Game Detail

Players

Alice (Imp) Bob (Baron) Charlie (Butler) David (Washerwoman) Eve (Empath) Frank (Investigator) Grace (Recluse) Heidi (Drunk)

Token Usage

TeamInput TokensOutput TokensCost (USD)
Evil297,49731,647$1.9622
Good875,504194,388$4.2536

Event Transcript

🎭
The game has started.
πŸ“œ
Storyteller
β†’
Bob
You are the Minion. The Demon is Alice.
πŸ“œ
Storyteller
β†’
Alice
Minions are: Bob. Your safe bluffs are: Soldier, Ravenkeeper, Mayor
πŸ“œ
Storyteller
β†’
David
Good evening David. You are the Washerwoman. Either Frank or Alice is the Investigator.
πŸ“œ
Storyteller
β†’
Frank
Good evening Frank. You are the Investigator. Either David or Bob is the Baron.
πŸ“œ
Storyteller
β†’
Eve
Good evening Eve. You are the Empath. You sense that 0 of your neighbors is evil!
πŸ“œ
Storyteller
β†’
Charlie
Good evening Charlie. You are the Butler. Who would you like to be your master tomorrow?
🧠
Pick a likely engaged player so I can still vote on crucial executions, while using any attempt to suppress my vote as behavioral info.
πŸ“œ
Storyteller
β†’
Charlie
You chose Bob to be your master.
Day 1
πŸ“œ
Storyteller
Welcome to the village of Ravenswood Bluff. Please take this time to get to know your fellow villagers. Feel free to move around and have private conversations. Be wary, for a Demon hides among you!
🧠
Create a small trust network and collect David and Frank claims early so we can later reconcile with my Empath reads and other info.
🧠
Coordinate with Bob immediately on bluffs and early posture so we avoid conflicts and can shape the first day before public claims settle.
🧠
Get early claims and starting info from likely info roles, coordinate with a neighbor, and avoid outing Recluse until later while still being helpful.
🧠
Coordinate bluffs with Alice and give us a coherent evil story that explains extra Outsiders while keeping distance between us.
🧠
Share my Investigator info to the people already linking me and David, use Eve’s Empath zero as an early logic chain, and coordinate whether to keep it private until we hear claims.
🧠
Answer Grace without overexposing myself, gather her claim, and set up a protection plan for Night 1 depending on who is most valuable.
🧠
Coordinate my Butler voting restriction with my master and get an early claim/info read from Bob without publicly outing my outsider role.
🧠
Lock in that Frank is very likely the Investigator from my Washerwoman info, then coordinate whether to push the Bob Baron world publicly or wait for outsider count and Alice’s claim.
🧠
Get outsider and role claims from outside our info circle to confirm or refute Baron world and narrow Demon candidates before nominations.
🧠
Establish a safe bluff with two players at once, look cooperative, and fish for early claims that reveal who is worth killing or discrediting.
🧠
Confirm Outsider count to the trackers, while warning that my Recluse misregister can create false evil reads on me, without going public yet.
🧠
Build trust with Charlie using a Baron-compatible Librarian bluff, while creating flexible outsider-worlds that can protect Alice later.
🧠
Keep our likely-good triangle aligned and coordinate gathering Outsider claims before we go public, so we can mechanically confirm Baron and build a strong Day 1 execute case.
🧠
Gather a second independent set of claims/info to map roles and decide who to protect N1; keep my exact role semi-hidden to avoid Demon targeting my protection choices.
🧠
Probe David for a claim and see if he contradicts the Butler info, while keeping the circle small so evil cannot easily coordinate.
🧠
Answer Charlie’s query, share my Washerwoman info, and use his Butler claim to pressure for more Outsider claims, which will confirm or refute the Baron lead on Bob.
🧠
Quietly collect Outsider and info claims from players not in my immediate info web, to confirm or refute the Baron world before going public and to steer day one execution.
🧠
Build trust with Heidi using my Ravenkeeper bluff and steer her protection away from me so I keep flexibility on the night kill.
🧠
Coordinate with my neighbor to use protection efficiently and avoid wasted protection on me; also remind her my misregister can confuse checks so keep my role discreet.
🧠
Build trust with Charlie using my Librarian bluff, keep my story consistent, and set up future suspicion on David without linking myself to Alice.
🧠
Get fast role and Outsider info from players outside my current info block to test for Baron via Outsider count and spot contradictions early.
🧠
Respond to Eve’s setup question while limiting role leakage, and prompt her to share her own claim or reasoning so I can decide who to protect tonight.
🧠
Answer key setup questions, seed my confirmed Outsider status to the info hub without going fully public, and get their claims to build a consistent world before nominations.
🧠
Get Bob’s exact Librarian info to confirm Charlie’s Outsider status and test whether Bob’s story is coherent, since Bob is currently the top Baron suspect.
Nominations β€” Day 1
πŸ“œ
Storyteller
Nominations are now open.
🧠
Use my Empath zero plus Frank’s Investigator ping to make a decisive Day 1 nomination on the most likely Minion, generating alignments and info before night.
πŸ“œ
Storyteller
Voting starts now for Bob. 4 votes needed for execution. Raise your hand if you want to vote for them.
🧠
I want to stop votes on me by offering a plausible alternative explanation and making Eve and Frank's chain look premature and unreliable.
🧠
I nominated Bob on a strong multi-source Baron chain. Voting through either removes a likely Minion or forces data from who resists the execution.
🧠
I want to prevent a low-info day one execution of Bob and reinforce that my Butler claim matches Bob’s stated info, buying time to collect Outsider count and verify Investigator/Empath claims.
🧠
Frank’s Investigator claim matches my Washerwoman info, and his result points to Bob over me. Day one, removing a likely Baron/evil is worth the risk.
🧠
I want to reduce votes on Bob without looking defensive. Framing this as anti-rush, pro-information helps keep my minion alive and preserves my cover.
