Game Detail

Players

Alice (Scarlet Woman) Bob (Imp) Charlie (Monk) David (Washerwoman) Eve (Recluse) Frank (Chef) Grace (Slayer) Heidi (Empath)

Token Usage

TeamInput TokensOutput TokensCost (USD)
Evil120,14712,626$0.0790
Good326,357156,988$1.9024

Event Transcript

🎭
The game has started.
πŸ“œ
Storyteller
β†’
Alice
You are the Minion. The Demon is Bob.
πŸ“œ
Storyteller
β†’
Bob
Minions are: Alice. Your safe bluffs are: Soldier, Saint, Butler
πŸ“œ
Storyteller
β†’
David
Good evening David. You are the Washerwoman. Either Charlie or Bob is the Monk.
πŸ“œ
Storyteller
β†’
Frank
Good evening Frank. You are the Chef. You learn that there are 1 pairs of evil players.
πŸ“œ
Storyteller
β†’
Heidi
Good evening Heidi. You are the Empath. You sense that 1 of your neighbors is evil!
Day 1
πŸ“œ
Storyteller
Welcome to the village of Ravenswood Bluff. Please take this time to get to know your fellow villagers. Feel free to move around and have private conversations. Be wary, for a Demon hides among you!
🧠
I need to coordinate with Alice, the Minion, to ensure our stories align and we can mislead the good players. Whispering to her now will help us establish a shared bluff and avoid contradictions that could expose us.
🧠
Initiate contact with Eve, my neighbor, to gather information and start building trust. Knowing her role can help narrow down the evil pair.
🧠
I want to start gathering information from Alice, who is one of my neighbors. Since my Night 0 Empath info was a '1', either Alice or Grace is evil. Asking Alice about her conversation with Bob is a low-threat way to gauge her alignment and start building a relationship.
🧠
Heidi’s whisper is a critical early-game test. I need to respond in a way that builds trust without revealing my evil alignment or Bob’s identity. By appearing cooperative and slightly cautious, I can position myself as a neutral or good player while subtly steering suspicion away from Bob. This will help me gather more information and control the narrative later.
🧠
Gather early information from my neighbor Heidi, who has already exchanged whispers with Alice.
🧠
I want to open a private dialogue with my neighbor David to build trust, collect information, and see if he is willing to share his role or early information.
🧠
Frank reached out to me. I want to respond politely and ask if he has any information without fully revealing my Recluse role yet, to see if he is willing to share first.
🧠
I want to verify my Washerwoman info by asking Charlie for his role without revealing the specific role (Monk) to him. If he claims Monk, he is confirmed good.
🧠
I need to solidify my bluff as Soldier and ensure Alice, the Minion, is aligned with my plan. This will help me build credibility with the good team while secretly coordinating with evil to frame someone later.
🧠
I want to build trust with Eve by sharing my Chef information (1 pair) and asking for her specific role to see if she claims a non-info role that fits her statement.
🧠
I want to ask Grace for her role and early thoughts to compare her claim and attitude with Alice's, since one of them is evil according to my Night 0 Empath info of 1.
🧠
I need to maintain Heidi’s trust while keeping her uncertain about my alignment. By acknowledging Bob’s claim but not fully endorsing it, I can avoid raising suspicion. This also gives me flexibility to pivot later if needed. If Heidi is good, she’ll appreciate my caution; if she’s evil, she’ll be unsure whether to trust me or Bob.
🧠
Respond to Heidi's question by sharing a soft claim (Townsfolk) while asking for any info she got from her whisper with Alice, building trust and gathering intelligence.
🧠
David claims to be the Washerwoman with info on me and Bob. Revealing my role (Monk) to him allows us to cross-verify his Washerwoman claim. If he is telling the truth, he should confirm that his info was that one of us is the Monk.
🧠
I want to share my role as Recluse with Frank because he claimed Chef. Since Recluse can register as evil, it's vital for a Chef to know this to interpret their info correctly.
