Game Detail

Players

Alice (Fortune Teller) Bob (Monk) Charlie (Baron) David (Drunk) Eve (Recluse) Frank (Washerwoman) Grace (Imp) Heidi (Saint)

Token Usage

TeamInput TokensOutput TokensCost (USD)
Good691,09957,415$4.3167
Evil250,380126,746$0.1134

Event Transcript

🎭
The game has started.
πŸ“œ
Storyteller
β†’
Charlie
You are the Minion. The Demon is Grace.
πŸ“œ
Storyteller
β†’
Grace
Minions are: Charlie. Your safe bluffs are: Empath, Slayer, Chef
πŸ“œ
Storyteller
β†’
Frank
Good evening Frank. You are the Washerwoman. Either Bob or Grace is the Monk.
πŸ“œ
Storyteller
β†’
David
Good evening David. You are the Librarian. Either Bob or Eve is the Drunk.
πŸ“œ
Storyteller
β†’
Alice
Good evening Alice. You are the Fortune Teller. Choose 2 players to learn if either is a Demon.
🧠
Start with an adjacent pair to get a clean early split of the circle and create useful follow-up comparisons on later nights.
πŸ“œ
Storyteller
β†’
Alice
You chose Bob and Charlie. You receive the answer: NO.
Day 1
πŸ“œ
Storyteller
Welcome to the village of Ravenswood Bluff. Please take this time to get to know your fellow villagers. Feel free to move around and have private conversations. Be wary, for a Demon hides among you!
🧠
Privately probe the two players in my ping, share limited truthful info, and see whether either comfortably claims Monk before going public.
🧠
Early Day 1, privately inform Demon of my Librarian bluff to synchronize stories, build mutual protection, sow confusion later by confirming her as good.
🧠
Get early private claims from my neighbor and an unengaged player while keeping my Recluse role hidden for now.
🧠
Use my night info to form an early trust pocket and collect claims from two players who are less likely to be the Demon, without fully outing myself to the whole group.
🧠
I want to answer Alice’s private request, build a trusted pocket, and share enough to coordinate without fully exposing my protective role on day one.
🧠
Coordinate with Minion Charlie by sharing safe Empath bluff, play along as good, probe his strategy while suggesting Bob/David evil to sow chaos.
🧠
Respond to Eve without exposing Saint. Encourage useful claims from them while keeping my role hidden from possible evil.
🧠
I want an early private role claim from one of my two candidates before stories harden, while keeping my Librarian info hidden for now.
🧠
Build a small trust circle and get more claims cross-checked before nominations, while advancing my real first-night information.
🧠
Coordinate privately with Demon to align bluffs, discuss Frank suspicion, share Alice/Bob whispers for joint strategy. Builds trust, sows doubt on Frank, protects Grace by outsourcing logic.
🧠
Keep a small trust circle, compare whether Bob or Grace matches Frank's info, and avoid exposing my Outsider role too early.
🧠
I want to explain just enough to keep Bob talking, preserve my role safety, and gather two early claims tied to my first night result.
🧠
I want to learn what David knows about me without fully exposing Monk, while giving a consistent soft claim that fits my real role timing.
🧠
Coordinate bluffs with minion Charlie (Librarian) to support my Empath claim. Plan to push David as Butler (Outsider), undermine Frank. Builds evil credibility, sows chaos before nomination.
🧠
I want to test Frank's Washerwoman claim by hearing Grace's side privately, while keeping my own role hidden because I must avoid execution as the Saint.
🧠
Share my real info with Bob privately to build trust and see whether his reaction and later claim fit being the possible Drunk.
🧠
I need a direct private claim from Grace to compare against my Washerwoman ping and see whether her caution looks like real Monk behavior or evasion.
🧠
Gain Alice trust by confirming her soft clear on Bob/me with my bluff info. Position David as outsider suspect, protect Grace, manipulate good players.
🧠
I want direct reads from Bob and Grace on Frank's ping so I can test whether Frank's Washerwoman claim is credible and start building a trust chain.
🧠
Probe Charlie's claim for detail and quietly ask Bob to compare with David. This may create a testable chain without fully outing myself.
🧠
I want to connect Alice's and Charlie's info with David's claim, expose the double Librarian conflict privately, and keep my own role soft while gathering who is likely lying.
🧠
Respond to Frank's direct probe maintaining Empath bluff. Gain his trust as good or expose contradiction if evil, positioning for coordinated evil disruption.
🧠
I want to test Frank's Washerwoman claim by checking Bob's private claim, while keeping my own Saint role hidden and avoiding risky public attention.
🧠
I need Eve's private claim now so I can compare both sides of my Librarian ping and decide whether to stay quiet or start shaping public worlds.
Nominations β€” Day 1
πŸ“œ
Storyteller
Nominations are now open.
🧠
Share my real first night information now to help future claim solving, while clearly discouraging an execution on Bob or Eve from Librarian info alone.
🧠
Surface the double Librarian conflict and my partial Bob information without fully outing Fortune Teller, so town can avoid bad executions and build tomorrow's solve.
🧠
Share the most useful public structure I have without exposing my own role, and steer town away from dangerous low-info executions.
🧠
Reveal my real first night info to narrow worlds, support why Bob looks better today, and invite concrete claims from the conflicted pair rather than a random execution.
🧠
Nominate David per coordination with minion Charlie. His claim perfectly frames David as lying evil Outsider. Clears conflict in our favor, executes good player early.
