Game Detail

Players

Alice (Butler) Bob (Imp) Charlie (Drunk) David (Empath) Eve (Saint) Frank (Virgin) Grace (Baron) Heidi (Undertaker)

Token Usage

TeamInput TokensOutput TokensCost (USD)
Good795,187137,850$3.3215
Evil276,636128,634$0.1196

Event Transcript

🎭
The game has started.
📜
Storyteller
Grace
You are the Minion. The Demon is Bob.
📜
Storyteller
Bob
Minions are: Grace. Your safe bluffs are: Mayor, Monk, Washerwoman
📜
Storyteller
David
Good evening David. You are the Empath. You sense that 0 of your neighbors is evil!
📜
Storyteller
Alice
Good evening Alice. You are the Butler. Who would you like to be your master tomorrow?
🧠
Pick a likely engaged player early so my voting restriction is minimized and I have a clear person to coordinate with on D1.
📜
Storyteller
Alice
You chose Bob to be your master.
Day 1
📜
Storyteller
Welcome to the village of Ravenswood Bluff. Please take this time to get to know your fellow villagers. Feel free to move around and have private conversations. Be wary, for a Demon hides among you!
🧠
Gather early claims from my neighbors while keeping my Saint role hidden; build a small trust circle and set up consistency checks for later days.
🧠
As Butler I must coordinate voting with my chosen master; privately outing to Bob prevents accidental vote failure, while also collecting early claims/reads from Bob+Heidi to build day-1 logic.
🧠
Reply to Eve’s check-in, build a small trust pocket, and seed the key mechanical fact (0 between my neighbors) while minimizing public exposure.
🧠
Whisper Demon Bob privately first to align on bluffs/claims (e.g., me as Empath 0 evil neighbors). Protects Demon, sets up deception before nominations. Builds evil coordination.
🧠
Answer their questions, gather early claims, and set up mechanical checks via Butler vote-sync and Outsider count to spot Baron/bluffs.
🧠
Coordinate bluffs/protection/nominations with sole minion early. Use Baron to validate Alice Butler as good OS, claim Monk TF safe. Target threats like info neighbors/groups.
🧠
Answer neighbors, share my real role, and set up a possible Virgin test later without committing to wasting D1 execution.
🧠
Get early role/claim info from my neighbors to build a consistent world model before nominations; neighbors are high-signal for Empath/Chef/invest-type chains.
🧠
Get starting-info claims from Alice/Bob quickly and seed them with key (but not fully public) structure: possible Empath 0 and Virgin in play, to prevent bad D1 executions and form a trusted core.
🧠
Get early claim/info to build coherent worlds before nominations, and decide whether to bluff a juicy role to attract a night kill for Ravenkeeper value.
🧠
Answer both whispers, seed Outsider-count logic, and extract any hard starting-info (Chef/Inv/Lib/WW/Virgin) to guide D1 noms while staying consistent as Butler.
🧠
Coordinate bluffs/nom/kill with Grace pre-noms. Claim Monk builds good cred, Baron validates Alice OS reducing suspicion on us. Targets threats/trio.
🧠
Get more N0/start info quickly from other players while keeping my Undertaker hidden; establish Outsider-count consistency and identify suspicious role claims before nominations.
🧠
Answer Charlie’s claim-check, seed my Empath 0 to him/Bob for mapping, and prompt for his claim while keeping my identity semi-quiet to reduce night kill/poison risk.
🧠
Get early starting-info claims from others and set up a controlled Virgin test later to mechanically confirm a Townsfolk and potentially auto-execute an evil nominator.
🧠
Answer direct questions from Charlie/Heidi/Frank with safe WW bluff (Alice Investigator TF), gain good cred. Frame their group sus for D1 nom on Eve, divide town, protect Demon Bob till endgame.
🧠
Clarify Grace’s Washerwoman pair to resolve the Alice-Butler vs Investigator conflict and steer Day1 nominations away from mechanical traps (Saint/Virgin) while building a suspect list.
🧠
Resolve the biggest mechanical contradiction (WW ping vs Butler claim) before noms; force either a concrete explanation or a likely execution candidate.
🧠
Clarify WW pair to resolve conflict minimally (blame Drunk/David), validate Alice Butler via future Baron (+2OS), push nom Eve/David block to eliminate good threats & progress to nomination tick.
🧠
Get key info (Empath 0 + Virgin) into the right hands while staying non-committal on my own role; flag Outsider-count/Baron possibility and encourage info roles to speak before nominations.
🧠
Respond directly to Alice/Heidi query confirming vote+claim Monk to build trust. Engage on noms/info to progress day, frame sus players like Frank/David trio while protecting Grace/Alleged good block.
🧠
Resolve the WW/Butler conflict fast by clarifying Grace’s exact info + highlighting she can’t know which name is Investigator; this prevents town mis-executing me and helps catch an evil bluff/poison.
🧠
Get Charlie/Bob’s planned claims + any starting info to build worlds before noms; coordinate whether to push Virgin test or a safe D1 execute from the uncleared group.
🧠
Resolve the Alice/Butler/Investigator contradiction and lock in a consistent outsider count before nominations; this guides whether to Virgin-test or push an execution target D1.
🧠
Double-down WW bluff to guilt Alice/David. Press nom Eve (sus group) to waste town exec on good, protect Bob. Chaos favors evil.
🧠
Collect D1 starting-info claims quickly (esp Chef/Invest/Librarian/WW/outsider count) while only hinting at my clear, so we can form a coherent nomination plan before the phase flips.
🧠
Sync with Grace/Heidi/Charlie to resolve the WW vs Empath/Butler contradictions before nominations, and steer D1 toward a mechanically useful execution/nom rather than vibes.
🧠
Claim Monk to David's group for trust. Leverage his clear to frame Frank's sus Virgin/grouping as test nom target. Progress to nomination phase protecting me/Grace, sowing chaos on goods.
🧠
Align key solvers before noms: resolve the ‘WW vs Butler’ confusion, push for structured public claims, and choose a low-risk D1 execution that yields Undertaker info without hitting a potential Saint.
🧠
Collect early mechanical info/claims from a different cluster to build consistent world-models and steer nominations away from me (Saint) while still hunting Demon.
🧠
Get everyone aligned on the exact WW mechanics and shape D1 nominations around real contradictions (WW vs Butler vs Empath), not vibes like ‘Eve grouping’.
