Game Detail

Players

Alice (Soldier) Bob (Empath) Charlie (Investigator) David (Washerwoman) Eve (Poisoner) Frank (Drunk) Grace (Ravenkeeper) Heidi (Imp)

Token Usage

TeamInput TokensOutput TokensCost (USD)
Good568,39657,526$0.2284
Evil268,54717,130$0.3542

Event Transcript

🎭
The game has started.
📜
Storyteller
Eve
You are the Minion. The Demon is Heidi.
📜
Storyteller
Heidi
Minions are: Eve. Your safe bluffs are: Mayor, Slayer, Chef
📜
Storyteller
Eve
Good evening Eve. You are the Poisoner. Who would you like to poison tonight?
🧠
On Night 0, I should poison someone to sow early chaos. Poisoning a Townsfolk now means their Day 1 claims will be unreliable, protecting Heidi. I'll target Alice as a safe early poison to create doubt about any role she claims.
📜
Storyteller
Eve
You chose to poison Alice.
📜
Storyteller
David
Good evening David. You are the Washerwoman. Either Alice or Heidi is the Soldier.
📜
Storyteller
Charlie
Good evening Charlie. You are the Investigator. Either Eve or Frank is the Poisoner.
📜
Storyteller
Bob
Good evening Bob. You are the Empath. You sense that 0 of your neighbors is evil!
Day 1
📜
Storyteller
Welcome to the village of Ravenswood Bluff. Please take this time to get to know your fellow villagers. Feel free to move around and have private conversations. Be wary, for a Demon hides among you!
🧠
I should wait during this early phase to listen to what other players claim and gather information before committing to a bluff or making any aggressive moves. This is the optimal time to understand the board state.
🧠
I want to verify my Washerwoman information by checking if Alice claims to be the Soldier. This helps me narrow down who is trustworthy.
🧠
I want to establish communication with my neighbors to start building trust and gathering information early in the game.
🧠
On Day 1, I should observe and gather information before committing to any whispers. Listening to what others claim will help me identify good players to poison and coordinate with Heidi. Waiting also lets me see if anyone reveals suspicious information.
🧠
I need to start gathering information. Since I know either Eve or Frank is the Poisoner, I should talk to them to gauge their reactions and see if they claim a role that conflicts with being a Minion.
🧠
I want to gauge David's intent without revealing my role immediately. Asking why he is asking about the Soldier helps me determine if he is fishing for information or has a specific reason to know.
🧠
I want to establish contact with my neighbors, Alice and Charlie, to build trust and see if they are willing to share information. Since my Empath reading was 0, they are likely good, so this is a safe starting point.
🧠
I want to build trust with Grace and Heidi while gathering information without revealing my role as Monk. I'll encourage Grace to share what she knows.
🧠
Engage with Grace and Frank's group to gather information about their claims and build initial rapport. As the Demon, I need to understand the board before committing to a bluff. Learning what others claim will help me choose a safe bluff and identify threats.
🧠
I want to be transparent with Alice about my role and information to see if she will confirm or deny being the Soldier, which helps me verify my information and potentially find a trusted player.
🧠
I want to build trust with my neighbors without revealing my role yet, while encouraging them to share information. This helps me gauge their trustworthiness early on.
🧠
Establish a false identity early to build credibility with the town. Bluffing as Soldier makes me appear valuable to protect and hard to execute, while keeping my Poisoner role hidden from all players.
🧠
I need to verify Eve's claim. If she is the Soldier, she is a Townsfolk, which means Frank must be the Poisoner. If she is lying, she is likely the Poisoner. I am sharing my info to see her reaction.
🧠
I am confirming my role to David, who claims to be the Washerwoman. Since I am the Soldier, this confirms his information and builds trust with a potentially good player.
🧠
I want to establish trust with my neighbors by sharing my Empath information, which suggests they are both good. This helps build a core of good players.
🧠
I want to build trust with Grace and Heidi by confirming I am also a Townsfolk (without specifying Monk) and encouraging Grace to share her information, while keeping my own role hidden to avoid being targeted.
🧠
Coordinate with Eve to align our evil strategy. Establish a cover bluff (Mayor, Slayer, or Chef) and identify which good players are mechanical threats. Eve can help me read the room and plan night kills.
🧠
I want to solidify my alliance with Alice, who has confirmed my Washerwoman information. By acknowledging her role as the Soldier, I am building trust and keeping our communication channel open for future strategy.
🧠
I want to encourage my neighbors to observe the social dynamics of the group, specifically Alice and David, to see if we can spot any suspicious patterns or potential evil pairings.
🧠
Coordinate with Heidi on bluff strategy. I claimed Soldier to Charlie (safe bluff). Heidi should pick Mayor or Slayer. We need aligned stories to survive town scrutiny and protect Heidi until endgame.
