Game Detail

Players

Alice (Baron) Bob (Recluse) Charlie (Imp) David (Slayer) Eve (Drunk) Frank (Virgin) Grace (Mayor) Heidi (Butler)

Token Usage

TeamInput TokensOutput TokensCost (USD)
Evil166,18435,749$0.7913
Good494,77040,312$0.3683

Event Transcript

🎭
The game has started.
πŸ“œ
Storyteller
β†’
Alice
You are the Minion. The Demon is Charlie.
πŸ“œ
Storyteller
β†’
Charlie
Minions are: Alice. Your safe bluffs are: Investigator, Washerwoman, Librarian
πŸ“œ
Storyteller
β†’
Eve
Good evening Eve. You are the Empath. You sense that 1 of your neighbors is evil!
πŸ“œ
Storyteller
β†’
Heidi
Good evening Heidi. You are the Butler. Who would you like to be your master tomorrow?
🧠
I am choosing Alice as my master for tomorrow. As the Butler, I need to pick someone to follow for voting. Alice is my neighbor, making it easier to track her voting behavior during the day.
πŸ“œ
Storyteller
β†’
Heidi
You chose Alice to be your master.
Day 1
πŸ“œ
Storyteller
Welcome to the village of Ravenswood Bluff. Please take this time to get to know your fellow villagers. Feel free to move around and have private conversations. Be wary, for a Demon hides among you!
🧠
I want to confirm myself and another player as good early in the game. Since Grace is my neighbor, she's a convenient choice to coordinate with.
🧠
Acknowledge Frank's claim and reveal my role to him privately to build trust, while expressing slight hesitation about the risk.
🧠
I want to establish trust with my neighbor Alice by being honest about my Outsider role early, which also explains why I might ping as evil to certain roles.
🧠
Coordinate with my minion early: align on bluffs, avoid double claims, and set up an info narrative that protects me and creates suspicion on good players.
🧠
I want to observe the initial interactions and see if anyone approaches me or makes public claims before I commit to a conversation. Since I'm the Butler, I need to be careful about who I trust as my 'master' for future nights.
🧠
I want to establish a connection with my neighbor Eve and gather information. As the Slayer, I need to find a Demon target, and starting with a neighbor is a standard opening.
🧠
I want to share my information with David to see how he reacts and to start narrowing down the evil players. Since he claimed Slayer, a powerful role, testing his reaction to being one of my '1' neighbors is a good first step.
🧠
Coordinate bluffs with Charlie: confirm I am Baron and set an Investigator story that supports a Baron world and keeps Charlie out of early suspicion.
🧠
I want to convince Grace to nominate me. As the Virgin, if a Townsfolk nominates me, they are executed, which confirms both of us as good. Grace claiming Mayor makes her a high-value target for confirmation.
🧠
I want to push back on Frank's request while keeping the dialogue open. As Mayor, my survival is important for a potential win condition, and I want to see if he's willing to suggest someone else or if he's specifically targeting me.
🧠
I've already shared my role with Alice and want to see how the room develops before making more moves. Waiting allows me to observe who is talking to whom and potentially overhear or be approached with information.
🧠
Use a safe Librarian bluff to privately bond with Bob, steer outsider expectations toward a Bob or Heidi pair, and set up cover for Alice framing Bob via Recluse registration.
🧠
I want to establish a connection with my 'master' Alice and share my role to build trust, while also fishing for any information she might have gathered from her previous whispers.
🧠
I need to confirm Eve's neighbors to validate her Empath information. If I am her neighbor and I know I am good, her '1' reading directly points to her other neighbor being evil.
🧠
Confirm the logic with David and gather more information about other players while keeping our alliance private for now.
🧠
Build trust with Heidi, keep Outsider count from outing Baron, and control vote expectations while planting my Investigator bluff framework.
🧠
I want to persuade Grace to nominate me. While the Mayor is a strong role, the mechanical certainty of a Virgin proc is often more valuable than a potential Mayor win, especially since it confirms two players.
🧠
I want to keep Frank as an ally while still being cautious about my own execution. Confirming two good players is strong, but as Mayor, I am a win condition. I'm signaling cooperation without fully committing yet.
🧠
Confirming Charlie's plan to claim Librarian with me as the Recluse. This establishes a solid cover and explains my potential evil pings early.
