Game Detail

Players

Alice (Fortune Teller) Bob (Virgin) Charlie (Soldier) David (Librarian) Eve (Butler) Frank (Spy) Grace (Mayor) Heidi (Imp)

Token Usage

TeamInput TokensOutput TokensCost (USD)
Good959,990246,495$5.1309
Evil352,76086,832$0.4369

Event Transcript

🎭
The game has started.
πŸ“œ
Storyteller
β†’
Frank
You are the Minion. The Demon is Heidi.
πŸ“œ
Storyteller
β†’
Heidi
Minions are: Frank. Your safe bluffs are: Ravenkeeper, Investigator, Saint
πŸ“œ
Storyteller
β†’
David
Good evening David. You are the Librarian. Either Alice or Frank is the Drunk.
πŸ“œ
Storyteller
β†’
Alice
Good evening Alice. You are the Fortune Teller. Choose 2 players to learn if either is a Demon.
🧠
Start with a wide net on two mid-table players to get an early yes or no, then use follow-up pairings to isolate Demon versus red herring.
πŸ“œ
Storyteller
β†’
Alice
You chose Charlie and Frank. You receive the answer: NO.
πŸ“œ
Storyteller
β†’
Eve
Good evening Eve. You are the Butler. Who would you like to be your master tomorrow?
🧠
Pick a likely active voter so my Butler restriction rarely blocks me, and use any unusual no-vote behavior from my master as a potential alignment clue.
πŸ“œ
Storyteller
β†’
Eve
You chose Bob to be your master.
πŸ“œ
Storyteller
β†’
Frank
Good evening Frank. You are the Spy. You can secretly see information about all players: - Alice: Fortune Teller (good), Alive - Bob: Virgin (good), Alive - Charlie: Soldier (good), Alive - David: Librarian (good), Alive - Eve: Butler (good), Alive - Frank: Spy (evil), Alive - Grace: Mayor (good), Alive - Heidi: Imp (evil), Alive
Day 1
πŸ“œ
Storyteller
Welcome to the village of Ravenswood Bluff. Please take this time to get to know your fellow villagers. Feel free to move around and have private conversations. Be wary, for a Demon hides among you!
🧠
Start building a trusted info network and seed my N0 result to reduce demon candidates, while collecting their claims to guide my next night picks.
🧠
Reply to the claim check, quietly establish my true role for later mechanical confirmation, and probe whether Alice is really Fortune Teller without exposing a public plan yet.
🧠
Establish contact with the Demon (Heidi) and share the Grimoire information to coordinate our bluffs and strategy.
🧠
Coordinate my Butler restriction with my chosen master and quickly learn Bob’s claim and early reads, while limiting info leakage to a small circle.
🧠
I need to establish my bluff early to Alice and Bob while also acknowledging Frank's information. Claiming Saint explains why I don't have info and discourages my execution.
🧠
Get early role claims from Charlie and Eve, seed the Drunk suspicion privately, and build a trusted info network before nominations.
🧠
As Mayor I want quiet influence. Getting both neighbors' claims early helps spot contradictions and decide whether to push executions or aim for a no-exec final three win.
🧠
Reply with a quiet, truthful claim so David can cross-check Alice and Frank, while keeping my Soldier identity mostly hidden and reducing chance evil steers the conversation.
🧠
Get early claims and info from Charlie and Frank, share my FT result carefully, and see if either reacts defensively or can provide confirmable info to narrow Demon candidates.
🧠
Reply to Eve with my true claim and coordinate the Butler voting constraint so we do not lose votes later, while gathering any extra reads she has.
🧠
I am claiming Investigator to Alice and Charlie. Since I know David is the Librarian and Charlie is the Soldier, claiming one of them is the Poisoner (a role not in play) creates immediate suspicion and conflict among the Townsfolk. This also backs up Alice's Fortune Teller 'no' result on Charlie and me, making her trust me more.
🧠
Share my true Butler info, flag the Baron implication, and start cross-checking David’s Librarian ping while coordinating votes with my current master Bob.
🧠
I need to establish my bluff as the Saint with my neighbor Grace while keeping my fellow evil player Frank in the loop. This helps build a consistent story and puts the 'Saint' burden on the town.
🧠
Get direct claims from the two Drunk candidates to see who has shaky info and whether an Outsider-count mismatch suggests Baron or a bluff.
🧠
Respond to Heidi, keep lines open, and start verifying her Saint claim via cross-checks while not exposing myself as Mayor yet.
🧠
Defend myself without going public, highlight the two main worlds (Frank drunk vs Alice drunk), and set up a plan to mechanically test David/Frank with Fortune Teller checks and future voting.
🧠
Get Bob and Heidi aligned on the key contradiction (Frank Investigator vs David Librarian drunk ping) and set a plan: protect Saint, consider a Virgin test later, and aim my next FT check at David plus a third party.
🧠
Align with Alice/Eve on the key contradiction (Drunk ping vs Outsider count vs Investigator ping) and set a plan: prioritize checking/executing between David and Frank, keep Saint safe, and coordinate Butler voting with me.
🧠
Inform the Demon about David's claim and my current bluff.
🧠
Clarify exact starting info to resolve the outsider count mismatch and identify which of David or Frank is lying or poisoned, then feed the clean logic back to Bob for votes.
🧠
Coordinate with my Minion (Frank) to target David, who is a potential threat to our bluffs and has already started casting suspicion on us.
🧠
Answer Eve’s question clearly, loop Bob in, and flag the Outsider count inconsistency early so town can test for Baron versus an evil bluff.
🧠
Get Frank's role/info to build an early claim map and evaluate Heidi's Saint claim; as Mayor I want to stay hidden but drive deductions.
🧠
Eve has been talking to multiple people. I want her role and any early info to cross-check the Alice versus Frank versus David triangle and decide whether to push David today.
Nominations β€” Day 1
πŸ“œ
Storyteller
Nominations are now open.
🧠
With no solid info, push the group to avoid an immediate losing execution and prompt info roles to speak up before nominations close.
🧠
We have a tight conflict between David and Frank. Nominating David creates a focused vote that can remove a likely Minion, and avoids the claimed Saint (Heidi).
πŸ“œ
Storyteller
Voting starts now for David. 4 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Stop my execution by highlighting the mechanical tension (Butler plus Drunk), encourage no-exec to gain night info, and keep my Librarian info in play to test claims tomorrow.
🧠
Push the group away from a low-confidence Day 1 execution on a likely info role; preserve good info and get a night of data to resolve Frank versus David tomorrow.
🧠
We need to resolve the Frank versus David conflict quickly. Voting David either hits the Poisoner or, if wrong, gives a clear direction to execute Frank next day.
🧠
Get an execution on the main contradiction without risking the claimed Saint; my vote also enables the Butler to vote with me, increasing odds we hit the evil in the David versus Frank clash.
🧠
We have a strong claim clash and I want to pressure an execution that can remove the Poisoner or even the Demon. My vote helps reach majority if others are on the fence.
🧠
Avoid forcing a risky Day one execution based on an unresolved info clash; steer town toward a more testable plan tomorrow while keeping my role concealed.
🧠
I will vote for David to secure his execution and remove a potential source of problematic information (Librarian) while supporting my Minion's (Frank's) fake claim.
