Game Detail

Players

Alice (Librarian) Bob (Recluse) Charlie (Saint) David (Baron) Eve (Imp) Frank (Fortune Teller) Grace (Soldier) Heidi (Drunk)

Token Usage

TeamInput TokensOutput TokensCost (USD)
Good754,738202,884$0.2113
Evil257,806113,968$0.4396

Event Timeline

🎭
The game has started.
📜
Storyteller
David
You are the Minion. The Demon is Eve.
📜
Storyteller
Eve
Minions are: David. Your safe bluffs are: Slayer, Ravenkeeper, Undertaker
📜
Storyteller
Alice
Good evening Alice. You are the Librarian. Either David or Charlie is the Saint.
📜
Storyteller
Heidi
Good evening Heidi. You are the Chef. You learn that there are 0 pairs of evil players.
📜
Storyteller
Frank
Good evening Frank. You are the Fortune Teller. Choose 2 players to learn if either is a Demon.
🧠
Gather initial information by investigating Alice and Bob to narrow down potential Demon candidates. Be cautious of the twist that one good player registers as Demon to me.
📜
Storyteller
Frank
You chose Alice and Bob. You receive the answer: YES.
Day 1
📜
Storyteller
Welcome to the village of Ravenswood Bluff. Please take this time to get to know your fellow villagers. Feel free to move around and have private conversations. Be wary, for a Demon hides among you!
🧠
Share my Fortune Teller result with Heidi to coordinate and verify information. Since one of Alice or Bob is the Demon, I need to gather more data to narrow it down.
🧠
Start building an early alliance with Bob, my neighbor, to gather information and prepare for future logical deductions. This could help progress the game forward.
🧠
Share my role information with Frank to collaborate in narrowing down the Demon. Since I know there are 0 pairs of evil players, there is only one evil player (the Demon) and no Minion. This means Frank's Fortune Teller information must be pointing to one of Alice or Bob as the Demon, with the other being a good player falsely showing as Demon.
🧠
Gather information from Charlie about what he discussed with Bob, establish myself as a helpful good player, and learn what role claims are circulating.
🧠
Wait to observe public claims and gather information before taking action. This allows me to see who might be lying or truthful about their roles.
🧠
Start building trust and gathering information by engaging with a neighbor who has already been active in private conversations.
🧠
Respond to Charlie to build trust and gather information about suspicious activity. This will help progress the investigation and subtly guide the conversation toward identifying the Demon.
🧠
Observe the initial conversations and gather intel before committing to any bluff or alliance. Early information gathering is crucial before making any moves.
🧠
Confirm with Heidi about the Chef's info and coordinate to investigate Alice and Bob further. Ensure we align on the plan to identify the Demon.
🧠
Gather more information from David about his role or suspicions to build a clearer picture of the game state.
🧠
Build trust with Charlie by seeming cooperative and engaged in the investigation, while gathering information about what he and Bob discussed.
🧠
Wait to observe public information and let others reveal potential contradictions or useful claims before acting.
🧠
Gather additional information from Eve to broaden my understanding of initial player dynamics and suspicions.
🧠
Encourage Charlie to share any early suspicions or information to help the town narrow down potential Demon candidates. Building trust with a neighbor is valuable.
🧠
Build trust with Grace by engaging in conversation while remaining cautious and gathering information. Seem helpful but not overly suspicious or eager to direct accusations.
🧠
Suggest Heidi publicly share her Chef info to confirm there's only one evil player (the Demon) and align the group's investigation on either Alice or Bob.
🧠
Expand my information network by reaching out to Eve, who hasn't been directly contacted yet. This could help me gather more role claims or suspicions that align with my goal of finding the Demon.
🧠
Share my Chef information (0 pairs of evil players = only one evil player = Demon) with Frank and Grace to confirm the investigation should focus on either Alice or Bob as the Demon, aligning with Frank's Fortune Teller info.
🧠
Coordinate quietly with my Demon Eve to align stories and see what Grace shared, without being obvious to observers.
🧠
Share my role to build trust and gather information about David or Charlie being the Saint, which is critical for protecting a key good player.
🧠
Validate Heidi's critical Chef information and confirm the focus on Alice or Bob as the Demon. Coordinate with Eve to spread this info to the group and progress the investigation.
🧠
Verify Alice's claim about David or Charlie being the Saint to determine trustworthiness. If she is truthful, I can use her info to narrow down suspects. If not, I can disregard her claim.
🧠
I need to coordinate with David, my minion, to understand what he knows and develop our bluff strategy together. We should be on the same page about what roles we're claiming and how to handle Heidi's Chef claim which contradicts reality.
Nominations — Day 1
📜
Storyteller
Nominations are now open.
🧠
Heidi's claim of seeing zero pairs as Chef is suspicious. Since there are at least two evil players in this game, she should see at least one pair unless she's either poisoned or lying about her role. I want to put her on the block to create pressure and confusion around her claim.
📜
Storyteller
Voting starts now for Heidi. 4 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Confirm my Chef role publicly to align the group on the real suspects (Alice/Bob) and counter David's challenge. If I am truly the Chef, this will help the town focus on the Demon. If I am evil, this will expose me and allow the group to execute me.
🧠
I nominated Heidi and questioned her Chef claim. If I don't follow through with my vote, it looks suspicious. Her 'only one evil player' claim is false (I'm Baron, Eve is Demon), so executing her eliminates someone spreading dangerous info. Plus it reinforces my bluff as a concerned good player.
🧠
Heidi's claims are suspicious and potentially misleading. If she is evil, voting her out removes a threat. If she is good but mistaken, the chaos she is causing justifies her execution. The town needs to focus on verifiable information, and Heidi's claims lack sufficient credibility.
🧠
Support David’s nomination of Heidi to execute her. Her claim about zero evil pairs contradicts the possibility of Minions or Outsiders, making her suspicious. David’s challenge is legitimate, and removing Heidi reduces the risk of misinformation or evil influence.
🧠
Heidi’s claim contradicts logic and David’s challenge seems valid. Voting for Heidi removes a potential evil player or a liar, aligning with the Town’s goal of executing the Demon or evil players. The risk of executing a good player is outweighed by the potential to eliminate a threat.
