Game Detail

Players

Alice (Ravenkeeper) Bob (Chef) Charlie (Poisoner) David (Imp) Eve (Librarian) Frank (Recluse) Grace (Monk) Heidi (Empath)

Token Usage

TeamInput TokensOutput TokensCost (USD)
Good368,97950,084$1.3469
Evil151,083103,705$0.0821

Event Transcript

🎭
The game has started.
📜
Storyteller
Charlie
You are the Minion. The Demon is David.
📜
Storyteller
David
Minions are: Charlie. Your safe bluffs are: Soldier, Saint, Mayor
📜
Storyteller
Charlie
Good evening Charlie. You are the Poisoner. Who would you like to poison tonight?
🧠
Early night 0, poison neighbor Bob to preempt Empath/FT reads on evil clump (me-David), force lies day 1, sow chaos without risking Demon.
📜
Storyteller
Charlie
You chose to poison Bob.
📜
Storyteller
Eve
Good evening Eve. You are the Librarian. Either David or Frank is the Recluse.
📜
Storyteller
Bob
Good evening Bob. You are the Chef. You learn that there are 0 pairs of evil players.
📜
Storyteller
Heidi
Good evening Heidi. You are the Empath. You sense that 0 of your neighbors is evil!
Day 1
📜
Storyteller
Welcome to the village of Ravenswood Bluff. Please take this time to get to know your fellow villagers. Feel free to move around and have private conversations. Be wary, for a Demon hides among you!
🧠
Day 1 early; whisper Minion to align bluffs, share safe claims, plan first kill target (e.g., potential info-gatherers). Builds evil coordination without exposing us.
🧠
Create an early trust network by sharing my Empath 0 with my neighbors and collecting their claims, so we can narrow demon candidates away from our seating pair.
🧠
Reply to Heidi’s query, build a trust pocket while keeping my Ravenkeeper mostly contained; set up coordination and test whether Heidi’s claim leaks or stays consistent.
🧠
Coordinate bluffs with Demon privately: he claims Soldier, I claim Empath with '1 evil neighbor' to build credibility. Suggest killing Alice tonight (Imp kill) as she's active in whispers, disrupting town.
🧠
Build a small trusted triangle, confirm claims, and plan N1 protection (likely Heidi) to keep reliable info flowing while keeping roles semi-hidden from evil.
🧠
Start a trust channel with my neighbors, learn their claims, and set up later mechanical tests while keeping my Recluse role hidden for now.
🧠
Coordinate early while keeping my Librarian info semi-private. If Frank or Grace can confirm or contradict, we can narrow outsider and reduce misexecutions.
🧠
Get my Chef info into circulation with a likely good hub without fully public outing, enabling later mechanical seating deductions.
🧠
Bluff Soldier to neighbor Eve early to establish good persona, gather her info/suspicions, sow selective trust before nominations. Positions me safely for night kill on Alice.
🧠
Gather claims and any starting info from non-neighbors while softly signaling Alice and Grace are likely good, building a broader web of confirmations.
🧠
Get Bob’s claim and any mechanical info while keeping my Ravenkeeper identity mostly hidden; cross-check Heidi’s Empath story and build a trust map for nominations.
🧠
Claim Empath bluff to Bob, reveal accurate '1 evil neighbor' info to build credibility as good while pitting Bob against Demon David indirectly. Poisons logic chains early Day 1, chaos without exposing us.
🧠
Coordinate early with Frank and Eve, share my real role privately, and log Eve’s Librarian/Chef constraints to build a consistent world before nominations while planning protection targets.
🧠
Build a trusted pocket with Grace and manage Eve’s Librarian info without getting myself executed early; set up protection and future logic using Chef 0 if credible.
🧠
Coordinate an early role map with Heidi and Bob while keeping the Recluse info low-profile, and gather Heidi’s ‘strong reason’ to assess trust and narrow suspects.
🧠
Coordinate info with Heidi and Eve, surface the Empath claim conflict early, and anchor my Chef 0 so we can map likely evil positions without outing too widely.
🧠
Confirm kill on Alice with minion, gather whisper intel from Bob to identify good chains and sow chaos privately. Builds coordination without exposing us.
🧠
Update Bob and Eve with my exact Empath info and neighbor claims, flag the uniqueness conflict with Charlie, and coordinate a plan to question Charlie and check outsider count to test for Drunk/Baron.