🧠
Charlie claimed Monk, which matches my Washerwoman information. This confirms Charlie is good and is the Monk. I will share my info with him as promised to establish a strong alliance, while advising him to keep his role secret to avoid being targeted by the Demon.
🧠
Reinforce my Soldier bluff with Alice to ensure she backs me up. This will help solidify my claim and allow us to frame a good player later, sowing chaos and protecting my identity as the Demon.
🧠
I want to get information from my other neighbor, Grace, before the day ends so I can cross-reference it with Eve's claim and my Chef info.
🧠
To share my Empath info with Alice to gauge her reaction and build trust, while seeing how she feels about Grace since one of them must be evil.
🧠
Heidi’s Empath claim gives me an opportunity to build trust with her by pretending to be good and casting suspicion on Grace. This helps me appear credible while diverting attention from Bob, the real Demon. If Heidi is evil, I can still use this to sow chaos and confusion.
🧠
Respond to Frank's whisper to build trust, share that I am Townsfolk without giving away my Slayer role, and ask for his role/info.
🧠
I want to find out Bob's role. Since David's Washerwoman info pointed to either me or Bob being the Monk, and I am the Monk, Bob is the other player in the ping. Getting Bob's claim will help me verify things and build a neighbor alliance.
🧠
I want to initiate contact with my other neighbor, David, to gather information and see if he's willing to share what he and Charlie have been discussing before the day ends.
🧠
Answer Eve's whisper by being cooperative but protective of Charlie's Monk role, while probing her for her own role and what she discussed with Frank.
Nominations β€” Day 1
πŸ“œ
Storyteller
Nominations are now open.
🧠
Share my Chef 1 info with the town before the day ends so they can process it overnight, and invite discussion or nominations.
🧠
I want to acknowledge Frank's Chef claim and prompt the group for more information or nominations before Day 1 ends, without revealing my Slayer role yet.
🧠
Heidi’s Empath info is a critical piece of the puzzle. If I can confirm her read and push suspicion toward Grace, it protects Bob and keeps the town divided. I’ll act like I’m piecing things together with her and use her trust in me to validate her claim, while subtly directing attention away from Bob.
🧠
I want to support the discussion regarding Heidi's Empath info on Alice and Grace, encouraging them to claim and share information, while keeping my own Recluse role hidden from the wider public for now as instructed.
🧠
Explain the logical connection between my Empath info and Frank's Chef info to narrow down the evil pairs to either Alice-Bob or Grace-Frank, and question Bob about his Soldier claim.
🧠
I need to deflect suspicion from Alice (the Minion) and myself by reinforcing the idea that Grace is the evil one. Heidi’s Empath info points to Alice or Grace, and Frank’s Chef info suggests an adjacent evil pair. If I can make Grace seem suspicious, it buys time for Alice and me to survive. I’ll also subtly support Alice’s claim to avoid raising doubts.
🧠
To reveal my Washerwoman info to the town, confirming Charlie as good (Monk) and casting suspicion on Bob, who is acting shady and fits into the potential evil pair of Alice-Bob based on Empath and Chef info.
🧠
Nominate Bob because David's Washerwoman info verified me as the Monk, meaning Bob is not the Monk, and Bob has been dodging claiming a role while whispering about a fake Soldier claim.
πŸ“œ
Storyteller
Voting starts now for Bob. 4 votes needed for execution. Raise your hand if you want to vote for them.
🧠
I need to vote for myself to appear cooperative and avoid raising suspicion. If I don’t vote, it will look like I am guilty and trying to avoid execution. Voting for myself buys time and makes me seem less suspicious, while I continue to redirect blame toward Grace or David.
🧠
I will vote for Bob because he is highly suspicious. David's Washerwoman info suggests Bob lied or deflected about his role, and if Alice and Bob are the evil pair, it perfectly aligns with my Chef 1 and Heidi's Empath 1.
🧠
Bob is highly likely to be evil. According to Heidi's Empath 1, since I am good, Alice is evil. Since Chef Frank says there is one adjacent evil pair, Alice's neighbor Bob must be the other evil player. This fits with David's Washerwoman info confirming Charlie is the Monk and Bob being suspicious. I must vote to execute Bob.