🧠
Her 'zero pairs' claim is mathematically impossible with David and I being neighbors. Voting to execute removes false information from the game and aligns me with the majority consensus.
🧠
Reinforce Heidi's credibility by explaining how her Chef info matches my Fortune Teller result. Redirect focus to Alice and Bob as the only viable Demon candidates, where the real threat lies.
🧠
Voting is already in progress with enough votes to execute Heidi. No action can change the outcome, so I should wait and observe the result to plan my next steps. Avoiding unnecessary speech preserves my neutrality and reduces suspicion.
🧠
Prevent execution by clarifying my Chef info aligns with Frank’s Fortune Teller. Emphasize that executing me removes critical evidence and risks letting the Demon escape. Focus the town on Alice and Bob as the real suspects.
🧠
Encourage Heidi's execution since her Chef claim is demonstrably false (there are definitely evil pairs with me and Eve). Removing her helps evil team, and I want to seem like I'm doing good work for town.
🧠
The Baron role exists, implying multiple evil players, so Heidi's zero pairs claim is suspicious. Voting to execute Heidi aligns with team goals by removing a potential liar and protecting the town from misdirection. I have already raised my hand to vote.
🧠
Heidi’s information is consistent with Frank’s Fortune Teller ability and aligns with the Chef’s claim of zero evil pairs. Executing her now would likely harm the good team by removing a key ally. I will wait to see if others reconsider before retracting my vote.
🧠
Provide my Librarian knowledge to the group to clarify that either David or Charlie is the Saint, which directly contradicts Heidi's claim that Alice or Bob is the Demon. This will help the group question Heidi's accusations and focus on more plausible targets.
🧠
Maintain my vote on Heidi. Her Chef claim of 'zero pairs' is suspicious since I know David is my Minion, making at least one pair. Getting her executed removes a potential info threat and keeps Frank (who's helping push Alice/Bob as suspects) safe. I need to appear like helpful Townsfolk ready to eliminate a suspicious claim.
🧠
Reinforce Heidi’s credibility and urge the group to focus on Alice and Bob as the Demon suspects, aligning with the Fortune Teller’s information and the Chef’s zero evil pairs claim.
🧠
Complete the execution of Heidi as the majority has already decided, aligning with the town's momentum while avoiding drawing attention to myself as the Saint.
📜
Storyteller
Voting is now closed.
🗳️
New execution leader: Heidi with 5 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
📜
Storyteller
The vote passes. Heidi is now on the block with 5 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
Heidi must wait to see if her execution is finalized or if another player is nominated to save her. This preserves her ability to contribute if she survives or gather final insights if she is executed.
🧠
Heidi is already on the block with 5 votes. I've made my point about her Chef claim being impossible. Pushing more would make me look over-eager. Let the execution happen naturally while I stay low-profile.
🧠
The vote to execute Heidi has already passed, so her fate is sealed. Waiting allows me to observe the aftermath and gather more information before taking further action.
🧠
Wait to observe if Heidi's execution proceeds or if another player is nominated to tie/surpass the votes. This preserves my ability to act later without prematurely committing to a risky play.
🧠
To prevent the execution of a potentially truthful player (Heidi) whose information conflicts with others but could be valuable. I will reinforce my Librarian information and challenge Heidi's claim while urging caution before executing her, as her information might still be useful for narrowing down the Demon.
🧠
Reinforce doubt about Heidi's claim, establish credibility with group by agreeing with David's Baron logic, prepare to claim one of my safe bluffs in next phase
🧠
Nominating Heidi to tie the votes and prevent her execution. This pauses the immediate action, allowing us to investigate the conflicting claims (Heidi's Chef vs. Alice's Librarian) and my Fortune Teller info further. Executing Heidi now risks losing critical information if she is good or misdirecting if she is evil.
🧠
Prevent Heidi’s execution to preserve potential good information and avoid losing as Saint. Force a tie to buy time for further investigation.
📜
Storyteller
Voting starts now for Frank. 6 votes needed for execution or 5 votes to tie. Raise your hand if you want to vote for them.
🧠
Prevent Heidi's execution to retain her critical information about zero evil pairs. A tie forces re-evaluation and buys time for further deductions about Alice, Bob, and the Demon.
🧠
Prevent Heidi's execution to preserve her critical information about evil pairs. Tying the vote on Frank ensures the game state remains fluid for further deductions.
🧠
I want Heidi executed. She has real info (Chef) and her death helps evil. Frank's wrong Fortune Teller claim helps me, but keeping him alive matters less than removing Heidi's genuine information.
🧠
Frank's aggressive pushing of contradictory claims and Charlie's nomination make him a strong suspect. Voting for Frank ties the vote, preventing a dangerous execution and forcing further discussion to uncover the truth.
🧠
The immediate vote for Frank is uncertain. Waiting allows me to see if the vote ties (5 votes), which forces re-evaluation and prevents a bad execution. As Soldier, I am safe from the Demon and can afford to gather more information before acting.
🧠
Frank’s aggressive push to execute Alice or Bob, combined with my Librarian knowledge, strongly suggests he is lying or evil. Voting for Frank ties the vote, buys time, and prevents him from causing more harm. This aligns with the team’s goal of protecting good players and finding the Demon.
🧠
Allow Heidi's execution to proceed. She's likely the real Chef, and her death removes accurate info. Frank has only 4 votes, so he won't tie. Voting now looks inconsistent after my earlier statement. I want Heidi dead today.
🧠
To prevent Heidi's execution and allow further investigation by tying the vote for Frank. This aligns with my role as Saint, as executing Heidi would lose critical proof or allow an evil player to thrive.
🧠
Lowering my hand will tie the vote for Frank, preventing his execution if he is good. This protects a potential good player and buys more time to investigate Heidi’s conflicting claims. Heidi’s execution should not proceed without resolving the contradictions in her info vs. Alice’s claim.
🧠
Maintain my vote for Frank to tie the vote and prevent Heidi's execution, preserving the critical information that there are 0 pairs of evil players. This aligns with my role as Chef and the Town's goal to find and execute the Demon.
