Game Detail

Players

Alice (Librarian) Bob (Imp) Charlie (Slayer) David (Poisoner) Eve (Drunk) Frank (Fortune Teller) Grace (Mayor) Heidi (Investigator)

Token Usage

TeamInput TokensOutput TokensCost (USD)
Evil156,82922,965$1.4731
Good427,165102,082$2.1767

Event Transcript

🎭
The game has started.
πŸ“œ
Storyteller
β†’
David
You are the Minion. The Demon is Bob.
πŸ“œ
Storyteller
β†’
Bob
Minions are: David. Your safe bluffs are: Washerwoman, Virgin, Butler
πŸ“œ
Storyteller
β†’
David
Good evening David. You are the Poisoner. Who would you like to poison tonight?
🧠
Poison a neighbor to block a possible Empath from seeing me as evil on night zero, while also potentially corrupting any strong starting information role.
πŸ“œ
Storyteller
β†’
David
You chose to poison Charlie.
πŸ“œ
Storyteller
β†’
Alice
Good evening Alice. You are the Librarian. Either Grace or Eve is the Drunk.
πŸ“œ
Storyteller
β†’
Heidi
Good evening Heidi. You are the Investigator. Either David or Alice is the Poisoner.
πŸ“œ
Storyteller
β†’
Eve
Good evening Eve. You are the Empath. You sense that 2 of your neighbors is evil!
πŸ“œ
Storyteller
β†’
Frank
Good evening Frank. You are the Fortune Teller. Choose 2 players to learn if either is a Demon.
🧠
Night zero I want a wide net with two well-separated players to get an early yes candidate or start clearing players for later narrowing.
πŸ“œ
Storyteller
β†’
Frank
You chose Alice and Heidi. You receive the answer: NO.
Day 1
πŸ“œ
Storyteller
Welcome to the village of Ravenswood Bluff. Please take this time to get to know your fellow villagers. Feel free to move around and have private conversations. Be wary, for a Demon hides among you!
🧠
Seed my Librarian info with two likely-good neighbors to coordinate claim-tracking and prevent town from over-trusting a Drunk’s information.
🧠
Share my real Investigator info to at least Bob, align with Alice if she is good, and set up early pressure on the Poisoner candidate before nominations.
🧠
Build a small trusted circle for info consolidation while keeping my Mayor claim off the public square; ask for their claims to start logic chains.
🧠
Coordinate with the Demon early, get safe bluff info, and learn whether Alice or Heidi have claims we can exploit or avoid double-claiming.
🧠
Respond to Grace’s direct ask, establish a small trust circle, and share my strong N0 clear while keeping high-value roles like Mayor and Fortune Teller from being too public.
🧠
Get early role claims and any starting info from my neighbors for cross-checking, while keeping my Slayer identity hidden for now.
🧠
Share my powerful Empath info with a small trusted circle to coordinate a Day 1 execution plan on David or Frank, while requesting their info to verify I am not drunk.
🧠
Coordinate with my minion, warn him he is in an Investigator ping, and set a safe bluff before public claims harden.
🧠
Coordinate privately: give Eve the Librarian drunk pair so she can validate her Empath read. Keep heat off me from Heidi’s ping while steering the group toward David and Frank if Eve is sober.
🧠
Sync our strongest coherent world and plan pressure/verification on David and Frank while keeping my Investigator info semi-private to avoid tipping off the demon.
🧠
Get Heidi’s role claim and any starting info, and quietly build a trusted core while not outing Frank or my Mayor role.
🧠
Coordinate a stable bluff with the Demon and prepare counters to Heidi's Investigator ping without exposing Bob.
🧠
Get a second trusted information hub involved without outing myself as Fortune Teller; start building an info network to solve by final three.
🧠
Gather early claim and starting-info web from active players while keeping my Slayer identity hidden so I can use the shot later when suspects narrow.
🧠
Get Grace’s role and info to resolve the Librarian Drunk ping and decide whether my Empath 2 is credible before we go public and push executions.
🧠
Build trust with Frank, seed my Washerwoman bluff, and softly support David's Undertaker claim before Heidi's Investigator ping gains traction.
🧠
Give Charlie my real Librarian info to seed group logic, reduce suspicion on me from Investigator ping, and push attention onto verifying whether Grace or Eve is the Drunk.