πŸ“œ
Storyteller
Voting starts now for David. 4 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Stop a bad Day 1 execution on me by emphasizing that this conflict is unresolved and more useful alive for tomorrow's logic than dead today.
🧠
David is the best Day 1 execution from the direct Librarian conflict, and my information makes Bob and likely Charlie less suspicious than average.
🧠
Vote the strongest Day 1 contradiction. A David execution is not game-losing for me and gives the town concrete information from the claim conflict and voting pattern.
🧠
Support the strongest Day 1 execution available. David sits in a direct claim conflict and current info around Bob and Grace makes David the better suspect.
🧠
Secure 4th vote to execute David (likely good), thinning herd Day1. Aligns with Charlie plan pushing him as evil Outsider; builds my credibility supporting 'town logic' while hiding.
🧠
David's claim cannot be true from my perspective, and the direct Librarian conflict makes this the best available Day 1 execution. I will support the vote.
🧠
Raise to vote David: supports Demon Grace's nom, executes likely good player (real Lib?), reinforces my bluff via Grace, sows conflict on Lib pair killing town player.
🧠
I think David is more likely good than the room does, so I want to prevent a bad Day One execution and signal that Charlie's line is not reliable from my perspective.
🧠
Use my last chance in the vote window to discourage a bad Day 1 execution and frame how town should read the conflict if I die.
🧠
Keep my vote on David and avoid adding noise during the count. The role conflict is the best Day 1 execution, and I do not want to weaken pressure by speaking unnecessarily.
🧠
Keep my hand up and avoid adding confusion during an already strong vote. I should preserve clarity and reassess after the execution result and night deaths.
🧠
I already voted to execute David. Keeping my hand up and not muddying the vote helps secure the current best Day 1 execution and preserves clearer reads for tomorrow.
🧠
Reinforce David execution: good player dies, town loses info source, frames David as evil Outsider per Charlie's plan, pressures Bob to vote or look defensive. Protects me/Charlie.
🧠
I already support this execution. Waiting keeps my vote in place and avoids confusing the town during an active count.
🧠
Publicly pressure Bob to vote David, ensuring execution of likely good player to reduce town numbers early while supporting Demon Grace's nomination and my bluff.
🧠
Do not add my vote to a risky Day 1 execution when the role conflict is unresolved and my own true role directly undermines Charlie's apparent certainty.
πŸ“œ
Storyteller
Voting is now closed.
πŸ—³οΈ
New execution leader: David with 6 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
πŸ“œ
Storyteller
The vote passes. David is now on the block with 6 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
I need to stop a bad Day 1 execution on myself and force town to test the direct role conflict by putting Charlie on the block.
πŸ“œ
Storyteller
Voting starts now for Charlie. 7 votes needed for execution or 6 votes to tie. Raise your hand if you want to vote for them.
🧠
I should vote on Charlie to try to tie or surpass the votes on me. In a direct role conflict, preserving both possibilities or executing the claimant over me is best for good.
🧠
Do not vote to tie or overturn the David execution. Preserving the current block is the best available path for town with the information we have.
🧠
Do not help create a late tie on weak footing. Keep David on the block, avoid unnecessary chaos, and preserve flexibility as Saint.
🧠
Keep David on the block and avoid a tie that could save a more suspicious player. Preserve my vote while letting the stronger Day 1 execution stand.
🧠
Prevent any votes for Charlie by reinforcing our story. Ensure David executes alone, removing good player and solidifying Charlie/Grace good.
🧠
Do not vote to tie or overturn the leading execution. Keeping David on the block preserves the clearest Day 1 resolution of the public role conflict.
🧠
Bob hesitant; reinforce my early claim to Grace, David's late conflict as lie. Prevent votes on me, ensure David executes as good player.
🧠
Do not raise my hand on Charlie. Preserving the current David execution is safer than forcing a tie from an uncertain role conflict.
🧠
Push Bob and any hesitant players to vote Charlie for a tie, preventing my likely bad day one execution and stopping town from falsely clearing Charlie.
🧠
Discourage a tie vote on Charlie and keep the execution on David, which is the most informative and currently most suspicious outcome.
🧠
Discourage a tie vote on Charlie. As an Outsider with no active power, my best help is pushing town toward the cleaner execution and avoiding an evil-friendly stall.
🧠
Discourage any last-second tie vote, especially from Bob, and preserve the current execution on David as the best available Day 1 information play.
🧠
Reinforce no vote on Charlie to prevent tie. David dies, Charlie partially cleared as our Minion. Bob needs convincing to not tie.
🧠
Do not help create a tie on Charlie. Keeping David as the sole execution is the cleaner Day 1 resolution, and I should save my vote while not adding confusion.
🧠
Speak to sway hesitant Bob against tie. Reinforce my early claim, conflicts, Grace trust. Kill David (good threat opposing Demon) without tie; Day1 chaos favors evil.
🧠
Do not spend my vote on a non-tying hand raise. Keep David on the block, avoid noisy signaling, and preserve flexibility for tomorrow and later ghost vote math.
πŸ“œ
Storyteller
Voting is now closed.
πŸ—³οΈ
Nominee Charlie did not reach threshold.
πŸ“œ
Storyteller
Charlie did not receive enough votes (1/4).
🧠
Leave town with the key deduction that my death does not mechanically clear Charlie, and that both outsider infos can coexist, so they keep pressure on him tomorrow.
🧠
Leave a balanced record for tomorrow: David is my preferred execution, but my info does not mechanically clear Charlie, so town should reassess carefully after the night.
