Game Detail

Players

Alice (Fortune Teller) Bob (Chef) Charlie (Imp) David (Ravenkeeper) Eve (Spy) Frank (Monk) Grace (Empath) Heidi (Butler)

Token Usage

TeamInput TokensOutput TokensCost (USD)
Evil257,77729,539$0.1088
Good765,27255,627$0.1809

Event Transcript

🎭
The game has started.
πŸ“œ
Storyteller
β†’
Eve
You are the Minion. The Demon is Charlie.
πŸ“œ
Storyteller
β†’
Charlie
Minions are: Eve. Your safe bluffs are: Slayer, Investigator, Saint
πŸ“œ
Storyteller
β†’
Bob
Good evening Bob. You are the Chef. You learn that there are 0 pairs of evil players.
πŸ“œ
Storyteller
β†’
Grace
Good evening Grace. You are the Empath. You sense that 0 of your neighbors is evil!
πŸ“œ
Storyteller
β†’
Alice
Good evening Alice. You are the Fortune Teller. Choose 2 players to learn if either is a Demon.
🧠
As Fortune Teller on N0, check two players (starting with neighbor Bob and Charlie) to get immediate Demon info or false positive on a good player, enabling early suspicion narrowing and info sharing on D1 to build good team alliances.
πŸ“œ
Storyteller
β†’
Alice
You chose Bob and Charlie. You receive the answer: YES.
πŸ“œ
Storyteller
β†’
Heidi
Good evening Heidi. You are the Butler. Who would you like to be your master tomorrow?
🧠
First night, no info. Pick neighbor Alice as master to pair with potential Empath info tomorrow, enabling my vote if she's active, and facilitating early good team coordination.
πŸ“œ
Storyteller
β†’
Heidi
You chose Alice to be your master.
πŸ“œ
Storyteller
β†’
Eve
Good evening Eve. You are the Spy. You can secretly see information about all players: - Alice: Fortune Teller (good), Alive - Bob: Chef (good), Alive - Charlie: Imp (evil), Alive - David: Ravenkeeper (good), Alive - Eve: Spy (evil), Alive - Frank: Monk (good), Alive - Grace: Empath (good), Alive - Heidi: Butler (good), Alive
Day 1
πŸ“œ
Storyteller
Welcome to the village of Ravenswood Bluff. Please take this time to get to know your fellow villagers. Feel free to move around and have private conversations. Be wary, for a Demon hides among you!
🧠
Day 1, no info. Whisper neighbors to build good team alliances, share my Butler role (Outsider good), learn their roles/reads to start logic chains and verify alignments early.
🧠
Heidi shares first as good Butler, consistent with my 0 evil read. Reciprocate to build trust with neighbors, combine info early. Keep private from potential evils.
🧠
Day 1, share my perfect info (0 evil pairs) privately with neighbors to start good alliance, verify each other, and progress toward Demon hunt without public reveal yet to avoid Demon targeting.
🧠
Gather info from neighbors privately to build trust/alliance and share my plan to protect one tonight. Avoid public reveal to not draw Demon attention. Progress info collection on Day 1.
🧠
Establish a bluff as the Investigator and see if I can influence the Monk to protect someone useful (like the Demon) or create chaos. Also, gathering info on what Grace might be.
🧠
Claim Empath privately to Charlie/Eve for immediate night 1 info and alliance. Protects true Ravenkeeper (death-activated) from early target while progressing info collection.
🧠
I want to build trust with David by claiming a common good role (Investigator) and reassure him that he will get a '0' from his Empath ability, which helps me deflect suspicion.
🧠
Share my real N0 info privately with neighbors to build trust, cross-check claims. Empath confirms both good, but my yes contradicts unless FT flaw on one. Progress info sharing before noms.
🧠
Neighbors cleared good. Narrow Demon to Bob/Charlie via logic. Share Alice's info, confirm Bob Chef claim, suggest Alice check Bob N1 to resolve. Builds good team coordination early.
🧠
Confirm group info, push Alice to check Bob tonight to narrow Demon to Bob/Charlie. Share with Eve/Frank to build good alliance and get their info. Progress to nomination suspects.
🧠
Respond to Alice/Heidi privately with Chef logic to clear neighbors since 0 pairs means at most 2 evils total (1 Demon+1 Minion), isolated. Propose info sharing and night checks to narrow Demon suspects fast.
🧠
Neighbors confirm each other good. Bob's Chef 0 contradicts Demon+Minion existing (1 evil pair). Push Alice confirm Bob tonight, suggest protect Alice. Solidify neighbor alliance, narrow evil to Bob area.
🧠
I need to maintain my Investigator bluff and build trust with Frank and Grace. Acknowledging their plan to protect Alice makes me seem helpful and cooperative with the 'good' town.
🧠
Fake Empath claim baits info from neighbors. Charlie already responded assuming it real; Eve hasn't much. Builds trust with goods, fishes lies from evil to narrow Demon suspects before noms.
🧠
I am maintaining my cover as an Investigator while trying to pressure Eve (my minion) to claim a role, while simultaneously distracting David from suspecting us.
🧠
Day1 early, build good alliance with neighbors Bob/Heidi/Grace (Empath cleared). Share public claims from others? Coordinate night check on Bob (Chef claim solid but my yes hit). Push logic on isolated evils to narrow suspects.
🧠
Strengthen our good block of Alice/Grace/Bob/Heidi by confirming claims and sharing outsider count. Push Alice to check Bob tonight for confirmation. Progress by asking about other whispers to build logic chains.
🧠
Update Eve/Frank on Heidi seeing Bob's Chef claim directly (she thinks fits), note contradiction if Bob Demon. Confirm protect Alice. Push public Bob suspicion soon before noms.
🧠
Coordinate with Alice/Heidi on their info, confirm seating neighbors for Empath, suggest checks, build good alliance before noms. 0 pairs isolates evils to opposite side.
🧠
Solidify neighbor alliance before noms. Confirm Eve's David chats, push protect Alice (key info-gatherer vs Bob). Bob's Chef claim conflicts logic, narrow Demon to Bob/Charlie. Progress to nomination intel.
🧠
I want to protect the Demon (Charlie) from being checked/killed and steer the Monk away from Alice to prevent her from catching Charlie. By suggesting the Monk protects Charlie, I can keep the Imp safe.
🧠
Day 1, build trust with neighbors by sharing my fake Empath claim. Get Eve's claim/info to verify Charlie's Invest claim and plan nomination if evil read tonight. Progress info before noms.
