Game Detail

Players

Alice (Saint) Bob (Mayor) Charlie (Poisoner) David (Investigator) Eve (Ravenkeeper) Frank (Imp) Grace (Librarian) Heidi (Empath)

Token Usage

TeamInput TokensOutput TokensCost (USD)
Evil263,63824,937$1.6922
Good737,61646,959$0.5097

Event Transcript

🎭
The game has started.
📜
Storyteller
Charlie
You are the Minion. The Demon is Frank.
📜
Storyteller
Frank
Minions are: Charlie. Your safe bluffs are: Drunk, Soldier, Butler
📜
Storyteller
Charlie
Good evening Charlie. You are the Poisoner. Who would you like to poison tonight?
🧠
Hit a likely powerful first-night info role early. Bob is adjacent to me, so a poisoned Empath or other info claim there can mislead town and reduce pressure on Frank.
📜
Storyteller
Charlie
You chose to poison Bob.
📜
Storyteller
Grace
Good evening Grace. You are the Librarian. Either Alice or David is the Saint.
📜
Storyteller
David
Good evening David. You are the Investigator. Either Charlie or Alice is the Poisoner.
📜
Storyteller
Heidi
Good evening Heidi. You are the Empath. You sense that 0 of your neighbors is evil!
Day 1
📜
Storyteller
Welcome to the village of Ravenswood Bluff. Please take this time to get to know your fellow villagers. Feel free to move around and have private conversations. Be wary, for a Demon hides among you!
🧠
Coordinate bluffs with my minion immediately so we do not clash and can shape day one claims safely.
🧠
I want to establish a connection with my neighbor David and see if he has any early information, while also subtly pointing out that Frank and Charlie are already whispering to see his reaction.
🧠
I want to verify my Librarian information privately with Alice to see if she claims the Saint role, which would help confirm her as good and narrow down the Outsider count.
🧠
Confirm my role to the Librarian to build trust and establish a good-aligned core, while asking for discretion to avoid being an easy target for the Demon or a 'safe' non-execution for the evil team.
🧠
I want to build trust with Eve by sharing my Investigator information and see if she has any information that can help narrow down which of my two targets is the actual Minion.
🧠
Sync bluffs with Frank early, avoid accidental contradiction, and set expectations on whether I should create distance or subtle cover for him today.
🧠
I want to observe the initial interactions and see if anyone approaches me or makes public claims before I commit to a strategy or reveal my role.
🧠
I want to build trust with my neighbors since my Night 0 info says they are both good. Alice and Grace were already whispering, so I want to see if they share any info with me.
🧠
Give Charlie the safe bluff options now and keep our stories flexible while maintaining light distance between us.
🧠
I want to build trust with David by sharing my role privately, while also explaining why I'll be acting 'quiet' or 'unimportant' in public to bait a night kill.
🧠
I want to establish a connection with Bob and see if he has any information or a role claim, while keeping my specific info about Alice and David slightly vague to test his reaction.
🧠
Confirm my role to Heidi and establish a trust bond based on her Empath info and Grace's Librarian info.
🧠
I want to build trust with Eve while keeping her Ravenkeeper claim a secret, and I'm setting a plan to investigate my two leads (Alice and Charlie).
🧠
I want to gather claims from an active player, look helpful, and create a future pocket or misinformation route without tying myself to Frank.
🧠
Respond to Grace's Librarian claim to build trust and gather information about potential Outsiders.
🧠
Confirming the alliance with Alice and Grace while seeking more information about other players' claims to start mapping the board.
🧠
Build early trust with a likely good player using a safe bluff, gather social info, and avoid tying myself too closely to Charlie.
🧠
I want to probe Frank to see if he reveals anything about his conversation with Charlie, especially since David (Investigator) pinged Charlie as a potential Poisoner.
🧠
I want to build trust with Bob by sharing my information and see if he's willing to share his role or any other info he's gathered.
🧠
I want to engage with Charlie to see what he claims without revealing my role as the Saint too early to the whole group, while acknowledging that I've been 'cleared' by others.
🧠
I want to test Alice's reaction and see if she offers any information or claims a role. Since she is one of my two Investigator pings for the Poisoner, I need to evaluate her behavior against Charlie's.
🧠
I want Alice to give me names and specifics while I stay noncommittal, so I can map likely good info roles and decide which story best protects Frank.
🧠
I want to build trust with Frank by sharing my role and the information Grace gave me, while also checking if he has any insights on David or Eve.
🧠
I want to confirm Grace's claim and see if she has any information on Bob, who is her other neighbor. Since I have a 0, if Grace is good, Bob's alignment is still unknown to me but Grace might have info.
Nominations — Day 1
📜
Storyteller
Nominations are now open.
🧠
Build credibility as a soft info role, encourage others to speak first, and avoid creating links to Frank while keeping my bluff flexible.
🧠
Build trust with a simple Soldier bluff, encourage public claims, and steer the table away from a reckless day one execution while gathering info for future pushes.
🧠
I want to publicly share my Librarian information to verify Alice's claim and see how David responds, while also acknowledging Heidi's Empath claim to build a core of trusted players.
🧠
Confirm my role as Saint publicly since Grace already revealed it, and prompt David to reveal his role to verify the Librarian's information.
🧠
I need to point out the massive contradiction between David's private claim to me and the public claims being made now.
🧠
I need to clarify my role and information publicly because Grace's Librarian claim and Alice's Saint claim directly conflict with my Investigator information.
🧠
I want to highlight the contradiction between Grace's Librarian info and David's Investigator info while reinforcing that my Empath info supports Grace and Alice.
🧠
I want to highlight the contradiction between Grace's Librarian claim and David's Investigator claim to see how they react and to help the group process the conflicting information.
📜
Storyteller
No execution today. All villagers are safe.
Night 1
📜
Storyteller
Charlie
Good evening Charlie. You are the Poisoner. Who would you like to poison tonight?
🧠
Heidi is the most credible ongoing information source. A bad Empath result tomorrow can fracture the town core, muddy reads on me, and keep attention away from Frank.