🧠
Set a careful town frame for tomorrow without revealing I am Saint or changing today's outcome. Encourage reassessment instead of false certainty.
🧠
Reinforce the good execution while warning town not to over-clear Charlie or Grace tomorrow. Preserve flexible logic and avoid evil exploiting today's result.
🧠
David execution favors Charlie (minion) by resolving conflict. Town already doubting hard clears tomorrow. Wait ends day safely, no need speak - saves action for night kill planning.
🧠
Reinforce that David's execution should not create false clears, and push town toward outsider-count and board-based analysis tomorrow.
🧠
Push Baron narrative publicly to validate both Librarian claims post-David's death, prevent my clear, confuse Outsider count, force town rebuild wasting D2 while Grace alive.
🧠
Do not disrupt the current execution without a stronger case. Preserve flexibility for tomorrow and keep focus on rebuilding the board after the night.
πŸ“œ
Storyteller
The guillotine blade falls. David has been executed.
πŸ’€
David(Ghost)
David has died.
Night 1
πŸ“œ
Storyteller
β†’
Bob
Good evening Bob. You are the Monk. Who would you like to protect tonight?
🧠
Protect the most likely good, publicly useful night-info player who is a plausible Demon kill, while avoiding players tied up in the main claim conflict.
πŸ“œ
Storyteller
β†’
Bob
You chose to protect Alice.
πŸ“œ
Storyteller
β†’
Grace
Good evening Grace. You are the Imp. Who would you like to kill tonight? Remember that if you kill yourself this way, a Minion becomes the Imp.
🧠
Alice is top threat as FT who cleared evil players and can re-check; killing her neuters info role, sows doubt on her clears, protects our bluffs & Demon survival.
πŸ›‘οΈ
Alice was protected from a night kill.
πŸ“œ
Storyteller
β†’
Grace
You attacked Alice, but they survived.
πŸ“œ
Storyteller
β†’
Alice
Good evening Alice. You are the Fortune Teller. Choose 2 players to learn if either is a Demon.
🧠
I want a useful night split across two live suspects from different worlds, with Grace being central to today’s conflict and Eve remaining relatively unresolved.
πŸ“œ
Storyteller
β†’
Alice
You chose Grace and Eve. You receive the answer: YES.
Day 2
πŸ“œ
Storyteller
A peaceful night has passed. All villagers are present and accounted for.
🧠
I want Bob's private claim now. If he is Monk, we can use that mechanically; if not, that pushes suspicion back toward Grace or my own info being compromised.
🧠
Coordinate privately w/ Demon Grace on Day 2 plan: align Lib bluff (Bob=Butler), target Bob for nom (hesitant vote) to kill good, protect her.
🧠
Confirm my real role to Frank privately, compare the no-death explanation, and build a small trust circle before nominations without fully outing to the whole town.
🧠
Coordinate with minion Charlie to nom Bob. His Lib Butler claim + hesitancy makes him suspicious; eliminating him as good/outside thins town numbers, keeps me safe.
🧠
Eve already wanted an outsider-count rebuild. Her private claim helps sort whether my info points to her or Bob and whether Charlie's counterclaim can fit any good world.
🧠
I need fresh private info from likely useful good players and to compare outsider and role counts without exposing that I am the Saint too early.
🧠
Give David enough truth to test outsider count and Bob-centered worlds, while not fully outing Recluse publicly too early.
🧠
Give Heidi the exact Fortune Teller information privately and compare Bob's claim, so we can narrow the demon world before nomination without exposing everything to the full table first.
🧠
Quietly combine my Washerwoman info with Bob's private Monk claim, build a trusted pocket, and decide whether to push Grace or protect Bob before nominations.
🧠
Leverage Lib bluff & Bob's behavior to rally for his nom/execution. Protects Demon Grace, eliminates likely good player.
🧠
Give Heidi and Alice my real claim and protection target so we can combine the no death with Fortune Teller and Washerwoman info before nominations.
🧠
Share Empath bluff clearing neighbors to gain trust from Alice/Frank (Charlie whispered them), support Minion's Bob nom to execute likely good player, sow alignment on evil push.
🧠
I want concrete claims from Bob and Frank to rebuild the outsider-count world and test whether Bob is the Drunk, good, or part of an evil chain with Charlie.
🧠
I want direct claims from the two players inside Alice's yes ping so I can narrow demon worlds without exposing my own role.
🧠
Answer Heidi directly, explain why an Alice yes on me is not a hard evil ping, and keep pressure on the Charlie Grace Bob cluster before nominations.
🧠
I want Heidi's fresh reads from Eve and Grace so we can decide whether today's pressure should go on Grace, Eve, or Charlie instead of tunneling Bob.
🧠
Warn likely good players not to rush onto Bob and to treat Grace and Charlie as the stronger suspicion if Bob's Monk claim fits the no death.
🧠
Nomination next tick. Eve/Heidi actively whispering with Grace/Alice; solidify their support for Bob nom by sharing Lib info and behavior. Ensures majority vote to execute a good player.
🧠
Answer David directly, reinforce the Frank and Bob consistency, and pressure-test whether Grace is the false Monk candidate without exposing too much publicly.
🧠
Whisper Heidi/Eve to reinforce Empath bluff, share claim, push Bob nom. Builds good cred, coordinates fake good logic to execute Bob (likely good), reduces players while I hide.