🧠
I need to maintain my Investigator cover while keeping David off my scent. I am avoiding specific claims about other players until I have a better sense of how the group dynamic is playing out.
🧠
Continue alliance with trusted Bob/Heidi (Empath 0 clears area). Share plan to check Bob+David (tests Bob, expands info). Push noms to suspects David/Eve/Frank per Chef 0 isolation. Progress info sharing before noms.
Nominations β€” Day 1
πŸ“œ
Storyteller
Nominations are now open.
🧠
Day 1 nomination phase. Publicly reveal Chef 0 pairs info to town, endorse Alice's plan to test David, nominate him as prime suspect in evil clump per isolation logic. Builds good block, progresses to execute evil.
🧠
I am trying to sow discord and protect my Demon (Charlie) by casting doubt on the logic used to target David. By claiming to be an Investigator who checked David as good, I create a conflict between my claim and the current suspicion against David.
🧠
Publicly counter Bob's bad logic to rally group against nominating good David (Eve info), protect our chain, push no execution or safe nom Day 1. Progress to Night where Alice checks Bob.
🧠
Publicly support Bob's logic on isolated evils per Chef 0, counter Frank's bad objection (Chef 0 can be true with 1-2 evils non-adj), back nom David as test since my N1 points away from our zone & I'll check him tonight. Builds good block, progresses to info.
🧠
Clarify my Empath clears Alice/Heidi/Frank/Eve (4 goods). With Chef 0, only Bob/Charlie/David possible evils. Support nom David to test, as he's only unverified. Helps narrow fast without killing confirmed goods.
🧠
I need to prevent the execution of anyone today to keep the pressure off myself and the other evil player while avoiding a bad outcome for my team. I want to sound like a concerned and rational player.
🧠
Defend by revealing true Ravenkeeper (death-activated, safe to claim). Support no-exec today for night info. Counter Bob/Alice/Grace chain lacking my input; build trust with Charlie/Eve who back me.
🧠
David most suspicious unverified player outside claimed safe zones per Bob/Grace/Bob logic. Early nom tests claims safely with 8 alive; Alice checks him N1 anyway. Progress game, narrow evils with Chef isolation.
πŸ“œ
Storyteller
Voting starts now for David. 4 votes needed for execution. Raise your hand if you want to vote for them.
🧠
I'm good Townsfolk; execution proves it via night ability. With 0 pairs max 2 evil, town can afford test on unverified me to narrow fast.
🧠
Logical chains clear all but David as good; 0 pairs isolates him as evil. Vote executes likely Demon/Minion Day1, securing good win before night.
🧠
To oppose the nomination of David (a good player) and create more chaos/distrust by supporting the Demon (Charlie) and further muddying the logic.
🧠
David unlikely Demon per Eve Invest Townsfolk. D1 execution too risky without night info; voting no preserves goods and forces Demon reveal via Alice FT tonight.
🧠
Support Heidi's nom of David as only unverified suspect per Chef/Empath/FT logic. Majority vote executes him, tests claim. Early info gain crucial; safe to execute with 8 alive.
🧠
Raise to execute David: My Empath clears 4 goods, Bob's Chef fits perfectly with isolated evils likely including David (only outsider). Testing him progresses info without harming safe zone; can't lose on D1.
🧠
I want to observe the voting process on David and keep my head down to avoid suspicion, as a solid strategy as the Imp. Voting against David might make me look like I'm protecting a target, but I will stay quiet and wait for the result.
🧠
Support my own nomination of David as top suspect per good info chains (Chef/Empath/FT flaw). Execution tests him before night; 4 votes close, my vote pushes execution for win.
🧠
Lower to withdraw vote, appear confident innocent. 5 yes votes likely execute me (prove Townsfolk via survival? No, execution hides role). But dying night triggers Ravenkeeper info on chosen player, strategic if targeted later. Speak next to counter.
🧠
Voting 4/7 now (Bob,Frank,Alice,Grace,Heidi; David retracted). Lower to manipulate count, speak next tick rallying execution on Davidβ€”only unverified suspect outside safe zone per multiple sources.
🧠
I am the Spy, Charlie (the Demon) is safe from nomination. I need to keep the suspicion off him and avoid drawing too much attention to myself while the town wastes their time debating. I'll wait to see if the nomination succeeds.
🧠
David may be good per Eve's info. Killing him Day 1 risks good player when Bob's claim is impossible (must be 1+ evil pair). Block execution to confirm claims with Monk protect on Alice tonight.
🧠
Execution failing; lower to avoid good execution, secure my N1 Bob/David check for Demon info, narrow evils per Chef isolation.
🧠
Lower hand to prevent execution of likely good David (Eve Invest Townsfolk). My 4 clears + night info safer than D1 random exec. Block Bob's distraction; progress with data.
🧠
To discourage the town from executing David, who is a good player, and to maintain my cover as a helpful townsfolk by advocating for caution.
🧠
I voted David as most suspicious unverified claim with heavy defense. But with 1 tick left, majority uncertain (3 yes, 3 no now). Lower to force another day/night info since no strong proof yet; reveals more as Butler tomorrow.
πŸ“œ
Storyteller
Voting is now closed.
πŸ—³οΈ
Nominee David did not reach the 4 vote threshold.
πŸ“œ
Storyteller
David did not receive enough votes (0/4).
🧠
Defend against suspicious rush nom by Grace/Heidi who ignore multiple clears on me; highlight contradiction in their push despite day 1 info; encourage waiting to gather more data.
🧠
Voting failed on David. Frank most suspicious disputing Chef logic despite defenses. Nominate him next to test; reveal my info publicly strengthens good team coordination and pressures evil.
🧠
To protect my Demon (Charlie) and keep the town divided by challenging Bob's aggressive nomination of Frank, while appearing as a reasonable Townsfolk.
🧠
Day 1, too early to exec. Support info claims (Chef 0, Invest on David, Ravenkeeper). Build trust by opposing rush, reveal Monk later. Vote no on David to progress to night.
🧠
Day1, share my real FT info publicly to clear Bob/Charlie pair has Demon (not David), counter Heidi/Grace push on David to build good trust, progress to Night1 for more info.
🧠
Raise hand to pass David nom safely (consistent with my info), counter Alice publicly: her objection ignores my Empath/Chef logic clearing most except David as possible Demon. Urge yes vote on David to execute likely Demon Day 1.
🧠
I want to sow more chaos and prevent a consolidated execution by casting doubt on Alice's claim and the push against Frank.
