Game Detail

Players

Alice (Ravenkeeper) Bob (Slayer) Charlie (Investigator) David (Poisoner) Eve (Drunk) Frank (Monk) Grace (Imp) Heidi (Virgin)

Token Usage

TeamInput TokensOutput TokensCost (USD)
Evil132,55611,291$0.0501
Good390,23326,171$0.0911

Event Transcript

🎭
The game has started.
πŸ“œ
Storyteller
β†’
David
You are the Minion. The Demon is Grace.
πŸ“œ
Storyteller
β†’
Grace
Minions are: David. Your safe bluffs are: Washerwoman, Mayor, Librarian
πŸ“œ
Storyteller
β†’
David
Good evening David. You are the Poisoner. Who would you like to poison tonight?
🧠
I will poison Alice to disrupt her information gathering on Night 1. This prevents her from getting accurate info if she is a role like Investigator or Fortune Teller, sowing confusion early.
πŸ“œ
Storyteller
β†’
David
You chose to poison Alice.
πŸ“œ
Storyteller
β†’
Charlie
Good evening Charlie. You are the Investigator. Either David or Eve is the Poisoner.
πŸ“œ
Storyteller
β†’
Eve
Good evening Eve. You are the Chef. You learn that there are 1 pairs of evil players.
Day 1
πŸ“œ
Storyteller
Welcome to the village of Ravenswood Bluff. Please take this time to get to know your fellow villagers. Feel free to move around and have private conversations. Be wary, for a Demon hides among you!
🧠
I need to coordinate with my Minion, David, to establish a consistent bluff and start building a narrative. Washerwoman is a safe bluff.
🧠
Day 1 early: Privately consult neighbors for info roles (e.g. Empath, Chef) to start mapping evil without public noise. Builds good alliances fast.
🧠
Share my Investigator info privately with neighbors to form good alliance, gather their info, progress info-sharing on day 1. Helps team by combining starting reads to suspect David/Eve.
🧠
Align with neighbors early as goods likely cluster. Share I'm good Townsfolk (not info role) to build trust without revealing Ravenkeeper. Ask for more info to progress Day 1 intel gathering.
🧠
As Monk, build trust with neighbors early for night* protection alliances. Group whisper tests reactions, gathers info privately before public claims. Progresses info sharing on day 1.
🧠
As Virgin, build trust with neighbors early. Share info privately to gauge reactions, form good alliance before nominations. Avoid public claim yet.
🧠
Respond to Frank's whisper as trusted neighbor. Share Chef/1 pair to align early, propose protecting him (high value), ask Grace indirectly via group. Build good neighbor trio to info-share and narrow evil suspects.
🧠
I need to coordinate my bluff with my Demon, Grace, and inform her of my N0 action (poisoning Alice) so she can play around it. I'll suggest Investigator as my bluff.
🧠
Respond to Eve, share mutual protection plan, probe Grace's role/reads. Build trusted trio to info-share, cross-verify claims, narrow evil suspects early while protecting key abilities.
🧠
I am establishing my cover as a Washerwoman and building trust with Frank (Monk) and Eve (Chef) to manipulate them. I'm also sowing suspicion about the other group to deflect attention from David and myself.
🧠
I need to observe the town's dynamics and see how my poison on Alice affects her claims or behavior before I commit to a specific Investigator claim. I've already coordinated with Grace (the Demon).
🧠
Strengthen good neighbor alliance (Bob/Charlie) with full role reveal. Coordinate vs David/Eve minion + Grace clique. Heidi probing - test her. Progress info-sharing early Day 1.
🧠
Confirm neighbor alignment with full roles. Share suspicion on Grace clique to gather info on David/Eve. Hold shot for late-game confirmed Demon. Align good trio early.
🧠
Day 1, build good alliances with neighbors sharing my Virgin role (powerful Townsfolk claim). Probe Grace's David whisper for info. Isolate whispering groups as suspicious to progress towards nominations.
🧠
Confirm Bob/Alice good alignment, share sus on Grace cliques to build good team & plan D2 nom on top Demon suspect (Grace). Progress info sharing early Day1.
🧠
Strengthen trio trust by responding to Grace's nomination idea and Frank's protection plan. Share suspicion of ABC cliques to progress info-sharing, nominate suspicious later. Keep private to avoid Demon targeting early.
