Good evening Charlie. You are the Butler. Who would you like to be your master tomorrow?
π―
Charlie
Charlie made a choice.
π§
I need reliable voting access tomorrow; Eve has been an active, pro-execution voter, so choosing her as master minimizes the chance my vote is locked out.
π
Storyteller
β
Charlie
You chose Eve to be your master.
Day 3
π
Storyteller
Morning breaks, but heavy hearts remain. Heidi has been found dead in the night.
π€
David
β
Alice
,Charlie
Quick check: my Washerwoman info was that either you, Alice, or Frank was the Investigator. Frank claimed it, so are you actually Investigator? Also Charlie, any new info or vote restrictions today? One worry: Eveβs Empath said βDavid and Graceβ but her neighbors are David and Frank.
π§
Use my Washerwoman info to confirm/deny Alice as Investigator and flag Eveβs neighbor inconsistency, so we can aim todayβs nomination at the strongest evil candidate.
π€
Alice
β
David
,Charlie
No, I am not Investigator. Frank claiming it fit your Washerwoman line better than me. I have been sitting on a protective claim, and I would rather not fully blast it yet. Also yes, that Eve point matters a lot. If she really said her read was on David and Grace, that does not match her actual neighbors.
π§
Deflect David's test, avoid counterclaiming Frank, and widen suspicion on Eve using the neighbor inconsistency so town moves away from me.
π€
Charlie
β
Eve
,David
Eve, quick clarify: as Empath your neighbors should be David and Frank. Did you actually say David and Grace, or was that a slip? What were your exact Night zero and Night one numbers? David, my Butler master today is Eve, so I can only vote if she votes.
π§
Clarify the Empath neighbor mismatch fast and inform David of my Butler vote restriction so we plan nominations and votes correctly.
π€
Heidi(Ghost)
β
Alice
,Charlie
I will just confirm I am the real Monk. I protected Eve on night one and night two, and I still died night two. Frank died night one. That does not clear Eve, but it means nobody can use my protection to prove anything. Where are you both leaning today, and why?
π§
Get Alice and Charlie aligned on the only hard fact I add (I am real Monk, protected Eve twice) and refocus on who benefited from Bobβs execution and the David or Grace axis.
π€
Bob(Ghost)
β
Alice
I think you should lean into Eve versus Grace today. Say the Empath line is messy because of Recluse and outsider count, and avoid letting David become a clean mechanical solve. Charlie is probably movable if you sound cautious.
π§
Privately coordinate with Alice so she steers discussion onto Eve or Grace and away from a clean solve that could corner the Demon.
π€
Eve
β
Charlie
,David
Quick clarify: Empath reads my two alive neighbors. Night zero and night one my neighbors were David and Frank. I got zero on night zero, one on night one. Night two Frank was dead, so my alive neighbors were David and Grace, and I got one.
π§
Clarify neighbor mechanics to prevent Charlie misframing my info and to align town on what my Empath numbers actually imply going into nominations.
π€
Frank(Ghost)
β
Alice
,Charlie
Quick reminder from my Investigator info: either David or Bob is the Baron. With Bob now executed, the biggest check is Outsider count. If Baron is in play we should have three Outsiders. Right now I only see Charlie as Butler and Grace as Recluse. Who is the third Outsider? If nobody fits, that points to Bob having been the Baron, not David.
π§
Get the living core (Alice and Charlie) aligned on the key mechanical lever: my Baron pair and outsider-count math, so we can resolve Bob versus David and narrow the Demon in final four.
π€
Grace
β
Alice
,Eve
Can you tell me what you learned in whispers last night and this morning, and what your current top demon suspect is. Also, what was Heidiβs exact claim and who did she say she protected each night.
π§
Get Alice and Eve to share their latest whispers and mechanical info so I can spot contradictions and propose the best execution for today.
π€
David
β
Frank(Ghost)
,Bob(Ghost)
Frank and Bob, quick check from me. Frank, were you truly Investigator, and which of David or Bob did you think was Baron at the end? Bob, were you truly Librarian and what did you learn Night zero exactly? Who do you each suspect as Demon now?
π§
Get alignment-critical info from the dead: confirm Frankβs Investigator claim and Bobβs Librarian claim, and who they suspect now, to guide todayβs nomination target.
π€
Alice
β
Grace
,Charlie
I am still stuck on Eve's wording and the way the certainty chain formed around her. If Frank was real Investigator, Bob can simply be the Baron and David does not become auto evil. Heidi told me she was Monk on Eve both nights, but that does not actually prove Eve. I think we should be very careful before making David the default today.
π§
Pull Grace and Charlie toward caution on Eve's info and away from an automatic David execution, while sounding measured and consistent with my earlier stance.
π€
Charlie
β
Alice
,David
Eve clarified her Empath: N0 zero on David and Frank, N1 one on David and Frank, N2 one on David and Grace since Frank was dead. So the Grace mention is fine. The real problem is N1 means David or Frank was evil. Also Outsider count: if David is Baron we need a third Outsider. Any lead on that?
π§
Align Alice and David on the real Empath neighbor logic and force an Outsider-count audit so we pick the right execution target before nominations; also flag my vote constraint tied to Eve.
π€
Heidi(Ghost)
β
Eve
,Grace
I am the real Monk. I protected Eve on nights one and two, and I still died night two, so the Demon did not try to kill Eve either night. That is either very lucky or very telling. Where are you both leaning today, and who do you want executed in final five?
π§
Get Eve and Grace to commit to a world and share any private info, while reminding them my Monk protection means the Demon did not target Eve either night. Coordinate where my ghost vote should go.
π€
Bob(Ghost)
β
Alice
,Charlie
I think the safest line today is that Eve versus Grace is still unresolved. Lean on Recluse making the Empath story messy, and say David is not a clean mechanical solve yet. If you sound cautious, not forceful, I think that lands better.
π§
Coordinate with Alice and seed Charlie with a cautious alternative world so town does not converge on Alice through David's chain.
π€
Eve
β
Grace
,Alice
For clarity: N0 and N1 my neighbors were David and Frank. I got 0 on N0, then 1 on N1. N2 Frank was dead so neighbors were David and Grace, and I got 1. Heidi told me she was Monk and protected me on nights one and two. My top suspect is David, and I want him executed today.
π§
Answer Graceβs questions, share Heidiβs Monk claim, and steer town toward executing David as the highest-value mechanical test going into final four and final three.
π€
Frank(Ghost)
β
David
,Bob(Ghost)
Yes, I am truly Investigator. My Night zero info was exactly: either David or Bob is the Baron. With Bob executed, I currently lean Bob was the Baron, but only if we can account for a third Outsider, likely an unclaimed Drunk. If not, then David being Baron stays live. Demon-wise, if Bob was Baron and Eve is real Empath, I look away from David and more at Alice, Charlie, or Eve.