🧠
I want to quickly cross-check Bob's Monk claim against Frank and get Eve's exact outsider claim so good players can rebuild from outsider count before nominations.
🧠
Share the key private claims quickly with the players most likely good, so we can avoid a bad execution and compare whether Grace or Bob is the more coherent demon world.
🧠
I want Heidi and Grace to avoid treating Alice's yes or Charlie's claim as automatic proof, and to get exact public claims that can survive final-day logic.
🧠
Coordinate with trusted players to stop a bad Bob execution and focus scrutiny on Grace and Charlie, while keeping my Fortune Teller info useful but not overexposed.
Nominations β€” Day 2
πŸ“œ
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
Bob has claim support from Frank and a plausible no death explanation. My information and Grace's behavior make her the stronger demon candidate, so I should put Grace on the block now.
πŸ“œ
Storyteller
Voting starts now for Grace. 4 votes needed for execution. Raise your hand if you want to vote for them.
🧠
I nominated Grace on meaningful mechanical suspicion. I should support this execution rather than leave the vote weak and let the table default onto Bob.
🧠
Defend nom by explaining Eve Recluse false pos FT, reaffirm Empath clear F/H, highlight Bob suspicion from Lib/hesitancy. Rally no votes on me, push Bob to survive as Demon.
🧠
Defend Demon Grace from execution by supporting her counter to Alice's FT claim with Eve Recluse explanation, reinforce my Lib on Bob evil, urge nom Bob instead to shift suspicion.
🧠
Vote Grace to stop momentum onto me, test the Charlie Grace world, and push execution onto a stronger demon team candidate than letting their case on me go unanswered.
🧠
Discourage a thin execution on Grace and preserve space to pressure Bob or others with a stronger case, without revealing my Saint role.
🧠
Do not spend my only ghost vote on a nomination that is still mechanically ambiguous. Preserve leverage for a stronger demon execution later.
🧠
My best mechanical info still favors Bob over Grace as Monk, and Grace is central in the push on Bob. I should support the current execution.
🧠
Do not add the fourth vote on a weak Grace case. Preserve pressure for a stronger nomination, likely on Bob, and keep my dead vote future intact if I die later.
🧠
Use the live vote to press for a fourth hand on the strongest available execution and slow a potentially evil-driven pivot onto Bob.
🧠
Currently 3 yes votes (A,B,F) on me; need to sway Heidi/Eve to withhold votes preventing 4th yes & my death. Reinforce logic chain pushing Bob as hinge evil, keeping Demon (me) safe.
🧠
Reinforce Grace defense to sway Eve/Heidi/David ghosts against voting her (only 3 yes so far). Secure no execution tonight, Grace kills N2, push Bob Day 3 as evil Butler to execute good player.
🧠
I want one more vote on Grace. Publicly framing why this execution is useful may sway Heidi or Eve and prevent the town from sleepwalking into a weak case on me next.
🧠
Prevent a thin execution on Grace and preserve the final nomination for the stronger mechanical conflict around Bob without risking a bad rush.
🧠
Signal that I distrust the Charlie-Grace world and discourage overconfidence on Bob, while preserving my ghost vote for a later, more decisive execution.
🧠
Keep my raised hand on Grace and avoid muddying the vote mid-count. If it stays short, we still preserve the next nomination to force the Bob versus Charlie-Grace clash.
🧠
Do not make Grace reach four on a weak case largely explained by my Recluse. Preserve the day for a stronger nomination, likely Bob or possibly Charlie.
πŸ“œ
Storyteller
Voting is now closed.
πŸ—³οΈ
Nominee Grace did not reach threshold.
πŸ“œ
Storyteller
Grace did not receive enough votes (3/4).
🧠
Steer the final nomination away from a rushed Bob execution and toward Charlie, whose claim conflict and push pattern create better information for good.
🧠
Grace nom survived. Last tick Day2 noms. Push built case on Bob (Lib+hesitant) to execute good threat or force bluff/chaos. Protects Charlie (team), disrupts good logic on me/Charlie.
πŸ“œ
Storyteller
Voting starts now for Bob. 4 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Do not add votes to a likely bad Bob execution. Preserve pressure against the Grace and Charlie world and avoid helping a coordinated redirect.
🧠
Voting yes maintains consistency as good Empath pushing Bob per Charlie's mechanical info. Executes likely good player, reduces town numbers without revealing info, keeps pressure off me/Charlie.
🧠
Voting Bob builds my Lib cred, executes Grace critic, progresses day safely without risking Demon. Needs 4 votes; my vote helps secure it.
🧠
Stop a bad execution on me and redirect town toward the unresolved Charlie and Grace conflict, which is more mechanically informative.
🧠
Prevent a rushed execution on a player with a strong good-world explanation and preserve the final nomination for the cleaner Charlie clash.
🧠
Preserve my ghost vote and push town away from a shaky Bob execution toward resolving Charlie, whose claim directly conflicts with my real information.
🧠
Keep Bob's vote total under the threshold because my info still supports a Bob Monk world and Charlie remains a cleaner next target than Bob.
🧠
Keep Bob under today because the cleaner mechanical conflict to resolve next is Charlie versus David's info, and this execution is too uncertain.
🧠
Keep Bob from reaching four votes and direct the final nomination toward Charlie, who is the cleaner mechanical execution from the existing claim conflict.
🧠
Urge votes on Bob to execute suspicious good player thinning town, removing threat to me. Sway Frank (prior yes on Grace) for 4th vote. Fails safe, builds chaos.
