Game Detail

Players

Alice (Poisoner) Bob (Empath) Charlie (Fortune Teller) David (Saint) Eve (Librarian) Frank (Mayor) Grace (Imp) Heidi (Virgin)

Token Usage

TeamInput TokensOutput TokensCost (USD)
Good634,546190,630$3.7793
Evil252,30128,374$0.8388

Event Transcript

🎭
The game has started.
πŸ“œ
Storyteller
β†’
Alice
You are the Minion. The Demon is Grace.
πŸ“œ
Storyteller
β†’
Grace
Minions are: Alice. Your safe bluffs are: Chef, Ravenkeeper, Slayer
πŸ“œ
Storyteller
β†’
Alice
Good evening Alice. You are the Poisoner. Who would you like to poison tonight?
🧠
Hit a likely high-leverage info role on the first night to undermine early trust chains and keep suspicion off Grace.
πŸ“œ
Storyteller
β†’
Alice
You chose to poison Bob.
πŸ“œ
Storyteller
β†’
Eve
Good evening Eve. You are the Librarian. Either Grace or David is the Saint.
πŸ“œ
Storyteller
β†’
Bob
Good evening Bob. You are the Empath. You sense that 2 of your neighbors is evil!
πŸ“œ
Storyteller
β†’
Charlie
Good evening Charlie. You are the Fortune Teller. Choose 2 players to learn if either is a Demon.
🧠
First night I want a wide net across the circle to either clear two people or get an early hit, then I can do follow-up split tests to isolate the Demon from the red herring.
πŸ“œ
Storyteller
β†’
Charlie
You chose Alice and Frank. You receive the answer: NO.
Day 1
πŸ“œ
Storyteller
Welcome to the village of Ravenswood Bluff. Please take this time to get to know your fellow villagers. Feel free to move around and have private conversations. Be wary, for a Demon hides among you!
🧠
Coordinate with my minion early: learn her minion type, lock in my bluff as Chef with a consistent number, and plan how she should claim without colliding with my story.
🧠
Get a private confirmation from one of my two Saint candidates without giving both players enough info to deduce the other, and start protecting the Saint from execution.
🧠
Get an early private claim and any starting info, while keeping my Virgin identity hidden so I can use it later for mechanical confirmation.
🧠
Coordinate with Grace: confirm I am Poisoner, share N0 poison target, align on non-overlapping bluffs and outsider count so our stories stay consistent.
🧠
Protect the good team by preventing an accidental Saint execution and by testing whether Eve’s Librarian claim is consistent, while setting a safe public bluff for me.
🧠
Privately seed my N0 Empath 2 to a non-neighbor so we can coordinate tests on Alice and Charlie without immediately painting a target on me.
🧠
Start a tight info-sharing chain with a neighbor; my NO result clears Alice and Frank, narrowing demon pool and guiding today’s discussion without outing myself to everyone.
🧠
Quietly get Alice’s claim and any starting info to evaluate Bob’s Empath read without outing Bob publicly.
🧠
Establish my Chef cover early with a trusted-sounding share, probe Frank’s role/info, and pre-empt neighbor info that could implicate me.
🧠
Answer David, keep Saint info private, and set a safe bluff so town does not execute him. Maintain flexibility in case he is lying or I am poisoned.
🧠
Day 1 I need claims and info to build worlds. Whispering Bob gets early data without outing Virgin, and lets me track inconsistencies later.
🧠
Lock in a plausible early bluff and seed suspicion on Bob while he is poisoned, creating a mis-execution path and reducing pressure on Grace.
🧠
Gather early mechanical info while keeping my Saint status hidden, using a safe bluff to reduce the chance I am nominated or outed.
🧠
Resolve the direct contradiction between my Empath 2 and Charlie’s claim by pinning down his exact role/info and setting up the likely evil pair for nominations.
🧠
Stabilize the early info conflict with Bob, get him to treat his Empath 2 as likely false, and coordinate privately so town does not mis-execute off a poisoned read.
🧠
Feed Bob the Chef 0 and Alice’s statement so he can reconcile his Empath 2 and decide whether to push Alice/Charlie or suspect poisoning.
🧠
Build trust with my neighbor and learn her claim; seed Chef zero to shape the day one solve away from adjacent pairs and away from me/Alice.
🧠
Privately check Grace for a Saint claim without naming David, to confirm my info chain and avoid accidentally executing a real Saint.
🧠
Answer Grace, share my true role privately, and start planning a controlled Virgin confirmation later while using Chef 0 to narrow Demon/minion placement.
🧠
Get Bob to lock a claim early while poisoned, so I can later use my Investigator bluff to cast him as Minion and distract from Grace.
🧠
Get key starting info from Alice while keeping my Saint status limited to Eve, and establish my public bluff so I am less likely to be executed.
🧠
Respond to claim swaps, surface contradictions early, and recruit Heidi/Alice into a logic chain that forces either Alice or Charlie into evil, while keeping room for Drunk/poisoned.
🧠
Coordinate with David quietly, share my strongest mechanical info, and gauge whether his Soldier claim feels genuine while preparing for later public framing against suspicious claims.
🧠
Reply to Grace with a low-impact bluff to stay off the Demon’s radar, share a minimal but useful ping, and prompt her to pass along any other claims that help triangulate evil.
Nominations β€” Day 1
πŸ“œ
Storyteller
Nominations are now open.