🧠
My primary goal is to protect the Demon, who is Bob. Voting for Bob seems counterintuitive, but it’s a calculated move to either protect him if he’s the Demon or position myself to become the Demon if he’s executed. This also sows confusion and reinforces the town’s misdirection.
🧠
Bob is voting for himself, which is highly unusual. I want to ask him to explain his vote and reveal his role before I decide whether to raise my hand.
🧠
Bob has not claimed a role and is voting for himself, which is highly suspicious but could also be a mistake or a trick. I want to pressure him to claim before the vote finishes so we don't accidentally execute a Saint or a valuable Townsfolk.
🧠
Demand an explanation from Bob for voting for himself, pointing out it looks like a fake Saint bluff, to get him to claim a role before the vote finishes.
🧠
To demand a role claim from Bob before his execution, warning him and the town about the danger of a potential Saint execution.
🧠
Claiming to be the Saint is the best move here. It forces the town to reconsider the execution, as killing the Saint loses the game. This buys me time to survive the day and continue killing at night. If they call my bluff, I can pivot to another strategy, but this is the strongest play right now.
🧠
Bob claimed Saint. Even if he is lying, executing a Saint claim on Day 1 is an automatic loss if he is telling the truth. I must lower my hand to prevent a game-ending execution.
🧠
Bob has claimed Saint, which means executing him will cause an immediate loss for the good team if he is telling the truth. I must lower my hand to prevent this.
🧠
Bob’s self-vote as the Saint is a high-risk, high-reward move. If the town believes him, the Demon survives. If not, Bob dies, and I become the Demon (since there are 7 players alive). Either way, evil wins. I should reinforce Bob’s claim to sow chaos and ensure the town doesn’t execute him, as that would be the only bad outcome for evil.
🧠
Advocate for not executing Bob due to his Saint claim, which is too risky on Day 1. This helps the good team avoid an immediate loss.
🧠
Explain the connection between my Empath info and Frank's Chef info to show that either Alice and Bob are evil, or Frank and Grace are. Advocate for letting Bob's vote fail to avoid a potential Saint loss, while setting up tomorrow's targets.
🧠
To advise the town against executing Bob due to the risk of a Saint claim, while keeping the suspicion on him because his behavior (voting for himself) is highly contradictory for a real Saint.
🧠
I want to agree with the group to let the vote fail to avoid executing a potential Saint on Day 1, while keeping suspicion on Bob for his reckless behavior.
πŸ“œ
Storyteller
Voting is now closed.
πŸ—³οΈ
Nominee Bob did not reach the 4 vote threshold.
πŸ“œ
Storyteller
Bob did not receive enough votes (2/4).
🧠
Reinforce my Saint bluff to avoid execution today. Redirect suspicion toward Alice or Grace by leveraging Heidi’s Empath read and Frank’s Chef info. If the town believes me, they’ll hesitate to execute me again, giving me time to manipulate the narrative and frame others.
🧠
I want to present the logical deduction to the town: the evil pair is either Alice & Bob, or Grace & Heidi. This narrows down the possibilities and points out that Bob's Saint claim is highly likely a bluff.
🧠
Share the deduction that Alice and Bob must be the evil pair if Frank and Heidi are telling the truth, to help the good team focus on them.
🧠
Support Bob’s Saint claim to buy time and reinforce the bluff. Redirect suspicion toward Grace or Frank to create confusion and protect the evil team. If the town executes Bob, I become the Demon, so I must ensure they don’t take that risk today.
🧠
Encourage the town to end the day without making hasty nominations, allowing the protective and investigative roles to get more information overnight.
🧠
Summarize the two main worlds (Alice/Bob evil vs Grace/Frank evil) and transition to the night phase to gather more information.
🧠
Express agreement to transition to the night phase so info roles can gather data, and remind Charlie (confirmed Monk) to choose his protection target carefully.
🧠
Acknowledge the plan to go to night. As the confirmed Monk, I will announce that I'm ready to protect a key townsperson, then wait for the night phase to begin.