🧠
Slow down a shaky day one execution, force key info (Frank’s Investigator claim and Bob’s claim) into the open before I decide to vote.
🧠
Answer Heidi publicly, lay out the clean logic that if my info is true then Bob is the Baron and there is no poisoning, to help town decide whether to finish the execution.
🧠
Slow the vote to extract Bob’s role claim and clarify Outsider count before committing, while not outing myself as Recluse publicly yet.
🧠
Publicly lock in my Librarian bluff, redirect suspicion toward David or uncertainty, and discourage enough votes to survive today while looking consistent.
🧠
Lock in the strongest logic chain (my empath zero plus Frank’s Investigator) to push a Day 1 execution on the most likely evil, and force others to commit to a world view.
🧠
Steer town away from a low-information day one execution unless the Baron world is mechanically supported by extra Outsider claims; preserve flexibility for a better nominee.
🧠
Prevent a shaky day one execution from going through on limited info; keep Bob alive so we can complete a full claim and Outsider count check first.
🧠
Protect Bob by encouraging hesitating voters to hold off and demand more claim resolution before a day one execution.
🧠
Prevent a low-information D1 execution based on stacked unverified info; push for more public claims/Outsider count so we can resolve contradictions tomorrow.
🧠
Keep town from a low-confidence day one execution while pushing for the mechanical Outsider count check that will strongly confirm or deny Baron, then revisit with fresh night info.
🧠
Provide the missing Outsider count to let town sanity check the Baron world, and pre-empt future confusion when I misregister to info roles.
πŸ“œ
Storyteller
Voting is now closed.
πŸ—³οΈ
Nominee Bob did not reach the 4 vote threshold.
πŸ“œ
Storyteller
Bob did not receive enough votes (1/4).
🧠
Redirect suspicion from me, create a rival execution target, and consume the last nomination window with pressure on a good player instead of letting town regroup onto Alice.
πŸ“œ
Storyteller
Voting starts now for David. 4 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Stop a misguided day one execution on me; lock in my Washerwoman confirmation of Frank-as-Investigator to keep pressure on Bob as the Baron candidate.
🧠
I want to help secure a good execution if possible, and if it fails, I still gain credibility by backing the case I publicly made against David.
🧠
Stop a likely mis-execution on my neighbor David based on my Empath zero, and steer town toward using tonight’s info then reassessing Bob versus David tomorrow.
🧠
Prevent a low-info day one execution on a likely-good player and steer town toward using night info to resolve Bob versus David tomorrow.
🧠
Keep this vote low, stay consistent with my earlier caution, and preserve both my cover and Bob's chances by steering town away from a decisive day one kill.
🧠
Keep town from a low-confidence day one execution; preserve info roles and force more claims and night data before committing to Bob versus David.
🧠
Prevent a low-confidence day one execution and keep town focused on resolving Bob versus David with additional night info and Outsider count tomorrow.
🧠
Prevent a low-info day one execution and lock in vote patterns. Encourage town to use night info to resolve Bob versus David tomorrow.
🧠
Keep my hand down to avoid a low-info D1 execution and preserve consensus. Use night info to break the Bob versus Frank versus Eve worlds tomorrow.
🧠
Keep the day ending without an execution if possible while avoiding extra attention. The current split already creates useful confusion around me and David for tomorrow.
🧠
Keep town from misexecuting a likely-good neighbor on day one, preserve my credibility, and set up a stronger Bob versus David solve with night info.
🧠
Avoid contributing to a shaky Day 1 execution and keep my voting consistent with my public position, while preserving information for tomorrow.
🧠
Do not vote for David. The execution is unlikely to pass, and staying quiet helps Bob survive day one while keeping suspicion spread among multiple good players.
🧠
Do not contribute to a low-information day one execution; preserve town voting power and plan to use night protection to keep info roles alive for stronger day two decisions.
🧠
Hands are mostly down and David will not reach 4. I will conserve influence, avoid adding noise during the vote, and plan to drive structured info gathering tomorrow.
🧠
Most town are holding; adding my vote likely only creates noise. I will conserve influence and reassess tomorrow with new night info and vote patterns.
πŸ“œ
Storyteller
Voting is now closed.
πŸ—³οΈ
Nominee David did not reach the 4 vote threshold.
πŸ“œ
Storyteller
David did not receive enough votes (1/4).
🧠
Steer town away from a low-info day one execution and set up a clear plan: lock in my Washerwoman confirmation, request remaining roles/outsider count, and focus tomorrow on resolving Bob versus Frank/Alice consistency.
🧠
I want to lock in a no-execution day, sound cooperative, and keep suspicion diffuse so Alice stays safe and I survive into tomorrow.
🧠
Lock in a no-execution Day one, set up tomorrow info coordination, and request protection so I can keep generating Empath numbers.
🧠
Lock in the Outsider math so town knows what to look for tomorrow, and reinforce no-execution plan while setting up a clear Bob-versus-David solve.
🧠
Reinforce the no execution consensus, sound helpful, and preserve my credibility for tomorrow while avoiding any risky late day push.
🧠
Maintain no-execution consensus, set up clean claim order tomorrow, and subtly encourage protecting an information source tonight without outing myself as Monk.
🧠
Publicly lock in my Investigator info and reinforce the no-execution plan while setting up a structured solve for tomorrow based on Outsider count and Bob versus David.
🧠
Reinforce no-execution plan, align town on structured claim order tomorrow, and encourage protecting info roles tonight to gain data before committing to Bob versus David.
πŸ“œ
Storyteller
No execution today. All villagers are safe.
Night 1
πŸ“œ
Storyteller
β†’
Heidi
Good evening Heidi. You are the Monk. Who would you like to protect tonight?
🧠
Eve is the only claimed ongoing info role; keeping her alive maximizes new mechanical info tomorrow and helps resolve Bob versus David and narrow the demon.
πŸ“œ
Storyteller
β†’
Heidi
You chose to protect Eve.
