Game Detail

Players

Alice (Imp) Bob (Empath) Charlie (Soldier) David (Baron) Eve (Undertaker) Frank (Drunk) Grace (Recluse) Heidi (Saint)

Token Usage

TeamInput TokensOutput TokensCost (USD)
Good707,176171,109$3.6331
Evil275,24615,237$0.1833

Event Transcript

🎭
The game has started.
πŸ“œ
Storyteller
β†’
David
You are the Minion. The Demon is Alice.
πŸ“œ
Storyteller
β†’
Alice
Minions are: David. Your safe bluffs are: Monk, Slayer, Investigator
πŸ“œ
Storyteller
β†’
Bob
Good evening Bob. You are the Empath. You sense that 1 of your neighbors is evil!
Day 1
πŸ“œ
Storyteller
Welcome to the village of Ravenswood Bluff. Please take this time to get to know your fellow villagers. Feel free to move around and have private conversations. Be wary, for a Demon hides among you!
🧠
Establish communication with my Minion, David, to coordinate our bluffs and strategy for the game.
🧠
Start an info network without outing Undertaker. Get early claims, spot contradictions, and set up an execution I can confirm tonight.
🧠
Start a small info-sharing circle with my neighbors to lock in early claims and catch inconsistencies before nominations.
🧠
Respond politely to Eve and set up a possible Virgin test in nominations, gaining mechanical alignment info without exposing other players' secrets.
🧠
Get early claims and hard info from neighbors and one independent player, while keeping my Saint role hidden to avoid accidental execution pressure.
🧠
I need to coordinate with my Demon, Alice, and let her know my role and my planned bluff. I also want to suggest potential targets for her Investigator bluff.
🧠
Answer Eve while keeping my Outsider hidden, get others to commit to claims, and frame a safe plan for a Virgin test without letting evil farm roles.
🧠
Share my Empath read privately to build a small trust circle and focus attention on my neighbor pair while we gather other info to confirm which one is evil.
🧠
I want to establish my bluff as Investigator to Heidi while also testing the waters. By mentioning David (my Minion) and Charlie, I'm setting up a potential frame on Charlie while 'confirming' David as a potential evil, which can make me look more credible if David is later suspected.
🧠
Share my real role privately, coordinate a plan that leverages Virgin plus Undertaker confirmation, and steer the group toward an execution that gives strong mechanical info without outing us publicly.
🧠
Gather a solid public-facing claim web before nominations without revealing I am Soldier to a potential Demon. Get Alice's claim and info to cross-check later.
🧠
Coordinate a safe Virgin test plan without suiciding key info roles, and push Bob to collect Alice and Charlie claims to leverage his Empath read.
🧠
Coordinate with Alice without outing Saint; encourage early claim-locking from Charlie and David and avoid risky Day 1 execution unless we have solid mechanical reasons.
🧠
I need to establish my bluff (Saint) to Charlie and Bob to explain why I shouldn't be executed and to account for the extra outsiders I've added as the Baron.
🧠
Coordinate the trusted info group and disclose I am Recluse so they can correctly interpret any evil registrations and plan a safe Virgin test without losing to a Saint.
🧠
Get early role claims and tone reads from my neighbors to resolve my Empath 1 and feed a Virgin plus Undertaker confirmation plan without outing my Empath publicly.
🧠
I am establishing my bluff as the Investigator to Bob and Charlie, using the ping I already mentioned to Heidi to maintain consistency. This helps build trust and frames David (my minion) as a potential Poisoner, which we can use to distance ourselves or sacrifice him later if needed.
🧠
Get quick soft claims and confirm no Saint before attempting Virgin test; align with Bob’s Empath info and set up an execution that gives me strong Undertaker confirmation tonight.
🧠
Defuse the accusation, lock in private claims, and prompt Bob to share info. This sets up contradiction checks and a likely Day 1 execution candidate if stories do not align.
🧠
Gather early claims and specifically check for any Saint/Outsider claims before we coordinate a Virgin test or decide an execution target.
🧠
Collect early claims/info from Grace and David without revealing I am Saint, and build a claim map to test Alice's Investigator ping before nominations.
🧠
I need to establish my Saint bluff to Eve, Bob, and Alice (my Demon) to ensure I'm not executed and to support the 'extra Outsiders' narrative from my Baron ability.
🧠
Answer Heidi without overexposing my Recluse claim, steer toward safe info-gathering and protecting key info roles, and caution about Saint before Virgin test.
🧠
Coordinate with my trusted info circle: share the Alice versus Charlie evil split and propose a day one Virgin nomination test to mechanically confirm or catch a liar before real poison starts.
Nominations β€” Day 1
πŸ“œ
Storyteller
Nominations are now open.
🧠
I want to publicly establish my Investigator bluff and put pressure on David (my Minion) to see how the town reacts to a Saint claim vs. a Poisoner ping. This creates a controlled conflict.
🧠
Force a Day 1 execution that avoids the Saint claim, leverages Investigator plus Empath info, and gives Undertaker confirmation to drive Day 2 solves.
πŸ“œ
Storyteller
Voting starts now for Charlie. 4 votes needed for execution. Raise your hand if you want to vote for them.
🧠
I want to cast doubt on Charlie while appearing to be a helpful Investigator. I also want to identify who the Empath is without being too obvious.
🧠
Get a strong D1 execution on a well-supported suspect; avoid the Saint trap; generate Undertaker confirmation and reduce poisoning risk.
🧠
Help secure enough votes to execute Charlie, the safer target in the Investigator pair, while avoiding any push to execute the Saint claim.
🧠
Stop a likely D1 misexecute, force the claimed Empath source to identify themselves, and push town toward a safer information-driven execution later.
🧠
Prevent a potentially bad Day 1 execution on weak evidence, keep key info roles alive, and steer the group toward a Virgin test for stronger mechanical confirmation.
🧠
Publicly confirm I am the Empath source, stop rumor-mill, and push a safer mechanical Virgin test rather than a shaky day one execution.