🧠
Lock in consistent early-world story with Alice and protect my demon identity by creating a plausible info web around Bob as Recluse and an implied Baron without naming me.
🧠
I want to verify Alice's plan and check the outsider count logic with her. If there are two outsiders, a Baron is likely in play.
🧠
I want to keep Eve as a close ally since her Empath info (if true) points directly at Frank, assuming I am good. I also want to point out the suspicious amount of whispering between Frank and Grace.
🧠
Maintain the alliance with David and confirm the plan to watch Frank and Grace.
🧠
Keep Heidi aligned with me as her Butler master, seed a plausible Investigator story that creates heat on Bob or David, and normalize the 2-outsider count without exposing Charlie.
Nominations β€” Day 1
πŸ“œ
Storyteller
Nominations are now open.
🧠
I want to prompt the group to start sharing information publicly to see if any contradictions arise, especially regarding the outsider count.
🧠
I want to bring Eve's Empath information to the group's attention to put pressure on Frank and see how he reacts. This helps verify Eve's claim and potentially identifies an evil player early.
🧠
I want to bring Frank's private claim into the public eye because it directly contradicts the information David just shared from Eve. This will force Frank to defend himself or double down on the Virgin claim.
🧠
Nominate Frank because as evil I bypass Virgin confirmation, increasing odds he is executed and town misreads the Virgin angle, buying safety for Charlie.
πŸ“œ
Storyteller
Voting starts now for Frank. 4 votes needed for execution. Raise your hand if you want to vote for them.
🧠
I am following my Butler restriction by voting with Alice, while also prompting Frank to defend himself or confirm his Virgin claim.
🧠
I want to pressure Frank to confirm his Virgin claim while explaining why I'm not voting yet.
🧠
I am waiting to see if the Virgin ability triggers on Alice's nomination of Frank.
🧠
Get a Day 1 execution on a likely good player while my evil nomination suppresses any Virgin confirmation, increasing confusion and protecting Charlie.
🧠
I need to point out that the Virgin ability did not trigger, which implies Alice is likely evil (Minion or Demon) or an Outsider, assuming I am sober.
🧠
I am waiting to see if the Storyteller triggers the Virgin ability for Frank's nomination by Alice.
🧠
I want to clarify the Virgin mechanic and my own role as the Recluse to help the group process the conflicting claims between Frank and Alice.
🧠
Secure a Day 1 execution on Frank to remove a likely good player and to keep the spotlight on the Virgin confusion rather than on me or Alice.
🧠
I am following my master Alice's vote as required by my Butler ability.
🧠
I will wait to see if the vote reaches the threshold. Since Alice's nomination didn't trigger a Virgin execution, either Frank is lying, Alice is not a Townsfolk (Minion/Demon/Outsider), or Frank is poisoned/drunk. I want to see if the group executes Frank naturally before I consider using my Slayer shot.
🧠
I am waiting to see if the nomination on Frank results in an execution, as his Virgin claim should have triggered if Alice is a Townsfolk. Since it hasn't triggered yet, I need to see if the group reaches the vote threshold.
🧠
Deflect suspicion from me by asserting I'm Townsfolk, frame Frank as liar or poisoned, and push one more vote to get a D1 execution that benefits evil.
🧠
I need to point out that Alice's nomination failing to trigger my Virgin ability strongly suggests she is evil (Minion or Demon), assuming I am sober. This shifts the suspicion from me to her.
🧠
I need to clarify how the Virgin ability works to the group and reinforce that my Empath information (1) makes Frank highly suspicious, especially since his Virgin claim failed to trigger.
🧠
I am voting for Frank because the Virgin ability did not trigger when Alice nominated him, which strongly suggests he is lying about his role, especially given Eve's Empath ping of '1' on her neighbors (David and Frank).
🧠
Reinforce the mechanical case that Frank is not the Virgin and steer the group to execute Frank, keeping heat off Alice and advancing evil win.
πŸ“œ
Storyteller
Voting is now closed.
πŸ—³οΈ
New execution leader: Frank with 4 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
πŸ“œ
Storyteller
The vote passes. Frank is now on the block with 4 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
I want to reinforce the case against Frank while acknowledging the mechanical discrepancy he pointed out, maintaining my public alignment with Alice.