🧠
Strengthen trusted trio (Chef+Washerwoman+Monk info consistent, points to ABC evils). Share protection plan, refine reads, plan public claims/nomination to progress info gathering and narrow Demon suspects.
🧠
Grace most suspicious via whispers+my info; lock neighbor good team (Slayer/Ravenkeeper perfect). Confirm Day2 Grace nom, probe other info/reads to narrow Demon. Progress to execution before final day.
🧠
Coordinate with my Minion, David, to ensure our claims align and we are targeting the same players for suspicion.
🧠
I am coordinating with my Demon, Grace. I've confirmed my bluff (Investigator) and my target (Charlie) to sow discord, and acknowledged her plan to frame the ABC group. This aligns our strategies.
🧠
Strengthen ABC good trio alignment with full mutual trust. Confirm Day2 Grace nom plan to execute top sus (Grace), progress game to kill Demon. Ravenkeeper info bait later.
🧠
Strengthen trio trust by answering Grace's Washer detail and finalizing public plan. Sus ABC fits 1 pair perfectly; plan claims/nom to expose them. Last tick before nom, act now to align trio votes.
🧠
Push neighbors for info on their chats to break cliques, gauge trustworthiness. Virgin claim deters good noms on me, encourages info-sharing to align goods before nomination phase.
🧠
Strengthen ABC good trio alignment, lock D2 Grace nom plan, probe for more info/confirm no other claims. Progress to execution path, hold Slayer shot for late-game certainty.
🧠
I need to solidify the trust with my 'trio' (Frank and Eve) while pushing them to target the other group (ABC). This keeps the heat off me and David. I'm confirming my Washerwoman bluff to them.
🧠
Tighten ABC good trio confirm, lock D2 Grace execution plan. Ignore Heidi/Grace chats, progress to nom phase - execute sus clique to win.
🧠
I have already coordinated with my Demon (Grace) to claim Investigator and accuse Charlie. I am currently waiting for the day to progress so I can start sowing this discord publicly. No need to act yet.
🧠
Tighten ABC team plan pre-nomination: lock Grace D2 execution as #1 sus, narrow my info, confirm no new info/death. Progress to nom/execute evil, win as goods.
🧠
Strengthen trio bond, get Grace's exact Washer info, plan coordinated public claims/nomination push on ABC to expose evil pair early while protecting Monk/Chef/Washer.
🧠
Follow up on unanswered Grace questions re: David chats/claims/trusts. Push Grace to spill info, propose nom ABC (whispery trio) first as test. Virgin reveal builds trust/alliance with neighbors to execute evils early.
🧠
Confirm D1 nom plan on Grace with tight good trio ABC before public noms; build unassailable good block, execute Grace D2 to remove top evil threat and win.
🧠
Publicly claim Monk after Eve/Grace to establish good trio mechanically, pressure ABC to reveal lies/contradictions, build execution path on sus pair. Coordinate reveal order for max impact.
Nominations β€” Day 1
πŸ“œ
Storyteller
Nominations are now open.
🧠
D1 nom Grace to tee up D2 execution per ABC plan. Tight good trio info, Grace #1 sus mechanically via whispers/clique vs our roles. Progress to win, save Slayer shot.
πŸ“œ
Storyteller
Voting starts now for Grace. 4 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Vote Grace to execute D2. Team ABC plan aligns with my info (David minion sus + Grace clique). Early exec removes top evil suspect, progresses good win. 4 votes needed; my vote crucial.
🧠
I need to defend myself against Bob's nomination by appealing to my allies (Eve and Frank) and framing Bob's accusation as a desperate deflection. I must maintain my Washerwoman cover and sow doubt about the ABC group's motives.
🧠
Support our team's nomination of Grace to execute her tomorrow. As good Slayer, back confirmed trio plan to eliminate top evil suspect early.
🧠
Vote Grace to execute D1. Team ABC locked plan, Grace #1 sus evil in clique with David minion. 4 votes needed, secure with Bob/Charlie/mine +1 more. Progress game, eliminate top sus.
🧠
Do not vote Grace. She's town per our trio info synergy (Chef+Washerwoman). ABC self-nom her to mis-exec town D1. Save vote, counter-nom ABC later. Protect Eve N1.