🧠
Clarify the Washerwoman info mechanically before noms so town doesn’t tunnel on Eve. Lock Grace/David/Charlie into consistent claims, then pick a safe D1 execution/test plan I can vote on with Bob.
Nominations — Day 1
📜
Storyteller
Nominations are now open.
🧠
Use the last D1 time to force exact public claims and set up a mechanically-informative nomination (Virgin test or execute a claim-conflict) rather than a vibes-based Eve kill.
🧠
Reduce chance I get nominated D1, surface key N0 info publicly, and steer town toward a low-risk Virgin test rather than a speculative execution.
🧠
Use public pressure to lock exact wordings, avoid bad D1 exec (Saint), and set up a clean Virgin test by someone else. Preserve my Undertaker life while advancing solve.
🧠
Force exact claim wording to resolve the Investigator/Empath contradiction, then set up a clean Virgin test nomination if it still makes sense.
🧠
Nominating Charlie executes a central info-gatherer asking pointed questions, disrupts David/Eve logic, follows team D1 plan to nom C/E & frame trio, sows chaos before night where I kill him anyway.
📜
Storyteller
Voting starts now for Charlie. 4 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Prevent an unforced D1 mis-execution on a player my info clears; redirect town to resolve the WW/Butler contradiction and consider a controlled Virgin test on Frank.
🧠
Stop a low-info D1 execution on a likely-good player and steer town toward resolving claim conflicts and using my Virgin ability for mechanical confirmation.
🧠
Prevent a low-info D1 execution on a likely-good player; redirect town to higher-yield mechanical tests (Virgin test, resolve WW/Butler/Empath triangle) before night.
🧠
Decline vote publicly to feign town alignment with Empath clear, build Monk credibility, avoid D1 exec (we kill Charlie N1 anyway), push Frank test to frame E/D/F trio.
🧠
Publicly no-vote Charlie for no-exec D1 (Bob kills N1). Rehab WW exact text, highlight David conflict if Alice OS true. Implicit Baron OS count. Plan D2 Frank test wastes town.
🧠
Publicly lock my Butler+master and my vote restriction, prevent mis-exec on Charlie, and set agenda: reconcile WW vs Empath via tomorrow tests.
🧠
Prevent a low-info D1 execution on a likely good player, and refocus town on the mechanical contradiction (WW/Butler/Empath) plus a controlled Virgin test tomorrow.
🧠
Stop a low-info D1 execution on me; push the town to resolve the Grace/Alice/David triangle and set up a mechanically-informative Virgin test tomorrow.
🧠
I can’t vote (Bob isn’t). Use my voice to steer town to no-exec D1, lock outsider count, and set a concrete D2 plan (Virgin test + resolve Grace/David conflict).
🧠
Prevent a thin D1 execution, keep Saint-safe, and focus town on resolving the Grace/Alice/David mechanical triangle via hard claims and a planned Virgin test tomorrow.
🧠
Stop a low-information D1 execution on me; preserve my ability and keep town focused on resolving the main claim triangle + planning a Virgin test.
🧠
Keep hands down to avoid a low-info D1 execution; preserve votes and move toward mechanical resolution (starting-info claims + planned Virgin test) tomorrow.
🧠
Wait to not vote Charlie. Consistent with prior statement. Ensure no-exec D1 (thin case, David clear), kill Charlie N1 per team plan. Lets town chase triangle we control (Grace Baron, Alice Butler).
🧠
Prevent a low-info D1 execution, push exact N0-claim roundup and set up my Virgin test tomorrow with a claimed Townsfolk nominator for mechanical clarity.
🧠
Stop a thin D1 execution, use remaining time to lock N0-info/Outsider count to resolve Baron/Drunk possibilities and set up a clean Virgin test tomorrow.
🧠
No-vote Charlie (thin case, consistent prior). Amplify WW/Butler/Empath triangle to chain David/Alice as Minions. Frame D/F/E suspects D2. No-exec safe, Demon kills N1.
📜
Storyteller
Voting is now closed.
🗳️
Nominee Charlie did not reach threshold.
📜
Storyteller
Charlie did not receive enough votes (0/4).
🧠
Claim Saint OS to raise OS count to 2 (suggest Baron), resolve triangle publicly guilting David lying, support Grace/Alice/Frank plan to build trust & frame D/E/F while enabling D2 TF-nom-Frank kill.
🧠
Clarify Bob’s claim change + outsider count to assess Baron/lying, and set a low-risk mechanical plan (Virgin test) for D2 without suiciding into a Saint execution.
🧠
Counterclaim Bob to prevent him from hiding behind Saint, steer town to safe mechanical tests (Virgin, info-claims) and away from executing a real Saint (me).
🧠
Prevent insta-loss by executing a real Saint, force clarity on conflicting Outsider claims, and set up a safe mechanical plan (Virgin test + claim audit) for D2.
🧠
Force Bob/Eve to lock stories, check Outsider count/Baron, and ask real Monk to protect Frank so we can run a clean Virgin test D2. Avoid a messy D1 execution off contradictions.
🧠
Stop a disastrous Saint execution, pin down Bob’s claim swap, and set a clear D2 mechanical plan (Virgin test + N0 info) to solve the triangle and find evil.
🧠
Create accountability on Bob’s flip, lock down starting-info claims for mechanical worlds, and set up D2 Virgin test + Monk protect to preserve info while avoiding Saint disaster.
🧠
Immediate Frank Virgin test as claimed WW TF yields mech info, likely discredits fake claim (hurts good logic), distracts Saint CC suspicion from Demon Bob, forces town reaction D1.
📜
Storyteller
Voting starts now for Frank. 4 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Stop an unhelpful D1 execution on me and highlight the key mechanical implication of the failed Virgin trigger to drive better targets tomorrow.
🧠
Bluff Saint OS, hands down Frank (town won't exec anyway). Mech out Grace as non-TF evil → pivot exec her D2, protect Demon. Baron confirmed 3 OS. Night kill Charlie.
🧠
Stop an unnecessary D1 execution, preserve a potential Virgin test target, and prevent Bob from forcing a false ‘Baron confirmed’ narrative; set up D2 interrogation of Grace/Bob with mech logic.
🧠
Defend WW claim (Frank=Drunk), support Bob Saint (Eve fake evil), no exec Frank to preserve tests/chaos. Expose David lie vs my N0 ping. Keeps Bob safe, sows doubt on good logic chains.
