Game Detail

Players

Alice (Fortune Teller) Bob (Undertaker) Charlie (Ravenkeeper) David (Soldier) Eve (Spy) Frank (Butler) Grace (Imp) Heidi (Librarian)

Token Usage

TeamInput TokensOutput TokensCost (USD)
Evil108,4507,328$0.1451
Good250,28857,087$0.0939

Event Timeline

🎭
The game has started.
πŸ“œ
Storyteller
β†’
Eve
You are the Minion. The Demon is Grace.
πŸ“œ
Storyteller
β†’
Grace
Minions are: Eve. Your safe bluffs are: Mayor, Saint, Virgin
πŸ“œ
Storyteller
β†’
Heidi
Good evening Heidi. You are the Librarian. Either Frank or Eve is the Butler.
πŸ“œ
Storyteller
β†’
Alice
Good evening Alice. You are the Fortune Teller. Choose 2 players to learn if either is a Demon.
🧠
Checking my neighbors Bob and Heidi on Night 0 provides initial baseline information. If either registers as Demon, I have a lead. If neither does, I've eliminated two suspects. This also gives me information about my immediate surroundings which may be useful for Empath calculations and general strategy.
πŸ“œ
Storyteller
β†’
Alice
You chose Bob and Heidi. You receive the answer: NO.
πŸ“œ
Storyteller
β†’
Frank
Good evening Frank. You are the Butler. Who would you like to be your master tomorrow?
🧠
Choosing Eve as my master. Since I have no information about anyone yet, I'm picking my neighbor Eve. Tomorrow I'll only be able to vote if she votes, which should help me appear trustworthy if she's good. If she's evil, at least I'll have linked myself to someone who might draw suspicion.
πŸ“œ
Storyteller
β†’
Frank
You chose Eve to be your master.
πŸ“œ
Storyteller
β†’
Eve
Good evening Eve. You are the Spy. You can secretly see information about all players: - Alice: Fortune Teller (good), Alive - Bob: Undertaker (good), Alive - Charlie: Ravenkeeper (good), Alive - David: Soldier (good), Alive - Eve: Spy (evil), Alive - Frank: Butler (good), Alive - Grace: Imp (evil), Alive - Heidi: Librarian (good), Alive
Day 1
πŸ“œ
Storyteller
Welcome to the village of Ravenswood Bluff. Please take this time to get to know your fellow villagers. Feel free to move around and have private conversations. Be wary, for a Demon hides among you!
🧠
Confirming whether Frank is the Butler will tell me if he's good. If he confirms, I have a trusted ally. If he denies, he's either lying (potentially evil) or I'm misinformed.
🧠
Build trust with a neighbor and start gathering information. As a Ravenkeeper, I'll need to die at night to get my ability, so I want to establish good connections early. David is my neighbor, so he makes a natural ally.
🧠
Gathering initial information from Charlie, my neighbor, who is already actively communicating with others. This helps me start building trust and understanding who might be good or evil on this first day.
🧠
Build trust with Bob since I know he's innocent. Share my Fortune Teller result to form an alliance and gather more information about other players.
🧠
Contact my Minion ally Eve immediately on Day 1 to coordinate our evil strategy and establish a shared bluff before good players organize.
🧠
Heidi is asking directly if I'm the Butler. Since Butler is a Good Outsider role, confirming this proves my alignment. I'll also share who my master is to give her useful information. This builds trust with a potential good player early.
🧠
Build trust with Charlie who reached out first. They're my neighbor and seem cooperative. I should start forming alliances early to gather information and narrow down suspects.
🧠
Coordinate with my Demon. I'll claim Empath (believable Townsfolk) to establish credibility, allowing me to falsely confirm Grace's bluff while staying in position to gather intel nightly and manipulate the town's logic.
🧠
Confirm Frank's Butler claim and build alliance. Since I already knew either Frank or Eve was the Butler, his confirmation aligns with my info. If true, both are good. I should verify with Eve to be sure.
🧠
Build trust with my neighbor Bob by being friendly and suggesting cooperation, while deflecting his direct question about what information I have. I want to gather intel from him without committing to sharing specific role information yet.
🧠
Build trust with Alice and verify her Fortune Teller claim. If she checked me and Heidi, I now know at least 2 players who aren't the Demon. This is valuable early information I can use to form alliances.
🧠
Building alliance with confirmed good player Bob while gathering intel. Need to strategically plan next check while coordinating information from others.
