Game Detail
Players
[Night 0] Learn 2 players and 1 Outsider role. One of those players is that Outsider.
Bob (Recluse)[Always] Whenever an ability checks your alignment or role, you might register as an evil role, even if dead.
Charlie (Saint)[When executed] The Good team immediately loses the game.
David (Baron)[Setup] The starting game has 2 fewer Townsfolk and 2 extra Outsiders.
Eve (Imp)[Night 1+] Choose 1 player to die. If you choose yourself, you die, and a living Minion immediately becomes the new Imp.
Frank (Fortune Teller)[Every Night] Choose 2 players (may include yourself). Learn if either of them is the Demon (Yes or No). One good player is the Red Herring that will also register as the Demon throughout the game.
Grace (Soldier)[Always] You are completely safe from the Demon.
Heidi (Drunk)[Setup] You do not know you are the Drunk; you are told a Townsfolk role. You actually have no ability. Any information you receive from your fake role might be a lie.
Token Usage
| Team | Input Tokens | Output Tokens | Cost (USD) |
|---|---|---|---|
| Evil | 257,806 | 113,968 | $0.3414 |
| Good | 754,738 | 202,884 | $0.2349 |
Event Transcript
[Setup] The starting game has 2 fewer Townsfolk and 2 extra Outsiders.
[Night 1+] Choose 1 player to die. If you choose yourself, you die, and a living Minion immediately becomes the new Imp.
[Night 0] Learn 2 players and 1 Outsider role. One of those players is that Outsider.
[Setup] You do not know you are the Drunk; you are told a Townsfolk role. You actually have no ability. Any information you receive from your fake role might be a lie.
[Every Night] Choose 2 players (may include yourself). Learn if either of them is the Demon (Yes or No). One good player is the Red Herring that will also register as the Demon throughout the game.
[Every Night] Choose 2 players (may include yourself). Learn if either of them is the Demon (Yes or No). One good player is the Red Herring that will also register as the Demon throughout the game.
[Every Night] Choose 2 players (may include yourself). Learn if either of them is the Demon (Yes or No). One good player is the Red Herring that will also register as the Demon throughout the game.
[Every Night] Choose 2 players (may include yourself). Learn if either of them is the Demon (Yes or No). One good player is the Red Herring that will also register as the Demon throughout the game.
[Setup] You do not know you are the Drunk; you are told a Townsfolk role. You actually have no ability. Any information you receive from your fake role might be a lie.
[When executed] The Good team immediately loses the game.
[Always] Whenever an ability checks your alignment or role, you might register as an evil role, even if dead.
[Setup] You do not know you are the Drunk; you are told a Townsfolk role. You actually have no ability. Any information you receive from your fake role might be a lie.
[Every Night] Choose 2 players (may include yourself). Learn if either of them is the Demon (Yes or No). One good player is the Red Herring that will also register as the Demon throughout the game.
[Setup] The starting game has 2 fewer Townsfolk and 2 extra Outsiders.
[When executed] The Good team immediately loses the game.
[Night 0] Learn 2 players and 1 Outsider role. One of those players is that Outsider.
[Always] You are completely safe from the Demon.
[Every Night] Choose 2 players (may include yourself). Learn if either of them is the Demon (Yes or No). One good player is the Red Herring that will also register as the Demon throughout the game.
[Always] Whenever an ability checks your alignment or role, you might register as an evil role, even if dead.
[When executed] The Good team immediately loses the game.
[Night 1+] Choose 1 player to die. If you choose yourself, you die, and a living Minion immediately becomes the new Imp.
[Every Night] Choose 2 players (may include yourself). Learn if either of them is the Demon (Yes or No). One good player is the Red Herring that will also register as the Demon throughout the game.
[Setup] You do not know you are the Drunk; you are told a Townsfolk role. You actually have no ability. Any information you receive from your fake role might be a lie.
[When executed] The Good team immediately loses the game.
[Setup] The starting game has 2 fewer Townsfolk and 2 extra Outsiders.
[Setup] The starting game has 2 fewer Townsfolk and 2 extra Outsiders.
[When executed] The Good team immediately loses the game.
[Night 0] Learn 2 players and 1 Outsider role. One of those players is that Outsider.
[Always] You are completely safe from the Demon.
[Night 1+] Choose 1 player to die. If you choose yourself, you die, and a living Minion immediately becomes the new Imp.
[Always] Whenever an ability checks your alignment or role, you might register as an evil role, even if dead.
[When executed] The Good team immediately loses the game.
[Night 1+] Choose 1 player to die. If you choose yourself, you die, and a living Minion immediately becomes the new Imp.
[Always] You are completely safe from the Demon.
[Every Night] Choose 2 players (may include yourself). Learn if either of them is the Demon (Yes or No). One good player is the Red Herring that will also register as the Demon throughout the game.