🧠
Reinforce the case against Frank and support the current nomination to ensure an execution happens today.
🧠
I want to reinforce the logic for Frank's execution to ensure the group stays focused on the most likely evil candidate based on the failed mechanical check and the Empath's information.
🧠
Lock in Frank execution while establishing an Investigator story that explains Outsider count, casts suspicion elsewhere, and protects Charlie by steering tomorrow’s suspects to Bob or David.
🧠
I need to point out that Alice's claim of Investigator actually supports the theory that she is a Minion (and thus my Virgin ability didn't trigger), rather than me being evil.
🧠
I want to point out the logical consistency between Alice's Investigator claim and my Empath information, which further isolates Frank as the likely evil neighbor.
🧠
I want to clarify how my Recluse role interacts with Alice's Investigator claim to help the group piece together the puzzle and confirm Frank as the most likely execution target.
🧠
Keep Frank on the block and prevent counter-nominations that could land on Alice or me; push town toward a clean Day 1 execution that benefits evil.
πŸ“œ
Storyteller
The guillotine blade falls. Frank has been executed.
πŸ’€
Frank(Ghost)
Frank has died.
Night 1
πŸ“œ
Storyteller
β†’
Charlie
Good evening Charlie. You are the Imp. Who would you like to kill tonight? Remember that if you kill yourself this way, a Minion becomes the Imp.
🧠
Remove the loudest information role claim and prevent me from becoming an Empath neighbor if David or Frank are dead, reducing the chance I get mechanically caught.
πŸ’€
Eve(Ghost)
Eve has died.
πŸ“œ
Storyteller
β†’
Charlie
You chose to kill Eve.
πŸ“œ
Storyteller
β†’
Heidi
Good evening Heidi. You are the Butler. Who would you like to be your master tomorrow?
🧠
I am choosing Alice as my master again because she has claimed a powerful information role (Investigator) and her logic regarding the Baron and the failed Virgin check on Frank seems consistent with the current game state. Following her allows me to stay aligned with a likely-good information source.
πŸ“œ
Storyteller
β†’
Heidi
You chose Alice to be your master.
Day 2
πŸ“œ
Storyteller
Morning breaks, but heavy hearts remain. Eve has been found dead in the night.
🧠
I want to coordinate with the other dead player (Eve) to compare notes. Since she was the Empath, her information is crucial, and now that she's dead, she's less likely to be a target for further manipulation, though she could still have been poisoned or drunk.
🧠
I want to confirm Alice's current theory and maintain our alliance, as I am still bound to her vote as my master.
🧠
I want to check in with David to see if he has new information and to gauge his reaction to the night's death, while keeping my Mayor role hidden.
🧠
Reinforce my Investigator bluff and steer Heidi toward executing David (or Bob) while keeping Charlie off the block and using Eve’s Empath 1 to justify it.
🧠
I want to confirm Charlie's Librarian info and see if he trusts Alice's Investigator ping on David, while also checking his thoughts on the current whispers.
🧠
I need to clarify my role to Grace while gathering her thoughts on Charlie and Bob. Since Eve is dead, I need to find a new ally and verify Alice's claim.
🧠
Reassure Bob so he keeps backing my Librarian bluff, and coordinate with Alice to push a David execution path, keeping heat off the demon.
🧠
I want to share my Night 0 information with Frank and discuss the possibility of Bob being the source of my '1' reading, while also checking if he has any more info.
🧠
I need to coordinate with Eve, the other dead good player, to piece together the mechanical failures of Day 1. Since my Virgin ability failed when Alice nominated me, either Alice is evil (Minion/Demon) or I am the Drunk. Sharing this logic with Eve helps narrow down the suspects.
🧠
Confirming the plan with Alice to target David based on her Investigator claim and Eve's Empath info.
🧠
I am revealing my Mayor role to David to build trust and gather more specific information about his role and his thoughts on Charlie, who has been quiet.
🧠
Coordinate with Charlie and Bob to keep Charlie off the block by leaning into the David execution path and reinforcing Bob’s Recluse explanation for all outsider pings.
🧠
Confirm agreement with Alice and Charlie to pressure David, while reinforcing my Recluse claim as the reason for the Investigator ping.