📜
Storyteller
Charlie
You chose to poison Heidi.
📜
Storyteller
Frank
Good evening Frank. You are the Imp. Who would you like to kill tonight? Remember that if you kill yourself this way, a Minion becomes the Imp.
🧠
David is the most dangerous public info source because his claim points at Charlie. Killing him protects my minion and leaves town with more ambiguity tomorrow.
💀
David(Ghost)
David has died.
📜
Storyteller
Frank
You chose to kill David.
📜
Storyteller
Heidi
Good evening Heidi. You are the Empath. You sense that 1 of your neighbors is evil!
Day 2
📜
Storyteller
Morning breaks, but heavy hearts remain. David has been found dead in the night.
🧠
Privately nudge Alice to see David's death as a possible frame job, softening the case on me and buying time for Frank.
🧠
Coordinate with Charlie on who to pressure today and make sure our stories do not clash before nominations.
🧠
I want to pressure Charlie to reveal his role and address the contradiction between David's info and Grace's info. David's death makes Charlie look suspicious if David was telling the truth, but David's info also contradicted my known role.
🧠
I want to cross-reference David's information with Heidi's Empath reading to narrow down the Poisoner. Since David is dead, his info is likely true (unless he was the Drunk), and Heidi's '0' reading on Alice/Grace supports Alice's Saint claim, which by process of elimination points to Charlie.
🧠
I want to gather more information from Eve and share my suspicion of Alice. Since I'm dead, I'm less of a target for misinformation, and I want to see if Eve's Ravenkeeper claim or Heidi's Empath info holds up against my Investigator ping.
🧠
I want to check in with my trusted ally Frank to see what Charlie told him, especially since David (who suspected Charlie) is now dead.
🧠
Confirm Alice's role and gather information from her recent private conversations.
🧠
I need to update Eve on my new information (the '1') because it completely changes the trust level for Alice and Grace. I also want to clarify David's Investigator info to see if it aligns with Alice being evil.
🧠
Answer Alice directly with a believable bluff, reduce suspicion on me, and weaken David's accusation without creating a tie to Frank.
🧠
Keep Bob aligned with me, reduce heat on Charlie, and seed alternative suspects without overcommitting.
🧠
I need to update Grace on Charlie's claim and consolidate our 'good' circle. Since David is dead and was Grace's other Saint possibility, my role is confirmed to her, and I should share the new information I got from Charlie.
🧠
I need to reconcile Heidi's new Empath info with David's Investigator info to narrow down the evil team. Alice is the common link.
🧠
I need to confront Grace about the contradiction between her Librarian info and my Investigator info. If Alice is the Poisoner, Grace's info is either from a Drunk/Poisoned state or she is evil.
🧠
I want to keep the dialogue with Frank going to see if we can narrow down the evil team. Frank is my primary confidant since I've shared my role with him.
🧠
I need to reconcile the conflict between my Librarian info (Alice/David is Saint) and David's Investigator info (Alice/Charlie is Poisoner). Since David is dead, he's less likely to be the Demon, but he could be a Minion who died or just a truthful Townsfolk.
🧠
I want to compare notes with Eve to see if we can narrow down whether Alice or Grace is the evil one, while considering the possibility of being poisoned.
🧠
Update Frank on my exact bluff so our stories stay aligned and we can steer pressure onto safer targets without tying ourselves together too openly.
🧠
Bob trusts me somewhat. I want to keep him from hard-locking Charlie as evil and redirect his uncertainty toward safer executions.
🧠
I want to keep Grace updated on Charlie's claim so we can cross-reference information. Since Grace's Librarian info pointed to me or David as the Saint, and David is now dead (and claimed Investigator), it solidifies my position as the Saint in her eyes. Sharing Charlie's Chef 0 claim helps us map out the evil team's potential positions.
🧠
I want to build more trust with Heidi and get her opinion on the current threat level, while also subtly reminding her of my Ravenkeeper role to encourage the Demon to target me (which is my goal).
🧠
I need to reconcile the conflicting information between my Investigator lead, Grace's Librarian claim, and Heidi's Empath read. By pointing out the Spy possibility or poisoning, I can help Grace see why Alice is still a suspect despite the 'good' reads.
🧠
Discuss Charlie's Chef claim and Eve's potential role with Frank to narrow down the evil team.
🧠
I want to share my theory with David that Alice might be the Spy, which would reconcile our conflicting information (Librarian vs Investigator).
🧠
I want to share my suspicion of Alice with Eve while also checking her thoughts on Charlie, who was the other person in David's Investigator ping. Since Eve claimed Ravenkeeper, I want to keep her close as a potential ally.
Nominations — Day 2
📜
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
I want to share my updated Empath information with the group to narrow down the evil candidates, specifically focusing on Alice and Grace.
🧠
Correct Heidi's neighbor assessment and point out the implication of her new Empath info.
🧠
Clarify the seating and the implications of Heidi's new Empath information to narrow down the evil candidates.
🧠
I want to clarify the seating and point out that Heidi's new information (a '1' on her neighbors Alice and Eve) combined with my Investigator info (Alice or Charlie is the Poisoner) strongly suggests Alice is the evil player.
🧠
Alice is the easiest viable execution and may be the real Saint for an instant evil win. Even if not, pushing the town's current suspicion onto her protects the demon and minion.
📜
Storyteller
Voting starts now for Alice. 4 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Clarify the seating arrangement and my Empath information to ensure the group is working with the correct data before the vote concludes.
🧠
I need to caution the group about the risk of executing a potential Saint while acknowledging that the Empath info points to Alice being evil.
🧠
I need to wait and see Alice's defense before deciding whether to vote, as executing a Saint would end the game in an immediate loss for the good team.
🧠
I will wait to see if Alice provides a defense or if more information comes to light before committing my single ghost vote, especially since an execution of a Saint would end the game.
🧠
A vote on Alice is high value in multiple worlds. Best case it instantly wins if she is Saint; otherwise it advances a misexecution and keeps suspicion off me.
🧠
I want to pause the rush to execute Alice because if she is indeed the Saint as Grace's Librarian info suggested, we lose immediately. I need to clarify the seating and the risks.