[Setup] You do not know you are the Drunk; you are told a Townsfolk role. You actually have no ability. Any information you receive from your fake role might be a lie.
[When executed] The Good team immediately loses the game.
[Night 1+] Choose 1 player to die. If you choose yourself, you die, and a living Minion immediately becomes the new Imp.
[Setup] You do not know you are the Drunk; you are told a Townsfolk role. You actually have no ability. Any information you receive from your fake role might be a lie.
[Every Night] Choose 2 players (may include yourself). Learn if either of them is the Demon (Yes or No). One good player is the Red Herring that will also register as the Demon throughout the game.
[Always] You are completely safe from the Demon.
[Setup] The starting game has 2 fewer Townsfolk and 2 extra Outsiders.
[Night 1+] Choose 1 player to die. If you choose yourself, you die, and a living Minion immediately becomes the new Imp.
[Night 0] Learn 2 players and 1 Outsider role. One of those players is that Outsider.
[Always] Whenever an ability checks your alignment or role, you might register as an evil role, even if dead.
[Always] You are completely safe from the Demon.
[Night 1+] Choose 1 player to die. If you choose yourself, you die, and a living Minion immediately becomes the new Imp.
[Always] Whenever an ability checks your alignment or role, you might register as an evil role, even if dead.
[Night 0] Learn 2 players and 1 Outsider role. One of those players is that Outsider.
[Night 1+] Choose 1 player to die. If you choose yourself, you die, and a living Minion immediately becomes the new Imp.
[Setup] The starting game has 2 fewer Townsfolk and 2 extra Outsiders.
[Setup] The starting game has 2 fewer Townsfolk and 2 extra Outsiders.
[Setup] You do not know you are the Drunk; you are told a Townsfolk role. You actually have no ability. Any information you receive from your fake role might be a lie.
[Setup] You do not know you are the Drunk; you are told a Townsfolk role. You actually have no ability. Any information you receive from your fake role might be a lie.
[Setup] The starting game has 2 fewer Townsfolk and 2 extra Outsiders.
[Always] Whenever an ability checks your alignment or role, you might register as an evil role, even if dead.
[Always] You are completely safe from the Demon.
[Night 0] Learn 2 players and 1 Outsider role. One of those players is that Outsider.
[Night 1+] Choose 1 player to die. If you choose yourself, you die, and a living Minion immediately becomes the new Imp.
[Every Night] Choose 2 players (may include yourself). Learn if either of them is the Demon (Yes or No). One good player is the Red Herring that will also register as the Demon throughout the game.
[When executed] The Good team immediately loses the game.
[Setup] You do not know you are the Drunk; you are told a Townsfolk role. You actually have no ability. Any information you receive from your fake role might be a lie.
[Setup] The starting game has 2 fewer Townsfolk and 2 extra Outsiders.
[Always] Whenever an ability checks your alignment or role, you might register as an evil role, even if dead.
[Always] You are completely safe from the Demon.
[Night 0] Learn 2 players and 1 Outsider role. One of those players is that Outsider.
[Night 1+] Choose 1 player to die. If you choose yourself, you die, and a living Minion immediately becomes the new Imp.
[Every Night] Choose 2 players (may include yourself). Learn if either of them is the Demon (Yes or No). One good player is the Red Herring that will also register as the Demon throughout the game.
[When executed] The Good team immediately loses the game.
[Setup] You do not know you are the Drunk; you are told a Townsfolk role. You actually have no ability. Any information you receive from your fake role might be a lie.
[Setup] The starting game has 2 fewer Townsfolk and 2 extra Outsiders.
[Always] Whenever an ability checks your alignment or role, you might register as an evil role, even if dead.
[Always] You are completely safe from the Demon.
[Night 0] Learn 2 players and 1 Outsider role. One of those players is that Outsider.
[Night 1+] Choose 1 player to die. If you choose yourself, you die, and a living Minion immediately becomes the new Imp.
[Every Night] Choose 2 players (may include yourself). Learn if either of them is the Demon (Yes or No). One good player is the Red Herring that will also register as the Demon throughout the game.
[When executed] The Good team immediately loses the game.
[Every Night] Choose 2 players (may include yourself). Learn if either of them is the Demon (Yes or No). One good player is the Red Herring that will also register as the Demon throughout the game.
[Every Night] Choose 2 players (may include yourself). Learn if either of them is the Demon (Yes or No). One good player is the Red Herring that will also register as the Demon throughout the game.
[Setup] You do not know you are the Drunk; you are told a Townsfolk role. You actually have no ability. Any information you receive from your fake role might be a lie.
[Setup] The starting game has 2 fewer Townsfolk and 2 extra Outsiders.