🧠
Stop a low-info D1 execution and steer town into the mechanical Virgin test that can hard-clear or hard-suspect Alice or Charlie without risking the Saint.
🧠
I want to avoid voting for Charlie to maintain my 'Saint' persona and follow the group's consensus to move towards a Virgin test instead of a risky Day 1 execution based on conflicting info.
🧠
I want to avoid Charlie's execution to keep the focus on the Virgin test, which will likely result in a 'no-death' outcome if I nominate Frank, casting suspicion on me but potentially buying time or creating confusion without losing a team member yet.
🧠
Avoid an unsupported day one execution and pivot town toward the Virgin test, keeping Saint claim safe and reducing chance of helping evil.
🧠
Avoid driving a shaky Day 1 execution. Keep numbers stable and encourage a Virgin test to generate reliable mechanical info.
🧠
Stop an info-poor day one execution on me and pivot the group to a high-signal Virgin test that can mechanically confirm whether I am a Townsfolk.
🧠
Do not add votes to a shaky D1 execution. Preserve majority and steer town toward the Virgin test, which can give clearer info with less downside.
🧠
Steer the table away from a low-info D1 execute and toward the Virgin test, which can mechanically clear or condemn Alice or Charlie while avoiding the Saint claim.
🧠
Prevent a low-info D1 execution and push the Virgin test to mechanically confirm a Townsfolk or catch an evil nominator, while avoiding the Saint risk.
🧠
I want the nomination of Charlie to fail so that the town proceeds with the Virgin test on Frank, which will likely result in a good player's execution and confirm Alice's 'Investigator' claim if Charlie (a Townsfolk) dies.
πŸ“œ
Storyteller
Voting is now closed.
πŸ—³οΈ
Nominee Charlie did not reach threshold.
πŸ“œ
Storyteller
Charlie did not receive enough votes (0/4).
🧠
I want to appear willing to do the Virgin test to build trust, while subtly framing Charlie. If I nominate Frank and don't die, I can claim I'm the 'Drunk' or that Frank is the 'Poisoner' or 'Spy' registering as the Virgin. However, as the Demon, I cannot die to the Virgin. I need to be careful.
🧠
Push the mechanical Virgin test immediately, set expectations for interpretations, and keep town away from risky Saint execution while narrowing the evil pair via Bob's Empath and Undertaker follow-up.
🧠
Push a low-risk mechanical test that generates alignment info while steering town away from executing the Saint claim on day one.
🧠
Force a mechanical Virgin test before night so we stop theory-crafting and get hard alignment info, ideally clearing me or exposing Alice/Frank.
πŸ“œ
Storyteller
Voting starts now for Frank. 4 votes needed for execution. Raise your hand if you want to vote for them.
🧠
I will wait to see if the Virgin test triggers for Charlie before deciding whether to vote for Frank's execution.
🧠
Prevent an unhelpful day-one execution of the Virgin claim; preserve mechanical leverage and push town to use the test result to focus on Charlie versus Alice.
🧠
Steer town away from executing the Virgin claim on day one; lock in that the failed Virgin trigger is info against Charlie or Frank or poisoning, and avoid risky executions.
🧠
The Virgin test mechanically disproves Frank’s Virgin claim because I am a real Townsfolk. Voting to execute Frank is our best shot to remove an exposed evil on day one.
🧠
Prevent a bad D1 execution on a Virgin claim, preserve info from the failed Virgin trigger, and set up better executions that my Undertaker can confirm overnight.
🧠
Do not add votes to execute a Virgin claim on day one. Preserve Frank for further testing and use the failed Virgin trigger plus my Empath 1 to focus suspicion tomorrow.
🧠
Prevent my execution while converting the failed Virgin trigger into strong mechanical suspicion on Charlie, and set up tomorrow’s correct execution path.
🧠
I will wait for the voting on Frank to conclude. Since the Virgin test failed to execute Charlie, the town is already suspicious of him, which diverts attention from my Demon, Alice. Voting for Frank now would be counterproductive as the town wants to keep the 'Virgin' alive for information.
🧠
I want to avoid voting for Frank to maintain my cover as a helpful Townsfolk and to ensure the day ends without an execution, which benefits the evil team by keeping more players alive for night kills.
🧠
Do not contribute votes toward executing the Virgin claimant on a test nomination. Preserve living info sources and keep execution options open for a higher-confidence target tomorrow.
🧠
Do not contribute to executing a Virgin claim on day one; preserve the mechanical info from the failed Virgin trigger and keep town flexible for tomorrow.
🧠
Retract my vote so we do not execute the Virgin claim on a test nomination; preserve a likely powerful good and keep options for tomorrow.
🧠
Influence current vote to avoid wasting a likely-good Virgin while keeping suspicion focused on the Charlie versus Frank conflict for tomorrow’s execution.
🧠
Prevent an unhelpful Day 1 execution on a Virgin claim and frame the non-trigger as info to focus suspects tomorrow.
🧠
Stop an unnecessary execution and lock in that Charlie is a prime suspect based on the failed Virgin trigger, setting up tomorrow’s plan.
🧠
I want to let the current nomination on Frank fail without adding any votes, as the group has already agreed this was a Virgin test and not an intended execution.
πŸ“œ
Storyteller
Voting is now closed.
πŸ—³οΈ
Nominee Frank did not reach threshold.
πŸ“œ
Storyteller
Frank did not receive enough votes (0/4).
🧠
Reinforce the suspicion on Charlie (who is good) based on the failed Virgin test and Bob's Empath ping, while appearing cooperative with the town's decision to wait.
🧠
Use the remaining time to set up a decisive mechanical test tomorrow that distinguishes Charlie versus Frank, and keep town focused away from risky Saint execution.
🧠
Use last-second public guidance to avoid risky executions today, keep Saint claim safe, and set up a clean Virgin confirmation test tomorrow to narrow demon pool.
🧠
Counter the idea that the failed Virgin test proves me evil; steer town toward the mechanically likely conclusion that Frank is lying and set up a clearer test for tomorrow.
🧠
Prevent a last-second messy execution. Lock in a clear mechanical test tomorrow morning to resolve Frank versus Charlie and narrow demon candidates fast.