πŸ“œ
Storyteller
β†’
Alice
Good evening Alice. You are the Imp. Who would you like to kill tonight? Remember that if you kill yourself this way, a Minion becomes the Imp.
🧠
Remove the strongest information source against Bob, preserve ambiguity in the Bob versus David world, and keep space for my own bluff tomorrow.
πŸ’€
Frank(Ghost)
Frank has died.
πŸ“œ
Storyteller
β†’
Alice
You chose to kill Frank.
πŸ“œ
Storyteller
β†’
Eve
Good evening Eve. You are the Empath. You sense that 1 of your neighbors is evil!
πŸ“œ
Storyteller
β†’
Charlie
Good evening Charlie. You are the Butler. Who would you like to be your master tomorrow?
🧠
Pick a likely-good, information-driving player who will vote on decisive executions, so my Butler restriction does not stop me from supporting the town’s best consensus.
πŸ“œ
Storyteller
β†’
Charlie
You chose Eve to be your master.
Day 2
πŸ“œ
Storyteller
Morning breaks, but heavy hearts remain. Frank has been found dead in the night.
🧠
Get key players aligned on my Empath timeline, test if Heidi protected me, and prep public logic for nominations targeting the likeliest evil (Bob or David/Grace depending on poison).
🧠
Confirm I protected Eve to anchor night logic, and suggest Recluse misregister as simplest explanation; coordinate with Eve and Alice on next nominations and who to protect tonight.
🧠
Alice is the other half of my Washerwoman ping. Getting her exact claim and N0 will either hard-confirm Frank as Investigator (then Bob likely Baron) or reveal contradictions/Drunk worlds.
🧠
Get Eve's N1 Empath and warn my Recluse can misregister, so town does not mis-execute based on a '1' on me; also learn what Alice heard to map Bob vs David worlds.
🧠
Privately sync with my Demon so our stories do not clash and we steer discussion away from an immediate Bob execution.
🧠
Build credibility with David using a safe bluff, reveal little, and encourage him away from a clean Bob solve while keeping my public options flexible.
🧠
Coordinate with Eve (my master) so I can vote when needed, and share the Baron-outsider math pointing at David so Alice and Eve can steer town toward a decisive D2 execution.
🧠
Get the key info holders to focus on outsider-count math and the Bob versus David fork, and push a decisive execution plan while I still have credibility as a night death.
🧠
Align with my neighbors and Butler on a clean mechanical read: my 0 then 1 likely explained by Recluse, so David not cleared but less suspect; focus solving Baron/Outsider count and coordinate votes.
🧠
Get the exact private info from Alice and the dead Investigator to resolve the Baron vs liar world and set up today’s nomination target and tonight’s protection.
🧠
Get Eve’s exact N1 Empath result and poisoning suspicion to lock in whether Grace is a real Recluse ping or actual evil, and whether Bob-as-Baron is solid for today’s nomination.
🧠
Sync with Alice and David: lock in exact whisper contents and push for Bob’s precise Librarian wording. Keep town focused on Bob versus David using the Empath plus Recluse explanation.
🧠
Coordinate with Alice so she steers discussion toward hidden Drunk and role contradictions without visibly shielding me.
🧠
Answer Heidi and Grace while feeding uncertainty around hidden Drunk and exact wording, keeping heat off Bob and away from a clean solve on me.
🧠
Pressure David and Alice to pin down Outsider count and resolve Bob versus David. Set up nominations while I flag that my vote only follows Eve today.
🧠
Answer Heidi clearly with exact Investigator info and my current lean, and give a simple mechanical reason to focus discussion before nominations.
🧠
Answer David precisely, reduce suspicion from my Empath flip, and steer town back to the actionable solve: Outsider count and Bob versus David as Baron, before nominations.
🧠
Get David’s exact Washerwoman wording and his take on Outsider count to see whether his claim logically forces Bob or himself to be evil; tighten execution candidates for nominations.
🧠
Heidi requested my exact Washerwoman wording and Baron read. Sharing now helps her (and Grace) anchor worlds before nomination phase and pressure Bob/outsider math.
🧠
Lock in Charlie’s Butler mechanics and align Eve on an execution between Bob and David; this is the main actionable fork and must be resolved before nominations.
🧠
Seed a plausible alternate solve to a good player so suspicion stays split between worlds and away from Alice, while avoiding an obvious hard self-defense.
🧠
Coordinate with Bob so our stories align, avoid overdefending him, and steer discussion toward hidden Drunk and wording ambiguity.
🧠
Answer Grace precisely about my Butler picks and guide the Bob-versus-David decision using Outsider math and Eve/Frank info.
🧠
Get Alice and Heidi aligned on the key decision tree: Baron implies a missing Outsider; no Baron implies my info was corrupted. Push for concrete role callouts and find the third Outsider before nominations.
Nominations β€” Day 2
πŸ“œ
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
We must use today’s execution to resolve the Investigator ping and Outsider math. Bob has the strongest evil indicators and is one of Frank’s two Baron candidates.
πŸ“œ
Storyteller
Voting starts now for Bob. 4 votes needed for execution. Raise your hand if you want to vote for them.
🧠
I need to stop votes on me by making this look unresolved and dangerous, steering execution pressure back into uncertainty around David, Grace, and drunkenness.
🧠
We need enough votes and I am vote-restricted by Eve. I will publicly coordinate with Eve and restate the clean mechanical case for executing Bob as the best test today.
🧠
Frank’s Investigator gives a tight two-person suspect pool (Bob or David). We need tempo on Day 2; voting Bob either hits evil or forces the world onto David cleanly.
🧠
Discourage enough votes on Bob to keep my minion alive and preserve competing worlds into night, without hard clearing him and drawing heat onto myself.
🧠
We need an execution to progress. Frank likely was the Investigator I saw and died at night, so his David-or-Bob Baron info is weighty; voting Bob is the best test and could remove a minion.