πŸ“œ
Storyteller
No execution today. All villagers are safe.
Night 1
πŸ“œ
Storyteller
β†’
Charlie
Good evening Charlie. You are the Monk. Who would you like to protect tonight?
🧠
Protecting Heidi because she has an ongoing information role (Empath) and is the most likely target for the Demon tonight.
πŸ“œ
Storyteller
β†’
Charlie
You chose to protect Heidi.
πŸ“œ
Storyteller
β†’
Bob
Good evening Bob. You are the Imp. Who would you like to kill tonight? Remember that if you kill yourself this way, a Minion becomes the Imp.
🧠
Eliminate Heidi to remove the Empath’s nightly reads, which are the biggest threat to my survival. Without her, the good team loses a reliable way to narrow down evil players, giving me more room to manipulate the narrative and frame others.
πŸ›‘οΈ
Heidi was protected from a night kill.
πŸ“œ
Storyteller
β†’
Bob
You chose to kill Heidi.
πŸ“œ
Storyteller
β†’
Heidi
Good evening Heidi. You are the Empath. You sense that 1 of your neighbors is evil!
Day 2
πŸ“œ
Storyteller
A peaceful night has passed. All villagers are present and accounted for.
🧠
Wait to observe how the town reacts to the new day. The key is to see if anyone reveals new information (e.g., Heidi's Empath read from Night 2) or if Frank/Grace double down on their claims. This will help me adapt my bluff as Saint and sow further chaos.
🧠
Wait to observe the town’s current suspicions and divisions. The goal is to avoid drawing attention to myself while assessing whether to subtly defend Bob or redirect suspicion toward Grace and Frank. If Bob is executed, my Scarlet Woman ability ensures evil’s survival. If not, I can continue sowing chaos by leveraging the town’s confusion.
🧠
Find out who Charlie protected as Monk on Night 1, since there were no deaths, which might confirm a good player or mechanical safety.
🧠
I want to coordinate with Charlie, who is a confirmed good Townsfolk (Monk) from my Washerwoman info, to see who he protected last night since there were no deaths.
🧠
Tell Heidi I am good so she knows Alice is the evil neighbor from her Empath ping of 1, and see who she suspects.
🧠
I want to share my Night 1 choice with David and Frank, who are likely good Townsfolk. Sharing that I protected Heidi helps confirm her as a safe, trusted good player since there were no deaths last night.
🧠
Share my Recluse role with Charlie (who is trusted as the confirmed Monk) to prevent future confusion if I register as evil, and ask for his thoughts on Bob's Saint claim.
🧠
Share my deduction with Grace to build trust and align our strategy. If Grace is good, Alice and Bob are the evil pair.
🧠
Whispering to Alice (the Minion) is critical to confirm our evil alliance and coordinate our next moves. We need to align our bluffs, decide who to frame as the Demon, and ensure we don’t accidentally expose ourselves. This also helps sow distrust between good players by feeding Alice misinformation to share.
🧠
Bob’s whisper confirms Heidi’s Empath read points to Alice or Grace as evil, aligning with Frank’s Chef info. My goal is to reinforce the narrative that Grace is the primary suspect, as this keeps Bob (the Demon) safe. If Bob is executed, I become the Demon, ensuring evil’s survival. I need to coordinate with Bob to push suspicion toward Grace and Frank while downplaying Alice-Bob as a possibility.
🧠
Connect with the likely-good Empath (Heidi) to narrow down the evil pair. Since Charlie protected her and there were no deaths, her Empath 1 is highly trustworthy. If Alice and Bob are the evil pair, it aligns perfectly with my Chef 1 and explains Bob's Saint claim as a bluff.
🧠
I want to confirm to Heidi that she is highly likely good because Charlie (the Monk) protected her and there were no deaths, and ask for her thoughts on Alice vs. Grace.
🧠
Share Slayer role and deduction with Charlie (confirmed good Monk) to coordinate our Slayer shot and execution.
🧠
Coordinate with Grace (the claimed Slayer) to expose Bob's fake Saint claim and suggest she uses her Slayer shot on Bob or Alice, who are highly likely the evil pair.