🧠
I need to stop the execution because as the Saint, my death by execution results in an immediate loss for the good team. I need to cast doubt on the players pushing for my death.
🧠
Voting Alice either wins instantly if she is Saint or advances a misexecution while preserving my Demon and the false worlds around Alice and Grace.
🧠
I need to caution the group against a hasty execution of a Saint claim, especially since my own information could be compromised by a Poisoner.
🧠
I need to stop the execution of Alice because if she is the Saint, the good team loses immediately. My own information points to her being the Saint.
🧠
I am waiting to see if more people vote for Alice. Since she claims Saint and there's a Librarian claim backing her, executing her is an immediate loss if she's telling the truth. I need to be extremely careful.
🧠
I will wait to see if more people vote for Alice. Since she claims Saint and Grace's Librarian info supports it, executing her is a massive risk that could end the game immediately. I need to see if the group is willing to take that risk or if they'll back off.
🧠
Use the Saint fear against town by framing Alice's defense as convenient, aiming to secure enough votes for her execution without sounding certain.
🧠
I will not vote for Alice because she has claimed Saint and there is a high risk of an immediate loss if she is telling the truth.
🧠
I need to stop the execution because as the Saint, my death by execution results in an immediate loss for the good team. I need to point out the risk and cast doubt on those pushing for my death.
🧠
Keep pressure on Alice and discourage a retreat from the vote while sounding like I am weighing the contradictions carefully.
📜
Storyteller
Voting is now closed.
🗳️
Nominee Alice did not reach threshold.
📜
Storyteller
Alice did not receive enough votes (2/4).
🧠
I want to caution the group against a hasty execution of Alice because if she is the Saint, the game ends in a loss for the good team. I also want to highlight the conflict between my Empath info and the current claims.
🧠
Address Heidi's Empath reading and defend my position as the Librarian while acknowledging the risk of executing a potential Saint.
🧠
I want to pressure Grace to explain the contradiction between her Librarian claim and Heidi's Empath info, while also keeping the focus on finding the Demon without risking a Saint execution.
🧠
I want to point out the logical contradiction between the Saint claim and my Investigator info, while also checking Charlie's claim again.
🧠
Defuse pressure on Alice, muddy the logic chains, and encourage hesitation so town wastes this last tick instead of landing on me or my minion.
🧠
I want to pressure Charlie to reveal his role because David's Investigator info (Alice or Charlie is Poisoner) makes him a prime suspect if Alice is indeed the Saint.
🧠
I need to shift the suspicion away from myself and onto Charlie, who is the other half of David's Investigator ping. Since I know I am the Saint, Charlie is the most logical candidate for the Poisoner if David's info is true.
🧠
Create a safer alternative to Alice, answer pressure by pushing the inconsistent info source, and keep town off Frank while preserving confusion into night.
📜
Storyteller
Voting starts now for Heidi. 4 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Defend myself against Charlie's nomination and point out the suspicious nature of his move, especially given David's Investigator ping on him.
🧠
I want to see how the group reacts to Charlie's nomination of Heidi before committing my vote. Charlie is a primary suspect based on David's Investigator info (Alice or Charlie is Poisoner), and his nomination of Heidi feels like a deflection.
🧠
I want to see how the group reacts to Charlie's nomination of Heidi before committing my vote, as Heidi's Empath info is currently the main source of conflict.
🧠
I want to point out that Charlie's nomination of Heidi is suspicious given my Investigator information and the current game state.
🧠
Support Charlie's push and try to convert this into a safe execution on Heidi, which protects me and weakens the good information core.
🧠
I want to see if more players vote for Heidi before deciding whether to contribute my vote, as I am still weighing the possibility that Heidi is the Drunk or poisoned versus Charlie being the Poisoner.
🧠
I want to defend Heidi and point out that Charlie's nomination of her is suspicious, especially given David's Investigator ping on Charlie or me. Since I know I'm the Saint, Charlie is the logical Poisoner.
🧠
Vote through my Heidi nomination. Removing a live information role or poisoned-info source helps protect Frank and keeps town split on Alice, Grace, and me.
🧠
I need to defend myself against Charlie's nomination by pointing out the logical inconsistency in his move and highlighting that he is a primary suspect for being the Poisoner based on David's Investigator info.
🧠
I want to push back against Charlie's nomination of Heidi. Charlie is a primary suspect for being the Poisoner based on David's Investigator info (Alice or Charlie), and my Librarian info (Alice or David is Saint) supports Alice being the Saint. Heidi's '1' read on me and Alice is likely due to Charlie's poisoning or Alice being a Spy. Executing Heidi is a bad move for Good.
🧠
I want to discourage the group from voting for Heidi, the Empath, and shift the focus back to Charlie, who is a primary suspect based on David's Investigator information.
🧠
I am choosing not to use my single ghost vote on Heidi, as she is a likely Townsfolk (Empath) and Charlie's nomination of her appears to be a deflection by a potential Minion.
🧠
Keep support on Heidi, undermine the Investigator case on Charlie, and present my vote as a cautious Soldier solving an information conflict.
🧠
I want to challenge Frank's support for Heidi's execution and force Charlie to address the Investigator ping on him. This keeps the focus on the potential Poisoner rather than a useful Townsfolk.
🧠
I am not voting for Heidi because she is a likely Townsfolk (Empath) and her information is being targeted by Charlie, who is a primary suspect for being the Poisoner. Executing a Saint (me) or a potential Empath (Heidi) is detrimental to the good team.
🧠
Keep pressure on Heidi, preserve Frank, and steer town toward a safer execution than Alice or me while undermining the trusted Alice Grace Heidi cluster.
📜
Storyteller
Voting is now closed.
🗳️
Nominee Heidi did not reach threshold.
📜
Storyteller
Heidi did not receive enough votes (2/4).
🧠
I want to point out Charlie's suspicious behavior and shift the focus onto him as a potential Poisoner, especially since he tried to execute me.
🧠
I want to reinforce the logic that Charlie is the most likely Poisoner based on the conflicting information and his suspicious behavior in nominating the Empath.
