Game Detail

Players

Alice (Undertaker) Bob (Recluse) Charlie (Baron) David (Imp) Eve (Mayor) Frank (Butler) Grace (Drunk) Heidi (Fortune Teller)

Token Usage

TeamInput TokensOutput TokensCost (USD)
Evil209,46248,341$1.0433
Good629,644276,621$0.2642

Event Transcript

🎭
The game has started.
πŸ“œ
Storyteller
β†’
Charlie
You are the Minion. The Demon is David.
πŸ“œ
Storyteller
β†’
David
Minions are: Charlie. Your safe bluffs are: Soldier, Slayer, Monk
πŸ“œ
Storyteller
β†’
Heidi
Good evening Heidi. You are the Fortune Teller. Choose 2 players to learn if either is a Demon.
🧠
First night: Check non-neighbors Bob & David for Demon info. Early data helps share on day 1, start process of elimination, outsmart evil by building verifiable suspicion chains.
πŸ“œ
Storyteller
β†’
Heidi
You chose Bob and David. You receive the answer: YES.
πŸ“œ
Storyteller
β†’
Frank
Good evening Frank. You are the Butler. Who would you like to be your master tomorrow?
🧠
First night, no info. Choosing neighbor Eve ensures voting ability tomorrow and starts alliance-building, helping good team organize without ability drawback.
πŸ“œ
Storyteller
β†’
Frank
You chose Eve to be your master.
Day 1
πŸ“œ
Storyteller
Welcome to the village of Ravenswood Bluff. Please take this time to get to know your fellow villagers. Feel free to move around and have private conversations. Be wary, for a Demon hides among you!
🧠
Day 1 start. Whisper to neighbors to form early good team bonds, encourage info sharing without revealing my Butler role yet. Helps organize town long-term.
🧠
Day 1 is for alliances. Neighbors are safe to chat with first. Share I have no info to encourage reciprocity without revealing role yet.
🧠
Day 1, gather starting info from neighbors who might have Empath-like neighbor info or global info. Build private alliance chain. As Recluse, stay low until verifications needed.
🧠
Day 1, respond honestly to Bob's whisper to neighbors. Share no starting info (true for Undertaker), encourage them to share. Builds alliance with likely good neighbors.
🧠
Coordinate with Charlie on bluffs and a day one misinformation plan so town wastes its first execution and we control the narrative.
🧠
Day 1 early, share my FT info privately with neighbors to form good alliance, get their info, narrow Bob/David suspects before nomination.
🧠
Build early trust with neighbors, avoid risky early role claim conflicts, and keep options open to redirect future suspicion away from David.
🧠
Day 1 neighbor whisper to build trust. Respond to Heidi's FT claim and Frank's hello. Share no info (true for Ravenkeeper), note Bob/David suspicion privately to align good neighbors before noms.
🧠
Highlight mechanical flaw in Heidi's claimed FT info (no Day 1 info possible) to identify early liar, narrow demon suspects, build trust with neighbors by showing logic.
🧠
Agree with Frank's observation to build trust with neighbors, expose Heidi's impossible claim publicly later if confirmed, narrowing evil suspects early.
🧠
Day 1 early, strengthen neighbor alliance by getting their role claims. No info yet, so safe to trust non-starters. Progress info sharing before nominations to narrow suspects.
🧠
Reveal my true role to build trust with neighbors Bob/Charlie. Share Heidi's claim privately to align on suspects without alerting evils broadly. Progress info sharing before noms.
🧠
Build early trust with a central info role, extract her claim, and set up a Monk bluff so I can steer kills to β€˜confirm’ my protection later.
🧠
Respond to Grace's question, strengthen neighbor alliance with Alice/Grace. Share suspicion on Bob/David publicly later if trusted. Progress to nomination phase with them informed to vote suspicious players.
🧠
Answer Bob/Alice’s request, establish a believable night-role bluff (Empath), and set up suspicion on Bob rather than David while seeding doubt about Fortune Teller accuracy via possible Drunk.
🧠
Confirm alliance with Frank/Eve who spotted Heidi's lie. Coordinate to expose her before nominations, narrowing evil suspects early.
🧠
Coordinate with Eve/Grace to publicly expose Heidi's lie during nomination phase, forcing her defense and narrowing evil suspects early.
🧠
Agree with Frank/Grace to nominate Heidi publicly soon. Solidify neighbor alliance (Frank good). Early execution of liar progresses good team to narrow Demon suspects.
🧠
Reveal Recluse to neighbors Alice/Charlie (trusted, shared roles). Explain my ability clears David, builds our 3-person good block. Progress to suspect F/E/G clique before nominations.
🧠
Strengthen alliance with Bob/Charlie who shared first. Agree on FEG suspicious to coordinate nom. Share Heidi FT info publicly via them? Narrow to FEG before nom phase.
🧠
Spread my Monk bluff to build trust, extract Eve's claim and early info, and identify either a kill target or someone to frame before nominations.
🧠
Strengthen neighbor alliance before nomination. Get Alice's intel from Bob/Charlie group to logic-chain claims and plan who to nominate if suspicious.
🧠
Coordinate with David so our stories align (Monk bluff plus my Empath 1 and Bob Recluse), and steer suspicion onto others to avoid David being executed.
🧠
Confirm plan with allies Frank/Eve to publicly expose Heidi's blatant lie before noms, nominate her to execute likely evil early while we have majority.
Nominations β€” Day 1
πŸ“œ
Storyteller
Nominations are now open.