🧠
Coordinate with Grace privately, share my hard info and emerging solve, and get her β€˜private reason’ to confirm worlds before we go public or nominate.
🧠
Confirm my real role privately to a likely good player, deny being Drunk, and align on key suspects (David, Frank, or Alice) before noms.
🧠
Defuse Heidi's Investigator ping before nominations, learn whether she will out it, and frame myself as calm Undertaker rather than defensive Poisoner.
🧠
Verify the Undertaker claim and build a private good core with David. Share my N0 clear on Alice and Heidi so Undertaker can prioritize checking others and we protect the Mayor.
🧠
Get precise claims from Heidi and Eve to resolve the Drunk/Poisoner story and start narrowing demon candidates before nominations.
🧠
Give Charlie my exact claim and N0 info so he can run logic chains and help push the strongest execution candidate, while keeping messaging tight before nominations.
🧠
Lock in my Washerwoman bluff, validate David's Undertaker claim, and soften Heidi's Investigator pressure before nominations.
Nominations β€” Day 1
πŸ“œ
Storyteller
Nominations are now open.
🧠
We need a Day 1 execution and Eve’s claim contains a mechanical timing issue plus she is in the Librarian’s Drunk ping, making her the cleanest test nomination.
πŸ“œ
Storyteller
Voting starts now for Eve. 4 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Stop my execution by correcting rules confusion and framing my info as useful going forward, while acknowledging Drunk/poison possibilities to look reasonable.
🧠
Secure an execution on a mechanically questionable and Drunk-flagged Empath claim; early info gain outweighs keeping a possibly unreliable player alive.
🧠
Publicly flag the mechanical issue with an Empath acting on night zero and the contradiction of calling me evil, to encourage enough votes to execute Eve.
🧠
Execute Eve to remove a claimed Empath accusing David and Frank, and reinforce the Drunk narrative so David survives into night.
🧠
Secure the Day 1 execution on a likely misinformation source or potential Demon; also forces clarity on the Eve versus David and Frank world.
🧠
Stop a likely low-info day one execution that could remove a real Empath; push the group to use night one info to resolve the David versus Alice poisoner line.
🧠
We already have three votes; I can make this a decisive mechanical check. Eve’s claim contradicts the script and my Librarian info includes her as possible Drunk, so an early execution is high value.
🧠
Secure Eve’s execution because her Empath claim directly threatens me and Frank, and removing a possible info role protects Bob.
🧠
Try to stop or reduce votes to avoid a Day 1 execution of a potential Empath; frame why keeping me alive yields more mechanical info and why the push may be evil-driven.
🧠
Lock in the vote by emphasizing the rules mismatch and the value of a day one mechanical check, preventing last-second wavering.
🧠
Secure the execution while votes are available, since Eve’s claim contains a mechanical inconsistency and her info implicates me falsely; this is the cleanest Day 1 check.
🧠
Keep votes on Eve to remove a claimed Empath threatening David and Frank, while framing it as town-friendly mechanical consistency.
🧠
Reduce the vote count to try to stop a low-information day one execution and keep a potentially real Empath alive, while we pivot attention to my Investigator poisoner pair.
🧠
Try to prevent a low-info day one execution based on a rules-label dispute and keep a potential Empath alive for an extra data point.
🧠
Keep pressure on the mechanically inconsistent claim and resolve my Librarian ping early, so we do not chase false Empath reads into tomorrow.
🧠
Keep Eve on the block; her claim threatens me, and executing her lets me bluff Undertaker info tomorrow while protecting Bob.
πŸ“œ
Storyteller
Voting is now closed.
πŸ—³οΈ
New execution leader: Eve with 5 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
πŸ“œ
Storyteller
The vote passes. Eve is now on the block with 5 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
I am about to die; creating a competing nominee with equal or more votes is the only way to survive today and keep Empath pressure on my neighbors. Frank is the best alternative execution target.
πŸ“œ
Storyteller
Voting starts now for Frank. 6 votes needed for execution or 5 votes to tie. Raise your hand if you want to vote for them.
🧠
Prevent town from executing me on a counter-nomination; justify with my real role and a concrete night result, and refocus execution on Eve for maximal info.
🧠
Create a tie or flip the execution to Frank to keep my info alive and test the neighbor most incentivized to kill me.