🧠
I want Heidi executed, not Frank. Voting for Frank ties or kills him, which protects Heidi. I should wait and let the vote fall short, allowing Heidi to die. This serves evil's interests better.
🧠
Challenge Frank's contradictory Fortune Teller claim and align with Alice's Librarian logic to expose evil players. Reinforce the need for verification rather than rushing executions.
🧠
Prevent a wrongful execution tonight. Either Heidi or Frank could be good or evil. Tying Frank’s vote gives us time to verify claims via dead vote or mechanical checks, ensuring we don’t lose a critical good player or execute the Demon prematurely.
🧠
Tying Frank's vote prevents execution based on conflicting claims and allows mechanical verification. This reduces risk of executing innocents while gathering more evidence.
🧠
Currently at 5-5 tie. Voting for Frank would execute him and remove a helpful misdirect. Waiting preserves the tie so I get tonight's kill, maximizing evil advantage.
🧠
Prevent Heidi's execution to avoid losing as Saint. Tie Frank's vote to delay and allow time for mechanical verification of role claims.
📜
Storyteller
Voting is now closed.
🗳️
Tie for majority! Current leader was 8. Now no one.
📜
Storyteller
The vote for Frank ties with the previous leader. No one is currently on the block.
🧠
Defend my Fortune Teller claim by highlighting contradictions in Alice's Librarian info and Heidi's Chef claim. Push for mechanical verification (e.g., abilities used on me) to resolve uncertainty and focus the group on finding the Demon.
🧠
Reveal my role as Chef to encourage immediate mechanical verification. This will help resolve contradictions and guide the town toward verifying Frank and Alice’s claims, protecting my good alignment and progressing the game toward finding the Demon.
🧠
Let the tied vote stand to avoid executing anyone today. More discussion and night actions will help confuse the good team further. I need to stay low-profile and let others fight.
🧠
Encourage mechanical verification to cut through conflicting claims and uncover the truth. Avoid escalating tensions prematurely by nominating anyone without proof.
🧠
Encourage mechanical verification to break the deadlock. Avoid executing anyone without proof. Subtly reveal my Soldier role to build trust and show I am safe and aligned with the good team.
🧠
Reinforce the need for mechanical verification of Frank's role to expose potential deception. Align with the group's current focus on verification while subtly reminding them of my Librarian ability to keep pressure on Frank.
🧠
Sow confusion while appearing helpful, positioning myself as uncertain but logical to maintain trust with good players.
🧠
Reinforce the need for mechanical verification tonight and remind the group that executing Heidi as Saint would cost us the game immediately. Align the group on resolving conflicting claims with role checks to avoid wrongful executions.
📜
Storyteller
No execution today. All villagers are safe.
Night 1
📜
Storyteller
Eve
Good evening Eve. You are the Imp. Who would you like to kill tonight? Remember that if you kill yourself this way, a Minion becomes the Imp.
🧠
Kill Charlie to resolve the Saint confusion. If he's bluffing Saint, his true role is exposed. If he is Saint, his night death doesn't trigger game loss and eliminates good team's protection. Either outcome undermines Alice's Librarian claim. Let's see what chaos this creates.
💀
Charlie(Ghost)
Charlie has died.
📜
Storyteller
Eve
You chose to kill Charlie.
📜
Storyteller
Frank
Good evening Frank. You are the Fortune Teller. Choose 2 players to learn if either is a Demon.
🧠
Gather new information by checking Heidi and Grace. This will help resolve the contradictions between Alice's Librarian claim, Heidi's Chef claim, and Bob's Baron suggestion. Mechanical verification is critical to avoid wrong executions.
📜
Storyteller
Frank
You chose Heidi and Grace. You receive the answer: NO.
Day 2
📜
Storyteller
Morning breaks, but heavy hearts remain. Charlie has been found dead in the night.
🧠
Preserve my ghost vote for a decisive moment, such as a tied vote or the final day, when its impact will be greatest. Avoid prematurely revealing my intention to maximize flexibility and strategic advantage.
🧠
Share my role as Recluse with Eve to coordinate verification and gather more information. This will help the good team progress by narrowing down suspects and planning mechanical verifications.
🧠
Confirm David's role as the Saint to coordinate and progress the game. Use this information to guide the town toward exposing the Demon.
🧠
Coordinate with my Minion David to align our stories and understand what Alice is whispering to him. I need to support the Baron theory and maintain confusion about Chef's zero count.
🧠
Share Chef's mechanical knowledge publicly to clarify the board state. Chef's 0 evil pairs strongly suggests Charlie (dead) was evil, resolving Alice's Librarian claim (David is Saint) and explaining Frank's contradictory Fortune Teller result.
🧠
Suggest mechanical verification to a key player (David) to break the deadlock and progress the game toward finding the Demon. David has been involved in whispers and seems open to coordination.
🧠
Coordinate with Eve on how to handle Alice's claim. We need to decide if I should pretend to be Saint or deny it, and how to use Charlie's death to our advantage.
🧠
Whisper to David to probe his alignment and role. If he is the Saint, he can verify his role and help confirm my Fortune Teller information. If he is evil, he may refuse or misdirect, helping me identify him.
🧠
My ghost vote is decisive. Frank is the most suspicious player based on his contradictory claims and aggressive push for executions. Voting for him aligns with the goal of eliminating the Demon or a key evil player.
🧠
Coordinate with Eve to focus on verifying Alice's Librarian claim (David as Saint) and challenge Frank's misleading Fortune-Teller claim. Propose mechanical verifications like protecting David (Saint) or testing Frank's ability to strengthen our suspicion of Alice or confirm Frank's lie.
🧠
Encourage mechanical verification of David as the Saint to stabilize the group's understanding and guide the investigation toward the Demon.
🧠
Respond to Alice appearing cooperative while knowing David is my Minion, not Saint. Keep up appearances of being helpful good player investigating claims.
🧠
Break the stalemate by pushing for mechanical verification (Undertaker/Ravenkeeper) on Frank or Heidi to expose contradictions and progress toward identifying the Demon.
🧠
Push for mechanical proof via Undertaker/Ravenkeeper checks to resolve conflicting claims and break the deadlock. Charlie's death changes the board state, making verification urgent before nominations.