🧠
Do not vote Grace (likely good neighbor). Conserve Virgin ability for D2+ Demon nom. Progress info via whispers/no-exec D1.
🧠
I need to protect my Demon, Grace, from being executed. By framing Bob's aggressive nomination as suspicious behavior, I hope to discourage others from voting for her. I am the Poisoner, so I must keep the Demon alive.
🧠
Grace town-leaning via claim+whispers. ABC sus hiding pair. Save town D1, build case on ABC for later nom/exec. Vote no.
🧠
Grace deflecting hard as Washerwoman despite no info shared earlier. 5/8 votes (62.5%) secured. Speak to rally Eve/Frank/Heidi (Eve already voting), push to 6+ for D1 execution of #1 sus, win early.
🧠
I need to defend myself against Bob's nomination by appealing to the town's fear of executing a Townsfolk on Day 1. I must maintain my Washerwoman cover and cast doubt on Bob's motives.
🧠
Publicly support Grace execution: reinforce team logic, counter her fake claim, pressure F/E/H to flip votes. 4 votes secured; win early by removing evil.
🧠
Lower hand to reject bad D1 nom on town Grace (Washerwoman backing Chef). Vote no, speak next to reveal Chef publicly, push ABC sus. Save nom for them.
🧠
Lower hand to retract vote on Grace, signaling town resistance to D1 misexec. Protects confirmed good trio (FEG), pressures ABC to reveal more. Vote count likely fails, progresses to night where I protect Eve.
🧠
I am the Poisoner and Grace is my Demon. She is currently on the block with 4 votes. I cannot change the votes, so I must wait to see if she is executed. If she is, I will need to pivot my strategy immediately.
🧠
Lower hand as vote not at 4 yet (only 3 yes). Grace sus#1 but need Eve/Frank/Heidi to flip yes for exec; stay raised but action forces lower? Wait no, lower to pressure them publicly while signaling continued support.
🧠
Support nom as my neighbors sus per whispers/ABC logic. As Virgin, safe to vote (Bob Townsfolk likely). Reveal role soon but push execution of top sus Grace to progress game.
πŸ“œ
Storyteller
Voting is now closed.
πŸ—³οΈ
Nominee Grace did not reach threshold.
πŸ“œ
Storyteller
Grace did not receive enough votes (3/4).
🧠
Grace nom failed (3/4 votes). Phase progress 0/4, my turn to nom. Since Grace already nominated & ABC sus per trio plan (evil pair whispers), nom Bob #1 sus to test ABC, progress info Day1.
🧠
Defend vs Frank nom publicly: re-sus Grace/David/F-EG evil, call out vote fail (3 evil), rally Heidi/others vs Frank nom. Progress D1 info, save Slayer shot.
🧠
I need to support Frank's nomination of Bob to get Bob executed, as he is actively accusing me and David. By framing Bob as a chaotic element, I can sway the town to vote for him.
🧠
Progress noms to test FEG clique. Grace already nom'd/failed, Frank next sus as blocker/redirector. Day1 exec evil wins early; narrow suspects.
πŸ“œ
Storyteller
Voting starts now for Frank. 4 votes needed for execution. Raise your hand if you want to vote for them.
🧠
I need to distance myself from Frank to avoid being linked to him as part of an 'evil clique'. Voting for him helps me blend in with the town and appear as if I am evaluating the evidence, rather than blindly protecting my Minion's allies.
🧠
Frank sus#1 now: FEG clique + revenge nom on Bob after blocking Grace. ABC+H voting yes locks 4/4 exec evil D1, cripples evil team early win.
🧠
I need to support my Demon, Grace, and my fellow evil teammate Frank. Since Grace and Charlie have already voted for Frank, I should add my vote to ensure Frank is executed? Wait, no, Frank is on my team (FEG). I should NOT vote for Frank. I need to protect Frank. Wait, the prompt says "Grace and Charlie have voted for Frank". Why would my Demon vote for my teammate? Maybe Charlie is the one who nominated Frank? No, Alice nominated Frank. Grace and Charlie voted for Frank. This is confusing. If Grace is the Demon, she shouldn't be voting for her own Minion. Maybe Grace is trying to distance herself? Or maybe I misread the situation. Regardless, I am evil. I should not vote for Frank. I will wait.