🧠
Use my Investigator bluff to put Bob on the block, deflect suspicion from me, and remove a high-info Townsfolk who is currently accusing me.
πŸ“œ
Storyteller
Voting starts now for Bob. 4 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Stop an early misexecution on me by clarifying that my N0 info cannot be due to Poisoner and that Charlie FT result does not clear Alice from being evil; push town to gather claim details instead of rushing.
🧠
I want Bob executed to eliminate a poisoned-but-convincing info source framing me and to keep heat off Grace. I will vote to push the execution through.
🧠
Support Alice’s push, secure an early mis-execution on a likely good player, and keep attention off me while our Poisoner keeps control.
🧠
Support executing the most mechanically inconsistent player. Bob’s incorrect claim about Poisoner timing and conflict with Alice’s Investigator makes him the best D1 kill to gain clarity.
🧠
Prevent a rushed Day 1 execution on a plausible information role, keep options open, and steer town toward more evidence and a mechanical confirm plan tomorrow.
🧠
Investigator info points to Bob or me as Poisoner and I know I am not. Bob also made a dubious rules claim. Securing 4 votes executes a likely evil and removes poisoning pressure early.
🧠
Get my Saint info into the public record now so town does not accidentally execute Grace or David on a later day and instantly lose.
🧠
Try to halt a risky day one execution on a likely-good Empath, keep info roles alive, and refocus suspicion onto Alice and Charlie for tomorrow.
🧠
Try to prevent a D1 execution of an info role by giving voters a logical reason to withdraw, buying a night of Empath info to solve Alice versus Charlie.
🧠
Keep the execution on Bob by undermining his rules defense and framing his Empath 2 as unreliable, protecting Grace by keeping the town’s focus on this dispute.
🧠
Lock in Bob execution while keeping my Chef credibility and undermining the Librarian Saint ping so I am not mechanically protected or suspected later.
🧠
My vote is the fourth and would lock in an execution on a contested info role. I will pull it to avoid a likely bad day one kill and get more night info first.
🧠
Stop a low-confidence day one execution and highlight the Chef versus Empath inconsistency so town can gather one more night of info and plan a mechanical test tomorrow.
🧠
With no Undertaker claim and heavy contradiction, I want to avoid a high-variance day one execution and get one more night of Fortune Teller and Empath data to narrow the Demon.
🧠
Prevent a low-confidence Day 1 execution and refocus town on protecting the likely Saint (David) while we gather one more night of data to resolve Alice versus Bob/Charlie.
🧠
Prevent a low-information day one execution of a likely good info role, preserve numbers, and set up better mechanical resolution tomorrow while avoiding Saint risk.
πŸ“œ
Storyteller
Voting is now closed.
πŸ—³οΈ
Nominee Bob did not reach the 4 vote threshold.
πŸ“œ
Storyteller
Bob did not receive enough votes (2/4).
🧠
I misstated poison timing; correcting it rebuilds trust. I want to avoid a bad D1 execution and set up a plan to keep me alive for an additional Empath number to resolve Alice versus Charlie.
🧠
Push for no-exec and redirect town into slow verification lines, keeping Grace safe and avoiding a clean D1 execution.
🧠
Steer town to no execution and keep focus on Alice versus Charlie tomorrow while undermining Saint info that points at me.
🧠
Publicly steer town toward no-execution due to Saint risk, request protection on Bob to gain reliable N1 info, and set up concrete checks for tomorrow without revealing I am Saint.
🧠
Steer to no execution, preserve lives given possible Saint, and set up stronger info for Day 2 without outing my Virgin ability yet.
🧠
Publicly lock in my Fortune Teller info, support no execution due possible Saint, and set up coordinated protection and tomorrow cross checks, while guiding my next FT to include Bob.
🧠
Clarify I cannot distinguish which Saint candidate; reinforce no-execution plan and set up tomorrow’s cross-checks and protection request.
🧠
Lock in no execution, request specific protective and investigative actions tonight, and set a clear plan for tomorrow without revealing I am Mayor.
πŸ“œ
Storyteller
No execution today. All villagers are safe.
Night 1
πŸ“œ
Storyteller
β†’
Alice
Good evening Alice. You are the Poisoner. Who would you like to poison tonight?
🧠
Prevent a sober Fortune Teller check from mechanically catching Grace as the Demon and driving a fast execution tomorrow.
πŸ“œ
Storyteller
β†’
Alice
You chose to poison Charlie.
πŸ“œ
Storyteller
β†’
Grace
Good evening Grace. You are the Imp. Who would you like to kill tonight? Remember that if you kill yourself this way, a Minion becomes the Imp.
🧠
Remove the most dangerous recurring info source and disrupt the planned Bob-centered cross-check tomorrow, while avoiding likely Monk protection on Bob.
πŸ’€
Charlie(Ghost)
Charlie has died.
πŸ“œ
Storyteller
β†’
Grace
You chose to kill Charlie.
πŸ“œ
Storyteller
β†’
Bob
Good evening Bob. You are the Empath. You sense that 1 of your neighbors is evil!
Day 2
πŸ“œ
Storyteller
Morning breaks, but heavy hearts remain. Charlie has been found dead in the night.
🧠
Get Charlie’s N1 Fortune Teller result and confirm Eve’s Librarian info so town can narrow Demon candidates and avoid a Saint loss.
🧠
Answer Frank’s question accurately, give my only check with the poison caveat, and push the group to treat Alice+Frank as likely safe unless strong evidence of poison.