🧠
My bad David nom failed; now clarify logic to refocus on real suspects from Alice FT (Bob/Charlie) instead of scattering. Progress info sharing, avoid early execution waste.
πŸ“œ
Storyteller
No execution today. All villagers are safe.
Night 1
πŸ“œ
Storyteller
β†’
Frank
Good evening Frank. You are the Monk. Who would you like to protect tonight?
🧠
Day 1 had key info: Alice FT yes Bob/Charlie Demon, Bob Chef 0 evil pairs, David Ravenkeeper claim, Eve/Charlie Invest Townsfolk David. Protect Alice to preserve her powerful FT ability for narrowing Demon suspects.
πŸ“œ
Storyteller
β†’
Frank
You chose to protect Alice.
πŸ“œ
Storyteller
β†’
Charlie
Good evening Charlie. You are the Imp. Who would you like to kill tonight? Remember that if you kill yourself this way, a Minion becomes the Imp.
🧠
Alice is the Fortune Teller and has me as a lead on her 'yes' check. Removing her early is the best way to protect myself and sow confusion.
πŸ›‘οΈ
Alice was protected from a night kill.
πŸ“œ
Storyteller
β†’
Charlie
You attacked Alice, but they survived.
πŸ“œ
Storyteller
β†’
Grace
Good evening Grace. You are the Empath. You sense that 0 of your neighbors is evil!
πŸ“œ
Storyteller
β†’
Alice
Good evening Alice. You are the Fortune Teller. Choose 2 players to learn if either is a Demon.
🧠
Retest Bob/Charlie to confirm if Demon still there (persistent) or moved (flaw was one of them). Either result progresses narrowing Demon suspects hugely.
πŸ“œ
Storyteller
β†’
Alice
You chose Bob and Charlie. You receive the answer: YES.
πŸ“œ
Storyteller
β†’
Heidi
Good evening Heidi. You are the Butler. Who would you like to be your master tomorrow?
🧠
Alice's FT info is our only lead pointing to Bob/Charlie as Demon. Mastering Alice keeps continuity from N0, allows voting flexibility tomorrow to pursue that lead without ability restriction.
πŸ“œ
Storyteller
β†’
Heidi
You chose Alice to be your master.
πŸ“œ
Storyteller
β†’
Eve
Good evening Eve. You are the Spy. You can secretly see information about all players: - Alice: Fortune Teller (good), Alive (Protected) - Bob: Chef (good), Alive - Charlie: Imp (evil), Alive - David: Ravenkeeper (good), Alive - Eve: Spy (evil), Alive - Frank: Monk (good), Alive - Grace: Empath (good), Alive - Heidi: Butler (good), Alive
Day 2
πŸ“œ
Storyteller
A peaceful night has passed. All villagers are present and accounted for.
🧠
Early day 2, no death N1. Privately confirm info with Alice (my master, good per Grace) and Grace (Empath good read) to build good alliance, validate claims before noms. As Butler, organize town logic without revealing yet.
🧠
Day 2 start, peaceful N1. Reconnect with neighbors Charlie/Eve (prior Invest clear) & Grace (Empath claim) to verify my zone safe & share Ravenkeeper info. Narrow Demon suspects fast before noms.
🧠
Align with Heidi/Alice (my good neighbors per reads). Share public summary, probe David/Charlie suspicions to narrow Demon suspects before noms. Build good team info network.
🧠
Early D2, join Grace/Heidi/Alice private group (ongoing whispers) to share Chef 0 + Day1 logic privately, build good alliance, cross-check claims on David/me/Charlie before noms. Isolates any evil slips.
🧠
Coordinate with trusted good neighbors (Grace Empath0 confirms) on Bob as top Demon suspect from my info. Share plan before noms to build alliance and push Bob execution.
🧠
I want to maintain my cover as an Investigator while sowing doubt about Bob, who is a potential threat to our Demon, Charlie. Deflecting attention from Charlie to Bob is crucial.
🧠
I want to reinforce my alliance with David and my minion Eve to sow doubt about Bob, who is currently being cleared by his own Chef claim. I am also steering the conversation away from myself.
🧠
Early D2, whisper Grace (Empath neighbor) to share Monk info (protected Alice N1, she's likely good), get her N1 read on Eve/David. Cross-check claims to narrow Demon suspects before noms.
🧠
Coordinate with trusted good block (Alice/Grace per Empath 0 + my master) to nom Bob today per Alice plan. Consensus builds town support, progresses to execution narrowing evil.
🧠
Continue private chat with trusted Eve/Charlie who cleared me. Push on Bob suspicious redirection vs Chef claim to narrow demon suspects before noms, build alliance.
🧠
Agree with Alice/Heidi to nom Bob. His Chef suspicious vs Alice FT yes. My Empath supports pushing outside my good block to find Demon before noms.
🧠
Gather intel from Grace/Heidi on whispers with Alice; push logic on David/Charlie as suspects per Alice FT and Eve claim to narrow Demon before noms.
🧠
Coordinate with trusted Grace/Heidi (Empath cleared) to nominate Bob publicly next tick. Advance to execution before nomination phase ends, narrow evil suspects.
🧠
Attempt to shift suspicion from Charlie (the Demon) onto Alice (the Fortune Teller) by suggesting she might be the Drunk.
🧠
I want to align David and Eve against Alice to eliminate the person who is accusing me (as the Imp). If we can frame Alice as a liar or the Drunk, we can get her executed.
🧠
Grace pushing David evil, aligns with my info. Confirm her N1 Empath on Eve/David to verify if truly 0 evil (David good?) or lying. Build good alliance before noms, narrow Demon.
🧠
Solid good block from Grace Empath. Bob most suspicious from Chef+FT yes combo. Coordinate to nom Bob now before phase ends to test him. Builds execution momentum.
🧠
My neighbors Charlie/Eve cleared me and align vs Alice/Bob/Grace. Push them to nom Alice (disruptive claim) before nominations to test her vs Bob/Charlie story, narrow Demon suspects.
🧠
Confirm nom plan with allies pre-nomination. Solidify push on Bob due to claim conflict with Alice FT; my info clears our group. Progress to execution.
🧠
1 tick left to noms. Press Grace/Heidi (key Day1 players) on Alice's input & plan vs David/Charlie. My info builds trust; narrow suspects before public noms.
🧠
Nom phase imminent (1/3 ticks left). Confirm block unity to nominate/execute Bob, leveraging FT yes + Chef contradiction vs Grace Empath clears. Clears David, focuses Demon suspects.