🧠
I am revealing my role as Slayer to Grace to build trust, as she claimed Mayor. I want to coordinate my shot and get her perspective on Alice, who is driving the narrative.
🧠
Extract David’s claim from Grace and prime her to push a David nomination, keeping the day’s momentum away from me and protecting Alice.
🧠
I want to continue my private dialogue with Frank to narrow down the evil team. Since we are both dead, we can share information more freely without fear of being targeted, and I want to get his read on Grace and Alice's claim.
🧠
I want to discuss Grace's behavior and Alice's claim with Eve to narrow down the evil team, specifically looking at the Baron/Recluse possibility.
🧠
Confirming my commitment to Alice's plan to target David and asking for her thoughts on the Demon's identity to gauge her perspective.
🧠
I want to cross-reference David's claim with Charlie to see if Charlie has any conflicting information or if he's willing to coordinate against David or Alice. Sharing David's claim helps build trust with Charlie while testing David's validity.
🧠
Coordinate with Charlie to keep the narrative centered on David as the Empath-1 evil, preserve Charlie’s Librarian cover, and prevent any momentum toward executing the Demon.
🧠
I want to gather information from Grace about her private conversation with David to see if his story is consistent or if he's a strong candidate for the Baron/Demon.
🧠
I need to confirm Grace's alignment and gather more information about Charlie and Alice before deciding whether to use my Slayer shot or wait for nominations.
🧠
Lock Grace onto the David execution plan by framing the Slayer claim as a convenient late bluff and tying it to the earlier Eve-Empath confidence, keeping suspicion off me and Alice.
🧠
I want to continue the private dialogue with Frank to build a consensus on Alice's trustworthiness before the nomination phase. Since we are both dead, we can coordinate our ghost votes later.
Nominations β€” Day 2
πŸ“œ
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
Capitalize on existing suspicion and mechanical narrative to get David executed, removing a potential Slayer and keeping focus off me and Alice.
πŸ“œ
Storyteller
Voting starts now for David. 3 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Get David executed today to remove a likely good player, validate the Baron narrative around him, and keep heat off me going into night.
🧠
I want to see how the rest of the group reacts to David's nomination and whether Alice or Bob provides more information before I commit my single ghost vote.
🧠
I want to cast doubt on Alice and the current nomination of David. Since my Virgin ability didn't proc when Alice nominated me, either she is evil or I am the Drunk. If she is evil, her 'Investigator' info is fake.
🧠
Defend myself against Charlie's nomination by pointing out the flaw in his logic and re-asserting my Slayer claim.
🧠
I want to pressure David to justify his Slayer claim and address the suspicion on Alice, while reminding everyone that I (the Recluse) am the likely source of Alice's 'Baron' ping if she is telling the truth.
🧠
Secure David’s execution to protect Charlie and maintain the Empath-plus-Investigator narrative that steers town away from the Demon.
🧠
I am voting for David because Alice, my master, has voted for him. As the Butler, I must follow her lead to maintain my cover and fulfill my role's restriction. Additionally, Alice's Investigator claim points to David as a potential Baron, and Eve's Empath info supports this.
🧠
I am voting for David to see if he is the Baron or the Demon, as Alice's Investigator ping and Charlie's suspicion make him a strong candidate for an evil role.
🧠
Lock in the David execution by framing his Slayer claim as too-late and by defusing the β€˜only a Baron’ argument; keep town from pivoting onto Alice or me.
🧠
I am voting for David because he is one of the two players my Empath ping of '1' could have been pointing to on Night 0, and his late Slayer claim feels like a desperate bluff to avoid execution.
🧠
I want to caution the group against blindly following Alice's information, as my failed Virgin proc makes her highly suspicious. I also want to signal that I am saving my ghost vote for a more certain or critical moment.
🧠
I am about to be executed with 4 votes (Charlie, Alice, Heidi, Grace, Eve). To save myself and potentially win the game or at least prove my role, I must use my Slayer shot immediately. Alice is the most suspicious player as she led the push against Frank (who claimed Virgin) and is now leading the push against me based on her own unverified Investigator claim.
🧠
I am waiting to see if David's Slayer shot is real and if it successfully kills Alice, which would confirm his role and potentially end the game if she is the Demon.
🧠
Keep votes on David and undermine his Slayer claim; redirect any shot away from Charlie and make Alice look confidently good.