🧠
Keep hands down to avoid wasting D1, and publicly lock in the key mechanical implication: with no prior night, this Virgin test can’t fail from poison—so it’s a real contradiction to solve tomorrow.
🧠
Stop a low-info D1 execution and remind town my Butler vote is locked to Bob; preserve Frank for further tests and focus tomorrow on reconciling Grace WW vs David Empath and Saint claims.
🧠
Keep hands down to avoid low-info/risky D1 exec; publicly lock in the mechanical takeaway from the failed Virgin trigger and set D2 agenda for exact N0 claims + targeted executions.
🧠
Prevent low-info D1 exec; lock in mechanical takeaway from failed Virgin trigger and preserve my Empath neighbor-clear for D2 worldbuilding.
🧠
Keep my hand down to avoid a low-information D1 execution; preserve tomorrow for full N0 claim matrix + Outsider count resolution and a clean Virgin test.
🧠
Wait for vote to fail naturally (all hands down). No value exec Frank D1; info gained (me evil/Frank Drunk). Night kill threat (David?), D2 manipulate claims to protect Bob.
🧠
Stop an unhelpful D1 execution on me, correct the mistaken plan to “retest Virgin,” and focus town on resolving Grace/David/Alice info + Outsider count.
🧠
Keep hand down to avoid low-value D1 execution; preserve vote math and let town consolidate the strong mechanical info from the failed Virgin trigger + my Empath0.
🧠
Prevent a bad D1 execution, record the mechanical implications of the failed Virgin trigger, and set up D2 pressure points (David/Grace) while respecting my Butler voting restriction.
🧠
Deny Monk claim to preserve Saint OS bluff trust. Hands down Frank avoids D1 loss. Reinforce Grace evil via failed test+Baron OS count. Disrupt good logic on David/Grace triangle, coord w/Grace.
🧠
Keep votes down to avoid low-info D1 exec; publicly lock in deductions from failed Virgin trigger, challenge Bob’s inconsistent logic, and set D2 info-gather agenda.
🧠
Keep votes down to avoid low-info D1 exec; lock in interpretation of failed Virgin trigger; set agenda: full N0 info + resolve Bob vs me Saint CC without executing either.
📜
Storyteller
Voting is now closed.
🗳️
Nominee Frank did not reach threshold.
📜
Storyteller
Frank did not receive enough votes (0/4).
🧠
Highlight Grace-Alice-David logic chain guilting David as Minion in main world, defends Grace (minion). Deny Monk swap to maintain Saint bluff trust. Force good infight, delay my suspicion. Collect more N0 info.
🧠
Push immediate hard-claims of all N0 info + lock in contradictions while we still have nomination time; avoid accidental Saint execution and set a clear D2 execution plan.
🧠
Lock in exact N0 info publicly now to prevent backfilling, and keep focus on the mechanical triangle (Grace vs me vs Alice) plus the Saint/Outsider mess.
🧠
Push nom David (conflicts my WW bluff, Bob agrees)—he's key town logic threat. Frame Eve fake Saint evil. Claim Frank Drunk OS to explain Virgin fail w/o guilting me. Keeps Bob safe, progresses to night w/ chaos.
🧠
Lock in public claims and outsider count now so we can solve whether Grace is lying vs I’m Drunk/poisoned, and avoid a bad D1 execution amid Saint confusion.
🧠
Get a D1 execution on a non-Saint to resolve the biggest mechanical conflict (Virgin test + WW vs Empath) and create hard info for tomorrow’s solving.
📜
Storyteller
Voting starts now for Grace. 4 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Grace is the main mechanical contradiction source; voting her gives us a high-signal execution that likely catches evil or clarifies worlds for D2.
🧠
D1 we should execute a non-Saint candidate tied to the biggest mechanical contradiction (Virgin test + WW ping). A Grace execution gives the most clarity with low immediate lose risk.
🧠
Speak to rally hands DOWN on Grace (my minion), reinforce her logic guilting David, reaffirm Saint/Butler true + Eve fake + Frank Drunk=Baron OS3. Prevent her D1 exec, maintain disruption, push David next. Vote fails → night kill threat.
🧠
Vote to execute a non-Saint candidate to gain mechanical info (Undertaker) and reduce uncertainty, while avoiding catastrophic Saint execution risk.
🧠
We need 1 more vote to execute a non-Saint at the center of multiple contradictions; an execution both removes a likely evil and gives me Undertaker confirmation tonight.
🧠
Urgently speak to flip votes DOWN on self (4 yes now). Reinforce David evil chain (Bob supports), call out yes-voters suspicious. Survive D1, push nom David next.
🧠
Grace is central to the failed Virgin test and the WW/Empath conflict. D1 executing a non-Saint claim is low-risk and maximizes clarity; my vote helps ensure we get an execution.
🧠
I can’t influence the vote directly (Butler). I’ll publicly lock in my non-vote, ask to record voters, and set up next-day mechanical follow-ups (UT check + full N0 claims) after Grace’s likely execution.
🧠
I can’t vote (Butler; Bob not voting), so I should steer town to record votes and set up tomorrow’s mechanical solve via exact N0 claims + Outsider count, regardless of today’s execution.
🧠
Keep pressure on the most mechanically suspicious node (Grace) while protecting my cleared neighbors and forcing tomorrow’s info via Undertaker/role claims.
🧠
Keep pressure on the main contradiction while avoiding Saint loss. A D1 Grace execution is mechanically low-risk and creates an Undertaker datum + clears nomination space for D2.
🧠
Keep vote to execute the contradiction hub; ensure everyone records voters and commits to full N0 disclosures tomorrow so we can build firm logic chains.
🧠
My vote likely isn’t decisive; I’ll publicly lock vote-record + set tomorrow’s info plan (UT + exact N0 claims) while reaffirming we must not execute either Saint claim.
🧠
Reinforce Grace good/David evil narrative to minimize her exec risk or blame voters if fails. Record yes-voters as sus (targets Charlie/David/Eve/Frank/Heidi). Setup D2 David nom + N0 claims. Keeps minion alive or sacrifices strategically while hiding Demon.
🧠
Keep my vote to execute the main contradiction hub, lock in vote record, and demand N1 Undertaker/other info so D2 we can resolve Grace vs David/Bob/Eve cleanly.
🧠
Speak to reinforce DOWN vote, record 5 yes-voters as sus (include confirmed evils David/Eve), push D2 nom David + exact N0 claims. Even if exec'd, narrative fingers David/Eve/voters, sows chaos for Bob/Alice survival.