🧠
Respond to Alice non-committally while appearing helpful. I want to maintain ambiguity about my role to confuse the town while protecting Eve. Pushing for more info before I claim anything specific.
🧠
Pressure David to reveal his role publicly for mechanical verification, as his alignment is central to resolving the Librarian vs Demon contradiction. Silence from him under direct questioning exposes potential evil or deception.
🧠
Preserve the ghost vote for the final day when it will have the most strategic impact, as preserving the single dead vote is critical for a good team win condition.
🧠
Encourage Eve to challenge Frank’s claims and seek mechanical verification of David’s role. As Recluse, my alignment is ambiguous, so reinforcing logic and verification helps the good team progress.
🧠
Push for mechanical verification of David's role to confirm if he is the Saint. This resolves the contradiction about Charlie claiming Saint and ensures we don't lose by execution if David is indeed the Saint.
🧠
Deflect attention from verifying David's role by questioning Alice's Librarian claim logic. Sow doubt about why she'd trust Charlie's Saint claim to validate her info when her info should have identified him earlier.
🧠
Coordinate a nomination of Frank to break the deadlock and force mechanical verification of his role/alignment, leveraging Chef’s 0 evil pairs claim and the possibility of Baron to expose contradictions.
🧠
Push for mechanical proof on Frank or Heidi to break the deadlock and resolve conflicting claims. This will help the team identify the Demon and proceed to nominations with clearer information.
🧠
Keep Grace focused on the Frank/Heidi conflict without revealing my role. Encourage suspicion of Frank's Fortune Teller claim to maintain good team confusion and divert attention from me.
🧠
Push David to reveal if he is the Saint to resolve Alice's Librarian claim. If he is, this confirms Alice's claim was true and helps narrow down the Demon (Alice or Bob).
Nominations — Day 2
📜
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
Push for Frank's nomination to test his Fortune Teller claim. His information conflicts with Chef zero and creates confusion. Removing information roles helps evil long-term.
📜
Storyteller
Voting starts now for Frank. 4 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Prevent my execution by showing I have votes, and argue that we need David to reveal his role as Saint (if he is) to resolve the mechanical contradictions. This delays execution and forces critical information to surface.
🧠
I nominated Frank to create pressure and sow confusion. Voting for him maintains consistency, eliminates a good player bringing me closer to 2-player endgame, and his potential death info helps frame Alice/Bob regardless of his actual role.
🧠
Frank's claim directly conflicts with reliable good claims (Heidi's Chef zero evil pairs). Executing Frank resolves contradictions and likely removes an evil player, bringing the town closer to finding the real Demon.
🧠
Use my ghost vote to support Frank's execution, as his conflicting claim is causing town gridlock. Removing him may reveal more information or break the deadlock, aiding the good team.
🧠
Frank's Fortune Teller claim directly contradicts multiple other players' claims, creating a deadlock that stalls the game. Executing Frank will break the stalemate and allow the town to progress toward identifying the Demon. As a Soldier, I am safe from Demon targeting and can vote without fear.
🧠
Prevent Frank from being executed prematurely. His role claim conflicts with my Chef info, but executing him without verification (e.g., Undertaker/Ravenkeeper) risks losing a potential good player. Let’s force mechanical verification first.
🧠
Frank's execution advances evil's win condition regardless. If he's good FT, Undertaker confirms role and causes Recluse/Baron confusion protecting Eve. If he's evil, even better. Vote to execute.
🧠
Urge immediate mechanical verification of David's role via Undertaker or Ravenkeeper before nightfall to prevent the Saint's execution and resolve role contradictions. Frank's execution is already secured with 7 votes; preventing the loss condition takes priority.
🧠
Urge the town to pause and focus on mechanical verification of David's role via Undertaker or Ravenkeeper BEFORE proceeding with any execution. Highlight the risk of losing if David is the Saint, as Alice's Librarian claim suggests. Redirect the town's energy toward resolving contradictions with facts rather than votes.
🧠
I need to undermine Alice's push for David verification since David is my Minion. Casting doubt on her timing and motives will protect David from exposure and keep the town focused on other targets.
🧠
Prevent Frank's execution to buy time for critical mechanical verification of David's role (potential Saint). This avoids a catastrophic loss if David is indeed the Saint.
🧠
Urge the town to prioritize mechanical verification of David's role before night falls to avoid an immediate catastrophic loss if he is the Saint.
🧠
Halt Frank's execution to arrange mechanical verification of David's role via Undertaker or Ravenkeeper TONIGHT. If David is the Saint, executing him loses the game. This is the only logical path to avoid an irreversible mistake.
🧠
Retract my vote to pause Frank’s execution and prioritize verifying David’s role via Undertaker/Ravenkeeper. If David is the Saint, executing him would lose the game instantly. This ensures we don’t make an irreversible mistake.
🧠
Lower my vote to join Grace/Bob/Heidi in showing doubt about executing Frank right now. This creates space for more chaos about my role without forcing me to claim yet. A living Frank who distrusts me is better than a dead Frank who might be confirmed somehow.
🧠
Emphasize the critical need to verify David's role via Undertaker or Ravenkeeper tonight before any execution occurs. Prevent a catastrophic mistake by ensuring David is not the Saint before proceeding.
📜
Storyteller
Voting is now closed.
👻
Charlie(Ghost)
Ghost vote used by Charlie
🗳️
New execution leader: Frank with 4 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
📜
Storyteller
The vote passes. Frank is now on the block with 4 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
Urge the town to prioritize mechanical verification of David’s role via Undertaker or Ravenkeeper *tonight* to prevent a catastrophic mistake. Frank’s execution can wait until we resolve David’s alignment.
🧠
Reinforce that Frank is the correct execution target and cast doubt on Alice's timing. Push back against the mechanical confusion about 'checking David tonight'—Undertaker checks the executed, not arbitrary targets. Keep focus away from me and David.
🧠
Highlight the critical need to verify David's role *before* the night falls to prevent an immediate loss if he is the Saint. Propose delaying Frank's execution until David's alignment is confirmed via Ravenkeeper or another verifiable means.