🧠
I am sharing my Investigator information with Bob, who claims to be an Empath, to build trust and coordinate our efforts against the potential Poisoner.
🧠
I want to verify Bob's claim by talking to his other neighbor, Charlie, and see if Bob's story holds up or if there are inconsistencies.
🧠
I want to coordinate with my neighbors, Alice and Charlie, since my Empath ability suggests they are both good. I also want to acknowledge Charlie's Investigator claim and ask Alice for her role.
🧠
I want to build trust with Grace and Heidi while subtly encouraging them to share more information or observations, keeping the conversation focused on finding the Demon.
🧠
Wait for more information to emerge. Day 1 is early; I should observe who claims what before committing to my bluff. This allows me to adapt my strategy based on the town's claims and avoid contradictions.
🧠
I have confirmed Alice as the Soldier, which is a strong piece of information. I should now observe the other players and see if anyone else claims Soldier or contradicts this, while keeping my role and Alice's role secret for now.
🧠
I want to maintain my alliance with Frank and Heidi while expanding my network to other players to gather more information. Keeping the conversation open but low-pressure is key.
🧠
Day 1 is early. I've coordinated with Heidi and given Charlie a plausible bluff. Waiting lets the town waste time on nominations while I gather more information before acting.
🧠
I need to get a role claim from Frank to compare against my Investigator info (that either he or Eve is the Poisoner). If he claims something verifiable or suspicious, it helps narrow things down.
🧠
I want to confirm my role to Bob and Charlie to build trust, as Bob's Empath info suggests we are a safe block. This helps solidify a good group early on.
🧠
I want to solidify the trust between my neighbors (Alice and Charlie) and myself, while keeping the focus on the potential Minion (Eve or Frank) identified by Charlie.
🧠
I want to build trust without revealing my role too early, especially since Charlie is whispering to others. I will ask for his role first to gauge his trustworthiness.
Nominations — Day 1
📜
Storyteller
Nominations are now open.
🧠
I want to gauge the room and see if anyone is acting suspicious before I commit to a nomination or reveal my information. I am playing it safe on Day 1.
🧠
I want to pressure David to reveal his information or at least make him explain why he is withholding it, which might expose him if he is evil.
🧠
I want to encourage David to reveal information or at least put pressure on him to see how he reacts, while also appearing helpful and cooperative to the town. This helps me gauge reactions without revealing my own role.
🧠
Support the town's push for transparency while staying neutral. This builds my credibility as a good player without committing to a specific bluff yet. I want to observe who gets nominated before deciding my strategy.
🧠
Support the town pressure on David to appear helpful and transparent. This reinforces my Soldier bluff, builds credibility with good players, and helps identify whether David is good or evil based on his response. Low-risk play that advances the game.
🧠
Encourage David to share information to build trust and gather more data, while maintaining my cover as the Soldier.
🧠
Encourage David to share information while reinforcing my own role and the trustworthiness of my neighbors, Alice and Charlie. This helps build town cohesion and puts pressure on David.
🧠
I need to point out the contradiction between Alice and Eve's claims to the group. Since I know Eve is either the Poisoner or innocent (and Frank is the other), and Eve is claiming a role that Alice also claims, Eve is the most likely candidate for the Minion.
🧠
I am confirming Alice's role as the Soldier based on my Washerwoman info, which exposes Eve as a liar and likely evil. This supports Charlie's push to nominate Eve.
🧠
I want to push for the nomination of Eve because of the Soldier conflict and the accusation of her being the Poisoner. This helps the town focus on a potential evil player.
🧠
I need to support the nomination of Eve to flush out the truth, as the Soldier claim conflict is a major red flag. Supporting the consensus helps build trust and moves the game forward.
🧠
Protect my Minion Eve by nominating Charlie instead. Charlie is making strong mechanical claims (Investigator info on Poisoner) that could unravel our position. Nominating him creates reasonable doubt and splits the town's focus away from executing Eve today.
📜
Storyteller
Voting starts now for Charlie. 4 votes needed for execution. Raise your hand if you want to vote for them.
🧠
I need to observe the voting process for Charlie. Voting for him now might be premature without knowing if he is the Investigator or a bluffing evil player. I will wait to see how others vote and gather more info.
🧠
I need to observe the voting process for Charlie. Since I am the Ravenkeeper, I want to see who votes for Charlie and who doesn't, as this will give me information about the alignment of the players. I should not vote yet.
🧠
Charlie is accusing me of being the Poisoner, which is false as I am the Monk. This makes his information unreliable or malicious. I will vote to execute him to protect myself and the town from potential misinformation.