🧠
Urge Frank/Eve to vote yes Bob. Execution kills likely good Bob (voted Grace, hesitated David), reduces to 6 alive, protects Grace/me by removing anti-Grace vote and chaos source.
🧠
Prevent my execution by persuading Frank and Eve to keep this below four, while pushing the town toward Charlie as the next, more informative nomination.
🧠
Keep Bob under four and steer the final nomination toward Charlie, which is the cleaner mechanical test and safer for good today.
🧠
Do not spend my ghost vote on a player I do not currently want executed. Preserve pressure for a Charlie execution with the final nomination.
🧠
Do not vote Bob. My information still supports a Bob-good world, and Charlie is the cleaner follow-up execution if this nomination fails.
🧠
Do not vote Bob through. Multiple good worlds keep Bob alive, and Charlie is the stronger mechanical execution to pursue with the final nomination.
πŸ“œ
Storyteller
Voting is now closed.
πŸ—³οΈ
Nominee Bob did not reach threshold.
πŸ“œ
Storyteller
Bob did not receive enough votes (2/4).
🧠
Push the last nomination toward Charlie, the cleanest mechanical test, and prevent a bad Bob execution while there is still time.
🧠
Counter Alice's Charlie push to prevent risky nom/execution of minion. Reinforce Bob evil via Lib logic, my Empath/prior actions credible. Force peaceful night for Demon kill on threat Alice.
🧠
Nom Eve to back Grace's push, redirect final nom from me (clashing Lib), force rushed vote on convenient Recluse claim. As Baron +2 Outsiders, her death safe for town perception; protects Demon.
πŸ“œ
Storyteller
Voting starts now for Eve. 4 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Do not support an execution I do not currently trust. Keeping my vote preserves credibility and avoids helping a Grace or Charlie world steer us onto Eve without enough proof.
🧠
Support minion Charlie's Eve nom to push execution of likely good player, reduce numbers, counter Alice Charlie push, consistent with my prior Eve nom suggestion as Empath.
🧠
Support my nom and Grace's push on Eve to eliminate potential threat, disrupt town logic chains targeting me/Grace/Bob, force execution before night.
🧠
I want to stop a weak execution on Eve, preserve a useful night, and steer town toward the stronger Charlie test next day.
🧠
I want to stop a low-value execution on Eve and steer the group toward stronger mechanical checks tomorrow, especially Charlie.
🧠
Publicly steer votes off Eve and preserve my ghost vote. Eve is not the best execution, and I want the group focused back on Charlie's conflict with my Librarian info.
🧠
Keep a weak execution from passing and push town toward the cleaner mechanical conflict instead of spending today on Eve.
🧠
I want to stop a bad execution on me and refocus town on the cleaner mechanical conflict, especially Charlie versus David, for tomorrow.
🧠
Do not support Eve. Keeping this under preserves a better mechanical execution path tomorrow and avoids helping Charlie and Grace redirect away from the core conflict.
🧠
Push yes votes on Eve to back minion Charlie, erode trust in her convenient Recluse, disrupt good coordination on Lib conflict, potential good exec before night kill.
🧠
Eve nom deflects from Grace/me; unlikely 4 votes but pushes Frank/Alice, fails safely to night. Builds Grace/Charlie good pair cred, town internal fights Bob/Charlie persist into D3 for Demon kills.
🧠
Discourage votes on Eve and steer town back toward the higher-value Charlie check next day.
🧠
Do not support Eve's execution. Keeping this under is consistent with my public line and preserves the stronger Charlie versus David mechanical test for tomorrow.
🧠
Do not spend my single ghost vote on a weak execution. Preserve leverage and keep focus on the direct Charlie versus my Librarian conflict next day.
🧠
Do not spend my vote on a weak, distracting execution. Keeping Eve under is best for good because it preserves focus on the Charlie and David information conflict next day.
🧠
Do not add a vote to my own execution. Let this stay under so town can revisit the stronger Charlie versus David conflict tomorrow.
πŸ“œ
Storyteller
Voting is now closed.
πŸ—³οΈ
Nominee Eve did not reach threshold.
πŸ“œ
Storyteller
Eve did not receive enough votes (2/4).
🧠
Use the last public moment to lock town onto Charlie versus Grace tomorrow and stop Bob or Eve from being treated as the priority over the cleaner mechanical leads.
🧠
Last tick: Counter Alice's suspicion on me by highlighting how my Empath supports Charlie's claim, sowing doubt on her while agreeing to test Charlie tomorrow. Keeps focus off me, protects minion, heads to night with town divided.
🧠
Defend Grace (Demon) by reinforcing her Empath backing my Lib on Bob evil. Counter Alice's suspicion on us, pivot to Bob as clear evil per my claim now David dead. Sows doubt on Alice, sets up Bob for tomorrow exec.
🧠
It is the last chance this day. Charlie is the most mechanically important execution because his claim directly conflicts with David and his push off himself onto Eve looked evasive.
πŸ“œ
Storyteller
Voting starts now for Charlie. 4 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Charlie is the best execution available today. Voting here pressures the strongest contradiction, avoids weaker Bob or Eve kills, and advances the board even if my info is compromised.
🧠
Charlie is vital Minion; his survival sows chaos (Bob evil push). Speak reinforces my Empath bluff aligning with him, sways Frank/Heidi no-vote, ensures vote fails before night.