🧠
Challenge Charlie's logic and highlight his suspicious behavior as a potential Poisoner.
🧠
To keep the pressure on Charlie and highlight the logical inconsistency in his defense, reinforcing my Investigator information.
🧠
I want to weaken David's accusation on Charlie, keep heat off evil, and leave the town divided going into night without creating a fresh consensus on me.
🧠
I want to keep the pressure on Charlie and highlight Frank's suspicious defense of him. Charlie's late Chef claim and David's Investigator ping make him the primary suspect if Alice is indeed the Saint.
🧠
I want to keep the pressure on Charlie and Frank. Charlie's attempt to execute Heidi was a clear deflection from the Investigator ping on him. Frank's defense of Charlie is also suspicious. I need to reinforce my Saint claim and the logic that points to Charlie being the Poisoner.
🧠
Defend my Chef bluff, undermine David and Heidi mechanically, and keep pressure away from Frank while making Alice and Grace look unresolved.
📜
Storyteller
No execution today. All villagers are safe.
Night 2
📜
Storyteller
Charlie
Good evening Charlie. You are the Poisoner. Who would you like to poison tonight?
🧠
Keep the most trusted public info source unreliable for another full cycle so the town cannot lock in Alice as Saint or me as evil, buying cover for Frank.
📜
Storyteller
Charlie
You chose to poison Heidi.
📜
Storyteller
Frank
Good evening Frank. You are the Imp. Who would you like to kill tonight? Remember that if you kill yourself this way, a Minion becomes the Imp.
🧠
Kill the strongest live information source pressuring Charlie and riskily narrowing worlds. Heidi's death preserves confusion around Alice, Grace, and David's claim while protecting our team tomorrow.
💀
Heidi(Ghost)
Heidi has died.
📜
Storyteller
Frank
You chose to kill Heidi.
Day 3
📜
Storyteller
Morning breaks, but heavy hearts remain. Heidi has been found dead in the night.
🧠
Coordinate with my Demon on who to push in nominations and keep our stories untied while preserving Frank's Soldier bluff.
🧠
I need to share my final piece of information with Alice to see her reaction and help the good team narrow down the evil players. Since I am dead, I have nothing to lose by being direct.
🧠
I want to put immediate pressure on Charlie and Frank. Heidi's death confirms she was a high-value target for the Demon, and since Charlie was the one pushing against her yesterday, he looks extremely suspicious. Frank's association with him makes them a likely evil pair.
🧠
Answer Eve without hard defending Charlie, keep worlds open, and steer suspicion toward Bob or Eve so town does not simply execute my minion and then me.
🧠
I want to gather information from Alice regarding her private conversation with Heidi, as Heidi's Empath info is crucial for narrowing down the evil team.
🧠
I need to gather information from Frank, who I've shared my role with, to see what the private whispers were about and to narrow down the evil team now that the Empath is dead.
🧠
I want to confirm Alice's role and gather the information she received from the dead players (David and Heidi) to piece together the evil team.
🧠
I need to consolidate the good team's information with Grace, who is my strongest mechanical ally if she is indeed the Librarian. Sharing Heidi's last info helps narrow down the evil players.
🧠
Defuse Eve's accusation, keep Frank from looking partnered with me, and reopen uncertainty around the Saint and Investigator chain so town does not auto-execute me.
🧠
I need to cross-reference my Empath information with Grace's Librarian claim to see if she's still holding to Alice being the Saint, especially since my info changed from 0 to 1 before I died.
🧠
I want to pressure Bob to reveal his role or provide information, as he has been flying under the radar while Frank and Charlie are under fire. This helps determine if Bob is a quiet Demon or Minion.
🧠
Answer Eve without hard-committing, keep Bob under pressure to speak, and preserve multiple worlds so the town does not collapse onto Charlie or me.
🧠
I want to pressure Grace about Heidi's Empath info. If Grace is the Librarian who saw Alice as the Saint, but Heidi saw one evil between Grace and Alice, then if Alice is indeed the Saint, Grace must be the evil one (likely the Poisoner from my ping). I want to see how she reacts to this logic.
🧠
I need to reveal my role to Eve and Frank to build trust and explain my previous silence, while also pointing out the suspicion on Grace and Charlie.
🧠
I need to reconcile Heidi's Empath ping with my Librarian info. If Alice is the Saint and I am the Librarian, one of us registering as evil to Heidi suggests poisoning. David's Investigator info (Alice or Charlie is Poisoner) fits perfectly if Charlie is the Poisoner. I'm sharing this logic with the dead players to build a consensus.
🧠
I need to consolidate information with Grace to build a solid case against Charlie or Frank, while maintaining my claim as the Saint.
🧠
Bob looks central and relatively uncommitted. I want to slow momentum on me and redirect his attention toward the fragile Alice-Grace-David logic knot.
🧠
I want to coordinate with Grace and David to solidify the case against Charlie. Since I'm dead, I can be more open with my information and help piece together the puzzle. If Charlie is the Poisoner, it explains my conflicting Empath results.
🧠
I want to pressure Bob on his Mayor claim and highlight the potential Poisoner link between Charlie and Frank, especially since Heidi's '1' result could have been manufactured.
🧠
Deflect suspicion from Charlie and me, keep Eve uncertain, and steer the square toward Grace versus Bob or David-world uncertainty instead of a clean Charlie execution.
🧠
I want to solidify the logic that Charlie is the Poisoner based on the combined information of the Investigator (me), Librarian (Grace), and the potential poisoning of the Empath (Heidi). This builds a strong case for the good team to execute Charlie.
🧠
I need to respond to Charlie's direct question while maintaining my claim as Mayor. I want to see how he reacts to the suspicion on Grace, as he has been closely allied with Frank and Eve.
🧠
I want to align with Alice and the dead players (David and Heidi) to build a consensus against Charlie, who is the primary suspect for being the Poisoner based on the overlapping information.
🧠
To solidify the alliance with Grace and coordinate a public push against Charlie, who is the primary suspect for being the Poisoner based on the current logic chains.