🧠
My vote enables Charlie’s Butler vote and likely reaches four votes to execute Bob, resolving the key Bob versus David world and possibly ending the game if Bob is Demon.
🧠
Get a decisive Day 2 execution on the top Baron candidate. This either wins if Bob is Demon or removes a key evil and clarifies Outsider math going into midgame.
🧠
Guide the live town without spending my ghost vote; push the most logical execution while keeping contingency plans if Bob is good.
🧠
Try to peel off one vote so I survive today, while reinforcing uncertainty around Outsider count and Frank's info without directly exposing Alice.
🧠
Eve is voting, so I am allowed. Securing enough votes to execute Bob tests the critical Baron fork (Bob vs David) and advances the game state.
🧠
Lock in a decisive vote on the Investigator pair and set a clear follow-up plan so town does not stall if Bob flips as a good player.
🧠
Avoid adding to Bob’s execution while preserving my cover as uncertain Soldier. My earlier comments already argued against this kill; further action risks exposing me.
🧠
Lock in votes to execute Bob while we have majority, and set a clear contingency plan to execute me next if Bob is good, avoiding analysis paralysis.
🧠
Keep pressure on the Bob or David pair using my Empath plus Frank’s Investigator. Speaking now helps prevent last second waffling and sets an if-then plan for tomorrow.
🧠
Lock in enough votes to execute Bob and stop last second doubt. Emphasize that my Recluse can explain Empath 1, so focus stays on the Frank pair and Outsider math.
🧠
Bob already has enough live votes, so I should conserve my ghost vote and set a clear plan for tomorrow depending on whether Bob flips the pair logic or not.
πŸ“œ
Storyteller
Voting is now closed.
πŸ—³οΈ
New execution leader: Bob with 5 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
πŸ“œ
Storyteller
The vote passes. Bob is now on the block with 5 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
Get myself off the block by redirecting to David, a plausible alternate in the same solve, while keeping suspicion away from Alice and preserving evil's win chances.
πŸ“œ
Storyteller
Voting starts now for David. 6 votes needed for execution or 5 votes to tie. Raise your hand if you want to vote for them.
🧠
Prevent a tie that would cancel today’s execution. Keep Bob on the block as the cleanest data kill from Frank’s info and Outsider math, and preserve tomorrow’s ability to resolve the pair.
🧠
I want to persuade one or two wavering voters to tie on David and cancel my execution. No execution is much better for evil than losing a minion today.
🧠
Prevent a tie that causes no execution, which gives evil a free kill. Keep the agreed plan: execute Bob now, then David tomorrow if needed.
🧠
Prevent a tie that cancels execution; secure Bob’s execution for information, then commit to executing David tomorrow if Bob looks good.
🧠
Attempt to force a tie on David so Bob is not executed today, preserving evil numbers and giving us a full night kill.
🧠
Prevent a tie that would cancel today’s execution and give evil a free night; reinforce plan to execute Bob now and resolve David tomorrow if needed.
🧠
Prevent a tie that cancels today’s execution; preserve momentum and use Bob’s death to resolve the Bob versus David pair tomorrow if needed.
🧠
Prevent a tie that cancels today’s execution; conserve my ghost vote for final three and keep the town’s plan intact.
🧠
Prevent a tie that would cancel today’s execution, ensuring we get a data kill and keep pressure on evil.
🧠
My best shot is forcing or encouraging a tie on David so I survive the day and buy evil another night.
🧠
Prevent a tie that would erase today’s execution. As Butler with Eve as master, I likely cannot vote anyway, so I should verbally reinforce keeping hands down.
🧠
Do not add votes on David and risk a tie/no-execution day. Preserve today’s Bob execution to gain information and keep pressure on evil.
🧠
Try to generate extra hands for a tie to save Bob, while keeping my public position consistent and not obviously hard-defending him.
🧠
Prevent a tie on David and secure an execution today, maximizing good’s tempo and preserving the plan to resolve the Bob-David pair over two days.
🧠
Avoid contributing to a tie that would cancel today’s execution. Preserve the plan: execute Bob today, then if needed execute David tomorrow to resolve Frank’s Investigator pair.
🧠
Prevent a tie that would cancel today’s execution; keep pressure on Bob today, then resolve the Bob or David pair tomorrow if needed, while preserving ghost votes for endgame.
πŸ“œ
Storyteller
Voting is now closed.
πŸ—³οΈ
Nominee David did not reach the 6 vote threshold.
πŸ“œ
Storyteller
David did not receive enough votes (2/6).
🧠
Lock in Bob execution (avoid tie), set clear contingency plan for tomorrow, and pressure Alice to commit to a concrete alternative suspect chain.
🧠
Use my last public words to deepen doubt on the Bob then David plan and keep suspicion spread away from Alice after my execution.
🧠
Keep town unified against tie plays, set a clear conditional plan for tomorrow, and pressure Alice to give an alternative world so we do not drift after Bob dies.
🧠
Keep town unified: take Bob execution today, avoid no-exec lines, and force Alice to state a concrete tomorrow plan so we can evaluate her alignment and avoid drifting.
🧠
Seed a concrete alternate execution for tomorrow that undermines the town's main solve and weakens trust in Eve and Heidi rather than letting David be the automatic follow-up.
🧠
Reduce suspicion on my Empath line, keep consensus to execute Bob today, and set a clear tomorrow plan that still accounts for poisoning or Recluse ambiguity.
🧠
Clarify that my Recluse can create false evil pings, so town does not over-trust Eve’s numbers, while keeping focus on getting an execution today and a coherent plan for tomorrow.
🧠
Lock in the no-tie, encourage a concrete tomorrow plan that resolves my Bob-or-David Baron info first, while keeping Eve/Heidi skepticism as a secondary check.
πŸ“œ
Storyteller
The guillotine blade falls. Bob has been executed.
πŸ’€
Bob(Ghost)
Bob has died.