🧠
I need to ensure David is executed to eliminate the Librarian and solidify my bluff as the Investigator. The Demon (Heidi) has already voted, so I should support the execution.
🧠
Try to stop a low-information Day one execution on me; preserve my Librarian info and push the group toward a no-execution or executing Frank later with better evidence.
🧠
Try to prevent a hasty Day one execution driven by an info clash, and keep the town focused on safer mechanical tests tomorrow.
🧠
Keep the execution focused on the most mechanically implicated player from the Investigator pair I am in, and prevent a no-execution that gives evil a free night.
🧠
This vote feels too swingy on day one. By lowering, I help steer toward no execution and preserve good info roles for tomorrow’s mechanical resolution.
🧠
Stop a shaky Day one execution in a two-claim clash; preserve info sources and allow mechanical tests tomorrow (Virgin, my FT checks) to resolve David versus Frank.
🧠
I cannot vote unless Bob votes today, and Bob lowered. I will clarify and encourage a no-exe to preserve info and avoid a D1 coinflip.
🧠
I want to push for David's execution by framing it as a necessary move to protect Alice's (the Fortune Teller) information. This aligns with Charlie's reasoning and supports Frank's bluff.
🧠
I want to maintain the pressure on David to get him executed, as he is the Librarian and his 'Drunk' ping on me or Alice is dangerous. By keeping my hand up and encouraging others to do the same, I help the push for an execution that removes a good role and protects my fake Investigator claim.
πŸ“œ
Storyteller
Voting is now closed.
πŸ—³οΈ
Nominee David did not reach the 4 vote threshold.
πŸ“œ
Storyteller
David did not receive enough votes (3/4).
🧠
Publicly anchor the Outsider count logic and force Alice and Frank to claim, so town stops treating Frank’s accusation as mechanically certain.
🧠
Get key public claims now to resolve the Frank versus David logic and discourage a low-info Day one execution unless the setup forces it.
🧠
Get clear public claims and set up a mechanical plan for N1 checks without overcommitting to a Baron or to executing in a D1 info clash.
🧠
Publicly claim Virgin to set up a mechanical nomination test next day and coordinate Butler voting, while pushing Alice to restate and use FT checks to resolve Frank versus David.
🧠
Publicly lock in my FT claim and N0 result so town can map worlds; steer away from blind trust in Frank’s Poisoner ping and set up a targeted N1 check.
🧠
Get the table aligned on the Outsider math and set up mechanical tests tomorrow, avoiding a wasted Day one execution unless we commit to a coherent world.
🧠
Reinforce the conflict between Frank's 'Poisoner' claim and David's 'Drunk' claim to keep David suspicious, while appearing to follow the Town's logical mapping.
🧠
Reiterate my Investigator bluff and discredit David's Librarian claim by framing it as a strategic lie from a Poisoner.
πŸ“œ
Storyteller
No execution today. All villagers are safe.
Night 1
πŸ“œ
Storyteller
β†’
Heidi
Good evening Heidi. You are the Imp. Who would you like to kill tonight? Remember that if you kill yourself this way, a Minion becomes the Imp.
🧠
I am killing Alice tonight because she is the Fortune Teller and has already cleared my Minion (Frank) and Charlie. If she lives, she will likely check David and find out he isn't the Demon, which narrows the search too much. Removing the Fortune Teller early is a high priority.
πŸ’€
Alice(Ghost)
Alice has died.
πŸ“œ
Storyteller
β†’
Heidi
You chose to kill Alice.
πŸ“œ
Storyteller
β†’
Eve
Good evening Eve. You are the Butler. Who would you like to be your master tomorrow?
🧠
Pick a master I expect to vote with town on critical executions, while avoiding being vote-blocked if Bob is an evil Virgin bluff.
πŸ“œ
Storyteller
β†’
Eve
You chose Grace to be your master.
πŸ“œ
Storyteller
β†’
Frank
Good evening Frank. You are the Spy. You can secretly see information about all players: - Alice: Fortune Teller (good), Dead - Bob: Virgin (good), Alive - Charlie: Soldier (good), Alive - David: Librarian (good), Alive - Eve: Butler (good), Alive - Frank: Spy (evil), Alive - Grace: Mayor (good), Alive - Heidi: Imp (evil), Alive
Day 2
πŸ“œ
Storyteller
Morning breaks, but heavy hearts remain. Alice has been found dead in the night.
🧠
Coordinate a Virgin test to mechanically clear a Townsfolk and reduce reliance on Frank’s shaky Investigator claim after Alice died.
🧠
Get alignment clarity by checking Bob’s appetite for the Virgin test and probing Frank’s confidence. Decide whether a Virgin test helps or just feeds evil misinfo before nominations.
🧠
Steer the group into a Virgin test that is most likely to fire, avoiding wasting it on a suspected Minion, and use Alice’s FT info to narrow Demon candidates.
🧠
Share the key mechanical deduction that Charlie and Frank cannot be the Demon if Alice was sober, and coordinate a Virgin test plus my Butler voting restriction with Grace.
🧠
Get my Fortune Teller result into trusted hands before nominations, so town can narrow Demon candidates and pressure the Frank versus David contradiction.
🧠
Align with Bob and Eve on a concrete Day 2 plan: run a safe Virgin test and coordinate Eve’s Butler vote with mine, while keeping my Mayor role hidden for now.
🧠
I want to offer to nominate Bob. This puts me in a position to 'prove' my innocence. If I am the Spy, the Storyteller might register me as a Townsfolk, which could actually trigger the Virgin and kill me (which I don't want), or I can hope to register as a Minion and not die, which I can then blame on being poisoned by David. Actually, if I nominate Bob and don't die, it makes Bob look like a fake Virgin or me look poisoned. It creates chaos.
🧠
Coordinate with my Minion, Frank, to align our strategy for Day 2 after the death of the Fortune Teller.
🧠
Get Grace aligned on the outsider-count logic and propose a high-value Virgin test where Frank nominates Bob, which either kills Frank or exposes him as non-Townsfolk, narrowing Demon suspects.
🧠
Lock in the cleanest mechanical test before nominations, with clear if-then interpretations so town can act decisively today.
🧠
Steer the Virgin test to a nominator who is least likely Drunk/Outsider/Minion so the result is mechanically trustworthy, and keep town from drawing wrong conclusions if it fails to fire.
🧠
Get a strong mechanical data point via Virgin test and align today’s plan with my Butler vote restriction to Grace.
🧠
Get my hard mechanical clue into hands of players likely to be good and loud, and steer town toward concrete tests and a narrowed suspect pool for nominations.
🧠
Protect my endgame value by not being the Virgin-test nominator, while still pushing a clean test to mechanically clear Bob or catch a liar and narrow Demon candidates.
🧠
Update my Demon (Heidi) on the plan. I want to coordinate our stories so she knows why I'm going to fail the Virgin test.
🧠
Acknowledge Frank's Spy plan and coordinate the push on David.
🧠
Coordinate a Virgin test that maximizes info while minimizing the chance we accidentally hard-clear Frank as real Investigator.
🧠
Set up the cleanest Virgin test: since I know I am Townsfolk, my nomination gives unambiguous info. Coordinate votes and next execution target based on outcome.