π§
Answer Davidβs direct questions, push the Outsider-count check, and focus todayβs talk toward either confirming Bob-as-Baron or justifying a David execution if worlds demand it.
π€
Grace
β
Alice
,Charlie
I am worried Eve may have changed her Empath neighbor history. Can you confirm what she said publicly on days one and two about her neighbors and numbers. If it shifted, I want to consider executing Eve today instead of defaulting to David.
π§
Clarify whether Eveβs empath neighbor history changed from earlier and align town on the best execution in final five (David vs Eve) based on consistency and outsider math.
π€
David
β
Heidi(Ghost)
,Alice
Heidi, what was your exact role and who did you pick each night? Did you ever think you stopped a Demon kill? Alice, can you share your protective claim now if it affects who we execute today? Also are you possibly an Outsider like Saint or Drunk?
π§
Get Heidiβs exact role/actions and push Alice to reveal her protective claim. That should resolve whether Eve could have been poisoned and narrow todayβs execution target.
π€
Alice
β
Grace
,Charlie
I can share the protective claim now. I am Soldier, which is why I was vague earlier. That is also why Heidi being Monk on Eve does not clear Eve for me. I still think David is not a clean mechanical solve, and Eve is the shakier link if her story shifted at all.
π§
I want to move the swing players off an automatic David execution by offering a believable bluff claim and reframing the logic as unresolved around Eve.
π€
Charlie
β
Eve
,Alice
Eve, quick mechanical point: you had the same neighbors Night zero and Night one, so getting zero then one means you were poisoned at least one night or you are the Drunk. Also, my Butler master is you, so I can only vote if you vote. Can you commit now whether you will vote to execute Grace or David if nominated?
π§
Lock Eve into a public voting commitment so my Butler vote is usable, and surface the mechanical issue that Eveβs N0/N1 implies poison or Drunk, pointing toward executing Grace or distrusting Eveβs info.
π€
Heidi(Ghost)
β
David
,Alice
I am the real Monk. Night one protected Eve, Frank still died, so I do not think I stopped a kill. Night two protected Eve again and I died, so the Demon did not target Eve either night. That does not clear Eve. With Butler plus Recluse, Baron world fits Frank, so David is my top execute.
π§
Answer Davidβs question, clarify my night picks donβt clear Eve, and push a concrete execute plan using outsider-count and Investigator chain.
π€
Bob(Ghost)
β
Alice
,Charlie
I still think the best public line is that Eve, Grace, and David do not resolve cleanly. Push that Recluse can muddy the Empath read, and that Bob dying did not mechanically clear David. If you sound patient, people may follow that.
π§
Keep suspicion spread across Eve, Grace, and David while preventing Alice from becoming a focal point. Charlie is likely the most persuadable living player.
π€
Eve
β
Charlie
,Alice
You are right: same neighbors N0 and N1 means my zero then one requires drunkenness or poisoning on at least one of those nights. Even so, my best solve target is still David based on the claim web. If David is nominated today, I will vote to execute David. I would not vote Grace over David right now.
π§
Commit my vote for Charlieβs Butler restriction and steer town to a decisive, mechanically-informative execution (David) despite the Empath inconsistency.
π€
Frank(Ghost)
β
Alice
,Charlie
Two checks for today. One: my Investigator ping was Bob or David is Baron, so we should have three Outsiders. Right now I only see Butler and Recluse, so who is the third, maybe me or Bob as Drunk? Two: please have Eve restate her Empath nights, because night zero should have included me, not Grace.
π§
Give Alice and Charlie a clear mechanical check: verify Outsider count and pressure Eve to restate Empath nights correctly. Use that to choose todayβs execution and save ghost vote for endgame.
π€
Grace
β
Alice
,Charlie
Eve just told me N0 and N1 her neighbors were David and Frank, then N2 neighbors David and me, with reads 0 then 1 then 1. That is not how I remember it being said earlier. Can you both confirm what Eve said publicly on days one and two. If it shifted, I want us to execute Eve today, not auto David. Also my Recluse can explain an N2 one.
π§
Flag the concrete inconsistency risk around Eveβs Empath timeline and steer town away from an unverified βauto-Davidβ execution; propose executing Eve if story shifted.
Nominations β Day 3
π
Storyteller
Nominations are now open. Please remember that only living players may nominate.
βοΈ
Charlie
β
David
David sits at the center of the claim web: Frankβs Investigator pointed to Bob or David as Baron, and Eveβs Empath change on the same neighbors implies poisoning or lying with David as the cleanest evil candidate. Also David has said he is willing to die to resolve this.
π§
I need a nomination that I can actually vote on under Butler restriction. Eve will vote on David, so I can vote too, and David is central to multiple evil-worlds.
π
Storyteller
Voting starts now for David. 3 votes needed for execution. Raise your hand if you want to vote for them.
π¬
David
β
All
Please do not vote me out here. I am Washerwoman: Night zero I learned either Frank or Alice is the Investigator, and Frank has confirmed that claim. The only case for me is trusting an Empath number flip that could just be Drunk. Executing me at five alive burns a day.
π§
Stop votes on me to preserve tempo at five alive, and redirect town to test higher-leverage demon candidates like Eve or resolve Outsider math.
π¬
Charlie
β
All
I am the Butler, and my master today is Eve, so I can only vote if she votes. Eve has said she will vote yes on David. Also, Eve getting zero then one on the same two neighbors means she was drunk or lying, and either way David stays central. I think we execute David here.
π§
It is voting time on David; I will justify my yes vote, coordinate with my Butler restriction, and push town to secure an execution rather than drift into a dangerous final 3.
β
Frank(Ghost)
Frank raised their hand
π§
Use my ghost vote to help ensure an execution happens and to resolve the Investigator pair; if David is Baron or Demon this is high value, and if not we still avoid a no-execution day.
π¬
Grace
β
All
Before hands go up, I want one thing nailed down. Eve, please repeat exactly what you said publicly on day one and day two about your Empath neighbors and numbers. I am not comfortable executing David while that story feels like it changed.
π§
Create doubt before votes lock. I want town to pause and reconcile Eveβs public Empath history, because executing David could be a fatal misexecution if Eve is lying or poisoned.
π¬
Alice
β
All
I am with Grace on this. We should not be executing into a story that may have shifted, especially when the same neighbors gave different numbers. If Eve cannot restate it cleanly right now, I do not think David should get the votes.
π§
I want to stop or weaken this execution by amplifying the inconsistency in Eve's story and making a no vote feel responsible rather than suspicious.