🧠
Establish my Monk bluff, validate Recluse explanation for any early pings, and redirect suspicion toward the Frank Eve Grace whisper cluster without forcing an execution on day one.
🧠
Expose Heidi's blatant impossible lie publicly during nomination phase to rally town votes/execution against her. Early kill if evil progresses good team win; counters David's pressure on our group.
🧠
Heidi lied about Fortune Teller night 0 info, impossible mechanically. She's evil. Nominate to test/execute, Alice gets role info as Undertaker.
πŸ“œ
Storyteller
Voting starts now for Heidi. 4 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Heidi looks like a safe misexecution based on the impossible Fortune Teller story; voting her out advances evil win chances and may even hit Saint.
🧠
Rally final votes for Heidi execution. We planned numbers edge (me/Eve/Grace/Alice/Bob). Only David shown voting; push Eve/Grace/Alice/Charlie. Last tick before night.
🧠
Heidi's claim mechanically impossible, blatant lie proves evil. Vote to execute for confirmation & progress game.
🧠
Heidi's claim impossible, she's evil. Early numbers advantage good team. Vote to execute, aim for 4+ votes to confirm and progress.
🧠
Secure the misexecute on Heidi to reduce good numbers and gain social capital, while keeping David safe.
🧠
Publicly correct Bob's false claim about FT timing (we do get N0 info). Defend truthfully to retain good votes (Alice/Eve?), expose coordinated push by Bob/Frank/Grace/Charlie/David as evil team. Prevent my exec.
🧠
Defend Heidi publicly with correct FT N0 info. Prevent good execution Day 1, keep valuable info role alive. Misinfo from Frank/Bob smells evil.
🧠
Heidi/Alice confirm FT N0 info; our group mistaken on rules. Likely Heidi good, stop execution of her to avoid losing info role. Speak to correct and urge no vote.
🧠
Lock in Heidi’s execution to remove a player accusing me and capitalize on the timing-claim inconsistency, while framing it as rules-based.
🧠
Heidi claim mechanically impossible per Bob/David; our prior plan Eve/Grace agreed. Sway Eve back, secure 5+ votes to execute evil Heidi despite doubt. Day1 bold execution if obvious evil.
🧠
Heidi's N0 claim impossible (no log), reinforce publicly to sway Eve, secure execution of likely evil Heidi day 1.
🧠
Reinforce Heidi's lie publicly. No night events means no FT info. Convince Eve/Alice or secure votes for execution. Early evil kill huge good advantage.
🧠
Keep votes on Heidi and frame it as a mechanical inconsistency, while maintaining my Empath bluff and shielding David from suspicion.
🧠
Counter Frank/Bob timing lie with grimoire fact. Eve/Alice confirm. 4 yes votes, Eve can break tie. Survive execution to use future FT info and narrow demon in Bob/David.
🧠
Heidi's claim legit (FT N0 standard), fits Bob Recluse perfectly. Charlie flip after good whisper suspicious. Speak publicly sways votes against executing good Heidi, highlights Frank/Grace/Charlie inconsistencies to progress suspicion to them.
🧠
Secure Heidi execution with group numbers. Her claim dubious despite N0 possibility (no events logged), private pushes fishy. Day 1 test evil bluffer, narrow demon suspects. Trust whisper allies Frank/Grace/David.
πŸ“œ
Storyteller
Voting is now closed.
πŸ—³οΈ
New execution leader: Heidi with 5 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
πŸ“œ
Storyteller
The vote passes. Heidi is now on the block with 5 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
Keep Heidi on the block and discourage alternate nominations; consolidate the misexecution and maintain the Bob Recluse confusion to protect me.
🧠
Reinforce Heidi execution with 5 votes. No counter-noms possible to surpass easily. Her lie + pushback marks evil. D1 kill progresses good team narrowing demon suspects.
🧠
Voting closed, Heidi at 5 votes. Wait to execute confirmed liar, gain Undertaker info, narrow evil pool on Day 1.
🧠
Heidi's claim mechanically impossible. She's on block with majority; wait for execution to thin evil numbers early Day1. Gather more from her ghost post-exec.
🧠
Keep the demon safe by locking in the Heidi execution and discouraging fresh nominations that could redirect onto David or another evil.
🧠
1 tick left, I'm on block. Nominate top ping Bob (nomed me). Forces vote/investigation on demon suspects, progresses elim even if I die. Good must narrow suspects.
πŸ“œ
Storyteller
Voting starts now for Bob. 6 votes needed for execution or 5 votes to tie. Raise your hand if you want to vote for them.
🧠
Keep Heidi executed and prevent a tie that could save her. Discourage piling votes onto Bob so town wastes momentum and I survive.
🧠
Heidi is confirmed liar/evil via timing contradiction. 5 votes already, prevent tie/pass on Bob by urging no-vote Bob. Execute Heidi D1 to narrow evils fast.
🧠
Wait to avoid self-vote. Consensus against voting Bob ensures Heidi (liar, evil) executes, removing a threat and gaining ghost info. Progresses game safely as Recluse.
🧠
Heidi's claim mechanically impossible. Secure her execution by not voting Bob (don't raise). Numbers safe (5>3); wait ends day with her dead, evil info out.
🧠
Prevent a tie or execution on Bob so Heidi dies today, protecting David and keeping town arguing about timing and Recluse interactions.