Nominations — Day 3
📜
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
I want to bring the private conversation with Grace into the public to build a case against Charlie, who is the most likely Poisoner based on the conflicting information.
🧠
I need to disrupt the strong push on Charlie and force the town onto a plausible alternative rooted in the Grace versus David contradiction.
📜
Storyteller
Voting starts now for Grace. 3 votes needed for execution. Raise your hand if you want to vote for them.
🧠
I need to stop the town from executing Grace. As the Saint, Grace's Librarian claim is my primary defense. If she is executed and found to be good (or even if she's just not the Demon), it doesn't help us find the Demon and weakens my position, making it more likely I'll be nominated and accidentally lose the game for everyone.
🧠
Voting my own nomination is consistent and either removes a good player or at least sustains doubt around Grace and the Alice-Saint confirmation chain.
🧠
Vote Grace to help Frank's push, weaken the Alice Grace world, and create public commitment from the swing voters without exposing Frank directly.
🧠
I want to challenge the current nomination of Grace and see how Charlie justifies his vote, given that he is a primary suspect. I am not ready to vote for Grace yet because her info protects Alice (the Saint claim).
🧠
I want to save my single ghost vote for a more critical moment, likely the final day or a clear Demon candidate, rather than a potential Townsfolk like Grace.
🧠
I need to defend myself against Frank's nomination by highlighting the risk of losing my information and the protection it provides to Alice, the Saint. I also want to point out Charlie's suspicious behavior in voting for me.
🧠
I will wait to see if more players vote for Grace before deciding whether to use my single ghost vote, as I currently believe Grace is likely good and Frank's nomination is a mistake or a diversion.
🧠
I want to discourage the town from voting for Grace, as her information is currently the most solid lead we have, and highlight Charlie's suspicious behavior in supporting the vote.
🧠
I will not vote for Grace because I believe her Librarian claim that I am the Saint. Executing her would remove a confirmed good player and leave me vulnerable to execution, which would end the game in a loss for my team.
🧠
Hold suspicion on Grace and keep the vote viable while framing my push as solving the core contradiction, not protecting Charlie.
🧠
Defend my vote on Grace as a logic test, keep suspicion off Frank, and deepen doubt around the Alice and Grace confirmation chain.
🧠
I am choosing not to vote for Grace because her death would leave Alice (the claimed Saint) vulnerable and unconfirmed, which is a high-risk play for the good team.
🧠
I am choosing to wait and not use my single ghost vote on Grace's nomination. Frank's nomination of Grace feels like a diversion from the primary suspect, Charlie, who I pinged as a potential Poisoner. Grace's information as a Librarian supports Alice being the Saint, which in turn points to Charlie being the Poisoner. Executing Grace would likely hurt the good team's information network. I want to save my vote for a more critical execution, likely Charlie or the Demon later in the game.
🧠
I will not vote for myself. I need to survive this nomination to keep the case against Charlie alive and protect Alice's claim as the Saint.
🧠
I will wait to see if the vote on Grace reaches the threshold, as I want to save my ghost vote for a more certain evil candidate like Charlie.
🧠
I will not vote for Grace because I believe her Librarian claim is more likely to be true than Charlie's Chef claim, and executing a potential Townsfolk who confirms the Saint is too risky.
📜
Storyteller
Voting is now closed.
🗳️
Nominee Grace did not reach threshold.
📜
Storyteller
Grace did not receive enough votes (2/3).
🧠
I need to nominate Charlie because David's Investigator info, combined with my knowledge of being the Saint, strongly implies Charlie is the Poisoner. His eagerness to execute Grace, who confirms me, is a massive red flag.
📜
Storyteller
Voting starts now for Charlie. 3 votes needed for execution. Raise your hand if you want to vote for them.
🧠
I am voting for Charlie because, as the Saint, David's Investigator ping on 'Alice or Charlie' as the Poisoner must mean Charlie is the Poisoner. His behavior today, including the quick vote on Grace, supports this.
🧠
I want to stop Charlie reaching 3 votes and preserve my minion, while sounding consistent with my public skepticism of the Alice-Grace-David chain.
🧠
I need to stop the third vote on me by emphasizing the untested assumptions in the case and framing this execution as reckless.
🧠
I want to pressure Charlie on his late Chef claim and his suspicious behavior during Grace's nomination to see how he reacts before I decide whether to cast the deciding vote.
🧠
I want to pressure Charlie on his late claim and address Frank's hesitation, reinforcing the logic that Charlie is the most likely Poisoner based on my Investigator info and Alice's Saint claim.
🧠
I am voting for Charlie because my Librarian information confirms Alice as the Saint, which, combined with David's Investigator information, strongly implies Charlie is the Poisoner.
🧠
I am using my single ghost vote to execute Charlie, as the evidence from David's Investigator ping and Alice's Saint claim strongly suggests he is the Poisoner.
🧠
I am voting to execute Charlie because the evidence from David's Investigator ping and Alice's Saint claim strongly suggests he is the Poisoner.
🧠
I have already raised my hand to vote for Charlie, and the required 3 votes (Grace, Heidi, Eve) have already been met. I will wait for the voting to conclude to ensure the execution of the primary suspect.
🧠
Create doubt around the chain on Charlie while softening my association with him, so if he dies I have a survivable position tomorrow.
🧠
I am already getting executed unless someone reconsiders. Publicly stressing uncertainty may preserve suspicion on Alice and Grace and protect Frank into night.
🧠
I am voting for Charlie because the evidence from David (Investigator) and Alice (Saint) points strongly to him being the Poisoner, and his behavior today has been suspicious.
🧠
I am voting for Charlie because my Investigator information points to him or Alice being the Poisoner. Since Alice is claiming Saint and Grace (Librarian) supports that, Charlie is the most logical candidate for the Poisoner. His behavior and late Chef claim further support this.
🧠
I want to reinforce the logical chain that points to Charlie being the Poisoner to ensure the town follows through with the execution.
🧠
I want to reinforce the case against Charlie by highlighting the consistency between David's and Grace's information, while also pointing out Charlie's suspicious behavior. This helps solidify the town's resolve to execute him.