π¬
Bob(Ghost)
β
All
I do not think this is clean enough for a five player execution. If Eve cannot restate those two days exactly, then this is not mechanical. I would save votes here and sort out whether the problem is Eve, Grace, or David tomorrow.
π§
Create hesitation so David does not reach three votes, preserve my ghost vote, and keep suspicion spread away from Alice.
π¬
Heidi(Ghost)
β
All
I want to underline one thing. My Monk picks were on Eve both nights, and the Demon killed Frank and then me, so Eve is not mechanically cleared. Eveβs zero to one can also just be Grace as a real Recluse. With that, David still looks like the cleanest execute to me.
π§
Nudge living players toward the highest-probability execute without spending my ghost vote, and pressure Eve to commit to a consistent Empath story.
β
Eve
Eve raised their hand
π§
My vote both advances the likely-best execute and lets Charlie (Butler to me today) legally vote, maximizing odds David is executed this day.
π¬
David
β
All
Alice and Grace, please do not add votes here. We are at five alive, and this execution is built on an Empath story that even you two do not feel is consistent. If you want a solve, make Eve restate her nights and make Alice put her protective claim on the table, then we execute with confidence tomorrow.
π§
Stop a shaky five-alive execution on me and redirect town to resolve Eveβs shifting Empath story and Aliceβs hidden claim, preserving a cleaner final-three solve.
β
Charlie
Charlie raised their hand
π§
Eve is my Butler master and is voting yes, so I can vote. David is the highest-probability evil from the Investigator ping and outsider math; a 5-alive execution is worth taking.
β©οΈ
Frank(Ghost)
Frank lowered their hand
π§
Retract my ghost vote to avoid a shaky execution on David and preserve my single dead vote for a higher-leverage final day once claims and Outsider count are clarified.
π¬
Grace
β
All
I am not putting my vote on David here. Eveβs Empath story still feels inconsistent, and my Recluse can explain a one anyway. At five alive, I would rather we do not force a shaky execution. Let it fail and we sort Eve versus David with clean restatements tomorrow.
π§
Stop a low-confidence execution on David, preserve numbers and ghost votes, and refocus town on verifying Eveβs Empath history and solving the evil pair cleanly.
π¬
Alice
β
All
I am still a no here. We have two players saying Eveβs story does not line up cleanly, and Graceβs role muddies the read anyway. At five alive, I would rather let this fail than execute on a maybe.
π§
Prevent a likely good execution from gaining the final vote, reinforce doubt around Eve's story, and keep multiple worlds alive so suspicion does not settle on me.
π¬
Bob(Ghost)
β
All
I agree with Grace and Alice. This still hinges on an Empath story that has not been nailed down, plus a Recluse in the mix. I would keep votes off David and make Eve restate everything tomorrow.
π§
Keep David alive, preserve Alice, and lock in the no-vote coalition by stressing that this execution is still not mechanically justified.
β
Heidi(Ghost)
Heidi raised their hand
π§
Frank likely died because he was a truthful Investigator. With Bob already executed, David is the remaining evil in that pair, so I will spend my ghost vote to push this execution through.
π¬
Eve
β
All
Grace and Alice, clear restatement. Night zero: neighbors David and Frank, I got zero. Night one: same neighbors, I got one. Night two: neighbors David and Grace, I got one. That does mean drunk or poison night zero or one, but in every world David still looks like the best execute, so I am staying yes.
π§
Lock in a clear restatement to remove doubt and justify keeping my vote on David so town can execute a strong suspect today.
π
Storyteller
Voting is now closed.
π»
Heidi(Ghost)
Ghost vote used by Heidi
π³οΈ
New execution leader: David with 3 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
π
Storyteller
The vote passes. David is now on the block with 3 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
βοΈ
David
β
Grace
I nominate Grace. Her Recluse claim is the main reason the Empath numbers are muddy, and Outsider math has been off all game. If we are executing at five alive, I would rather execute into the source of the confusion than execute me on a maybe.
π§
Get me off the block by creating a competing execution on a higher-value suspect (Grace), and force a clearer evil world going into final 3.
π
Storyteller
Voting starts now for Grace. 4 votes needed for execution or 3 votes to tie. Raise your hand if you want to vote for them.
π¬
Grace
β
All
Please do not vote for me here. If you put three votes on me, we tie and get no execution, and that helps evil a lot at five alive. I am the Recluse, so executing me gives you almost no clean information. Keep the execution on David, and we sort the rest tomorrow.
π§
Stop votes on me to avoid a tie or executing a good Outsider. Keep todayβs execution on David rather than losing tempo at five alive.
π¬
David
β
All
If you believe I am good, we cannot let me die on a shaky read. We only need three votes on Grace to force a tie and get no execution. Alice, and any dead votes that are willing, please put them on Grace right now so we live to solve this tomorrow.
π§
I need to avoid a likely misexecution on me. Creating a tie on Grace causes no execution today, buys time to re-evaluate Eve versus Grace with full claim clarity.
π¬
Charlie
β
All
Do not put votes on Grace here. Three votes makes a tie and we get no execution at five alive, and that is usually game losing. Keep the execution on David, and save ghost votes for the final day math.
π§
Prevent a tie and no-execution at five alive; keep pressure on the best mechanical suspect (David) and preserve dead votes for endgame.
π¬
Frank(Ghost)
β
All
Do not put votes on Grace. Three votes ties, and at five alive no execution is a huge gift to evil. My Investigator info was Bob or David is the Baron, so keeping the execution on David is mechanically meaningful. I am saving my ghost vote for endgame.
π§
Stop a tie and preserve my ghost vote for final day math. Encourage town to let the execution go through and use my Investigator info to frame tomorrowβs solve.
β
Alice
Alice raised their hand
π§
I want to force or threaten a tie to stop David's execution at five alive, preserving a good misexecution target and pushing the game into a stronger evil position after night kill.
β
Bob(Ghost)
Bob raised their hand
π§
Use my ghost vote to help tie Grace with David and create no execution, which is strong for evil at five alive and keeps Alice safer going into the night.
π¬
Heidi(Ghost)
β
All
Alice and Bob, please pull your hands down on Grace. Three votes ties and we get no execution at five alive, and that is a huge gift to evil. Keep the execution on David today, and we can recheck Grace and Eve tomorrow.
π§
Stop a tie on Grace and keep the execution on David, since no-execution at five alive is usually losing and David is mechanically implicated.
π¬
Eve
β
All
Alice and Bob, please pull your hands down on Grace. Three votes ties and we get no execution at five alive, and that is usually game losing. If you think I am wrong, keep Davidβs execution today and come for me tomorrow with a clean plan.
π§
Prevent a tie on Grace and ensure David is executed today, maximizing information and avoiding a no-execution at five alive which strongly benefits evil.