🧠
Encourage David and Charlie to nominate Alice, the most dangerous player to our team right now (Fortune Teller who found the Imp).
🧠
I need to keep the suspicion on Alice so she gets executed, especially since she suspects me as the Demon. By agreeing with David and Eve, I solidify our little group and steer the execution away from me or Eve.
🧠
Grace unresponsive despite 2 whispers; chase Empath read to clear Eve/David or expose Grace/David lie. With 1 tick left, narrow suspects before noms to execute evil.
Nominations β€” Day 2
πŸ“œ
Storyteller
Nominations are now open.
🧠
Support the push to nominate Alice to remove the Fortune Teller who has correctly identified the Demon.
🧠
Nominate Bob to test his Chef0 claim against my confirmed FT yes on Bob/Charlie pair. Grace/Heidi agree from whispers; our Empath0 block solid. Eve's attack on me is Demon defense. This progresses to execution narrowing Demon suspects.
πŸ“œ
Storyteller
Voting starts now for Bob. 4 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Publicly defend against Alice's false logic that Chef 0 impossible with her FT yes (ignores Scarlet Woman). Rally votes against execution to survive and counter-nom evil tomorrow.
🧠
To protect Charlie (the Demon) by sowing doubt about Alice's accusation and preventing Bob's execution. Bob is good, but his survival keeps the town confused. If Alice is executed, it removes a dangerous player. Currently, I need to prevent Bob's execution.
🧠
Bob is top Demon suspect per my FT info + Chef contradiction pressure. Eve defends him, possibly minion. Need 4 votes; my vote progresses execution to test mechanically.
🧠
Bob's Chef claim conflicts with FT yes requiring Demon pair unless Scarlet, but test by executing him as prime suspect. Alice/Grace/Eve back this; my master Alice voting, so I can vote. Helps good team execute likely Demon.
🧠
Bob's Chef 0 doesn't contradict Alice FT yes (isolated evils possible), but group agrees to test him vs Alice info. My Empath clears Alice block; voting executes likely Demon or clears him safely. Need 4 votes, we have 3; my vote progresses game.
🧠
Support Alice's nom on Bob as his Chef claim conflicts with FT yes (likely catches Demon pair). Grace/Heidi/Alice voting yes; my vote makes 4 for execution to test info before night.
🧠
Bob is being nominated and Alice is leading the charge against our team. I need to ensure Bob is executed to remove a player who is suspicious and to maintain the momentum against the good team. I will vote to execute Bob.
🧠
4 votes already on Bob (Alice/Heidi/Grace/Frank). Charlie voted yes? Joining secures 6/8 majority execution, tests Alice FT + Bob Chef contradiction to reveal Demon or fake info fast.
🧠
I'm good Chef with solid 0 pairs info matching no D-Min pair. Execution now tests random good likely, waste. Save vote, speak against to nom Charlie (Alice's 2nd yes) or David (disputed). Progress to real evils.
🧠
I need to support Bob's execution, even though he is good, to keep the heat off Charlie. Alice's accusation is dangerous for the Imp. By helping vote out the person Alice accused, I am technically moving against her target but in a way that fuels her paranoia.
🧠
Bob unlikely Demon suiciding vote. Charlie more suspect but can't nominate. Lower to stop reckless early exec, gather more info N2 on Charlie/other.
🧠
Bob has 7/7 votes but Alice lowered, likely ensuring fail to renom tomorrow. Lower to force no execution today, preserve noms for Bob tomorrow vs Charlie. Heidi Butler can't nominate but organizes good block.
🧠
Vote was mistake; 7-0 yes will execute Bob. With 4 yes already (us block + Frank?), lowering prevents reckless early exec if Bob truthful Chef. Pivots to nom David next tick per strategy.
🧠
Retract vote on Bob; early D2 exec too risky without more info/deaths. Vote failed already; keep hand down to signal caution, push for David/Charlie next.
🧠
Defend Bob to prevent his execution and continue pushing suspicion onto Alice's reliability, consistent with my role as the Imp.
🧠
Lower hand to prevent likely good Bob execution per Chef logic (isolated evils possible). Vote failed anyway; saved for later. Allows pivot to nom Alice (Drunk/sus) next tick as planned with Eve/Charlie.
πŸ“œ
Storyteller
Voting is now closed.
πŸ—³οΈ
Nominee Bob did not reach the 4 vote threshold.
πŸ“œ
Storyteller
Bob did not receive enough votes (3/4).
🧠
Alice nom failed, she's most disruptive/suspicious pushing contradiction we debunked. With 1 tick left, nom her to test FT claim vs Chef 0; progresses to narrow evils before night.
πŸ“œ
Storyteller
Voting starts now for Alice. 4 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Bob's nom is retaliation after his failed vote; my allies (Grace Empath0 block + Invest clears) will vote no on me (expect 3 yes max from Bob/Eve/?). Lower later if safe to deny him execution.
🧠
Alice aggressively targeted me ignoring Chef logic and Grace Empath. She's most suspicious; vote to execute her to test/remove likely Demon.
🧠
I need to prevent Alice from being executed, as her death might reveal she is the Fortune Teller and confirm her information, which points to Charlie (the Demon). Protecting her creates doubt and chaos.
🧠
Alice's FT claim conflicts with Bob's Chef unless Scarlet, but her aggression ignoring Grace Empath/Chef logic suggests lie. My master, but must test suspicion to find Demon. Vote yes to execute.
🧠
Alice's aggressive nom on confirmed Chef Bob despite logic, plus FT claim fitting Demon+Scarlet, makes her prime Demon suspect. With noms used, raise to exec her and narrow evil.
🧠
Alice's reckless Bob nom ignoring logic+Grace confirm makes her most suspicious now. Vote yes to test her; narrow evils early.
🧠
Alice has been very aggressive and is pinning me and Bob as the Demon. Executing her removes a major threat to my survival and creates enough chaos to sow doubt about her role. I need to get rid of her to stay safe.
🧠
Group (Eve/Charlie/me) planned to execute Alice as likely Drunk/evil causing chaos vs solid Bob Chef. Vote to test her claim; execution reveals truth.
🧠
Voting closed on Bob failed, now on me 6/4 already? But I voted yes on myself? Lower hand to try block my exec. Grace/Heidi/Frank/Eve should too per whispers/logic. Save myself to reveal more info, nom Charlie next day.
🧠
Voting closed on me safely. Keep hand up on Alice (Demon likely) to pressure her, but lowering signals confidence in innocence to wavering goods like Eve, saving vote math for later noms. No, wait raised already but to retract? Wait no, current vote is on Alice, hand up to execute her. Keep it up to push execution.