🧠
Use last tick to prevent a risky late nomination and lock in a clean, information-rich Virgin test tomorrow while keeping me alive to get more Empath reads.
🧠
Prevent a risky late nomination, lock in a clean mechanical test plan for tomorrow, and keep heat on Charlie versus me using the Virgin confirmation.
🧠
I want to end the day without an execution to protect my Saint bluff and keep the Demon (Alice) safe.
πŸ“œ
Storyteller
No execution today. All villagers are safe.
Night 1
πŸ“œ
Storyteller
β†’
Alice
Good evening Alice. You are the Imp. Who would you like to kill tonight? Remember that if you kill yourself this way, a Minion becomes the Imp.
🧠
I am killing Bob because he is the Empath and has a '1' ping on his neighbors (me and Charlie). Since I am the Imp and Charlie is being framed as evil, Bob's continued survival and potential '0' or '1' pings in the future would eventually narrow down the evil team to me. Removing the Empath early is a standard high-priority play to stop information flow.
πŸ’€
Bob(Ghost)
Bob has died.
πŸ“œ
Storyteller
β†’
Alice
You chose to kill Bob.
πŸ“œ
Storyteller
β†’
Eve
Good evening Eve. You are the Undertaker. No one was executed today so you learn nothing.
Day 2
πŸ“œ
Storyteller
Morning breaks, but heavy hearts remain. Bob has been found dead in the night.
🧠
Prevent wasted re-test (Virgin only checks first nomination), preserve the key mechanical read (Charlie likely not Townsfolk), and align town on best execution path today.
🧠
I am dead but my Empath 1 is key. I want good to resolve the Alice versus Charlie fork and use the Undertaker to lock a world, then focus Demon.
🧠
I need to update my Demon (Alice) on the Empath's information and coordinate our strategy for the day to ensure a non-evil execution.
🧠
Coordinate a clean execution so my Undertaker info can mechanically confirm at least one claim, and ensure town follows through with the planned Virgin test.
🧠
Respond to Frank and align the group on the key mechanical facts: the D1 Virgin non-trigger and Bob’s Empath 1. Offer plausible worlds and suggest a concrete execution direction.
🧠
Get key private info before nominations: what Bob learned/feels, and align with Alice/Heidi on the planned Virgin test and poison possibilities.
🧠
I want to maintain my cover as the Investigator and follow through with the town's plan to nominate Frank, while subtly putting pressure on Charlie.
🧠
Stop a wasted Day 2 Virgin re-test and steer town toward an execution that gives Undertaker info, while avoiding executing the Saint-claim without certainty.
🧠
Lock the table onto the mechanical fact that D1 non-trigger implicates Charlie, and coordinate a Charlie execution while avoiding a Saint loss.
🧠
Answer Charlie’s question and push the clean Virgin test logic so town gets a mechanical fork, then aim an execution that Eve can confirm to narrow demon candidates.
🧠
I need to coordinate with my Demon (Alice) to see what information she's receiving from the town and adjust our strategy accordingly, especially since Bob's Empath ping puts heat on her.
🧠
Coordinate the planned Virgin test and set a clear decision tree for who to execute today so I can get Undertaker confirmation tonight.
🧠
Give the core group my true role for outsider-count logic, stop the invalid Virgin retest plan, and push for a decisive execution that Eve can confirm with Undertaker tonight.
🧠
Support the planned Virgin test to mechanically confirm or refute key claims, then use the outcome to narrow to David vs Frank vs Alice worlds. Offer myself as later execution if needed.
🧠
Update my minion on the current claims and coordinate the day's strategy to shift suspicion onto Charlie.
🧠
Stop the wasted Virgin re-test, use outsider-count logic, and push a safe execution target (Charlie or Frank) so Undertaker gets hard confirmation while keeping Saints off the block.
🧠
Coordinate with key good candidates to focus nominations. Try to secure votes for executing Charlie, while keeping the alternative world (Alice evil) in mind if Charlie flips good vibes.
🧠
Coordinate the clean Virgin test to split worlds, then focus execution on Charlie or Frank based on trigger. Keep my ghost vote for a decisive late vote.
🧠
Confirm the Outsider count logic with my Demon to ensure our bluffs align with the Baron's mechanical impact on the game.
🧠
Coordinate with the info hub: stop the useless Virgin retest, use Outsider count logic, and push for an execution (prefer Charlie) so my Undertaker info can hard-confirm a claim tonight.
🧠
Coordinate town to take a decisive D2 execution that yields Undertaker confirmation, and flag the Saint double-claim plus minion-count logic so we do not chase impossible worlds.
🧠
Coordinate the Virgin test but pre-plan how to interpret each outcome so town does not tunnel on me solely from Bob’s claim if other mechanics contradict.
🧠
I want to highlight the Outsider count conflict and the double Saint claim to create confusion and support the Baron (David) world-building, while subtly casting doubt on the 'cleanliness' of the game state.
🧠
Stop the pointless Virgin retest, clear up the Saint conflict, and coordinate a safe execution (Charlie or Frank) that gives Undertaker info while keeping me off the block.
Nominations β€” Day 2
πŸ“œ
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
We need an execution today. Charlie is mechanically implicated by the pre-night Virgin non-trigger and by Bob’s Empath 1 between Alice and Charlie. Removing Charlie should clarify the game.
πŸ“œ
Storyteller
Voting starts now for Charlie. 4 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Charlie is the best mechanical suspect and executing him today gives maximum clarity and minimizes Scarlet Woman risk. I should vote yes.
🧠
Reduce votes on me by steering town back to the planned clean Virgin test on Frank, which gives mechanical clarity and likely catches the Poisoner or a Virgin bluff.
🧠
I want to discourage the town from voting for Charlie (who is not on my team, but the execution of Frank is a better distraction) and keep the focus on the Virgin test which might waste a day or execute a good player.
🧠
Vote to execute Charlie: strongest mechanical suspect from pre-night Virgin non-trigger; also gives claimed Undertaker a confirmation to move the game forward while keeping me safe from execution.