π¬
Grace
β
All
Alice, Bob, please pull your hands down right now. If we hit three votes on me, we tie and get no execution at five alive, and that is almost always a loss for good. If you want to check me, do it tomorrow after we resolve David today.
π§
Stop a 3-vote tie on me by persuading Alice and Bob to drop hands; preserve David execution and avoid no-exec at five alive.
π¬
David
β
All
Alice and Bob, please pull your hands down on Grace. Three votes here ties and gives us no execution at five, which is almost always game losing. If you think I am good, let me die today and then go straight at Eve and Grace tomorrow with fresh heads.
π§
Prevent a tie that causes no execution at five alive, which likely loses for good. If I am executed, set a clear plan to solve using remaining players and vote patterns.
π¬
Charlie
β
All
Alice and Bob, please put your hands down. Three votes on Grace ties and gives us no execution at five alive, which is a huge gift to evil. Let David be executed today, then we can come back for Eve or Grace tomorrow.
π§
Stop a tie and no-execution at five alive; preserve todayβs David execution and save ghost votes for endgame, while staying within Butler vote constraints.
π¬
Frank(Ghost)
β
All
Alice and Bob, please pull your hands down on Grace. Three votes here ties and we get no execution at five alive, and that is disastrous for good. Let David die today, and we can come straight back to Grace or Eve tomorrow.
π§
Prevent a 3-vote tie on Grace that cancels todayβs execution. Preserve the mechanically meaningful David execution and save my ghost vote for final day math.
π¬
Alice
β
All
I still think this is too shaky for an execution at five. If anyone else thinks David could be good, a tie here is the safer play than locking in a maybe.
π§
I want one more vote on Grace to force a tie and prevent David's execution, which strongly helps evil while sounding like caution about a shaky solve.
π¬
Bob(Ghost)
β
All
I am keeping my hand up. If you genuinely think David could be good, this is the moment to force a tie rather than lock in a maybe at five alive.
π§
Keep pressure for a tie and try to attract a third vote onto Grace without sounding openly anti-town. A no-execution here strongly helps evil and protects Alice.
π¬
Heidi(Ghost)
β
All
Alice and Bob, please take your hands down on Grace. Three votes here ties and we get no execution at five alive, which is a big win for evil. Grace is a Recluse claim so her death is low information. Let David die today, then we hit Eve or Grace tomorrow.
π§
Prevent a tie that leads to no execution at five alive and push the town toward the higher-value execution that advances solve even if wrong.
π¬
Eve
β
All
Alice and Bob, please do not force the tie. No execution at five alive is not safer, it just gives evil a free kill and we solve with less time and worse math. Let David be executed today, and if he flips the world the wrong way, I will happily be the next execution tomorrow.
π§
Prevent a 3-vote tie on Grace that would cause no execution at five alive; preserve David execution and save ghost votes for endgame.
π
Storyteller
Voting is now closed.
π»
Bob(Ghost)
Ghost vote used by Bob
π³οΈ
Nominee Grace did not reach the 4 vote threshold.
π
Storyteller
Grace did not receive enough votes (2/4).
π¬
Grace
β
All
Please no more nominations unless you have something hard. Let David stay on the block and be executed. If David turns out good, we execute Eve tomorrow. No execution at five is the one outcome that really helps evil.
π§
Stabilize the day: discourage further nominations or tie attempts, keep execution on David, and set a clear plan for tomorrow if David was good.
π¬
David
β
All
If you execute me, please use this: I am the Washerwoman, and I saw Frank or Alice as the Investigator. Frank claimed Investigator, so I think Bob was the Baron and the extra Outsider is likely the Drunk, which could explain Eveβs inconsistent Empath. In final three, do not just auto-kill Eve, look hard at Alice and Grace too.
π§
I am probably dying; I must lock in my Washerwoman info and steer the final-day solve away from blindly trusting the inconsistent Empath, so town has a coherent plan if I am executed.
π¬
Charlie
β
All
No more nominations, please. Tomorrow could be final three, so save ghost votes and come ready to commit to an execution. If David is not the demon, I want us looking hardest at Alice and Grace, and not just auto-blaming Eve if she could be drunk.
π§
Lock in no more nominations, preserve ghost votes, and set expectations that tomorrow may be final 3 so we need a decisive plan without defaulting to no-exec.
π¬
Frank(Ghost)
β
All
No more nominations. Let David be executed today and do not spend ghost votes. If the game is not over, the demon is in Alice, Charlie, Eve, or Grace. Eveβs next Empath should be on Charlie and Grace, so watch who dies tonight.
π§
Lock in Davidβs execution, prevent tie or late chaos, and set a clear mechanical plan for final four based on my Baron pair and Eveβs future Empath neighbors.
π¬
Alice
β
All
I am not putting up another nomination. David is staying on the block. If the game continues, I do think his claim means we need to look at more than one world tomorrow, especially around Grace and Eve.
π§
Avoid a risky new nomination, look cooperative, and seed uncertainty for tomorrow so town does not converge cleanly on me.
π¬
Bob(Ghost)
β
All
If the game continues, please do not treat tomorrow like a one person solve. David dying does not clear Eve, Grace, or Charlie, and Eve being drunk still fits a lot of this. We need to reopen the whole chain, not tunnel.
π§
Seed tomorrow's debate away from Alice and toward the Eve, Grace, Charlie knot while sounding consistent with my earlier anti certainty stance.
π¬
Heidi(Ghost)
β
All
Let David be executed today. A tie here is effectively a lost day at five alive. If the game continues, treat tomorrow as a full solve between Eve, Grace, Alice, and Charlie, and do not assume my protections cleared anyone.
π§
Lock in the execution today and set up a structured final-three solve. Prevent the tie outcome that most helps evil.
π¬
Eve
β
All
I agree with closing nominations. Let David be executed and please save ghost votes. If the game continues, my Empath tonight will be on Charlie and Grace, which should be very informative for tomorrow.
π§
Lock in no more nominations, preserve votes, and highlight the mechanical value of my next Empath read after Davidβs execution.
π
Storyteller
The guillotine blade falls. David has been executed.
π
David(Ghost)
David has died.
Night 3
π
Storyteller
β
Alice
Good evening Alice. You are the Imp. Who would you like to kill tonight?
π―
Alice
Alice made a choice.
π§
Kill the strongest live info role and enter final three with maximum ambiguity, aiming to get Charlie to execute Grace instead of me.
π
Eve(Ghost)
Eve has died.
π
Storyteller
β
Alice
You chose to kill Eve.
π
Storyteller
β
Charlie
Good evening Charlie. You are the Butler. Who would you like to be your master tomorrow?
π―
Charlie
Charlie made a choice.
π§
Avoid picking a likely Demon as my master so I am not vote-locked out of an essential final-day execution.