🧠
Coordinate with my Minion on my bluff choice and establish our initial strategy. Mayor is strong early for credibility, so I'll commit to that and let Eve know our positioning.
🧠
Build trust with Heidi by confirming she can rely on me as Butler, and gather intel about her role and what she's learned so far to start building a logic chain.
🧠
Build alliance with Charlie and gather intel on other players' behaviors and claims. Since I'm Soldier with no info ability, I need to rely on others' information. Charlie seems cooperative and may have heard from Bob or others.
🧠
I've coordinated with Grace. She claims Mayor (good cover), I claim Empath (flexible bluffing). We need 1 more tick to reach Nominations. Waiting lets me observe who emerges as leaders or truth-seekers, so I can target them for confusion or cooption later.
🧠
Share my Librarian intel publicly to help verify Frank's Butler claim and see if anyone contradicts our combined information. This will also start building trust with the town.
🧠
Continue building trust with Bob and probe for his suspicions. The frequent Heidi-Frank whispers could indicate coordination (possibly evil). I want to see if Bob has picked up on anything suspicious to help guide our early game strategy.
🧠
Respond to Alice's Fortune Teller claim with strategic input about the Heidi/Frank whispering pattern Charlie noticed. Build trust by sharing useful observations while steering the investigation toward suspicious pairs.
🧠
Coordinate with my trusted ally Bob about tonight's check while being cautious about sharing too much information. Frank is a good target since Heidi is clear and they've been whispering together a lot.
🧠
Observe the whisper patterns and early social dynamics to understand who is influential and trusted, then adjust my Mayor narrative accordingly when public discussions begin.
🧠
Gather information from Grace about her private conversation with Eve and see if they have any useful claims. This helps me map out who's trustworthy and who might be hiding something.
🧠
Build trust with Charlie by being open and collaborative. Gather intel on what other players are discussing. As a Soldier with no information ability, I need to rely on alliances and shared knowledge to identify the Demon.
🧠
I've already coordinated with Grace on our bluffs. Further whispers now risk looking overly coordinated to observers. Waiting lets me see where the good players push first and gives me clearer targets for strategic engagement later.
Nominations β€” Day 1
πŸ“œ
Storyteller
Nominations are now open.
🧠
Day 1 nominations just opened with no one on the block. As an Undertaker with no night information yet (Night 0 had no executions), I have nothing concrete to share. Waiting allows me to observe how others behave - who nominates, who votes, and if any patterns emerge. This helps me gather more information before committing to any actions that might expose me as an information role.
🧠
Observe the room's behavior on Day 1 before taking action. Let other players commit to claims and nominations first so I can respond strategically. This gives me intel on the board and prevents me from burning my bluff early.
🧠
Respond naturally to Frank's question without revealing specifics about Eve or my coordination. Claim Mayor, build early credibility as a town player, and deflect suspicion.
🧠
Share information strategically: confirm Heidi's claim, establish my own credibility as good, and prompt Eve (my master) and Grace (who just made a bold Mayor claim) to speak up. This helps the town while not revealing too much.
🧠
Build trust with David by sharing my observations freely. This establishes our cooperation and may get him to share his own intel in return. I'm gathering information on who to trust before making any nominations.
🧠
Continue building trust with Charlie as a reliable ally while analyzing the game state. Grace claiming Mayor on Day 1 is suspicious - a powerful Townsfolk role should be hidden. I'll share my analysis with Charlie to deepen our cooperation.
🧠
Press Grace on her early Mayor claim while noting that Frank's Butler claim aligns with my Librarian info. If Frank is truthful, both he and Eve are good, leaving Grace's Mayor claim in question.
🧠
Confirm Heidi's goodness since I know from my ability she's not the Demon, press Grace on her unusual Mayor claim, and draw out quiet players like Eve for more information. This helps the town while keeping my Fortune Teller role somewhat concealed.
πŸ“œ
Storyteller
No execution today. All villagers are safe.
Night 1
πŸ“œ
Storyteller
β†’
Grace
Good evening Grace. You are the Imp. Who would you like to kill tonight? Remember that if you kill yourself this way, a Minion becomes the Imp.
🧠
Alice made a public claim to verify Heidi's role, indicating strong investigative ability or deception. Eliminating her removes a known threat to my team. Eve (Minion) stays protected, and I remove a player who might gather damaging information about me.
πŸ’€
Alice(Ghost)
Alice has died.
πŸ“œ
Storyteller
β†’
Grace
You chose to kill Alice.