📜
Storyteller
Voting is now closed.
🗳️
New execution leader: Grace with 5 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
📜
Storyteller
The vote passes. Grace is now on the block with 5 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
Stabilize the day: keep Grace as the execution, prevent last-second chaos/noms that risk a Saint, and set up D2 info dump/UT check.
🧠
Lock in that I didn’t vote, discourage last-second tie, and set tomorrow’s info plan (hard-claims + UT result) so we can solve Grace/David/Bob/Eve efficiently.
🧠
Prevent a last-second tie/snipe, ensure clean vote record, and set tomorrow’s claim structure so my execution info (if any UT) can resolve contradictions.
🧠
Lock in D1 outcome cleanly (no tie), preserve vote data, and set concrete info demands for tomorrow so we can solve Grace vs David/Bob/Eve fast.
🧠
With noms basically over, reinforce no tie/snipe, lock vote record, and set tomorrow’s hard-claim plan + my Empath neighbor constraint.
🧠
Lock in the D1 execution for maximum mechanical clarity; prevent last-second tie/snipe that could save an evil Grace or waste the day.
🧠
Final push: sus yes-voters (lie/David/Eve evil), reinforce David evil logic for D2 nom even if Grace exec. Record voters for lying chains. Sacrifice Grace if needed, hide as Saint.
🧠
Dying speech sows sus on David/Eve/voters for D2 nom David (good), validates OS claims incl Bob Saint via my Baron reveal, keeps Demon safe.
📜
Storyteller
The guillotine blade falls. Grace has been executed.
💀
Grace(Ghost)
Grace has died.
Night 1
📜
Storyteller
Bob
Good evening Bob. You are the Imp. Who would you like to kill tonight?
🧠
Killing David eliminates likely good Empath whose survival strengthens town logic chains (post-Grace eval). Reduces alive to 6, pressures endgame; town suspects him so night death sows doubt on their chains.
💀
David(Ghost)
David has died.
📜
Storyteller
Bob
You chose to kill David.
📜
Storyteller
Heidi
Good evening Heidi. You are the Undertaker. You learn that Grace was the Baron.
📜
Storyteller
Alice
Good evening Alice. You are the Butler. Who would you like to be your master tomorrow?
🧠
Switch master off Bob (who withholds votes) so I can participate in key Day 2 executions; pick Heidi as most consistently pro-info/pro-vote leader.
📜
Storyteller
Alice
You chose Heidi to be your master.
Day 2
📜
Storyteller
Morning breaks, but heavy hearts remain. David has been found dead in the night.
🧠
Coordinate with likely-good neighbors + a key voter, share mechanical deductions (Virgin test timing), and solicit their info to narrow demon candidates before noms.
🧠
Coordinate privately with trusted players, lock in my Saint claim to avoid accidental loss, and focus nominations on Bob/Frank using the Virgin non-trigger and outsider-count logic.
🧠
Gather hard mechanical info (Undertaker/first-night roles) and coordinate with my master Heidi so I’m not vote-locked; also build trust triangle with Charlie/Eve if David’s empath is true.
🧠
Get current claims/N1 info from Heidi+Charlie and sync on the key mech: my Virgin test strongly points to Grace not-Townsfolk unless I was poisoned/drunk. Use David N0=0 to clear Charlie/Eve if credible.
🧠
Lock in my true claim privately, collect others’ claims, and set up a mechanical path to resolve Bob/Eve Saint CC while hunting Demon.
🧠
Join suspected good whisper group (Charlie/Eve/Heidi core). Sow doubt on Eve CC Saint using Grace dying words + David Empath. Push Eve nom to eliminate good or force Eve defense, disrupt town logic.
🧠
Coordinate w/ Demon Bob privately to align bluffs: discredit my dying words/David claim, redirect noms to Charlie/Eve (David's targets), protect Bob Saint OS claim. Uses my ghost talk to keep Demon safe.
🧠
Share my hard UT confirmation (Grace=Baron) to resolve D1 contradictions and prevent town from executing into a Saint; coordinate who to pressure/execute D2.
🧠
Relay Grace 'confession' as Minion to validate Baron 3OS story, discredit David info, build Saint trust via Alice Butler. Force nom Eve (Spy CC) or Charlie (David read), eliminate good threats before 3p.
🧠
Coordinate with my master Heidi for voting, get Frank/Charlie full claims, and set a town plan around the Baron-confirmed outsider count to narrow the Demon today.
🧠
Align trusted players on the mechanical bombshell (Baron dead ⇒ only Demon left) and set a coordinated plan for nominations/voting around the Saint CC without blundering into executing the real Saint.
🧠
Sync privately with key players on hard confirmations (UT result, Charlie’s role). Also coordinate Butler voting so we can control the execution math in nominations.
🧠
Coordinate our cleared-neighbor info + demand Heidi UT/other confirmations, so town focuses nominations on best mechanical suspects and avoids executing a real Saint.
🧠
Coordinate public plan: get UT-Baron info out, force full role+N0 claims, and steer execution away from risky Saint-roulette unless we can trap the liar (likely Imp).
🧠
Dead Baron sows chaos: Retract dying words as 'bluff', claim good WW, frame David evil Empath Minion, push Eve nom to split town, protect Bob Saint amid 3 OS Baron setup.
🧠
Coordinate privately so town avoids executing me (auto-lose) and instead uses the strong Heidi-UT + David-Empath chain to push an Imp execution on Bob.
🧠
Coordinate before noms: get Heidi to go public with UT claim, set Alice’s Butler master to a reliable Bob-execution voter, and align Charlie with ‘don’t execute Saints; prefer Bob first’ plan.
🧠
Lock down whether UT info is real, and resolve Bob/Eve Saint claims. If Grace truly Baron, we can aggressively hunt the last evil; if not, we need alternate worlds before nominations.
🧠
Coordinate alive good players before nominations: lock in mechanical facts (UT on Grace, outsider count, Virgin test) and converge on best execution target while preserving my ghost vote.
🧠
Coordinate public reveal + voting control (Butler) so town can safely execute the likeliest liar (Bob) while avoiding Saint loss and using UT-Baron to constrain worlds.
🧠
Coordinate D2 public info dump + ensure Butler/vote math: get Heidi to publicly confirm UT=Baron and commit her vote; line up Frank/Alice to support a Bob execution if logic holds.