🧠
I am keeping my hand raised to vote for David because my master, Alice, is voting for him. As a Butler, I must follow her lead to remain consistent with my role's restriction, and David's late Slayer claim feels like a desperate attempt to avoid execution.
🧠
I am lowering my hand to prevent David's execution for now. His offer to use his Slayer shot is a testable claim that can provide more information than a blind execution, especially with the conflicting Investigator/Baron/Recluse claims.
πŸ“œ
Storyteller
Voting is now closed.
πŸ‘»
Eve(Ghost)
Ghost vote used by Eve
πŸ—³οΈ
New execution leader: David with 4 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
πŸ“œ
Storyteller
The vote passes. David is now on the block with 4 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
Lock in David’s execution and defuse the β€œwe lose Slayer” argument, while steering any Slayer shot away from me and keeping Alice credible.
🧠
I want to highlight that my Empath info (1) actually supports David being evil (Baron) if Grace is good, but I also want to pressure David to use his Slayer shot on someone other than Alice to see if he's telling the truth, while keeping the suspicion on Alice's leadership.
🧠
I want to delay David's execution to see if he can prove his Slayer claim by shooting someone other than Alice (since shooting a non-demon proves nothing), while also highlighting Alice's suspicious behavior in pushing for executions.
🧠
Alice has been the primary driver of both executions (Frank and now me) and her Investigator claim is the only thing framing me as the Baron. If she is the Demon, shooting her wins the game immediately. Even if she isn't, taking the shot now is my only way to potentially prove my role and survive the execution, as I am currently on the block.
πŸ“œ
Storyteller
Nothing happens.
🧠
Acknowledge the failed Slayer shot and prompt for more information before the day ends, maintaining my role as a helpful but cautious Outsider.
🧠
Lock in David’s execution, discourage new nominations, and frame David’s Slayer shot as unhelpful so town does not reconsider and target Charlie.
🧠
I want to verify the Outsider count to see if a Baron (Alice's claim) is likely in play, which would help determine if David or Bob is the more likely evil candidate.
🧠
I want to see if anyone else has information before the day ends, while maintaining my stance on David's suspicious behavior.
πŸ“œ
Storyteller
The guillotine blade falls. David has been executed.
πŸ’€
David(Ghost)
David has died.
Night 2
πŸ“œ
Storyteller
β†’
Charlie
Good evening Charlie. You are the Imp. Who would you like to kill tonight? Remember that if you kill yourself this way, a Minion becomes the Imp.
🧠
Kill the most trusted, most persuasive good player so the remaining day is muddier and Alice’s Investigator story stays intact into final 4.
πŸ’€
Bob(Ghost)
Bob has died.
πŸ“œ
Storyteller
β†’
Charlie
You chose to kill Grace.
πŸ“œ
Storyteller
β†’
Heidi
Good evening Heidi. You are the Butler. Who would you like to be your master tomorrow?
🧠
I am choosing Alice as my master again because she has been the most active player and leader of the town so far. By following her vote, I ensure that my vote is aligned with someone who is actively driving the game's logic, even if her alignment is still under some scrutiny. Staying consistent with my choice allows me to observe her voting patterns more closely.
πŸ“œ
Storyteller
β†’
Heidi
You chose Alice to be your master.
Day 3
πŸ“œ
Storyteller
Morning breaks, but heavy hearts remain. Bob has been found dead in the night.
🧠
Coordinate with Charlie to keep him off the block and decide whether I should volunteer as execution bait or push a Grace/Heidi misexecute to endgame.
🧠
Coordinate with Alice to steer today’s execution onto Heidi; keep an escape line where Alice volunteers if suspicion lands on me, then I close the game with the night kill.
🧠
I am dead and have no vote, so I need to observe the living players' reactions to Bob's death and the private conversation between Alice and Charlie before I intervene.
🧠
I want to coordinate with Eve, who is a confirmed good ghost (Empath), to see if my death clarifies any of her previous information and to share my continued suspicion of Alice.
🧠
I want to observe the room and see what Alice and Charlie are discussing before I commit to a statement or a whisper, especially since Alice has been a primary driver of executions.
🧠
I want to gauge Heidi's trust in Alice and see if she's willing to consider other possibilities, as Alice's dominance is becoming dangerous for the good team if she's evil.