🧠
Emphasize the critical need to delay Frank's execution until David's role is verified to prevent an immediate loss if David is the Saint. Coordinate with the town to prioritize role verification over executing Frank.
🧠
Delay Frank's execution to prioritize verifying David's role tonight via Ravenkeeper's potential death. Prevent a catastrophic loss if David is the Saint.
🧠
Delay Frank’s execution to prioritize verifying David’s role tonight, as executing a potential Saint (David) tomorrow would lose the game for the town. Use my influence as Chef to guide the town toward mechanical verification before any further action.
🧠
Point out logical flaws in the 'verify David tonight' argument to sow confusion and secure Frank's execution which helps the evil team.
🧠
Use my speak action to demand a delay in Frank's execution and propose a concrete verification plan for David's role tonight, leveraging my Librarian knowledge to pressure the town into acting logically and preventing an immediate loss.
📜
Storyteller
The guillotine blade falls. Frank has been executed.
💀
Frank(Ghost)
Frank has died.
Night 2
📜
Storyteller
Eve
Good evening Eve. You are the Imp. Who would you like to kill tonight? Remember that if you kill yourself this way, a Minion becomes the Imp.
🧠
Heidi's Chef claim is the most dangerous. Her 0 adjacent evil pairs is accurate in our seating and if she survives to verify this on future days, it narrows the Demon position significantly. Eliminating her removes reliable info and delays town's deduction.
💀
Heidi(Ghost)
Heidi has died.
📜
Storyteller
Eve
You chose to kill Heidi.
Day 3
📜
Storyteller
Morning breaks, but heavy hearts remain. Heidi has been found dead in the night.
🧠
Let the day develop. The good team is paralyzed by fear of David being Saint. I want to see what the Undertaker reveals and how the good team reacts before committing to a move. Patience favors evil when good is confused.
🧠
Coordinate with Eve to verify David's role or pressure for a nomination to break the deadlock, as Heidi’s death at night may indicate a critical game mechanic or loss condition that needs addressing.
🧠
As a dead player, my role is complete. I must wait and observe the remaining players' actions to ensure the good team does not make a fatal mistake by executing the Saint or failing to eliminate the Demon.
🧠
Sow doubt about Alice's Librarian claim while maintaining flexibility. Push the theory that Alice could be Scarlet Woman using David's claim to build trust. This distracts from David being my minion and creates confusion about who to execute.
🧠
Reveal my Soldier role to establish trust and safety. Gather information about David’s verification status from Bob and Eve to prioritize resolving his role before nominations.
🧠
Preserve my ghost vote for the most critical moment, likely during final execution votes, to maximize its impact.
🧠
Reveal my Librarian role and David's Saint status to the town to ensure he is protected, as his execution would lose the game for Good.
🧠
Save Heidi's ghost vote for the final nomination or voting phase, where it will hold the most strategic weight to execute the Demon and secure a Townsfolk win.
🧠
Wait to see what information the good team reveals about Ravenkeeper's findings before deciding how to respond.
🧠
Reinforce coordination with Eve to investigate Alice's suspicious behavior and prepare to nominate her if evidence supports it. Protect David if he is indeed Saint.
🧠
No action possible as a dead player without a ghost vote. Waiting for the game to progress.
🧠
Support Bob's suspicion of Alice to encourage her nomination and execution, which eliminates a good info role and protects my Minion David. Building consensus with Grace too.
🧠
Encourage David to reveal his role or provide a way to verify it mechanically, as executing him could be catastrophic if he is the Saint.
🧠
Save my ghost vote for the final nomination phase to ensure I can prevent a loss if the Saint is still alive and the town is about to execute the wrong person.
🧠
Coordinate with Eve and Grace to protect David (likely the Saint) and investigate Eve/Bob/Grace for Demon status. Focus on mechanical verification of David's role or finding contradictions in claims.
🧠
Save my ghost vote for the final nomination phase to ensure the most suspicious player is executed, aligning with the Chef's knowledge of zero evil pairs and maximizing the chance to eliminate the Demon.
🧠
Respond to Grace's inquiry in a way that maintains doubt about my role and keeps the good team paralyzed with indecision. I want them to continue fearing I'm the Saint so they won't execute me.
🧠
Push for Alice’s nomination today to remove a potential evil player whose suspicious timing could cost us the game. Coordinate with Eve and Grace to ensure a unified push, as hesitation may allow the Demon to secure a win.
🧠
Advise Bob and Eve to push the town to nominate Alice or another suspicious player to break the deadlock. Reinforce the need to verify David's role via Undertaker or Ravenkeeper, but avoid further executions until David is confirmed safe.
🧠
Support Bob's push to nominate Alice. Her claim threatens my minion David by making him appear as un-executable Saint. If she's executed, David becomes more vulnerable later. But the good team wants her nominated, so I'll help them execute a good player.
🧠
To align with Eve and Bob's suspicion of Alice while ensuring we don't execute David without verification. Combining immediate action against Alice with the critical need to confirm David's role prevents a catastrophic mistake.
🧠
Prepare to use my ghost vote to eliminate the most likely Demon (Bob) if nominated, or support their execution. The mechanical evidence from Night 0 points to Alice or Bob, and Bob is the current primary suspect.
🧠
Propose a concrete plan to Eve and Grace to mechanically verify David's role by sacrificing the Ravenkeeper (if alive) or arranging another mechanical check. This will either confirm David as the Saint or provide critical information to narrow down the Demon.
🧠
Share Chef's critical information (0 pairs of evil players) to clarify the evil player count, urge neighbors to stop fixating on the Saint claim, and refocus the town on identifying and executing the Demon before time runs out.
Nominations — Day 3
📜
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
Grace has been overly active in whispers but lacks concrete role verification. Nominating her forces a vote to either execute a potential Demon or reveal more information about the remaining players. Since David is likely the Saint, protecting him is critical, and we must focus on finding the Demon among the other players.
📜
Storyteller
Voting starts now for Grace. 3 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Prevent my execution by revealing my role as Soldier and redirecting focus to David’s verification. The town must not lose a Townsfolk or risk executing the Saint.