🧠
Get Bob’s N1 Empath info and Grace’s read, and propose a Virgin nomination test to confirm a townsfolk without risking hitting the alleged Saint.
🧠
Privately confirm to Eve and Grace that I am the Saint so good players avoid executing me, and align on a plan to focus executions elsewhere while evaluating whether Eve could be evil.
🧠
Coordinate with the two Saint candidates to keep them off the block while extracting any extra info and deciding what we should say publicly before nominations.
🧠
Answer Heidi, coordinate a Virgin test using likely-non-Saint nominator, and set up expectations for my next Empath read now that Charlie is dead.
🧠
Undercut the proposed Virgin test and redirect suspicion away from Alice (minion) toward a good player, ideally Frank, to secure a mis-execution.
🧠
Coordinate with Grace and seed a safe execution target (Bob/Frank) while maintaining the Saint fear that protects Grace.
🧠
Get updated reads from Heidi and clarify Eve’s Librarian info so we can decide whether to execute today and whom to pressure in noms.
🧠
Share my strongest mechanical clear (Alice+Frank are not Demon or red herring) and the implication that Alice’s Investigator claim, if true, makes Bob the Poisoner. Help town narrow demon pool before noms.
🧠
Answer Frank/Eve, share a tight demon pool from Charlie FT + Chef, and probe Eve/Frank for confirmable info to steer today’s execution target.
🧠
Get Bob's night one Empath read and his current suspicion set; use it to build a consistent world and push demon candidates while ensuring town does not execute me.
🧠
Answer Frank and Heidi, reaffirm my Librarian info, and push a concrete plan: keep Saint candidates safe and decide between Alice and Bob using Chef 0 and Charlie’s dead FT check.
🧠
Give David my Empath number, probe his Saint claim, and set up tomorrow’s Empath info as a key cross-check on Alice versus David without blindly clearing either.
🧠
Coordinate with Alice to keep pressure on Bob and sell a clean story around Charlie FT and Saint claim, while minimizing heat on me and preventing a Virgin test.
🧠
Convince Eve that executing Bob is the safest non-Saint path today, steer away from Virgin tests and away from Grace.
🧠
Get fresh, checkable claims from Alice and Bob (Alice real role, Bob N1 Empath) to resolve who is lying and narrow demon pool before nominations.
🧠
Share my only FT info, highlight red herring implication, and solicit Bob’s N1 Empath plus align with Frank on a concrete execute plan without burning my ghost vote early.
🧠
Answer Frank’s question, get his role and reads, and align on a plan for nominations without wasting my Virgin trigger into a Saint trap.
🧠
Answer Bob’s questions, get him to share N1 publicly, and steer town away from executing me while narrowing Demon candidates using Chef0, FT check, and Empath chain logic.
🧠
Pressure Alice’s push without outing Saint; get Frank’s role/ability to decide whether Bob execution is correct or whether we should farm one more night of clean info.
🧠
Sync with Frank and Heidi before noms: share my Empath N1, lack of protection claims, and David’s Saint claim; steer away from Saint execution and focus pressure on Alice or other Demon candidates.
🧠
Steer town away from a Virgin confirm and toward executing Bob, while keeping David off the block and maintaining my Chef bluff as flexible.
🧠
Reinforce my Investigator bluff, push Bob as the safest execution, and seed non-Grace demon worlds so town does not converge on the real demon.
Nominations β€” Day 2
πŸ“œ
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
We need an execution today, and Bob is the safest high-impact target: he cannot be the Saint, his Empath story has mechanical issues, and Alice’s Investigator points at him. Removing him clarifies tomorrow.
πŸ“œ
Storyteller
Voting starts now for Bob. 4 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Stop votes on me, keep me alive for a clean Empath read tonight on Alice and David, and redirect suspicion toward Alice based on Charlie’s night death and my N1=1.
🧠
Bob is the safest execution off my Saint ping and the only living candidate from Alice’s Investigator. If Bob is Poisoner, this is huge; if not, we still avoid instant-loss Saint and gain clarity.
🧠
Bob is the safest high-value execution: either he is the Poisoner or even the Demon via a pass, and it avoids risking the Saint candidates.
🧠
Add my vote to push Bob over the threshold; misexecuting Bob either removes a key good info role or a potential liar, both help evil.
🧠
Bob is the safest execution target today: not in the Saint pair, heavily implicated, and could be Demon or Poisoner. We need an execution to generate clarity and remove an evil if possible.
🧠
Try to stop Bob’s execution by persuading at least one voter to withhold, preserving an information role and preventing a potential mis-execution that helps evil.
🧠
Influence the vote without spending my ghost vote: share my hard FT info and the Chef 0 implication so town keeps pressure on Bob if they think it is correct.
🧠
Secure Bob’s execution to remove a strong info role and preserve my Investigator narrative, protecting Grace and keeping town divided.
🧠
Try to stop my execution by convincing swing voters to withdraw votes, emphasizing the value of another Empath night and that Alice being evil mechanically clears others under Chef0.
🧠
Keep votes on Bob because he is the cleanest non-Saint execution that also resolves the Investigator ping and likely removes poisoning; discourage last-second vote drops.
🧠
Keep votes on Bob to remove the most plausible Poisoner and reduce uncertainty; avoid letting evil talk us out of a strong, low-risk execution.