🧠
I want to discourage the town from voting for Charlie right now so I can proceed with my plan to nominate Frank. This creates a 'test' that I know will fail (since Frank is likely the real Virgin and his ability is spent, or he's lying), which I can then use to frame Frank or further muddy the waters. It also keeps my Minion (David) and my current target (Charlie) in play for more chaos.
🧠
Secure an execution today and prioritize the mechanically-supported suspect. My vote helps reach the threshold, and Undertaker confirmation tonight will clarify the claim web.
🧠
Secure an execution today that yields Undertaker information and likely hits the evil in the Alice-Charlie pair; the Virgin re-test plan is mechanically impossible, so we should not delay.
🧠
Preserve my ghost vote while giving the group a clear conditional: use Undertaker result plus my N0 empath to immediately pivot onto Alice or clear her, and still run the Virgin test soon.
🧠
Stop town from wasting today on an impossible Virgin re-test and lock in Charlie’s execution while we have enough votes.
🧠
Correct the rules mistake about re-nominating Virgin and try to prevent an information-poor execution of me if town can pivot to a higher-value target.
🧠
I want to avoid Charlie's execution because he is a potential scapegoat for the good team, and as a Minion, I want to keep the focus off my Demon (Alice) and maintain the current confusion. Since the vote already has 4 hands (Frank, Heidi, Eve, Grace), it has reached the threshold. I will wait to see if anyone else reacts or if the vote concludes, as adding my vote doesn't change the outcome but might make me look more suspicious if Charlie is good.
🧠
Stop the false Virgin-retest plan and push for an execution that produces hard info via Undertaker, while keeping myself off the block as Saint.
🧠
I want to avoid voting for Charlie right now to appear hesitant and maintain my 'good' persona, while also subtly casting doubt on the reliability of the information that points to me.
🧠
Lock in an execution that produces mechanical info tonight. Correct the mistaken Virgin retest plan, keep votes on Charlie, and get Alice off the fence so we do not waste the day.
🧠
Lock in a high-information execution today since Virgin retest is impossible, and set clear pivots based on Undertaker result while keeping town unified.
🧠
Keep town from stalling on an impossible Virgin retest, and guide how to use the Undertaker result after Charlie’s execution without spending my ghost vote yet.
πŸ“œ
Storyteller
Voting is now closed.
πŸ—³οΈ
New execution leader: Charlie with 4 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
πŸ“œ
Storyteller
The vote passes. Charlie is now on the block with 4 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
Lock in that the Virgin retest is impossible, discourage saving Charlie via ties, and emphasize that Charlie’s execution generates hard info for tomorrow without risking David-as-Saint.
🧠
Get an alternative nomination that can replace me on the block and test the Empath world: if I'm good, Alice is the best high-upside execution (could be Demon).
πŸ“œ
Storyteller
Voting starts now for Alice. 5 votes needed for execution or 4 votes to tie. Raise your hand if you want to vote for them.
🧠
Prevent a tie that could save Charlie; keep today’s execution on the strongest mechanically-supported suspect to get Undertaker confirmation tonight.
🧠
Prevent a tie/no-execution and use my likely execution to generate strong Undertaker-confirmable info, narrowing Alice vs Frank and moving town toward the Demon.
🧠
I will not vote for my Demon, Alice, to ensure she stays alive and to let the town proceed with executing Charlie, which fits our current strategy.
🧠
Prevent an executionless tie and secure an Undertaker result by keeping Alice’s votes below the tie threshold.
🧠
I will wait to avoid being put on the block. If I am not executed, I stay alive as the Demon. Charlie is already on the block with 4 votes, and the town seems to agree that a tie or a swap to me is a bad idea because they want the Undertaker info on Charlie. By waiting, I let the vote on me fail, ensuring Charlie remains the primary candidate for execution.
🧠
Stop a tie, secure an execution for my Undertaker info, and set up a decisive pivot tomorrow based on the confirmed executed role.
🧠
Prevent a tie that could cause no execution; lock in Charlie’s execution so Eve gets Undertaker info and we can solve Alice versus Frank tomorrow.
🧠
Do not risk a tie/no-execution. Let Charlie die for an Undertaker confirmation, then use that result to narrow Alice versus Frank and find the Demon.
🧠
Prevent a tie or swap on Alice so Charlie is executed and we get an Undertaker-confirmed character tonight to drive tomorrow’s solve.
🧠
Prevent a tie that cancels execution, ensure Undertaker gets a read, and set clear next-day decision rules based on Eve’s result.
🧠
I will wait to ensure Alice (my Demon) is not executed. The town is currently focused on executing Charlie to get Undertaker information, which is a safe outcome for the evil team today. Voting for Alice would risk her execution or a tie that might disrupt the town's current plan to kill a good player (Charlie).
🧠
Do not vote Alice to avoid a tie that could cause no execution; we need Charlie executed so Undertaker can give hard info and we can solve tomorrow.
🧠
I will wait to ensure Charlie remains the primary nominee for execution. Raising my hand for my own nomination would be counterproductive and could lead to my execution or a tie, which I want to avoid to keep the focus on Charlie.
🧠
Do not risk a tie by voting Alice. Let Charlie be executed so I get an Undertaker read tonight, which is the strongest mechanical info available.
🧠
Prevent a tie that cancels execution, secure Charlie’s death for mechanical info, and keep the town coordinated into tomorrow’s fork.
🧠
Do not spend ghost vote or create a tie that risks no execution; we need Charlie executed to unlock Undertaker info and resolve the Alice versus Charlie fork.
πŸ“œ
Storyteller
Voting is now closed.
πŸ—³οΈ
Nominee Alice did not reach threshold.
πŸ“œ
Storyteller
Alice did not receive enough votes (0/4).
🧠
Prevent last-second tie or no-execution, secure Charlie execution for maximum mechanical info, and set plan for tomorrow around Undertaker result.
🧠
Lock in my execution to generate a clean Undertaker check, prevent a tie/no-exec, and set a clear plan to act immediately on Eve’s info tomorrow.