🧠
I want to reinforce the case against Charlie while acknowledging Frank's caution to maintain a balanced perspective, but ultimately pushing for the execution based on the current information chain.
📜
Storyteller
Voting is now closed.
👻
David(Ghost)
Ghost vote used by David
👻
Heidi(Ghost)
Ghost vote used by Heidi
🗳️
New execution leader: Charlie with 6 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
📜
Storyteller
The vote passes. Charlie is now on the block with 6 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
I want to reinforce the decision to execute Charlie by addressing Frank's skepticism and highlighting the logical necessity of following the current lead, while also acknowledging the risk.
🧠
Charlie is likely doomed, so I want to preserve suspicion on Alice and Grace and prevent town from mechanically clearing them after his execution.
🧠
I am likely dying, so I want to leave maximum doubt on the Alice-Grace-David chain and keep attention off Frank going into tomorrow.
🧠
Acknowledge Frank's caution while accepting the current vote on Charlie to move the day toward a close.
🧠
To acknowledge Frank's valid point about not over-confirming players while maintaining the logic that led to Charlie's execution, ensuring the town remains vigilant tomorrow.
🧠
Charlie is on the block with 6 votes, which is a strong majority. I have already spoken and voted, and there are no other viable nominations that would help the good team more than testing the Charlie/Poisoner theory right now. I will wait for the day to end.
🧠
Acknowledge Frank's caution while reinforcing the logic for the current execution to maintain team cohesion.
🧠
I want to see if anyone else makes a last-minute nomination before the day ends, as Charlie is already on the block with a strong majority.
📜
Storyteller
The guillotine blade falls. Charlie has been executed.
💀
Charlie(Ghost)
Charlie has died.
Night 3
📜
Storyteller
Frank
Good evening Frank. You are the Imp. Who would you like to kill tonight?
🧠
I need the strongest public logic voice gone so tomorrow I can reopen the whole Charlie case, survive at four alive, and steer the town into one final misexecution.
💀
Grace(Ghost)
Grace has died.
📜
Storyteller
Frank
You chose to kill Grace.
Day 4
📜
Storyteller
Morning breaks, but heavy hearts remain. Grace has been found dead in the night.
🧠
I want to check in with Bob and Eve, who seemed to believe my Saint claim, and see how they are reacting to Grace's death. Grace was my primary defender as the Librarian.
🧠
Respond to Alice's whisper to maintain trust and probe for more information while narrowing down suspects.
🧠
I am dead and have no active ability. I need to listen to the living players, especially Alice, Bob, and Eve, to see what they discussed in their private chat before I intervene.
🧠
Privately steer the key alive voters toward doubting Alice's confirmed-good image and away from Frank, while sounding like a dead good player still solving.
🧠
I am dead and have used my ghost vote, so I have no mechanical power left. I need to observe the current discussions to see if Charlie's execution changed the town's perspective or if the Demon is still among the living, likely Alice or Frank.
🧠
I need to redirect the Alice-Bob-Eve block away from me and away from a settled good narrative, creating a choice between Alice and Eve while sounding cautious and consistent.
🧠
I am dead and have used my ghost vote, so I have no mechanical power left. I need to observe the current whispers and wait for the living players to share information before I can contribute meaningfully to the discussion.
🧠
I want to reveal my Ravenkeeper role to Bob and Alice to explain why I'm still alive and to see how they react, while also pointing out that Grace's death might be a frame-up or a way to solidify a lie.
🧠
I want to solidify the alliance with Bob and Eve while highlighting Frank's suspicious silence. Sharing my perspective on the info triangle (Grace/David/Charlie) helps reinforce my Saint claim.
🧠
I want to pressure Frank to reveal more information or defend himself, as the current logic (Alice=Saint, Eve=Ravenkeeper) points towards him being the Demon.
🧠
I want to check in with Frank because he was skeptical of the Alice/Charlie situation yesterday. Since I'm dead, I need to coordinate with the living players to find the Demon.
🧠
Keep Bob and Eve from settling on Frank too easily and make Alice look like the constructed endgame shield.
🧠
I am dead and have used my ghost vote, so I have no mechanical power left. I need to observe the private conversations and wait for the public phase to see if Charlie's execution (which I pushed for) was correct or if I was poisoned.
🧠
Use Grace's fresh doubt to keep suspicion on Alice and away from me. A dead player's public uncertainty can disrupt the town's consensus before nominations.
🧠
I want to pressure Alice to see if her story holds up now that her 'verifier' (Grace) is dead. If she's the Poisoner or Demon, she might slip up or change her tune.
🧠
I want to challenge the immediate assumption that Frank is the Demon by pointing out the night kill logic. If Frank were the Demon, killing a Ravenkeeper who has outed to some people is a risk, but killing Grace (the Librarian who 'confirmed' Alice) serves Alice's narrative better.
🧠
I need to maintain my Saint claim to Heidi to prevent her from pushing for my execution, which would end the game. I'm using the logic that Grace's death (as my 'confirmer') points to me being good.
🧠
I want to probe Alice about her private conversation with Heidi while also highlighting why the Demon (potentially Frank) might have avoided killing Eve if she is the Ravenkeeper.
🧠
I want to coordinate with Frank before speaking publicly. He seems to be the most skeptical of the current narrative, and since I'm dead, I need allies who are still alive to push for a different perspective if Alice is indeed the Demon.
🧠
Keep Bob and Eve from auto-locking on Frank. Create enough uncertainty around Alice and the neat info chain to protect my Demon into the next decision.
🧠
I am dead and have no vote, so I will wait to see the outcome of the private conversations and the upcoming nominations. I need to see if the town shifts focus away from Alice now that Charlie is dead and the game continues.
🧠
Nudge Bob and Eve toward doubting Alice while sounding cautious, so they spend today circling each other and away from me.
🧠
I want to pressure Alice to think about the Poisoner's identity. If she's the Saint, she needs to help find the actual evil players to avoid being executed herself. This also tests if she'll deflect suspicion onto Frank or Bob.