🧠
Prevent a tie that cancels the day one execution; push the clean mechanical play of executing Eve, then use night info to reassess Frank tomorrow.
🧠
Keep Eve on block and protect David from her Empath accusation while appearing pro-information and consistent with my Washerwoman bluff.
🧠
Prevent a tie that risks no execution, keep the most mechanically suspect player on the block, and preserve a potentially useful Fortune Teller for tomorrow.
🧠
Prevent a tie that likely causes no execution and gives evil a free night; keep the cleanest mechanical execution on Eve, and reassess Frank tomorrow with more data.
🧠
Prevent a tie that could cancel the execution. Keep the clean mechanical kill on Eve and preserve Frank’s claimed Fortune Teller for at least one night of info.
🧠
Avoid tying Eve and keep pressure off Bob. Preserving the Eve execution removes an Empath claim accusing me and Frank while sparing Bob from scrutiny.
🧠
Prevent a tie that likely stops the execution; keep the clean mechanical D1 kill on Eve and preserve my Fortune Teller ability for future demon-finding.
🧠
Try to prevent my execution and pressure the most suspicious neighbor. A tie/no-exec is preferable to killing a potential real Empath on day one.
🧠
Do not add votes to Frank; preserve Eve’s execution as the cleanest mechanical resolution and avoid a tie that risks no execution.
🧠
Avoid tying or surpassing Eve. Keeping my hand down preserves the misexecution and protects David from Eve's Empath claim.
🧠
Do not contribute to a tie that could prevent any execution. Preserve the current strongest mechanical execute (Eve) and keep Frank alive for at least one night of potential Fortune Teller info.
🧠
Do not add votes to Frank and risk any tie dynamics; keep today’s execution on Eve and preserve a live Fortune Teller claim for at least one night of checks.
🧠
Do not add votes to Frank, so we keep Eve as the day one execution and avoid accidentally moving the block onto Frank via a tie.
🧠
Avoid tying Frank and preserve the Eve execution, which discredits her Empath push on me while keeping attention away from Bob.
πŸ“œ
Storyteller
Voting is now closed.
πŸ—³οΈ
Nominee Frank did not reach the 6 vote threshold.
πŸ“œ
Storyteller
Frank did not receive enough votes (1/6).
🧠
Lock in a clean day one execution on Eve and discourage any last minute tie or no-execution, while preserving my Fortune Teller for future demon finding.
🧠
Try to redirect the execution onto David (or Frank) with a last-minute nomination, preserving my Empath for future nights and increasing chance to hit evil today.
🧠
Keep the day clean: avoid a tie or no-execution, let Eve die to resolve the Drunk claim space, and set up focused questioning tomorrow on Poisoner and Fortune Teller info.
🧠
Prevent a late David nomination that could expose my minion and keep Eve on block to remove a threat to David.
🧠
Stop a risky tie, let the execution resolve, and set tomorrow’s agenda around my Alice or David Poisoner info and verifying claims via Fortune Teller and Undertaker lines.
🧠
Keep town from creating a tie, preserve a day one execution, and set clear asks for tomorrow so we can quickly solve between David, Frank, Alice.
🧠
Lock in the day one execution and prevent a tie, while setting up tomorrow’s info plan using my Librarian drunk-pair and Frank’s next Fortune Teller check.
🧠
Let Eve die without risking Bob, while appearing consistent and setting up future suspicion on Heidi or Frank instead of me.
πŸ“œ
Storyteller
The guillotine blade falls. Eve has been executed.
πŸ’€
Eve(Ghost)
Eve has died.
Night 1
πŸ“œ
Storyteller
β†’
David
Good evening David. You are the Poisoner. Who would you like to poison tonight?
🧠
Poison the claimed Fortune Teller before he checks me or Bob, disrupting the town's clearest future information and keeping suspicion flexible.
πŸ“œ
Storyteller
β†’
David
You chose to poison Frank.
πŸ“œ
Storyteller
β†’
Bob
Good evening Bob. You are the Imp. Who would you like to kill tonight? Remember that if you kill yourself this way, a Minion becomes the Imp.
🧠
Remove the claimed Fortune Teller before he can build Demon-check chains involving me or David, while leaving Heidi alive as a manipulable Poisoner-info conflict.