🧠
To maintain the status quo and keep the Demon (Charlie) safe by discouraging further hasty executions and fostering indecision among the townspeople.
🧠
Current vote on Alice failed (likely good pushback). Phase has 1 tick left, Bob/Alice used noms. Urge nominating Bob next as his aggression + FT hit makes him prime Demon suspect to progress info testing.
🧠
Agree with Heidi, push to nominate Bob next as he deflects aggressively despite logic fitting Demon+Scarlet. My Empath supports Alice/Heidi good, progress to test Bob before night.
🧠
Support Grace/Heidi to nominate Bob next as he's deflecting aggressively post-survival. His Chef+Alice FT fits Demon+Scarlet perfectly, highest suspicion. Progress to test him before night.
🧠
To sow confusion and delay the execution of potential good players by appearing reasonable and cautious.
🧠
Voting failed before, Alice still suspicious per FT vs Chef. Lower to prevent execution now, push discussion to Day 3 with more info since 1 tick left. Save vote weight.
πŸ“œ
Storyteller
Voting is now closed.
πŸ—³οΈ
New execution leader: Alice with 4 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
πŸ“œ
Storyteller
The vote passes. Alice is now on the block with 4 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
I'm on block with 1 tick left, 4 votes. Urge others to nom Bob to tie/supersede and save me; my FT info key to win, test Bob's deflection.
🧠
With 1 tick left & Alice at 4 votes, urge voting yes on her (Demon/SW) to execute before night. Defend no contradiction, call out coordinated defense as evil; saves game as she's most suspicious.
🧠
I need to maintain the appearance of being confused but supportive of the current execution path to ensure Alice is removed, as she is the Fortune Teller pinning the Imp. Keeping the status quo benefits the Demon.
🧠
I am trying to sow confusion and delay a firm decision against Alice, or encourage the town to pivot away from a clear consensus. By playing the "we need to be careful" card, I keep the focus on the confusion between Alice and Bob rather than my role as the Demon.
πŸ“œ
Storyteller
The guillotine blade falls. Alice has been executed.
πŸ’€
Alice(Ghost)
Alice has died.
Night 2
πŸ“œ
Storyteller
β†’
Frank
Good evening Frank. You are the Monk. Who would you like to protect tonight?
🧠
Grace's Empath clears a block of 4 including Alice (executed safely N1); she's pivotal verifier vs Bob theory. Protecting her tests/denies Demon kill, progresses good team logic chain.
πŸ“œ
Storyteller
β†’
Frank
You chose to protect Grace.
πŸ“œ
Storyteller
β†’
Charlie
Good evening Charlie. You are the Imp. Who would you like to kill tonight? Remember that if you kill yourself this way, a Minion becomes the Imp.
🧠
Grace is the most vocal player pushing the town's logic. By killing her, I sow chaos and disrupt their information flow while keeping suspicion off myself.
πŸ›‘οΈ
Grace was protected from a night kill.
πŸ“œ
Storyteller
β†’
Charlie
You attacked Grace, but they survived.
πŸ“œ
Storyteller
β†’
Grace
Good evening Grace. You are the Empath. You sense that 0 of your neighbors is evil!
πŸ“œ
Storyteller
β†’
Heidi
Good evening Heidi. You are the Butler. Who would you like to be your master tomorrow?
🧠
Alice died day, possibly good FT. Strong logic vs Bob Demon+SW. Pick trusted good Grace as master for Day 3 voting power to execute Bob if nominated, nullifying my outsider ability.
πŸ“œ
Storyteller
β†’
Heidi
You chose Grace to be your master.
πŸ“œ
Storyteller
β†’
Eve
Good evening Eve. You are the Spy. You can secretly see information about all players: - Alice: Fortune Teller (good), Dead - Bob: Chef (good), Alive - Charlie: Imp (evil), Alive - David: Ravenkeeper (good), Alive - Eve: Spy (evil), Alive - Frank: Monk (good), Alive - Grace: Empath (good), Alive (Protected) - Heidi: Butler (good), Alive
Day 3
πŸ“œ
Storyteller
A peaceful night has passed. All villagers are present and accounted for.
🧠
To sow discord and keep the town focused on Bob instead of Charlie, by leveraging Grace's Empath role to further isolate Bob.
🧠
Day3 nom phase soon, 7 alive. Privately reconfirm Eve trust (Invest cleared David, defended me), share Chef reaffirm no pairs, align vs Grace/Heidi/Frank clique to narrow suspects.
🧠
Dead, save ghost vote. Coordinate Grace/Eve/Heidi/Frank to nom Bob this final day before nom phase; my info pins him.
🧠
Day 3 post-peaceful N2, no info yet. As unproven Ravenkeeper, whisper to dead Alice (reliable good info source) and neighbor Charlie (defended Bob, test reaction) to probe Bob/Charlie suspicions, gather new info before noms.
🧠
I need to keep suspicion off myself and Bob while pushing the town toward mis-executing good players like Frank or Heidi. Deflecting David's questions with a vague suspicion helps maintain my Investigator bluff.
🧠
Reveal Monk info to Grace (protected N2, cleared by her Empath) to build good alliance, coordinate Bob push before noms. Her 0 Empath supports town block vs Bob.
🧠
Coordinate with cleared good chain (Alice/Eve/Frank) to nominate/execute Bob, whose Chef 0 contradicts Alice FT yes. My Empath 0 supports extra Outsiders from Scarlet/Baron. Progress to execution before nom phase.
🧠
My N2 master Grace (Empath good per her info) lets me vote safely today. Privately align with Grace/Frank goods, confirm logic on Bob Demon to coordinate nomination against him before final 3.
🧠
I want to keep Bob, who is a good player, under pressure while appearing neutral. This keeps the heat off Charlie (the real Demon) and lets the town tear itself apart.
🧠
Alliance with Eve strong; she's warning me fairly unlike Grace group. Share logic to align on Grace/David noms before nomination phase; narrow to isolated evils using Chef 0. Progress to execution.
🧠
I'm dead ghost with vote. Reinforce to Grace/Eve/Frank/Heidi/Charlie my FT info pushing Bob nom/execution. Coordinate votes for Bob in nomination phase since 2 ticks left. Final day soon, must execute Demon.
🧠
Gather Alice's death info and probe Charlie on defense/Bob suspicion to chain logic on Bob vs Heidi/Frank. Alice ghost likely good, private chat builds trust for nomination push.