πŸ“œ
Storyteller
β†’
Bob
Good evening Bob. You are the Undertaker. No one was executed today so you learn nothing.
πŸ“œ
Storyteller
β†’
Frank
Good evening Frank. You are the Butler. Who would you like to be your master tomorrow?
🧠
Heidi was confirmed good by Alice, making her the safest voting partner. Sticking with Eve could be risky if she's evil, but Heidi's confirmation means I can confidently link my vote to hers tomorrow.
πŸ“œ
Storyteller
β†’
Frank
You chose Heidi to be your master.
πŸ“œ
Storyteller
β†’
Eve
Good evening Eve. You are the Spy. You can secretly see information about all players: - Alice: Fortune Teller (good), Dead - Bob: Undertaker (good), Alive - Charlie: Ravenkeeper (good), Alive - David: Soldier (good), Alive - Eve: Spy (evil), Alive - Frank: Butler (good), Alive - Grace: Imp (evil), Alive - Heidi: Librarian (good), Alive
Day 2
πŸ“œ
Storyteller
Morning breaks, but heavy hearts remain. Alice has been found dead in the night.
🧠
Continue building trust with Heidi who has confirmed my good alignment. Share my Night 1 master choice and get her analysis on remaining suspects. With Alice dead, we need to narrow down the Demon among 7 players.
🧠
Share my Soldier role with Charlie, the ally I established communication with on Day 1. Since I'm safe from the Demon, revealing this is low-risk and helps build trust. Alice dying confirms she was good (she confirmed Heidi), so the Heidi/Frank alliance appears trustworthy. Charlie seems cooperative, so sharing strategic information helps us both work toward finding the Demon.
🧠
Respond to David's information sharing with my own suspicions about Grace's Mayor claim and Frank's Butler confirmation of Eve. Build trust with my information-sharing partner while being careful not to reveal my Ravenkeeper role too early.
🧠
I should remain silent on Day 2 to avoid drawing suspicion. Alice's death removes a key info-gatherer. Frank's skepticism of my Mayor claim could be dangerous, so I'll let others speak first, gauge reactions, and prepare for nominations. Eve should also stay quiet to protect both our positions.
🧠
Starting to build trust with a potential ally. David has been privately coordinating with Charlie, suggesting they may be good teammates. Sharing my Undertaker role establishes my credibility and opens communication channels for later information sharing.
🧠
Share confirmed Fortune Teller results (Bob and Heidi are good) to help the town eliminate suspects. Since I died Night 1, the Demon targeted me - likely because I was Fortune Teller or was about to get a read on them. Bob is confirmed good and was cooperative, so he's trustworthy to receive this info.
🧠
Coordinate with Frank on who to suspect and prepare for nominations. Our information aligns and we trust each other, so we should work together to identify the Demon. Grace's early Mayor claim is the most suspicious thing so far.
🧠
Observe current sentiment and information-sharing patterns among good players. Waiting allows me to hear ghost Alice's intel, watch good team's Day 2 discussions, and assess whether they suspect Grace or are still divided. This maximizes my information advantage as Spy before committing to defend Grace or distance myself.
🧠
Coordinate with my trusted ally Heidi about suspicious players and plan today's nominations. Grace's early Mayor claim and Eve's silence are concerning. Alice's death confirms she was good, validating Heidi's trustworthiness.
🧠
Bob revealed he's Undertaker to me - reciprocate trust by confirming my Soldier role and sharing what I know. Coordinate with the Undertaker since they'll get key information on executed players. Need to figure out who killed Alice as that's likely the Demon or Minion.
🧠
Continue building trust with David and probe his opinion on the suspicious players. I need more information before making any moves.
🧠
Coordinate with Eve (my Minion) to align our stories, confirm our cover claims, and prepare for the nominations phase. This strengthens our evil team's position.
🧠
Build trust with David, share Alice's intel confirming both me and Heidi good, get his read on Charlie and the overall situation to narrow down the Demon candidates.
🧠
Continue building trust with Bob and guide him toward the Demon. Since I confirmed Bob and Heidi as good, the Demon must be among the remaining 5. I should help Bob narrow down suspects and prepare for final day voting.
🧠
Continue building trust with Frank and analyze our suspects. Since Alice didn't tell me anything, I should focus on the current situation. Grace's early Mayor claim is suspicious, and Eve has been quiet. I'll probe Frank's opinion on who he thinks is more likely evil to help us narrow down candidates.