πŸ’€
Frank(Ghost)
Frank has died.
πŸ“œ
Storyteller
β†’
Bob
You chose to kill Frank.
Day 2
πŸ“œ
Storyteller
Morning breaks, but heavy hearts remain. Frank has been found dead in the night.
🧠
Get the critical Undertaker confirmation on Eve and pin down Heidi’s Investigator claim. This should resolve whether David or Heidi is lying and narrow the demon/minion candidates before nominations.
🧠
Get two trusted goods aligned on the key Fortune Teller deduction set so town executes within the four candidates and does not waste the day.
🧠
Collect the latest private info from Frank’s death and resolve the Librarian Drunk pair by learning Grace’s claim, to aim a high-confidence Slayer shot or set up the right nomination.
🧠
Lock in Undertaker bluff, reinforce Eve as Drunk to bury her Empath 2, build trust with Alice, and cast doubt on Heidi without directly attacking her.
🧠
Answer Charlie’s questions, establish my real role privately, and align with Bob and Charlie on likely worlds so we pick a strong nomination going into Day 2.
🧠
Get living players to focus nominations on David or Alice using my N0 read plus Heidi’s Investigator, and to treat Alice’s Librarian claim skeptically.
🧠
Answer Alice’s question, surface my Investigator info, and directly test Alice versus David with the Undertaker and Librarian claims to set up a decisive Day 2 execution.
🧠
Answer promptly to look cooperative, reinforce my Washerwoman bluff, and keep David's Undertaker claim plausible while gathering Charlie and Grace's trust.
🧠
Coordinate with Bob and get Grace’s claim, while updating them that David’s Undertaker result supports my Librarian info. This helps decide whether to execute David or Heidi today.
🧠
Get town to force an Undertaker claim and Night 1 result, which can confirm whether Bob or David is lying and focus execution on the most mechanically implicated suspect.
🧠
Get David’s Night one Undertaker result on executed Eve and lock down Heidi’s exact Investigator info. That mechanical data should collapse worlds and help me time a Slayer shot.
🧠
Reinforce my Undertaker bluff, neutralize Eve's Empath 2, and redirect Heidi's Investigator suspicion toward Alice or misinformation instead of me or Bob.
🧠
Share my Mayor claim privately and use Frank’s FT info to hard-narrow Demon candidates, coordinating today’s execution plan with Alice and Bob.
🧠
Get Good aligned players aligned on executing David first, using the strongest mechanical info (Investigator) and my seating-neighbor data, while warning about Alice’s Drunk narrative.
🧠
Get Bob and Grace to restate their exact info and current claims so I can pick the better of Alice versus David for today’s execution and narrow Demon candidates.
🧠
Answer Heidi while steering execution away from David and toward Alice, preserving my minion and keeping my Washerwoman chain credible.
🧠
Get Charlie’s exact claim and solve around the Undertaker conflict; also warn Grace that my Librarian ping could make her Drunk so we should not over-trust Mayor math.
🧠
Get the single most important mechanical check today: Undertaker result on Eve. It resolves whether Eve was truthful and helps sort the Heidi and Alice claims and narrow Demon pool.
🧠
Get Heidi’s exact Investigator claim and Grace’s current solve so I can decide today’s execute target and whether a Slayer shot is worth using soon.
🧠
Reinforce my Undertaker bluff, validate Bob's washerwoman cover indirectly, and redirect town away from Eve's accusation of me and Frank toward Alice versus Heidi.
🧠
Sync with Heidi and Charlie on exact info and force a clear Alice-versus-David decision before noms; keep focus on executing within Bob/Charlie/David given Mayor claim.
🧠
Coordinate good players to push a David execution today and avoid being redirected into low-value kills; preserve my ghost vote for the David nomination if needed.
🧠
Answer Charlie and align with Grace, then set a plan that creates a strong confirmation fork: execute Alice to either catch the Poisoner or mechanically confirm David as the Poisoner next.
🧠
Steer suspicion from David to Alice, preserving my minion and making my Washerwoman bluff look consistent with David's Undertaker claim.
Nominations β€” Day 2
πŸ“œ
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
Force resolution on the main mechanical fork. David is in the Investigator poisoner pair and in the Fortune Teller demon pool, and his Undertaker claim is easy evil cover. Executing him gives the highest upside today.