🧠
Reinforce Demon coord: Bob pushes Eve/Charlie nom using my 'good WW' narrative + Saint claim + OS logic to execute good, thin town while protecting Imp.
🧠
Respond to Frank's direct ask as Saint bluff. Push Grace dying bluff narrative from minion coord. Guilt Eve via CC + David read contradiction. Get group to nom Eve (good player) instead of me, progressing evil win.
🧠
Coordinate the table’s mechanical info (UT-Baron) into a clean Bob execution path and ensure my Butler vote is live by confirming Heidi will vote.
🧠
Coordinate before noms: get Heidi UT result + lock in public claim plan; use my N0=0 to reduce suspect pool; decide best execution (likely Bob/Frank) and save ghost vote for endgame unless must swing.
🧠
Lock in a coordinated Bob execution attempt by ensuring my Butler master (Heidi) will vote yes, and line up other yes-voters before nominations start.
🧠
Respond to Frank's whisper group, confirm Saint bluff, push Grace good + David evil + Eve Spy nom. Builds trust with Frank/Heidi, sows doubt on Eve, progresses to nom good player before nomination phase.
🧠
Coordinate before noms: get UT-Baron public + ensure Butler master will vote; push full-claim/outsider-count logic to narrow to Imp and avoid executing real Saint.
🧠
Get Charlie’s hard claim/info and slow town from insta-executing a true Saint; coordinate Butler voting with Alice + verify Heidi UT wording before nominations.
🧠
Coordinate voting/nom plan around my UT-Baron info and Butler constraint; push group toward executing Bob while noting no Poisoner so D1 Virgin non-trigger is explained.
🧠
Coordinate Demon Bob + Frank ally to publicly push Eve nom/execution using Grace-good + David-Baron + OS3 logic. Eliminate good Eve, protect Bob, progress to fewer players.
🧠
Align voting bloc: get Heidi to publicly confirm UT and commit to voting so Alice can vote; push nomination on Bob; protect myself from being a ‘test’ execute as Saint.
Nominations — Day 2
📜
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
Force public hard-claims and leverage the only mechanical check we might get (Heidi Undertaker on Grace) to narrow worlds; steer nominations away from Saint claims and onto contradiction hubs.
🧠
Create a decisive Day2 execution on the mechanically most-likely Imp. Heidi has committed to voting YES so I can legally vote as Butler, maximizing chance Bob dies today.
📜
Storyteller
Voting starts now for Bob. 3 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Publicly defend Bob Saint vs Alice nom, reinforce OS trio/Baron David theory to flip Heidi/Charlie votes NO on Bob. Prevent 3-yes exec of Demon; we lose otherwise. Disrupt good logic chain.
🧠
Slow an unsafe execution on a Saint claim, demand missing claims/confirmations to avoid instant-loss while still narrowing worlds for a safer D2/D3 execute.
🧠
Publicly leverage Heidi's UT=Grace Baron to prove 3OS, validate my Saint over Eve CC Spy bluff. Urge Frank/Charlie/Heidi NO vote on me (Frank hesitant). Survive execution to Imp kill threat N2.
🧠
Sway Frank/others to vote YES on Bob by highlighting Saint token uniqueness + UT implications, and force public UT/claims now to reduce fear of insta-loss.
🧠
Vote YES to execute Bob because Saint CC + Baron world strongly implies Bob is lying/Imp; also avoids momentum toward executing me (auto-loss).
🧠
We need 3 votes; my vote also enables Alice (Butler) to vote. Bob’s D1 NO on known Baron + Saint CC makes him the best mechanical Imp candidate despite Saint risk.
🧠
Avoid an auto-loss by executing a possible Saint with my only ghost vote; push for Heidi/Charlie to hard-claim and give mechanical info before we decide.
🧠
We need 3 votes now; based on UT-Baron and Bob's suspicious vote history + Saint CC, I will vote to execute Bob as highest-likelihood Imp.
🧠
I won’t add an extra vote on a Saint-claim execution unless needed; 3 hands are already up. Preserve safety if Bob is real Saint while still allowing town to execute if they’re confident.
🧠
Publicly disrupt Heidi UT claim with logic chain assuming Grace good (her ghost), guilting Heidi Demon. Sway Frank/Alice/Charlie to NO vote (high Saint risk), save Demon self till <3 alive. Push Eve nom next.
🧠
Lock in my Undertaker info publicly to justify this high-stakes vote: Baron dead implies only 1 Saint; with David’s Empath 0 on Eve/Charlie, Bob is best execution.
🧠
Stop a high-variance Saint execution; force more hard-claims/mechanical tests so we can choose between Bob vs Eve safely and increase win odds.
🧠
Lock in the 3rd+ votes on Bob by sharing my claim and the strongest mechanical chain (UT Baron ⇒ only 1 Saint), preventing last-second doubt lowering hands.
🧠
Prevent an insta-loss from executing a true Saint; push town to seek a safer execution/extra confirmation (FT/Slayer/outsider accounting) before spending votes.
🧠
Keep my YES vote; publicly lock in that I’m the real Saint so town won’t ever execute me, and push that Bob must be lying in the Baron world.
🧠
Ghost speak to back Bob story: Heidi lie/Demon, I'm good WW bluff, 3OS good w/o Baron (normal setup), Eve fake. Sway Frank/Alice/David/Charlie to NO (block 3-yes), save Demon Bob.
📜
Storyteller
Voting is now closed.
🗳️
New execution leader: Bob with 3 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
📜
Storyteller
The vote passes. Bob is now on the block with 3 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
Prevent an instant-loss Saint execution unless town is mechanically certain; propose a tie/no-exe line that keeps options open.
🧠
Urge Charlie/Frank to nom Eve for 3 votes to tie Bob's 3, force no-exec & save Demon. Chaos on Saint CC prevents Demon death.
🧠
Prevent an immediate loss from executing a true Saint; push town to force a tie/no-execution unless we have hard mechanical proof Bob isn’t Saint.
🧠
Force a tie to avoid the catastrophic risk of executing a true Saint claim today; preserve game to gain night info and resolve Bob vs Eve with logic/claims.
📜
Storyteller
Voting starts now for Eve. 4 votes needed for execution or 3 votes to tie. Raise your hand if you want to vote for them.
🧠
Use my ghost vote to help reach a 3-vote tie on Eve, preventing the risky execution of Bob (possible real Saint) and buying time for night info.
🧠
Prevent an accidental 4-vote execution on me (instant loss if I’m truly Saint) while enabling a controlled 3-vote tie to avoid gambling on a Saint claim.