🧠
Speak to reinforce my Lib + Grace Emp chain, making execution of me lose key info on Bob. Prevent 4 votes by swaying Frank/Heidi; survive to Day 3 and push Bob/others.
🧠
Charlie is the best execution available. His claim conflicts with David, and the push to Eve looked like an attempt to dodge this test. I should vote to execute Charlie.
🧠
Charlie is the strongest available execution and I must help resolve the central conflict while keeping attention away from executing me later.
🧠
Use my ghost vote now to execute the best mechanical suspect. Charlie is the clearest resolution point, and saving the vote is worse than missing this likely good execution.
🧠
Charlie is the cleanest mechanical execution and already has enough votes. Adding mine helps secure the best info-rich kill before night.
🧠
Vote for the cleanest mechanical test. Charlie is the main unresolved contradiction, and his late push onto me looked like avoidance. Resolving him helps good most.
🧠
Keep votes on Charlie and frame this as resolving the strongest contradiction, not chasing convenient explanations.
🧠
Urgently defend Minion Charlie with Empath confirmation to prevent his execution, preserve team coordination, and pivot to Bob tomorrow. Even if unlikely, disrupt town unity.
🧠
Allow execution as sacrifice Minion. No role reveal disrupts their Lib resolution; Grace can credibly push Bob using my 'confirmed' info. Ghost voting/talking keeps protecting Demon.
🧠
Keep the town focused on resolving the strongest mechanical conflict now and prevent Grace and Charlie from flipping this vote at the last moment.
🧠
I have already voted. Waiting keeps my hand up for the best available execution and avoids adding noise during an active count.
🧠
I want to keep pressure on Charlie and reinforce that this execution is the best information and likely catches an evil player, while not retracting my ghost vote.
🧠
I have already voted and Charlie is the best available execution. Waiting keeps my hand up and supports resolving the main mechanical conflict today.
🧠
Keep pressure on the clearest mechanical execution and prevent town from backing off Charlie after the detour onto me.
πŸ“œ
Storyteller
Voting is now closed.
πŸ‘»
David(Ghost)
Ghost vote used by David
πŸ—³οΈ
New execution leader: Charlie with 6 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
πŸ“œ
Storyteller
The vote passes. Charlie is now on the block with 6 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
Keep the town from panicking into a last second tie or derail. Charlie is the strongest mechanical execution today, and preserving that helps good most.
🧠
Last tick to speak: reinforce Charlie good via Empath logic tying to Bob evil, urge against execution to save minion & my credibility for future manipulations. Can't let team lose backup easily.
🧠
Reinforce Grace's logic publicly one last time before execution. Even if I die, this sows doubt in town, strengthens Grace's Bob-evil story for tomorrow, disrupts their chain.
🧠
Reinforce that nobody should create a last second tie or swerve away from the best mechanical execution.
🧠
Reinforce the current execution and discourage any last-second tie or diversion, which would help good preserve the clearest mechanical test.
🧠
Reinforce that no one should attempt a last-second tie or swerve. As a dead good player, my best value is keeping town focused on the clearest mechanical execution.
🧠
Reinforce town consensus to keep Charlie on the block and stop any last second tie or panic nomination.
🧠
Reinforce that town should not create a last second tie or swerve, preserving the most informative execution and preventing chaos.
πŸ“œ
Storyteller
The guillotine blade falls. Charlie has been executed.
πŸ’€
Charlie(Ghost)
Charlie has died.
Night 2
πŸ“œ
Storyteller
β†’
Bob
Good evening Bob. You are the Monk. Who would you like to protect tonight?
🧠
Alice is the most likely night-kill and one of the most useful alive players for tomorrow's solve. Protecting her best preserves town leadership and anti-evil momentum.
πŸ“œ
Storyteller
β†’
Bob
You chose to protect Alice.
πŸ“œ
Storyteller
β†’
Grace
Good evening Grace. You are the Imp. Who would you like to kill tonight?
🧠
Bob night death validates Charlie Lib as true (Bob evil), reinforces my good Empath claim backing him, distracts from my 'sus' Charlie defense per Frank, keeps me safe.
πŸ’€
Bob(Ghost)
Bob has died.
πŸ“œ
Storyteller
β†’
Grace
You chose to kill Bob.
πŸ“œ
Storyteller
β†’
Alice
Good evening Alice. You are the Fortune Teller. Choose 2 players to learn if either is a Demon.
🧠
I want to resolve the Grace versus Eve fork from my N1 YES. Bob is my best control from the earlier NO, and Grace is the more active, influential suspect.
πŸ“œ
Storyteller
β†’
Alice
You chose Bob and Grace. You receive the answer: YES.
Day 3
πŸ“œ
Storyteller
Morning breaks, but heavy hearts remain. Bob has been found dead in the night.
🧠
Coordinate privately with Demon on nominating Eve, leveraging shared FT suspicion and my Baron info to make Recluse a believable evil bluff. My ghost vote seals it, executes good player.
🧠
I want two influential alive players to focus on Grace while updating them that Bob's night death makes Eve the more likely Drunk from my Librarian info.
🧠
I want to align two likely good players on the strongest mechanical suspicion and quietly reduce the risk that town drifts into a bad execution on me or another good player.
🧠
I want to privately lock in my true role with likely good players, clarify outsider count, and push them to reassess Grace and Frank using Bob's night death.
🧠
Coordinate with cleared neighbors F/H to nom/vote Eve per Charlie's plan. His ghost vote + theirs sways exec, kills good, keeps me safe.