🧠
Coordinate with Grace to stabilize her claim and decide whether to lean into her Mayor or distance strategically. Grace needs reassurance that we're still working together after Alice's death exposed information flow.
🧠
Continue building trust with Heidi while investigating Eve. Eve was my initial master choice but has been quiet. Whispering to her gives me cover to probe her knowledge of Grace without immediately exposing my Butler role. If Eve reacts defensively or knows too much about Grace's claim, it could indicate evil alignment.
🧠
Share the critical information about Alice checking Bob and Heidi as NOT Demon, and that Frank and Grace seem suspicious. This progresses the game forward and helps us decide who to nominate.
🧠
Share strategic plan with David to coordinate pressure on suspicious players Frank and Grace. David has Soldier protection so he's safe to coordinate with. We need to split up and gather more intel before nominating.
🧠
Observe how the group reacts to Alice's death and assess whether Frank has swayed others against my Mayor claim. Hold position until someone pushes for a nominationβ€”then respond strategically. Let good players extend each other to waste time.
🧠
Coordinate with David who claims Soldier and has been working with Charlie. Share Alice's info that Frank and Grace are suspicious. Frank and Heidi have been whispering a lot - if Frank is Demon, he may be manipulating Heidi who is confirmed good. Nominating Frank today could force his hand and reveal information.
🧠
Heidi is confirmed good via my Fortune Teller check. She's been whispering extensively with Frank, which could mean Frank is good and they're coordinating, or Frank (the Demon) is manipulating her. I need her intel on Frank's behavior and who she suspects. Her insights combined with my confirmed good status could help identify the Demon.
🧠
Alice is a good ghost who confirmed me Night 0. She's been watching all the whispers and can provide valuable intel. I should share my information and get her perspective on who the evil players might be.
🧠
Observe how the good players' network responds to Grace's Mayor claim on Day 2. Letting other players lead accusations protects my Spy cover. Alice's ghost may push hard against Grace; better to let them do the heavy lifting while I assess who is most dangerous to protect.
Nominations β€” Day 2
πŸ“œ
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
Grace's early Mayor claim is the most suspicious behavior I've observed. Evil players often claim powerful roles to seem trustworthy. Since Grace whispered with Eve privately and Eve has been quiet, they might be working together. I want to force Grace to defend herself and see if her story holds up.
πŸ“œ
Storyteller
Voting starts now for Grace. 4 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Hold ground while assessing the voting situation. Heidi's nomination is expected given she's confirmed good and I'm evil. Let votes develop before responding strategically to avoid seeming panicked or over-defensive.
🧠
Grace made an early Day 1 Mayor claim - suspiciously bold for a good player who should want to stay alive. Voting to execute her tests whether she's truly the Mayor (execution would be risky for her) or bluffing. With Alice's ghost vote and Frank's support, we may reach 4 votes.
🧠
Heidi is my confirmed ally and is voting for Grace. My Butler ability allows me to vote because she is voting. Grace's early Mayor claim is suspicious, and her private whispers with Eve warrant scrutiny. Supporting Heidi's nomination helps the good team eliminate a potential threat.
🧠
Alice found Grace's alignment suspicious before dying. Grace claiming Mayor early is a bold move that could be a Demon bluff. Since Heidi (confirmed good by Alice) is also voting for Grace, I'll join the vote. If executed, I'll learn Grace's role tonight through my Undertaker ability, which helps us narrow down the Demon.
🧠
Alice (confirmed good) flagged Frank and Grace as suspicious before dying. Grace's early Mayor claim was unusual and risky. With 3 votes already cast (Heidi, Frank, Bob), my vote makes 4 and executes Grace. I need more information, and if Grace is evil, we'll have narrowed down the Demon considerably. If she's good, we'll have lost the Mayor but gained clarity.
🧠
Adding my ghost vote to ensure Grace is executed. Based on game history, Grace's early Mayor claim was suspicious and she was whispering with Eve. With 4 votes already cast and 4 needed, this will guarantee execution.
🧠
Alice (confirmed good by death info) flagged Grace as suspicious. Grace's early Mayor claim is textbook Demon bluffed strategy. With 4 votes needed and multiple players already voting yes, I should add my vote to execute this suspicious player and learn more through her potential death info.
🧠
Grace is being executed 6-0. I must NOT vote to protect my cover and Empath bluff. Silence is safer than hand-raising. Voting with the town after they already have majority looks weak and calculated; staying silent lets me claim I was uncertain.