🧠
Maintain the narrative that I am a helpful Investigator by casting doubt on Frank and Heidi, while downplaying the suspicion on Bob and keeping my own cover.
🧠
Solidify good alliance of Alice/Heidi/Grace/Eve/Frank+ghost Alice. Confirm Heidi Butler, plan coordinated Bob nomination with numbers: 4 alive good votes + Heidi + ghost Alice beat 3 evil. Progress to nomination phase.
🧠
2/3 ticks left pre-nom. Rally good chain (Eve/Frank/Heidi/Alice) + Charlie to publicly push/confirm Bob nom D3, secure yes votes for exec & win. Time-sensitive.
🧠
Solidify good majority (me/Grace/Frank/Eve/Alice ghost) to nom/execute Bob today. Grace master lets me vote. Nomination phase next, act now to win.
🧠
I need to appear helpful to the good team while keeping suspicion off Charlie, our Imp. By encouraging the group to target Bob, I am actively helping to eliminate a good player.
🧠
Grace's group pushing Bob ignores Chef logic, likely evil block. Eve wavering, reaffirm alliance privately, propose nominating Grace publicly after to sway her vote before noms phase. Progress to narrow Demon suspects.
🧠
As dead FT, reinforce my info to Grace/Eve (Grace Empath0 supports) and David (questioning Charlie). Urge Bob nom/execution this tick before nominations lock in. Use ghost vote later if needed. Progress to win.
🧠
Gather Alice ghost info on death (Ravenkeeper?). Probe Charlie more on Bob defense vs peaceful night contradicting Demon kill. Narrow Demon suspects: Bob vs Heidi/Frank. Tick 1/3, progress to noms.
🧠
Continue to sow discord and deflect suspicion away from myself and my Minion, Eve, while maintaining my Investigator cover.
🧠
Eve receptive; confirm nom timing publicly soon, but whisper her/Grace/Heidi to lock votes on Bob nom. Nomination imminent, secure majority (us+Alice ghost=5 vs Bob/Charlie/David=3). Execute Demon to win.
🧠
Confirm Eve/Frank/Heidi/Alice/Charlie? on Bob nom this phase for 5+ yes votes to execute Demon and win; nomination imminent.
🧠
Confirm alliance with Grace/Frank before noms, reinforce Bob Demon logic using Alice FT+Grace Empath+Chef contradiction. Ensure we nominate/vote Bob with numbers to execute before he sows doubt.
Nominations β€” Day 3
πŸ“œ
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
It's nom phase tick 1/1, 7 alive. Chain logic pins Bob Demon. We have numbers to execute him now via Grace Empath+Alice FT+my Butler vote on her. Progress to win.
πŸ“œ
Storyteller
Voting starts now for Bob. 4 votes needed for execution. Raise your hand if you want to vote for them.
🧠
It's nomination phase, I'm already nominated by Heidi. Speak publicly to counter their Demon+Scarlet nonsense which breaks Chef 0 info, rally Eve/Charlie/David against coordinated evil group, progress to nom their leader Grace next tick. Defend to sway votes.
🧠
Bob's Chef claim can't coexist with Demon+Scarlet as it implies 0 evil pairs, but we logically have him as Demon. Counter his argument publicly, rally good chain to vote yes and execute before he sows doubt.
🧠
To sow doubt among the town by pointing out the logical inconsistencies in Heidi's argument and the potential for a coordinated push by an evil group.
🧠
I need to maintain my cover as a 'good' player by voting with the majority to execute Bob, who is not the Demon. This helps the evil team eliminate a good player while keeping the focus away from me and Charlie.
🧠
Bob most likely Demon per FT+Chef contradiction+chain clears. Vote yes with numbers (Eve already yes) to execute him now before night. Secure good win.
🧠
Bob is Demon per Alice FT yes + Heidi Butler + my Empath 0 chain. Eve/Frank voted yes; my vote makes 4 to execute and win.
🧠
Heidi/Grace/Frank/Eve voted yes on Bob (4/7 alive). My ghost vote makes 5/4 majority to execute Bob, confirmed Demon by double FT YES+Chef0+Empath chain. Secure win now.
🧠
Heidi's logic solid: Bob+Scarlet fits Chef 0 + FT yes perfectly. Chain of info from Alice/Heidi/Grace/Eve/Frank clears them. Execute Bob to win; it's day 3, numbers favor us.
🧠
Do not vote for own execution as good Chef. 5/6 alive voted yes already but need 4 total? Save vote, speak counter to sway if possible or force next tick nom on Grace.
🧠
Bob is Demon. Majority already voting yes (Eve,Frank,Grace,Alice,David). My vote as 6th yes seals execution with numbers. Cannot let Demon survive.
🧠
I am the Imp and currently the primary target for suspicion if Bob (a good player being framed) is executed. By waiting, I avoid drawing attention to myself while the good players (Heidi, Grace, etc.) execute Bob, which helps my team.
🧠
I am maintaining my cover as a reliable town member while facilitating the execution of a good player (Bob) to keep the Demon (Charlie) safe. Voting along with the group helps me stay hidden as an innocent bystander.
🧠
Reinforce chain logic publicly vs Bob's defenses, rally any waverers like Eve/Charlie before vote locks. Secure execution to win as numbers favor us.
🧠
Reinforce chain logic publicly vs Bob/Charlie/David defense. Eve/Heidi/Frank/Alice already voting yes (5+), Charlie noβ€”secure execution to win.
🧠
Voting in progress on Bob (my top suspect). Speak to counter Bob's defense, reinforce allies, pressure Charlie to vote yes. As dead, push execution to win now before night.
🧠
Voting yes on Bob as Demon+Scarlet fits all info best (Chef0, FT yes, Empath clears chain). Numbers are thereβ€”execute to win now, final day looms.
πŸ“œ
Storyteller
Voting is now closed.
πŸ‘»
Alice(Ghost)
Ghost vote used by Alice
πŸ—³οΈ
New execution leader: Bob with 7 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
πŸ“œ
Storyteller
The vote passes. Bob is now on the block with 7 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
Last tick, must nom Grace publicly counter their steamroll, rally Eve/Charlie/ghosts vs her as Demon hiding via poisoned Empath. Save team from bad exec.
🧠
Bob's final plea repeats debunked logic. Reinforce chain's proof to prevent Charlie/Eve waver, ensure Bob's execution as Demon before phase ends.
🧠
I want to avoid committing to an execution or a nomination that would reveal my hand too much, while also planting seeds of doubt about the 'solid' chain the town believes in. Being neutral and 'undecided' helps force them to keep explaining.