🧠
I want to challenge the narrative that Frank is the obvious Demon by pointing out the tactical convenience of Grace's death for Alice's claim. If Alice is the Demon, killing Grace (who 'confirmed' her) is a classic move to solidify a bluff.
Nominations — Day 4
📜
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
I want to pivot the focus back to Alice and Frank now that Charlie has been executed and the game continues. If Charlie wasn't the Poisoner, Alice is the prime suspect based on my Investigator info, despite her Saint claim.
🧠
I need to defend my Saint claim and push for information from Frank, who has been suspicious and quiet. Grace's death supports my claim, and I want to highlight that to the town.
🧠
Reinforce my Soldier bluff, answer directly, and push that Alice is not cleared so town hesitates to unite on me.
🧠
I want to push for more information from Bob and challenge Frank's Soldier claim to see if it holds up against the night kill pattern.
🧠
I want to push Bob to explain his Mayor claim in the context of the night kill and keep the conversation focused on why Grace was targeted over high-value living targets like a Mayor or Ravenkeeper.
🧠
I need to clarify the night death and remind people of my Mayor ability, which explains why 'safe' targets might result in others dying.
🧠
Create doubt around Alice's supposed confirmation and prevent the alive town from coalescing on Frank before night.
🧠
Correct Bob's confusion about my death and prompt Eve for her Ravenkeeper info to narrow down the Demon candidates.
📜
Storyteller
No execution today. All villagers are safe.
Night 4
📜
Storyteller
Frank
Good evening Frank. You are the Imp. Who would you like to kill tonight?
🧠
Kill Bob to remove the claimed Mayor, eliminate the no-execution threat at final 3, and leave two players who already have reasons to suspect each other and me.
💀
Bob(Ghost)
Bob has died.
📜
Storyteller
Frank
You chose to kill Bob.
Day 5
📜
Storyteller
Morning breaks, but heavy hearts remain. Bob has been found dead in the night.
📜
Storyteller
Only three of you remain. The shadow of the Demon grows long. If you do not execute the Demon today, all may be lost.
🧠
I am dead and have no vote, so I need to listen to the final three (Alice, Eve, Frank) to see who is lying before I offer my final perspective as a ghost.
🧠
I need to coordinate with Frank to determine if Alice is the Demon or if he is. Since it's the final three, one of them must be the Demon. Frank's Soldier claim and Alice's Saint claim are the two possibilities.
🧠
I am dead, so I cannot nominate. I need to listen to the remaining alive players (Alice, Eve, Frank) to decide where to use my final ghost vote. I'll wait to see what Eve and Frank are discussing.
🧠
Eve is the swing vote in final three. I want to sound measured, reinforce doubts on Alice, and keep my Soldier bluff intact.
🧠
I am dead and have no vote, so I need to listen to the remaining alive players (Alice, Eve, Frank) to see who they are targeting before I try to influence the final decision.
🧠
Pressure Eve away from treating Alice as solved good and make a Frank execution feel less certain in final three.
🧠
I need to see what the others are saying before I make a move. As the Saint, my goal is to avoid being executed, and since it's the final three (Alice, Eve, Frank), I need to figure out which of them is the Demon.
🧠
As a dead Librarian, I need to guide the remaining alive players (Frank, Alice, Eve) to the correct execution. My info points to Alice being the Saint, but if she's the Demon, we lose. I need to see where Frank's head is at.
🧠
I am dead and have no vote, so I need to observe the final three (Alice, Eve, Frank) to see who is pushing for what before I try to influence the remaining good players.
🧠
I am gathering final thoughts from Charlie (a dead player) to confirm my suspicion of Alice before the nomination phase. Since it's the final three, I need to be sure.
🧠
I want to see Alice's reaction to my death and get her perspective on the remaining players, as she is one of the three survivors. My death as Mayor suggests a potential bounce or a direct target, and her response might reveal her alignment.
🧠
Lock Eve onto Alice before nominations by sounding consistent and cautious, using the old Saint and Investigator tension to make Alice the easier execution.
🧠
I want to pressure Alice to reveal what Bob (the dead Mayor) said to her and gauge her reaction. Since I'm dead and have no vote, my only power is information and influence. If Alice is the Poisoner (as my N0 info suggested, since Charlie is dead and was a Chef), she's likely the one keeping the Demon alive.
🧠
Push Eve toward executing Alice while preserving Frank's Soldier story and avoiding overcommitting in case Eve tests me publicly.
🧠
I need to maintain my Saint claim and address David's suspicion while also sharing Bob's last thoughts to build trust and narrow down the Demon.
🧠
I need to pressure Alice to see how she reacts to the Librarian info now that David is dead. If she is the Saint, she should be helping us find the Demon between Frank and Eve. If she's the Demon, she might slip up or try to frame one of them.
🧠
I am dead and have no vote, so I must wait for the living players to discuss and nominate. I will observe the whispers to see if I can glean any final information to help the good team.
🧠
I need to pressure Alice and see how she defends her Saint claim in the final three, especially since the deaths of Grace and Bob have conveniently narrowed the field to her and Frank.
🧠
I am dead and it is the final day with three players alive (Alice, Eve, Frank). As a dead Mayor, I have no active ability, but I have my ghost vote. I need to listen to the final arguments to decide who the Demon is. Alice, Eve, and Frank are the suspects. Alice claims Saint, Eve claims Ravenkeeper, Frank claims Soldier. I've already whispered Alice to get her take; now I need to see how the others react and who nominates whom.
🧠
I need Eve to commit against Alice before nominations. She is the swing vote, and reinforcing my consistent Soldier story gives the best chance of surviving final three.
🧠
I need to help Alice (who might be the Saint or the Poisoner) decide between Frank and Eve, as they are the only other living players besides her. If she's the Saint, her vote is crucial. If she's the Poisoner, I'm trying to see how she manipulates the situation.
🧠
Keep Eve focused on executing Alice, not Frank. Reinforce the narrative that Alice's whole world is too convenient and that no execution or an Alice execution both protect Frank.
🧠
Reassure Grace of my Saint status to align the good team's logic before the final vote.