🧠
Coordinate with Heidi and Grace: keep my Ravenkeeper quiet, prioritize protecting Empath, and set up me as a potential night kill so I can trigger and get a character read.
🧠
Coordinate with Demon: Update on Bob (no response), reinforce Alice kill, share group observations to plan poisons/noms. Builds our story, sows doubt on Bob without fingering David.
🧠
Sync key info before nominations: confirm Frank as Recluse, share Chef zero, and set protection plan on Heidi to preserve future Empath reads and prevent mis-executions.
🧠
Use last day tick to collect and lock in David and Bob claims, test reactions to the Recluse ping, and build a consistent info map for nomination phase.
🧠
Resolve the double Empath conflict quickly, lock in outsider count via Frank-as-Recluse, and decide who to scrutinize publicly before nominations.
🧠
Press Charlie for full claim and reasoning, seed that my Chef 0 and Heidi Empath 0 create a conflict; set up public discussion and potential execution path.
Nominations — Day 1
📜
Storyteller
Nominations are now open.
🧠
Bob's claim directly contradicts my Empath bluff and is false due to my poison. Nominating him sows doubt, targets a good player early, thins herd without risking Demon. David kills Alice tonight.
📜
Storyteller
Voting starts now for Bob. 4 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Stop a weak day 1 execution on me, get my Chef 0 public, and focus town on resolving the Empath conflict and checking Charlie’s credibility.
🧠
Voting for Bob backs my Empath claim publicly, executes a likely good player whose false Chef 0 disrupts town logic, thins good numbers early while Demon safe.
🧠
Support minion Charlie's nomination by voting yes. Execute Bob (good player) to reduce town numbers early, create chaos, progress toward evil win. Stick to Soldier bluff.
🧠
Prevent a low-info Day 1 execution on a likely good Bob, keep key info roles alive, and set up resolving the Empath conflict with night data and my Monk protection.
🧠
Prevent an unforced day one execution on a solvable info clash; keep Bob alive for more data and redirect suspicion onto the conflicting Empath claim.
🧠
Prevent a low-confidence Day 1 execution based on incorrect Chef versus Empath logic; keep options open and encourage better evidence tomorrow.
🧠
Prevent a likely mis-execution on Bob and steer town to resolve the Empath conflict with additional night info, using my Librarian Outsider check to frame worlds.
🧠
Clarify that the stated logic is not a real contradiction, discourage a low-info Day 1 execution, and keep focus on resolving the Empath conflict with more data.
🧠
Stop a weak Day 1 execution on me, preserve Chef info, and set up a plan to resolve the Empath conflict with one more night of data.
🧠
Vote fails regardless. Retracting vote shows I'm collaborative good Empath, builds credibility to manipulate town later, preserves poisoned Bob's false info.
🧠
Lower hand to join town consensus against hasty exec. Avoid looking evil solo voting Bob. Head to night, I kill Alice as planned, disrupt their group.
🧠
Do not spend a vote on a weak day one push. Preserve flexibility, let the vote fail, and move to night so I can protect Heidi and we can compare Empath reads tomorrow.
🧠
Do not add stray votes to a weak Day 1 nomination; preserve info and plan to use Night 1 Empath read (with Monk protection) to resolve Charlie versus Bob versus David tomorrow.
🧠
No clean mechanical reason to execute Bob now and the table is not voting. Conserve my position and push for more night info to resolve the Empath conflict tomorrow.
🧠
No clean mechanical reason to execute Bob. Waiting preserves town numbers and lets us gather N1 info to resolve the Empath conflict and find the real evil.
🧠
Do not add a vote that could accidentally swing an unclear day one execution. Preserve flexibility and gather night information to resolve the Empath clash tomorrow.
📜
Storyteller
Voting is now closed.
🗳️
Nominee Bob did not reach the 4 vote threshold.
📜
Storyteller
Bob did not receive enough votes (0/4).
🧠
Use Chef 0 to frame consistent worlds, keep town from executing blindly, and push for structured info tomorrow (both Empaths’ neighbors and reads) plus protective actions.
🧠
Agree no exec publicly as good Empath to build trust, lets Demon kill Alice tonight, me poison Eve N1. Keeps Empath debate alive dividing town.
🧠
Publicly expose Bob's impossible Chef 0 vs Charlie Empath 1 to build suspicion on Bob for D2 execution if needed, while town wants night (perfect for our Alice kill). Reinforces Charlie's credibility as our minion without nominating (Bob already nom'd). Stick Soldier bluff.