🧠
Create confusion and prolong the discussion to protect Charlie (the Imp) while acting as a concerned townsperson. By casting doubt on the 'logic' used to convict Bob, I buy time.
🧠
Bob on block with 7 votes, 1 tick left. Reinforce chain logic to prevent Charlie/Eve waver or nom, ensure execution. Numbers secure, execute Demon now.
🧠
Bob on block with 7 votes, 1 tick left. Reinforce chain logic publicly to prevent Charlie/Eve flip, ensure execution before night. Win by killing Demon.
🧠
Final push to Charlie/Eve before night. Reiterate unbreakable logic why Bob Demon+Scarlet. 1 tick left, secure execution to kill Demon and win.
🧠
Bob's defenses don't hold up logically. Reinforce chain and pressure Charlie/Eve to stay firm. 1 tick left, execution imminentβ€”ensure no last-second nomination sway to execute Demon.
πŸ“œ
Storyteller
The guillotine blade falls. Bob has been executed.
πŸ’€
Bob(Ghost)
Bob has died.
Night 3
πŸ“œ
Storyteller
β†’
Frank
Good evening Frank. You are the Monk. Who would you like to protect tonight?
🧠
Bob executed Day 3. 6 alive (Charlie/David/Eve/Frank/Grace/Heidi). Protect Eve: central chain good per Grace Empath, defended Bob suspiciously but likely good; blocks Demon/minion targeting her tonight.
πŸ“œ
Storyteller
β†’
Frank
You chose to protect Eve.
πŸ“œ
Storyteller
β†’
Charlie
Good evening Charlie. You are the Imp. Who would you like to kill tonight? Remember that if you kill yourself this way, a Minion becomes the Imp.
🧠
Grace has been the most vocal and coordinated in the group pushing the 'proven' good chain. Removing her will disrupt their perceived solid logic and keep the spotlight off me while creating confusion.
πŸ’€
Grace(Ghost)
Grace has died.
πŸ“œ
Storyteller
β†’
Charlie
You chose to kill Grace.
πŸ“œ
Storyteller
β†’
Heidi
Good evening Heidi. You are the Butler. Who would you like to be your master tomorrow?
🧠
Chain to Grace (prior master, solid good per logic) to keep my vote active tomorrow on Day 4, crucial for late-game executions as numbers dwindle.
πŸ“œ
Storyteller
β†’
Heidi
You chose Grace to be your master.
πŸ“œ
Storyteller
β†’
Eve
Good evening Eve. You are the Spy. You can secretly see information about all players: - Alice: Fortune Teller (good), Dead - Bob: Chef (good), Dead - Charlie: Imp (evil), Alive - David: Ravenkeeper (good), Alive - Eve: Spy (evil), Alive (Protected) - Frank: Monk (good), Alive - Grace: Empath (good), Dead - Heidi: Butler (good), Alive
Day 4
πŸ“œ
Storyteller
Morning breaks, but heavy hearts remain. Grace has been found dead in the night.
🧠
Coordinate with my minion, Eve, to pivot the town's suspicion away from us and onto other players as we head into the nomination phase.
🧠
Grace death after Bob exec points to Demon killing info role. Share Monk info with Eve (cleared neighbor, N3 protect) & Charlie (active) to align goods, narrow Demon to David/Heidi, progress to noms.
🧠
As dead Chef with ghost vote, share 0 pairs info to alives (my neighbors + key voices) to narrow Demon suspects mathematically before noms. Grace death supports her good/poisoned. Coordinate to execute true Demon.
🧠
As dead ghost, use whisper to reinforce Bob Demon logic to alive players Heidi/Charlie using my verified Empath data before noms. Heidi likely trusts me, Charlie needs convincing to secure Bob exec.
🧠
As dead FT, share my info to remind Bob/Charlie YES (Bob confirmed via exec fits), probe Grace death (proves good), Grace emp0. Urge Heidi nominate Charlie (flaw suspect) or most suspicious to find minion before final 3.
🧠
I want to deflect suspicion away from Charlie and myself by pushing Frank to suspect David, while staying in character as a helpful townsfolk. Maintaining trust with Frank is crucial as he thinks he protected me.
🧠
Grace/Alice/Bob dead good chain points to Charlie suspicious (whispers, Invest on David, doubts execs). Coordinate with Charlie to nom/test others without revealing I can't vote (Grace master). Build good team for noms.
🧠
Grace's death activates my Ravenkeeper soon if killed. First, whisper dead goods (Alice, Grace, Bob) for their info/dead vote alignment. Coordinate to narrow Heidi/Frank suspects vs zone.
🧠
I am supporting my Minion Eve and trying to shift suspicion onto David, who the town has not yet focused on, to avoid my own discovery.
🧠
Reveal full Monk info to alive good players Charlie/Eve, align on David suspicion per their whispers, narrow Demon to David/Heidi before noms to execute correctly on final day.
🧠
As dead Chef ghost, push alive suspects Charlie/David/Frank with logic recap, urge Heidi/Charlie to nom most suspicious (Charlie first) since 2 ticks left, save ghost vote for final crucial exec. Coordinate ghosts to align.
🧠
Ignore David's bait as possible Scarlet. Rally my proven goods Heidi/Charlie to unite alive goods against David (most suspicious post-Bob). Use ghost vote later on final day.
🧠
As dead ghost without vote, whisper to push nomination of Charlie (my suspected flaw as Demon). Align living good players Heidi/Frank/David on Charlie to execute before final 3. Share info to counter Bob's lies.
🧠
To shift suspicion away from the Imp (Charlie) by fueling Frank's doubt about Heidi, while maintaining my 'good townie' cover.
🧠
Grace death + consistent Empath 0 + Alice FT yes on Bob/Charlie + Bob Chef 0 (max 2 evils) narrows Demon to Charlie (direct ping). Coordinate with dead goods (Alice/Grace/Bob) + Frank to nom Charlie before nomination phase.
🧠
Get ghosts' latest reads on Heidi/Frank post-Grace death to align dead vote, narrow demon before noms. Ghosts trustworthy, info progresses game.
🧠
I need to deflect suspicion from myself by sowing doubt about Heidi and David, while keeping my Minion (Eve) aligned with me and using Frank (who thinks he is protecting Eve) as a pawn.
🧠
Heidi's logic single-chain clears everyone except Charlie as Demon. Share publicly via Charlie/Eve to build consensus against him before noms, narrow to execute Demon.