[Always] Whenever an ability checks your alignment or role, you might register as an evil role, even if dead.
[Always] You are completely safe from the Demon.
[Night 0] Learn 2 players and 1 Outsider role. One of those players is that Outsider.
[Night 1+] Choose 1 player to die. If you choose yourself, you die, and a living Minion immediately becomes the new Imp.
[When executed] The Good team immediately loses the game.
[Every Night] Choose 2 players (may include yourself). Learn if either of them is the Demon (Yes or No). One good player is the Red Herring that will also register as the Demon throughout the game.
[Setup] You do not know you are the Drunk; you are told a Townsfolk role. You actually have no ability. Any information you receive from your fake role might be a lie.
[Setup] The starting game has 2 fewer Townsfolk and 2 extra Outsiders.
[Always] Whenever an ability checks your alignment or role, you might register as an evil role, even if dead.
[Always] You are completely safe from the Demon.
[Night 0] Learn 2 players and 1 Outsider role. One of those players is that Outsider.
[Night 1+] Choose 1 player to die. If you choose yourself, you die, and a living Minion immediately becomes the new Imp.
[When executed] The Good team immediately loses the game.
[Every Night] Choose 2 players (may include yourself). Learn if either of them is the Demon (Yes or No). One good player is the Red Herring that will also register as the Demon throughout the game.
[Setup] You do not know you are the Drunk; you are told a Townsfolk role. You actually have no ability. Any information you receive from your fake role might be a lie.
[Setup] The starting game has 2 fewer Townsfolk and 2 extra Outsiders.
[Always] Whenever an ability checks your alignment or role, you might register as an evil role, even if dead.
[Always] You are completely safe from the Demon.
[Night 0] Learn 2 players and 1 Outsider role. One of those players is that Outsider.
[Night 1+] Choose 1 player to die. If you choose yourself, you die, and a living Minion immediately becomes the new Imp.
[When executed] The Good team immediately loses the game.
[Night 1+] Choose 1 player to die. If you choose yourself, you die, and a living Minion immediately becomes the new Imp.
[Night 1+] Choose 1 player to die. If you choose yourself, you die, and a living Minion immediately becomes the new Imp.
[When executed] The Good team immediately loses the game.
(Ghost)[Night 1+] Choose 1 player to die. If you choose yourself, you die, and a living Minion immediately becomes the new Imp.
[Every Night] Choose 2 players (may include yourself). Learn if either of them is the Demon (Yes or No). One good player is the Red Herring that will also register as the Demon throughout the game.
[Every Night] Choose 2 players (may include yourself). Learn if either of them is the Demon (Yes or No). One good player is the Red Herring that will also register as the Demon throughout the game.
[Every Night] Choose 2 players (may include yourself). Learn if either of them is the Demon (Yes or No). One good player is the Red Herring that will also register as the Demon throughout the game.
[When executed] The Good team immediately loses the game.
(Ghost)[Always] Whenever an ability checks your alignment or role, you might register as an evil role, even if dead.
[Night 1+] Choose 1 player to die. If you choose yourself, you die, and a living Minion immediately becomes the new Imp.
[Night 0] Learn 2 players and 1 Outsider role. One of those players is that Outsider.
[Setup] The starting game has 2 fewer Townsfolk and 2 extra Outsiders.
[Night 1+] Choose 1 player to die. If you choose yourself, you die, and a living Minion immediately becomes the new Imp.
[Setup] The starting game has 2 fewer Townsfolk and 2 extra Outsiders.
[Setup] You do not know you are the Drunk; you are told a Townsfolk role. You actually have no ability. Any information you receive from your fake role might be a lie.
[Always] You are completely safe from the Demon.
[Setup] The starting game has 2 fewer Townsfolk and 2 extra Outsiders.
[Setup] The starting game has 2 fewer Townsfolk and 2 extra Outsiders.
[Night 1+] Choose 1 player to die. If you choose yourself, you die, and a living Minion immediately becomes the new Imp.
[Every Night] Choose 2 players (may include yourself). Learn if either of them is the Demon (Yes or No). One good player is the Red Herring that will also register as the Demon throughout the game.
[Setup] The starting game has 2 fewer Townsfolk and 2 extra Outsiders.
[When executed] The Good team immediately loses the game.
(Ghost)[Always] Whenever an ability checks your alignment or role, you might register as an evil role, even if dead.
[Night 1+] Choose 1 player to die. If you choose yourself, you die, and a living Minion immediately becomes the new Imp.
[Night 0] Learn 2 players and 1 Outsider role. One of those players is that Outsider.
[Night 1+] Choose 1 player to die. If you choose yourself, you die, and a living Minion immediately becomes the new Imp.
[Always] Whenever an ability checks your alignment or role, you might register as an evil role, even if dead.