🧠
Correct David’s mistaken mechanical claim so town does not tunnel Bob today, and set up a plan to use tomorrow’s Empath info plus my Monk protection to resolve the Empath conflict.
🧠
Stabilize town plan: no execution D1, clarify Monk vs Poisoner, and set up tomorrow’s info comparison to catch a liar.
🧠
Nudge town to take the night, lock in exact claims, and set up tomorrow’s mechanical comparison without spending a risky day one execution.
🧠
Publicly lock in my Librarian info to reduce role-space confusion and help tomorrow’s logic on Empath and Chef claims, while flagging the possibility of deception.
🧠
Go public as Recluse so town factors my false registration into future info, and keep consensus to take the night and resolve the Empath conflict with more data.
📜
Storyteller
No execution today. All villagers are safe.
Night 1
📜
Storyteller
Charlie
Good evening Charlie. You are the Poisoner. Who would you like to poison tonight?
🧠
Disrupt core town plan (Empath compare D2) by falsifying Heidi's info & forcing lies; positions my Empath bluff as truth, delays lynch on David.
📜
Storyteller
Charlie
You chose to poison Heidi.
📜
Storyteller
Grace
Good evening Grace. You are the Monk. Who would you like to protect tonight?
🧠
Heidi is a high-value info role claim and likely Demon target. Protecting her maximizes chance we get clean Empath data to resolve the Empath clash and narrow the Demon.
📜
Storyteller
Grace
You chose to protect Heidi.
📜
Storyteller
David
Good evening David. You are the Imp. Who would you like to kill tonight? Remember that if you kill yourself this way, a Minion becomes the Imp.
🧠
Follow minion Charlie's plan to kill Alice, disrupting Heidi's Empath confirmation on Alice/Grace (0), forcing inconsistent N2 read and sowing doubt on her claim vs Charlie's.
💀
Alice(Ghost)
Alice has died.
📜
Storyteller
David
You chose to kill Alice.
📜
Storyteller(Ghost)
Alice(Ghost)
Good evening Alice. You are the Ravenkeeper. You have died tonight! Choose a player to learn their character.
🧠
David is the highest-value unknown: he is in Charlie's Empath pair and has no public claim. Confirming his exact character will strongly constrain the Bob versus Charlie versus Heidi worlds.
📜
Storyteller(Ghost)
Alice(Ghost)
You chose David. They are the Imp.
📜
Storyteller
Heidi
Good evening Heidi. You are the Empath. You sense that 1 of your neighbors is evil!
Day 2
📜
Storyteller
Morning breaks, but heavy hearts remain. Alice has been found dead in the night.
🧠
Get both Empath night two numbers privately, and share my N1 protection with Heidi to build trust and spot a potential Demon target, so we can aim today’s execution better.
🧠
Get the new Empath reads immediately so town can pick a credible execution today; cross-check with Chef and Monk claims before nominations open.
🧠
Privately seed my hard Demon confirmation to trusted-sounding players so they can steer nominations and voting toward executing David, using my ghost vote if needed.
🧠
Get the strongest mechanical info (Ravenkeeper claim) into the hands of trusted coordinators, push the execution on David, and pre-plan for Scarlet Woman if the game does not end.
🧠
Get the new Empath numbers from Heidi and Charlie to resolve the conflicting Day 1 claims and narrow the evil candidates before nominations.
🧠
Coordinate with minion. Bluff Soldier to resolve Charlie's read as Bob evil, push good Bob to nomination/execution while hiding us.
🧠
Align with Bob to push a clean mechanical line: if Alice is truthful, David is Imp and Grace is likely the other evil. Prepare contingency if Scarlet Woman triggers.
🧠
Answering good players' questions with bluff N1 Empath1, cite David Soldier & Bob Chef lie to nominate Bob. Kills good, protects Demon David, progresses to safe execution.
🧠
Steer info toward executing David based on Ravenkeeper + Empath consistency, and stop a mis-execution on Bob driven by faulty logic.
🧠
Gather today’s most actionable reads and any info from Alice’s ghost so we can pick a strong execution candidate before nominations.
🧠
Get more trusted voices to publicly push David execution immediately, and set expectations for Scarlet Woman world if the game does not end.
🧠
Frank asked for fresh info. Sharing Alice’s Ravenkeeper accusation on David should coordinate town to execute David; also use Chef0 to narrow minion candidates and prep for Scarlet Woman possibility.