🧠
Set expectations so the Virgin test result is interpreted correctly, preventing an evil Charlie from weaponizing a non-trigger to force my execution.
🧠
Coordinate the Virgin test and ensure Grace votes so my Butler vote is available; align town on interpreting the result and next execution target.
🧠
Coordinate a high-signal Day 2 plan: run Bob Virgin test via a townsfolk nominator, then use the result to choose between executing David versus other remaining Demon candidates. Save my ghost vote for the key execution.
🧠
Coordinate the Virgin test and ensure Eve can vote with me as Butler. Clarify contingency plans depending on whether the Virgin triggers so town executes the best target today.
🧠
To confirm my commitment to the Virgin test to build trust, even though I know as a Spy I won't trigger it. This will allow me to claim I was poisoned by David (the Poisoner) or that Bob is lying.
🧠
I need to wait for the nomination phase to begin to see how Frank's plan unfolds. Since I've already coordinated with him and it's the last tick of the day, there's no need to start a new conversation or take a public action yet.
Nominations β€” Day 2
πŸ“œ
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
I am nominating Bob to trigger the Virgin ability. As a Spy, I might register as a Townsfolk, which would execute me and confirm Bob. However, if I don't die, I can claim I'm the Drunk or was Poisoned by David.
πŸ“œ
Storyteller
Voting starts now for Bob. 4 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Stop a bad execution on me and use the failed Virgin trigger as mechanical info to narrow to poisoning or Frank not being Townsfolk.
🧠
I want to see if the town will vote for Bob or if they will wait for more information. Since I am the Spy, I did not die when I nominated Bob, which makes me look suspicious or like the Drunk/Poisoned. I shouldn't vote for this execution yet.
🧠
Save my ghost vote and steer town away from executing Bob on an inconclusive Virgin test, pushing for a cleaner confirmation and better demon solve.
🧠
Prevent a low-confidence execution on Bob and preserve town resources. Push for a higher-signal plan next day to resolve David versus Frank using mechanics.
🧠
Prevent a low-info execution on Bob, steer town toward the mechanically consistent Baron world and increase suspicion on Frank for later execution or a cleaner test.
🧠
I want to avoid voting for Bob to maintain my 'good' persona and keep him alive as a potential target or mis-execution later. Also, the town is largely against the execution, so voting would look suspicious.
🧠
Prevent an accidental Bob execution, align votes with my Butler restriction, and steer town toward a cleaner mechanical test and stronger evil solve.
🧠
Prevent an accidental Bob execution off an unclean Virgin test, keep votes for tomorrow’s cleaner test, and maintain my credibility while not outing Mayor.
🧠
Do not raise my hand; let this vote fail. Preserve the option of a clean Virgin test tomorrow and avoid an execution based on ambiguous mechanics.
🧠
I will wait to allow the vote on Bob to fail, as planned. Since I am the Spy, the Virgin test didn't trigger, which I'll use to further frame David as the Poisoner in the upcoming discussion.
🧠
Do not spend my single ghost vote on a low-information nomination that will not pass anyway; preserve it for a decisive late-game execute.
🧠
Do not spend my vote on an unclear execution. Preserve voting power and align with plan to run a clean Virgin test tomorrow and then resolve David versus Frank.
🧠
Stop this execution, preserve votes, and set a clear mechanical plan for tomorrow to resolve Bob versus Frank and narrow demon candidates.
🧠
The town is unified in not voting for Bob because the Virgin test 'failed'. If I vote, I'll look suspicious and it won't pass anyway (need 4 votes). I'll wait to see if the nomination phase ends or if someone else tries a last-minute nomination, specifically David.
🧠
Prevent a low-information execution today and set up a cleaner Virgin confirmation tomorrow while respecting my Butler voting restriction.
🧠
Prevent an information-poor execution on Bob. Preserve votes and set up a mechanically cleaner Virgin test tomorrow to narrow Bob versus Frank, then hunt the demon.
πŸ“œ
Storyteller
Voting is now closed.
πŸ—³οΈ
Nominee Bob did not reach the 4 vote threshold.
πŸ“œ
Storyteller
Bob did not receive enough votes (0/4).
🧠
We need an execution today that is unlikely to lose the game and that resolves the Poisoner-versus-Drunk argument. David is central to both worlds and could explain the Virgin non-trigger.
πŸ“œ
Storyteller
Voting starts now for David. 4 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Prevent an uninformative execution on me and steer town toward mechanically cleaner tests (Virgin) and the strongest logic chain pointing at Frank/Baron.
🧠
Get a meaningful execution on the main info clash. Voting David pressures Grace to vote (unlocking Eve) and avoids wasting another day, while also potentially removing the Poisoner or Demon.
🧠
I am voting for David to help push for his execution. Since he is the Librarian and knows either I or Alice is the Drunk, he's a direct threat to my Investigator bluff. Getting him executed now removes a source of true information that contradicts my narrative.
🧠
Reveal my real FT info and directly contradict David’s Librarian claim to shift living votes onto David, while preserving my ghost vote unless truly needed.
🧠
David best mechanical suspect: in Frank’s Poisoner pair and has motive to poison Bob and to push a Baron narrative. Voting helps secure an execution and information.
🧠
I want to secure the execution of David. He is a primary source of information and suspicion against my Minion (Frank), and his 'Baron' theory is becoming too coherent. Joining the vote alongside Bob and Frank makes it more likely to succeed.
🧠
Votes look like they already hit the threshold without me. I will clarify my Butler constraint and set a clear plan for tomorrow based on the outcome, so town stays coordinated.
🧠
There are already enough hands up, but I will add mine to lock the execution if anyone hesitates. David is the central conflict and a plausible Poisoner or Demon.
🧠
Try to get key voters to drop hands and prevent my execution; if I still die, leave a clear logic trail pointing to Frank/Bob and the Virgin test plan.
🧠
Lock in the David execution as the best information and safety move, and set up the clean Virgin test tomorrow once poison is removed.
🧠
I want to ensure David's execution goes through. Since I've already raised my hand and there are enough votes (Bob, Charlie, Heidi, Grace, and myself), I just need to wait for the voting to conclude without drawing more suspicion to myself.
🧠
There are already enough votes to execute David. I will not spend my single ghost vote when it changes nothing; save it for a pivotal late-game vote.
🧠
Keep town focused on a high-value, low-risk execution. David is central to every contradiction, and killing him now either removes evil or clarifies the board without risking Saint.
🧠
I will maintain my vote on David to secure his execution, as it removes a potential source of logic against my minion and pushes the game closer to a win.
🧠
Push a clear plan: if David dies we learn from the fallout, and we still run a clean Virgin test tomorrow; avoid wasting my Butler vote.
🧠
Keep the group committed to executing David because he is in the likely Demon pool and is the cleanest way to collapse the contradictory info worlds before final three.
πŸ“œ
Storyteller
Voting is now closed.
πŸ—³οΈ
New execution leader: David with 5 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
πŸ“œ
Storyteller
The vote passes. David is now on the block with 5 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
I am about to be executed. Nominating Frank is the only play to redirect the execution onto the player most implicated by my Librarian info and the outsider count logic.
πŸ“œ
Storyteller
Voting starts now for Frank. 6 votes needed for execution or 5 votes to tie. Raise your hand if you want to vote for them.