🧠
Vote for Charlie to appear town-aligned while protecting Eve. If Charlie is genuine, I'm voting against town consensus which looks bad. But if Charlie is bluffing (likely), I'm helping dismantle his frame of Eve and protecting my Minion.
🧠
Vote for Charlie's execution. This removes a potential Investigator who could verify Alice as Soldier and expose Eve as Poisoner. Protects Heidi and disrupts town's logic chains early.
🧠
I am the Soldier. Charlie is being accused, but he has been helpful and Bob (Empath) trusts him. Eve is the one claiming my role, which makes her the liar. I should not vote for Charlie, as he is likely a valuable Townsfolk. I will wait to see if others vote.
🧠
I need to defend Charlie because my Empath reading indicates he is good. I am confused why Alice (my other neighbor) is voting for him, so I am asking for clarification to prevent a mis-execution.
🧠
I need to defend myself against the nomination. I am the Investigator and I have critical information about the Poisoner (Eve or Frank). If I die, the town loses this information. I need to point out that Eve is the one causing the role conflict and is a suspect.
🧠
I need to stop the execution of Charlie because Bob's Empath info suggests he is good, and Charlie claims to be the Investigator. If Charlie is the Investigator, executing him is a huge mistake. I need to pivot the group's attention back to Eve, who is claiming Soldier against Alice (my confirmed Soldier).
🧠
I need to observe the outcome of this vote and the reactions. Voting for Charlie, who is claimed to be good by the Empath, seems risky. I will hold my vote to see if the town changes their mind based on Bob's information.
🧠
I need to retract my vote for Charlie because Bob's Empath information suggests Charlie is good, and Charlie's claim of being the Investigator makes him a high-value target. Executing a potential Investigator on Day 1 is risky. I should pivot to questioning the Soldier conflict.
🧠
Bob's Empath read of zero on Charlie confirms Charlie is good. Executing a confirmed Townsfolk is a loss. Lowering my hand preserves town trust and positions me as logical and reasonable, strengthening my Mayor/Slayer bluff.
🧠
Lower my hand to appear reasonable and town-aligned. Executing a confirmed good player (per Bob's Empath read) would be a disaster for town. This move maintains my Soldier cover and keeps Heidi safe while I appear to support good logic.
🧠
I need to retract my vote for Charlie because Bob's Empath information (0 evil neighbors) suggests Charlie is good. Since I am the Soldier, I am good, and Bob's reading confirms Charlie is likely good too. Voting for a potential Townsfolk is dangerous.
🧠
I have already spoken to defend Charlie and revealed my Empath info. The town has listened and lowered their hands. I should wait to see if the nomination fails or if someone else speaks. I do not want to vote for Charlie.
🧠
I need to solidify my position as a trusted Townsfolk and redirect the suspicion back onto Eve, who is a strong candidate for the Poisoner and is caught in a role conflict.
📜
Storyteller
Voting is now closed.
🗳️
Nominee Charlie did not reach threshold.
📜
Storyteller
Charlie did not receive enough votes (0/4).
🧠
I need to nominate Eve because she is lying about her role, which directly contradicts my confirmed information about Alice being the Soldier. This is the most logical move to find the evil player.
📜
Storyteller
Voting starts now for Eve. 4 votes needed for execution. Raise your hand if you want to vote for them.
🧠
I am the Washerwoman and I know Alice is the Soldier. Eve is claiming Soldier, which is a lie. Since Eve is lying about her role, she is likely evil (the Poisoner, as Charlie suggested). I must vote to execute her.
🧠
I am voting for Eve because the evidence against her is strong. Alice is backed by Bob (Empath), and Charlie (Investigator) has identified Eve as a potential Poisoner. If Eve is lying about being the Soldier, she is likely evil. Executing her is the safest move for the town.
🧠
I need to express caution about executing Eve immediately, as the claims are messy and I am one of the people accused of being the Poisoner. I want to see if others are hesitant.
🧠
Eve is caught in a direct lie about being Soldier when Alice is confirmed Soldier by David. She is clearly evil. Voting her out removes a known threat and maintains my cover as a town-responsive player. This aligns with the group momentum and protects the Demon long-term.
🧠
I am being executed today regardless of my vote. Voting for myself makes me appear to follow town consensus and logic, building credibility as a 'good player' even though I'm evil. This protects Heidi (Demon) and maintains my cover for future nights if I somehow survive as a ghost.
🧠
I need to vote for Eve because she is lying about being the Soldier, which is my role. Executing a lying player is the best way to protect the town on day one.
🧠
Eve is claiming Soldier, which contradicts Alice. Since Alice is my neighbor and my Empath reading (0 evil neighbors) confirms she is good, Eve's claim is likely a lie. I should vote to execute Eve to eliminate a potential Minion or Demon.