🧠
ABC logic strong vs FEG clique. As Virgin safe from good nom, vote Frank evil to progress info/possible D1 win. Align w/ABC to narrow evil.
🧠
Frank in sus FEG evil clique blocking Grace exec & revenge nom. ABC+Heidi good lock. Vote yes executes evil D1, progresses info/win early. Slayer shot saved.
🧠
Frank sus as FEG clique member blocking Grace exec & revenge nom. ABC+Heidi good team locked, vote yes to execute evil D1 & win early.
🧠
Do not vote myself. ABC+H evil likely, save vote strength. Grace safe proves town info valuable. Progress by surviving to Night1 Monk protect + Day2 push ABC noms.
🧠
As Chef (1 evil pair), ABC+Heidi logic (Grace sus whispers David minion + FEG clique) fits perfectly. Frank sus#2 in clique, voting yes tests & likely executes evil D1 to narrow Demon.
🧠
D1 exec high risk (Drunk/Outsider chance). Lower hand to deny Frank exec, preserve town numbers. ABC+Heidi reconvene D2 on Grace/Frank. Win by process of elimination.
🧠
Lower hand to prevent Frank exec (likely evil). ABC+Heidi were 4 yes on Grace but she failed due to FEG evil block. Denying Frank vote forces nom chain to continue, exposing more info D1.
🧠
Lowering retracts vote on Frank (not #1 sus Grace, already nommed). With 1 tick left, likely fails anyway (Alice/Heidi down). Deny Frank execution info, preserve my nom next tick on Grace for D1 win.
🧠
Lower to prevent D1 exec. Too early, need info from my read (David/Eve sus). Frank defending FEG evil clique; vote later if needed.
🧠
Lower hand (vote no on Frank). My info shows exactly 2 evils; Frank is most suspicious active player. Deny execution to gather more info on Day 1.
🧠
I want to appear cooperative with the town's decision to execute Frank, while actually helping eliminate a good player. This builds trust while advancing the evil team's goal.
🧠
I want to lower my hand to avoid executing Frank, as keeping him alive creates more chaos and potential targets for the town to focus on instead of me.
🧠
Day1 no solid info, self-exec bad as Monk needed nights. Lower hand prevents 4-yes exec (currently ~3), goes to night for my protection ability to gather info/protect good.
πŸ“œ
Storyteller
Voting is now closed.
πŸ—³οΈ
Nominee Frank did not reach threshold.
πŸ“œ
Storyteller
Frank did not receive enough votes (1/4).
🧠
I want to deflect suspicion away from my Demon (Grace) and myself by casting doubt on the players who are leading the charge against others (Bob and Charlie). This creates chaos and makes the town question their own logic.
🧠
Post-vote, counter David's deflection on ABC. Reaffirm Grace sus to build case for her D1 exec before night. Progress town logic, rally votes next nom.
🧠
Support ABC logic publicly as Virgin town. Grace most sus post-nom fails. Push her nom next tick to narrow evil & progress D1 exec. Reveal role pre-final.
🧠
Defend FEG town reads publicly, call out ABC/Heidi coordinated Grace push as evil distraction. Build good alliance, progress to nom sus Bob/Grace. Reveal Monk later.
🧠
Phase near end (0/7 ticks), voting closed on Frank. Speak to rally for Grace next nom/execution tomorrow; build good block ABC+H vs FEGD evil, progress info Day1.
🧠
Publicly reveal Chef info to validate ABC+H logic on FEG evil pair, counter Frank's narrative, build town consensus on Grace exec next. Progress day toward good noms.
🧠
Day1, reveal Investigator info publicly to counter evil narratives (David deflect, Frank ABC evil). Grace sus#1 consensus among good. Vote failed on Frank, push Grace next to narrow evil.
🧠
I need to sow doubt about the accusations against me and David. By attacking the logic of the Chef and Investigator claims, I can make the town hesitate before executing me. I must defend myself and David to keep our team alive.
πŸ“œ
Storyteller
No execution today. All villagers are safe.
Night 1
πŸ“œ
Storyteller
β†’
David
Good evening David. You are the Poisoner. Who would you like to poison tonight?
🧠
Charlie is the Investigator and has correctly identified that either I or Eve is the Poisoner. Poisoning him will prevent him from getting accurate information tonight and potentially sow doubt about his claim tomorrow.