🧠
Defend myself against David's nomination by pointing out the circular logic in his claim and reinforcing my Investigator bluff.
🧠
My survival matters as confirmed Librarian info. Voting Frank is our best chance to avoid executing me and to resolve the Drunk versus Investigator conflict by forcing a tie or killing Frank if votes reach 6.
🧠
Stop a late counter-nomination from tying or beating David’s execution. Encourage town to keep hands down on Frank and resolve David first.
🧠
Prevent a tie that cancels David’s execution. Lock in the execute on David, then use Undertaker and the clean Virgin test tomorrow to resolve the info worlds.
🧠
Prevent a tie that saves David; preserve the high-confidence execute and keep tomorrow’s mechanical plan (clean Virgin test) intact.
🧠
David is on the block and is the current target of the town's suspicion. My Minion Frank is being nominated in a tie attempt. I want David executed to solidify the narrative Frank built and to remove a potential source of logic against us. I will wait and not vote for Frank to ensure David remains the executee.
🧠
Prevent an unhelpful tie that could save David, preserve town plan to execute David and get mechanical info tomorrow.
🧠
Prevent a tie that would save David, keep the town focused on executing the highest-value suspect today, and preserve tomorrow’s clean Virgin test plan.
🧠
I will wait to allow the nomination against me to fail, ensuring David remains the only player on the block and is executed.
🧠
Try to prevent my execution by reframing the vote as a mechanical inconsistency around Outsider count and my Librarian ping on Frank; if I die, leave a clear suspect map for tomorrow.
🧠
Prevent a tie that would save David; keep town coordinated to execute David and preserve tomorrow’s mechanical Virgin test.
🧠
Prevent a tie on Frank, secure David’s execution for info, and preserve my ghost vote for endgame leverage.
🧠
Prevent a tie that would save David; lock in the safer David execution and keep tomorrow’s plan (clean Virgin test) intact.
🧠
David is the current lead on the block with 5 votes. Frank's nomination is a tie attempt by David. As the Demon, I want David (the Librarian claim) to die today because he is pushing a 'Baron' theory that might eventually lead the town to suspect my 'Saint' bluff (since Saint/Butler/Drunk requires a Baron). Keeping my hand down ensures Frank does not reach the required votes to tie or surpass David, thus locking in David's execution.
🧠
Prevent a tie that saves David, and clarify my Butler vote restriction so town does not expect my hand on Frank.
🧠
Do not contribute to a tie that could save David; preserve today's execution on David and keep the plan for a clean Virgin test tomorrow.
πŸ“œ
Storyteller
Voting is now closed.
πŸ—³οΈ
Nominee Frank did not reach the 6 vote threshold.
πŸ“œ
Storyteller
Frank did not receive enough votes (1/6).
🧠
Acknowledge the failed nomination against me and reinforce the town's decision to execute David, maintaining my cover as a helpful Townsfolk.
🧠
I am about to be executed; leave the town a clear mechanical plan: treat Frank as likely Drunk, do a clean Virgin test, and use Outsider count logic to hunt Baron and Demon.
🧠
Keep focus on executing David, prevent late tie shenanigans, and set up a clean Virgin test tomorrow while flagging Eve’s inconsistent Butler master as a lead.
🧠
Use last public moment to lock in the plan: no tie, execute David, then use tomorrow’s Virgin test and any Undertaker info to resolve David versus Frank, while keeping my FT exclusions in mind.
🧠
Lock in the David execution with no late chaos, set up tomorrow’s mechanical Virgin test and info sharing, and remind town what to track overnight.
🧠
David is about to be executed, which is good for us. I'll maintain my bluff and prepare for the night phase. No more actions needed for today.
🧠
Lock in the no-tie plan, clarify my Butler master changes are normal, and set up clean coordination for tomorrow’s Virgin test and voting.
🧠
Prevent a last-second tie, lock in David execution for info, and set clear mechanical steps for tomorrow (Undertaker plus clean Virgin test) to catch lies.
πŸ“œ
Storyteller
The guillotine blade falls. David has been executed.
πŸ’€
David(Ghost)
David has died.
Night 2
πŸ“œ
Storyteller
β†’
Heidi
Good evening Heidi. You are the Imp. Who would you like to kill tonight? Remember that if you kill yourself this way, a Minion becomes the Imp.
🧠
I am killing Bob to prevent the Virgin test from occurring tomorrow. Bob is the Virgin, and if he is executed via nomination by a Townsfolk, it would confirm his role and potentially clear another player, which is bad for the evil team. Eliminating him tonight removes that mechanical certainty and disrupts the town's plan.
πŸ’€
Bob(Ghost)
Bob has died.
πŸ“œ
Storyteller
β†’
Heidi
You chose to kill Bob.
πŸ“œ
Storyteller
β†’
Eve
Good evening Eve. You are the Butler. Who would you like to be your master tomorrow?
🧠
Pick a master who is likely to vote in any important Day 3 vote, so my Butler restriction does not stop me from helping the town execute evil.
πŸ“œ
Storyteller
β†’
Eve
You chose Grace to be your master.
πŸ“œ
Storyteller
β†’
Frank
Good evening Frank. You are the Spy. You can secretly see information about all players: - Alice: Fortune Teller (good), Dead - Bob: Virgin (good), Dead - Charlie: Soldier (good), Alive - David: Librarian (good), Dead - Eve: Butler (good), Alive - Frank: Spy (evil), Alive - Grace: Mayor (good), Alive - Heidi: Imp (evil), Alive
Day 3
πŸ“œ
Storyteller
Morning breaks, but heavy hearts remain. Bob has been found dead in the night.
🧠
Give the living players my hard FT result and a narrowed demon pool, plus a concrete branch: if Frank’s Investigator is real, treat Charlie as minion and hunt Demon in Eve/Grace/Heidi.
🧠
Check in with my Minion (Frank) at the start of Day 3 to coordinate our next moves and see what information is being shared by the dead players.
🧠
I need fresh claims from remaining alive and to resolve the Investigator pointing at me. Coordinating with Frank and Grace should narrow demon candidates before nominations.
🧠
Answer Charlie, build a trusted circle by quietly revealing Mayor, and get Frank to restate exact Investigator info so we can model worlds before nominations.
🧠
Coordinate with my current master Grace for voting, and test key world assumptions by comparing Charlie and Grace perspectives, narrowing to Grace versus Heidi versus Frank.
🧠
Share that I was the real Virgin and my death likely aimed to stop the planned Virgin test; prompt Charlie and Grace to share info and focus suspicion on likely demon bluffs (Saint or Butler) and on Frank’s consistency.
🧠
Get Charlie and Grace to focus on the Outsider-count contradiction and stop treating Frank’s Poisoner info as reliable; steer nominations toward the claim conflicts (Frank vs Eve/Heidi).
🧠
Update my Demon (Heidi) on the current situation and align our strategy for the day.
🧠
Get aligned good players to coordinate nominations and manage Saint risk. Gather any hard info from Grace and Heidi before nomination so my ghost vote can be used optimally.
🧠
Confirm my Saint bluff to the Fortune Teller and include Grace in the conversation to maintain a helpful persona.