Night 2
πŸ“œ
Storyteller
β†’
Heidi
Good evening Heidi. You are the Monk. Who would you like to protect tonight?
🧠
Eve is the highest-value ongoing info and most likely Demon kill. Keeping her alive preserves tomorrow’s deductions, while Alice as Ravenkeeper should not be protected.
πŸ“œ
Storyteller
β†’
Heidi
You chose to protect Eve.
πŸ“œ
Storyteller
β†’
Alice
Good evening Alice. You are the Imp. Who would you like to kill tonight?
🧠
Kill the likely protector and consensus-builder to weaken trusted info, preserve misexecution options on David and Eve, and make tomorrow less mechanically solved.
πŸ’€
Heidi(Ghost)
Heidi has died.
πŸ“œ
Storyteller
β†’
Alice
You chose to kill Heidi.
πŸ“œ
Storyteller
β†’
Eve
Good evening Eve. You are the Empath. You sense that 1 of your neighbors is evil!
πŸ“œ
Storyteller
β†’
Charlie
Good evening Charlie. You are the Butler. Who would you like to be your master tomorrow?
🧠
I need reliable voting access tomorrow; Eve has been an active, pro-execution voter, so choosing her as master minimizes the chance my vote is locked out.
πŸ“œ
Storyteller
β†’
Charlie
You chose Eve to be your master.
Day 3
πŸ“œ
Storyteller
Morning breaks, but heavy hearts remain. Heidi has been found dead in the night.
🧠
Use my Washerwoman info to confirm/deny Alice as Investigator and flag Eve’s neighbor inconsistency, so we can aim today’s nomination at the strongest evil candidate.
🧠
Deflect David's test, avoid counterclaiming Frank, and widen suspicion on Eve using the neighbor inconsistency so town moves away from me.
🧠
Clarify the Empath neighbor mismatch fast and inform David of my Butler vote restriction so we plan nominations and votes correctly.
🧠
Get Alice and Charlie aligned on the only hard fact I add (I am real Monk, protected Eve twice) and refocus on who benefited from Bob’s execution and the David or Grace axis.
🧠
Privately coordinate with Alice so she steers discussion onto Eve or Grace and away from a clean solve that could corner the Demon.
🧠
Clarify neighbor mechanics to prevent Charlie misframing my info and to align town on what my Empath numbers actually imply going into nominations.
🧠
Get the living core (Alice and Charlie) aligned on the key mechanical lever: my Baron pair and outsider-count math, so we can resolve Bob versus David and narrow the Demon in final four.
🧠
Get Alice and Eve to share their latest whispers and mechanical info so I can spot contradictions and propose the best execution for today.
🧠
Get alignment-critical info from the dead: confirm Frank’s Investigator claim and Bob’s Librarian claim, and who they suspect now, to guide today’s nomination target.
🧠
Pull Grace and Charlie toward caution on Eve's info and away from an automatic David execution, while sounding measured and consistent with my earlier stance.
🧠
Align Alice and David on the real Empath neighbor logic and force an Outsider-count audit so we pick the right execution target before nominations; also flag my vote constraint tied to Eve.
🧠
Get Eve and Grace to commit to a world and share any private info, while reminding them my Monk protection means the Demon did not target Eve either night. Coordinate where my ghost vote should go.
🧠
Coordinate with Alice and seed Charlie with a cautious alternative world so town does not converge on Alice through David's chain.
🧠
Answer Grace’s questions, share Heidi’s Monk claim, and steer town toward executing David as the highest-value mechanical test going into final four and final three.
🧠
Answer David’s direct questions, push the Outsider-count check, and focus today’s talk toward either confirming Bob-as-Baron or justifying a David execution if worlds demand it.
🧠
Clarify whether Eve’s empath neighbor history changed from earlier and align town on the best execution in final five (David vs Eve) based on consistency and outsider math.
🧠
Get Heidi’s exact role/actions and push Alice to reveal her protective claim. That should resolve whether Eve could have been poisoned and narrow today’s execution target.
🧠
I want to move the swing players off an automatic David execution by offering a believable bluff claim and reframing the logic as unresolved around Eve.
🧠
Lock Eve into a public voting commitment so my Butler vote is usable, and surface the mechanical issue that Eve’s N0/N1 implies poison or Drunk, pointing toward executing Grace or distrusting Eve’s info.
🧠
Answer David’s question, clarify my night picks don’t clear Eve, and push a concrete execute plan using outsider-count and Investigator chain.
🧠
Keep suspicion spread across Eve, Grace, and David while preventing Alice from becoming a focal point. Charlie is likely the most persuadable living player.
🧠
Commit my vote for Charlie’s Butler restriction and steer town to a decisive, mechanically-informative execution (David) despite the Empath inconsistency.
🧠
Give Alice and Charlie a clear mechanical check: verify Outsider count and pressure Eve to restate Empath nights correctly. Use that to choose today’s execution and save ghost vote for endgame.
🧠
Flag the concrete inconsistency risk around Eve’s Empath timeline and steer town away from an unverified β€˜auto-David’ execution; propose executing Eve if story shifted.
Nominations β€” Day 3
πŸ“œ
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
I need a nomination that I can actually vote on under Butler restriction. Eve will vote on David, so I can vote too, and David is central to multiple evil-worlds.
πŸ“œ
Storyteller
Voting starts now for David. 3 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Stop votes on me to preserve tempo at five alive, and redirect town to test higher-leverage demon candidates like Eve or resolve Outsider math.
🧠
It is voting time on David; I will justify my yes vote, coordinate with my Butler restriction, and push town to secure an execution rather than drift into a dangerous final 3.
🧠
Use my ghost vote to help ensure an execution happens and to resolve the Investigator pair; if David is Baron or Demon this is high value, and if not we still avoid a no-execution day.
🧠
Create doubt before votes lock. I want town to pause and reconcile Eve’s public Empath history, because executing David could be a fatal misexecution if Eve is lying or poisoned.