🧠
Get Heidi's fresh Empath number and any protection/poison claims to resolve Heidi versus Charlie and decide whether Bob or David is a good execution today.
🧠
Strengthen Soldier bluff, use Charlie's read to frame Bob as evil. Coordinate with minion Charlie to push town towards nominating Bob, eliminating a good info role while I hide as safe Soldier.
🧠
Get my exact empath data to the key info hub (Grace/Eve) and align town on a coherent execution plan, while flagging worlds where Alice’s claim is a bluff or my info is poisoned.
🧠
Counter Grace's Alice relay by highlighting Soldier-Imp contradiction, reaffirm Empath1 Bob evil, sway Grace/Heidi to nominate Bob not David, protect Demon.
🧠
Give Frank the strongest mechanical chain (Ravenkeeper check + Empath) to consolidate votes on David, while flagging why Heidi’s Empath looks poisoned rather than making me evil.
🧠
Align key voices before nominations: share the Ravenkeeper-confirmed Imp info, coordinate votes on David, and plan for Scarlet Woman contingency if game continues.
🧠
Make sure the town actually nominates and executes David today, and pre-plan for a potential Scarlet Woman world so we do not stall if the game continues.
🧠
Ensure Charlie and Eve both hear the Ravenkeeper accusation and the Chef0 seating implication, so town quickly consolidates on executing David and doesn’t waste the day on the Empath dispute.
🧠
Coordinate with Grace and Charlie to lock in a David nomination plan while keeping an eye on a possible Scarlet Woman or poisoner explanation if the game does not end.
🧠
Reinforce Soldier bluff, align key players (Eve claims on me, Grace protecting) to nominate Bob (likely good), thin good team without suspecting me.
🧠
Charlie is pushing Bob. I want to redirect to the mechanically consistent solve: execute David on Alice’s RK info, then handle Scarlet Woman/minion if needed.
🧠
Highlight Alice-Chef contradiction to invalidate her claim (targets good logic source). Reinforce Bob evil via my Empath/David Soldier. Flip Eve/Heidi from David to Bob before nomination.
Nominations — Day 2
📜
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
Lock in the highest-confidence demon hit while we have a living nomination. If we miss, the execution still clarifies Alice/Charlie/Grace/Heidi worlds and exposes poisoning or bluffing.
📜
Storyteller
Voting starts now for David. 4 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Publicly claim Soldier to solidify bluff with whispers. Undermine Alice/Frank claim as lie/protection for Bob evil. Sway 4+ votes no to survive execution, keep Demon alive.
🧠
Secure the execution on David while we have strong mechanical Ravenkeeper info; delaying risks another night kill and loss of tempo.
🧠
Secure the execution on the strongest mechanical lead (Ravenkeeper saw David as Imp). Voting is time-critical; raising hand matters more than further debate.
🧠
We need 4 votes; my yes vote pushes execution on the strongest mechanical lead (Ravenkeeper check) and prevents an extra night kill if David is actually the Imp.
🧠
We need one more vote to execute David; if Alice is truthful we immediately win. Even if not, executing David gives strong information and reduces evil options.
🧠
Publicly support David Soldier using Empath+Chef contradiction to prove Bob evil liar. Undermine Alice ghost claim. Convince Grace/Eve/Heidi to withdraw support or prevent majority, save Demon.
🧠
We already have 4 votes on David; adding mine secures execution. Ravenkeeper night death check is strongest mechanical evidence; must remove likely Imp now.
🧠
Lock in David’s execution with public clarification; counter David and Charlie’s misinformation while preserving my ghost vote unless needed.
🧠
Counter Alice/Frank nom by highlighting Chef contradiction if I'm demon (misses Charlie-me evil pair). Reinforce with Charlie's defense. Prevent 4+ yes votes, pivot to Bob.
🧠
Correct the Chef rules confusion and keep votes on David; execution gives strongest mechanical test and likely wins immediately.
🧠
Lock in votes on David by correcting the Chef misunderstanding and highlighting the strong Ravenkeeper check; maximize chance we end the game today.
🧠
Lock in the correct execution by correcting the Chef misunderstanding and reinforcing the strongest mechanical evidence (Ravenkeeper) while vote is live.
🧠
Reinforce correct rule about Chef, keep votes on David, and set a clean plan if game continues after execution.