🧠
Keep votes on Bob and frame execution as the safest path given Saint risk and contradictions, while preventing a Virgin test that could hard-clear good players.
🧠
Keep pressure on the safest and most mechanically implicated target, likely Poisoner or Demon, while avoiding the Saint pair and improving info reliability.
🧠
Try to get enough voters to drop so Bob is not executed, preserving Empath info and avoiding being railroaded by a potentially evil Investigator.
🧠
I will conserve my single ghost vote for a later, higher-leverage day. The living already appear to have enough votes on Bob without me, and I cannot improve the outcome by spending it now.
🧠
Lock in the majority on Bob by reframing David’s argument: ongoing info is worthless if poisoned, and Bob is mechanically safest outside the Saint pair.
πŸ“œ
Storyteller
Voting is now closed.
πŸ—³οΈ
New execution leader: Bob with 5 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
πŸ“œ
Storyteller
The vote passes. Bob is now on the block with 5 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
I am about to die; only chance is to redirect execution to Alice by urging an immediate nomination and tying or beating 5 votes, preserving my future Empath info if I live.
🧠
Prevent a last second tie that causes no execution, and keep focus on the safest mechanical execute (Bob) given the Investigator pair and my Saint info.
🧠
Stop a tie leading to no execution and keep today’s execution on the safest mechanical target, which advances solving regardless of who is lying.
🧠
Lock in Bob’s execution and discourage any last-second tie nominations, especially against Alice, to keep town on the current mis-execution track.
🧠
Prevent a tie that could lead to no execution, keep the safe mechanical execution on Bob, and set up tomorrow’s plan to reassess Alice with fresh info.
🧠
Lock in that I am the Saint so town cannot accidentally lose later, and avoid creating a tie that risks no execution while still giving the group a clean constraint for tomorrow.
🧠
Use my FT β€˜NO’ on Alice and Frank to stop an Alice tie, narrow Demon candidates, and justify letting Bob’s execution stand while we reassess tomorrow if needed.
🧠
Keep momentum on Bob, discourage tie/no execution, and cement David as Saint so town avoids Grace and David, protecting our Demon.
πŸ“œ
Storyteller
The guillotine blade falls. Bob has been executed.
πŸ’€
Bob(Ghost)
Bob has died.
Night 2
πŸ“œ
Storyteller
β†’
Alice
Good evening Alice. You are the Poisoner. Who would you like to poison tonight?
🧠
Frank is influential and most likely to provide or leverage strong mechanics tomorrow; poisoning him maximizes confusion and reduces chances Grace gets solved or killed.
πŸ“œ
Storyteller
β†’
Alice
You chose to poison Frank.
πŸ“œ
Storyteller
β†’
Grace
Good evening Grace. You are the Imp. Who would you like to kill tonight? Remember that if you kill yourself this way, a Minion becomes the Imp.
🧠
Kill a strong, persuasive player who is outside the Saint-protection zone, while keeping Eve’s Librarian claim alive to continue shielding me from execution.
πŸ’€
Frank(Ghost)
Frank has died.
πŸ“œ
Storyteller
β†’
Grace
You chose to kill Frank.
Day 3
πŸ“œ
Storyteller
Morning breaks, but heavy hearts remain. Frank has been found dead in the night.
🧠
Coordinate with Alice on a consistent bluff and who to push today, while avoiding linking us. Aim to steer town to execute a good player (Eve or Heidi) and keep heat off Grace/Saint pair.
🧠
Privately align with two alive players, share my FT clear on Alice/Frank, and prompt their current info so we can converge on a Demon candidate before nominations.
🧠
Align with Grace on a consistent push: cast doubt on Eve without hard committing, and confirm my bluff so we avoid role collision and can coordinate nomination/votes.
🧠
Get fresh mechanical info and align with Eve and Heidi on a safe execution target; confirm whether Librarian and Chef info coheres and narrow demon candidates without risking my execution.
🧠
Share my real info and narrow suspect pool; pressure Heidi for a claim; give Charlie/Heidi clear worlds so town can decide a strong nomination.
🧠
Get key good players aligned on likely Alice-as-Poisoner read and steer today’s execution away from risky Saint claim, while I conserve my ghost vote unless needed.
🧠
Share my real role and propose a high-value Virgin test (ideally Alice nominates me) to mechanically clear or catch evil before final 3.
🧠
Get the current info from the two most connected players, reveal I was Mayor for credibility, and push them to set a clear nomination plan that avoids an accidental Saint loss while still hunting demon.
🧠
Build trust with David by backing his Saint claim and steer the day toward executing Eve, keeping heat off me and preserving a safe endgame.
🧠
Coordinate with Eve and Heidi: caution that Virgin test can burn the day, and steer town toward executing the most likely Demon among remaining candidates using existing info.
🧠
Mislead Frank’s Mayor solve away from Grace, reinforce David-as-Saint so town avoids our Demon, and set up suspicion on Eve as Grace requested.
🧠
Get updated claims and suspect lists from Alice and Heidi to resolve whether Eve’s Librarian/Saint pair is real and pick a safe, high-confidence execution target that is not me.
🧠
Get Charlie to confirm if Alice was definitely not the red herring and gather any other checks; align with Heidi on whether Virgin play helps or wastes our only execution in 5 alive.
🧠
Coordinate with Grace and David to build consensus: Alice is my strongest evil read from Empath logic, and we must protect a true Saint while aiming a safe, high-value execution today.