🧠
Voting Bob pushes toward his exec (needs 6) or tie (5) my 5 votes, tests my N0 ping on Day 1. As good FT, prioritize evil exec over self-save; ghost-talk if die.
🧠
Heidi's claim mechanically impossible, proving evil. Don't vote Bob (needs 5+ to tie/supersede Heidi's 5); let her execute Day 1. My prior defense was mistaken; trio Bob/Charlie good.
🧠
Heidi's claim impossible; let her execute with 5 votes. Don't vote Bob (only Heidi yes), avoids tie/chaos. Day 1 cleanup helps narrow evil.
🧠
Prevent a tie on Bob that would save Heidi; keep consensus to execute Heidi and reduce town numbers.
🧠
Reinforce consensus: Heidi's lie most suspicious D1. Prevent Bob votes to avoid tie saving her. Secure execution, narrow evil pool.
🧠
Reinforce Heidi's impossible claim to prevent votes on me and ensure her execution. As Recluse, my 'evil' reads explained; town pushing Heidi already.
🧠
Prevent any votes for Bob to avoid tying Heidi's 5 votes, securing her execution as proven liar today. Info tomorrow.
🧠
Do not contribute to a Bob tie; preserve the Heidi execution and keep heat off David going into night one.
🧠
Currently 1 vote (mine) on Bob vs my 5. 1 tick left. Urge Alice/Eve/others to raise for Bob (ties at 5, saves me or shifts). Keep my info alive, narrow Bob/David evil.
🧠
Heidi exec inevitable (5 votes, Bob won't tie). Wait, let it happen. Undertaker learns her exact role tonight: verifies bluff (evil win) or good FT (she ghosts, I confirm & redirect sus to Bob/David). Mechanical progress.
🧠
Counter Heidi's urging, affirm no vote on Bob per group consensus. Ensure Heidi executes for info, as her claim dubious. Align with neighbors Frank/David.
πŸ“œ
Storyteller
Voting is now closed.
πŸ—³οΈ
Nominee Bob did not reach threshold.
πŸ“œ
Storyteller
Bob did not receive enough votes (1/4).
🧠
Lock in the Heidi execution and discourage any last-second nomination that could create a tie or redirect suspicion onto me.
🧠
Heidi's claim contradicts ST no-events; likely evil. 5 votes secure execution. 1 tick left - wait confirms consensus, avoids chaos, progresses to night for info/deaths.
🧠
Voting closed, Heidi at 5 votes executes providing info via Alice UT regardless of truth. Her tie push is evil-like; waiting ensures execution & day1 info without risk of last-second chaos.
🧠
Heidi highly suspicious, 5 votes already. 1 tick left, nom unlikely to change. Exec tests claim; if good she ghosts tomorrow. Progresses game.
🧠
Lock in Heidi execution and prevent any late nominations that could redirect heat onto David. Reinforce doubt about N0 Fortune Teller to keep town chasing rules instead of solving.
🧠
Last chance to speak: reinforce Bob/David suspicion before exec. As ghost, I advise tomorrow with full info/vote. Prevents blind Heidi exec wasting day on good FT.
🧠
Consensus execs Heidi the liar. As Undertaker, her execution gives me her exact role tonight. Waiting avoids chaos, lets Day 1 end with evil likely dead.
🧠
Heidi most suspicious with bad claim. 5 votes already, wait for clean exec Day1. Avoid chaos/tie, get ghost info tomorrow.
πŸ“œ
Storyteller
The guillotine blade falls. Heidi has been executed.
πŸ’€
Heidi(Ghost)
Heidi has died.
Night 1
πŸ“œ
Storyteller
β†’
David
Good evening David. You are the Imp. Who would you like to kill tonight? Remember that if you kill yourself this way, a Minion becomes the Imp.
🧠
Kill the most influential day-one organizer while keeping Bob alive as tomorrow’s easy misexecution target, and maintain my Monk bluff by claiming I protected someone else.
πŸ’€
Frank(Ghost)
Frank has died.
πŸ“œ
Storyteller
β†’
David
You chose to kill Frank.
πŸ“œ
Storyteller
β†’
Alice
Good evening Alice. You are the Undertaker. You learn that Heidi was the Fortune Teller.
Day 2
πŸ“œ
Storyteller
Morning breaks, but heavy hearts remain. Frank has been found dead in the night.
🧠
As ghost, whisper to Alice (defended me) & Grace (neighbor) to share FT info again, coordinate nom Bob/David. Progress to nomination phase, save vote for them. Use my info to narrow Demon suspects.
🧠
Align with Charlie on a consistent public story that explains away Heidi’s ping, keeps suspicion off me, and aims today’s execution at a good player other than Bob.
🧠
As dead good Outsider (night death proof), consult only other dead (Heidi) to collate info fast before nomination. Share role to verify Outsider count (expected 1). Organize good vote.
🧠
Confirm Heidi FT via Undertaker to validate her Bob/David demon ping. Share with ally Charlie & neighbor Grace before nom phase to coordinate execution of suspect.
🧠
Gather Charlie's exact Empath read on my/David alignment to resolve suspicion. Frank ghost has N1 death info (Ravenkeeper?). Coordinate before nomination to execute real Demon suspect like David.
🧠
Deflect the confirmed FT pressure away from David by emphasizing FT red herring and Drunk possibility; steer Alice and Grace toward executing Bob or doubting UT info.
🧠
Alice UT confirms Heidi FT legit. Charlie Empath logical. Coordinate to nominate Bob first: suspicious push on Heidi, fits Recluse test. Narrow suspects before nominations.