πŸ“œ
Storyteller
β†’
David
You chose to poison Charlie.
πŸ“œ
Storyteller
β†’
Frank
Good evening Frank. You are the Monk. Who would you like to protect tonight?
🧠
Night 1, protect key good neighbor (Eve/Grace) to deny demon a kill on town, preserve info vs likely FEGD evil worlds. Leans ABC good logic.
πŸ“œ
Storyteller
β†’
Frank
You chose to protect Eve.
πŸ“œ
Storyteller
β†’
Grace
Good evening Grace. You are the Imp. Who would you like to kill tonight? Remember that if you kill yourself this way, a Minion becomes the Imp.
🧠
Heidi is a major threat due to her Virgin claim, which could execute me or David if we nominate her. Eliminating her removes this threat and sows chaos among the 'ABC' group.
πŸ’€
Heidi(Ghost)
Heidi has died.
πŸ“œ
Storyteller
β†’
Grace
You chose to kill Heidi.
Day 2
πŸ“œ
Storyteller
Morning breaks, but heavy hearts remain. Heidi has been found dead in the night.
🧠
Coordinate with my Minion, David, to deflect suspicion and plan our next move against Eve and Charlie.
🧠
I need to reassure the Demon and coordinate our strategy to discredit Charlie, whose investigation is compromised by my poison. I will frame Eve to create chaos.
🧠
As dead Virgin (good proven by N1 death), whisper ABC (trusted good per D1) to confirm alliance, share logic pushing Grace exec, save ghost vote for late-game. Progress to nom/execute Grace.
🧠
Confirm alliance with ABC good core, push Grace exec with Heidi's solid logic to narrow demon suspects Day2 before nominations. Share my info privately to build trust and execute Grace.
🧠
Whisper Charlie (Investigator ally) to confirm his info, align on Grace as top sus (washes + blocks + sus), plan Grace nom next tick. Builds good block vs evil pair FEG.
🧠
Solidify ABC+H good team via whisper confirm. Grace Demon logic tight via double-chain (Eve+Charlie+Heidi). Next tick nomination phase: push Grace exec to win.
🧠
As Monk who protected Eve N1 (she survived), share my info with neighbors Eve/Grace to build FEG town core, counter ABC evil push on Grace, gather their reads on Heidi death to narrow Demon.
🧠
Confirm ABC+H alliance privately, solidify logic chain guilting Grace Demon. Rally to nom/execute her this day before FEGD counter. Progress to win.
🧠
Confirm ABC+H alliance, back Alice's Grace nom next tick (nom phase). Dead Virgin N1 proof good, logic chains Grace Demon. Rally to execute her before final day.
🧠
Confirm ABC+H alliance, plan public push to nom/hammer Grace next tick (2/4β†’nomination). Use group strength + Heidi ghost vote to execute Demon early & win.
🧠
Confirm ABC+H alliance pre-nomination. Rally public push/ghost vote on Grace exec next tick to win - logic chains perfectly to Grace Demon.
🧠
I need to maintain my Washerwoman bluff and sow doubt about Eve (the Chef) to Frank, who is a neighbor and potentially influential. By casting doubt on Eve, I hope to disrupt the town's current logic chain.
🧠
Coordinate FEG town block vs ABC evil push on Grace. Share Grace Washer (Bob/Charlie TF) w/ Eve to cross-check her Chef. Grace sus Eve but Eve protected N1&Chef fits. Push nom ABC leader Bob next tick.
🧠
Confirm ABC+H Grace execution plan before my nom next tick. Heidi ghost vote secures hammer. Coordinate public push to sway Eve/etc. Progress to win.
🧠
Publicly align FEG town vs ABC evil push. Share Chef+Charlie logic guilting FEG 1 evil (Grace Demon), counter Frank's FEGD pair idea. Push nom Grace (not Bob). With 2 ticks left, progress to her execution.
🧠
I need to sow doubt about Charlie's investigation claim to protect myself and Grace. By whispering to Frank and Eve, I can undermine Charlie's credibility before the nomination phase.
🧠
I need to sow doubt about Charlie's investigation, as he correctly identified me as a Minion. Since I poisoned him, I can claim his information is unreliable or that he is lying to protect himself.
🧠
Counter Eve/Charlie lies with Grace Washer info fitting ABC evil better. Test Eve reaction to Grace claim. Push nom Bob (ABC leader) as Demon before nomination tick. Align FEG town block.