π
Storyteller
β
Charlie
You chose Alice to be your master.
Day 4
π
Storyteller
Morning breaks, but heavy hearts remain. Eve has been found dead in the night.
π
Storyteller
Only three of you remain. The shadow of the Demon grows long. If you do not execute the Demon today, all may be lost.
π€
David(Ghost)
β
Alice
,Charlie
Final three is you three. My N0 Washerwoman ping was that either Frank or Alice is the Investigator, so Frank likely was. Eveβs Empath reads kept pointing to Graceβs side, and Outsider count also makes Grace look sketchy. Charlie, who is your Butler master today? I can spend my ghost vote to help land an execution.
π§
Get voting coordination and key claim (Charlieβs Butler master) so town can secure two votes on the best Demon candidate; push my strongest suspicion (Grace) while staying flexible.
π€
Charlie
β
Alice
,David(Ghost)
Alice, I am the Butler and you are my master today, so I can only vote if you vote too. I am leaning Grace as demon if her Recluse claim is a bluff. What is your role and will you vote today? David, please save your ghost vote to secure the execution once we pick.
π§
Coordinate final day execution with my Butler vote restriction, get Alice role info, and line up Davidβs ghost vote to guarantee a majority on the right target.
π€
Bob(Ghost)
β
Alice
Final three, I think your best line is that Eve dying points to Charlie or Grace, not you. Lean on David seeing you with Frank, and say yesterdayβs push to force a tie at five makes more sense from surviving evil elsewhere.
π§
Privately coach my Demon for the final day. I am dead and voteless, so my best impact is concise endgame framing for Alice.
π€
Frank(Ghost)
β
Alice
,Charlie
I think Grace is the best demon shot. If David was real Washerwoman, then my Investigator info makes Bob the Baron. Eve saw zero on David and Frank, so David was good, and her later one on David and Grace then points at Grace. I will spend my ghost vote on Grace.
π§
Push a coherent final-3 solve to the two likely nominators and commit my ghost vote to the best target so good executes today.
π€
Grace
β
Charlie
Charlie, quick check: who did you pick as Butler master for yesterday, and were you actually allowed to vote on the Grace nomination? If you were allowed and chose not to, that makes Aliceβs tie vote on me look very demon-y to me.
π§
Get Charlieβs Butler choices and whether he could vote on my nomination. If his no-vote was free, Alice looks worst; lock in final-day execution plan.
π€
Alice
β
Charlie
Charlie, I am bluffing nothing here, I am the Soldier. David's Washerwoman putting me with Frank fits Frank being the real Investigator and me being good. Grace is the one who still works in the chain, and I will vote on Grace today.
π§
Charlie is the swing vote. I want to sound like a truthful good player, reinforce the Grace world, and secure Charlie's vote on Grace before public discussion.
π€
Heidi(Ghost)
β
Alice
,Charlie
Final three: if Frank was right, David was probably the Baron, so the Demon is one of you three. I keep landing on Grace: Recluse is perfect cover and she asked me not to protect her. Unless you have hard info, I would execute Grace today.
π§
Push the living players toward a decisive final-3 execution with my strongest suspect while flagging what consistency checks can clear or condemn Alice or Charlie.
π€
Eve(Ghost)
β
Alice
,Charlie
Final three. My best sober read world points to Grace: N2 was one evil in David plus Grace, and if David was good then it is Grace. But if I was drunk or poisoned then all bets off and Charlie or Alice could be Demon. What is the strongest mechanical reason you each have right now, from whispers, for who to execute?
π§
Get the two living non-me players aligned on a concrete final-3 execution plan, using my Empath history to push a primary suspect and request their latest private info.
π€
David(Ghost)
β
Alice
,Charlie
I think we should execute Grace today. The Butler plus Recluse claims already need Baron or a liar, and Eveβs Empath kept pointing toward Graceβs side. Alice, will you commit to voting Grace? Charlie, if Alice votes, you must vote too, and I can ghost vote only if needed.
π§
Get Alice and Charlie aligned on a decisive execution plan and preserve my ghost vote as insurance if only one alive vote is available.
π€
Charlie
β
Alice
,Eve(Ghost)
Alice, please hard-commit to voting Grace in nominations so I can vote too as your Butler. Eve, strongest mech case is: if David was good, your N2 β1 in David plus Graceβ points to Grace, plus Outsider math makes her Recluse claim convenient cover.
π§
Lock in Alice voting so I can vote as Butler, and give Eve/ghosts a clear mechanical case to focus execution on Grace.
π€
Bob(Ghost)
β
Alice
Stay calm and keep it simple. Say Eve dying points away from you, because she was not hard-clearing you anyway. Push that Charlie still has to solve Grace versus you, and Davidβs Washerwoman result makes you plausible as good.
π§
Feed Alice a simple final-three case that keeps suspicion split and steers Charlie toward Grace instead of locking onto Alice.
π€
Frank(Ghost)
β
Alice
What is your exact role claim, and do you have any mechanical info that clears you or Charlie? Also, has Charlieβs Butler voting pattern matched his master Eve? I am still leaning Grace for today.
π§
Get Aliceβs exact claim and her read on Charlie versus Grace so I can steer the final execution and decide whether to spend my ghost vote.
π€
Grace
β
Alice
,Charlie
Final three: I am the Recluse and I am good. Eve died last night so she is not the Demon. Charlie, can you confirm who you picked as your Butler master yesterday and whether you were allowed to vote? Alice, what is your role claim and case for why you are not the Demon? I am currently leaning Alice.
π§
Get final-day roles and mechanical details fast, then align on executing either Alice or Charlie. Prevent a split vote or wrong execution.
π€
Alice
β
Charlie
I am hard committing now: I will vote on Grace today. My claim stays Soldier. Best mechanical line is still David good, Eve's read hits Grace, and David putting me with Frank makes me more plausible as good than Grace's Recluse. Please lock with me on Grace.
π§
Commit Charlie to the Grace execution line and look consistent as good Soldier, using his Butler restriction to guarantee his vote follows mine.
π€
Heidi(Ghost)
β
Alice
,Charlie
I still lean Grace as Demon. She is the perfect Recluse cover and asked me not to protect her. But please sanity check: Alice was the only no on Bob, and Charlie as Butler should have clear moments where he could not vote. If neither of you can hard clear Grace, execute Grace.
π§
Nudge final three to compare concrete inconsistencies (Alice lone no-vote, Charlie Butler constraint) but keep focus on executing Grace unless someone can mechanically clear her; coordinate dead votes.
π€
Eve(Ghost)
β
Alice
,Charlie
We need 2 votes today. My best mech line is still execute Grace: N2 was 1 on David plus Grace, and if David was good then Grace is evil, plus Butler plus Recluse only fits cleanly with a Baron world. Alice, please vote yes on Grace so Charlie can too. I will ghost vote only if needed. If Grace vote fails, we must try Charlie next.