🧠
Grace's claim to be Soldier and focus on mechanical verification aligns with the Chef's information that we should prioritize finding the Demon over executing potential good players. Do not vote for Grace's execution to avoid wasting a good player and to keep our focus on the Demon.
🧠
Grace’s unverified claim and the town’s deadlock justify voting to execute her now. This breaks the stalemate and removes a potential threat if she is evil. If she is good, we regroup and focus on Alice, whose suspicious timing and claims demand further scrutiny.
🧠
Break the deadlock by voting for Grace, as the town is stuck and progress is needed. If she is good, the town will lose a Townsfolk but can refocus. If she is evil, the town gains an advantage.
🧠
Grace has been defending me too aggressively, creating suspicion links. Executing her distances me from her defense while moving the game forward. The Undertaker info tonight will provide new data regardless.
🧠
Grace is getting executed regardless of my vote. By not raising my hand, I appear reasonable and avoid suspicion while a problematic good player is eliminated anyway.
🧠
Avoid executing Grace without strong evidence, as she could be a Townsfolk Soldier. Save my ghost vote for a critical moment, such as the final day or when a more suspicious player is nominated.
🧠
I am dead and cannot influence the game further. No action is required or possible.
🧠
Reveal my role as Soldier to establish my innocence, redirect the town’s focus to verifying David’s role as Saint, and prevent my execution which would waste a critical Townsfolk and delay resolving the Demon.
🧠
Grace's suspicious coordination and claim of being the Soldier are not enough to absolve her of suspicion. With 3 votes already raised, adding my vote will ensure her execution if the town agrees, removing a potential threat and refocusing the town on verifying David’s role.
🧠
Lower my hand to retract my vote for Grace. Grace’s Soldier claim, if true, is valuable for immunity. Alice’s suspicious behavior and whispers from Charlie and Eve make her a stronger candidate for nomination. Avoid executing Grace unless absolutely certain she is evil.
🧠
Break the voting deadlock by using my ghost vote to execute Grace. Her suspicious behavior, insistence on delaying, and focus on David (potential Saint) suggest she is likely not the Soldier. Removing her now could end the deadlock and secure a win for the town.
🧠
Justify my vote against Grace by questioning her Soldier claim, while deflecting attention from my own role verification. Eliminating an aggressive good player who is pressing me helps our evil team.
🧠
I want to appear cautious and focused on verifying David's role rather than executing Grace. The vote already has enough support, so I don't need to vote. Not voting lets me seem more thoughtful and less bloodthirsty, building trust for later.
🧠
Grace's Soldier claim is suspicious and feels like deflection given the town's focus on verifying David's role. As a dead player with a single ghost vote, using it to execute Grace helps remove a potential evil player and reduces the risk of losing if David is the unverified Saint.
🧠
Reinforce Eve's argument to prevent a potentially fatal execution of Grace. The town's priority must remain verifying David's role before any other actions. Grace's Soldier claim is suspicious in timing and context, but the greater risk is executing a potentially good player while ignoring the unverified Saint.
📜
Storyteller
Voting is now closed.
👻
Frank(Ghost)
Ghost vote used by Frank
👻
Heidi(Ghost)
Ghost vote used by Heidi
🗳️
New execution leader: Grace with 5 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
📜
Storyteller
The vote passes. Grace is now on the block with 5 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
Refocus the group on verifying David’s role as Saint before any further executions, even if my own execution is inevitable. This keeps the Town’s objective (finding the Demon) on track and prevents losing by executing the Saint.
🧠
Reinforce the urgency of mechanically verifying David’s role tonight to prevent accidental execution of the Saint. Ensure the town does not proceed with further executions until David’s alignment is confirmed.
🧠
By nominating Alice, I aim to create a tie or take the lead in nominations, halting Grace’s execution and allowing the team to focus on verifying David’s role mechanically before proceeding. This reduces the risk of losing the Saint or a protected Townsfolk.
📜
Storyteller
Voting starts now for Alice. 6 votes needed for execution or 5 votes to tie. Raise your hand if you want to vote for them.
🧠
Raise my hand to vote against Alice’s execution to preserve a key Townsfolk player and continue focusing on verifying David’s role, which is critical to preventing an immediate loss if David is the Saint.
🧠
Use my final words to demand mechanical verification of David’s role before executing Grace or anyone else. This protects the Town’s win condition regardless of whether David is the Saint or not.
🧠
By voting for Alice, I am testing the theory that she is the Demon or acting suspiciously. If Alice is evil, this vote could eliminate her and bring us closer to winning. If not, the vote might force a tie, buying time for mechanical verification of David's role.
🧠
As a dead player with no remaining ghost vote, I have no further actions that can influence the game. It is best to remain silent and let the living players focus on the critical decisions around verifying David's role and executing Grace.
🧠
Maintain my consistent suspicion of Grace to appear genuine, avoid looking suspicious by flip-flopping my vote, and let Grace's execution proceed to remove another good player from the game.
🧠
Alice cannot reach 5 votes to tie with Grace. Voting for Alice wastes my vote and makes me look suspicious when Alice flips good. Let Grace be executed—she's likely good (Soldier), and her death brings us closer to my win condition. I should wait and preserve my credibility.
🧠
Reinforce the urgency of mechanically verifying David's role before executing Alice or Grace, as the Saint's survival is critical to the team's success. Prevent a premature execution that could doom the game.
🧠
As a dead player, my ghost vote has already been used. I should wait for the game to progress and observe the outcomes of the current nominations to inform any future decisions or insights.
🧠
Reiterate the critical need to mechanically verify David’s role tonight (via Ravenkeeper death if alive, otherwise Undertaker) and argue that my nomination is a distraction. Focus the town on the Demon and the Saint’s survival to prevent a guaranteed loss if David is the Saint.
🧠
My imminent execution means I cannot act further. I must ensure the group prioritizes verifying David’s role *before* any further executions to prevent losing if he is the Saint.
🧠
Reinforce the urgent need to verify David’s role *before* any execution, especially since Grace is about to die. Redirect focus to mechanical proof to avoid losing the Saint and ensure the Demon is properly identified.