🧠
Ghosts likely good, hold key whisper info from recent chats. Consult them privately to learn group suspicions before nomination, narrowing Demon candidates without revealing myself.
🧠
Respond to Frank/Eve whispers as dead good FT. Confirm true claim, share with night-dead Frank (likely good) and Eve to align on nominating Bob/David suspects before final day. Use ghost info to progress.
🧠
Undermine Heidi’s dead info, reinforce my Monk bluff, and steer Alice toward suspecting Grace as the current misinformation hub instead of Bob or me.
🧠
Confirm my good night-death Butler to Alice/Grace (Heidi's targets). Push logic chains on Bob/David suspects to coordinate nomination of one before phase ends. Organize goods vs Demon.
🧠
Solidify good trio (me/Charlie/Grace) + Frank/Heidi ghosts to nominate Bob today. Tests Recluse claim safely: evil dies or good cleared, narrowing to David. Consensus wins Day 2.
🧠
Verify claims mechanically: Alice's Undertaker on Heidi, Charlie's Empath on me/David. Explain Recluse to contextualize reads. Narrow Demon suspects before nomination.
🧠
Support a Bob execution as a safe mis-exec and plant the idea that even if Bob is good, David is not mechanically proven, keeping heat off the Demon.
🧠
Consensus building to nominate Bob: tests Recluse claim, clears or executes likely Demon. Ghosts vote yes too. With 2 ticks left, secure yes votes for execution before nomination phase.
🧠
Heidi confirmed FT to me/ghosts, told Alice/Grace same. Coordinate with them for Bob nom/vote to test claim, narrow evil before final 3.
🧠
1 tick to noms, 6 alive. Reinforce allies Alice/Grace (defended me) to nom Bob (prior target, FT ping). Frank/Eve chats confirm info; save vote for later.
🧠
Build trust with Eve using my Monk bluff, learn what Heidi’s ghost is pushing, and seed suspicion on Alice or Grace as coached misinfo targets.
🧠
Last day tick pre-nomination. Ghosts (me/Heidi) proven good. Coordinate Alice/Grace (central chats) to nominate Bob per Heidi's read, narrow suspects. Use ghost influence to organize good team.
🧠
Group consensus to nom/execute Bob as clean test (Recluse plausible but ping suspicious). Lock votes before nomination phase to ensure execution if he's Demon.
🧠
Charlie evades my Empath question but ok killing me. Push for exact read + Alice UT Heidi to logic chains. Avoid premature test while dead ghosts (Frank/Heidi) have info.
🧠
Answer Bob’s repeated question to look transparent, keep today’s execution on Bob, and plant doubt about executing David next even if Bob flips Recluse.
🧠
Confirm alignment/votes before nom phase. Alice/Charlie/Eve/ghosts majority yes on Bob test executes Demon if guilty or clears for David tomorrow.
🧠
David asked what Heidi told me; share to probe his reaction/defense on ping. Last tick pre-nom, push info to align goods vs Bob. Helps narrow demon before final 3.
Nominations β€” Day 2
πŸ“œ
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
Publicly rally living players to nominate Bob during open nominations. My ghost info reinforces FT claim; Frank's night death clears him. Save vote. Push execution before final day.
🧠
Publicly support executing Bob as the β€˜safe test’ while planting reasons not to chain into executing David tomorrow, keeping Demon alive and town divided.
🧠
Group consensus (Alice UT confirm Heidi FT, Charlie Empath, Eve/ghosts aligned) to nom Bob as test. Narrow demon suspects, progress to win.
πŸ“œ
Storyteller
Voting starts now for Bob. 3 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Ghost vote on Bob as clean FT test. Grace/Charlie on board. Narrow Bob/David suspects, progress to win.
🧠
Prevent Bob execution so town cannot use it as a clean test leading to David. Seed doubt about Undertaker certainty and argue for withholding votes to keep Demon safe.
🧠
Group plan to test Bob as cleanest path: exec if demon, clear Recluse then David. Charlie waver risks loss; my vote pushes to majority before night.
🧠
Group consensus to test Bob today (Grace nom, Heidi/Grace vote). My ghost vote provides 3rd vote for execution (ST said 3 needed). Clean info gain.
🧠
Defend self as good Recluse explaining all pings. Remind Heidi impossible claim proves liar. Urge no vote on Bob, save for real suspects like Grace/David, progress info vs execution loss.
🧠
Stop or reduce votes on Bob to avoid a Bob-then-David execution path; align with Charlie’s skepticism and redirect suspicion onto Heidi/Grace coaching narrative.
🧠
Vote yes per locked group plan (me/Charlie/Grace/Eve/ghosts) to execute Bob as clean test. Already 3 votes; mine makes 4, likely majority to progress and narrow demon suspects.
🧠
Voting yes executes Bob as clean test per Heidi FT ping/group plan. With 5 alive, clears path to Demon. 3 yes needed; my vote likely executes.
🧠
Counter Bob's fake N0 log claim & Charlie's hesitation. Recluse world possible but David's D1 push suspicious. 3+ votes already; reinforce to secure exec & progress.
🧠
Try to talk people down from voting Bob so we keep a living scapegoat and avoid a clean Bob-then-David execution path.
🧠
Address Charlie's concerns publicly to convince him and others to vote yes on Bob execution. Secure the test per plan to narrow demon to Bob/David pair.
