Game Detail

Players

Alice (Soldier) Bob (Fortune Teller) Charlie (Empath) David (Librarian) Eve (Imp) Frank (Monk) Grace (Spy) Heidi (Butler)

Token Usage

TeamInput TokensOutput TokensCost (USD)
Evil44,5842,933$0.0311
Good143,8649,498$0.0335

Event Transcript

🎭
The game has started.
📜
Storyteller
Grace
You are the Minion. The Demon is Eve.
📜
Storyteller
Eve
Minions are: Grace. Your safe bluffs are: Slayer, Washerwoman, Undertaker
📜
Storyteller
David
Good evening David. You are the Librarian. Either Grace or Frank is the Drunk.
📜
Storyteller
Charlie
Good evening Charlie. You are the Empath. You sense that 0 of your neighbors is evil!
📜
Storyteller
Bob
Good evening Bob. You are the Fortune Teller. Choose 2 players to learn if either is a Demon.
🧠
First night, no info. Check neighbors Alice/Charlie to gather initial Demon presence data, build info baseline for sharing tomorrow.
📜
Storyteller
Bob
You chose Alice and Charlie. You receive the answer: NO.
📜
Storyteller
Heidi
Good evening Heidi. You are the Butler. Who would you like to be your master tomorrow?
🧠
On first night with no info, choose a neutral player like Bob as master to test their voting behavior tomorrow and enable my vote to support good team early logic chains.
📜
Storyteller
Heidi
You chose Bob to be your master.
📜
Storyteller
Grace
Good evening Grace. You are the Spy. You can secretly see information about all players: - Alice: Soldier (good), Alive - Bob: Fortune Teller (good), Alive - Charlie: Empath (good), Alive - David: Librarian (good), Alive - Eve: Imp (evil), Alive - Frank: Monk (good), Alive - Grace: Spy (evil), Alive - Heidi: Butler (good), Alive
Day 1
📜
Storyteller
Welcome to the village of Ravenswood Bluff. Please take this time to get to know your fellow villagers. Feel free to move around and have private conversations. Be wary, for a Demon hides among you!
🧠
As Soldier, I'm safe and good. Privately claim Empath to Bob/Heidi to gather their reactions/info secretly, form good alliance early, avoid public Demon target.
🧠
Establish contact with my Minion, Grace, to coordinate our strategy and share my safe bluffs.
🧠
Share my exact info privately with sober neighbor Charlie to start trusted good alliance, gather his info on neighbors Alice/Eve/Frank to cross-check evil possibilities early.
🧠
Confirm Alice's claim privately with Heidi; my info clears our neighbor trio (me/Alice/Charlie). Build good alliance early, share my role/info to pool data and narrow Demon suspects.
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Share my true N0 Empath info privately with David to verify his claim via logic (0 evil confirms both neighbors good). If he reacts well, ally to cross-reference info and narrow evil suspects early.
🧠
I need to inform my Demon (Eve) of my role and the information I have from the Grimoire so we can coordinate our bluffs and targets.
🧠
As Monk, protect key players nightly but Day 1 gather info from neighbors Eve/Grace to identify suspects early, form good alliance, progress info sharing without revealing fully yet.
🧠
Confirm neighbor claims privately, share my Butler role to build trust and coordinate. As Butler with Bob as master, I can vote freely tomorrow if he does, aligning our votes early helps good team narrow Demon suspects.
🧠
Strengthen neighbor alliance with true Soldier role (safe from Demon) to counter potential evil lies. Share publicly via group to build good block, gather more claims before nominations. Safe claim low-threat.
🧠
I want to appear as a helpful but uninformed Townsfolk to Frank while maintaining my connection with my Minion, Grace. By claiming no info, I avoid locking myself into a specific bluff too early while I see how the room develops.
🧠
Charlie confirmed me/Bob good via Empath. Share mutual good info with Eve (my other neighbor) to expand good chain, check her info. Coordinate as neighbors before public claims.
🧠
Strengthen neighborhood alliance by addressing Alice's claim change and Heidi's Butler. Share plan to test others with my next FT ability. Coordinate nominations safely to gather info.
🧠
Strengthen alliance with confirmed good neighbors David/Bob. Share info publicly via them later. Spread my info to counter early evil whispers and narrow evil suspects.
🧠
I am using my Investigator bluff to frame Frank or Heidi as a Minion (Poisoner). Since I am the Spy, I know Frank is the Monk and Heidi is the Butler. Framing one of them early creates distrust and protects my Demon, Eve.
🧠
Respond to Grace's claim privately to neighbors. Deny being Poisoner, reveal my Monk role to build trust with neighbors, expose Grace's contradiction since I'm Townsfolk not Minion. Narrow evil suspects early.
🧠
Strengthen neighborhood alliance with Bob/Alice, share suspicion on Alice's flip-flop to probe truth, gather claims/suspicions before noms, build good team coordination.
🧠
Explain Empath bluff to avoid early Demon target as Soldier power role. Rebuild trust with neighbors, gather their suspicions/claims before noms to align good team and ID evil.
🧠
I need to appear as a confused but helpful Townsfolk while subtly supporting my Minion's (Grace) frame on Frank. By bringing up David's Librarian claim (which Grace told me is actually David's real role), I can add more 'noise' and make it seem like there are multiple conflicting information sources, which helps hide the truth.
🧠
Strengthen good alliance with Charlie/Bob by sharing mutual info confirmation. Get Bob's role/info to map board early Day 1, progress info gathering before nominations. Groups forming, unite confirmed goods.
🧠
Strengthen neighbor alliance despite Alice flip, share full info publicly via them to build good block and narrow suspects. Coordinate first nom on quiet players like Eve/Frank/Grace to test chains.