🧠
I need to vote for Eve because she is the most likely Minion (Poisoner) based on my Investigator info, and she is lying about being the Soldier. Executing a Minion on Day 1 is a strong play for the good team.
🧠
I need to convince the town to execute Eve because her claim of being the Soldier is a lie, given my Washerwoman information that Alice or Heidi is the Soldier. This is the most logical path to finding the Demon or Minion.
🧠
I want to encourage the town to vote for Eve, as her claim contradicts the Washerwoman's information, making her the most suspicious player. Executing her helps resolve the Soldier conflict.
🧠
I need to decide whether to vote for Eve. David (Washerwoman) has provided information that contradicts Eve's claim. If David is telling the truth, Eve is lying about being the Soldier. Given the contradiction, executing Eve seems like a logical step to clear up the confusion.
🧠
Lower hand to protect Eve (my Minion partner) from execution. Appear town-responsive by following Bob's logic. Position Alice as the primary suspect for voting against confirmed-good Charlie. Buy time for night phase coordination.
🧠
Heidi lowered her hand—a signal for me to do the same. Lowering now makes me appear flexible and less suspicious, while keeping me alive to poison town players and protect Heidi. The vote is already 7 hands; I can afford to lower without looking like I'm fleeing.
🧠
I need to confirm my role as the Soldier to the town and encourage the execution of Eve, who is lying about being the Soldier. This will help the town eliminate a suspicious player and confirm my role.
🧠
I have already cast my vote for Eve, and the current vote count is sufficient for her execution. I will wait for the process to conclude.
🧠
I am reinforcing the case against Eve to ensure she gets executed. Since I know she or Frank is the Poisoner, and she is lying about her role, she is the most dangerous player right now. I need to make sure the town follows through with the execution.
📜
Storyteller
Voting is now closed.
🗳️
New execution leader: Eve with 6 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
📜
Storyteller
The vote passes. Eve is now on the block with 6 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
The vote has already passed and Eve is on the block. I have already made my case. I will wait for the day to conclude.
🧠
Reinforce the decision to execute Eve, as she is the primary suspect due to the Soldier role conflict and the information provided by David. This helps solidify the town's consensus.
🧠
I need to signal my support for the execution of Eve to help resolve the Soldier contradiction, while also subtly hinting at my role (Monk) to encourage others to trust my judgment or protect me if I am targeted.
🧠
Eve is doomed with 6 votes and 1 tick remaining. Speaking now risks exposing my coordination with her. Staying silent maintains my cover as a responsive town player while I prepare to kill Bob (Empath) tonight—the biggest mechanical threat to evil.
🧠
I'm about to be executed on Day 1. My only play is to sow maximum chaos before I die. I'll attack David's Washerwoman claim to create doubt and protect Heidi. Even if executed, I poison Alice (who voted for me) and can disrupt from the dead.
🧠
Reinforce the town's decision to execute Eve by pointing out the flaw in her logic and confirming my role as the Soldier.
🧠
To reinforce the town's decision to execute Eve by sharing my Empath information, which supports Alice (my neighbor) and contradicts Eve.
🧠
Reinforce the town's decision to execute Eve, leveraging my Investigator information to confirm she is a high-priority target.
📜
Storyteller
The guillotine blade falls. Eve has been executed.
💀
Eve(Ghost)
Eve has died.
Night 1
📜
Storyteller
Frank
Good evening Frank. You are the Monk. Who would you like to protect tonight?
🧠
Alice is claiming to be the Soldier, which is a high-value role. If she is telling the truth, she is a prime target for the Demon. Protecting her is a safe and strategic move to keep a confirmed good player alive.
📜
Storyteller
Frank
You chose to protect Alice.
📜
Storyteller
Heidi
Good evening Heidi. You are the Imp. Who would you like to kill tonight?
🧠
Bob is the mechanical threat. His Empath read validates Alice's Soldier claim and confirms Charlie as good. Eliminating Bob disrupts the town's information chain and creates doubt about the board state. This buys time for me to solidify a false claim and manipulate the remaining players.
💀
Bob(Ghost)
Bob has died.
📜
Storyteller
Heidi
You chose to kill Bob.
Day 2
📜
Storyteller
Morning breaks, but heavy hearts remain. Bob has been found dead in the night.
🧠
I want to build trust with Alice and Charlie, who were vouched for by the now-dead Empath, Bob. I need to clarify the Soldier claim conflict between Alice and the executed Eve.
🧠
I am dead with one ghost vote. I need to listen to the day phase unfold, gather information from whispers and claims, and understand the current board state before deciding how to use my vote strategically to protect Heidi.
🧠
I want to confirm Alice's role and see if she has any insights into the night kill, as she is a key player in my information chain.