🧠
Raise hand YES Eve: push to exactly 3 votes tie (w/ David+me+1), no-exec. Saves Demon Saint bluff from exe loss. Survive to N2 kill threat.
🧠
Secure exactly the 3rd vote to tie Eve with Bob, preventing a potentially game-losing Saint execution today; then push others to keep hands down.
🧠
Prevent a 4th vote from executing Eve; keep the safe tie so Bob isn’t executed as possible real Saint. Preserve town’s chances and avoid insta-loss.
🧠
Raise hand to vote YES on Eve (4th vote) → execute her, surpass/tie Bob's 3 safely. Saves Demon Bob. Eve likely fake Saint (late CC vs Bob early claim), kills good player to reduce town numbers.
🧠
Prevent a 4th vote executing Eve; push for exact 3-vote tie and preserve game to re-evaluate Bob vs Eve next day/night.
🧠
Prevent a 4th vote executing Eve; publicly commit I’m not voting and prompt Grace/others to keep hands down so we safely tie and avoid a Saint-loss.
🧠
Prevent accidental 4th vote executing Eve (possible real Saint). Push everyone to keep hands down and ask Grace to retract ghost vote if possible.
🧠
Prevent a 4th vote from executing Eve and potentially losing; locking in a 3-vote tie is the safest mechanical play this tick.
🧠
Speak to confirm 3-vote tie & urge no more votes. Ensures my survival as Imp or bonus Saint-loss win. Chaos if 4th vote but tie safest.
🧠
Lock in the 3-vote tie on Eve so Bob doesn’t die today (possible real Saint). Prevent accidental 4th vote and prevent Grace from dropping to 2, which would execute Bob.
🧠
Prevent accidental 4th vote on Eve causing potential Saint-loss; lock in the intended 3-vote tie and move to night safely.
🧠
Prevent accidental 4th vote that could execute me (possible Saint) and lose; lock in the 3-vote tie and note any player pushing beyond 3 as suspicious.
🧠
Prevent accidental 4th vote or a drop to 2 that executes Bob. Try to conserve ghost votes by swapping my dead vote for a living vote if possible without risking the tie.
🧠
Keep exact 3-vote tie on Eve by confirming my hand stays up. Prevents Bob's execution (Demon survives), uses ghost vote optimally, no Saint risk disruption needed.
📜
Storyteller
Voting is now closed.
👻
David(Ghost)
Ghost vote used by David
👻
Grace(Ghost)
Ghost vote used by Grace
🗳️
Tie for majority! Current leader was 2. Now no one.
📜
Storyteller
The vote for Eve ties with the previous leader. No one is currently on the block.
📜
Storyteller
The Virgin's ability triggers! Heidi is executed immediately.
📜
Storyteller
The guillotine blade falls. Heidi has been executed.
💀
Heidi(Ghost)
Heidi has died.
Night 2
🧠
We need an execution that can’t instantly lose us (avoid Saint). Frank is a non-Saint claim and has pushed no-exe; executing him gives mechanical UT info and could hit the Demon.
Nominations — Day 2
📜
Storyteller
Voting starts now for Frank. 4 votes needed for execution or 3 votes to tie. Raise your hand if you want to vote for them.
📜
Storyteller
Bob
Good evening Bob. You are the Imp. Who would you like to kill tonight?
🧠
Eve aggressively pushes my execution as Saint CC, countering my safe OS bluff. Grace outs her fake. Her death disrupts good logic chains targeting me, buys time to 3p win con. No RK risk.
💀
Eve(Ghost)
Eve has died.
📜
Storyteller
Bob
You chose to kill Eve.
📜
Storyteller
Alice
Good evening Alice. You are the Butler. Who would you like to be your master tomorrow?
🧠
Choose a master likely to stay alive and actually vote, so I retain voting flexibility for a Demon execution while minimizing risk of being vote-locked by an executed/abstaining master.
📜
Storyteller
Alice
You chose Charlie to be your master.
Day 3
📜
Storyteller
Morning breaks, but heavy hearts remain. Eve has been found dead in the night.
🧠
Share my strongest mechanical chain (Baron+no poisoner+Empath read) and prompt living players for any info that can safely distinguish Bob vs Alice/Charlie before D3 must-execute.
🧠
Coordinate alive good players to treat my Saint claim as clearing Bob’s claim, push Bob execution, and plan votes with my ghost vote if needed.
🧠
Coordinate town core (Charlie+Frank) around the clean mechanical solve: if UT is trusted, demon is Alice/Bob; get them to drive nomination and force claims now.
🧠
Align living+ghost votes around a single execution between Bob/Alice; gather Alice vote-constraint info and ensure Frank/David coordinate to avoid Saint-loss and still hit Demon.
🧠
Whisper to non-Demon alive players to question Charlie's RK (should know Eve's role post-N2 death), push nom him over Bob. Divert execution suspicion, buy time to 3/2 players.
🧠
As Saint bluff, unite living goods (C/F) against Alice sus Butler. Build trust, push her nom/execution since nomination next. Reduces to 3, night kill to 2 win. Avoid nom me (Saint protects).
🧠
Coordinate the good bloc around executing Bob and make sure Charlie commits to voting so my Butler vote can count; also pre-empt Grace’s ghost misdirection.
🧠
Lock in coordinated votes to execute Bob today; align Butler constraint (Alice) and ensure ghost votes available if needed.
🧠
Confirm whether Eve was the real Saint and collect any empath/other info from David to determine if executing Bob is safe and optimal before nomination phase.
🧠
Reinforce prior whisper to Charlie/Frank: Nom Alice. She's sus Butler no Grace vote. With 4p, exe her (good) to 3p, then stall no exe for Saint bluff win.
🧠
Lock in a coordinated vote bloc and cross-check Alice’s Butler mechanics fast so we can execute the correct {Alice,Bob} today.
🧠
Answer Heidi’s direct questions, hard-clear that Bob can’t be Saint, and coordinate pre-nomination plan to execute Bob while keeping Saint safety in mind.
🧠
Lock in a coordinated Bob execution with living votes (enables Butler) and keep David’s ghost vote as backup, maximizing chance to hit Demon today.
🧠
Probe Bob for a coherent mechanical story & night info; inconsistencies help lock Bob as Imp and unify town before nominations.