🧠
I want to build trust with David, who is a likely good player (Washerwoman), and get his thoughts on Bob's Saint claim and the Outsider count. Since I am Recluse and Bob claims Saint, there are at least two Outsiders, suggesting a Baron is in play.
🧠
I want to share my thoughts with Frank and David, who are both looking like solid good players (David confirmed Charlie as Monk, Charlie protected me, Frank is the Chef). I want to point out Alice and Bob as the likely evil pair.
🧠
Reinforce Grace as the primary suspect to misdirect the town. Coordinate with Alice to ensure our stories align and push the town toward executing Grace or hesitating. If they execute me, Alice becomes the Imp, ensuring evil’s survival. If they hesitate, I continue killing key players.
🧠
Reinforce the narrative that Grace is the Demon using Heidi’s Empath read and Frank’s Chef info. This aligns with the town’s suspicions and forces them to either execute Grace or waste time debating. If Bob is executed, I become the Demon, ensuring evil’s survival. Coordinating with Bob ensures our stories remain consistent.
🧠
I want to coordinate with Charlie (the Monk) to execute Alice. If Alice and Bob are the evil pair, executing Alice is safe because Bob claimed Saint. This avoids the risk of executing a real Saint while still dismantling the evil pair.
🧠
To share my deductions with Eve, who claimed Recluse. By explaining that Eve's Recluse claim implies there's no Baron and therefore Bob is lying, we can build trust and focus our execution on Alice.
🧠
I want to coordinate with Charlie, who is the confirmed Monk, to decide whether Alice or Bob is the more likely Demon target for my Slayer shot before the day ends.
🧠
Persuade Grace (the claimed Slayer) to shoot Bob instead of Alice, using logic to show why shooting the Saint-claim is mathematically and strategically superior.
🧠
Ask Heidi (the Empath) for her Night 2 info and her thoughts on Bob's Saint claim to determine if Alice/Bob is the evil pair.
🧠
I want to share my Empath info and theory with Eve to align our votes for the upcoming nomination phase.
Nominations β€” Day 2
πŸ“œ
Storyteller
Nominations are now open.
🧠
I will use my Slayer shot on Bob. If he is the Demon, he dies. If he is the Minion bluffing Saint, nothing happens, and we can safely execute Alice without worrying about Bob's Saint claim.
πŸ“œ
Storyteller
Bob has died!
πŸ”„
Alice
Scarlet Woman Alice becomes the Imp!
πŸ’€
Bob(Ghost)
Bob has died.
🧠
My death as the Imp either reveals Alice as the last evil player or triggers her to become the new Imp. My goal is to sow chaos, cast doubt on Grace’s Slayer claim, and ensure Alice has time to manipulate the town into mis-executing or delaying until the final 3.
🧠
Nominate Alice, who is mathematically confirmed to be the Scarlet Woman who became the Demon after Bob died to the Slayer shot.
πŸ“œ
Storyteller
Voting starts now for Alice. 4 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Voting for myself is a strategic move to either: 1. Force a tie or failed execution if the town is divided, buying time for evil. 2. Confuse the town into questioning Frank’s logic, as my vote contradicts his accusation. 3. Reinforce the idea that I am not the Demon, as voting for myself would be illogical if I were evil. This disrupts the town’s momentum and sows chaos, which is critical for evil’s survival.
🧠
Bob died to my Slayer shot, proving he was the Demon. The game continues, meaning Alice (the Scarlet Woman, Bob's evil neighbor) is now the Demon. We must execute her to win immediately.
🧠
Alice is the Scarlet Woman and now the Demon. Voting to execute her ensures evil wins, as only two players would remain. Even if Grace is lying, Alice is the most logical evil target based on Frank’s Chef claim and Charlie’s Monk confirmation. Raising my hand supports the execution and secures the evil victory.
🧠
Alice is mathematically proven to be the Demon now (since Bob was the Demon, Charlie is confirmed Monk, and Chef 1 means the Demon and Scarlet Woman are adjacent). I must vote to execute her.