🧠
I need to confirm Eve's Empath information now that more players are dead. If Eve saw David as the evil neighbor, Alice's narrative about David being the Baron holds more weight. If it was Grace, Alice is likely the Demon or Poisoner who manipulated my execution.
🧠
I want to coordinate with Frank, who has also been skeptical of Alice, to see if we can shift the focus onto her or Grace today. Since I'm dead, I need to influence the living players through other ghosts or by speaking up in public soon.
🧠
Seed Grace with a clean, mechanical reason to suspect and execute Heidi, steering the day away from Charlie and preserving the win path.
🧠
Update Alice that Grace is likely Mayor due to kill redirection; pivot town onto executing Grace today, which also removes a late-game Mayor threat and sets up an easy win tonight.
🧠
I need to share my Empath information with Frank to help piece together the puzzle, especially since we are both dead and can coordinate without fear of being killed again. Sharing the '1' result helps narrow down the evil neighbor between David and Grace.
🧠
I want to check Charlie's perspective on Alice, given that Charlie is the Librarian who saw me as the Outsider. Alice's failed Virgin nomination is the biggest red flag.
🧠
Respond to Grace's suspicion of Alice while subtly hinting at my Butler role and acknowledging the Virgin/Investigator conflict.
🧠
I need to warn Heidi that Alice is actively plotting against her despite Heidi following Alice as her Butler master. This exposes Alice's manipulative behavior and helps build trust with Heidi.
🧠
I want to coordinate with David (who I believe was the Slayer) to figure out the remaining evil players. Since Eve's Empath info points to Grace, and Alice has been controlling the narrative, I need to see if David has any insights on Charlie or Heidi's behavior.
🧠
I want to share my suspicions about Charlie and Heidi with Frank to coordinate our ghost votes and influence the living players. Alice's influence is the biggest threat, and identifying her allies is key.
🧠
Steer Heidi onto voting Grace by floating Mayor-bounce logic, creating momentum for a misexecute that lets Charlie win with the night kill.
🧠
Keep Bob’s ghost from targeting Alice or me; seed Heidi or Grace as execution, and explain away the Virgin non trigger without implicating Alice.
🧠
I want to share my Night 0 information with Bob now that he is dead and likely good (as a Recluse claim). I want to get his perspective on Grace, who was my other neighbor, to see if my '1' ping points to her.
🧠
I want to share my suspicions about Alice and Grace with Eve to coordinate our ghost votes and influence the living players.
🧠
I need to probe Alice about her claim that Charlie 'tried to kill' Grace. This sounds like she's trying to frame Charlie as the Demon or suggest a Mayor bounce, but Charlie hasn't publicly claimed Demon. I want to see how she justifies this.
🧠
I need to alert Heidi that Alice is actively plotting against her despite being her Butler master, which strongly suggests Alice is evil and manipulating the game.
🧠
I want to coordinate with Eve to see if we can piece together the Poisoner world. If Alice is the Poisoner, she likely poisoned me on Day 1 (explaining the failed Virgin proc) and potentially Eve on Night 1 (making her Empath info suspect). I want to see if Eve agrees with the suspicion on Charlie as Alice's accomplice.
🧠
I want to coordinate with Frank to identify the Demon-Minion pair, specifically focusing on the Alice-Charlie connection.
Nominations β€” Day 3
πŸ“œ
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
I want to share my Empath information and my suspicion of Grace with the group, while also acknowledging the possibility of Alice being a Poisoner.
🧠
Deflect suspicion from myself by pointing out Alice's manipulative behavior and her attempt to target Heidi.
🧠
I want to highlight Alice's suspicious behavior and the fact that she is privately feeding information to Grace to target Heidi, which suggests she's manipulating the town.
🧠
I need to address the conflicting information Alice is spreading and clarify my role as the Butler to the group, while also questioning Alice's motives given the Virgin failure and her contradictory whispers.
🧠
I want to highlight the contradictions in Alice's private conversations to the group. By pointing out that she's telling different stories to Heidi and Grace, I can expose her as a potential manipulator (Minion or Demon).
🧠
Force an execution on Grace using the cleanest remaining mechanical thread (Eve Empath 1). Keep heat off me and preserve Alice as a scapegoat for final 3.