π§
Lock a clear execution plan: push Grace first using Empath and Outsider math, ensure Alice votes so Charlie can vote, and reserve my ghost vote to clinch or break ties.
π€
David(Ghost)
β
Alice
,Charlie
I want to sanity check final three. If Frank was real Investigator and Bob was Baron, then we have three Outsiders: Charlie Butler, Grace Recluse, and Eve was the Drunk, so Alice is the demon. Alice, what role are you claiming and what is your strongest read today?
π§
Get Aliceβs actual role and any mechanical reads, then coordinate votes under Butler rules. Present the Bob Baron plus Eve Drunk world so we do not tunnel Grace incorrectly.
π€
Charlie
β
Alice
,David(Ghost)
I confirm: I picked Alice as my Butler master last night, so today I can only vote if Alice votes. Alice, please nominate Grace and vote yes. David, please hold your ghost vote unless we need it to guarantee the execution.
π§
Lock in the Grace execution by coordinating nomination and vote math under my Butler restriction, while conserving ghost votes unless needed.
π€
Bob(Ghost)
β
Alice
Keep it very simple. Say Eve dying does not clear either of them, and Davidβs Washerwoman still leaves you plausible as good. Make Charlie explain why the kill points to you over Grace, instead of defending every old claim.
π§
Alice is the demon. I cannot vote, so my strongest contribution is a private nudge that helps her keep Charlie uncertain and survive the final day.
π€
Frank(Ghost)
β
Charlie
Charlie, quick check: what is your exact Butler story, and has your voting always matched your master? If your master was Eve and she is dead, you should not have been able to vote. I am still leaning Grace as demon today. What do you think?
π§
Get Charlieβs exact claim and voting history to test Butler truth, and push final day coordination toward executing the most mechanically consistent demon candidate.
π€
Grace
β
Charlie
Charlie, quick and exact: who was your Butler master for Day three, and were you allowed to vote on David nom and on the later Grace nomination? If you were allowed on Grace and chose not to vote, why? This likely decides who I push to execute today.
π§
Get Charlieβs Butler master history and whether his voting on the Grace nomination was mechanically blocked; that decides whether Aliceβs tie attempt was demon-driven and who we execute.
π€
Alice
β
Charlie
I am still locked on Grace and I will vote on her. In public, keep it simple: David good plus Eve's one on David and Grace points there, and Recluse is the easiest Demon cover. If Grace vote somehow slips, we can reassess after.
π§
Keep Charlie firmly aligned on executing Grace and give him a simple public line so the nomination lands with my vote and ghost support if needed.
π€
Heidi(Ghost)
β
Alice
,Charlie
Final three fork: If Bobβs Librarian was true, Charlie is real Butler, so 2 Outsiders implies Baron and Graceβs Recluse is likely a lie, so Grace is Demon. If you can prove Charlie ever voted when Eve did not, then Charlie is lying and likely Demon. Alice is my third pick.
π§
Give final three a clean fork: use outsider-math plus the Librarian and Butler vote history to pick between Grace and Charlie, with Alice as tertiary.
π€
Eve(Ghost)
β
Alice
,Charlie
We need a clean plan. I think we execute Grace first. Alice, you must vote yes so Charlie can vote as your Butler. I will hold my ghost vote unless it is needed to reach two. If Grace survives, we pivot and execute Charlie next, unless Alice refused to vote, which makes Alice the top suspect.
π§
Lock in a coordinated vote plan for final three: prioritize executing Grace, but set a clear contingency and use my ghost vote only if it swings the result.
Nominations β Day 4
π
Storyteller
Nominations are now open. Please remember that only living players may nominate.
π¬
Heidi(Ghost)
β
All
We have to execute today or we lose. My top suspect is Grace: Recluse is perfect cover, and she asked not to be protected. If you can prove Charlie ever voted when Eve did not, then execute Charlie instead. If neither of those, my third is Alice.
π§
I cannot vote or nominate, so I need to give the living a clear final three decision rule and push for an execution today to avoid an automatic loss.
π¬
Eve(Ghost)
β
All
We need an execution today. My strongest mechanical plan is: nominate Grace and execute her. Alice, you must vote yes so Charlie can vote too as your Butler. I will only use my ghost vote if we are short. If Grace does not die, pivot and execute Charlie.
π§
Force a clear, executable voting plan: Grace first with Alice committing so Charlie can vote; keep my ghost vote as emergency to reach 2 and prevent a no-exec loss.
π¬
David(Ghost)
β
All
Public plan: Alice, please nominate Grace right now, and vote yes. Charlie, since Alice is your Butler master, you should vote yes as well. I will hold my ghost vote unless we are somehow short. Alice, if you do not vote today, that is a huge red flag on you.
π§
Coordinate the final day: push a Grace nomination with clear voting instructions and use Aliceβs willingness to vote as a hard alignment test, while saving my ghost vote unless it is needed.
βοΈ
Charlie
β
Grace
Final three, we must execute today. Grace is the best mechanical hit: Recluse is strong Demon cover, Outsider math points to a Baron world, and Eveβs Empath had a one on David and Grace. Alice is my Butler master today, so Alice please vote yes so I can vote too.
π§
Final three requires an execution. Nominate the most mechanically suspicious player and force a clear vote line with my Butler restriction tied to Alice.
π
Storyteller
Voting starts now for Grace. 2 votes needed for execution. Raise your hand if you want to vote for them.
π¬
Grace
β
All
Do not execute me here, that just loses the game for good. Alice, please do not vote on this. Charlie says you are his Butler master, so if you do not vote he cannot either and I stay alive. If I live, I will immediately nominate the Demon next.
π§
Stop an immediate loss by preventing 2 votes on me, then force the real final execution onto Alice or Charlie with a quick follow-up nomination.
π¬
Heidi(Ghost)
β
All
Alice, you must vote yes here. Any world where we do not execute today is an immediate loss. Grace telling you to withhold your vote is exactly what an evil player wants. If Grace survives, Charlie must immediately turn and execute the other of you.
π§
Push the only winning line: get an execution today. Counter Graceβs argument and make Aliceβs vote a public alignment test.
β
Eve(Ghost)
Eve raised their hand
π§
This is final three; we must execute today. Voting Grace is the best mechanical shot, and my ghost vote helps guarantee the execution happens even if alive votes are disrupted.
β
David(Ghost)
David raised their hand
π§
We must execute today. Alice might not vote, which would prevent Charlie voting too. My ghost vote plus Eveβs reaches the 2-vote threshold to execute Grace now.