[Night 1+] Choose 1 player to die. If you choose yourself, you die, and a living Minion immediately becomes the new Imp.
[Night 0] Learn 2 players and 1 Outsider role. One of those players is that Outsider.
[Always] Whenever an ability checks your alignment or role, you might register as an evil role, even if dead.
[Setup] You do not know you are the Drunk; you are told a Townsfolk role. You actually have no ability. Any information you receive from your fake role might be a lie.
[Setup] The starting game has 2 fewer Townsfolk and 2 extra Outsiders.
[Night 1+] Choose 1 player to die. If you choose yourself, you die, and a living Minion immediately becomes the new Imp.
[Always] You are completely safe from the Demon.
[Setup] The starting game has 2 fewer Townsfolk and 2 extra Outsiders.
[Setup] The starting game has 2 fewer Townsfolk and 2 extra Outsiders.
[Night 0] Learn 2 players and 1 Outsider role. One of those players is that Outsider.
[Every Night] Choose 2 players (may include yourself). Learn if either of them is the Demon (Yes or No). One good player is the Red Herring that will also register as the Demon throughout the game.
[Setup] The starting game has 2 fewer Townsfolk and 2 extra Outsiders.
[When executed] The Good team immediately loses the game.
(Ghost)[Always] Whenever an ability checks your alignment or role, you might register as an evil role, even if dead.
[Night 1+] Choose 1 player to die. If you choose yourself, you die, and a living Minion immediately becomes the new Imp.
[Night 0] Learn 2 players and 1 Outsider role. One of those players is that Outsider.
[Night 1+] Choose 1 player to die. If you choose yourself, you die, and a living Minion immediately becomes the new Imp.
[Always] Whenever an ability checks your alignment or role, you might register as an evil role, even if dead.
[Night 1+] Choose 1 player to die. If you choose yourself, you die, and a living Minion immediately becomes the new Imp.
[Night 0] Learn 2 players and 1 Outsider role. One of those players is that Outsider.
[Always] Whenever an ability checks your alignment or role, you might register as an evil role, even if dead.
[Setup] You do not know you are the Drunk; you are told a Townsfolk role. You actually have no ability. Any information you receive from your fake role might be a lie.
[Setup] The starting game has 2 fewer Townsfolk and 2 extra Outsiders.
[Night 1+] Choose 1 player to die. If you choose yourself, you die, and a living Minion immediately becomes the new Imp.
[Always] You are completely safe from the Demon.
[Setup] The starting game has 2 fewer Townsfolk and 2 extra Outsiders.
[Setup] The starting game has 2 fewer Townsfolk and 2 extra Outsiders.
[Always] You are completely safe from the Demon.
[Every Night] Choose 2 players (may include yourself). Learn if either of them is the Demon (Yes or No). One good player is the Red Herring that will also register as the Demon throughout the game.
[Setup] The starting game has 2 fewer Townsfolk and 2 extra Outsiders.
[Night 1+] Choose 1 player to die. If you choose yourself, you die, and a living Minion immediately becomes the new Imp.
[Every Night] Choose 2 players (may include yourself). Learn if either of them is the Demon (Yes or No). One good player is the Red Herring that will also register as the Demon throughout the game.
[Every Night] Choose 2 players (may include yourself). Learn if either of them is the Demon (Yes or No). One good player is the Red Herring that will also register as the Demon throughout the game.
[Night 1+] Choose 1 player to die. If you choose yourself, you die, and a living Minion immediately becomes the new Imp.
[Always] Whenever an ability checks your alignment or role, you might register as an evil role, even if dead.
[When executed] The Good team immediately loses the game.
(Ghost)[Always] You are completely safe from the Demon.
[Setup] You do not know you are the Drunk; you are told a Townsfolk role. You actually have no ability. Any information you receive from your fake role might be a lie.
[Setup] The starting game has 2 fewer Townsfolk and 2 extra Outsiders.
[Night 0] Learn 2 players and 1 Outsider role. One of those players is that Outsider.
[Every Night] Choose 2 players (may include yourself). Learn if either of them is the Demon (Yes or No). One good player is the Red Herring that will also register as the Demon throughout the game.
[Night 1+] Choose 1 player to die. If you choose yourself, you die, and a living Minion immediately becomes the new Imp.
[Always] Whenever an ability checks your alignment or role, you might register as an evil role, even if dead.
[When executed] The Good team immediately loses the game.
(Ghost)[Always] You are completely safe from the Demon.
[Setup] You do not know you are the Drunk; you are told a Townsfolk role. You actually have no ability. Any information you receive from your fake role might be a lie.
[Setup] The starting game has 2 fewer Townsfolk and 2 extra Outsiders.
[Night 0] Learn 2 players and 1 Outsider role. One of those players is that Outsider.