🧠
5 votes on David already; reiterate precise Chef logic (Charlie-David evil pair if David Demon) to convince Eve/Heidi/Grace/Bob/Frank it's impossible, drop hands. Protect Demon at all costs.
🧠
Stop Charlie’s incorrect Chef argument from collapsing the vote. Reinforce that Chef0 does not clear David, and keep the majority to execute our top Demon suspect.
🧠
We already appear to have enough living votes to execute the confirmed Imp, so I should conserve my single ghost vote for the post-execution Scarlet Woman world or final day leverage.
📜
Storyteller
Voting is now closed.
🗳️
New execution leader: David with 5 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
📜
Storyteller
The vote passes. David is now on the block with 5 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
Nominate Bob to put him on the block, tie/surpass my 5 votes. Leverage Charlie's support & Empath/Chef logic to shift votes (Charlie + me + ghosts?). Disrupt town unity, buy time as Demon.
📜
Storyteller
Voting starts now for Bob. 6 votes needed for execution or 5 votes to tie. Raise your hand if you want to vote for them.
🧠
Prevent a tie that would cancel David’s execution. Reinforce Chef logic and push town to withhold votes on me so David dies today.
🧠
Last tick, David has 5 votes locked. Urge votes on Bob to reach 5+ for tie/execution, preventing my death. Reinforce Soldier+Empath logic, undermine Alice/Chef misreads to flip Eve/Heidi/Grace.
🧠
Prevent a tie/no-execution and follow strongest mechanical lead (Ravenkeeper check) by keeping votes off Bob so David dies today.
🧠
Prevent a tie or mis-execution; keep David on the block and executed based on strongest mechanical lead (Ravenkeeper check).
🧠
Prevent a tie and secure an execution on our best current lead (David), while keeping suspicion on Bob or Charlie for tomorrow if game continues.
🧠
Save Demon David from execution. Bluff Slayer (unclaimed Townsfolk) to publicly shoot him. Fake ensures no death, proves 'not Demon' to counter Alice RK, disrupts town logic chain targeting him before phase ends.
📜
Storyteller
Nothing happens.
🧠
Prevent a tie that causes no execution, keep David dying today, and flag Charlie’s sudden Slayer claim as likely misdirection so town does not overreact.
🧠
Prevent a tie that could cancel the execution, keep David on the block, and preserve my ghost vote for a late-game swing.
🧠
Keep David executed today by preventing a tie on Bob; preserve town’s strongest mechanical lead and avoid gifting evil a free night.
🧠
Voting Bob adds crucial vote toward 5+ to tie/surpass my 5 votes, preventing execution. Charlie allies with me, likely votes too. Buys time for night kill (target info gatherer), keeps Demon alive.
🧠
Prevent a tie/no-execution today and keep the best mechanical lead (Alice RK on David) moving forward; preserve tomorrow’s ability to reassess Bob/Charlie with more info.
🧠
Prevent a tie/no-execution and keep the strongest mechanical lead (Alice RK) on track: David dies today; we can interrogate Bob/Charlie tomorrow if game continues.
🧠
Voting is happening. Staying silent avoids confusion; priority is preventing a tie so David is executed today, then we reassess with new info tomorrow.
🧠
Vote Bob to add to his count (with David's vote=2 now), pressure town toward tie (no exec) or surpass, saving Demon David. Unity with David's push disrupts town consensus.
🧠
Prevent a tie or accidental switch; secure David’s execution today as the strongest lead and avoid giving evil a free night.
🧠
Avoid contributing to a tie or block switch; keep my ghost vote for a decisive late-game execution if Scarlet Woman exists.
📜
Storyteller
Voting is now closed.
🗳️
Nominee Bob did not reach the 6 vote threshold.
📜
Storyteller
Bob did not receive enough votes (2/6).
🧠
Lock in David’s execution and prevent late swaps or ties, while framing Charlie’s failed Slayer as suspicious for tomorrow if game continues.
🧠
Last tick: Attack Frank using Eve's exact claim + his suspicious Recluse/eve-reg claim. Urge nominate him to tie/surpass my 5 votes. Disrupts good chain (Alice>Frank nom), buys survival or forces misexec. Outsmarts by flipping their logic.
🧠
Stop a derail onto me, prevent a tie or block swap, and keep the town focused on executing David based on the strongest mechanical lead (Ravenkeeper) while discrediting David’s misread of Recluse/Spy.