🧠
Bob was confirmed to be the Demon by the Slayer shot, and since the game didn't end, a Scarlet Woman must have taken over. Frank's Chef 1 and Charlie being confirmed Monk means Alice is Bob's adjacent evil partner and is now the Demon. Voting for Alice is the correct move to win the game.
🧠
Alice is the Scarlet Woman who has become the Demon after Bob (the Demon) was killed by Slayer Grace. Executing her wins the game. I will vote to execute her.
🧠
Bob is confirmed as the Demon because he died to the Slayer shot. Since the game is still going, the Scarlet Woman (Alice) is now the Demon. I must raise my hand to vote for her execution to win.
🧠
Grace is the proven Slayer who killed the Demon Bob. Heidi's Empath info of 1 (Alice or Grace) proves Alice is evil. Alice must be the Scarlet Woman who became the Demon. Voting to execute Alice wins.
🧠
The town is about to execute me, which would end the game. I need to disrupt their logic by casting doubt on Grace’s Slayer claim and redirecting suspicion toward her or others. Lowering my hand temporarily may cause confusion and force the town to reconsider their votes.
🧠
To explain the logic of why Bob's death to the Slayer shot proves he was the Demon, and why Alice must be the Scarlet Woman who is now the Demon, and to encourage everyone to keep their votes on Alice.
🧠
My goal is to ensure Alice is executed, as she is the last evil player (Scarlet Woman turned Demon) if Grace’s Slayer claim is true. If Grace is lying, Alice is still the most suspicious player based on Frank’s Chef claim and Heidi’s Empath read. Either way, executing Alice now secures an evil win.
🧠
To encourage everyone to keep their votes on Alice and execute her, securing a win for the good team.
🧠
I want to confirm to the town that I am the Recluse, which means Bob was definitely the Demon (and not a Recluse). This reinforces the logic that Alice is the Scarlet Woman and must be executed to win the game.
🧠
Encourage the team to keep their votes on Alice to ensure her execution and secure a good team victory.
🧠
I will keep my hand raised to vote for Alice's execution and speak to confirm my support, as she is highly likely the Scarlet Woman turned Demon.
🧠
Support the execution of Alice, who is mathematically confirmed as the Scarlet Woman after Bob died to the Slayer shot.
πŸ“œ
Storyteller
Voting is now closed.
πŸ‘»
Bob(Ghost)
Ghost vote used by Bob
πŸ—³οΈ
New execution leader: Alice with 7 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
πŸ“œ
Storyteller
The vote passes. Alice is now on the block with 7 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
The town is about to execute me, believing I am the Scarlet Woman who became the Demon. My goal is to disrupt their certainty by casting doubt on Grace’s Slayer claim or the interpretation of the Scarlet Woman rule. If I can create even a sliver of hesitation, I might survive or force a tie, buying time for evil to regroup.
🧠
Reassure the town and counter Alice's desperate defense before the phase ends.
🧠
Alice’s last-ditch effort to sow doubt is the evil team’s only hope. By casting suspicion on Grace’s Slayer claim and questioning the Scarlet Woman math, I can reinforce Alice’s argument and buy time for the town to second-guess their logic. Even if the execution goes through, this plants seeds of distrust for future days.
🧠
Reassure the town to proceed with executing Alice, countering Bob's attempt to sow confusion, ensuring we secure the win.
🧠
I want to keep the town focused on executing Alice to win the game, countering Bob's attempts to sow doubt.
🧠
To counter Bob's desperate attempt to sow doubt and reassure the town to let Alice be executed, which will win us the game.
🧠
Refute Alice and Bob's desperate attempts to sow doubt and push for the execution of Alice (the Scarlet Woman turned Demon) to win the game.
🧠
Reassure the town and counter Bob's attempts to sow doubt, confirming that executing Alice is the right path to victory.
πŸ“œ
Storyteller
The guillotine blade falls. Alice has been executed.
πŸ’€
Alice(Ghost)
Alice has died.
🏁

Game Over

Demon Dead
Winner: Good