🧠
Voting yes on Bob as clean test; Heidi FT good, Bob susp lie on Recluse vs Empath if doesn't fool it. Convince Charlie to vote, secure execution.
🧠
Reinforce Charlie/David hesitation on messy test (red herring+register); urge Alice/Eve no vote. Prevent execution to stay alive organize good team Day 3.
🧠
Try to stop or reduce the Bob execution while staying consistent with my earlier stance, and plant doubt about Heidi ghost coaching so I am not the obvious next-day execute.
🧠
Hand up voting Bob. Speak to convince Charlie (Empath 1 fits) to vote yes per group plan. Test confirms info, progresses to demon regardless. Avoid tunnel by acting now.
🧠
Push Charlie to vote yes for clean test on Bob. Alice/Heidi/Frank confirm FT info; fits all reads. Exec Bob either wins or pivots to David, progresses game.
πŸ“œ
Storyteller
Voting is now closed.
πŸ‘»
Frank(Ghost)
Ghost vote used by Frank
πŸ‘»
Heidi(Ghost)
Ghost vote used by Heidi
πŸ—³οΈ
New execution leader: Bob with 5 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
πŸ“œ
Storyteller
The vote passes. Bob is now on the block with 5 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
Bob has 5 votes, 1 tick left. Final speak to Charlie/others: reinforce clean test, discourage counter-noms. Execution narrows to David if Bob clears, wins game.
🧠
Stop Bob’s execution to prevent the town auto-tunneling onto David tomorrow; redirect suspicion onto Alice’s too-convenient Undertaker confirmation and create a tie or new top vote.
πŸ“œ
Storyteller
Voting starts now for Alice. 6 votes needed for execution or 5 votes to tie. Raise your hand if you want to vote for them.
🧠
Charlie's Alice nom is distraction. My confirmed FT ping forces Bob/David demon pair. Exec Bob clears test: demon or pivot David. Vote no Alice, let Bob exec.
🧠
I want to create a tie so Bob is not executed, disrupting the β€˜Bob today, David tomorrow’ plan and keeping the Demon safe.
🧠
Reinforce Alice good, her UT confirms Heidi FT. Urge no votes for Alice so Bob executes as clean test. Pivot to David tomorrow if Bob Recluse. Prevents tunnel, progresses to win.
🧠
Charlie's Alice nom is distraction. No one vote her (only his vote). Let Bob's 5 votes exec him as clean test. Pivots perfectly tomorrow to David if clears. Wins game.
🧠
Let the execution happen for mechanical verification of my Recluse role via Alice UT. This turns my detrimental ability into proof, provides new info to avoid blind tunnel, and progresses game forward.
🧠
Vote Alice to try to tie or move the block off Bob, disrupting the Bob-then-David script and removing/pressuring the alleged Undertaker that is driving the town.
🧠
Speak to dissuade votes on me, reinforce Undertaker confirmation of Heidi FT, and push Bob execution as clean test. Prevents my death and ensures test proceeds to narrow demon suspects.
🧠
Reinforce holding votes on Alice (already only 2 yes). Ensure Bob's 5 votes execute him as clean test narrowing Demon to Bob/David. Pivots to David if clears.
🧠
Reinforce no votes on Alice distraction nom. Secure Bob's 5-vote exec as clean test distinguishing Bob demon vs David demon+Recluse Bob. Pivot tomorrow if needed, prevent tie/surpass.
🧠
Retract my vote to look less like I'm forcing chaos, and to reduce momentum on the Alice push while keeping the main argument alive that Bob's death does not mechanically clear or condemn David.
🧠
Reinforce that Alice is confirmed good; Charlie/David nom/vote is distraction to save evil Bob/David. Urge no votes on Alice so Bob executes as clean test.
🧠
Reinforce clean test on Bob via Heidi/Alice confirms and Charlie Empath. Urge David lower hand, hold Alice votes to ensure Bob executes. Pivot logic covers both worlds, prevents evil distraction.
🧠
Can't tie Bob's 5 votes on Alice (max 3 possible). Urge hold votes on Alice; let 'clean test' happen. Tomorrow Alice UT mechanically proves my Recluse or exposes lie. Progresses game forward safely for good.
🧠
Keep my hand up and publicly undermine Alice’s Undertaker certainty to attract enough votes to tie or execute Alice, preventing Bob’s execution and the immediate tunnel onto me.
🧠
David's vote on me is the only one; reinforce hold votes, expose his protection of Bob/David pair. With 1 tick left, execute Bob via clean test to narrow to David or win now. Pivots perfectly either way.
🧠
Only David has hand up on Alice (1 vote, needs 5 tie/6 exec). Speak to convince him lower hand, prevent distraction/surpass on Bob's 5 votes. Execute Bob tests evil pair cleanly, narrows suspects for final 3 Mayor win.
πŸ“œ
Storyteller
Voting is now closed.
πŸ—³οΈ
Nominee Alice did not reach threshold.
πŸ“œ
Storyteller
Alice did not receive enough votes (1/3).
🧠
1 tick left, Bob executes unless disrupted. Reinforce perfect mechanical clean test (FT+Empath+UT) to prevent saves/distraction noms/votes. Pivot to David tomorrow if Bob good Recluse. Ensures Good win.
🧠
Break the β€˜Bob today, David tomorrow’ script by raising Saint/outsider risk and undermining β€˜grimoire confirmed’ certainty; encourage a tie or alternate execution to protect David.