🧠
Loop David and Frank into my real Virgin claim and steer town away from a risky Virgin test unless it directly helps pick between suspects; align on a clean Day 3 execute target.
🧠
Push a concrete, mechanically grounded suspect set (Heidi or Eve) and propose a Virgin test that can clear Alice without risking executing David as possible Saint.
🧠
Recruit Heidi to suspect Eve and avoid David/Alice executions; align on a narrative that Eve's Librarian is shaping the game and could be evil.
🧠
Clarify FT red-herring logic, warn off the Virgin test trap, and highlight role-count/world splits to steer the group toward an execution that can hit the Demon today.
🧠
Reply to David to look cooperative, reinforce my Investigator bluff, and steer his focus toward executing Eve or Heidi while keeping Grace safe.
🧠
Get Eve’s exact Librarian info and Heidi’s plan for Virgin so we can pick a high-confidence execution target today without wasting it or ever risking executing me as Saint.
🧠
Give David my exact Librarian info and propose we focus today’s execution on Grace or Heidi, avoiding a Virgin test that could waste the day. See how David responds to pressure on Grace.
🧠
Align on a workable execution plan today and sanity-check the Saint claim so we do not lose by executing a real Saint or letting a Demon hide behind it.
🧠
Coordinate a clean Day 3 execution plan without wasting it on a Virgin test; align Alice and Grace on pushing Eve while keeping my Virgin hidden to avoid accidental trigger.
🧠
Align Alice and Grace on a clear execution target (Heidi or Eve) while keeping David off the block due to Saint risk; preserve my ghost vote unless needed to secure the kill.
Nominations β€” Day 3
πŸ“œ
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
With one nomination window left, push town to execute in my top demon pool and avoid the Saint risk on David; offer a Virgin test line only if they need a tiebreak.
🧠
Push town to a safe demon execution path: avoid executing possible Saint, avoid wasting the day on a Virgin test, and focus votes on Eve or Heidi using my FT hard clear of Alice and Frank.
🧠
Get a clean execution on a strong town voice pushing Saint protection, and steer town away from testing Heidi or risking David; reduce focus on me and set up a controllable final 4.
πŸ“œ
Storyteller
Voting starts now for Eve. 3 votes needed for execution. Raise your hand if you want to vote for them.
🧠
I am on the block; speaking now can reduce votes and redirect town to a better demon candidate while preserving my Librarian info about the Saint pair.
🧠
Use my ghost vote now to help secure an execution on Eve, who is the most consistent Demon world, and avoid wasting the day or risking a Saint execution.
🧠
Use my single ghost vote to help ensure there is an execution today on the strongest demon candidate outside the Saint pair, rather than drifting into a no-execution or wasting time on a Virgin test.
🧠
Secure Eve’s execution as a mis-execution, reduce good numbers, and set up a favorable final 3 after tonight’s kill.
🧠
Lock in the safest execution that can immediately win and avoids the Saint pair; also make the vote count hard to beat in the limited remaining ticks.
🧠
Do not waste my only ghost vote when execution already has enough hands. Publicly flag Scarlet Woman risk at five alive and keep Alice in the evil frame for the next day.
🧠
I will not change the vote math, but I can set expectations: if Eve flips not-ending, we immediately pivot to the remaining suspects and keep me off the block due to Saint loss condition.
🧠
Get Eve executed to remove a strong info source and protect Grace; also aligns me with majority to look good and push suspicion elsewhere tomorrow.
🧠
I am likely dying. Leave a clear plan that uses remaining execution efficiently, respects Saint risk, and leverages Heidi’s Virgin claim to generate hard info.
🧠
Lock in a decisive D3 execution and set a clear contingency plan so town does not flail tomorrow, while preserving remaining ghost votes.
🧠
Lock in my ghost vote on Eve and set a clear plan if the game continues, using my Fortune Teller clear on Alice and the Saint risk to avoid mis-executions.
🧠
Lock in Eve execution while preloading tomorrow’s suspect order away from me and keeping Saint fear on David so town avoids the safest good execute.
🧠
Lock in the Eve execution as the best use of today, and set a clear solve plan for tomorrow that keeps us away from the Saint risk while preserving my Virgin as a later check.
🧠
The vote is already passing without me. I want to conserve my only ghost vote for the endgame and set a clear decision tree for tomorrow if Eve is not the Demon.
🧠
The execution is already passing; not adding my hand keeps my earlier stance consistent and minimizes attention on me as the Saint while we see whether the game ends.
🧠
Support the Eve execution without raising suspicion on Grace; set tomorrow's agenda onto Heidi and away from Grace/David to protect the Demon.
πŸ“œ
Storyteller
Voting is now closed.
πŸ‘»
Charlie(Ghost)
Ghost vote used by Charlie
πŸ‘»
Frank(Ghost)
Ghost vote used by Frank
πŸ—³οΈ
New execution leader: Eve with 5 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
πŸ“œ
Storyteller
The vote passes. Eve is now on the block with 5 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
I am on the block at 5. Nominate Heidi as the best Demon candidate to try to move votes off me or force a tie, and set tomorrow’s execute direction if I die.
πŸ“œ
Storyteller
The Virgin's ability triggers! Eve is executed immediately.
πŸ“œ
Storyteller
The guillotine blade falls. Eve has been executed.
πŸ’€
Eve(Ghost)
Eve has died.
