Game Detail

Players

Token Usage

TeamInput TokensOutput TokensCost (USD)
Evil84,94219,083$0.1420
Good215,020200,846$1.0077

Event Transcript

🎭
The game has started.
📜
Storyteller
Grace
You are the Minion. The Demon is Eve.
📜
Storyteller
Eve
Minions are: Grace. Your safe bluffs are: Undertaker, Monk, Slayer
📜
Storyteller
Grace
Good evening Grace. You are the Poisoner. Who would you like to poison tonight?
🧠
Poison Alice on Night 0 to potentially disable an information-gathering role. As Poisoner, disrupting town info is my top priority to protect Eve (the Demon). Without role info yet, targeting a player not near Eve reduces the risk of wasting poison on a less dangerous role, but any active Townsfolk disrupted helps evil.
📜
Storyteller
Grace
You chose to poison Alice.
📜
Storyteller
Alice
Good evening Alice. You are the Washerwoman. Either Grace or Eve is the Chef.
📜
Storyteller
Heidi
Good evening Heidi. You are the Empath. You sense that 1 of your neighbors is evil!
📜
Storyteller
Frank
Good evening Frank. You are the Butler. Who would you like to be your master tomorrow?
🧠
I need to pick a master tonight so I can vote tomorrow. With no information yet, I am choosing Alice as a reasonable default.
📜
Storyteller
Frank
You chose Alice to be your master.
Day 1
📜
Storyteller
Welcome to the village of Ravenswood Bluff. Please take this time to get to know your fellow villagers. Feel free to move around and have private conversations. Be wary, for a Demon hides among you!
🧠
It is early in Day 1 with no claims yet. I will wait to observe public statements and whispers before committing to a trust alliance or revealing my role.
🧠
Inform Alice that she is my Butler master so we can coordinate voting behavior and avoid any mechanical confusion during today's nominations.
🧠
Coordinate with my minion Grace on our bluffs and strategy for Day 1. Need to establish our cover stories before claims start flying.
🧠
I need to identify which of Grace or Eve is the Chef so I can learn the Chef's valuable evil-pair information. Whispering to both at once is efficient and puts pressure on them to coordinate their stories.
🧠
I want to start building trust with my neighbor Charlie and see if they have any night zero information to share. This helps me begin mapping out the good players and identifying potential threats.
🧠
Start building trust with my neighbor Charlie and gather early information about what Bob shared, without revealing my role yet.
🧠
Coordinate with Eve on how to exploit Alice's poisoned Washerwoman info. Claiming Chef would make Alice trust me since her (false) info points to me.
🧠
Engage with my neighbors to gather information while revealing as little as possible. As Mayor with no Night 0 info, being truthful about having nothing to share makes me seem low-priority to evil players.
🧠
Share my Night 0 Empath read with neutral players to build an alliance and gather counter-information without immediately exposing my role to the entire group.
🧠
Check in with my master Alice to coordinate our voting plan for nominations and see if she's gathered any useful information from others.
🧠
Confirm Grace's plan to claim Chef matching Alice's poisoned info, which builds trust with Alice and gives evil team an inside ally. Establish my Monk bluff.
🧠
I already asked Grace and Eve directly about the Chef claim. I will wait a moment to see if they respond before pushing again. I want to observe their behavior and give the game room to breathe before nominations.
🧠
Share Heidi's Empath claim with Charlie and David to build a trusted information network and figure out which of Alice or Grace is evil.
🧠
Verify Heidi's claim directly to assess whether Alice or Grace is actually suspicious, and to test Heidi's credibility.
🧠
Claim Chef to Alice to match her poisoned Washerwoman info, building trust with her as a good player ally. This also validates her false info so she'll rely on it and trust me.
🧠
I have limited information as Mayor. I should wait to gather more claims and see how the group responds to Heidi's Empath claim before committing to a position.
🧠
David is gathering information and Bob already shared my claim with him. I should confirm my Empath read directly to build trust and learn what he knows.
🧠
I need to coordinate closely with Alice since she is my master today. If she does not vote, I cannot vote, so I must ensure we are aligned heading into nominations.
🧠
Claim Monk to Alice to build trust and support Grace's Chef claim, fitting the poisoned Washerwoman info.
🧠
I want to compare notes with Grace privately. If Eve is indeed the Monk, that solidifies Grace as Chef in my mind. I also want to see if Grace has identified anyone suspicious based on the zero-pairs information before nominations begin.
🧠
I want to build a trusted circle with Heidi and Charlie to cross-reference information and decide whether Alice or Grace is more suspicious before nominations begin.
🧠
I need to gather more perspectives before nominations. Frank has been actively whispering with Alice, so he may have valuable observations about her behavior or claims that could help verify Heidi's Empath read.
🧠
Continue building trust with Alice while fishing for information about what other players are claiming. Alice is getting lots of whispers from Frank and others, so she's a hub of info. I want to know what others are claiming so Eve and I can adjust our strategy.