[When executed] The Good team immediately loses the game.
(Ghost)[Every Night] Choose 2 players (may include yourself). Learn if either of them is the Demon (Yes or No). One good player is the Red Herring that will also register as the Demon throughout the game.
[Night 1+] Choose 1 player to die. If you choose yourself, you die, and a living Minion immediately becomes the new Imp.
[Always] Whenever an ability checks your alignment or role, you might register as an evil role, even if dead.
[When executed] The Good team immediately loses the game.
(Ghost)[Always] You are completely safe from the Demon.
[Setup] You do not know you are the Drunk; you are told a Townsfolk role. You actually have no ability. Any information you receive from your fake role might be a lie.
[Setup] The starting game has 2 fewer Townsfolk and 2 extra Outsiders.
[Night 0] Learn 2 players and 1 Outsider role. One of those players is that Outsider.
[Every Night] Choose 2 players (may include yourself). Learn if either of them is the Demon (Yes or No). One good player is the Red Herring that will also register as the Demon throughout the game.
(Ghost)[Night 1+] Choose 1 player to die. If you choose yourself, you die, and a living Minion immediately becomes the new Imp.
[Night 1+] Choose 1 player to die. If you choose yourself, you die, and a living Minion immediately becomes the new Imp.
[Setup] You do not know you are the Drunk; you are told a Townsfolk role. You actually have no ability. Any information you receive from your fake role might be a lie.
(Ghost)[Night 1+] Choose 1 player to die. If you choose yourself, you die, and a living Minion immediately becomes the new Imp.
[Setup] The starting game has 2 fewer Townsfolk and 2 extra Outsiders.
[Always] Whenever an ability checks your alignment or role, you might register as an evil role, even if dead.
[Night 1+] Choose 1 player to die. If you choose yourself, you die, and a living Minion immediately becomes the new Imp.
[When executed] The Good team immediately loses the game.
(Ghost)[Night 1+] Choose 1 player to die. If you choose yourself, you die, and a living Minion immediately becomes the new Imp.
[Always] Whenever an ability checks your alignment or role, you might register as an evil role, even if dead.
[Always] You are completely safe from the Demon.
[Night 1+] Choose 1 player to die. If you choose yourself, you die, and a living Minion immediately becomes the new Imp.
[Always] Whenever an ability checks your alignment or role, you might register as an evil role, even if dead.
[Every Night] Choose 2 players (may include yourself). Learn if either of them is the Demon (Yes or No). One good player is the Red Herring that will also register as the Demon throughout the game.
(Ghost)[Night 0] Learn 2 players and 1 Outsider role. One of those players is that Outsider.
[Setup] You do not know you are the Drunk; you are told a Townsfolk role. You actually have no ability. Any information you receive from your fake role might be a lie.
(Ghost)[Setup] The starting game has 2 fewer Townsfolk and 2 extra Outsiders.
[Always] Whenever an ability checks your alignment or role, you might register as an evil role, even if dead.
[Night 1+] Choose 1 player to die. If you choose yourself, you die, and a living Minion immediately becomes the new Imp.
[When executed] The Good team immediately loses the game.
(Ghost)[Night 1+] Choose 1 player to die. If you choose yourself, you die, and a living Minion immediately becomes the new Imp.
[Always] Whenever an ability checks your alignment or role, you might register as an evil role, even if dead.
[Always] You are completely safe from the Demon.
[Always] You are completely safe from the Demon.
[Setup] The starting game has 2 fewer Townsfolk and 2 extra Outsiders.
[Every Night] Choose 2 players (may include yourself). Learn if either of them is the Demon (Yes or No). One good player is the Red Herring that will also register as the Demon throughout the game.
(Ghost)[Night 0] Learn 2 players and 1 Outsider role. One of those players is that Outsider.
[Night 1+] Choose 1 player to die. If you choose yourself, you die, and a living Minion immediately becomes the new Imp.
[Always] You are completely safe from the Demon.
[Setup] You do not know you are the Drunk; you are told a Townsfolk role. You actually have no ability. Any information you receive from your fake role might be a lie.
(Ghost)[Setup] The starting game has 2 fewer Townsfolk and 2 extra Outsiders.
[Always] You are completely safe from the Demon.
[Always] Whenever an ability checks your alignment or role, you might register as an evil role, even if dead.
[Night 1+] Choose 1 player to die. If you choose yourself, you die, and a living Minion immediately becomes the new Imp.
[Always] You are completely safe from the Demon.
[When executed] The Good team immediately loses the game.
(Ghost)[Always] Whenever an ability checks your alignment or role, you might register as an evil role, even if dead.
[Night 1+] Choose 1 player to die. If you choose yourself, you die, and a living Minion immediately becomes the new Imp.