🧠
Voting closed, Bob executesβ€”perfect test either way. Counter Charlie's Saint/Baron fear (Recluse safe), reinforce clean test for win tomorrow at latest. Setup day3 pivot if needed.
🧠
Bob executes in 1 tick. Reinforce clean test: Demon win now, or Recluse clear David tomorrow. Counter Charlie Baron/Saint FUD. Ignore distractions, we win.
🧠
Last tick: Reinforce clean test despite Charlie distractions. As good Recluse, my exec provides mechanical proof via UT tomorrow if needed, narrowing to David Demon. Ensures good win, counters evil saves.
🧠
Undercut the β€˜clean test’ narrative by attacking the grimoire-confirmed language and preventing an automatic David execution tomorrow; keep options open for night kill or self-pass.
🧠
Last tick, reinforce executing Bob as safe clean test despite David/Charlie distractions. Counters 'script' fear, ensures win path locks in before night.
🧠
Bob exec is clean test: Demon win today; Recluse/TF Alice mechanically confirms tomorrow exposing truth/lie, pivot David or not. Sway last votes/no distractions to win.
πŸ“œ
Storyteller
The guillotine blade falls. Bob has been executed.
πŸ’€
Bob(Ghost)
Bob has died.
Night 2
πŸ“œ
Storyteller
β†’
David
Good evening David. You are the Imp. Who would you like to kill tonight? Remember that if you kill yourself this way, a Minion becomes the Imp.
🧠
Remove the Undertaker claim before she can confirm Bob’s role and lock the town onto executing me; also destabilizes the β€˜clean test’ narrative for Day 3.
πŸ’€
Alice(Ghost)
Alice has died.
πŸ“œ
Storyteller
β†’
David
You chose to kill Alice.
Day 3
πŸ“œ
Storyteller
Morning breaks, but heavy hearts remain. Alice has been found dead in the night.
🧠
Reveal Mayor, share logic why David Demon (FT+Empath chain), coordinate with likely goods Charlie/Grace to nom David today since 4 left & nom phase next. Progress to victory.
🧠
As dead good Recluse, confirm alignment post-exec test. Charlie/Grace neighbors, push them to nominate David in upcoming phase. Use ghost vote later if needed. Coordinate to win before final day.
🧠
Whisper Eve/Charlie to align as Ravenkeeper TF good. Confirm David Demon via chains. With 4 alive, nom/ exec him to final 3 or win. Build trust before noms.
🧠
Peel Eve off the David nomination plan by leveraging Baron Outsider math and the possibility of a hidden Saint, steering execution away from David.
🧠
Post-Bob execution, my N2 death proves Demon alive β†’ David Demon from chain logic (Heidi+Charlie). Whisper to allies Charlie (trio) & Grace (neighbor/active) to nominate David now, use ghost vote later.
🧠
Align with Charlie on a single execution target and narrative so we can get 3 votes on Grace (or pivot to Eve) and prevent a demon execution.
🧠
Reveal Butler role, outsider count implies Baron. Push nom David, main Heidi ping survivor & susp behavior. With 4 alive, today's exec crucial for final 3 pivot.
🧠
Whisper neighbors Charlie/Grace (central in recent chats) my core info + logic chains to push nom David, most suspicious from ping/behavior. Progress to nom phase, save dead vote useless.
🧠
Unite Charlie/Grace on nominating David by debunking Heidi Drunk theory with Alice UT info. With 4 alive, execute David today to reach final 3 and win.
🧠
My prior whisper to C/G got plan out. Now include Eve (whispering a lot) to ensure 3 alive goods nom David in next phase. Final day soon, must execute Demon.
🧠
Consensus among all good players (alive/dead) is David Demon. With 4 alive, this nomination executes to final 3. Coordinate alive players (Charlie+Eve) to nominate David and vote yes to win.
🧠
Hard disrupt the town’s plan by publicly β€˜confirming’ David is not the Demon, buying a day and forcing a new execution target.
πŸ“œ
Storyteller
Nothing happens.
🧠
Whisper to Eve/Grace amid their chats to doubt Charlie's Slayer claim (motivated by his D2 nom on me), reaffirm David Demon logic. Influence noms toward evil.
🧠
Coordinate with Charlie to weaponize his fake Slayer shot to 'clear' me and steer the day 3 execution onto Eve (preferred) or Grace, setting up a clean night kill for win.
🧠
David cleared by Slayer nothing. Update Eve/Grace (neighbors, coordinated before) to nom Charlie (susp history, Baron fearmonger) as top Demon suspect now. Coordinate good ghosts/town to execute evil before final 3.
🧠
Charlie mechanically proven Slayer Townsfolk good, David cleared not demon. My FT explained by Bob Recluse. Demon Eve or Grace; Eve more suspicious (vote flip, David suspicion). Coordinate with 2 goods to nom Eve, execute to final 3.
🧠
Charlie fake Slayer doesn't prove David good since Slayer Townsfolk. Protects David Demon. Align Grace to nominate David in nomination phase. With 4 alive, execute him to win.
🧠
Charlie's Empath D1 + Slayer D3 = impossible good claim. Expose via whisper to Eve/Grace before nom phase. They seem good, coordinate vote/nom Charlie to execute evil.
🧠
Charlie impossible dual Townsfolk claims (Empath+Slayer) prove he's evil. Inform Eve/Bob to unite alive/ghosts for Charlie nom next phase over David.
🧠
Flip Grace off the David tunnel and onto executing Eve, giving us a 3-vote majority with David and me, then win after the night kill.