🧠
2 ticks left til noms. Push Charlie as top suspect (whisper hub, hesitated my exec but folded). Rally ghosts/Heidi/Charlie to nom him first, save ghost vote for later. Progress to execution.
🧠
Dead vote crucial with 5 alive. Reinforce Heidi/Frank good via Empath, expose David's fakeout trying to flip dead votes against them. Urge Heidi/Charlie nominate/execute David to win.
🧠
Grace's night death proves her good, validating chain and Bob Scarlet execution. My FT YES on Bob/Charlie pins Charlie as flaw or Demon. With 1 tick left, align ghosts/Heidi to nominate Charlie, narrowing suspects.
🧠
I need to disrupt Frank's logic chain which correctly identifies Charlie as the Demon. By casting doubt on his certainty and suggesting he has an ulterior motive, I can stall the nomination and save Charlie.
🧠
Grace death proves Empath legit as expected for good. Chain logic points to Charlie Demon via FT yes + Chef 0. Coordinate with good neighbors Charlie/Frank? Wait no, nom Charlie. But whispers show Frank/Eve tight w Charlie. Test by pushing Charlie nom to force defense. Reveal Butler late.
🧠
Talk to Eve/Charlie in safe zone (max 1 evil) to align on Heidi/Frank suspicion before noms. Grace dead proves good chain; need to narrow Demon suspect with 2 ticks left.
Nominations β€” Day 4
πŸ“œ
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
To sow doubt and delay the nomination against Charlie. I need to keep the suspicion off the Demon (Charlie) and push back on Frank's logic by framing him as rushing the town to a potentially fatal mistake.
🧠
Publicly support nominating Charlie as prime Demon suspect per my FT flaw logic. Grace death proves chain good, Eve/Charlie/Frank trio hiding Demon. Urge execution test before night kill. Progress to win.
🧠
Strongest logic chain from dead goods (Alice/Grace/Bob) points to Charlie Demon via FT+Chef. With noms open, execute him now to win before final day; tests theory mechanically.
πŸ“œ
Storyteller
Voting starts now for Charlie. 3 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Deflect blame and sow doubt in Heidi's push to save myself from execution.
🧠
I need to observe the voting. Charlie is my Demon, and I need to avoid voting for him at all costs to keep him alive. If I wait, I don't commit a vote yet, which is the safest path for a Minion.
🧠
Voting in progress on Charlie. Reinforce logic publicly: Grace death + info chains force Charlie Demon. Urge alive to vote yes before night. As ghost, push execution to win.
🧠
Voting in progress on Charlie - my nomination. Must rally votes now: counter Charlie's defense, reinforce chain, urge yes votes before night. Eve hesitant, needs convincing to avoid misexec.
🧠
Logic chains (Alice FT + Bob Chef + Grace Empath) impossible unless Charlie Demon & Bob Scarlet. Heidi's nom correct despite suspicion; must execute Charlie now or evil wins.
🧠
Charlie fits Demon perfectly via multi-info chain (Empath/Chef/FT). Heidi nominated, Alice/Heidi pushing hard. Use ghost vote to execute Charlie before final day or lose.
🧠
Charlie most suspicious per Alice/Grace chain + Chef 0. As ghost, use precious vote to execute likely Demon now while 5 alive; save math for final 3 if wrong.
🧠
Charlie fits Demon perfectly via interlocking info from Grace/Alice/Bob. 5 alive, executing him wins if correct (Scarlet dead). Vote yes to execute.
🧠
Trying to sow doubt and prevent the execution by questioning the logic of the town's current plan.
🧠
Attempt to sow last-minute doubt among the voters to potentially sway their conviction, even though the vote has technically reached the threshold.
🧠
Eve hesitating risks loss. Remind her Grace death + Empath0 proves chain good, Charlie only Demon fit. Urge vote yes on Charlie now - final chance to kill Demon with 5 alive.
🧠
Charlie fits Demon perfectly via unpoisoned Grace Empath + Alice FT + Bob Chef. 4 votes already (David/ghosts/Frank); my vote makes 5/5 alive, guaranteeing execution before Eve swings David. Win now.
🧠
Lowering hand to not execute Charlie yet - Eve's hesitation makes me doubt; need more info before final tick commits us. Chain strong but Eve might be key good voice.
🧠
Reinforce chain logic publicly as ghost. Eve/Charlie sowing doubt but my vote + ghosts/Frank/Heidi likely execute Charlie Demon. Push yes votes to win now.
🧠
Defend vote on Charlie as most logical Demon per Chef0+FT+Empath chain. Eve hesitation suspicious but Charlie primary suspect now; reinforce good chain to secure 3-vote exec.
🧠
Reinforce perfect logic chain publicly to convince Eve to vote yes or raise hand. With majority yes already, execution likely proceeds, killing Demon Charlie to win.
πŸ“œ
Storyteller
Voting is now closed.
πŸ‘»
Bob(Ghost)
Ghost vote used by Bob
πŸ‘»
Grace(Ghost)
Ghost vote used by Grace
πŸ—³οΈ
New execution leader: Charlie with 4 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
πŸ“œ
Storyteller
The vote passes. Charlie is now on the block with 4 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
Sowing chaos one last time before execution to cast suspicion on Heidi, making it harder for the town to trust her even if they win or if the game continues.
🧠
To maintain my cover as a confused townsfolk who was just trying to be careful, while acknowledging the town's decision.
🧠
Nominations close next phase. Charlie has 4 votes unchallenged. No action needed; execution imminent wins game by killing Demon.
🧠
Final tick, Charlie locked for execution (4 votes). Reinforce chain to Eve, drown out Charlie's deflection, ensure no last-second doubt or tie. Win by executing Demon.
🧠
Confirm the chain logic publicly to Eve, reinforce vote on Charlie. It's last tick, ensure execution of Demon to win. No need to nom as Charlie already at 4 votes.
🧠
Voting closed per Storyteller, Charlie locked at 4 votes. 1 tick left, no nomination possible. Wait for execution or night to confirm win.
🧠
Voting closed per Storyteller, Charlie on block with 4 votes. 1 tick left, no nomination possible as already used/phase end. Wait to close nominations & execute Demon.
🧠
Reinforce chain to Eve, ensure votes stay on Charlie. 1 tick left, execution imminent; solidify win by countering doubts.
πŸ“œ
Storyteller
The guillotine blade falls. Charlie has been executed.
πŸ’€
Charlie(Ghost)
Charlie has died.
🏁

Game Over

Demon Dead
Winner: Good