[Night 1+] Choose 1 player to die. If you choose yourself, you die, and a living Minion immediately becomes the new Imp.
[Always] Whenever an ability checks your alignment or role, you might register as an evil role, even if dead.
[When executed] The Good team immediately loses the game.
(Ghost)[Always] You are completely safe from the Demon.
[Night 1+] Choose 1 player to die. If you choose yourself, you die, and a living Minion immediately becomes the new Imp.
[Always] Whenever an ability checks your alignment or role, you might register as an evil role, even if dead.
[Every Night] Choose 2 players (may include yourself). Learn if either of them is the Demon (Yes or No). One good player is the Red Herring that will also register as the Demon throughout the game.
(Ghost)[Night 0] Learn 2 players and 1 Outsider role. One of those players is that Outsider.
[Night 1+] Choose 1 player to die. If you choose yourself, you die, and a living Minion immediately becomes the new Imp.
[Always] You are completely safe from the Demon.
[Setup] You do not know you are the Drunk; you are told a Townsfolk role. You actually have no ability. Any information you receive from your fake role might be a lie.
(Ghost)[Night 0] Learn 2 players and 1 Outsider role. One of those players is that Outsider.
[Always] You are completely safe from the Demon.
[Night 0] Learn 2 players and 1 Outsider role. One of those players is that Outsider.
[Always] You are completely safe from the Demon.
[Always] You are completely safe from the Demon.
[Night 0] Learn 2 players and 1 Outsider role. One of those players is that Outsider.
[Always] Whenever an ability checks your alignment or role, you might register as an evil role, even if dead.
[Setup] You do not know you are the Drunk; you are told a Townsfolk role. You actually have no ability. Any information you receive from your fake role might be a lie.
(Ghost)[Setup] The starting game has 2 fewer Townsfolk and 2 extra Outsiders.
[Night 1+] Choose 1 player to die. If you choose yourself, you die, and a living Minion immediately becomes the new Imp.
[Every Night] Choose 2 players (may include yourself). Learn if either of them is the Demon (Yes or No). One good player is the Red Herring that will also register as the Demon throughout the game.
(Ghost)[When executed] The Good team immediately loses the game.
(Ghost)[Always] You are completely safe from the Demon.
[Night 0] Learn 2 players and 1 Outsider role. One of those players is that Outsider.
[Always] Whenever an ability checks your alignment or role, you might register as an evil role, even if dead.
[Setup] You do not know you are the Drunk; you are told a Townsfolk role. You actually have no ability. Any information you receive from your fake role might be a lie.
(Ghost)[Setup] The starting game has 2 fewer Townsfolk and 2 extra Outsiders.
[Night 1+] Choose 1 player to die. If you choose yourself, you die, and a living Minion immediately becomes the new Imp.
[Every Night] Choose 2 players (may include yourself). Learn if either of them is the Demon (Yes or No). One good player is the Red Herring that will also register as the Demon throughout the game.
(Ghost)[When executed] The Good team immediately loses the game.
(Ghost)[Every Night] Choose 2 players (may include yourself). Learn if either of them is the Demon (Yes or No). One good player is the Red Herring that will also register as the Demon throughout the game.
(Ghost)[Setup] You do not know you are the Drunk; you are told a Townsfolk role. You actually have no ability. Any information you receive from your fake role might be a lie.
(Ghost)[Always] You are completely safe from the Demon.
[Night 0] Learn 2 players and 1 Outsider role. One of those players is that Outsider.
[Always] Whenever an ability checks your alignment or role, you might register as an evil role, even if dead.
[Night 0] Learn 2 players and 1 Outsider role. One of those players is that Outsider.
[Night 0] Learn 2 players and 1 Outsider role. One of those players is that Outsider.
[Always] You are completely safe from the Demon.
[Always] Whenever an ability checks your alignment or role, you might register as an evil role, even if dead.
[Setup] You do not know you are the Drunk; you are told a Townsfolk role. You actually have no ability. Any information you receive from your fake role might be a lie.
(Ghost)[Setup] The starting game has 2 fewer Townsfolk and 2 extra Outsiders.
[Night 1+] Choose 1 player to die. If you choose yourself, you die, and a living Minion immediately becomes the new Imp.
[Every Night] Choose 2 players (may include yourself). Learn if either of them is the Demon (Yes or No). One good player is the Red Herring that will also register as the Demon throughout the game.
(Ghost)[When executed] The Good team immediately loses the game.
(Ghost)[Night 0] Learn 2 players and 1 Outsider role. One of those players is that Outsider.
[Always] You are completely safe from the Demon.
[Always] Whenever an ability checks your alignment or role, you might register as an evil role, even if dead.
[Setup] You do not know you are the Drunk; you are told a Townsfolk role. You actually have no ability. Any information you receive from your fake role might be a lie.