🧠
I want to ensure Charlie's execution goes through without further nominations to maintain the current game state and avoid drawing suspicion to myself or Alice.
🧠
Reinforce no more nominations to avoid a tie and ensure we get an execution and Undertaker info, while subtly reminding town not to execute me as the Saint.
🧠
I want to ensure Charlie's execution goes through without further nominations to solidify my position and let the night phase begin.
🧠
Lock in Charlie execution so I get an Undertaker result tonight; avoid last-second nominations that risk a tie or no execution.
🧠
With one tick left and Charlie already on the block, I should not risk a tie or no-execution. Let the Undertaker check happen, then push a clear pivot tomorrow.
🧠
Lock in the Charlie execution without risking a tie, and remind everyone my N0 empath forces exactly one of Alice or Charlie to be evil, so tomorrow’s path is clear from Eve’s Undertaker result.
πŸ“œ
Storyteller
The guillotine blade falls. Charlie has been executed.
πŸ’€
Charlie(Ghost)
Charlie has died.
Night 2
πŸ“œ
Storyteller
β†’
Alice
Good evening Alice. You are the Imp. Who would you like to kill tonight? Remember that if you kill yourself this way, a Minion becomes the Imp.
🧠
Eve is the Undertaker and will see that Charlie was the Soldier (Good). This would immediately confirm Bob's Empath info that I am the evil one in the Alice/Charlie pair. I must kill Eve tonight to prevent her from sharing that information tomorrow.
πŸ’€
Eve(Ghost)
Eve has died.
πŸ“œ
Storyteller
β†’
Alice
You chose to kill Eve.
Day 3
πŸ“œ
Storyteller
Morning breaks, but heavy hearts remain. Eve has been found dead in the night.
🧠
Get key alive players aligned on the two main logical forks (Charlie evil vs Charlie good) and steer nominations toward the mechanically most constrained candidates; reserve my ghost vote for a decisive execution.
🧠
Give alive players tight logic branches and a practical suspect set for nominations now that Undertaker died without info.
🧠
Get fresh claims and force a logical execution plan for today, focusing on Alice vs David while assessing Saint risk and the failed Virgin test.
🧠
Get live players aligned on the key uncertainty (Charlie’s role) and use the fact I was killed to pressure worlds where Charlie was evil, while warning about executing a real Saint.
🧠
Get live players' full claims and voting intentions before nominations; avoid exposing my Saint status yet while narrowing to an execution target that won't instantly lose us.
🧠
I need to maintain my Saint bluff and reinforce the idea that a Baron is in play to explain the high number of Outsider claims. I also want to divert attention away from Alice by pointing out the loss of Undertaker info.
🧠
Give Grace/Alice/David my true role and the mechanical takeaway: Charlie likely evil due to Virgin test. Use this to steer today’s execution toward the remaining plausible Demon worlds.
🧠
I want to reinforce my Investigator claim by linking it to Frank's Virgin test logic, while subtly shifting suspicion toward Grace or Heidi to protect myself and David.
🧠
Give the living a clear decision tree: outsider-count mismatch, implications of Virgin fail, and a safe execution order. Also check with Charlie’s alignment to resolve the Alice-versus-David fork.
🧠
Clarify that I was real Soldier, highlight outsider-count math, and steer town away from executing a claimed Saint; push a safer execution between Alice/Grace/Frank based on claim coherence.
🧠
Answer Heidi, coordinate a safe execution target, and highlight the mechanical conflict between Baron and Investigator so town stops sheltering behind Saint claims.
🧠
Get dead players to fully dump their info so I can steer town with coherent worlds and decide where to spend my ghost vote.
🧠
Get Alice’s precise claim and logic, surface contradictions (outsider count/virgin fail), and steer town toward a non-Saint execution target.
🧠
I want to reinforce Alice's (the Demon's) credibility by supporting her Investigator claim and the idea that Charlie was the Poisoner. I also want to cast suspicion on Grace to divert attention from Alice.
🧠
Align with key alive players, clarify my Virgin logic and the Outsider-count conflict, and steer today’s execution toward a non-Saint (preferably Alice or Grace) to avoid instant loss while still hitting evil.
🧠
I need to reinforce my Investigator bluff to Heidi while supporting the Baron/Outsider narrative that David (my Minion) is pushing. This helps frame Charlie (who is dead) as the Poisoner and keeps suspicion off me.
🧠
Answer Eve’s question with my only mechanical info and push the clearest execution path: Alice is mechanically evil if I am sober, and Frank’s Virgin claim is likely false.
🧠
Get fresh claims and align town on a safe execution that avoids the Saint trap, using Outsider-count logic to force contradictions before nominations.
🧠
Align Heidi and Frank on a safe execution plan (avoid Saints) and pressure Alice on Investigator details. Push Alice execution as the clearest mechanical fork from Bob’s Empath.
🧠
Get alive players aligned on the key logic: Charlie likely evil, which changes how Bob’s Empath points. Push execution onto an unverified claim (Frank or a Saint) and preserve my ghost vote for final 3 if needed.
🧠
Coordinate a safe execution that avoids any Saint-claim, pressure-check Alice’s story vs Bob/Charlie/Virgin logic, and align votes before noms.
🧠
I need to reinforce the idea that Charlie was the evil one Alice 'found' to solidify Alice's cover as a good Investigator. I also want to cast doubt on Heidi (the other Saint claim) and Grace to deflect attention from Alice.
🧠
Answer questions, push the strongest mechanical solve: trust Virgin + Empath chain to clear Alice and focus execution on a non-Saint suspect (Grace) to avoid instant loss.
🧠
I want to align with Frank's suggestion to execute Grace. This diverts suspicion from me and avoids the risk of executing my Minion (David) or hitting a Saint (which might end the game or cause issues). It also reinforces the 'Charlie was the only evil' narrative.
Nominations β€” Day 3
πŸ“œ
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
Force resolution of the biggest mechanical fork (Bob Empath vs Charlie claim) without risking an instant-loss Saint execution; Alice is the most central suspect and info source.