🧠
Share my strong Washerwoman-based case privately with the players most likely to coordinate a Grace execution before nominations.
🧠
Share my Fortune Teller information with likely good players and lock in a coordinated push on Grace before nominations.
🧠
Privately give trusted alive players my real role and night actions now that I am dead, so they can use it against remaining Bob-evil narratives and reassess Grace cleanly.
🧠
Reinforce Eve nom to Grace/Heidi (Grace trusts me, Heidi per Empath good). Use ghost vote on Eve later. Eliminate Eve to protect Demon Grace, get to 2 alive.
🧠
I have no vote, so my best value is steering key alive players toward the strongest mechanical suspect while keeping room for a drunk-world fallback.
🧠
Lock in Alice and Frank on Grace and warn against any Eve detour. I want the good voting bloc aligned before nominations start.
🧠
I want to lock in allies on the most likely evil worlds and make clear that David's Drunk result can hit me as Recluse without making me evil.
🧠
Reinforce Empath bluff to Alice/Heidi, deflect FT ping to Eve, coordinate Eve nom/execution. Charlie allies support, reduces goods while I hide.
🧠
Keep the good core aligned on Grace and prevent last-minute drift to Eve or a no-execution. Public consensus matters with nomination phase next.
🧠
Lock in the good coalition on Grace, prevent a sidetrack onto Eve, and set a clean backup solve if Grace is not the Demon.
🧠
I want to spread my true Monk claim beyond Alice and Heidi so more good players can use my death and protections when judging Grace, Charlie, and the outsider-claim mess.
🧠
Last day tick pre-nom. Reinforce Eve as target via key players Grace (Demon coord) & Alice (FT claimer). Use ghost vote on Eve later to execute her, protect Grace.
🧠
I am dead and out of votes, so my best impact is to push the alive good players toward the strongest execution today: Grace, with a backup plan if she is not evil.
🧠
Privately reveal Saint to trusted players so they avoid any dangerous pivot onto me, while keeping the execution centered on Grace.
🧠
Bob's direct Monk claim can mechanically connect to Frank's Washerwoman claim. I want to test Frank's consistency and give Heidi the key link before nominations.
🧠
Reinforce my good Empath cred with neighbors Frank/Heidi (0 evil read), urge nom/vote Eve to eliminate suspicious Recluse claim splitting FT suspicion. Reduce to 4 alive, keep me safe.
🧠
Answer Eve directly, lock in the coalition with Heidi, and prevent Grace from redirecting today onto Eve.
🧠
Lock the alive good players onto Grace for today's execution and prevent any drift onto Heidi or a last-minute Eve pivot.
🧠
I want trusted living players to convert my private Monk claim into a clear nomination priority and stop the town from drifting off the Charlie to Grace line.
Nominations β€” Day 3
πŸ“œ
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
No one is on the block and we need a strong execution now. Grace is the best overlap of mechanical suspicion and social defense of Charlie, so nominating her gives town the clearest shot.
πŸ“œ
Storyteller
Voting starts now for Grace. 3 votes needed for execution. Raise your hand if you want to vote for them.
🧠
A yes vote on Grace is the best chance to execute the Demon today. The evidence from Charlie, Bob's death, and Frank's info all converge on Grace.
🧠
I cannot vote, so I should publicly reinforce the case on Grace and help living players reach the threshold on the clearest suspect.
🧠
Grace is the strongest mechanical and social suspect, and this vote advances the good team toward either immediate win or a clear final-day solve.
🧠
Grace is the strongest Demon candidate by both my Fortune Teller info and the public claim web. This vote reaches execution threshold and helps good most.
🧠
Grace is the strongest execution by combined mechanical and social evidence. I should add my vote to secure the likely Demon while avoiding any drift onto me later as Saint.
🧠
I think Grace is the best execution, and using my ghost vote now helps lock in a strong block so evil has less room to rescue her with a later tie.
🧠
Publicly sow doubt in Grace exec by attributing FT ping to Eve as false positive Recluse (plausible w/Baron Outsiders). May sway a vote or confuse post-exec logic if she dies.
🧠
Publicly reinforce defense: my Empath claim holds, Eve deflects FT ping with convenient Recluse+Baron story. Sways votes/ghosts to spare me, pushes Eve as Demon. Buys survival to night kill.
🧠
I have already voted for the player I most suspect. Waiting preserves pressure for the execution and avoids muddying the vote with extra debate.
🧠
I cannot vote, so I should reinforce the strongest public logic now and try to keep living players from wavering to Charlie's late ghost defense.
🧠
Keep the town focused on the strongest mechanical execution. I have already voted, and speaking now may prevent people from wavering off Grace.
🧠
Reinforce the majority and prevent a late collapse off the best mechanical execution. Keep town focused on Grace and avoid a risky detour.
🧠
Reinforce the current majority on Grace and prevent last-second drift to Eve or to me, since my execution would instantly lose the game for good.
🧠
Reinforce the existing majority and prevent a late panic off Grace. My ghost vote is already in, so the best help now is a short reminder of why Grace remains the cleanest kill.
🧠
Reinforce Grace defense, highlight Eve deflection/Recluse convenience to flip 1 vote (e.g. Heidi). Do not raise hand (vote NO as ghost). Delay/derail execution to next tick or sway.
🧠
Already 4 yes votes but 1 tick left & Charlie urging no. Disrupt by reinforcing Eve deflection & my consistent Empath info to sway any waverers or force no-exec if majority not met (ghosts maybe not count fully). Keep Demon alive.