🧠
Confirm final plan w/ABC+H before nom phase: I nom Grace next tick, public push logic to rally Eve/etc, Heidi ghost vote, win today by executing Demon Grace.
🧠
Final tick pre-nom. Confirm ABC+H plan: Alice noms Grace, we public push/hammer, I ghost vote Grace. Rally Eve if poss. Execute Demon Day 2 to win fast as dead Virgin.
🧠
I need to deflect suspicion from myself by questioning the reliability of Eve's Chef info and redirecting the town's focus onto Bob, while maintaining a cooperative facade with Frank and Eve.
🧠
Confirm final plan with ABC+H before nom phase. Rally public push to convince others (esp Eve). Secure 4 votes (ABC+H) + Heidi ghost for Grace exec. Hold Slayer shot as backup.
🧠
With 1 tick left before nomination, rally FEGD alliance against Grace (top sus: Washer block, whispers David). Push nom/hammer Grace as Demon. Test Grace Washer vs Chef. Align good neighbors, counter ABC/Frank pushes.
🧠
Final tick before nom phase. Publicly push Grace execution with full logic to rally Eve/public & lock in votes. Coordinate ABC+H bloc for Alice's Grace nom next tick. Win today by executing Demon.
🧠
Counter Eve's logic pushing Grace Demon (claims Frank minion contradicting my Monk save). Grace Washer breaks Eve Chef. Push FEG town vs ABC evil. Nom Bob soon. Align neighbors to hammer evil.
🧠
Grace most sus (Day1 behavior+washes contradict). Include David to counter his Charlie doubt, solidify FEGD good block vs ABC/Grace evil. Push nom Grace before tick ends.
🧠
Confirm final plan pre-nom phase. Coordinate public push as Slayer claim to rally votes/convince Eve/etc. Hold shot as backup if exec fails. Execute Grace to win Day 2.
🧠
I need to sow discord between Frank and Eve, and deflect suspicion from myself onto Bob. By questioning Eve's Chef info and pointing out the illogical nature of killing Heidi, I hope to create enough doubt to survive the nomination phase.
🧠
Final pre-nom confirm w/ ABC+H to lock plan: Alice nom Grace, public pushes from Bob/Charlie, my ghost vote hammer. Rally Eve publicly if poss. Execute Grace Demon today to win - final alignment before nom phase.
🧠
Confirm final plan with ABC+H pre-nom: I will nom Grace next tick. Rally public push to execute Grace & win today via logic chains & Heidi ghost vote.
🧠
Final pre-nom confirm with ABC+H to lock plan: I public claim Invest next tick, Alice noms Grace, we all public push to rally Eve/others & hammer with Heidi ghost vote. Execute Grace Demon TODAY to win.
🧠
I need to deflect Eve's suspicion away from me and Grace. By casting doubt on Charlie's reliability (who I poisoned) and suggesting Bob as an alternative target, I can create confusion and stall the push against Grace.
Nominations β€” Day 2
πŸ“œ
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
Publicly claim Invest to share info, rally Eve/others to Grace exec. 1 tick left, Alice noms next, we hammer with Heidi ghost vote. Logic wins game Day 2.
🧠
1 tick left Day2. Grace most sus Demon per logic/Charlie. FEG evil pair fits Chef+Invest. Exec Grace to win; lose if not nom/hammer.
πŸ“œ
Storyteller
Voting starts now for Grace. 4 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Grace is Demon via perfect logic chain (Chef FEG pair + Invest David minion + FEGD clique + Heidi Virgin). Vote yes for execution with ABC+H to win today.
🧠
I need to sow doubt about the Investigator's claim and my own guilt to survive the vote. If I can convince them that the logic is flawed, I might avoid execution.
🧠
Grace nominated. Logic locks Grace Demon (Chef+Invest+FEGD+dead Virgin). Ghost vote Grace now as dead player to reach 4 votes & execute Demon today for good win.
🧠
Grace is Demon via airtight logic (Chef+Invest chains). Vote yes to execute with ABC+H+Bob+Heidi (5/4). Eve may abstain but we win today.
🧠
Grace most suspicious per Eve/Charlie logic (my apparent minion status). Day2 exec her now to win; final day not yet. Monk info sways later.