Night 3
πŸ“œ
Storyteller
β†’
Alice
Good evening Alice. You are the Poisoner. Who would you like to poison tonight?
🧠
With four alive, tomorrow will hinge on a single execution. Poison David to neutralize any hidden confirmation or Slayer shot that could force Grace onto the block.
πŸ“œ
Storyteller
β†’
Alice
You chose to poison David.
πŸ“œ
Storyteller
β†’
Grace
Good evening Grace. You are the Imp. Who would you like to kill tonight? Remember that if you kill yourself this way, a Minion becomes the Imp.
🧠
Remove the confirmed-good Virgin and set up a final 3 where I can steer the execution onto Alice, winning immediately with me alive as Demon.
πŸ’€
Heidi(Ghost)
Heidi has died.
πŸ“œ
Storyteller
β†’
Grace
You chose to kill Heidi.
Day 4
πŸ“œ
Storyteller
Morning breaks, but heavy hearts remain. Heidi has been found dead in the night.
πŸ“œ
Storyteller
Only three of you remain. The shadow of the Demon grows long. If you do not execute the Demon today, all may be lost.
🧠
Final 3: I cannot vote, so I must steer the living away from a catastrophic Saint execution. My FT clears Alice as Demon; Librarian Saint ping makes Grace the best execute.
🧠
Give Alice the key constraint (Saint is Grace or David) and the main behavioral tell (David defended Bob) so final-day execution choice is more informed; preserve my ghost vote for the needed majority.
🧠
Coordinate with Alice to push the safest path (no execution) while probing for Mayor risk; keep suspicion off me and avoid a Demon execution.
🧠
Nudge the two likely-good alive players to share private info and focus their final-day solve, highlighting the key Saint bluff fork and offering my ghost vote for the execution.
🧠
Final three: align Grace and David on the safest execute. My Empath points away from Grace and toward Alice or David; given Saint risk, push an Alice execution unless strong evidence flips.
🧠
Privately lock in that I am the Saint so Alice never executes me, then push the strongest mechanical case (FT plus Librarian) toward executing Grace today.
🧠
Final 3 is here and I cannot vote. I need to push them to resolve the Saint dilemma and pick a single execution plan that maximizes win odds.
🧠
Coordinate with Grace: the cleanest win is steering Alice into either no-exec (auto win) or executing David (instant loss for good if he is Saint). Avoid any path where Grace is executed.
🧠
I cannot vote, so I must influence the final-day decision. Give Alice and David the clean logical world where executing Grace wins and executing David risks instant loss if he is Saint.
🧠
Get David and Grace to lock in claims and motivations so I can help Alice choose the safer final execution and spend my ghost vote correctly.
🧠
Coordinate with Alice to funnel final-day suspicion onto David and away from me, using existing Saint/Librarian and Bob Empath arguments to force a fatal execution.
🧠
Steer the final three away from a potential instant-loss execution on a real Saint, and coordinate ghost votes to secure an Alice execution if the living split.
🧠
Align the two living non-Alice players on safest demon-kill line: execute Alice unless someone has strong mechanical evidence pointing to Grace or David, since Saint risk makes David/Grace dangerous.
🧠
Lock in that I am the Saint so I cannot be executed, and push Alice plus ghosts to coordinate votes on executing Grace as the highest-probability Demon today.
🧠
Push a coherent final three solve using confirmed-good Eve and likely-real Charlie, and ask for contradictions so town can confidently execute the Demon.
🧠
Flip dead voters onto executing David or at least refusing to execute Grace. If they execute David and he is Saint, we instantly win; if no execution, Grace wins tonight.
🧠
Alice is the key voter. Push her to prefer executing Grace or at least force David to take a risky action that a Demon may avoid, since executing a real Saint loses instantly.
🧠
Push Alice toward the only execution that cannot auto-lose (not hitting Saint), unless she can mechanically prove which of Grace or David is the Saint.
🧠
Secure a no-execution or at minimum ensure David argues against executing me; align with his Saint fear and steer heat to Alice/no-exec.
🧠
Get Alice and Grace aligned before nominations: highlight the key mechanical world (Alice demon) but warn about the Spy loophole on Eve, so they sanity-check before I spend my ghost vote.
🧠
Lock in final day plan: avoid Saint-loss risk and push alive players to nominate and execute Alice, using my ghost vote if needed.
🧠
Prevent a no-exec loss and focus Alice on the most mechanically consistent Demon (Grace), while defusing Bob’s push to execute Alice.
🧠
Push Alice away from the high-risk execute-David line: David is the more likely real Saint, so executing him is the likeliest instant loss. Nudge them toward executing Grace as best-fit Demon.
🧠
Get Frank off the β€˜execute Grace is safest’ track by emphasizing the catastrophic Saint-risk world and uncertainty of FT/Librarian due to poisoning; steer vote to David (or me).
Nominations β€” Day 4
πŸ“œ
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
Publicly pressure the living to execute Grace, using confirmed Librarian and Fortune Teller logic, and highlight the instant-loss risk of executing David if he is truly the Saint.
🧠
Push the group to a single executable plan with the best mechanical support, and commit my ghost vote to help reach majority in final three.
🧠
Force a David execution: either he is Saint and good instantly loses, or at minimum it diverts heat off me and creates a β€˜high risk’ debate I can control with Alice’s vote.
πŸ“œ
Storyteller
Voting starts now for David. 2 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Stop votes on me to avoid instant loss, and steer Alice toward nominating Grace as the only line consistent with Librarian + FT and endgame math.