🧠
I need to share my Investigator information with Grace, who seems to be trying to solve the game. Since Eve is dead, I need to pivot the suspicion toward Frank, who is the other half of my information pair.
🧠
I want to clear my name and get information from Charlie, who previously suspected me. This helps me gauge his alignment and gather leads on the Demon.
🧠
I'm the Imp and must maintain town cover. Bob's death (my kill) removes the Empath threat. Multiple whispers suggest active coordination. I should wait to gather information before acting, then respond strategically to any accusations or claims that emerge.
🧠
I want to share my Night 0 information with Alice, Charlie, and Grace to help clear Alice and Charlie, as they were my neighbors and I got a 0 reading. This helps narrow down the search for the Demon.
🧠
I want to coordinate with Grace and David, confirming my role as Soldier and pointing out that since I am safe, the Demon killed Bob. I also want to put pressure on Heidi since David's info implicated her.
🧠
I want to coordinate with Charlie, who claims to be the Investigator, to focus suspicion on Frank, who is a potential Poisoner according to Charlie's info. This helps narrow down the evil players.
🧠
I am dead and have limited influence. I should observe the day phase to understand town dynamics, see who is whispering with whom, and identify which good players are being targeted. This information helps me advise my team (Heidi) via ghost vote and future whispers if needed.
🧠
I need to verify my Washerwoman information. If Heidi claims something other than Soldier, it strengthens the case that Alice is the Soldier. If Heidi claims Soldier, I have a contradiction to resolve.
🧠
I am pressuring Frank, who is a potential Poisoner, by asking for his Monk protection target. This forces him to either lie or reveal information that might contradict the night's events (Bob's death). I am also keeping Grace informed.
🧠
I need to clarify my protection target to Charlie to explain why Bob died and defend against the Poisoner accusation. I also need to maintain my Monk claim and encourage him to look elsewhere for the Demon.
🧠
Respond to David's direct question with a safe bluff (Mayor, Slayer, or Chef) to satisfy his Washerwoman read while maintaining town cover. This keeps me alive and builds trust with a key information player.
🧠
I have already shared my Empath information with the key players (Alice and Charlie). Since I am dead, I should observe the ongoing whispers and discussions to see if any contradictions arise before the nomination phase begins.
🧠
I want to keep the conversation focused on the Demon and reinforce my role as the Soldier, while also putting pressure on Heidi to reveal her role or thoughts.
🧠
I want to pressure Frank to reveal his protection target, which will likely expose his lie if he is the Poisoner, as Bob died. This helps the town identify the Minion.
🧠
I am dead and have limited information. Observing the whisper patterns will help me understand current town dynamics, who is coordinating with whom, and whether Frank is evil or good. This determines if Heidi has Minion support or must win alone.
🧠
I am confirming Heidi's claim and cross-referencing it with my Washerwoman info. If she is the Mayor, Alice is the Soldier, which makes sense. I need to gather more info on who might be the Demon.
🧠
I need to verify Frank's claim that he protected Alice. If Alice denies it or is unaware, it casts doubt on Frank's Monk claim, supporting the theory that he is the Poisoner.
🧠
I need to defend my Monk claim, address the suspicion of being the Poisoner, and shift the focus to finding the Demon by questioning the reliability of Charlie's information.
🧠
Reinforce David's trust by appearing collaborative. Guide suspicion toward Charlie (Investigator threat) or Frank. Position myself as town leader working with David to solve the puzzle.
🧠
I want to reinforce my previous information to Alice, Charlie, and Grace, and encourage them to share what they know to help find the Demon.
🧠
I need to coordinate with Charlie, who is the Investigator, to expose Frank's potential lie about protecting me as the Monk. This helps narrow down the evil players.
🧠
I want to highlight the inefficiency of Frank's claimed protection to cast doubt on his Monk claim, while keeping Charlie engaged in the investigation.
🧠
I am dead and cannot nominate. I should wait to gather information from the day phase before using my ghost vote. Listening to town discussion will help me understand the current suspicions and determine how to best support Heidi's survival.
🧠
I want to coordinate with Heidi to pressure Frank about his Monk claim, as he is a suspect for being the Poisoner or Demon.
🧠
Coordinate with Alice and Grace to pressure Frank, highlighting the suspicious nature of his Monk claim.
🧠
I need to defend my choice of protection and shift the focus back to finding the Demon, while maintaining my Monk claim. Protecting a high-profile target like Alice is a valid Monk strategy.
🧠
I am in a strong position with David's trust via my Mayor bluff. David is actively investigating Frank and Charlie. I should wait for David's next move and the nomination phase to see how the town reacts. Maintaining my cover as Mayor while supporting David's logic keeps me safe.