🧠
Coordinate votes with Grace and Eve and push a decisive execution plan (likely Frank first) based on the Bob Virgin interaction and today’s voting constraints.
🧠
Lock in a majority to execute Frank and make sure Eve can vote with me. If Frank is Demon we win now; if not, we narrow to Eve versus Heidi for the endgame.
🧠
Coordinate with my master so my vote counts, align on nomination order, and set a contingency plan if Frank survives or if vote math gets messy.
🧠
Get crisp updated claims and suspicions from Frank and Heidi so I can decide where to spend my single ghost vote during nominations.
🧠
Give Charlie and Grace actionable world splits that use my Librarian info plus Alice’s Fortune Teller check, and steer today’s discussion toward a coherent execution target and role consolidation.
🧠
Maintaining the Investigator bluff while subtly redirecting Bob's suspicion towards Eve or Grace, and keeping Heidi in the loop.
🧠
Get living players aligned on immediate priority: demand Undertaker info on David, avoid suicidal Saint execution, and focus votes on Grace or Eve using my FT N0 to narrow the Demon pool.
🧠
I need to reinforce my Saint bluff to Bob (the dead Virgin) while maintaining coordination with my Minion, Frank. This keeps me "trusted" and avoids execution.
🧠
Lock in votes and information before nominations: either execute Frank with enough support or, if key players object with strong data, pivot to the correct Demon candidate without splitting votes.
🧠
Lock down Frank’s exact Investigator info and force a direct defense before nominations so town can execute the best target with confidence.
🧠
Get Frank's concrete explanation and reads so we can judge whether the Bob-Virgin failure points to him or to poisoning/framing, before nominations start.
🧠
Get town focused on the tightest demon set from Alice’s FT, and steer execution toward Eve or Grace today while keeping Heidi under pressure without auto-losing to a real Saint.
🧠
Get concrete details from the Outsider claimants to resolve whether Baron world exists, which directly affects whether a Poisoner is possible and whether Frank’s info can be trusted.
🧠
I need to answer Grace's direct question about my Investigator info and explain the Bob/Virgin situation to maintain my bluff. If I don't provide a semi-logical explanation for why the Virgin didn't trigger, she'll execute me.
Nominations β€” Day 3
πŸ“œ
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
Frank is the cleanest mechanical suspect from the failed Virgin test plus Drunk-pair info. With time ending, I want him on the block and force a vote while I can coordinate Eve’s Butler vote with mine.
πŸ“œ
Storyteller
Voting starts now for Frank. 3 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Defend myself against the nomination by using the 'clearing' information from Alice (the Fortune Teller) to create doubt about my guilt.
🧠
Secure the execution on Frank while votes are open; I already committed, and it coordinates with Eve’s Butler restriction so she can vote too.
🧠
Use my Librarian info to caution that the Virgin test is not conclusive, and push the group to consider the Alice-drunk world where Charlie is Poisoner, before spending votes or my ghost vote.
🧠
Cast doubt on using my Virgin test as conclusive evidence and preserve my ghost vote unless Frank is the best Demon candidate; steer town to compare worlds and not auto-execute.
🧠
Frank is the highest leverage execute: if he is the Imp we win instantly; if he is evil Minion we gain; and the Bob night kill strongly suggests someone feared the Virgin confirmation tied to Frank.
🧠
Grace is my Butler master and is voting. Town needs a third vote to execute Frank, who is central to the Virgin-test inconsistency and likely evil.
🧠
Stop town from wasting the day on a likely non-Demon, preserve my ghost vote, and set a clear plan for tomorrow depending on whether Frank dies.
🧠
I want to avoid Frank being executed as he is my Minion, but I also need to maintain my Saint bluff and not look too eager to save him. Alice is already advocating for his safety based on her 'no' result, and since I shouldn't vote for him as a 'Good' player who trusts Alice, I will wait and see if the vote reaches the threshold without me. Currently, there are 3 hands raised (Grace, Charlie, Eve), which is enough for execution if the storyteller ends it now. I will stay still to avoid looking like I'm helping evil, but I'm hoping the vote doesn't finalize or Alice's defense carries weight later. Actually, the threshold is 3, and 3 are already raised. If I don't vote, he might still go. I will wait to see if any votes are withdrawn or if the phase ends.
🧠
I will not vote for myself. Since 3 votes are already cast (Grace, Charlie, Eve) and there are 5 living players, I am on the block. Raising my hand would only confirm my own execution, which I want to avoid if possible, though it protects the Demon. I will wait to see if any votes are retracted or if I can talk my way out.
🧠
Keep the vote on Frank to remove the biggest contradiction source and force a clearer final four, while reminding town FT no is not hard proof and planning for Mayor final three.
🧠
Encourage a clear, safe execution without spending my ghost vote, and set up the next-day decision tree depending on whether Frank flips out as Drunk versus evil.
🧠
Do not waste my single ghost vote since enough living votes are up; steer town’s next-day plan toward resolving Grace versus Eve cleanly and handling Heidi Saint safely.
🧠
Keep the town unified on the Frank execution while setting up the solve for tomorrow if we are still alive, and prevent a last second swing onto a risky target like Heidi-as-Saint.
🧠
Lock in the 3 votes to execute Frank, while setting the town up to immediately pivot and solve final suspects if the game continues.
🧠
Try to prevent a likely misexecution of Frank by emphasizing my mechanical clear, without spending my ghost vote. If they insist, we pivot to Grace versus Eve tomorrow.
🧠
Allow the execution of my Minion, Frank, to proceed without my vote, maintaining my 'Saint' persona and avoiding unnecessary attention while town does my work for me.
πŸ“œ
Storyteller
Voting is now closed.
πŸ—³οΈ
New execution leader: Frank with 3 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
πŸ“œ
Storyteller
The vote passes. Frank is now on the block with 3 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
I need to reinforce my bluff and cast suspicion on Eve and Grace to protect my Demon, Heidi, while maintaining the appearance of a frustrated Townsfolk.
🧠
Lock in Frank’s execution by discouraging late tie noms, and set a clear plan and claim lock for tomorrow if the game continues.
🧠
Prevent a late tie saving Frank and set a clear, logic-based plan for tomorrow using the Drunk ping and Outsider count.
🧠
Steer town to preserve ghost votes and set a clear post-execution solve path, minimizing chaos and preventing an unforced late nomination that saves the Demon.
🧠
Keep the execution on Frank locked in by discouraging a tie, and set up a disciplined final-claims solve path for tomorrow if the game continues.
🧠
Prevent a tie that saves Frank, and set the town up to immediately solve tomorrow using locked claims and outsider math, while keeping my Butler constraints clear.
🧠
Use my credible FT NO to discourage extra nominations and set tomorrow’s solve path on Grace versus Eve if Frank dies and game continues.
🧠
I will remain silent and allow Frank's execution to proceed. This aligns with the town's current consensus and prevents drawing unnecessary suspicion to myself while positioning me as the 'trusted Saint' for the final day.
πŸ“œ
Storyteller
The guillotine blade falls. Frank has been executed.
πŸ’€
Frank(Ghost)
Frank has died.
Night 3
πŸ“œ
Storyteller
β†’
Heidi
Good evening Heidi. You are the Imp. Who would you like to kill tonight?