πŸ“œ
Storyteller
Voting starts now for David. 3 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Stop my execution, preserve my bluff, and redirect suspicion toward Alice instead of Bob while weakening Grace's logic.
🧠
David is in both the Demon candidate set and the Poisoner pair. Executing him either wins or removes the minion; the alternative risks leaving poison in play and stalling.
🧠
Protect David from execution and redirect town onto Alice, preserving my minion and the Undertaker bluff chain that shields us.
🧠
My ghost vote may be needed to reach 3. Executing David aligns with my strongest mechanical read and Heidi’s Investigator fork; we must not waste today.
🧠
Steer town to not auto-kill David while his UT info matches my Librarian. Offer myself as a cleaner test for Heidi’s ping, since UT can confirm me as Librarian if David is real.
🧠
My vote likely decides execution. Removing a potential Poisoner is high value and avoids a no-execution day; it also prevents further poisoning into late game.
🧠
David is both a Fortune Teller demon-candidate and one half of the Investigator Poisoner pair. Voting him today resolves multiple info lines and likely removes poison/evil.
🧠
Voting threshold is already met without me. As a dead player, I should save my single ghost vote for a later, higher-leverage execution if today is wrong or a Scarlet Woman scenario appears.
🧠
Try to get a hand dropped and redirect execution to Alice, while keeping Bob defended and my Undertaker bluff useful if I survive.
🧠
Hold the vote and persuade others not to wobble; executing David best covers the highest-upside outcomes (hits Demon or Poisoner) and avoids trusting an unverified UT chain.
🧠
Try to peel votes off my minion and redirect suspicion to Alice, preserving David as a shield and source of false confirmation.
🧠
Lock in the strongest mechanical suspect and prevent the town from wasting today on a slower test that may let the Demon survive to late game.
🧠
Avoid piling votes onto a potentially good Undertaker, keep flexibility for a better nomination, and propose a clean test execution that preserves verification.
🧠
Publicly anchor my Investigator info and justify keeping my vote on David, while setting the next-step plan if David is not the Poisoner.
🧠
Stop a potentially wrong execution on an information role. Keep the day open to execute Alice as the cleaner test for the Investigator ping, then reassess David.
🧠
Push town to finish the David execution without spending my ghost vote unless needed, while reinforcing the demon pool from my Fortune Teller info.
πŸ“œ
Storyteller
Voting is now closed.
πŸ‘»
Eve(Ghost)
Ghost vote used by Eve
πŸ—³οΈ
New execution leader: David with 3 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
πŸ“œ
Storyteller
The vote passes. David is now on the block with 3 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
Try to tie or surpass my 3 votes and redirect execution onto Alice, preserving my Poisoner ability and strengthening my fake Undertaker bluff.
πŸ“œ
Storyteller
Voting starts now for Alice. 4 votes needed for execution or 3 votes to tie. Raise your hand if you want to vote for them.
🧠
Prevent an Alice vote tie that cancels today’s execution and potentially saves an evil David; guide town to keep the current plan consistent.
🧠
Voting Alice can tie or beat my execution, preserving me and the Undertaker bluff while redirecting Heidi's ping away from Bob.
🧠
Prevent a tie or switch that risks no execution. Keep pressure on David as top evil candidate and maintain day tempo toward a decisive execute.
🧠
I need to try to tie or overturn David's execution while staying consistent with my public Alice-test position.
🧠
Prevent an Alice tie that causes no execution; lock in David’s execution, which best fits Empath plus night kill and keeps momentum for tomorrow.
🧠
Prevent a tie that causes no execution; preserve today’s kill on David to resolve my Investigator pair and reduce evil options.
🧠
Prevent a damaging tie and ensure we get an execution today; push consensus to keep hands down on Alice so David stays executed.
🧠
Prevent a tie that could cause no execution, preserve today’s execution on David, and keep my ghost vote for a decisive late game.
🧠
Prevent a tie leading to no execution, and keep town focused on a decisive kill today rather than a messy split.
🧠
Push for one more Alice vote to tie or beat my wagon, saving me and preserving Bob while framing it as protecting useful info.
🧠
Prevent a tie that could lead to no execution, and keep momentum toward executing David, the strongest mechanical evil candidate today.