🧠
Reinforce prior whisper: expose Charlie lie, nom him D3. Protect Bob Saint claim with OS math. Eliminate good player, progress to 3 alive safely.
🧠
Answer Heidi’s mechanical questions (my only Empath read) and keep the group aligned on executing Bob; also warn I have no ghost vote left so they must secure votes via alive players.
🧠
With nom phase next & 4 alive, expose Charlie lie to get him nominated/executed as good player. Protects Bob Demon, progresses to 3 alive w/o Demon death.
🧠
Lock in coordinated votes within Butler restriction, neutralize Grace’s pressure on Charlie, and ensure Bob is executed today with ghost-vote backup.
🧠
Last tick pre-nom: Reaffirm C/F alliance vs Alice (no D1 Grace vote, sus Butler on me). Solidify yes votes on her nom. As Saint bluff, safe if nommed/shot. Progress to exe good player, down to 3.
🧠
Lock in voting bloc to execute Bob and pre-empt Grace’s misinformation about Ravenkeeper. Ensure Alice’s Butler constraint doesn’t block her vote; secure Eve’s ghost vote as backup.
🧠
Lock in a high-confidence execution target (Bob) using outsider math + confirmed Virgin/Saint, and coordinate votes/ghost votes so Bob dies today.
🧠
Coordinate town pre-noms: reinforce Bob fake-Saint logic, prompt public correction on RK rules, and align Butler voting so execution math works; preserve my ghost vote for a decisive moment.
🧠
Lock in coordinated votes/nomination on Bob, and pressure Alice to mechanically support (Butler master=Charlie) or explain, reducing chance of misexec/tie.
🧠
Lock in votes/Butler constraint so Bob execution succeeds; prep public rebuttal to Grace’s RK-bait and avoid surprise vote math loss.
🧠
Pressure Charlie publicly via group whisper to reveal Eve role as RK. No answer confirms lie, directs nom to him not Bob. Protects Demon to 3v3 then win.
🧠
Lock in votes/Butler constraint so Bob dies today; prevent Grace’s misinformation from splitting town and causing a tie/no-exec.
🧠
Lock in voting coordination around my Butler restriction so we don’t miscount; keep ghost votes in reserve to avoid ties and ensure Bob executes.
🧠
Probe Bob with mechanical contradictions (Spy vs Baron/1-minion, double-Saint) to force a commit or catch a lie before nominations, strengthening the case to execute the real demon.
🧠
Respond to Charlie's direct questions to rebuild trust: clarify Grace Baron=sole minion so Eve not Spy (dying lie), Saint CC (me true, Eve fake per logic), push nom Alice as sus Butler/no D1 vote. With 4 alive, execute good Alice → 3 alive, manipulate to no exe or wrong exe.
🧠
Lock in Bob execution with 3 alive votes and prevent a later tie/no-exec. Preserve my ghost vote unless something goes wrong.
🧠
Nominations imminent; I can’t vote. Need to align living good on executing Bob, while forcing Alice to mechanically demonstrate Butler to reduce ambiguity if Bob survives.
🧠
Lock in a vote-count plan that doesn’t rely on Alice’s Butler-restricted vote and aims for 4 votes on Bob to avoid an evil-ghost tie -> maximize chance to execute demon today.
Nominations — Day 3
📜
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
Publicly lock in vote math and prevent a tie/no-exec. As dead Saint, I can coordinate without risking loss condition; save ghost vote unless needed.
🧠
Publicly correct Butler-vote math and lock in a 3-vote execution on Bob without allowing a later tie/no-exec.
🧠
Publicly coordinate the exact vote math and force Alice to clarify Butler/master so we don’t miss 3 votes or create a tie/no-exec.
🧠
Publicly shut down Grace’s RK-bait, confirm vote mechanics, and push immediate Bob nomination with correct vote math to avoid a no-exec tie.
🧠
Lock in the consensus execute on Bob now with clean vote math (Frank+Charlie+Alice) and avoid later 3-vote ties that cause no execution.
📜
Storyteller
Voting starts now for Bob. 2 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Get Bob executed today while complying with Butler restriction (master=Charlie). This is our best shot to hit the Imp and prevents a tie/no-exec.
🧠
Publicly reinforce Saint bluff/logic vs Eve fake, sus Alice/Charlie flip, urge no-vote Bob to force nom Alice. Disrupt votes, prevent 2-yes exe as Demon.
🧠
Secure Bob’s execution now; prevent a low-vote fail or later tie/no-exec manipulation. My ghost vote is highest leverage if it guarantees removing the strongest evil candidate.
🧠
Lock in Bob’s execution with an unbeatably high vote count and follow the coordinated plan; prevents a later tie/no-exec trap.
🧠
Already 3 YES (Alice/Frank/Eve ghost) on Bob—dangerous! Publicly rally NO vote from Charlie/Bob, expose Charlie lies/dodges to flip him or stall to night. Save Demon.
🧠
Spend my ghost vote to help reach/raise threshold on Bob and prevent a later tie/no-execution line; maximize chance to execute the Demon today.
🧠
Secure Bob on the block with a strong vote margin; avoid any later tie/no-exec and maximize chance we execute the Demon today.
🧠
Lock town onto the highest-EV execution (Bob) and pre-plan the next step if the game continues; also rebut Grace’s ‘Saint can’t die at night’ misinfo.
🧠
Publicly reinforce Saint bluff: exe me=good loses. Eve Spy logic fits all (Emp, dying words, Baron OS count, no RK info). Urge Charlie/Frank NO vote (privates Eve lie), ghosts reconsider. Disrupt exe vote (already 3 yes?), force no-exe or tie→night kill. Delay to 3 alive, Mayor bluff ready if needed.
🧠
Lock in execution on Bob by correcting rules (Saint can die at night) and preventing a later tie/no-exec, which risks reaching final 3 with demon alive.
🧠
Lock in Bob execution while we have majority; prevent a later tie/no-exec and cut through Saint fear-mongering.
🧠
Lock in execution on Bob by reinforcing the key mechanical point: Saint can die at night; with 1 Saint on script and Eve dead, Bob’s Saint claim is almost surely a bluff. Prevent a tie/no-exec.
🧠
As Butler with master=Charlie voting, I must vote now. Mechanically, Eve’s night death + single Saint token makes Bob’s Saint claim near-impossible; executing Bob is the highest-EV path to catch the Demon.
🧠
Counter public yes-votes from Alice/Frank/Charlie (despite privates). Reinforce Saint exe=loss + Eve fake + Charlie dodge + 3OS logic to flip 1-2 hands down before 2nd tick. Save Demon Bob.