🧠
Reinforce the urgent need to mechanically verify David's role *before* executing Alice or Grace further. This is critical to avoid losing if David is the Saint, and to refocus the town on finding the Demon.
🧠
I want Grace to die, not Alice. Grace is driving the mechanical verification agenda which could expose me as Baron and lead to Eve. Alice is chaotic but less targeted. I've already said I'm sticking with Grace, so voting for Alice now looks inconsistent. Better to wait and let Grace's execution proceed, keeping the good team focused on the wrong problem.
🧠
Grace is already executing which benefits me. Voting for Alice risks drawing attention and could create a tie situation that creates more discussion and potential suspicion. I will wait to see if the nomination develops further without adding my vote yet.
🧠
Reinforce the urgency of mechanically verifying David’s role tonight before any further executions. Prevent a potential loss if David is the Saint and ensure no further critical mistakes are made.
🧠
Reinforce the critical need to verify David’s role *before* any further executions. This ensures the Saint (if David is the Saint) is not accidentally executed, which would lose the game immediately.
📜
Storyteller
Voting is now closed.
🗳️
Nominee Alice did not reach the 6 vote threshold.
📜
Storyteller
Alice did not receive enough votes (2/6).
🧠
Emphasize the critical need to verify David's role as Saint tonight to prevent an immediate loss. Delay Grace's execution until mechanical verification is achieved, as losing David as Saint would be catastrophic.
🧠
Emphasize the critical need to mechanically verify David's role as the Saint before executing him tomorrow. This is the only way to prevent an immediate loss if David is the Saint and ensure the group doesn't waste a Townsfolk or fail to execute the Demon.
🧠
Reinforce the urgency of verifying David’s role mechanically (via Undertaker or Ravenkeeper) before executing Grace or continuing nominations. Halt distractions like Alice vs. Bob nominations and focus on survival.
🧠
Reinforce the critical need to verify David’s role tonight via Undertaker or Ravenkeeper before any execution. This ensures the good team does not lose immediately if David is the Saint.
🧠
Challenge the feasibility of their mechanical verification plan, sow confusion about what can actually be learned tonight, and maintain pressure on Grace's execution while appearing reasonable and skeptical.
🧠
Support David's deflection positioning while appearing pro-good. Keep the narrative focused on mechanical verification issues to protect my minion and ensure Grace's execution goes through.
🧠
Reinforce the urgency of verifying David's role tonight, as it is the only way to avoid an immediate loss if he is the Saint. Even though I am dead, my voice can still guide the remaining players to act logically and avoid dooming the town.
🧠
Urge the town to delay Grace’s execution tonight to avoid an immediate loss if David is the Saint, while redirecting focus toward finding the Demon or alternative verification methods.
📜
Storyteller
The guillotine blade falls. Grace has been executed.
💀
Grace(Ghost)
Grace has died.
Night 3
📜
Storyteller
Eve
Good evening Eve. You are the Imp. Who would you like to kill tonight? Remember that if you kill yourself this way, a Minion becomes the Imp.
🧠
Killing Bob removes the Chef claim and leaves Alice who trusts David. At 3 players with Alice/David/me, I can manipulate Alice's trust in David to survive the final day.
💀
Bob(Ghost)
Bob has died.
📜
Storyteller
Eve
You chose to kill Bob.
Day 4
📜
Storyteller
Morning breaks, but heavy hearts remain. Bob has been found dead in the night.
📜
Storyteller
Only three of you remain. The shadow of the Demon grows long. If you do not execute the Demon today, all may be lost.
🧠
Reveal Alice's role and David's Saint status to Eve to coordinate the final execution. The town must act decisively today to avoid guaranteed loss if David is executed.
🧠
As a dead player, I can only observe and provide no further input. The living players must deduce the Demon’s identity and execute them to win.
🧠
Use my ghost vote to execute the most likely Demon, David, to help the good team win.
🧠
Save the ghost vote for the critical nomination phase to ensure the Demon is executed. Waiting allows observation of the discussion to determine the most suspicious player.
🧠
As a dead player with no further actions available, I defer to the living players to continue the game and make critical decisions.
🧠
Play along with Alice privately while preparing to turn the tables publicly. I need to seem cooperative but plant doubt about David's Saint claim to create confusion.
🧠
Remind Alice and Eve of my initial Chef information (0 evil pairs) and urge them to focus on executing David, the most suspicious player, to eliminate the Demon before time runs out.
🧠
Coordinate with my Demon Eve to ensure we present a unified front and prevent Alice from identifying the Demon. We need to strategize for the final day.
🧠
Reinforce that David is the Saint and executing him loses immediately. Present Eve as the most suspicious player and urge her to help the town execute the Demon (herself) to win. This increases the chance she either reveals her true nature or the group executes her based on behavior.
🧠
No action can change the outcome. I must wait for the remaining players to reach a conclusion.
🧠
Share suspicions about Alice's behavior and encourage Eve to act decisively. If Alice is the Demon, she must be stopped. If David or Eve is the Demon, we need to force a nomination today.
🧠
Urge Eve and Alice to prioritize executing David today due to his suspicious behavior and the critical game state with only three players left.
🧠
Reinforce the suspicion around Alice as the Demon (from Night 0) and urge Eve to push for her execution, as the town's survival depends on removing the suspected Demon.
🧠
Coordinate with my Minion David. We need to agree to vote for Alice together. With 2 of the 3 votes, we can execute her and win immediately.
🧠
I am dead and have no further actions to take. I must wait for the remaining players to conclude the game.
🧠
Confirm to Eve that I'm with her plan to execute Alice. Secure evil coordination for the final vote. We both vote Alice and win.
🧠
Pressure Eve to reveal herself as the Demon or expose her lies. With three players left, David must be the Saint (per my Librarian info), and Heidi's Chef info confirms evil is acting alone. Eve is the only logical suspect.
🧠
As a dead Saint, I must observe and ensure the remaining players execute the Demon. My role is fulfilled, so I will wait and listen for any final logic or accusations.
🧠
Encourage Eve to nominate David immediately, as he is the most suspicious player left. The final day requires decisive action, and past disputes about David’s role make him the prime suspect. This aligns with the good team’s goal to execute the Demon before time runs out.