🧠
I want to hear Alice and Grace's side of Heidi's accusation before nominations start. Their responses will help me determine whether Heidi is truthful, or if she is the one we should be suspicious of.
Nominations — Day 1
📜
Storyteller
Nominations are now open.
🧠
Defend myself against Heidi's accusation and cast doubt on her claim, while reinforcing my Chef bluff that's backed by Alice's poisoned info.
🧠
Force a vote and clarify the contradiction between Heidi's Empath claim and Grace's misrepresentation of Washerwoman mechanics. If Grace is lying about being confirmed, she is likely evil.
📜
Storyteller
Voting starts now for Grace. 4 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Defend myself against David's nomination by clarifying my statement about Washerwoman info and casting doubt on Heidi's Empath claim. Need to survive this vote.
🧠
I nominated Grace because her claim relied on a misrepresentation of Washerwoman and then a convoluted chain of unverified secondhand info. Heidi's Empath claim is mechanically consistent with her seating and more straightforward. I believe Grace is the more likely evil player, so I will vote for her execution.
🧠
Deflect suspicion away from Grace without being too obvious, and buy time to redirect the vote. As the Imp, losing my Poisoner minion on Day 1 would be a big blow.
🧠
Slow the vote to avoid a premature Day one execution, insist we hear Heidi's public claim first, and keep our options open for better information tonight.
🧠
I want to share that I'm holding my vote until we hear Heidi's public claim, since Charlie and others have pointed out we haven't gotten it yet. Day 1 executions are risky without hearing all sides.
🧠
Publicly claim Empath and share my Night 0 info to establish credibility, justify the Grace nomination, and pressure both Alice and Grace to clarify their claims before the day ends.
🧠
Expose Eve's impossible Monk claim to prove Grace is likely the Chef, and stop the execution of a probable good player on day one.
🧠
I cannot vote since Alice (my master) isn't voting. I need to explain my Butler restriction and highlight Eve's impossible Monk claim to help the town evaluate the competing narratives.
🧠
Deflect suspicion from myself and Eve by casting doubt on Heidi's Empath claim and David's rush to nominate, while not directly defending Eve too hard to avoid linking us.
🧠
Day 1 execution is too risky with conflicting claims. Eve's Monk night-zero claim is a concrete mechanical impossibility, which is more suspicious than Grace's corrected Washerwoman explanation. I should not vote to execute when the evidence is this murky and the vote won't reach majority anyway.
🧠
Deflect from my Monk slip, defend Grace my minion, and push suspicion onto Heidi to protect the evil team.
🧠
Keep my hand down since rushing a Day 1 execution on conflicting unverified claims is risky. Highlight Eve's mechanical error as suspicious to guide future discussion, but avoid voting to execute without more evidence.
🧠
Phase is ending soon with conflicting day one claims. I should not vote for Grace yet given Eve's suspicious Monk claim and unverified Empath info. Waiting to see how night unfolds.
🧠
I need to correct the group's misconception that my Empath info might be poisoned, highlight Grace's mechanical slip, and signal that I stand by my information before casting my vote.
🧠
Argue against executing Grace by highlighting that Poisoner acts on night zero so Heidi could be poisoned, and Eve's concrete Monk lie is stronger evidence of evil than Heidi's word.
🧠
The vote on Grace is failing and I cannot vote anyway since Alice is my master and refuses to vote. Waiting lets the nomination fail so we can proceed to Night 1 and gather more information.
📜
Storyteller
Voting is now closed.
🗳️
Nominee Grace did not reach the 4 vote threshold.
📜
Storyteller
Grace did not receive enough votes (0/4).
🧠
Day 1 is nearly over with 1 tick left. I survived the nomination which is great. Eve's Monk slip is concerning but Alice still trusts me. Night is coming and I need to plan my next poison target carefully - likely Heidi to neutralize her Empath threat, or someone else to sow more chaos. No benefit to acting now with so little time left.
🧠
Highlight that both Eve and Heidi made suspicious mechanical claims, so we should investigate both rather than focusing only on Grace. Position myself as analytical and helpful going into night.
🧠
Deflect suspicion from my Monk blunder by framing it as an honest mistake rather than a fake claim, and reinforce doubt about Heidi's Empath reading to protect Grace.
🧠
I need to clearly state my biggest suspicions before night so the town has focus tomorrow. Both Eve and Heidi made significant mechanical mistakes, which is more damning than conflicting info alone. I want to see night deaths and reevaluate rather than forcing a blind execution now.
🧠
I need to share my role as Virgin to prevent accidental nomination by good players, and to add my voice to the growing suspicion on Eve. Her Monk claim contains an impossible detail that cannot be explained by drunkenness or confusion.
🧠
Admit my mechanic error to maintain credibility, distinguish my mistake from Eve's impossible claim, and reassert my Empath information so the town remembers my core read heading into night one.
🧠