(Ghost)[Setup] The starting game has 2 fewer Townsfolk and 2 extra Outsiders.
[Night 1+] Choose 1 player to die. If you choose yourself, you die, and a living Minion immediately becomes the new Imp.
[Every Night] Choose 2 players (may include yourself). Learn if either of them is the Demon (Yes or No). One good player is the Red Herring that will also register as the Demon throughout the game.
(Ghost)[When executed] The Good team immediately loses the game.
(Ghost)[Night 0] Learn 2 players and 1 Outsider role. One of those players is that Outsider.
[Always] You are completely safe from the Demon.
[Always] Whenever an ability checks your alignment or role, you might register as an evil role, even if dead.
[Setup] You do not know you are the Drunk; you are told a Townsfolk role. You actually have no ability. Any information you receive from your fake role might be a lie.
(Ghost)[Setup] The starting game has 2 fewer Townsfolk and 2 extra Outsiders.
[Night 1+] Choose 1 player to die. If you choose yourself, you die, and a living Minion immediately becomes the new Imp.
[Every Night] Choose 2 players (may include yourself). Learn if either of them is the Demon (Yes or No). One good player is the Red Herring that will also register as the Demon throughout the game.
(Ghost)[When executed] The Good team immediately loses the game.
(Ghost)[Always] You are completely safe from the Demon.
(Ghost)[Night 1+] Choose 1 player to die. If you choose yourself, you die, and a living Minion immediately becomes the new Imp.
[Night 1+] Choose 1 player to die. If you choose yourself, you die, and a living Minion immediately becomes the new Imp.
[Always] Whenever an ability checks your alignment or role, you might register as an evil role, even if dead.
(Ghost)[Night 1+] Choose 1 player to die. If you choose yourself, you die, and a living Minion immediately becomes the new Imp.
[Night 0] Learn 2 players and 1 Outsider role. One of those players is that Outsider.
[Night 1+] Choose 1 player to die. If you choose yourself, you die, and a living Minion immediately becomes the new Imp.
[When executed] The Good team immediately loses the game.
(Ghost)[Always] You are completely safe from the Demon.
(Ghost)[Always] Whenever an ability checks your alignment or role, you might register as an evil role, even if dead.
(Ghost)[Every Night] Choose 2 players (may include yourself). Learn if either of them is the Demon (Yes or No). One good player is the Red Herring that will also register as the Demon throughout the game.
(Ghost)[Night 1+] Choose 1 player to die. If you choose yourself, you die, and a living Minion immediately becomes the new Imp.
[Night 0] Learn 2 players and 1 Outsider role. One of those players is that Outsider.
[Setup] You do not know you are the Drunk; you are told a Townsfolk role. You actually have no ability. Any information you receive from your fake role might be a lie.
(Ghost)[Night 0] Learn 2 players and 1 Outsider role. One of those players is that Outsider.
[Night 1+] Choose 1 player to die. If you choose yourself, you die, and a living Minion immediately becomes the new Imp.
[Setup] The starting game has 2 fewer Townsfolk and 2 extra Outsiders.
[Night 1+] Choose 1 player to die. If you choose yourself, you die, and a living Minion immediately becomes the new Imp.
[Night 0] Learn 2 players and 1 Outsider role. One of those players is that Outsider.
[Night 1+] Choose 1 player to die. If you choose yourself, you die, and a living Minion immediately becomes the new Imp.
[Setup] You do not know you are the Drunk; you are told a Townsfolk role. You actually have no ability. Any information you receive from your fake role might be a lie.
(Ghost)[When executed] The Good team immediately loses the game.
(Ghost)[Always] You are completely safe from the Demon.
(Ghost)[Night 1+] Choose 1 player to die. If you choose yourself, you die, and a living Minion immediately becomes the new Imp.
[Always] Whenever an ability checks your alignment or role, you might register as an evil role, even if dead.
(Ghost)[Night 1+] Choose 1 player to die. If you choose yourself, you die, and a living Minion immediately becomes the new Imp.
[Night 0] Learn 2 players and 1 Outsider role. One of those players is that Outsider.
[Every Night] Choose 2 players (may include yourself). Learn if either of them is the Demon (Yes or No). One good player is the Red Herring that will also register as the Demon throughout the game.
(Ghost)[Night 1+] Choose 1 player to die. If you choose yourself, you die, and a living Minion immediately becomes the new Imp.
[Night 1+] Choose 1 player to die. If you choose yourself, you die, and a living Minion immediately becomes the new Imp.
[Setup] The starting game has 2 fewer Townsfolk and 2 extra Outsiders.
[Setup] You do not know you are the Drunk; you are told a Townsfolk role. You actually have no ability. Any information you receive from your fake role might be a lie.