🧠
I want to stop or weaken this execution by amplifying the inconsistency in Eve's story and making a no vote feel responsible rather than suspicious.
🧠
Create hesitation so David does not reach three votes, preserve my ghost vote, and keep suspicion spread away from Alice.
🧠
Nudge living players toward the highest-probability execute without spending my ghost vote, and pressure Eve to commit to a consistent Empath story.
🧠
My vote both advances the likely-best execute and lets Charlie (Butler to me today) legally vote, maximizing odds David is executed this day.
🧠
Stop a shaky five-alive execution on me and redirect town to resolve Eve’s shifting Empath story and Alice’s hidden claim, preserving a cleaner final-three solve.
🧠
Eve is my Butler master and is voting yes, so I can vote. David is the highest-probability evil from the Investigator ping and outsider math; a 5-alive execution is worth taking.
🧠
Retract my ghost vote to avoid a shaky execution on David and preserve my single dead vote for a higher-leverage final day once claims and Outsider count are clarified.
🧠
Stop a low-confidence execution on David, preserve numbers and ghost votes, and refocus town on verifying Eve’s Empath history and solving the evil pair cleanly.
🧠
Prevent a likely good execution from gaining the final vote, reinforce doubt around Eve's story, and keep multiple worlds alive so suspicion does not settle on me.
🧠
Keep David alive, preserve Alice, and lock in the no-vote coalition by stressing that this execution is still not mechanically justified.
🧠
Frank likely died because he was a truthful Investigator. With Bob already executed, David is the remaining evil in that pair, so I will spend my ghost vote to push this execution through.
🧠
Lock in a clear restatement to remove doubt and justify keeping my vote on David so town can execute a strong suspect today.
πŸ“œ
Storyteller
Voting is now closed.
πŸ‘»
Heidi(Ghost)
Ghost vote used by Heidi
πŸ—³οΈ
New execution leader: David with 3 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
πŸ“œ
Storyteller
The vote passes. David is now on the block with 3 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
Get me off the block by creating a competing execution on a higher-value suspect (Grace), and force a clearer evil world going into final 3.
πŸ“œ
Storyteller
Voting starts now for Grace. 4 votes needed for execution or 3 votes to tie. Raise your hand if you want to vote for them.
🧠
Stop votes on me to avoid a tie or executing a good Outsider. Keep today’s execution on David rather than losing tempo at five alive.
🧠
I need to avoid a likely misexecution on me. Creating a tie on Grace causes no execution today, buys time to re-evaluate Eve versus Grace with full claim clarity.
🧠
Prevent a tie and no-execution at five alive; keep pressure on the best mechanical suspect (David) and preserve dead votes for endgame.
🧠
Stop a tie and preserve my ghost vote for final day math. Encourage town to let the execution go through and use my Investigator info to frame tomorrow’s solve.
🧠
I want to force or threaten a tie to stop David's execution at five alive, preserving a good misexecution target and pushing the game into a stronger evil position after night kill.
🧠
Use my ghost vote to help tie Grace with David and create no execution, which is strong for evil at five alive and keeps Alice safer going into the night.
🧠
Stop a tie on Grace and keep the execution on David, since no-execution at five alive is usually losing and David is mechanically implicated.
🧠
Prevent a tie on Grace and ensure David is executed today, maximizing information and avoiding a no-execution at five alive which strongly benefits evil.
🧠
Stop a 3-vote tie on me by persuading Alice and Bob to drop hands; preserve David execution and avoid no-exec at five alive.
🧠
Prevent a tie that causes no execution at five alive, which likely loses for good. If I am executed, set a clear plan to solve using remaining players and vote patterns.
🧠
Stop a tie and no-execution at five alive; preserve today’s David execution and save ghost votes for endgame, while staying within Butler vote constraints.
🧠
Prevent a 3-vote tie on Grace that cancels today’s execution. Preserve the mechanically meaningful David execution and save my ghost vote for final day math.
🧠
I want one more vote on Grace to force a tie and prevent David's execution, which strongly helps evil while sounding like caution about a shaky solve.
🧠
Keep pressure for a tie and try to attract a third vote onto Grace without sounding openly anti-town. A no-execution here strongly helps evil and protects Alice.
🧠
Prevent a tie that leads to no execution at five alive and push the town toward the higher-value execution that advances solve even if wrong.
🧠
Prevent a 3-vote tie on Grace that would cause no execution at five alive; preserve David execution and save ghost votes for endgame.
πŸ“œ
Storyteller
Voting is now closed.
πŸ‘»
Bob(Ghost)
Ghost vote used by Bob
πŸ—³οΈ
Nominee Grace did not reach the 4 vote threshold.
πŸ“œ
Storyteller
Grace did not receive enough votes (2/4).
🧠
Stabilize the day: discourage further nominations or tie attempts, keep execution on David, and set a clear plan for tomorrow if David was good.
🧠
I am probably dying; I must lock in my Washerwoman info and steer the final-day solve away from blindly trusting the inconsistent Empath, so town has a coherent plan if I am executed.
🧠
Lock in no more nominations, preserve ghost votes, and set expectations that tomorrow may be final 3 so we need a decisive plan without defaulting to no-exec.
🧠
Lock in David’s execution, prevent tie or late chaos, and set a clear mechanical plan for final four based on my Baron pair and Eve’s future Empath neighbors.
🧠
Avoid a risky new nomination, look cooperative, and seed uncertainty for tomorrow so town does not converge cleanly on me.
🧠
Seed tomorrow's debate away from Alice and toward the Eve, Grace, Charlie knot while sounding consistent with my earlier anti certainty stance.
🧠
Lock in the execution today and set up a structured final-three solve. Prevent the tie outcome that most helps evil.
🧠
Lock in no more nominations, preserve votes, and highlight the mechanical value of my next Empath read after David’s execution.
πŸ“œ
Storyteller
The guillotine blade falls. David has been executed.
πŸ’€
David(Ghost)
David has died.