🧠
I will kill Charlie (the Soldier) tonight. Since I am the Imp and he is a Soldier, he won't die, which creates a 'no-kill' night. This typically suggests a Monk save or a failed Soldier hit, making Charlie look very good and me (the 'Saint') look even more trustworthy as we approach the final 3. It stalls the game and keeps the suspicion on Grace and Eve.
πŸ›‘οΈ
Charlie was protected from a night kill.
πŸ“œ
Storyteller
β†’
Heidi
You attacked Charlie, but they survived.
πŸ“œ
Storyteller
β†’
Eve
Good evening Eve. You are the Butler. Who would you like to be your master tomorrow?
🧠
Pick a master I expect to vote with the town, and avoid giving a prime suspect control over whether I am allowed to vote tomorrow.
πŸ“œ
Storyteller
β†’
Eve
You chose Charlie to be your master.
Day 4
πŸ“œ
Storyteller
A peaceful night has passed. All villagers are present and accounted for.
🧠
Coordinate with likely-good Charlie and get Heidi’s alignment read so we can focus the nomination on Eve, while planning a Mayor final three if needed.
🧠
Coordinate with my master so my vote is usable, and get Charlie’s read from Grace’s whisper to decide the safest execution target today.
🧠
I want to reinforce Grace's suspicion of Eve and solidify the alliance between Grace, Charlie, and myself. This keeps the heat off me (the actual Demon) and targets a good player (Eve) for execution.
🧠
It is final four; if we execute wrong today, demon kills to two and we lose. I need to sync info quickly with the living and steer them to a single demon candidate, saving my ghost vote for that execution.
🧠
Feed Charlie a clean logic path from my Librarian info and the no-kill night, to focus nominations and decide whether to spend my ghost vote.
🧠
Communicate with my Demon (Heidi) to coordinate the endgame strategy now that I am dead. I need to inform her of the Mayor threat and reinforce her bluff.
🧠
Reply to Eve and Alice to lock voting constraints and compare worlds. I want commitment lines and reasons for no-kill to decide whether to execute Eve or pivot to Grace/Heidi.
🧠
Steer living town to use the no-death night and Outsider count to focus today’s execution on Grace versus Eve, while avoiding a catastrophic Saint loss.
🧠
Lock in a clear nomination and voting plan that gets an execution today, avoid executing the Saint, and prevent evil from steering us into a no-execution final three.
🧠
I need Charlie aligned with my vote restriction and to commit to a single execution target today. I will give him my reasoning and ask him to vote so my vote counts.
🧠
Agreeing to Grace's plan to execute Eve helps me avoid suspicion and keeps the focus on a good player. By confirming my vote, I secure the necessary majority to eliminate Eve.
🧠
Answer Charlie and steer town to execute between Eve and Grace (avoid Saint risk), using my FT info and no-kill logic to keep pressure on Grace.
🧠
Get Heidi and Eve to restate claims and react to the logical world where Charlie is cleared, narrowing today’s execution target while avoiding an accidental Saint loss.
🧠
Inform the Demon of the game state and win conditions from my Spy perspective. Advise on a no-execution strategy to force the win.
🧠
Get dead players' memory on vote patterns and the failed Virgin test to decide between executing Eve or Grace, and assess whether Heidi is a plausible evil Saint-bluff.
🧠
Answer Charlie’s questions, tighten outsider-count logic, and focus the living on the most likely Imp between Grace and Eve while keeping my ghost vote for final 3.
🧠
Get last-second ghost/Charlie info to confirm the solve and lock a 3-vote execution on the Demon without accidentally executing the Saint.
🧠
My vote is chained to Charlie today. I need Charlie and Heidi aligned on a safe execution target, ideally Grace, while avoiding executing a real Saint.
🧠
I need to maintain my Saint bluff and keep the suspicion on Eve or Grace. Since Eve is the Butler and chained to Charlie, I want to keep Charlie on my side. Confirming the Soldier theory makes me look like a helpful good player.
🧠
Give Charlie a clear mechanical frame (FT pool plus outsider math) and my current lean so he can choose a demon candidate before nominations. Preserve my ghost vote for the critical execution.
🧠
Get current claims and coordinate a high-leverage execution. My ghost vote may be needed since Eve is Butler-limited; push a safe first target (Grace) and avoid accidental Saint loss.
🧠
Advise the Demon on the endgame strategy to ensure an evil victory.
🧠
We need 3 votes at 4 alive. If I can lock Eve and Heidi to vote Grace with me, we can execute Grace regardless of her vote, and reactions help identify the Demon.
🧠
Give Charlie a clean decision framework: use the no-kill plus outsider count to pressure Eve/Heidi claims and prioritize executing Grace or Eve, while conserving my ghost vote unless it is decisive.
Nominations β€” Day 4
πŸ“œ
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
It is do or die at four alive. We cannot risk executing a true Saint. Grace’s push to frame me off the no-kill feels like demon play; I want town to unite on Grace with 3 living votes.
πŸ“œ
Storyteller
Voting starts now for Grace. 2 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Stop my execution vote; keep Mayor alive for endgame leverage and redirect town toward executing Eve instead.
🧠
Push Charlie to cast the deciding vote so my Butler vote can follow, securing 2 votes to execute Grace; counter Mayor defense and frame logic.
🧠
This is likely the last execution before the Demon wins at night. My read is Grace over Eve, and the vote threshold is only two, so I will use my ghost vote to help secure the execution.
🧠
I want to push Charlie toward voting for Grace without committing my ghost vote immediately. I'm playing the 'scorned good player' card.
🧠
Avoid spending my only ghost vote on a low-confidence execute that likely loses the game, and steer town toward the more suspicious and unconfirmable Saint claim.
🧠
At four alive we must hit the Demon today. Grace’s late Mayor claim plus push to redirect feels like the best Demon candidate, and Eve’s Butler line has been consistent. I will vote Grace to try to end it now.
🧠
I will vote for Grace to help execute her. As the Imp, getting another player executedβ€”especially one claiming Mayorβ€”is highly beneficial. Even though Frank (my Minion) suggested no execution, ensuring a good player dies today reduces the town's numbers and makes the final three easier for me. Since Eve and Charlie are pushing for it, I will join them to appear cooperative and stay undercover as the Saint.
🧠
Enough votes are already up without me. I will conserve my single ghost vote for a later, higher-leverage situation, especially if we survive to a final-three day.
🧠
Try to get Charlie and Heidi to drop their votes so this execution fails; preserve Mayor endgame and pivot to executing Eve today.
🧠
Charlie is voting and I am Butler-bound to him, so I should vote with him. This either wins now if Grace is Demon, or at least keeps town cohesion and my credibility.
🧠
Lock in the execution on our top suspect and prevent Charlie or Heidi from dropping their hands due to the Mayor bluff, even at the cost of my ghost vote.
🧠
Grace already has enough votes to be executed (4 votes, with 2 needed). As a ghost, I should save my single vote for a potential final day or a more contested nomination. Executing the Mayor now puts us in a great position for an evil win.
🧠
Voting already looks sufficient without me, so I will conserve my ghost vote but keep pressure on alive players not to back down and to have a clear plan for the next day if Grace is not the Demon.
🧠
Lock in a decisive execution today and discourage last-second retractions; Mayor claim is unprovable and fits an evil bluff. If Grace is Imp, this ends the game now.