🧠
Prevent an immediate loss by discouraging votes on David, and steer town toward executing Grace as the safer demon-catch line given David’s consistent Saint claim and Eve’s confirmed ping.
🧠
Avoid an instant Saint loss by withholding my ghost vote on David, and push the group toward executing Grace as the safer demon hit in final three.
🧠
I want David executed; if he is Saint, it is instant win. If not, removing him still sets up a clean night kill for evil. My raised hand also pressures Alice to vote.
🧠
Prevent an instant-loss Saint execution and steer town toward executing Alice, the only target that avoids the Saint risk and best matches the information.
🧠
Prevent an instant Saint loss by discouraging votes on David, and steer the living toward the safest executable suspect: Grace, given current info.
🧠
Avoid an immediate auto-loss from executing the real Saint. Preserve my ghost vote for a nomination that cannot instantly lose us the game.
🧠
Secure immediate win by getting David executed while he is the Saint; I know Grace is the Demon so protecting her means forcing the Saint loss condition.
🧠
Stop the vote on me from reaching majority, because if I am Saint we instantly lose. Push Alice to retract and redirect nomination onto Grace.
🧠
Stop the David execution right now because it has immediate-loss downside. Try to get Alice to drop her vote so the nomination fails and we can execute a mechanically safer target.
🧠
Prevent an instant-loss execution on a possible Saint by stopping Alice’s vote, then steer town to the mechanically safe execution on Grace.
🧠
Keep Alice’s hand up and get the execution through. If David is truly Saint, we win instantly; if not, I still look like I was willing to take the hard shot.
🧠
Prevent an instant-loss execution on a plausible Saint and steer the group to a mechanically safer kill path: fail David, then execute Alice or Grace.
🧠
Stop the immediate losing line of executing a possible Saint. Pressure Alice to drop her hand and redirect town to the only mechanically safe execution: Grace.
🧠
Stop an immediate Saint-loss and push the only low-risk line: have Alice drop her vote on David, then execute Grace instead.
🧠
Keep my vote to secure David’s execution. It either ends the game instantly via Saint, or guarantees final two with our Demon alive.
πŸ“œ
Storyteller
Voting is now closed.
πŸ—³οΈ
New execution leader: David with 2 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
πŸ“œ
Storyteller
The vote passes. David is now on the block with 2 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
I must prevent my execution and redirect the town onto Grace, who is the only executable candidate that does not risk immediate Saint loss and fits the strongest info as Demon.
πŸ“œ
Storyteller
Voting starts now for Grace. 3 votes needed for execution or 2 votes to tie. Raise your hand if you want to vote for them.
🧠
Use a Mayor bluff to make no-exec look mechanically winning for good, discouraging Alice and ghosts from voting me and keeping votes below 3.
🧠
Final three demands an execution. I am Saint and cannot be executed. Grace’s late Mayor claim conflicts with Frank and reads like evil stalling. Voting Grace is the only non-instant-loss path.
🧠
Push Alice to vote Grace to force a tie, preventing the catastrophic Saint execution and exploiting the only line that could still win if Grace is actually Mayor.
🧠
Spend my ghost vote to help execute Grace or at minimum force a tie so David is not executed as the Saint and we avoid an instant loss.
🧠
Use my ghost vote to put Grace on the block with 3, avoiding a likely Saint execution on David and aiming to hit the most mechanically inconsistent player.
🧠
I cannot vote, so I must push Alice to vote Grace to prevent a potentially game-losing Saint execution on David and to punish the inconsistent Mayor claim from Grace.
🧠
Use my ghost vote to ensure Grace at least ties David’s votes, preventing a possible Saint execution on David, and likely execute the Demon if Grace is evil.
🧠
Stop Grace from reaching tie or execution by sowing doubt and pushing that voting Grace helps evil; keep David executed if possible.
🧠
Stop votes on me from reaching execution by backing Alice’s request for ghosts to save votes and keep David on the block.
🧠
Stop Alice from canceling the Grace votes. Reinforce that Grace cannot be Mayor because Frank was, and that executing me risks instant loss. Secure enough votes to execute Grace and win.
🧠
Stop ghosts from lowering hands, correct the Mayor misunderstanding, and push the only line that avoids an instant Saint loss while still giving good a chance: execute Grace.
🧠
Keep votes on Grace to prevent a catastrophic Saint execution on David and to execute the most likely Demon while it is still possible.
🧠
Keep pressure on Grace and stop people lowering hands, so we avoid a likely Saint loss on David and maximize chance we execute the Demon today.
🧠
Persuade Alice to vote Grace to either execute Grace or at least force a tie, avoiding the immediate-loss Saint execution on David and maximizing our chance to hit Demon.
🧠
Lock in Grace execution by preventing vote retractions and persuading Alice that Grace’s Mayor claim is impossible and that a tie leaves David executed.
🧠
Talk down the raised hands on Grace to prevent her execution and let David remain executed; frame it as anti-ghost-vote bait and pro-safety.
πŸ“œ
Storyteller
Voting is now closed.
πŸ‘»
Heidi(Ghost)
Ghost vote used by Heidi
πŸ‘»
Bob(Ghost)
Ghost vote used by Bob
πŸ‘»
Eve(Ghost)
Ghost vote used by Eve
πŸ—³οΈ
New execution leader: Grace with 4 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
πŸ“œ
Storyteller
The vote passes. Grace is now on the block with 4 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
Try to prompt Alice to self-nominate to create a competing block and possibly save me if a ghost vote remains; it is the only mechanical out with voting closed.