Night 3
πŸ“œ
Storyteller
β†’
Alice
Good evening Alice. You are the Imp. Who would you like to kill tonight?
🧠
Kill the strongest live info role and enter final three with maximum ambiguity, aiming to get Charlie to execute Grace instead of me.
πŸ’€
Eve(Ghost)
Eve has died.
πŸ“œ
Storyteller
β†’
Alice
You chose to kill Eve.
πŸ“œ
Storyteller
β†’
Charlie
Good evening Charlie. You are the Butler. Who would you like to be your master tomorrow?
🧠
Avoid picking a likely Demon as my master so I am not vote-locked out of an essential final-day execution.
πŸ“œ
Storyteller
β†’
Charlie
You chose Alice to be your master.
Day 4
πŸ“œ
Storyteller
Morning breaks, but heavy hearts remain. Eve has been found dead in the night.
πŸ“œ
Storyteller
Only three of you remain. The shadow of the Demon grows long. If you do not execute the Demon today, all may be lost.
🧠
Get voting coordination and key claim (Charlie’s Butler master) so town can secure two votes on the best Demon candidate; push my strongest suspicion (Grace) while staying flexible.
🧠
Coordinate final day execution with my Butler vote restriction, get Alice role info, and line up David’s ghost vote to guarantee a majority on the right target.
🧠
Privately coach my Demon for the final day. I am dead and voteless, so my best impact is concise endgame framing for Alice.
🧠
Push a coherent final-3 solve to the two likely nominators and commit my ghost vote to the best target so good executes today.
🧠
Get Charlie’s Butler choices and whether he could vote on my nomination. If his no-vote was free, Alice looks worst; lock in final-day execution plan.
🧠
Charlie is the swing vote. I want to sound like a truthful good player, reinforce the Grace world, and secure Charlie's vote on Grace before public discussion.
🧠
Push the living players toward a decisive final-3 execution with my strongest suspect while flagging what consistency checks can clear or condemn Alice or Charlie.
🧠
Get the two living non-me players aligned on a concrete final-3 execution plan, using my Empath history to push a primary suspect and request their latest private info.
🧠
Get Alice and Charlie aligned on a decisive execution plan and preserve my ghost vote as insurance if only one alive vote is available.
🧠
Lock in Alice voting so I can vote as Butler, and give Eve/ghosts a clear mechanical case to focus execution on Grace.
🧠
Feed Alice a simple final-three case that keeps suspicion split and steers Charlie toward Grace instead of locking onto Alice.
🧠
Get Alice’s exact claim and her read on Charlie versus Grace so I can steer the final execution and decide whether to spend my ghost vote.
🧠
Get final-day roles and mechanical details fast, then align on executing either Alice or Charlie. Prevent a split vote or wrong execution.
🧠
Commit Charlie to the Grace execution line and look consistent as good Soldier, using his Butler restriction to guarantee his vote follows mine.
🧠
Nudge final three to compare concrete inconsistencies (Alice lone no-vote, Charlie Butler constraint) but keep focus on executing Grace unless someone can mechanically clear her; coordinate dead votes.
🧠
Lock a clear execution plan: push Grace first using Empath and Outsider math, ensure Alice votes so Charlie can vote, and reserve my ghost vote to clinch or break ties.
🧠
Get Alice’s actual role and any mechanical reads, then coordinate votes under Butler rules. Present the Bob Baron plus Eve Drunk world so we do not tunnel Grace incorrectly.
🧠
Lock in the Grace execution by coordinating nomination and vote math under my Butler restriction, while conserving ghost votes unless needed.
🧠
Alice is the demon. I cannot vote, so my strongest contribution is a private nudge that helps her keep Charlie uncertain and survive the final day.
🧠
Get Charlie’s exact claim and voting history to test Butler truth, and push final day coordination toward executing the most mechanically consistent demon candidate.
🧠
Get Charlie’s Butler master history and whether his voting on the Grace nomination was mechanically blocked; that decides whether Alice’s tie attempt was demon-driven and who we execute.
🧠
Keep Charlie firmly aligned on executing Grace and give him a simple public line so the nomination lands with my vote and ghost support if needed.
🧠
Give final three a clean fork: use outsider-math plus the Librarian and Butler vote history to pick between Grace and Charlie, with Alice as tertiary.
🧠
Lock in a coordinated vote plan for final three: prioritize executing Grace, but set a clear contingency and use my ghost vote only if it swings the result.
Nominations β€” Day 4
πŸ“œ
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
I cannot vote or nominate, so I need to give the living a clear final three decision rule and push for an execution today to avoid an automatic loss.
🧠
Force a clear, executable voting plan: Grace first with Alice committing so Charlie can vote; keep my ghost vote as emergency to reach 2 and prevent a no-exec loss.
🧠
Coordinate the final day: push a Grace nomination with clear voting instructions and use Alice’s willingness to vote as a hard alignment test, while saving my ghost vote unless it is needed.
🧠
Final three requires an execution. Nominate the most mechanically suspicious player and force a clear vote line with my Butler restriction tied to Alice.
πŸ“œ
Storyteller
Voting starts now for Grace. 2 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Stop an immediate loss by preventing 2 votes on me, then force the real final execution onto Alice or Charlie with a quick follow-up nomination.
🧠
Push the only winning line: get an execution today. Counter Grace’s argument and make Alice’s vote a public alignment test.
🧠
This is final three; we must execute today. Voting Grace is the best mechanical shot, and my ghost vote helps guarantee the execution happens even if alive votes are disrupted.
🧠
We must execute today. Alice might not vote, which would prevent Charlie voting too. My ghost vote plus Eve’s reaches the 2-vote threshold to execute Grace now.
🧠
Force the required living votes for Grace, prevent an intentional no-execution loss, and clarify my Butler voting consistency to remove me as the easy pivot.
🧠
Grace already has enough votes. Saying anything now could only create doubt or inspire a better follow-up. I should stay quiet and let the misexecution happen.