🧠
Final tick before nom. Reinforce David Demon to Eve/Grace for them to nominate him. Use logic from confirmed FT/Undertaker to sway. Save ghost vote for execution.
🧠
Secure Grace as the swing vote to execute Eve by emphasizing Mayor endgame risk and using Charlie's Slayer shot to redirect suspicion away from me.
🧠
David cleared by Slayer. Charlie most suspicious history. Coordinate Eve/Grace to nom Charlie before nomination phase. Organize good team to execute Demon.
🧠
Charlie/David cleared good. Push them to nominate Eve (most suspicious post-clear) in upcoming nomination phase to execute demon and win.
Nominations β€” Day 3
πŸ“œ
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
Publicly affirm Grace's whisper on Charlie's impossible double Townsfolk claims (Empath+Slayer). Rally Eve/Grace to nominate/execute him now with 4 alive; prevents Demon kill tonight.
🧠
Bob pushes Charlie for double claim, but my FT+Charlie shot clears David/Bob effectively. Eve most suspicious (D1 flip, David suspicion). Publicly counter Bob, urge nom Eve to execute Demon now.
🧠
Charlie claimed two Townsfolk roles (Empath + Slayer), impossible for good player. He's evil. Publicly push Eve/Grace to nominate him now before phase ends, to execute evil and reach final 3.
🧠
Charlie's dual Townsfolk claims (Empath+Slayer) impossible for good player. Ghosts (Bob/Alice/Frank) agree he's evil. Nominate for exec; final 4, kill Demon to win.
πŸ“œ
Storyteller
Voting starts now for Charlie. 2 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Charlie's clear Townsfolk role conflict proves lie/evil. With 4 alive, execute him now using ghost vote to narrow to 3 and win via logic/proof.
🧠
Prevent Charlie exec; his shot proves good action matching info. Urge living to vote no on him, refocus suspicion on Eve/Grace to execute Demon before night.
🧠
Charlie double Townsfolk claim (Empath+Slayer) proves lie/evil Minion. Exec him now with ghost vote+Grace/Bob to remove evil, progress to 3 alive for final day logic. Precious vote best here.
🧠
Charlie's double Townsfolk claims prove he's lying and evil. Already 2 ghost yes votes; my vote executes him, removing evil before final 3.
🧠
Charlie's double Townsfolk claim proves evil. With 4 alive, execute him now to reach final 3 and win by nominating real Demon. Urge David/Eve vote yes despite Heidi.
🧠
Keep hands down so I do not look like I am piling onto an easy execution, while allowing the town to remove our Minion and move to a winning night kill.
🧠
I am likely executed, so I will frame the post-execution world to keep David off the block and push town toward a Grace/Eve misexecute tomorrow.
🧠
Charlie's role contradictions make him prime evil suspect. Shot clears David. Heidi good but her push on Eve ignores this. Execute Charlie; if wrong, 3 left & Mayor ability wins for good.
🧠
Charlie's bluff explanation resolves contradiction; he's good Slayer confirming logic (Bob recluse false, David clear). Prevent his wrongful exec to focus on real Demon Eve/Grace. Speak to urge lower hands.
🧠
Charlie good (Slayer clear), David good. Vote no on Charlie to save him. Urge David/Eve/Grace lower hands. Push Eve nom next tick as Demon. 4 alive, must narrow to execute evil.
🧠
Charlie explained bluff perfectly fits all info: Bob false pos Recluse, David Minion evil, shot clears Demon-not. Ghosts agree he's good. Retract vote to avoid killing Townsfolk.
🧠
Charlie's bluff explanation fits perfectly with all info (Heidi FT, Emp read, Bob Recluse, Slayer clear). He's good; Eve is Demon bluffing Mayor. Lower to avoid exec good player, pivot to Eve.
🧠
Charlie's story fits perfectly as good. Eve's yes vote on him exposes her. Urge vote no now, expose/nom Eve next tick to execute Demon.
🧠
Stop Charlie execution by persuading hands down, and redirect today’s execution onto Eve or Grace, keeping me and my minion alive into a winning endgame.
🧠
Stop my execution by getting Eve to lower her hand, then redirect the day’s execution onto Eve to secure an endgame win for evil.
🧠
Charlie's bluff explained, Slayer clears ping w/ Recluse Bob. Ghosts/Grace agree good. David only one not voting him, pushing me sus. Lower to fail vote safely, nom David next tick.
πŸ“œ
Storyteller
Voting is now closed.
πŸ‘»
Bob(Ghost)
Ghost vote used by Bob
πŸ—³οΈ
Nominee Charlie did not reach threshold.
πŸ“œ
Storyteller
Charlie did not receive enough votes (1/2).
🧠
Failed Charlie vote. Push nominate Eve as Heidi/Charlie/Frank logic chains to her as Demon. Final 4, must execute evil today to win; use speech to rally alive players (David/Grace good) to nom her.
🧠
Vote failed on Charlie, 1 tick left. Urge David/Charlie nominate Eve now for execution before night. She's most suspicious flipper, fits all info.
🧠
Charlie's Slayer clears David; Bob Recluse explains all info. Eve most suspicious alive (D1 Heidi flip, yes-vote Charlie). Urge Charlie/David nominate Eve this tick or lose to night kill before final day.
🧠
All evidence/logic points to Eve Demon. With 1 tick left & my nom used, urge Charlie/David to nom Eve for execution before night. Good ghosts agree.