🧠
Wait for the vote to conclude and Grace to be executed.
🧠
Keep the town focused: Mayor claim is unverified and Heidi-as-Saint is too risky to execute, so we should follow through on Grace unless a strong counter-case emerges. Preserve my ghost vote unless needed.
πŸ“œ
Storyteller
Voting is now closed.
πŸ‘»
Bob(Ghost)
Ghost vote used by Bob
πŸ—³οΈ
New execution leader: Grace with 4 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
πŸ“œ
Storyteller
The vote passes. Grace is now on the block with 4 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
I am on the block; the only way to survive and still progress is to nominate Eve and try to tie or beat 4 votes, or force a no-execution path that keeps Mayor win condition live.
πŸ“œ
Storyteller
Voting starts now for Eve. 5 votes needed for execution or 4 votes to tie. Raise your hand if you want to vote for them.
🧠
Prevent a tie or my execution by persuading town and ghosts to withhold votes on me, keeping Grace as the sole execute to maximize chance of hitting Demon today.
🧠
I need to stop my own execution and create a tie on Eve, preserving the Mayor endgame and keeping the main Demon suspect on the block.
🧠
Stop town from voting Eve and creating a tie that results in no execution at four alive. Keep Grace as execution; if game continues, pivot to Eve versus Heidi.
🧠
I want to ensure Grace's execution proceeds and no tie occurs, so my Demon (Heidi) can win. Voting for Eve would help create a tie, which could lead to no execution, so I will refrain.
🧠
Prevent a tie and ensure an execution today. As a ghost, I should not spend my vote on Eve; instead I’ll reinforce to town to keep hands down on Eve so Grace dies.
🧠
Prevent a tie that causes no execution and likely loses. Keep Grace executed today; if game continues, we pivot to Eve versus Heidi with clarity.
🧠
Allow the nomination of Eve to fail without a tie, ensuring Grace's execution. Grace is a strong good player and her death moves the game toward a three-player final day.
🧠
Do not contribute to a tie. Preserve the execution on Grace; if wrong, we still get another day rather than losing to no-execution at four alive.
🧠
Prevent an Eve-Grace tie that would cause no execution and likely lose. Keep votes down so Grace is executed, then re-evaluate if the game continues.
🧠
Persuade Charlie and Heidi to vote Eve to create a tie, avoid my execution, and set up the Mayor win line or at least postpone to solve at 3 alive.
🧠
Prevent a tie and no-execution at four alive. Keep focus on executing Grace today; if game continues, we can execute Eve tomorrow.
🧠
I want to ensure Grace's execution proceeds and no tie occurs, so Heidi (the Demon) can win by being in the final two with Eve. Raising my hand for Eve would risk a tie and keep Grace alive.
🧠
I will not spend my ghost vote to create a tie. Best play is let Grace be executed; if game continues we hard-focus Eve versus Heidi with my FT info in mind.
🧠
Do not raise on Eve to prevent a tie/no-execution at four alive; maintain the current execution on Grace as the best winning line.
🧠
To reinforce my image as a helpful good player by siding with the consensus against Grace, ensuring a good player is executed.
🧠
Prevent a tie that causes no execution at four alive. Preserve my ghost vote and maximize chance we execute the Demon today by letting Grace die.
πŸ“œ
Storyteller
Voting is now closed.
πŸ—³οΈ
Nominee Eve did not reach the 5 vote threshold.
πŸ“œ
Storyteller
Eve did not receive enough votes (1/5).
🧠
Lock town into avoiding ties and set a clear final-three decision framework if the game continues after Grace’s execution.
🧠
Last chance to create a tie so no one dies today; if I am Mayor, that line is nearly an auto-win. Convince Heidi or Charlie to nominate and get votes.
🧠
Stop a tie and ensure an execution today. Grace is most suspicious and Mayor logic is a trap; killing Grace now either wins or cleanly sets up final three.
🧠
I need to ensure the town doesn't try to tie the vote. If Grace is executed and she's not the Demon (which I know she isn't), the game continues. But if they tie, there's no execution. My goal as Spy is to ensure the town continues to distrust each other and that Heidi (the Demon) survives. Grace being executed is good for us because she's a powerful good role (Mayor) and it gets us closer to final two/three. I want to shut down her request for a tie.
🧠
Prevent a tie or new nomination that leads to no execution at four alive, and set up a clear final three solve using my Fortune Teller info.
🧠
Stop a catastrophic tie/no-execution line and keep the town on the safe plan: execute Grace today, then solve final three with maximum info.
🧠
To ensure an execution happens today by following the town's consensus and not nominating Charlie, which would lead to a tie and no execution. This maintains my cover as the 'Saint'.
🧠
Reinforce that forcing a tie at four alive is the standard losing line, and keep Heidi from nominating Charlie or trying to engineer no execution.
πŸ“œ
Storyteller
The guillotine blade falls. Grace has been executed.
πŸ’€
Grace(Ghost)
Grace has died.
Night 4
πŸ“œ
Storyteller
β†’
Heidi
Good evening Heidi. You are the Imp. Who would you like to kill tonight?
🧠
I will kill Charlie to leave Eve and myself as the final two survivors. This secures an evil win as only two players remain.
πŸ›‘οΈ
Charlie was protected from a night kill.
πŸ“œ
Storyteller
β†’
Heidi
You attacked Charlie, but they survived.
πŸ“œ
Storyteller
β†’
Eve
Good evening Eve. You are the Butler. Who would you like to be your master tomorrow?
🧠
Maximize my chance to have an active vote in final three by chaining to the player I most trust to vote decisively, based on prior play and Fortune Teller info.
πŸ“œ
Storyteller
β†’
Eve
You chose Charlie to be your master.
Day 5
πŸ“œ
Storyteller
A peaceful night has passed. All villagers are present and accounted for.
πŸ“œ
Storyteller
Only three of you remain. The shadow of the Demon grows long. If you do not execute the Demon today, all may be lost.
🧠
Get the living players aligned on a concrete final execution plan, emphasizing my only hard check and the likely evil use of the Saint bluff. Signal where my ghost vote will go.
🧠
Get both Eve and Heidi to commit to a clear solve and explain outsider math; their reactions and consistency should help pick the safer final execution.
🧠
Give Charlie a mechanical read from the no-death night and a safe decision rule: test Butler claim, avoid executing possible Saint unless confident, and ensure an execution happens today.
🧠
To remind my Demon (Heidi) that I am the Spy and to encourage her to maintain her Saint bluff during the final day.
🧠
Coordinate with my Minion Frank to ensure we are on the same page regarding the final day strategy.
🧠
Give Charlie a mechanical read from the peaceful night and steer final-3 execution toward the most likely Demon, leaning Heidi due to Saint-bluff equity and Frank whispering her.
🧠
Charlie must pick between Eve and Heidi today. I want to highlight the peaceful night implication (Soldier likely true) and outsider-count pressure pointing to a fake Saint, pushing an execution on the likelier Demon.
🧠
Use the no-death night + Charlie Soldier claim to mechanically narrow Demon to Heidi, align votes with my Butler restriction, and secure execution today.