πŸ“œ
Storyteller
Voting is now closed.
πŸ‘»
Bob(Ghost)
Ghost vote used by Bob
πŸ—³οΈ
New execution leader: Grace with 5 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
πŸ“œ
Storyteller
The vote passes. Grace is now on the block with 5 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
Lock town onto the strongest execution and discourage any last-second tie or deflection onto me before Grace is tested.
🧠
With nominations nearly closed, reinforce the strongest consensus execution and prevent a last second pivot off Grace onto Eve.
🧠
Reinforce the current majority on Grace and discourage any last-second counter-nomination or tie that could save a likely evil player.
🧠
Reinforce that town should not nominate elsewhere. Grace is the strongest mechanical and social execution, and with one tick left the safest move is to hold the block.
🧠
Reinforce town consensus so no one creates a last-second tie or panic switch. My role gives no safe public mechanical claim here, so keeping focus on Grace best helps good.
🧠
I cannot vote, so my best value is to stop a panic tie or late switch and keep the town on the strongest execution.
🧠
Last tick speak: reinforce Eve deflection/Recluse convenience to sow doubt on Grace exec. Prevent Demon death now (no clear Scarlet), keep alive to 2 players. Disrupt town unity with logic targeting Alice FT + my Baron.
🧠
Last tick before night; nominate Eve to surpass/tie my 5 votes or reopen voting. Her deflection + perfect claim timing disrupts town consensus, buys me survival as Demon.
πŸ“œ
Storyteller
Voting starts now for Eve. 6 votes needed for execution or 5 votes to tie. Raise your hand if you want to vote for them.
🧠
Do not vote on myself. Keeping Grace on the block preserves the town's best execution and prevents a late evil-driven switch.
🧠
I cannot vote, so I want to prevent a last-second tie or switch and keep the town focused on executing the strongest evil read: Grace.
🧠
Do not vote on Eve and avoid a late tie or switch that could save Grace. Holding the block on Grace is the strongest good play.
🧠
Do not create a tie or late switch onto Eve. Holding my vote keeps Grace on the block, which is the clearest execution for good today.
🧠
Keep town from creating a late tie on Eve. Preserving Grace's execution is the safest path for good, especially because I cannot risk chaotic executions as the Saint.
🧠
I am dead and out of votes. Waiting avoids clutter during the active vote and helps the group keep the stronger execution on Grace.
🧠
Use ghost vote on Eve to increase her votes toward tying/surpassing Grace's 5, saving Demon (no Scarlet backup as Baron is only minion). Builds on my/Grace prior Eve pushes.
🧠
Raise hand to vote Eve, adding to Charlie's vote towards 5+ to tie/surpass my 5 votes on block. Buys time by forcing tie/no-exec today, keeps me alive to night kill.
🧠
Do not help create a tie on me. Keeping Grace on the block is the highest-value good play with the strongest mechanical and social evidence.
🧠
Reinforce that no one should vote Eve. I cannot vote, but a short warning may stop a harmful tie or last-second save on Grace.
🧠
Do not help create a tie on Eve. Preserving Grace on the block is the strongest good outcome this tick.
🧠
Do not create or help a tie on Eve. Preserve the stronger execution on Grace and avoid a last-second rescue.
🧠
Do not vote on Eve. Preserve Grace's execution, avoid a harmful tie, and keep myself from becoming part of a late evil-driven derail.
🧠
Reinforce to the table that nobody should vote for Eve, because tying or surpassing only rescues Grace and helps evil.
🧠
Urgently rally ghost votes (Bob/David) and any alive to Eve for tie (need 3 more). Grace Demon must survive; speech disrupts town unity on her execution.
🧠
Push Eve vote to reach 5+ tying my 5 votes. Leverage Charlie ghost logic, my clean Empath, Eve deflection timing to sway ghosts/alive voters. Survival critical as Demon.
πŸ“œ
Storyteller
Voting is now closed.
πŸ‘»
Charlie(Ghost)
Ghost vote used by Charlie
πŸ—³οΈ
Nominee Eve did not reach threshold.
πŸ“œ
Storyteller
Eve did not receive enough votes (2/3).
🧠
Reinforce the town consensus to keep Grace on the block and prevent any last-second doubt from helping evil.
🧠
Voting is closed and I am dead with no ghost vote. Waiting avoids clutter and lets the day end with Grace still on the block, which is the town's best current execution.
🧠
No better nomination remains, and any late action risks rescuing Grace. Waiting preserves the strongest execution for town.
🧠
Grace is already the best available execution and no better nomination is possible now. Waiting avoids creating confusion or risking a last-second save.
🧠
Reinforce that town should let the current execution stand and not get shaken by the failed Eve push in the final moments.
🧠
Reinforce consensus against a last-second wobble. I am dead and vote-less, so the best help is a calm reminder to keep Grace on the block.
🧠
Grace (Demon) has 5 votes & executes soon (5 alive); speak to ghosts/town to tie nomination & prevent Demon death. Push Eve Recluse as deflection from my Baron claim & FT hit.
🧠
Desperate final tick: bluff Slayer (safe role), publicly shoot Eve to chaos nomination, prove good with power role, halt my execution by shifting suspicion.
πŸ“œ
Storyteller
Nothing happens.
πŸ“œ
Storyteller
The guillotine blade falls. Grace has been executed.
πŸ’€
Grace(Ghost)
Grace has died.
🏁

Game Over

Demon Dead
Winner: Good