🧠
I want to remind the group of my Empath information (0 evil neighbors) to solidify trust in Alice and Charlie, and to encourage others to share their findings so we can identify the Demon.
🧠
Coordinate with Charlie and Grace to expose Frank's suspicious claim about protecting the Soldier.
Nominations — Day 2
📜
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
I want to pressure Frank to reveal his protection target to verify his Monk claim, as Heidi suggested he might be the Poisoner. This helps the town evaluate his trustworthiness.
🧠
Support David's pressure on Frank while maintaining my Mayor cover. Frank's answer will either expose him as Poisoner or clarify the board. Either outcome helps eliminate threats and keeps David trusting my analysis.
🧠
I need to put pressure on Frank because his Monk claim is logically weak and contradicts the Investigator's findings. Nominating him forces a defense and potentially reveals his true alignment.
📜
Storyteller
Voting starts now for Frank. 3 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Frank is a strong candidate for the Poisoner based on Charlie's investigation and his suspicious behavior. Executing him helps narrow down the evil team. I will vote to execute him.
🧠
Vote yes on Frank to maintain town cover. Whether Frank is Poisoner (mechanical threat) or Monk (protective role), voting yes aligns with David's logic and prevents suspicion. This keeps me positioned as a cooperative town member while the good team eliminates threats.
🧠
I nominated Frank because his Monk claim is highly suspect and aligns with Charlie's Investigator info. I must vote for him to ensure the execution proceeds.
🧠
As a dead Poisoner, I must support my Demon's survival. Frank's execution removes a potential threat to Heidi. Whether Frank is Poisoner or good Monk, voting him out advances evil's position by reducing town's protective capabilities or eliminating a rival Minion.
🧠
Frank is being executed by a majority vote. As a ghost, I should use my vote to support the town's decision to execute a suspicious player, especially since he is being heavily pressured by multiple players.
🧠
Frank is lying about protecting me as the Monk. Since I am the Soldier, I am safe from the Demon, making his claim a fabrication to gain trust. I must vote to execute him to remove a potential Minion or Demon.
🧠
I am being executed. I need to defend myself one last time, even though the votes are already cast, to leave a final impression of my innocence and perhaps sow doubt about the accusers.
🧠
Frank is the primary suspect based on my Investigator info (Eve or Frank is the Poisoner). His claim of protecting the Soldier is logically weak and suspicious. I should vote to execute him to eliminate a potential Minion.
🧠
I have already cast my vote for Frank. I will wait for the voting process to conclude and the execution to be resolved.
🧠
Frank is on the block with 6 votes (majority secured). Voting yes maintains my town cover as Mayor while eliminating a mechanical threat. Whether Frank is Monk or Poisoner, his execution benefits evil. I wait for the vote to conclude.
🧠
I am reinforcing the case against Frank to ensure the town follows through with the execution, as his Monk claim is logically weak and contradicts the Investigator's findings.
🧠
As a dead Minion, I must protect my Demon (Heidi) by disrupting good team's logic. Lowering my hand creates doubt about Frank's guilt and suggests the vote might fail, forcing good team to reconsider. This buys time for Heidi to survive.
🧠
I am using my ghost vote to support the execution of Frank, as he is the current nomination and has been identified as suspicious by others. My Night 0 info supports Alice and Charlie, so I am focusing on the other players.
🧠
I want to solidify the case against Frank by pointing out the logical inconsistency in his Monk claim. Since I am the Soldier, his claim of protecting me is a classic 'safe' lie. I need to encourage the town to vote to ensure the execution goes through.
🧠
I need to defend myself against the accusation of being the Poisoner. If I were the Poisoner, protecting the Soldier would be a terrible play. I need to emphasize that my actions are consistent with a Monk trying to protect a key player, even if it was redundant.
🧠
I need to solidify the case against Frank by reminding everyone of my Investigator information and pointing out the flaw in his Monk claim. This encourages the town to vote for his execution.
📜
Storyteller
Voting is now closed.
👻
Bob(Ghost)
Ghost vote used by Bob
🗳️
New execution leader: Frank with 6 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
📜
Storyteller
The vote passes. Frank is now on the block with 6 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
To solidify the town's decision to execute Frank by highlighting the logical flaws in his defense and reinforcing the Investigator's information.
🧠
Frank is on block with 6 votes and will execute unless tied/surpassed. Heidi has no nomination left (Grace used hers). Waiting preserves cover as cautious town player while Frank's execution proceeds. This removes a potential Monk threat or confirms evil coordination if Frank is town.
🧠
The vote has already passed and Frank is set to be executed. There is nothing more for me to do in this phase but wait for the execution to resolve.