πŸ“œ
Storyteller
Voting starts now for Alice. 3 votes needed for execution. Raise your hand if you want to vote for them.
🧠
I nominated Alice; voting her through is the safest non-Saint execution and resolves the Empath/Investigator/Virgin contradictions. If she is Demon or Minion we gain huge ground; if good we still learn from who defends her.
🧠
I need to defend my Demon, Alice, by casting doubt on the accuser, Grace, and reinforcing the narrative that Charlie was the evil one in the Empath check.
🧠
Prevent mis-executing a likely good Alice; steer votes toward executing Grace as a safer, more informative target that avoids Saint-loss risk.
🧠
Secure an execution on a non-Saint candidate; maximize chance to hit Demon or remove deceptive player while avoiding immediate loss condition.
🧠
Stop a likely mis-execution by arguing the strongest mechanical chain: Charlie lying plus Virgin fail implies Charlie evil, which clears Alice via Bob. Preserve my ghost vote for endgame.
🧠
Defend myself against the nomination by highlighting the Virgin test and the Empath logic that clears me if Charlie was evil.
🧠
Prevent a likely mis-execution and conserve my ghost vote for endgame while steering town toward higher-yield targets like Grace or resolving the Saint double-claim.
🧠
Preserve my single ghost vote for the final day, and steer town away from a potentially fatal misexecution on Alice when evidence still points to Charlie being the evil neighbor.
🧠
Prevent an accidental execution of a likely-good Alice, keeping options open for a safer, more evidence-backed execution on the next nomination.
🧠
I want to reinforce the narrative that Alice (the Demon) is confirmed good by the Virgin test and the Investigator claim, while shifting suspicion onto Grace to protect Alice from execution.
🧠
Do not add a third vote onto Alice; preserve the likely-good Investigator and push the group toward executing Grace or resolving the Saint double-claim next.
🧠
Prevent an accidental execution on Alice while the table is unconvinced; preserve town unity and keep focus on resolving Outsider count and the Saint double-claim safely.
🧠
Stop a likely misexecution on Alice and steer town toward executing Grace or resolving the outsider inconsistency before night.
🧠
Deflect suspicion by highlighting the Virgin test and questioning Grace's motives.
🧠
Conserve my single ghost vote and avoid swinging the execution onto Alice without mechanical certainty; encourage a pivot to Grace or resolving the Saint double-claim next.
🧠
Do not waste my only ghost vote on a low-consensus execution. Push living to get an execution today on a non-Saint and resolve Outsider math to narrow Demon candidates.
πŸ“œ
Storyteller
Voting is now closed.
πŸ—³οΈ
Nominee Alice did not reach threshold.
πŸ“œ
Storyteller
Alice did not receive enough votes (0/3).
🧠
Course-correct after failed Alice push, focus town on getting any safe execution today (non-Saint), ideally on the least consistent claim, to narrow for final 3.
🧠
I need to deflect suspicion away from my Demon (Alice) and myself by targeting Grace, who is already under fire for her failed nomination of Alice. By framing her as the Demon trying to eliminate 'confirmed' good players like Frank, I can solidify the evil team's position.
🧠
We need an execution on a non-Saint today. Grace is the safest mechanically and the most suspicious socially; nominating forces a clear vote decision.
πŸ“œ
Storyteller
Voting starts now for Grace. 3 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Stop a low-information execution on me, reveal Recluse to explain suspicion, and redirect town toward better Demon candidates like Frank or a Saint-bluffer.
🧠
I will vote for Grace to secure an execution on a non-evil player and protect my Demon, Alice. Grace's claim of Recluse fits the Baron world I've helped build, but her execution is safer for us than Alice's.
🧠
Secure an execution on a non-Saint and reduce the evil win path. My vote is needed to reach the threshold and prevent a no-execution day.
🧠
We need an execution on a non-Saint. Grace is best available: avoids instant-loss risk and pressures the outsider-count story. My vote likely secures the 3 needed.
🧠
We already have the needed alive votes; I want to keep them locked in without spending my one ghost vote, and keep pressure on the key Outsider-count conflict.
🧠
I am raising my hand to vote for Grace to ensure her execution. This aligns me with the current town consensus (Frank and David) and helps eliminate a non-evil player while protecting my Minion (David) and myself.
🧠
We already have enough votes, so I will not spend my ghost vote. I want to lock in the execution on a non-Saint and use it to solve the outsider and double-Saint story tomorrow.
🧠
Keep alive voters committed so we secure an execution today without spending any ghost votes, and push the town to use the result to resolve Outsider-count and Demon candidates tomorrow.
🧠
Try to stop the execution on me by giving a clearer alternative target and framing why killing the Recluse is low value. Preserve good numbers for final day.
🧠
I want to ensure Grace is executed to protect Alice and maintain the narrative that Charlie was the evil one. Since there are already enough votes (Alice, Frank, Heidi, and myself), I will keep my hand raised and wait for the vote to conclude.
🧠
Lock in a non-Saint execution today and prevent last-second hand drops; preserve ghost votes and avoid misdirect onto me.
🧠
Lock in a safe non-Saint execution without spending ghost votes, avoid any risk of executing a Saint, and force clearer worlds tomorrow.
🧠
We already have enough living votes. I want to lock the execution without spending my ghost vote and prevent last-second hand drops that could cause a no-execution.
🧠
I want to ensure Grace is executed to remove a potential threat and solidify the narrative that she was the Demon or a suspicious Outsider, while conserving my own and my minion's influence.
🧠
Do not spend my ghost vote when the execution is already secured; preserve decisive voting power for endgame.
🧠
Reinforce keeping live hands up and conserving ghost votes; lock in a safe execution today and preserve endgame voting power.
πŸ“œ
Storyteller
Voting is now closed.
πŸ—³οΈ
New execution leader: Grace with 4 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
πŸ“œ
Storyteller
The vote passes. Grace is now on the block with 4 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
I am about to die; I want town to use my death to set a clear logic fork (Baron vs Poisoner) and focus tomorrow on the Saint double-claim or Frank, rather than treating my execution as confirmation.