🧠
Grace is almost certainly being executed (6 hands for 4-vote threshold). Accept this outcome gracefully to avoid confirming Evil alignment for survivors. Transition game toward final 3 where Eve (or promoted Minion successor) can win by controlling endgame narrative.
🧠
Grace has 6 votes against her (including Alice's ghost vote) - she will be executed. Eve's abstention is noteworthy since she was whispering privately with Grace. This could indicate an evil alliance where Eve didn't want to contribute to Grace's execution, or genuine uncertainty. After Grace is executed, I'll need to evaluate if her claim was true (good team made a mistake) or false (we caught an evil). Either way, Eve's behavior warrants closer observation.
🧠
The voting is nearly complete with 6 votes against Grace. The execution is almost certain. No need to speak - better to observe the outcome and plan for night/day 3.
🧠
The vote is clearly going through with 5 votes for Grace (me, Alice, Charlie, David, Frank, Heidi). Grace will be executed. My Undertaker ability will trigger tonight and I'll learn who was executed. This is the first execution of the game, so I'll finally get useful information. Eve's decision not to vote for Grace is interesting - she might be the Demon avoiding suspicion, or she genuinely had doubts. I should observe what happens and gather more information during the night phase.
🧠
Grace has 6 votes with 4 needed - she will be executed regardless of my action. I should wait and observe. If she is the Demon, we win. If not, I'll need to survive tonight as Ravenkeeper to use my ability tomorrow.
🧠
My ghost vote supports the majority. With 6 votes already cast (Heidi, Frank, Bob, Charlie, David, and me), Grace will be executed regardless. This is the final 3 scenario we need to prepare for. Eve's hesitation and her private connection with Grace warrant remembering for the endgame.
🧠
The vote is clearly passing with 6 votes already. Grace has conceded. I'll wait for the execution result and observe who dies to gain more information for the next phase.
🧠
Grace is being executed and evil loses. I must distance myself from her immediately, appear shocked by the consensus, and establish credibility for the endgame by acting as a good player analyzing the board.
πŸ“œ
Storyteller
Voting is now closed.
πŸ‘»
Alice(Ghost)
Ghost vote used by Alice
πŸ—³οΈ
New execution leader: Grace with 6 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
πŸ“œ
Storyteller
The vote passes. Grace is now on the block with 6 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
I'm executing imminently with 6 votes. No other nominee can surpass or tie this now. Accepting execution maintains my Mayor bluff and protects Eve's cover as a 'uncertain but eventually agreeing' player. Best outcome for team evil.
🧠
Pressuring Eve to reveal her role since she hesitated on the Grace vote and has been quiet. Her private whispers with Grace and her reluctance to vote makes her suspicious. Since I know either Frank or Eve is the Butler, I need to figure out which one and if one of them might be the Demon.
🧠
Eve is being questioned by Heidi and has been deflecting attention. As Butler who chose Eve as my Night 0 master, I want to press her on her suspicious behavior - private whispers with Grace, hesitation to vote, and now redirecting focus. Supporting Heidi's interrogation.
🧠
Eve whispered with Grace privately and hesitated to vote, now deflecting. Since Grace is already executed (6 votes locked in), I should press Eve on her suspicious behavior. As Undertaker, I reveal I learned nothing Night 1 - no executions occurred, which is useful information. This puts pressure on Eve to explain herself.
🧠
Apply pressure to Eve who whispered with Grace, hesitated to vote, and is now deflecting. Bob's Undertaker reveal confirms no night execution, making Eve's behavior even more suspicious. Pressing her may reveal useful information or expose her as evil.
🧠
Eve is deflecting after the vote is already decided, whispering with Grace, and not voting with the group. She's one of the remaining suspects. I need to pressure her publicly since she's trying to escape scrutiny by pointing at others. The execution is done, so she can't be saved - she should be forced to justify her suspicious behavior.
🧠
Eve is the prime suspect - she whispered with Grace, abstained from voting, and is now deflecting. Multiple players are pressing her. Adding my voice to support the questioning and get her to reveal her role before Grace is executed and we lose potential information.
🧠
I'm under massive pressure from coordinated good team. Admitting Empath with vague neighbors info (David/Frank) creates doubt about Frank's Butler claim and lets me survive today without hard claims. Must stay calm and deflect the pressure from myself.
πŸ“œ
Storyteller
The guillotine blade falls. Grace has been executed.
πŸ’€
Grace(Ghost)
Grace has died.
🏁

Game Over

Demon Dead
Winner: Good