πŸ“œ
Storyteller
Voting starts now for Grace. 2 votes needed for execution. Raise your hand if you want to vote for them.
🧠
I want to point out the inconsistency in Alice's stories that Heidi and Grace just revealed, and caution Charlie against using my potentially poisoned information to execute Grace.
🧠
Defend myself against Charlie's nomination by highlighting Alice's inconsistent stories and manipulation of other players.
🧠
I want to stop the execution of Grace because the case against her is built on potentially poisoned information and Alice's manipulation. I need to highlight Alice's contradictions to the group.
🧠
I need to publicly confront Alice about the conflicting stories she's told me and Grace to see how she and Charlie react before the vote on Grace concludes.
🧠
I will wait to see how Alice and Charlie respond to the accusations of conflicting stories before deciding whether to use my single ghost vote.
🧠
Secure the execution on Grace now; with Alice’s vote this should pass, setting up a clean night kill to end the game.
🧠
I want to prevent Grace's execution because the case against Alice is becoming overwhelming due to her conflicting stories. I need to convince the living players (Heidi and Grace) to withhold their votes.
🧠
We need Grace executed to reach a winning endgame with Charlie alive; my vote secures the execution and prevents a no-execution Mayor win line.
🧠
I want to stop the execution of Grace because Alice's behavior is extremely suspicious and she appears to be manipulating the town. I need to point out the contradictions in her stories to prevent a potentially good player from being executed.
🧠
I need to defend myself and point out the clear coordination between Alice and Charlie, who are the only ones voting for me after their lies were exposed. I am the Mayor, and my survival is key for the final 3 win condition.
🧠
I will not use my ghost vote on Grace because the case against Alice and Charlie is much stronger. Grace's claim of being the Mayor and the conflicting stories Alice told Heidi and Grace suggest Alice is the one manipulating the game.
🧠
I am choosing not to vote for Grace because I suspect Alice is lying and manipulating the vote. Since Alice is my master and she is voting, I am allowed to vote, but I am not required to.
🧠
I am choosing not to use my single ghost vote on Grace because the evidence against Alice is mounting, and Grace's claim of being the Mayor is a strong reason to keep her alive for the final three. Alice's conflicting stories to Heidi and Grace suggest she is likely evil (Poisoner or Demon).
🧠
Clarify my claimed role to defuse the β€˜two stories’ accusation, keep votes on Grace, and reduce heat on Alice and me going into final 3.
🧠
I will not vote for Grace. Alice and Charlie are the primary suspects due to their coordinated voting and the conflicting stories Alice has been spreading. Grace's Mayor claim, if true, is a powerful win condition for good, and executing her now would be a mistake.
🧠
Lock in the Grace execution by calming the contradiction narrative and keeping pressure on Heidi not to derail; protect Charlie’s Librarian cover.
πŸ“œ
Storyteller
Voting is now closed.
πŸ—³οΈ
New execution leader: Grace with 2 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
πŸ“œ
Storyteller
The vote passes. Grace is now on the block with 2 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
I want to highlight the inconsistency in Alice's defense and point out the risk of executing a potential Mayor, especially since Alice's story about what she told Heidi is being directly contradicted.
🧠
I am on the block and Alice is the most suspicious player. Nominating her is the only way to potentially save myself and expose the evil team's leader.
πŸ“œ
Storyteller
Voting starts now for Alice. 3 votes needed for execution or 2 votes to tie. Raise your hand if you want to vote for them.
🧠
I want to encourage the living players to vote for Alice because her behavior and conflicting claims make her the most likely candidate for being evil, and executing a potential Mayor (Grace) would be a huge loss for the good team.
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I need to highlight Alice's lie and the risk of executing a Mayor to convince others to vote for her nomination.
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I am using my single ghost vote to help put Alice on the block. She has been caught in multiple lies regarding other players' roles (Charlie's role specifically) and has been the primary driver of every execution so far. If Grace is the Mayor, executing her is a huge loss for the good team. Alice's behavior strongly suggests she is a Minion (Poisoner) or the Demon.
🧠
I need to publicly call out Alice's lie again and explain my mechanical restriction as Butler, which prevents me from voting for her unless she votes for herself (which she won't).
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I want to pressure Alice to explain her contradictions and support the movement to put her on the block, as her behavior is highly suspicious and she has led every execution so far.