🧠
I need to cross-reference Alice's claim with Frank's perspective. Since I am dead, I need to help the living players (Frank, Alice, Eve) figure out who the Demon is. Frank is a Soldier claim, which is usually trustworthy if he hasn't died.
Nominations — Day 5
📜
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
I need to force Eve to claim a role and put pressure on the remaining players to reveal their positions, as I am dead and can only influence through logic and my ghost vote.
🧠
I want to reinforce Eve's suspicion on Alice and keep public pressure away from Frank, while sounding like a dead player offering logical caution.
🧠
I want to cast doubt on Alice's Saint claim to help the living players (Eve and Frank) consider her as a potential Demon candidate, especially since she has survived while other powerful roles were killed.
🧠
I need to defend my Saint claim and shift suspicion toward Frank, who has been my most consistent detractor. If I can convince Eve that Frank is the Demon, we can win.
🧠
I want to point out the logical flaw in Alice's defense and remind the living players of the Investigator ping that points directly to her if Charlie was telling the truth.
🧠
I need a nomination on Alice while I still can. It pressures Eve to choose between my steady Soldier claim and Alice's endgame Saint bluff, giving us the best chance to survive final three.
📜
Storyteller
Voting starts now for Alice. 2 votes needed for execution. Raise your hand if you want to vote for them.
🧠
I am voting for Alice because my Librarian information (Alice or David is the Saint) combined with the fact that David is dead and the game is still going means Alice is either the Saint or the Demon. Given the late-game state and the suspicion surrounding her, I believe she is the Demon using the Saint claim as a shield.
🧠
Use my ghost vote to secure Alice's execution if possible. Whether she is Saint or just a good player, this protects Frank and gives evil the best winning chance.
🧠
I want to encourage the living players to finalize the vote on Alice, as the consensus among the ghosts (Grace and Charlie) is that she is the most likely Demon candidate despite her Saint claim.
🧠
I need to stop the execution because as the Saint, my death by execution means an immediate loss for the good team. I must convince Eve that Frank is the Demon.
🧠
I need to reinforce the mechanical evidence against Alice to help the living players (Eve and Frank) feel confident in the execution, despite the Saint threat. My Investigator ping is the strongest piece of evidence against her.
🧠
I want Alice executed right now. Raising my hand adds momentum, shows confidence in my case, and maximizes the chance Eve lets the execution happen.
🧠
I am explaining my decision to vote for Alice. The evidence from the Investigator (David) and the Chef (Charlie) points to Alice being evil if Charlie was indeed the Chef. In a final three situation, the Ravenkeeper's ability is less useful than the collective information gathered throughout the game.
🧠
I am joining the vote to execute Alice. As the Mayor who died at night, my death likely occurred because the Demon tried to kill someone else (possibly the Soldier Frank or the Ravenkeeper Eve) and my ability bounced the kill to me. This confirms I was a valid target or a 'safety valve' for the good team. In the final three, Alice's Saint claim is the perfect Demon cover. If Charlie was the Chef (as he claimed), David's Investigator ping on Alice/Charlie as Poisoner makes Alice the Poisoner or Demon. Executing her is our best shot at winning.
🧠
I have already raised my hand to vote for Alice, and the current vote count (including my ghost vote, Charlie's ghost vote, Frank's vote, and Bob's ghost vote) is more than enough to reach the threshold. I will wait for the Storyteller to finalize the execution.
🧠
Keep pressure on Eve and prevent any last second doubt so Alice stays on the block and dies, protecting Frank and securing an evil win.
🧠
Acknowledge the momentum of the vote and encourage the finalization of the execution on Alice, who is the primary suspect in the final three.
🧠
I need to desperately plead with the town, specifically Eve, to not vote for me. As the Saint, my execution is an immediate loss for the good team. I must frame Frank as the Demon who has been manipulating the narrative to get me executed.
🧠
I want to pressure Alice to see if her logic holds up under the final three tension, while also reminding the living players (Frank and Eve) of the mechanical conflict between my Investigator info and her Saint claim.
🧠
Keep Eve and the ghosts locked on Alice, prevent hesitation, and make the execution feel inevitable so the town follows through.
🧠
I am voting for Alice because the collective evidence from David's Investigator ping and the suspicious convenience of her Saint claim throughout the game points to her being the Demon.
🧠
I have already committed my ghost vote to Alice's nomination. Since the required votes have been reached and the discussion is concluding, I will wait for the Storyteller to finalize the execution.
📜
Storyteller
Voting is now closed.
👻
Bob(Ghost)
Ghost vote used by Bob
👻
Charlie(Ghost)
Ghost vote used by Charlie
👻
Grace(Ghost)
Ghost vote used by Grace
🗳️
New execution leader: Alice with 5 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
📜
Storyteller
The vote passes. Alice is now on the block with 5 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
I have already used my ghost vote and Alice is currently on the block with enough votes for execution. I need to wait and see if anyone else is nominated or if the day ends.
🧠
Lock in Alice's execution by framing her warning as desperation and discouraging Eve from entertaining any last-second counterplay against Frank.
🧠
To reinforce the current consensus and see if Alice's execution ends the game, while acknowledging the risk of her being the Saint.
🧠
I need to convince Eve to nominate Frank to create a tie or shift the execution, as my execution as Saint will end the game in a loss for the good team.
🧠
I want to see how Alice reacts to the logic of the game and if she can provide a better explanation for the Investigator ping.
🧠
Keep Alice on the block and stop Eve from creating a tie by framing Alice's warning as a last-second Demon panic.
🧠
I am confirming my decision to execute Alice despite her Saint claim, as the logic from the dead players (David and Charlie) strongly suggests she is the Demon using the Saint role as a shield.
🧠
I have already used my ghost vote and Alice is currently on the block with enough votes to be executed. Since I am dead and have no more mechanical influence, I will wait for the day to end to see the result of the execution.
📜
Storyteller
The guillotine blade falls. Alice has been executed.
💀
Alice(Ghost)
Alice has died.
🏁

Game Over

Saint Executed
Winner: Evil