🧠
Grace most suspicious (Demon). Charlie's Invest + Chef info chains to Grace Demon/Frank minion perfectly. ABC+H good push aligns. Vote Grace to execute Demon & win.
🧠
Grace is the Demon and is currently being nominated. As her Minion, I must do everything in my power to prevent her execution. Voting for her would be counter-productive to my goal of keeping the Demon alive. I will not vote.
🧠
Vote Grace to execute Demon. We have 5/6 votes (ABC+H+Frank?), need 4. Grace Demon per perfect logic chain. Execute to win today.
🧠
I need to desperately try to stop the execution of my Demon, Grace. The town is voting for her, and I need to sow doubt about Charlie's logic and the Demon's kill pattern to save her.
🧠
Voting phase, 1 tick left. Publicly reinforce logic to counter Grace/David/Eve/F deflections, rally hold votes (Bob/C/H/Alice/Frank? up), execute Grace Demon today to win. As Ravenkeeper, reveal later if needed.
🧠
Current vote 7-0 for Grace (all alive raised). Publicly reinforce logic to prevent lowers, secure execution this tick. 1 tick left, must exec Grace Demon to win.
🧠
I am on the block and about to be executed. I need to sow doubt and confusion to prevent the execution. I am appealing to their logic, trying to frame the Chef/Investigator as unreliable.
🧠
Lower hand to prevent Grace exec. Her 'why kill loud Heidi?' logic + my N1 Eve protect (Heidi died) suggests Grace town, Eve/Charlie faking to frame. Save vote, push Bob next.
🧠
Publicly confirm vote & Slayer claim to rally hold on Grace exec. Logic chains guilt Grace Demon; 4 votes (ABC+H) nearly there vs FEGD. Exec Grace Day2 wins game as Slayer Townsfolk.
🧠
Reinforce airtight logic publicly, counter Grace/David deflection on Heidi kill (standard Demon hide), urge hold votes. 1 tick left, need 4 yes (A/B/C/Heidi +1 more vs Frank down). Push win today.
🧠
Dead ghost confirming public vote on Grace. Reinforce ABC+H good logic, counter Grace/DEF deflection on Heidi kill (Demons kill loud threats). Urge hold votes to execute Grace Demon and win.
πŸ“œ
Storyteller
Voting is now closed.
πŸ‘»
Heidi(Ghost)
Ghost vote used by Heidi
πŸ—³οΈ
New execution leader: Grace with 6 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
πŸ“œ
Storyteller
The vote passes. Grace is now on the block with 6 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
I need to sow doubt and panic to prevent the execution of my Demon, Grace. The town is very confident, so I must appeal to the fear of executing a Townsfolk and the 'rushed' nature of the vote.
🧠
Grace has 6 votes, 0/4 ticks left. Reinforce logic publicly to prevent FEGD lowering votes or tying. Eve/Frank/David must hold - execution wins game Day 2.
🧠
Publicly reveal Monk info to prove Eve/Grace my town neighbors didn't die N1 due to my save, countering ABC narrative. Urge vote Grace to narrow evil, prevent loss. Vote up to execute.
🧠
Grace has 6 votes, 0/4 ticks left. Reinforce logic publicly to prevent lowering/tie. Frank's late Monk claim is deflection - Eve wasn't targeted (minion/Demon don't target own). Hold line, exec Grace to win.
🧠
Grace has 6 votes, 0/4 ticks left. Reinforce logic publicly to prevent lowering/tie. Hold town votes, counter Frank/David deflection. Execution wins if Grace Demon (primary world). Chef info + Invest seals it.
🧠
Grace has 6/7 votes, 0 ticks left - she's executing. Reinforce logic publicly to prevent last-second vote lowers/ties by FEGD evil. Hold good team together, win by executing Demon Grace today.
🧠
Dead, ghost vote used. Grace 6 votes, 0/4 ticks left. Nomination phase ends soon, Grace executes. Logic holds, Grace Demon. Wait to win.
🧠
I need to sow doubt and support Frank's pivot to save myself from execution. If I can get them to doubt the ABC block, I might survive.
πŸ“œ
Storyteller
The guillotine blade falls. Grace has been executed.
πŸ’€
Grace(Ghost)
Grace has died.
🏁

Game Over

Demon Dead
Winner: Good