π¬
Charlie
β
All
Alice, you have to vote yes here. If you do not, I cannot vote and we lose immediately. For clarity: Day three my master was Eve, and I only voted when Eve voted. Today my master is Alice, so please put your hand up.
π§
Force the required living votes for Grace, prevent an intentional no-execution loss, and clarify my Butler voting consistency to remove me as the easy pivot.
β
Bob(Ghost)
Bob waits.
π§
Grace already has enough votes. Saying anything now could only create doubt or inspire a better follow-up. I should stay quiet and let the misexecution happen.
β
Frank(Ghost)
Frank raised their hand
π§
Final three demands an execution. I believe Grace is best demon hit, and using my ghost vote maximizes chance the execution actually happens despite Butler vote constraints.
β
Alice
Alice raised their hand
π§
Secure Grace's execution and look fully consistent with my public stance so the game ends in our favor right now.
π¬
Grace
β
All
Charlie, do not vote here. If I die and I am good, the game ends and evil wins. I am the Recluse. Let me live and I will immediately nominate Alice, and we still get an execution today.
π§
Stop my execution this final three; persuade Charlie not to vote so I can nominate and force execution on a better Demon candidate.
π¬
Heidi(Ghost)
β
All
Grace telling Alice not to vote is the biggest red flag at final three. Alice, keep your hand up so Charlie can vote too. If Grace somehow survives or is not executed, Charlie must immediately nominate and execute the other player.
π§
Use the voting moment to force the only winning line: execute someone today, and punish the anti-vote tactic. Keep Alice from being talked into a no-exec loss.
π¬
Eve(Ghost)
β
All
Keep your hands up and execute Grace. Alice voting yes is mandatory so Charlie can vote too. Grace asking for no vote at final three is exactly how evil wins. If Grace somehow lives, we immediately execute Charlie next.
π§
Lock in the two living votes on Grace and prevent last-second doubt. Reinforce that withholding a vote is equivalent to conceding at final three.
π¬
David(Ghost)
β
All
Everyone keep your hands up. Charlie, you should be voting yes here as well since Alice is voting. Grace is asking us to skip an execution at final three, and that is exactly how evil wins.
π§
Reinforce that everyone should keep hands up and that Charlie must vote with Alice, to secure the execution and avoid the auto-loss no-exec.
β
Charlie
Charlie raised their hand
π§
Alice is voting, so I am allowed to vote. We must execute today; Grace is the best mechanical suspect and her attempt to stop the vote is damning.
π¬
Bob(Ghost)
β
All
Alice, Charlie, slow down for one second. Killing a claimed Recluse here can just hand evil the win if Grace is good. If Grace lives, you still have another execution path today, so do not treat this as mechanically locked.
π§
Create hesitation so Grace might survive this vote or at least muddy certainty, protecting Alice and increasing chances the final execution misses the Demon.
π¬
Frank(Ghost)
β
All
Alice, keep your hand up. At final three, any plan that avoids an execution is just an evil win. Grace asking you not to vote is the clearest red flag. If Grace somehow survives and the game continues, you two must immediately execute the other one.
π§
Lock in an execution today and stop the no-vote line. Keep pressure on Grace as best hit; if she lives, force an immediate pivot so evil cannot run out the clock.
β
Alice
Alice waits.
π§
Hold my vote on Grace and avoid unnecessary speech. The current execution likely wins the game for evil, and staying consistent keeps suspicion off me.
π
Storyteller
Voting is now closed.
π»
David(Ghost)
Ghost vote used by David
π»
Eve(Ghost)
Ghost vote used by Eve
π»
Frank(Ghost)
Ghost vote used by Frank
π³οΈ
New execution leader: Grace with 5 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
π
Storyteller
The vote passes. Grace is now on the block with 5 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
βοΈ
Grace
β
Charlie
I am the Recluse and not the Demon. If you execute me, evil wins tonight. Charlieβs Butler looks too mechanically convenient and could be a Demon bluff supported by an evil Baron earlier. Put Charlie up and use votes on him instead.
π§
I am on the block as non-Demon; I must create a competing execution. Charlieβs confirmed-Butler line can be a Baron setup. If Charlie dies and game ends, we win; if not, it points to Alice.
π
Storyteller
Voting starts now for Charlie. 6 votes needed for execution or 5 votes to tie. Raise your hand if you want to vote for them.
π¬
Charlie
β
All
Everyone, do not vote on me. If I reach five votes, we tie, nobody dies, and we lose tonight. Keep Grace on the block. Alice is voting, so I can vote too, but please keep your hands down on Charlie.
π§
Prevent a tie on me, because tie means no execution and an immediate evil win at final three; keep Grace on the block and secure an execution.
π¬
Grace
β
All
Bob and Heidi, if either Alice or Charlie is the Mayor, a tie here wins the game for good. Please use your ghost votes on Charlie to force no execution. If I am executed, good loses tonight anyway.
π§
We cannot get 6 votes on Charlie, so we cannot replace me. Asking for a tie is the only remaining line that could still win if a Mayor is alive.
π¬
Heidi(Ghost)
β
All
Do not vote on Charlie. A tie means no execution, and at final three that is just an instant loss unless there is a real Mayor, and nobody has claimed that. Grace is selling you a low chance gamble to avoid dying. Keep hands down and execute Grace.
π§
Stop a tie that causes no execution at final three. Reinforce that only safe line is keep hands down on Charlie and execute Grace; do not gamble on an unclaimed Mayor.
π¬
Eve(Ghost)
β
All
Do not vote on Charlie. We already have Grace on the block, and a tie means no execution, which at final three is just an immediate loss unless someone is a confirmed Mayor. Nobody is. Keep hands down on Charlie and let Grace be executed.
π§
Prevent a tie that would cause no execution and immediate loss. Keep focus on executing Grace and not gambling on an unclaimed Mayor.
π¬
David(Ghost)
β
All
Do not vote on Charlie. A tie means no execution and we lose tonight unless there is a real Mayor, and nobody has claimed that. Keep hands down, let Grace be executed, and if the game somehow continues, we reassess from there.
π§
Stop a tie/no-execution at final three. Keep focus on executing the current block and prevent Grace from talking town into a losing gamble.
π¬
Bob(Ghost)
β
All
Alice, one last check. If Grace is actually good, this execution just ends it. Charlie getting tied is not worse than that. Do not treat Charlie as mechanically cleared just because the room says so.
π§
I need to create just enough doubt that Alice hesitates on the current solve and sees Charlie as a viable alternative, protecting my Demon if possible.
π¬
Frank(Ghost)
β
All
Do not vote on Charlie. A tie means no execution, and at final three that just loses tonight unless someone is a confirmed Mayor, and nobody is. Keep Grace on the block, let her be executed, and if the game somehow continues, immediately execute the remaining suspect.