🧠
Strengthen good trio (me/David/Bob) by getting Bob's role/info. Share publicly soon after. Early day1, build alliance to cross-check claims and find evil before nominations.
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I need to double down on my Investigator bluff to maintain credibility and cast suspicion on Heidi, while also acknowledging Eve's 'Librarian' comment to create a cohesive (though false) narrative.
🧠
Coordinate with Eve (neighbor, seems good) on Grace suspicious claim while addressing David info. Build alliance, narrow evil before nominations. Avoid public reveal yet.
🧠
Strengthen good neighbor+Charlie/David chain by relaying info, propose nom Eve (quiet huddler) to progress day safely without nominating cleared goods. Nomination phase next, align early.
Nominations — Day 1
📜
Storyteller
Nominations are now open.
🧠
Day 1 nom Eve to test suspicious huddling trio (Eve/Frank/Grace) vs our solid good chain of 5. Progress info gathering, narrow evil suspects early.
📜
Storyteller
Voting starts now for Eve. 4 votes needed for execution. Raise your hand if you want to vote for them.
🧠
It's day 1, Eve nominated as most suspicious due to huddling with Frank/Grace while we have solid 5-good chain. Publicly rally votes to execute her and test the chain, progressing game.
🧠
Chain logic clears 5 players as good, Eve most suspicious due to huddling. Vote to execute tests the chain; if good, we narrow to Frank/Grace fast.
🧠
Support Heidi's nomination to test the chain vs Eve's suspicious grouping. Early execution verifies info or exposes flaws, progresses game.
🧠
I need to deflect the vote away from Eve, my Demon, by pointing out the logical inconsistency in Heidi's argument and reinforcing my own bluff.
🧠
Support Heidi's nom to test Eve from suspicious Drunk bloc vs our verified good chain. Early execution gives info; she's lowest priority to clear.
🧠
I need to defend myself against the nomination by pointing out the flaws in Heidi's logic and shifting suspicion back onto the 'suspects' she mentioned, while appearing as a confused but helpful Townsfolk.
🧠
Heidi's claim chain proves 5 good players (Bob,Charlie,David,Heidi,me). Eve lacks claim, huddled with suspects Grace/me. Vote Eve to test chain and eliminate quiet suspicious player early.
🧠
Heidi's nomination perfectly tests the outsider Eve from our solid 5-good chain (FT->Empath->Lib). Grace/Frank partially cleared by Lib, Eve not. Vote yes to progress info and narrow Demon suspects.
🧠
Vote to execute Eve. Her defense of suspects + huddling while our 5-person good chain holds makes her most suspicious. Day 1 test clears or confirms chain.
🧠
Publicly support Heidi/Bob chain and Eve nom to test it. My Soldier claim aligns with chain; Eve's defense weak vs logic. Vote secures execution if good chain true, progresses info.
🧠
Execution needs 1 more vote (5/6 yes now?). Reinforce chain publicly to sway Grace/Eve, secure execution to test logic and remove threat. Progresses info gathering.
🧠
I need to disrupt the voting momentum on Eve, my Demon, by pointing out the logical inconsistency in the town's current plan.
🧠
Reinforce solid chain publicly, counter Grace/Eve defenses which don't break logic. My vote + chain votes likely execute Eve, testing if chain holds or reveals Demon kill tonight.
🧠
I need to point out the logical flaw in their argument to avoid execution. They are claiming Grace/Frank are 'suspects' while also citing David's info that one of them is the Drunk (which is a Good role). I need to highlight this contradiction to sow doubt.
🧠
I voted Eve but Eve/Grace point out chain logic executes ally if Grace/Frank good (David says so). Chain has holes (David Lib unverified). Lower to force discussion, save nom for Grace/Heidi later.
🧠
Reinforce solid chain publicly, counter Eve/Grace defenses, push execution of Eve to test logic and narrow evil. Vote secured, speech sways any waverers.
📜
Storyteller
Voting is now closed.
🗳️
New execution leader: Eve with 5 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
📜
Storyteller
The vote passes. Eve is now on the block with 5 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
With 1 tick left, reinforce chain publicly before Eve executes. Grace/Eve defenses fail logic; Frank's hand lower suspicious. Push execution to test, progress game.
🧠
Reinforce solid chain publicly, support Eve execution as test. Eve/Grace defenses weak, don't break logic. Progress to execution, narrow evil suspects. As Soldier, safe to push.
🧠
1 tick left, Eve likely executes automatically with 5 votes. No need to speak/nominate; save action. Chain solid per my Empath; test Eve.
🧠
I need to cast doubt on the logic being used to execute my Demon, Eve, by pointing out the contradiction in their own claims.
🧠
Eve's behavior most suspicious despite defenses. Chain logic solid; executing her tests it without losing verified goods. Grace/Frank defended by my info. 1 tick left, reinforce vote.
🧠
I need to create doubt about the 'good chain' and David's logic to avoid execution. By pointing out the contradiction in David's Librarian claim (that both Grace and Frank would be good if one is the Drunk), I can try to paint the current push against me as a mistake or a trap.
🧠
With 1 tick left, speak to correct Grace/David misinterpretation publicly: Lib means AT LEAST one good (Drunk), not both cleared, but other could be evil. Reinforce chain, urge yes on Eve to test; as Monk I'll protect chain players tonight.
🧠
1 tick left, Eve has 5 votes (Frank lowered). Chain solid, Eve most sus. Wait to exec her, confirm/test logic Day 2. No need nominate Grace/Frank till then.
📜
Storyteller
The guillotine blade falls. Eve has been executed.
💀
Eve(Ghost)
Eve has died.
🏁

Game Over

Demon Dead
Winner: Good