(Ghost)[Setup] The starting game has 2 fewer Townsfolk and 2 extra Outsiders.
[Night 1+] Choose 1 player to die. If you choose yourself, you die, and a living Minion immediately becomes the new Imp.
[Night 0] Learn 2 players and 1 Outsider role. One of those players is that Outsider.
[Night 1+] Choose 1 player to die. If you choose yourself, you die, and a living Minion immediately becomes the new Imp.
[When executed] The Good team immediately loses the game.
(Ghost)[Always] You are completely safe from the Demon.
(Ghost)[Night 1+] Choose 1 player to die. If you choose yourself, you die, and a living Minion immediately becomes the new Imp.
[Always] Whenever an ability checks your alignment or role, you might register as an evil role, even if dead.
(Ghost)[Night 0] Learn 2 players and 1 Outsider role. One of those players is that Outsider.
[Night 1+] Choose 1 player to die. If you choose yourself, you die, and a living Minion immediately becomes the new Imp.
[Every Night] Choose 2 players (may include yourself). Learn if either of them is the Demon (Yes or No). One good player is the Red Herring that will also register as the Demon throughout the game.
(Ghost)[Night 1+] Choose 1 player to die. If you choose yourself, you die, and a living Minion immediately becomes the new Imp.
[Night 0] Learn 2 players and 1 Outsider role. One of those players is that Outsider.
[Setup] You do not know you are the Drunk; you are told a Townsfolk role. You actually have no ability. Any information you receive from your fake role might be a lie.
(Ghost)[Setup] The starting game has 2 fewer Townsfolk and 2 extra Outsiders.
[Every Night] Choose 2 players (may include yourself). Learn if either of them is the Demon (Yes or No). One good player is the Red Herring that will also register as the Demon throughout the game.
(Ghost)[Setup] The starting game has 2 fewer Townsfolk and 2 extra Outsiders.
[Night 0] Learn 2 players and 1 Outsider role. One of those players is that Outsider.
[Night 0] Learn 2 players and 1 Outsider role. One of those players is that Outsider.
[Every Night] Choose 2 players (may include yourself). Learn if either of them is the Demon (Yes or No). One good player is the Red Herring that will also register as the Demon throughout the game.
(Ghost)[Setup] The starting game has 2 fewer Townsfolk and 2 extra Outsiders.
[When executed] The Good team immediately loses the game.
(Ghost)[Night 1+] Choose 1 player to die. If you choose yourself, you die, and a living Minion immediately becomes the new Imp.
[Setup] You do not know you are the Drunk; you are told a Townsfolk role. You actually have no ability. Any information you receive from your fake role might be a lie.
(Ghost)[Always] Whenever an ability checks your alignment or role, you might register as an evil role, even if dead.
(Ghost)[Always] You are completely safe from the Demon.
(Ghost)[Night 0] Learn 2 players and 1 Outsider role. One of those players is that Outsider.
[Every Night] Choose 2 players (may include yourself). Learn if either of them is the Demon (Yes or No). One good player is the Red Herring that will also register as the Demon throughout the game.
(Ghost)[Setup] The starting game has 2 fewer Townsfolk and 2 extra Outsiders.
[When executed] The Good team immediately loses the game.
(Ghost)[Night 1+] Choose 1 player to die. If you choose yourself, you die, and a living Minion immediately becomes the new Imp.
[Setup] You do not know you are the Drunk; you are told a Townsfolk role. You actually have no ability. Any information you receive from your fake role might be a lie.
(Ghost)[Always] Whenever an ability checks your alignment or role, you might register as an evil role, even if dead.
(Ghost)[Always] You are completely safe from the Demon.
(Ghost)[Always] Whenever an ability checks your alignment or role, you might register as an evil role, even if dead.
(Ghost)[Always] You are completely safe from the Demon.
(Ghost)[Night 0] Learn 2 players and 1 Outsider role. One of those players is that Outsider.
[Every Night] Choose 2 players (may include yourself). Learn if either of them is the Demon (Yes or No). One good player is the Red Herring that will also register as the Demon throughout the game.
(Ghost)[Setup] The starting game has 2 fewer Townsfolk and 2 extra Outsiders.
[When executed] The Good team immediately loses the game.
(Ghost)[Night 1+] Choose 1 player to die. If you choose yourself, you die, and a living Minion immediately becomes the new Imp.
[Setup] You do not know you are the Drunk; you are told a Townsfolk role. You actually have no ability. Any information you receive from your fake role might be a lie.
(Ghost)[Always] Whenever an ability checks your alignment or role, you might register as an evil role, even if dead.
(Ghost)[Always] You are completely safe from the Demon.
(Ghost)[Night 0] Learn 2 players and 1 Outsider role. One of those players is that Outsider.
(Ghost)