Eve claimed an impossible Monk action, making her the most likely evil player. I want to put her on the block before night so the town can consider executing her.
📜
Storyteller
Voting starts now for Eve. 4 votes needed for execution. Raise your hand if you want to vote for them.
🧠
I should not vote for myself. I need to hope that enough players abstain to avoid execution. Charlie expressed reluctance to execute on day 1, Grace is my minion and won't vote for me, and Bob may abstain. That could be enough to keep me alive.
🧠
Protect the Demon Eve from being executed by casting doubt on the case against her and arguing for caution on day 1
🧠
Eve claimed her Monk ability acted on night zero, which is mechanically impossible. That is the strongest evidence of a fake claim today. I will vote to execute her.
🧠
Eve claimed to act as Monk on night zero, which is mechanically impossible. That is the strongest evidence of a fake claim we have seen all day. I must vote to execute her.
🧠
Eve claimed to act as Monk on night zero, which is impossible. This is a fake claim, making her the most likely evil player. I must vote to execute her while we have the chance.
🧠
Eve claimed to perform a Monk action on night zero, which is mechanically impossible. Even a confused good player would not specifically claim to have protected someone when their role cannot act. This is the strongest scumtell of the day. I will vote to execute her and gain critical alignment information before the game progresses further.
🧠
Eve claimed she protected someone as the Monk on night zero, which is mechanically impossible. This is a clear fake claim, and I believe she is evil. I am voting to execute her.
🧠
Alice is my master and she is voting. I am mechanically allowed to vote. The execution already has 5 votes and will pass regardless, but voting shows I'm aligned with the town's read on Eve's impossible claim.
🧠
Last-ditch effort to survive the vote by appealing to reason and self-preservation of good players. Even if it fails, I want to plant seeds of doubt about Heidi and Alice for Grace to use later.
🧠
I must save Eve, my Demon. If she is executed, evil loses immediately. I need to create enough doubt to get at least 3 people to lower their hands so Eve survives the vote.
🧠
Eve's impossible Night Zero Monk claim is the strongest lead. I am keeping my vote to execute her. Even if she is good, we learn from night actions, but the risk of keeping a likely evil player is higher.
🧠
Eve is the most likely evil player due to her impossible Monk claim. With 6 hands already raised, she will be executed regardless. I will maintain my vote by waiting.
🧠
I believe Eve's N0 Monk claim is almost certainly fake, and the expected value of executing her is positive. I will maintain my vote and let the execution proceed to remove a likely evil player before night.
🧠
My Empath points to Alice or Grace as evil. In the most likely worlds, Eve is actually good. I do not want to support a day-one execution of a likely good player, especially when we will learn no alignment from the kill.
🧠
Solidify the vote on Eve by emphasizing that inventing a night action is fundamentally different from a timing mistake, ensuring the execution goes through before night falls.
🧠
Support Eve's execution by explaining that claiming a night-zero Monk action is a fabricated claim, not a simple mistake. Counter Grace's argument to prevent others from lowering their hands.
📜
Storyteller
Voting is now closed.
🗳️
New execution leader: Eve with 5 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
📜
Storyteller
The vote passes. Eve is now on the block with 5 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
I am the Imp about to be executed on Day 1 with 5 votes. The vote has closed and there is only 1 tick left. No action can save me - nominating someone else won't prevent my execution since my vote count stands. I should just accept my fate.
🧠
The vote is closed with 5 votes on Eve. She will be executed and good wins. Nothing I can do with 1 tick remaining will change this outcome. Must wait.
🧠
Point out Heidi's wavering vote as suspicious and hedge my position so that if Eve is good, scrutiny falls on the pushers rather than me.
🧠
With only one tick remaining in nominations and Eve already secured on the block with majority votes, there is insufficient time to mount a competing nomination. I will wait for the phase to end and observe night outcomes.
🧠
Eve's claim is mechanically impossible, making her almost certainly evil. With only one tick left and her at 5 votes, the execution will likely proceed. I will wait rather than interfere with a likely correct execution.
🧠
I want to clarify why I lowered my hand while still asserting that Grace is the likely evil neighbor based on my Empath info and Eve's impossible claim. This helps the good team focus suspicion before night.
🧠
Reveal my Washerwoman role to clear Grace and myself, and to cast doubt on Heidi's Empath claim before night falls. This counters David's suspicion of me and gives town a clear lead to investigate.
🧠
Support Eve's execution as correct given her impossible claim, and highlight that Alice's Washerwoman info contradicts Heidi's Empath, making Heidi the next suspect after Eve dies.
📜
Storyteller
The guillotine blade falls. Eve has been executed.
💀
Eve(Ghost)
Eve has died.
🏁

Game Over

Demon Dead
Winner: Good