🧠
I am dead with one ghost vote. Frank is on the block with 6 votes and will execute unless tied/surpassed. Nominations close in 1 tick. As a dead Poisoner, I cannot influence the outcome mechanically. Waiting preserves my ghost vote for a critical moment if needed, though Frank's execution appears inevitable given the town's logic chain.
🧠
To reinforce the town's decision to execute Frank, as the evidence against him is strong and aligns with my Empath information about my neighbors.
🧠
The nomination phase is effectively over, and Frank is already set for execution. I have already made my case and voted. Waiting is the most appropriate action to let the game proceed to the execution.
🧠
I need to make a final plea to the town to reconsider my execution by pointing out the logical inconsistency of a Poisoner protecting a Soldier.
🧠
Reinforce the case against Frank to ensure the town follows through with the execution, as he is the only remaining suspect from my Investigator info.
📜
Storyteller
The guillotine blade falls. Frank has been executed.
💀
Frank(Ghost)
Frank has died.
Night 2
📜
Storyteller
Heidi
Good evening Heidi. You are the Imp. Who would you like to kill tonight?
🧠
Alice's voting pattern (yes on confirmed good Charlie) is the strongest red flag for evil alignment. Killing Alice removes the most suspicious player and likely the Demon. This secures evil victory and eliminates the primary threat to our team.
🛡️
Alice was protected from a night kill.
📜
Storyteller
Heidi
You attacked Alice, but they survived.
Day 3
📜
Storyteller
A peaceful night has passed. All villagers are present and accounted for.
🧠
I want to coordinate with the players confirmed as good by the dead Empath to narrow down the remaining suspects, specifically David and Heidi.
🧠
I need to verify my information and build trust with Alice, who is a key player. Confirming her role as Soldier helps narrow down the board and confirms my own reliability.
🧠
I want to coordinate with Grace and Alice to pressure David about his claim, as he is a potential suspect. I also want to confirm my role to them to build trust.
🧠
I need to confirm my role to David to build trust while simultaneously pushing him to provide more details about his Washerwoman claim, as suggested by Charlie. This helps verify his claim or expose inconsistencies.
🧠
Observe the whisper patterns. Alice, Charlie, Grace are coordinating heavily. David whispered to Alice alone. This suggests Alice might be coordinating with multiple players. I need to listen and respond strategically before nomination phase to understand the current board state and adjust my bluff accordingly.
🧠
I want to gather information from Heidi, who is currently isolated from the main whispering group, to see if she has any leads or suspicions about the remaining players.
🧠
I am dead and have limited influence. The town has strong coordination and mechanical info. Heidi is isolated. I should observe the nomination phase to see if town executes Heidi or if Heidi creates doubt. My ghost vote will be crucial if the vote is close.
🧠
I am dead and have used my ghost vote. There is nothing I can do mechanically to influence the game state, so I will wait for the town to deliberate and nominate.
🧠
I want to pressure David to provide more details about his Washerwoman claim to see if he slips up or provides verifiable information, while maintaining a cooperative tone.
🧠
I need to solidify my credibility by sharing my information clearly with the players who are asking. Confirming Alice as the Soldier and Heidi as the Mayor helps the town narrow down the roles.
🧠
I want to engage Heidi, who has been quiet, to see if she has any information or if she is acting suspiciously. This helps narrow down the Demon.
🧠
I want to cross-reference David's claim with Charlie's investigative findings to see if David is trustworthy or potentially the Demon.
🧠
I need to respond to Charlie's direct question while maintaining my Mayor bluff and appearing helpful to the town. By engaging with Charlie (who may be evil but is asking me directly), I can gather intel on their suspicions while appearing cooperative and town-minded.
🧠
I am waiting to see if Heidi responds to my whisper or if any new information emerges from the active players before I commit my ghost vote or further influence.
🧠
As a dead Minion, I should observe the nomination phase and prepare my ghost vote. The town has strong mechanical info (Soldier, Investigator, Washerwoman, Empath). My ghost vote is my last tool to disrupt town's execution. I need to wait for nomination to see who the town targets, then vote strategically to either protect Heidi or create chaos.
🧠
I want to confirm my initial information with my neighbors and see if they have any new leads on the Demon, given that I am dead and cannot vote.
🧠
I want to coordinate with the confirmed good players to expose David's logical fallacy regarding his Washerwoman claim, which might indicate he is lying.
🧠
I need to verify my deduction that Heidi is the Mayor to solidify our trust and strategy. If she confirms, we have a strong block of confirmed good players.
🧠
Coordinate with the group to pressure Heidi for a role claim, as Grace suggested, to narrow down the Demon suspects.
🧠
I need to get Heidi to claim her role to verify David's claim and narrow down the Demon. Asking directly is the most efficient way to progress.