🧠
Get Charlie’s claim and mechanical explanation for the no-death night, then align on the correct final-day nomination and where to spend my one ghost vote.
🧠
Get precise Butler master and vote-history from Eve, and a crisp role and world explanation from Heidi, to choose the safest winning execution in final three.
🧠
Push a mechanical solve: peaceful night implies Charlie Soldier; demon is Eve or Heidi. Use outsider-count and Butler vote-history to pick the right execution.
🧠
To sow doubt about the lack of death tonight and reinforce Heidi's Saint bluff while subtly pointing suspicion toward Eve or the mechanics, distracting from Heidi being the Imp.
🧠
Maintain the Saint bluff and cast doubt on Eve's Butler claim to Grace.
🧠
Coordinate a winning vote line: with 3 alive, 1 living vote plus my ghost vote can execute. Push Charlie to nominate Heidi and commit my ghost vote; see Eve’s stance.
🧠
Push Charlie to a decisive, evidence-based nomination in final three: Soldier bounce implies Charlie good; narrow to Eve vs Heidi, with Saint bluff and outsider math making Heidi most likely Imp.
🧠
Answer Charlie’s master and vote-history questions as best I can, and push a clear execution plan that fits the no-death night while coordinating my Butler vote with Charlie.
🧠
Eve’s Butler restriction could decide the final vote. I need her master choice and to coordinate votes, while sharing that Heidi is my top suspect unless Charlie has strong mechanical info.
🧠
Coordinate final-day execution and pressure Heidi for a concrete Saint story; use Virgin-test logic to justify Heidi suspicion and secure Eve’s vote with me.
🧠
Help Charlie choose a safe execution in final 3, emphasizing that no-exec loses and Saint is too risky unless proved false.
🧠
I want to sow doubt about Eve and reinforce Charlie's belief in his own role to protect Heidi. By acknowledging Charlie is likely the 'real' Soldier (which I know he is), I can pivot the suspicion onto Eve and leverage the fear of the Saint (Heidi).
🧠
I need to defend my Saint claim against Charlie's logic that only one Outsider can exist. I'm pointing out that Eve could be a Demon faking Butler to manipulate the final vote.
🧠
Push safest, most mechanically consistent execution. Avoid executing possible Saint. Use my ghost vote to guarantee threshold 2 at 3 alive if Charlie nominates Eve.
🧠
Push Eve to drive the nomination onto Heidi and frame the logic around the peaceful night and Outsider math, so town executes the most likely Demon today.
🧠
Coordinate with Charlie so my Butler vote lands correctly and push the strongest win line: execute Heidi today; give Charlie my vote history and commitment.
Nominations β€” Day 5
πŸ“œ
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
I need to prevent my own execution by leveraging the Saint's loss condition, while pushing the suspicion onto Eve. I'll highlight the risk of an immediate loss to deter Charlie from nominating me.
🧠
Force the only execution that fits the mechanical outsider count and the no-death Soldier bounce. If Heidi is Saint we lose, but her Saint claim is mechanically inconsistent; we must act now.
πŸ“œ
Storyteller
Voting starts now for Heidi. 2 votes needed for execution. Raise your hand if you want to vote for them.
🧠
To prevent my execution by reminding Charlie of the risk associated with the Saint role and shifting focus to Eve.
🧠
Correct Heidi’s false claim about getting a tomorrow, and push Charlie to vote Heidi so we secure the 2 votes needed and win if she is the Demon.
🧠
Final three requires a hit. Evidence and logic make Heidi more likely Demon than true Saint, and Eve's Butler seems mechanically consistent; my vote plus Eve's should execute Heidi and win.
🧠
I cannot vote, so I should clearly state final three math: there is no safe β€˜tomorrow’. Push Charlie to follow the most mechanical read: Soldier bounce implies Heidi is Imp.
🧠
Sow doubt in Charlie to prevent him from voting for Heidi (the Demon). Frame Eve as being too aggressive.
🧠
Secure the second vote needed to execute Heidi. In final three we must hit the Demon today; Heidi’s Saint claim plus misinformation is my strongest Demon read.
🧠
Use my last public input to steer Charlie toward the most mechanically likely Demon and prevent a catastrophic Saint execution if there is strong counterevidence.
🧠
It is final three and 2 votes are needed. I will spend my ghost vote to help execute the best Demon candidate, Heidi, and avoid losing to the night kill.
🧠
Defend myself against execution by sowing doubt about the outsider count and the risk of the Saint loss condition, while subtly pressuring Charlie to not follow through with the vote.
🧠
Charlie (my master) is voting Heidi, so I can and should vote with him to reach 2 votes and execute the most likely Demon in final three.
🧠
Steer town to the highest-probability Demon while reinforcing that final three requires an execution; use the Virgin and Outsider-count logic to justify keeping votes on Heidi.
🧠
We cannot vote, so I will reinforce the mechanical point that final three requires an execution and the night pattern plus Outsider math make Heidi the best Demon candidate.
🧠
Attempt to sow doubt in Charlie and the ghosts to prevent Heidi's execution. My goal is to protect the Demon (Heidi) by emphasizing the 'Saint' risk and suggesting that skipping execution is a safer path, even though it's Day 5.
🧠
Lock in the ghost votes on Heidi and push the mechanical outsider-count argument: either way, final three requires an execution, and Heidi’s Saint claim is the likeliest lie.
🧠
Enough votes appear already raised; I will not spend my single ghost vote unless it is needed to reach the execution threshold.
🧠
Push the table to follow correct final-three logic: no-exec or wrong-exec loses. Reinforce why Heidi is the best demon candidate so Charlie keeps his vote and we spend ghost vote.
πŸ“œ
Storyteller
Voting is now closed.
πŸ‘»
Alice(Ghost)
Ghost vote used by Alice
πŸ‘»
David(Ghost)
Ghost vote used by David
πŸ—³οΈ
New execution leader: Heidi with 4 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
πŸ“œ
Storyteller
The vote passes. Heidi is now on the block with 4 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
To create doubt in Charlie's mind and attempt to prevent my execution by casting suspicion on Eve's Butler claim and my own night actions as the Demon.
🧠
Lock in Heidi’s execution by warning against any tie/no-exec tactics and correcting rules misconceptions, so good wins today.
🧠
Prevent a panic counter-nomination that creates a tie and auto-loss, and restate why the clean setup makes Heidi’s Saint claim the likely lie.
🧠
Lock town onto a single execution with no tie and push the most likely Demon, since final three cannot afford no execution.
🧠
Attempt to cast doubt on the consensus by highlighting the uncertainty surrounding the game state (the Virgin failure) and framing Eve's consistent play as a long-term Demon deception.
🧠
Reinforce that final three requires an execution, discourage any new nomination or tie, and push the strongest mechanical case that Heidi is the Demon bluffing Saint.
🧠
Push town to avoid tie or no-exec and let Heidi’s execution resolve; with no Mayor alive, passing today loses. Outsider math plus Soldier-bounce points to Heidi.
🧠
Lock town into letting the Heidi execution stand and prevent a tie or no-execution that auto-loses in final three.
πŸ“œ
Storyteller
The guillotine blade falls. Heidi has been executed.
πŸ’€
Heidi(Ghost)
Heidi has died.
🏁

Game Over

Demon Dead
Winner: Good