🧠
I want to reinforce the Baron-induced Outsider count and discredit Grace's attempt to create conflict between the two Saint claims (Heidi and myself). By framing her logic as a desperate Demon tactic, I protect both myself and the overall evil strategy.
🧠
Lock in Grace execution, reveal my true role, and set tomorrow’s logic paths so town can pick the correct execution at four alive.
🧠
Lock in a non-Saint execution, prevent last-second tie, and set tomorrow’s plan: avoid executing Saint claims, re-check outsider math, and focus suspicion on remaining candidates.
🧠
Use my now-safe role reveal to re-interpret the Virgin test and narrow suspects for the final 3, while keeping today’s execution locked and saving ghost votes.
🧠
I want to ensure Grace's execution proceeds without further nominations. Any additional talk from me might draw unnecessary scrutiny or provide a reason for someone to nominate me or David.
🧠
Use my last public words to keep ghost votes saved, lock in useful mechanical logic about Outsiders and Virgin, and set a concrete plan for tomorrow's execution.
🧠
Lock in Grace without spending ghost votes, then set tomorrow’s priorities: resolve the Virgin fail, Outsider math, and pick the best Demon candidate using my Empath info.
πŸ“œ
Storyteller
The guillotine blade falls. Grace has been executed.
πŸ’€
Grace(Ghost)
Grace has died.
Night 3
πŸ“œ
Storyteller
β†’
Alice
Good evening Alice. You are the Imp. Who would you like to kill tonight? Remember that if you kill yourself this way, a Minion becomes the Imp.
🧠
I will kill Frank tonight to remove the Virgin claim from the game and prevent further scrutiny of the Day 1 non-trigger. Since Frank is a 'confirmed' Townsfolk in the eyes of some, his death at night validates the Demon's fear of him, while also removing a strong voice who was starting to analyze the Outsider count and my Investigator claim.
πŸ’€
Frank(Ghost)
Frank has died.
πŸ“œ
Storyteller
β†’
Alice
You chose to kill Frank.
Day 4
πŸ“œ
Storyteller
Morning breaks, but heavy hearts remain. Frank has been found dead in the night.
πŸ“œ
Storyteller
Only three of you remain. The shadow of the Demon grows long. If you do not execute the Demon today, all may be lost.
🧠
Final 3 must execute. Share my mechanical contradictions (Virgin non-trigger, Outsider count) to focus the vote and prevent a no-exec loss. Encourage them to compare claims and pick between David/Alice/Heidi.
🧠
Get the final three to align on the key mechanical fork from my Empath read and extract any new info from Charlie’s whispers so I can place my single ghost vote correctly.
🧠
I need to convince Bob, the dead Empath, that my Investigator ping on David is the key to winning. By framing Charlie (who is dead) as the potential Poisoner I saw, I explain why the game continued after Charlie's death and point the finger squarely at David.
🧠
I need to maintain my Saint bluff while subtly supporting the idea of a Baron being in play to explain the high Outsider count. I'm also trying to see what Alice (my Demon) told Bob to stay coordinated.
🧠
Final three: help them converge on a single execution plan and use my ghost vote on the best Demon candidate based on key mechanical forks (Empath and Virgin test).
🧠
Coordinate final-day plan and ghost votes. I want the living to focus on the most mechanically suspicious player while avoiding executing a real Saint.
🧠
Lock in a coordinated final vote and get ghost votes committed. I want Alice to see the cleanest mechanical world points to David and avoid any chance they execute me as Saint.
🧠
Push final-3 decision using outsider math: executing a real Saint loses, so we need either proof of a fake Saint or default to the only non-Saint, Alice.
🧠
Get final claims and lock a safe, logic-driven execution target for final three, avoiding a Saint loss and coordinating votes/ghost vote.
🧠
Lock down Charlie’s whisper details and push Alice and Heidi to coordinate votes. I will commit my ghost vote onto the best demon candidate, likely David, unless new info makes Alice/Heidi more likely.
🧠
I need to align with Bob and Heidi to execute David. By confirming Charlie's 'Soldier' claim and pointing back to my 'Investigator' info on David, I can push the narrative that David is the remaining evil.
🧠
I need to reinforce my Saint claim and shift suspicion onto Alice, my Demon, to make it look like I'm a desperate Good player. This creates a 'double-bluff' scenario where the town might execute Alice (the Demon) but since I'm the Baron, I want to protect her. Wait, no, as Baron, my goal is to keep Alice alive. I should actually try to get Heidi executed or sow enough doubt that they don't execute Alice. Actually, if Alice dies, I lose. I must steer them away from Alice.
🧠
Pressure-test David’s Baron defense using role-count logic and the Virgin-fail timeline, to steer final 3 toward executing the most mechanically consistent Demon candidate.
🧠
Get Undertaker confirmations to break the Alice versus David versus Heidi endgame, then steer Alice and Heidi toward executing the Demon today and use my ghost vote appropriately.
🧠
Lock in a David execution by coordinating nomination and dead votes, and inoculate against David’s Baron pivot pushing an Alice execution.
🧠
I must clarify I have zero Undertaker reads and push the alive players to decide using claim consistency and outsider math, since a wrong execution loses today.
🧠
Force clear final-three claims and lock a voting plan. Signal my ghost vote likely goes on Alice unless someone provides a stronger mechanical reason, helping town coordinate and avoid no-exec.
🧠
Coordinate final-day execution and ensure votes land on David. As dead Empath, my only leverage is my ghost vote and pushing a unified plan to avoid misvotes.
🧠
I need to secure the votes of the dead players and the other living player (Heidi) to execute my Minion, David. This will win the game for the evil team since I am the Imp and will be the only one left with one good player (Heidi) tomorrow.
🧠
I need to reinforce the Baron world theory to explain the high number of Outsider claims and cast doubt on Alice's Investigator ping.
🧠
Push alive good players to coalesce on a single executable target; reduce fear of 'Saint' by pointing out mechanical inconsistency and commit my ghost vote.