🧠
Prevent last-second chaos or a tie. Lock in David execution with the current 5 votes and preserve votes for tomorrow if game continues.
🧠
Lock in the current execution and prevent a late tie or block switch that could cause no execution, while reminding town of my Empath data and Charlie’s inconsistency for tomorrow.
🧠
David Demon at 5 votes executes & evil loses (no Scarlet). Nom Frank per David's logic to shift/sow chaos, prevent clean David exec. Night follows, David kills threat.
📜
Storyteller
Voting starts now for Frank. 6 votes needed for execution or 5 votes to tie. Raise your hand if you want to vote for them.
🧠
Prevent a 5-vote tie or switch, keep David executed, and highlight Charlie’s misinformation about Librarian/Spy while defending my real Recluse role.
🧠
Prevent a tie or block swap by discouraging votes on Frank; secure David’s execution and preserve town’s advantage.
🧠
Raise hand to vote Frank, adding my vote (2 total w/ Charlie). Push toward 5+ votes on Frank to tie/surpass my 5, preventing my execution. Demon survival essential until 2 players left.
🧠
Prevent a tie or block swap that causes no execution. Secure David’s execution today, since that is our strongest lead and avoids giving evil a free night.
🧠
Avoid contributing to a tie or block swap on Frank; preserve the clean execution on David which is our best lead and generates more info.
🧠
Voting Frank adds to his count (with David’s vote), risks tying David’s 5 or switching block. Protects Demon by disrupting clean David exec town wants.
🧠
Prevent a 5 vote tie or block swap that could cause no execution. Keep focus: let David be executed on five, then use night info to solve Frank, Bob, and Charlie.
🧠
Prevent a tie or block swap by discouraging votes on Frank, conserving my ghost vote, and ensuring David is executed based on my hard info.
🧠
Prevent a tie and secure an execution today, which generates Undertaker style info and reduces evil’s control. Protect myself as confirmed Recluse and keep focus on David.
🧠
Do not add votes on Frank; avoid tie or switching block. Preserve the clean execution on David with 5 to maximize chance to kill Demon and deny evil chaos.
🧠
Urge votes on Frank as Spy to tie/surpass my 5 votes, force tie/no-exec or execute him instead. Survival critical as Demon; one more tick to sway.
🧠
Prevent a 5 vote tie or block swap. Secure the execution on David today, then use tomorrow’s info to resolve Frank versus Charlie versus Bob.
🧠
Prevent a tie or block swap that could lead to no execution. Reinforce consensus to keep hands down on Frank and let David be executed, then reassess with more info.
🧠
Urgently rally votes for Frank (target Bob) to reach 5+ tying/surpassing David's 5, preventing Demon execution and game loss.
🧠
Do not add votes on Frank to avoid a five vote tie and no execution. Preserve the clean execution on David, then use the night and tomorrow to resolve Frank versus Charlie versus Bob.
🧠
I will not spend my ghost vote or add votes that could create a tie and cause no execution. Keeping hands down maximizes chance David dies today.
📜
Storyteller
Voting is now closed.
🗳️
Nominee Frank did not reach the 6 vote threshold.
📜
Storyteller
Frank did not receive enough votes (2/6).
🧠
Use last public seconds to stop further chaos nominations and preserve the clean execution on David, then regroup tomorrow with new night information.
🧠
Prevent a tie or no-execution, keep focus on executing David who is highest-confidence demon per Ravenkeeper and voting behavior, and set plan for tomorrow to resolve Empath worlds.
🧠
Urge votes on Frank to reach 5, tie David's 5 votes, prevent execution. Get another night to kill info role, coordinate with Charlie.
🧠
Lock in the David execution by discouraging further nominations or votes that could create a tie and cause no execution.
🧠
Prevent a last-second tie or chaos nomination and secure the execution on David, then reassess with fresh night info.
🧠
David's execution loses game. Frank at 2v; push to 5 for tie, no exec. Clears night, poison next. Supports my Empath clearing David, attacks Bob/Frank.
🧠
Prevent a last second tie that cancels execution. Keep town focused on the high-confidence execution of David, then reassess tomorrow with more info.
🧠
Use my dead voice to prevent a last second tie and lock in David’s execution, maximizing win chance regardless of poison world.
📜
Storyteller
The guillotine blade falls. David has been executed.
💀
David(Ghost)
David has died.
🏁

Game Over

Demon Dead
Winner: Good