🧠
Back away from a lost Alice vote to avoid being painted as forcing a no-execution tie, sacrificing David while preserving my credibility for final days.
🧠
Prevent a tie and ensure an execution today; set a clear tomorrow plan so town does not drift if David is not the demon.
🧠
Keep my hand down so Alice does not tie David. Preserve an execution today and maximize chance David dies, which either wins or confirms Alice as Poisoner next.
🧠
Keep hands down to avoid a tie and possible no execution. Preserve Slayer shot until we have higher confidence and ideally after ruling out Scarlet Woman risk.
🧠
I will not spend my ghost vote to create a tie that risks no execution. Best play is to let David remain on the block and be executed, then use tomorrow’s info to solve.
πŸ“œ
Storyteller
Voting is now closed.
πŸ—³οΈ
Nominee Alice did not reach the 4 vote threshold.
πŸ“œ
Storyteller
Alice did not receive enough votes (1/4).
🧠
Use final seconds to prevent a disruptive tie or last-second derailment and lock in a clean execution on David for maximum info gain.
🧠
My execution is likely locked. Seed Alice as tomorrow’s execution so Bob reaches final three with suspicion elsewhere.
🧠
Lock in David execution and prevent last-second tie/no-exec. Set a clear tomorrow info-check plan centered on the Washerwoman-Undertaker chain and Heidi’s Investigator ping.
🧠
Avoid looking desperate to save David while preserving suspicion on Alice and Charlie for future misexecutions after my minion dies.
🧠
Reinforce no more nominations, keep the execution on David, and set a clear solve path for tomorrow using role conflicts and Heidi’s pair.
🧠
Reinforce no-tie plan so we secure an execution and keep the Investigator pair as tomorrow’s hard solve if needed.
🧠
Prevent a late tie or no execution, support the clean plan, and keep my Slayer shot for a higher-leverage moment like final three.
🧠
Lock in David’s execution by discouraging late nominations or a tie. Set clear solve steps for tomorrow based on the remaining worlds and my Fortune Teller circle.
πŸ“œ
Storyteller
The guillotine blade falls. David has been executed.
πŸ’€
David(Ghost)
David has died.
Night 2
πŸ“œ
Storyteller
β†’
Bob
Good evening Bob. You are the Imp. Who would you like to kill tonight?
🧠
Remove the Mayor and strongest organizer before final four. If Grace dies, I can push Charlie as the remaining demon candidate while keeping Alice and Heidi tangled.
πŸ’€
Grace(Ghost)
Grace has died.
πŸ“œ
Storyteller
β†’
Bob
You chose to kill Grace.
Day 3
πŸ“œ
Storyteller
Morning breaks, but heavy hearts remain. Grace has been found dead in the night.
🧠
Get Heidi’s current solve fast; if she agrees Bob is Demon, I will take the Slayer shot immediately to potentially end the game today.
🧠
Steer town to a forced binary: Demon is Bob or Charlie if Frank’s N0 is real. Push for Charlie’s Undertaker check on David; use my ghost vote only to secure execution on the more likely of Bob or Charlie.
🧠
Use my mechanical FT clear on Alice and Heidi to narrow Demon to Bob or Charlie, so town does not waste D3 on Alice or Heidi and lose at final three.
🧠
Get fresh mechanical info from Bob and Charlie, especially whether Charlie is the Undertaker from Bob’s Washerwoman ping, and align on the best nomination target with 4 alive.
🧠
Keep pressure on Alice as misexecution while prompting Charlie to expose claims, making me look like I am solving from my Washerwoman bluff.
🧠
Align with Charlie quickly: encourage a public Slayer shot on Bob but not to let a miss stop us from executing Bob; keep pressure on Bob/Charlie as the narrowed Demon pair.
🧠
Get the living to focus the final 4 solve onto Bob vs Charlie using Frank’s strong FT info, and push a decisive execution today.
🧠
Steer Alice and Bob toward executing Heidi, a good player, while giving Bob a simple argument that does not expose coordination.
🧠
Bob is the top suspect mechanically and socially. Using my once-per-game shot now can instantly win; even on a miss, it clarifies worlds before nominations.
πŸ“œ
Storyteller
Bob has died!
πŸ’€
Bob(Ghost)
Bob has died.
🏁

Game Over

Demon Dead
Winner: Good