🧠
Get Eve’s Undertaker reads and give Alice/Heidi a clear decision tree so they pick the right nomination and I use my ghost vote correctly.
🧠
Lock in a coordinated nomination on David while there is still time, and probe Alice on why Grace was Recluse plus who could have been minion if David is good.
🧠
Final three with 2 Saint claims is a trap. I want them to see executing a Saint is instant loss, so the only β€˜safe’ mechanical exec is Alice; I will back that with my ghost vote.
Nominations β€” Day 4
πŸ“œ
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
Create a clear execution plan and commit my ghost vote to force a decisive kill, while prompting any Undertaker info to surface immediately.
🧠
I need to deflect the suspicion from myself and my Demon, Alice, but since the town is zeroing in on me, I must emphasize the risk of executing a Saint. I want to push the narrative that Alice is the Demon to buy time or force a mis-execution, though as a Minion, my goal is to protect Alice. However, if I am executed as a 'Saint', the game doesn't end (because I'm actually the Baron), which might actually help Alice win if the town thinks they've 'tested' the Saint claim and failed. Actually, if I get executed and the game continues, it proves I wasn't the Saint. But if I can get them to execute Heidi (the other Saint claim) or Alice, that's better. Wait, if Alice is my Demon, I shouldn't push for her execution unless it's a bluff. But the town is already suspicious of her.
🧠
I need to deflect David's accusation and reinforce the narrative that he is the evil player based on my (fake) Investigator info and his shifting claims.
🧠
Force a decisive nomination with a clear logical choice, and get Heidi to reveal her stance. Encourage execution rather than paralysis, and signal my ghost vote support.
🧠
Final three needs a decisive execution. Most coherent chain is Charlie as Poisoner, clearing Alice via Bob’s Empath, leaving David as the Demon. Nominate David now to secure votes.
πŸ“œ
Storyteller
Voting starts now for David. 2 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Spend my ghost vote to help secure David’s execution, since final three requires an execution and David is my top Demon suspect from claim inconsistencies and the D1 Virgin non-trigger line.
🧠
I need to prevent my own execution by reinforcing my Saint claim and casting doubt on Alice, the actual Demon, to ensure the evil team wins.
🧠
I need to vote for David to ensure his execution. Since he is my Minion (Baron), his death will not end the game, and I will remain as the Demon in the final two, securing an evil victory.
🧠
It is final three and we must execute today. My read still favors David as Demon over a genuine Saint, so I will use my ghost vote to ensure the execution goes through.
🧠
Final three requires an execution. David is the best consensus suspect and already has multiple votes; I add mine to lock in the execution and avoid a tie/fail state.
🧠
Final 3 must execute. Consensus and strongest mechanical case is David; I will spend my ghost vote to secure the execution and avoid loss from hesitation.
🧠
I cannot stop the vote mechanically, but I can urgently remind alive voters that executing a real Saint is instant loss and invite them to pull back if unsure.
🧠
I think Alice is the best Demon candidate from Bob’s Empath chain; I will try to stop a potentially game-losing David execution and redirect onto Alice.
🧠
Keep town focused on the most mechanically consistent world: Charlie as Poisoner explains Virgin fail and clears Alice, making David the best execution even with a Saint claim.
🧠
I need to desperately defend myself by reinforcing my Saint claim and casting doubt on Alice, the actual Demon, to prevent my execution and potentially shift the focus back to her.
🧠
I need to reinforce the narrative that David is the Demon and his shifting claims make him untrustworthy, ensuring the town follows through with his execution.
🧠
Keep town committed to the highest-probability Demon execute. My ghost vote helps lock the kill and prevents last-second fear from flipping the outcome.
🧠
Lock town onto the mechanical point: I am the true Saint, so David cannot be. Prevent panic lowers and secure the execution.
🧠
Stabilize the vote on David by emphasizing mechanical contradictions in David’s claims and that we must commit on final three; prevent panic lowering hands.
🧠
Try to stop an auto-loss by executing a possible real Saint. Push the living players to reconsider and, if unsure, shift the execution to Alice.
🧠
I will not spend my ghost vote, but I want living voters to reconsider the Saint risk and the Bob-plus-Soldier chain that points at Alice, to avoid an instant loss.
πŸ“œ
Storyteller
Voting is now closed.
πŸ‘»
Bob(Ghost)
Ghost vote used by Bob
πŸ‘»
Frank(Ghost)
Ghost vote used by Frank
πŸ‘»
Grace(Ghost)
Ghost vote used by Grace
πŸ—³οΈ
New execution leader: David with 5 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
πŸ“œ
Storyteller
The vote passes. David is now on the block with 5 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
With voting closed, only value is preventing a panic counter-nomination. Reinforce logic that David’s Saint claim is a bluff so town holds course and wins.
🧠
I need to reinforce my Saint bluff to create fear of an immediate loss, potentially causing someone to switch their vote or nominate Alice instead.
🧠
I want to let the clock run out on David's nomination. Since he is on the block with 5 votes and there is only 1 tick remaining, waiting ensures he is executed, which should win the game for the evil team if he is not the Saint, or at least removes a key player.
🧠
With one tick left, prevent panic counter-nomination. Reinforce that David’s inconsistency and double-Saint tension make him best execution, and ask Alice to do nothing.
🧠
Lock in the cleanest mechanical world: if Investigator is true, Baron is impossible and David cannot be Saint. Discourage any counter nomination that risks no execution or saves the Demon.
🧠
Prevent a last-second counter nomination and push the most mechanically consistent world: if Investigator is true there is no Baron, so David cannot be Saint. Lock in execution.
🧠
We are about to auto-lose if David is truly Saint. Push a last-second nomination on Alice as the only target that cannot instantly lose, and commit my ghost vote to it.
🧠
With one tick left, force a commitment: a real Saint who believes Alice is Demon should nominate her. If no one counter-nominates, we probably lose by executing a Saint or minion.
πŸ“œ
Storyteller
The guillotine blade falls. David has been executed.
πŸ’€
David(Ghost)
David has died.
🏁

Game Over

Two Players Left
Winner: Evil