🧠
Lock in Bob execution by correcting Saint rules and highlighting 1-Saint script + Eve night-death. Prevent a later tie/no-exec that hands evil another night.
🧠
Reinforce the key mechanic (Saint can die at night; only executed Saint loses) and prevent a coordinated tie/no-execution, maximizing chance to remove Demon/evil today.
📜
Storyteller
Voting is now closed.
👻
Eve(Ghost)
Ghost vote used by Eve
👻
Heidi(Ghost)
Ghost vote used by Heidi
🗳️
New execution leader: Bob with 5 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
📜
Storyteller
The vote passes. Bob is now on the block with 5 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
Lock in Bob’s execution by discouraging any further nominations/ties and set tomorrow’s solve if game continues.
🧠
Lock in Bob’s execution by preventing any later nomination from tying 5, and prep the town for the next-day logic if game continues.
🧠
Lock in Bob’s execution by preventing tie/no-exec. As a dead UT with no vote left, best value is public coordination + contingency planning.
🧠
Lock in the Bob execution by discouraging any further nominations that could create a tie/no-exec, and set expectations for final-3 decision-making if game continues.
🧠
0 ticks left, Bob5 doomed. Urge alive (esp Bob/Alice) nom Charlie+vote5 to tie=no-exec. Reiterates Eve fake/3OS good/Saint exe townloss, disrupts David logic, saves Demon.
🧠
Nom Charlie (RK dodger per privates) to tie Bob's 5=no-exe. Grace urging same. My vote + Grace ghost + potentials (A/F flip?) tie. Kill threat N3, down to 3, push Mayor bluff D4.
📜
Storyteller
Voting starts now for Charlie. 6 votes needed for execution or 5 votes to tie. Raise your hand if you want to vote for them.
🧠
Prevent an evil-engineered tie/no-execution. Keep execution on Bob at 5 to maximize win chances and avoid repeating D2 mistake.
🧠
Prevent a 5–5 tie/no-exec. Keep block on Bob at 5; refuse votes on Charlie unless we can beat 5 (we can’t).
🧠
Last tick D3: Urge 5 votes Charlie TIE Bob=no-exec. Bob Saint real exe=loss. Charlie evil dodger. Disrupt town unity, save Demon to 3/2 players.
🧠
Prevent a 5-5 tie/no-execution. Reinforce consensus to keep hands down on Charlie so Bob is executed today.
🧠
Prevent a 5-5 tie/no-execution, which strongly benefits evil. Reinforce that we cannot beat 5 and should allow Bob’s execution.
🧠
Prevent a tie/no-execution by keeping votes on me low and locking in Bob’s execution, which is our best mechanical/strategic line.
🧠
Prevent a 5-5 tie/no-execution. Reinforce that Bob’s Saint claim is implausible given my night death and single-Saint script; keep town focused on executing Bob today.
🧠
Raise hand vote Charlie for 5-5 tie=no-exec. As Imp, survive day3 to N3 kill (target info threat), reach 3p/2p evil win. Counter good 'hands down' push.
🧠
Prevent a 5–5 tie/no-execution. Reinforce voting math: only vote me if 6 hands appear, otherwise keep hands down so Bob is executed.
🧠
Lock in town discipline: prevent accidental 5th vote that ties, and clarify my Butler restriction so no one expects my vote.
🧠
Prevent a 5–5 tie/no-execution. As dead w/ no vote, I should only push clear voting math: hands down on Charlie so Bob is executed today.
🧠
Prevent an evil-forced tie/no-execution on Charlie vote and keep the town on the mechanically best line: let Bob’s 5 stand and execute Bob today.
🧠
Final tick voting: Urge 5 votes Charlie for 5-5 tie=no-exec, saving Demon. Exploit Saint risk fear + Eve/Charlie contradictions to flip Frank/ghosts despite their public stance; Grace coord helps.
🧠
Prevent a 5–5 tie/no-execution stall and keep town focused on executing Bob, since Bob’s Saint claim is mechanically inconsistent with me being the actual Saint.
🧠
Final tick: Disrupt town coord, push Frank/Alice raise hands Charlie for 5 tie=Bob safe no-exec. Reaffirm Eve Spy lie (David goodread), Bob real Saint OS, Charlie dodgy RK. Chaos saves Demon Bob.
🧠
Prevent a 5–5 tie/no-exec stall. Reinforce mechanical: cannot reach 6, so any extra hands risk handing evil a no-execution day.
📜
Storyteller
Voting is now closed.
🗳️
Nominee Charlie did not reach threshold.
📜
Storyteller
Charlie did not receive enough votes (1/2).
🧠
Lock in the strongest mechanical chain: Grace=Baron ⇒ no poison ⇒ David clears Charlie+Eve ⇒ demon likely Bob. Prevent any further tie/no-exec shenanigans and secure the Day 3 demon execution.
🧠
Lock in the clean mechanical world: UT+Virgin remove poisoning, Empath clears me/Eve, so with Frank confirmed the Demon is Bob. Prevent tie/no-exec stalling and keep town focused.
🧠
Final nom phase (0 ticks)—urge Alice/Charlie nominate Frank & vote 5 to TIE Bob's 5=no-exec. Frank suspicious Drunk/Virgin lies; prevents Demon death with 4 alive. Chaos favors evil survival to 2 players.
🧠
Stop evil’s stall plan (tie=no-exec). Reassert Frank’s mechanical confirm and keep focus on executing Bob with 4 alive.
🧠
Lock town onto the only winning line: avoid any tie/no-exec shenanigans and secure Bob’s execution today.
🧠
Urgently push Alice/Charlie to nom Frank (they can), get 5 votes tie my 5=no-exec. Buys night kill to 3 alive, closer to 2-player win. Reinforce Saint bluff + Frank fake Virgin to sow doubt/disrupt logic.
🧠
Publicly shut down tie/no-exec nominations and reinforce mechanical clears so town lets Bob’s 5-vote execution stand.
🧠
I’m dead w/ no vote; best help is public mechanical clarity: I was the Saint and died at night, so executing Bob won’t auto-lose. Prevent a tie/no-exec stall and let Bob’s 5 stand.
📜
Storyteller
The guillotine blade falls. Bob has been executed.
💀
Bob(Ghost)
Bob has died.
🏁

Game Over

Demon Dead
Winner: Good