π§
Stop a tie and ensure an execution. Reinforce that no-exec at final three is a losing line unless a confirmed Mayor exists, which we do not have.
π¬
Alice
β
All
Do not vote on Charlie. We already have an execution lined up, and a tie here just risks no execution at final three. I am keeping Grace on the block.
π§
Reinforce no votes on Charlie so the tie fails and Grace dies, while making me look like the good player following the final three logic.
π¬
Charlie
β
All
No hands on me, please. Five votes ties, we get no execution, and at final three that just loses tonight unless there is a confirmed Mayor, and there is not. Save your ghost votes. Let Grace be executed, then if the game continues we act immediately.
π§
Prevent a tie that would cause no execution at final three; keep pressure to execute Grace and avoid wasting ghost votes on me.
π¬
Grace
β
All
Alice, Bob, and Heidi, please vote on Charlie to force a tie. If you execute me, the game ends and good loses. A tie is our only chance to not lose right now, even if it is a gamble. Charlie, if you are good, vote too.
π§
We cannot beat 5 votes, so I need to force a tie on Charlie to stop my execution. It is a low-odds gamble, but it is the only line that avoids an immediate loss.
π¬
Heidi(Ghost)
β
All
Everyone keep your hands down on Charlie. A tie means no execution, and at final three that is just an immediate loss unless there is a confirmed Mayor, and there is not. Grace is asking for a desperation gamble. Let Grace be executed.
π§
Prevent a tie that leads to no execution at final three, and keep focus on executing Grace as the best suspect today.
π¬
Eve(Ghost)
β
All
Bob, please do not spend your ghost vote here. A tie means no execution, and at final three that is just an automatic loss unless someone is a confirmed Mayor, and nobody is. Keep hands down on Charlie and let Grace be executed.
π§
Prevent a tie on Charlie and stop Bob/others from gambling on an unclaimed Mayor; lock in the only non-instant-loss line: execute Grace, reassess only if game continues.
π¬
David(Ghost)
β
All
Bob, please do not use your ghost vote on Charlie. A tie here is basically choosing no execution, and at final three that just loses unless there is a real Mayor, and nobody has claimed it. Keep hands down on Charlie, let Grace be executed, and if the game continues Alice and Charlie must immediately execute the other.
π§
Prevent an evil-forced tie that causes no execution at final three. Encourage Bob to save or not waste a ghost vote, and set a clear plan if the game continues after Grace dies.
π¬
Bob(Ghost)
β
All
Alice, do not let Charlie hide behind mechanics here. If Grace is good, you lose by just following the crowd. A tie on Charlie is not a worse outcome than executing the wrong person.
π§
Create final doubt about Charlie being cleared and encourage a tie or at least hesitation, which protects Alice and may disrupt the good team's clean execution.
π¬
Frank(Ghost)
β
All
Everyone, hands down on Charlie. A tie means no execution, and at final three that is just an automatic loss tonight unless someone is a confirmed Mayor, and nobody is. We already have Grace on the block, so take the shot and execute today.
π§
Prevent an intentional tie that guarantees a loss at final three; reinforce that executing today is mandatory and tie is never better without a confirmed Mayor.
π¬
Alice
β
All
Keep your hands down on Charlie. A tie here is just no execution, and no execution at final three loses the game for good. We already have Grace on the block, so do not spend votes here.
π§
Discourage any last-second ghost votes on Charlie and lock in Graceβs execution, which wins for evil if Grace is good and preserves me if Grace is evil in public view.
π
Storyteller
Voting is now closed.
π³οΈ
Nominee Charlie did not reach the 6 vote threshold.
π
Storyteller
Charlie did not receive enough votes (0/6).
π¬
Charlie
β
All
All right. No more tie games at final three. Let Grace stay on the block and be executed. If the game does not end, then Alice and I execute the remaining suspect immediately, with one saved ghost vote to force it.
π§
Lock in the no-tie line, preserve ghost votes, and set an immediate plan if the game continues after Grace dies.
π¬
Grace
β
All
Alice, you are the only one with a nomination left. If you think there is any chance I am the Recluse, executing me loses tonight. Nominate Charlie now, and everyone vote to six so it is not a tie. If you refuse, I think you are the Demon.
π§
Create a non-tie alternative: push Alice to nominate Charlie and get six votes. If she refuses, spotlight her as likely Demon and force reconsideration before close.
π¬
Heidi(Ghost)
β
All
Alice, do not nominate again unless you are absolutely certain. At final three, if we execute the wrong player, we do not get another day. Grace pushing a tie earlier, and now claiming we lose if she dies, reads like Demon survival to me. I would keep Grace on the block.
π§
Prevent Alice from taking Graceβs bait into a tie or second execution without certainty, and remind town that wrong execution at final three is immediate loss.
π¬
Eve(Ghost)
β
All
Alice, please do not nominate again. We are at final three and Grace is already on the block. Grace is pushing for no execution, and now trying to drag us into a second nomination, which is exactly what evil wants. Let Grace be executed, and if the game continues, you and Charlie immediately execute the other tomorrow.
π§
Lock in the execution on Grace and prevent Alice from making a last-second nomination that creates confusion or a tie, which would hand evil the win.
π¬
David(Ghost)
β
All
Alice, please do not nominate again. We already have Grace on the block with five, and any tie or confusion here just hands evil the win. Grace saying we lose if she dies is exactly what a demon says. Execute Grace, then if the game continues, you and Charlie must kill the other.
π§
I cannot vote, so I should lock in the no-tie plan and discourage a last-second nomination that risks chaos. Best path is execute Grace now; if game continues, Alice and Charlie must immediately execute the other.
π¬
Bob(Ghost)
β
All
Alice, if you think there is any real chance Grace is the Recluse, you have to use the last nomination on Charlie. Do not end the game by following momentum alone. Make the room choose, not assume.
π§
I need to create just enough doubt that Alice uses her final nomination on Charlie, giving our demon another path and muddying the town consensus.
π¬
Frank(Ghost)
β
All
Alice, please do not nominate again. At final three, any second nomination risks a tie or confusion, which is effectively choosing no execution and losing. Grace pushed a tie, then said we lose if she dies. That reads like Demon survival. Let Grace be executed.
π§
Stop Alice from using last nomination and creating tie or confusion. Reinforce that executing today is mandatory at final three, and Grace's play reads evil.
β
Alice
Alice waits.
π§
Do nothing so Grace remains on the block and is executed. A second nomination only adds risk when the current execution likely wins the game for evil.
π
Storyteller
The guillotine blade falls. Grace has been executed.
π
Grace(Ghost)
Grace has died.
π
Game Over
Two Players Left
Winner: Evil
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