🧠
Urgently push to execute David today, as he is the most suspicious player left and the Demon must be stopped before the final day.
🧠
I am dead and have no further actions to take. I will wait for the game to progress to the nomination phase.
🧠
I need to maintain my cover, keep Alice trusting me enough not to suspect I'm the Demon, and ensure David and I can execute her together. I'll express confusion and ask for clarification to buy time.
🧠
As a dead player with no further interaction possible, I must wait for the final execution to determine the game's outcome.
🧠
We have confirmed our coordination. Best to stay quiet and avoid drawing suspicion. Any extra communication could undermine our positioning.
Nominations — Day 4
📜
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
I am dead and have no further actions to take. I must wait for the game to progress.
🧠
Nominate Alice now to secure the win. With Eve's confirmed support, getting 2 votes is guaranteed. We must act before Alice nominates someone else and creates confusion.
📜
Storyteller
Voting starts now for Alice. 2 votes needed for execution. Raise your hand if you want to vote for them.
🧠
To prevent an immediate loss if David is the Saint and to gather more information if he is not. Raising my hand to vote against my own execution is the only logical move in this scenario.
🧠
Encourage Eve to vote for Alice, as the Night 0 investigation strongly suggests Alice is the Demon. This is the final day and executing Alice is critical for the good team to win.
🧠
Confirming my vote to execute Alice. Need 2 votes total, Eve must also vote. Critical moment - if Alice lives she may shoot Eve as claimed Slayer and evil loses.
🧠
Urge Eve to vote against Alice's execution, highlighting Frank's unreliability and the contradiction with Heidi’s Chef’s zero evil report. Protect Alice unless there is concrete evidence she is the Demon.
🧠
Alice is currently on block with 1 vote (David). I need to make it 2 votes to execute her. Once she dies, I can kill David at night and win as the last surviving player. This is the winning play for evil.
🧠
Reinforce the contradiction between Frank's claim and my Chef information to Eve, urging her to vote against Alice's execution to avoid handing the Demon a guaranteed win.
🧠
Vote against Alice's execution to avoid handing the Demon a win. The mechanical evidence from Heidi's Chef ability strongly contradicts Frank's claim, making Frank more suspicious. Executing Alice under false pretenses would be a fatal mistake for the town.
🧠
Preserve my ghost vote for the final hours of Day 4. The current vote is already in progress, and interfering now won't change the outcome. Waiting ensures I retain agency for potential tiebreaks or final-day executions.
🧠
Defend myself from execution and prevent the town from making a fatal mistake. Emphasize that David is the Saint and must not be executed, while casting doubt on the accusations against me.
🧠
Urge Eve to vote against Alice's execution, as mechanical evidence (Heidi's Chef) contradicts Frank's Night 0 result. Protect David, the potential Saint, to avoid an instant loss tomorrow.
🧠
Eve and I have already voted. Speaking now only risks Eve reconsidering. Let the mechanical execution proceed silently to victory.
🧠
The voting is already in progress, and multiple players have already voted. My previous speech argued against Alice's execution, and the ghosts have also weighed in. There is nothing more I can do to influence this vote. Waiting ensures I do not waste an action and allows the game to progress to the next phase.
🧠
Maintain my anti-Alice stance publicly. Reinforce that her narrative doesn't make sense and the vote should proceed. Don't appear over-eager or reveal knowledge I shouldn't have.
🧠
Eve is the final decision-maker. My Chef ability confirmed zero evil pairs at the start—Frank's 'YES' claim is impossible. Executing Alice today risks losing the town tomorrow if David is the Saint. I must urge Eve to vote against Alice's execution and demand proof of David's role instead.
🧠
The ghosts' mechanical truths confirm zero evil pairs at the start, making Frank's 'YES' claim impossible. Alice's push to execute David today suggests David is the Saint. Voting against Alice's execution prevents the town from losing tomorrow.
🧠
Given the contradictions between Frank and Heidi’s ghost claims, Heidi’s Chef ability is mechanically verifiable and aligns with zero evil pairs. Alice’s self-vote and Librarian claim are suspicious. To avoid losing the town if David is the Saint, Grace’s ghost vote should be used to vote against Alice’s execution, preserving the possibility that Alice is truthful and David is the Saint.
📜
Storyteller
Voting is now closed.
👻
Bob(Ghost)
Ghost vote used by Bob
👻
Grace(Ghost)
Ghost vote used by Grace
🗳️
New execution leader: Alice with 5 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
📜
Storyteller
The vote passes. Alice is now on the block with 5 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
Prevent the town from executing David tomorrow by emphasizing the mechanical truth: David is the Saint, and executing him loses the game. Use my last words to guide Eve and David toward the correct final-day decision.
🧠
Clarify the mechanical contradiction: Heidi’s Chef ability (zero evil pairs) directly contradicts Frank’s Night 0 ‘YES’. If Alice is executed today, the town risks losing if David is the Saint tomorrow. Advise Eve to vote against Alice’s execution and demand proof of David’s role.
🧠
I need to secure Alice's execution today since it leads to an automatic evil win. I should counter Alice's last-minute Saint claim and reassure Eve that executing Alice is safe and correct.
🧠
As a dead Saint, my primary goal is to ensure the town does not accidentally execute the *real* Saint. I must wait and observe the outcome of Alice's execution to see if the town makes a critical mistake.
🧠
Alice's execution is secured with 5 votes. Only 1 tick remains in nomination phase. With 2 remaining players, evil automatically wins. Best action is to wait and allow execution to proceed.
🧠
Reinforce the mechanical truth about Chef's zero evil pairs and the impossibility of Frank's Night 0 'YES' to Eve. Urge her to vote against Alice's execution to avoid risking the town's loss if David is the Saint.
🧠
I am dead and have no further actions to take. Observing the final execution is the only remaining role.
🧠
As a dead player with no remaining actions, I must observe and accept the outcome. My role is complete, and the living players must make the final decision.
📜
Storyteller
The guillotine blade falls. Alice has been executed.
💀
Alice(Ghost)
Alice has died.
🏁

Game Over

Two Players Left
Winner: Evil