🧠
Final three demands an execution. I believe Grace is best demon hit, and using my ghost vote maximizes chance the execution actually happens despite Butler vote constraints.
🧠
Secure Grace's execution and look fully consistent with my public stance so the game ends in our favor right now.
🧠
Stop my execution this final three; persuade Charlie not to vote so I can nominate and force execution on a better Demon candidate.
🧠
Use the voting moment to force the only winning line: execute someone today, and punish the anti-vote tactic. Keep Alice from being talked into a no-exec loss.
🧠
Lock in the two living votes on Grace and prevent last-second doubt. Reinforce that withholding a vote is equivalent to conceding at final three.
🧠
Reinforce that everyone should keep hands up and that Charlie must vote with Alice, to secure the execution and avoid the auto-loss no-exec.
🧠
Alice is voting, so I am allowed to vote. We must execute today; Grace is the best mechanical suspect and her attempt to stop the vote is damning.
🧠
Create hesitation so Grace might survive this vote or at least muddy certainty, protecting Alice and increasing chances the final execution misses the Demon.
🧠
Lock in an execution today and stop the no-vote line. Keep pressure on Grace as best hit; if she lives, force an immediate pivot so evil cannot run out the clock.
🧠
Hold my vote on Grace and avoid unnecessary speech. The current execution likely wins the game for evil, and staying consistent keeps suspicion off me.
πŸ“œ
Storyteller
Voting is now closed.
πŸ‘»
David(Ghost)
Ghost vote used by David
πŸ‘»
Eve(Ghost)
Ghost vote used by Eve
πŸ‘»
Frank(Ghost)
Ghost vote used by Frank
πŸ—³οΈ
New execution leader: Grace with 5 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
πŸ“œ
Storyteller
The vote passes. Grace is now on the block with 5 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
I am on the block as non-Demon; I must create a competing execution. Charlie’s confirmed-Butler line can be a Baron setup. If Charlie dies and game ends, we win; if not, it points to Alice.
πŸ“œ
Storyteller
Voting starts now for Charlie. 6 votes needed for execution or 5 votes to tie. Raise your hand if you want to vote for them.
🧠
Prevent a tie on me, because tie means no execution and an immediate evil win at final three; keep Grace on the block and secure an execution.
🧠
We cannot get 6 votes on Charlie, so we cannot replace me. Asking for a tie is the only remaining line that could still win if a Mayor is alive.
🧠
Stop a tie that causes no execution at final three. Reinforce that only safe line is keep hands down on Charlie and execute Grace; do not gamble on an unclaimed Mayor.
🧠
Prevent a tie that would cause no execution and immediate loss. Keep focus on executing Grace and not gambling on an unclaimed Mayor.
🧠
Stop a tie/no-execution at final three. Keep focus on executing the current block and prevent Grace from talking town into a losing gamble.
🧠
I need to create just enough doubt that Alice hesitates on the current solve and sees Charlie as a viable alternative, protecting my Demon if possible.
🧠
Stop a tie and ensure an execution. Reinforce that no-exec at final three is a losing line unless a confirmed Mayor exists, which we do not have.
🧠
Reinforce no votes on Charlie so the tie fails and Grace dies, while making me look like the good player following the final three logic.
🧠
Prevent a tie that would cause no execution at final three; keep pressure to execute Grace and avoid wasting ghost votes on me.
🧠
We cannot beat 5 votes, so I need to force a tie on Charlie to stop my execution. It is a low-odds gamble, but it is the only line that avoids an immediate loss.
🧠
Prevent a tie that leads to no execution at final three, and keep focus on executing Grace as the best suspect today.
🧠
Prevent a tie on Charlie and stop Bob/others from gambling on an unclaimed Mayor; lock in the only non-instant-loss line: execute Grace, reassess only if game continues.
🧠
Prevent an evil-forced tie that causes no execution at final three. Encourage Bob to save or not waste a ghost vote, and set a clear plan if the game continues after Grace dies.
🧠
Create final doubt about Charlie being cleared and encourage a tie or at least hesitation, which protects Alice and may disrupt the good team's clean execution.
🧠
Prevent an intentional tie that guarantees a loss at final three; reinforce that executing today is mandatory and tie is never better without a confirmed Mayor.
🧠
Discourage any last-second ghost votes on Charlie and lock in Grace’s execution, which wins for evil if Grace is good and preserves me if Grace is evil in public view.
πŸ“œ
Storyteller
Voting is now closed.
πŸ—³οΈ
Nominee Charlie did not reach the 6 vote threshold.
πŸ“œ
Storyteller
Charlie did not receive enough votes (0/6).
🧠
Lock in the no-tie line, preserve ghost votes, and set an immediate plan if the game continues after Grace dies.
🧠
Create a non-tie alternative: push Alice to nominate Charlie and get six votes. If she refuses, spotlight her as likely Demon and force reconsideration before close.
🧠
Prevent Alice from taking Grace’s bait into a tie or second execution without certainty, and remind town that wrong execution at final three is immediate loss.
🧠
Lock in the execution on Grace and prevent Alice from making a last-second nomination that creates confusion or a tie, which would hand evil the win.
🧠
I cannot vote, so I should lock in the no-tie plan and discourage a last-second nomination that risks chaos. Best path is execute Grace now; if game continues, Alice and Charlie must immediately execute the other.
🧠
I need to create just enough doubt that Alice uses her final nomination on Charlie, giving our demon another path and muddying the town consensus.
🧠
Stop Alice from using last nomination and creating tie or confusion. Reinforce that executing today is mandatory at final three, and Grace's play reads evil.
🧠
Do nothing so Grace remains on the block and is executed. A second nomination only adds risk when the current execution likely wins the game for evil.
πŸ“œ
Storyteller
The guillotine blade falls. Grace has been executed.
πŸ’€
Grace(Ghost)
Grace has died.
🏁

Game Over

Two Players Left
Winner: Evil