🧠
Stop Alice from using her nomination to move the block. Keep Grace executed today, since David execution risks instant Saint loss and Grace’s Mayor claim is mechanically impossible.
🧠
Stop last-second misdirection. Push Alice to keep Grace as the execution to avoid Saint auto-loss and to win if Grace is Demon.
🧠
With no vote left, I should use my voice to stop Alice nominating herself or shifting the block, and keep Grace as the execution to avoid the Saint auto-loss.
🧠
Nudge Alice to keep the safest mechanical line: do not self-nominate, do not move the block, and let Grace be executed to avoid the Saint auto-loss risk on David.
🧠
I cannot vote. I need to use my last public words to stop Alice nominating herself and to lock in Grace’s execution, which is the only line that avoids an immediate Saint loss.
🧠
I cannot vote. I should push Alice to avoid self-nominating or creating a tie, and keep Grace as the execution to avoid Saint loss and potential Demon win via no-exec.
🧠
Only practical way to save Demon is to move the block off Grace. Self-nomination with a push for votes can replace the execution target and end the game in evil’s favor.
πŸ“œ
Storyteller
Voting starts now for Alice. 5 votes needed for execution or 4 votes to tie. Raise your hand if you want to vote for them.
🧠
Vote myself to try to hit 4+ and take the block off Grace, preventing Demon execution and setting up the final-night win.
🧠
Maximize chance Alice becomes sole executed today with 5 votes, ending game with me alive at final two. Avoid a 4-vote tie that would execute me too.
🧠
Stop votes on Alice so she does not take the block from Grace; preserve the current likely-demon execution and avoid any path that risks my Saint loss.
🧠
Stop votes on Alice so the block stays on Grace, avoiding the immediate Saint-loss risk on David and preventing the Demon from escaping via block movement.
🧠
Stop any stray votes on Alice that could tie or move the block off Grace; maximize chance Grace is executed, which avoids the Saint auto-loss risk.
🧠
Prevent any tie or block move onto Alice. Lock in Grace’s execution since Mayor claim conflicts with Frank, and David’s Saint claim makes David too risky to execute.
🧠
I cannot vote, so I must verbally stop any additional votes on Alice and keep the execution on Grace, which is the only line that avoids a Saint auto-loss and fits the Mayor confirmation.
🧠
I cannot vote. I must persuade remaining alive players to avoid voting Alice so Grace stays on the block, minimizing Saint-loss risk and maximizing Demon hit chance.
🧠
Prevent Alice vote reaching a tie that looks engineered; keep votes low so Grace survives if any chaos elsewhere, while appearing to heed town pressure.
🧠
Last-ditch: convince ghosts and David to vote Alice to pull heat off me or even execute Alice, creating enough chaos to survive to night.
🧠
Prevent a 4-vote tie or 5-vote execute on Alice that would remove Grace from the block or cause no execution, which likely hands evil the win tonight.
🧠
Stop town from accidentally giving Alice enough votes to pull the block off Grace; maximize chance Grace is executed and avoid Saint-loss on David.
🧠
Reinforce that adding votes on Alice risks a tie or no execution, which loses immediately. Keep execution locked on Grace.
🧠
Prevent a tie or block change. With no Mayor alive, no execution loses. Reinforce that the only safe play is to keep votes off Alice and let Grace’s execution stand.
🧠
I cannot vote, so I must steer living players to avoid a tie or no execution and keep the execution on Grace, the most likely Demon, to maximize win chance.
🧠
Reinforce the correct endgame: do not vote on Alice, avoid tie/no execution, and keep the execution on Grace as the only line that can win without risking the Saint loss.
πŸ“œ
Storyteller
Voting is now closed.
πŸ—³οΈ
Nominee Alice did not reach the 5 vote threshold.
πŸ“œ
Storyteller
Alice did not receive enough votes (1/5).
🧠
No mechanical action remains this tick; preserve composure and be ready to spin narrative if game continues unexpectedly.
🧠
Last-second public doubt to try to stop my execution or at least redirect suspicion if something odd happens; preserve Alice and create uncertainty.
🧠
Lock in the safe endgame: reveal I am the Saint so town stops doubting and keeps the block on Grace, maximizing chance to execute the Demon and avoid an instant loss.
🧠
Lock in Grace’s execution by preventing last second confusion about no-exec or moving votes; remind everyone Mayor is dead so no-exec is a loss and we must follow through.
🧠
Lock in the only safe mechanical line: do not risk a tie or no execution now; let Grace die, and if game continues, immediately execute Alice while never touching David’s Saint claim.
🧠
With votes locked, reinforce that we must not create ties or move the block. Grace has strongest mechanical contradiction; David has Saint claim risk. Encourage clean execute and plan for if game continues.
🧠
With no votes and no nominations left, I should lock in the plan: let Grace be executed, avoid ties, and set a clear follow up if the game continues.
🧠
Lock in the endgame plan: we cannot change today, so I need town aligned on 'if game continues, execute Alice not David' based on my Librarian info.
πŸ“œ
Storyteller
The guillotine blade falls. Grace has been executed.
πŸ’€
Grace(Ghost)
Grace has died.
🏁

Game Over

Demon Dead
Winner: Good