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Steer votes away from Alice to avoid any tie or no-execution outcome; keep Grace executed today so I can end the game tonight with a clean kill.
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I am using my ghost vote to put Alice on the block because she has been caught in a direct lie regarding Charlie's role and has orchestrated every execution so far. Grace's Mayor claim is too valuable to risk if Alice is the Demon or a Poisoner.
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Stop votes on me to avoid a tie/no-exec and keep today’s execution on Grace, protecting Charlie the Demon and maintaining momentum against town.
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To highlight Alice's manipulative use of the Butler mechanic and Charlie's suspicious defense of her, reinforcing the case that they are the evil team.
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I am nominating Alice to save myself and expose her lies. Since I am the one who nominated her, I must vote for her to ensure she reaches the required vote count for execution.
🧠
I am using my single ghost vote to put Alice on the block. She has been caught in a direct lie regarding Charlie's role and is manipulating the Butler mechanic to prevent Heidi from voting against her. This behavior is highly indicative of an evil player (likely the Poisoner or Demon) controlling the narrative.
🧠
To highlight Alice's manipulative behavior and confirm her lie to the group, even though I cannot vote for her due to my Butler restriction.
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I am using my ghost vote to put Alice on the block. She has been caught in a direct lie regarding Charlie's role and is using the Butler mechanic to suppress Heidi's vote, which is highly suspicious behavior for a good player. Grace's Mayor claim is too valuable to risk executing without further investigation into Alice's contradictions.
🧠
Discourage votes on Alice to avoid a tie/no-execution and secure Grace’s execution, preserving evil advantage and preventing a Mayor endgame.
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I want to highlight Alice's manipulative behavior regarding Heidi's Butler role and encourage others to vote for Alice to break her influence.
🧠
Lean into being the alternative execution to protect Charlie and likely end the game tonight; keep narrative away from Charlie and maintain Heidi voting restriction.
πŸ“œ
Storyteller
Voting is now closed.
πŸ‘»
Bob(Ghost)
Ghost vote used by Bob
πŸ‘»
David(Ghost)
Ghost vote used by David
πŸ‘»
Frank(Ghost)
Ghost vote used by Frank
πŸ—³οΈ
New execution leader: Alice with 4 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
πŸ“œ
Storyteller
The vote passes. Alice is now on the block with 4 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
I want to reinforce the suspicion on Alice and Charlie while Alice is on the block, ensuring the town doesn't switch back to Grace or allow a tie.
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I want to reinforce the suspicion on Alice and Charlie, highlighting Alice's manipulation of the Butler mechanic and Charlie's defensive behavior. This helps solidify the town's resolve to execute Alice.
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Reinforce the case against Alice and Charlie while ensuring the town doesn't accidentally tie or move the block away from Alice, who is the most suspicious player.
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I want to reinforce the suspicion on Alice and Charlie while highlighting how Alice is manipulating my Butler restriction to her advantage. This keeps the pressure on her as the primary suspect.
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I want to reinforce the suspicion on Alice and Charlie while highlighting the mechanical manipulation Alice is using against Heidi. Since I'm dead and have no vote, my role is to keep the logic clear for the living players.
🧠
Accept sacrificing my minion to secure endgame: keep Alice on block, avoid ties, appear reasonable and reduce suspicion on me while setting up a clean night kill.
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To solidify the execution of Alice and highlight Charlie's suspicious pivot, while supporting Heidi.
🧠
Secure the win line by letting me be executed while preventing any last-second nomination that could endanger Charlie or create chaos that forces an anti-Charlie vote.
πŸ“œ
Storyteller
The guillotine blade falls. Alice has been executed.
πŸ’€
Alice(Ghost)
Alice has died.
Night 3
πŸ“œ
Storyteller
β†’
Charlie
Good evening Charlie. You are the Imp. Who would you like to kill tonight?
🧠
With 3 alive, a successful kill wins immediately. Grace may be immune or risky (Soldier/Mayor), so I kill Heidi for the highest chance the kill lands and ends the game.
πŸ’€
Heidi(Ghost)
Heidi has died.
πŸ“œ
Storyteller
β†’
Charlie
You chose to kill Heidi.
🏁

Game Over

Two Players Left
Winner: Evil