🧠
Final tick Day3, 4 alive. Reinforce Eve Demon logic to prompt Charlie/David nom her before night kill. Ghosts/Grace aligned, Eve quiet suspicious.
🧠
Capitalize on the table’s push to execute Eve, remove the claimed Mayor, and set up a guaranteed night kill to reach final two with me alive.
πŸ“œ
Storyteller
Voting starts now for Eve. 2 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Urge Charlie/Grace raise hands to vote yes Eve. David nommed her so voting yes. Eve Demon, execute before night or lose final 4.
🧠
Voting on Eve now. Urge Charlie/Grace yes to execute before night. Final 4 risky; Eve most suspicious flip and solo vote on Charlie. Secure win.
🧠
Voting yes on Eve executes the Demon in final 4. Logic perfectly fits; my ghost vote adds to majority before night kill.
🧠
Eve is demon per perfect logic fit (Recluse explains FT/Empath bluff, Slayer clears David). She's only yes on good Charlie + D1 flip. Final 4, must execute her now before night with 1 vote already (Alice). My vote seals execution.
🧠
Last tick before night, final vote on Eve. Urge Charlie (only missing yes vote) to raise hand. Execute Demon Eve now or risk N3 kill + bad final 3.
🧠
Secure an execution on a non-me player and align with my public push; with 3 alive after, I can kill at night to reach final 2 and win.
🧠
Secure enough votes to execute Eve, removing a good player and setting up David’s night kill to end the game with evil victory.
🧠
Urge lowers to fail vote. As Mayor, no exec today + night kill = final 3 tomorrow, no exec wins game for good. Outsmart evil bluff with Recluse story by highlighting wincon.
🧠
Reinforce yes votes on Eve to execute Demon before night. 3 alive yes already; prevent any lowering with logic recap. Final 4 execution solves game.
🧠
All yes votes up except Eve. Reinforce don't lower - her Mayor claim is Demon bluff to survive night to final 3. Execute now or lose to night kill + her survival.
🧠
Reinforce yes vote on Eve with Undertaker confirmation of Heidi FT. All logic chains to her as Demon. Execution now before night kill prevents loss; counter her Mayor plea.
🧠
Counter Eve's Mayor bluff plea to Charlie/me. Reinforce keep hands up & execute Eve, her D1 flip/solo yes confirm Demon. Ensures execution this tick before night.
🧠
Voting on Eve active, all yes. Eve bluffing Mayor to fail nom & night kill to F3 wincon lie. Reinforce logic & counter her plea to ensure exec before night.
🧠
Prevent Eve execution this round; keep the game at four so I can kill at night and control final three while town argues about Mayor/Slayer/UT worlds.
🧠
Lock in Eve’s execution while sounding like a cautious good player, preventing Grace from lowering and securing a fast evil win via night kill.
🧠
David lowered-good. Urge Charlie lower as good Slayer: fail vote, my Mayor wins at 3 tomorrow. Recluse story too perfect-evil bluff. Grace pushing hard=evil. Prevent exec loss.
πŸ“œ
Storyteller
Voting is now closed.
πŸ‘»
Alice(Ghost)
Ghost vote used by Alice
πŸ—³οΈ
New execution leader: Eve with 3 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
πŸ“œ
Storyteller
The vote passes. Eve is now on the block with 3 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
Voting closed, Eve 3 votes on block last tick. Reinforce she's Demon so Charlie doesn't nom someone else (he can?), no one pivots to her Mayor bluff. Exec Demon to win.
🧠
1 tick left, Eve on block 3 votes. Urge no pivot/lower hands to ensure execution before night. Her Mayor bluff aims for no-exe today + kill to F3 false win. Win by executing Demon Eve.
🧠
David lowered hand but Eve still has 3 votes. 1 tick left - reinforce Eve execution as Demon to prevent pivot and win at final 3 tomorrow if needed, but best now.
🧠
Voting closed with 3 on Eve Demon. 1 tick left; wait executes her safely. Bob Recluse explains all info perfectly. Execution wins game now.
🧠
Last tick, reinforce Eve Demon logic vs her Mayor bluff. David lowered suspicious (Minion?). Urge Charlie/Grace keep yes to execute before night.
🧠
Lock in Eve’s execution and discourage any last-second nomination that could tie or surpass, securing the path to final 3 then a night kill for the win.
🧠
Lock in Eve execution and discourage any new nominations that could create a tie or derail the day, enabling David to win tonight.
🧠
Last tick, Eve 3 votes but David lowered possibly dropping count. Urge Charlie (claimed good Slayer who trusts David) to lower, paint Grace as Demon pushing exec. Fail nom -> night kill to 3 alive incl Mayor -> D4 no exec = good win.
πŸ“œ
Storyteller
The guillotine blade falls. Eve has been executed.
πŸ’€
Eve(Ghost)
Eve has died.
Night 3
πŸ“œ
Storyteller
β†’
David
Good evening David. You are the Imp. Who would you like to kill tonight? Remember that if you kill yourself this way, a Minion becomes the Imp.
🧠
With 3 alive, killing myself guarantees the Imp passes to Charlie and the game ends with 2 alive and an evil Demon, avoiding any protection/Soldier risks.
πŸ”„
Charlie
Imp Star Pass: Charlie becomes the new Imp!
πŸ’€
David(Ghost)
David has died.
πŸ“œ
Storyteller(Ghost)
β†’
David(Ghost)
You chose to kill David.
🏁

Game Over

Two Players Left
Winner: Evil