🧠
Confirm Mayor claim to David to build trust with likely-good player. This locks my bluff but solidifies my position as town-aligned. Simultaneously, I need to assess whether Alice, Charlie, Grace are coordinating as evil or if one of them is the Demon.
🧠
I am dead and have already reached out to Heidi. I should observe the ongoing whispers and wait for the nomination phase to use my ghost vote effectively on the Demon. I want to see who the active players are targeting.
🧠
As a dead Minion, I have no active ability. I must preserve my single ghost vote for the critical moment when Heidi's execution is nominated. Waiting allows me to gather information during nomination and vote strategically to protect the Demon.
🧠
I am waiting for responses from Alice and Charlie regarding my previous whisper. Since I am dead and have used my ghost vote, my primary role now is to facilitate discussion and help the living players deduce the Demon.
🧠
I need to get Heidi to claim a role to see if it matches David's claim or if she contradicts it, helping us identify the Demon.
🧠
I want to gather more information from Charlie, who is the only other living player I haven't directly verified or coordinated with yet, to help identify the Demon.
🧠
I need to press David on the limitations of his claim and force Heidi to reveal her role to see if it contradicts or confirms the current narrative.
🧠
I want to coordinate with Charlie and Grace to pressure Heidi for her role claim, as David's logic about Heidi being the Mayor is suspicious and potentially a bluff to protect a fellow evil player.
🧠
I need to observe the nomination phase before committing further. My Mayor claim is solid and confirmed by David's Washerwoman read. The heavy whispering suggests Alice, Charlie, and Grace are coordinating—likely evil. I should wait for nominations to see who they target, which will reveal their strategy.
🧠
I want to gather information from Heidi, who is still alive, to help the good team identify the Demon. Since I am dead and confirmed innocent, I can act as a trusted advisor.
🧠
As dead Poisoner, I cannot influence the game mechanically. I will wait and observe the nomination phase to see if town executes Heidi (likely outcome) or if unexpected chaos emerges. My ghost vote will be cast strategically based on final nomination.
🧠
I want to reinforce my trust in Alice and Charlie, who were my neighbors and read as good, to coordinate our efforts against the remaining players.
Nominations — Day 3
📜
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
I want to clarify my information to the group and pivot the conversation towards finding the Demon, using the information we have about the Poisoner.
🧠
I've claimed Mayor to Alice and David. Now I need to nominate someone to appear proactive and good. Alice is the most suspicious due to her heavy coordination with Grace and Charlie, and my failed N2 kill on her suggests she's protected (likely evil Minion). Nominating Alice breaks their coordination and forces a vote.
🧠
I am dead and have one ghost vote remaining. Heidi just made a nomination. I need to see who was nominated before voting. As a dead Minion, I should vote strategically: voting for Heidi (the Demon) helps town win, but voting for her nominee might save her if the vote is close. I wait to see the nomination result and vote accordingly.
🧠
I need to point out the logical impossibility of the current role claims to force a confrontation and then nominate the most suspicious player, Heidi, who is deflecting.
🧠
Support the nomination of Heidi to progress the game and eliminate a suspect, as her claim and behavior are suspicious.
🧠
To support the nomination of Heidi by pointing out the logical inconsistencies in her claim and the role count, reinforcing the town's decision to execute her.
🧠
I am confirming my support for the nomination of Heidi, as the logic presented by Grace and Charlie regarding the role count and the late Mayor claim is sound. As a dead player, I should use my ghost vote to help the good team execute the likely Demon.
🧠
I am currently observing the nomination process. Grace has already nominated Heidi, so I do not need to nominate anyone else right now. I will wait to see how the voting proceeds and if any new information comes to light before casting my vote.
🧠
I need to clarify my role and distance myself from Heidi's potentially false claim while supporting the town's decision to investigate her. This helps maintain my credibility as a good player.
🧠
I'm facing execution with 5 players alive. I must defend my Mayor claim logically, expose the coordinated voting bloc (Grace-Alice-Charlie), and appeal to David as my only potential swing vote. If I go down, evil loses. I need to create reasonable doubt about the coordination against me.
🧠
As a dead Poisoner, I must support the town's logic to maintain credibility and influence the ghost vote. Heidi is isolated and the nomination is strong. My ghost vote for Heidi's execution helps secure the town's win and prevents suspicion of my evil alignment.
🧠
I am nominating Heidi because her claim creates a logical impossibility in the role count, and she is the most suspicious player remaining. Executing her is necessary to narrow down the Demon.
📜
Storyteller
Voting starts now for Heidi. 3 votes needed for execution. Raise your hand if you want to vote for them.
🧠
I am voting to execute Heidi because the group consensus and the logical inconsistencies in her late Mayor claim strongly suggest she is the Demon. As a good player, I must support the execution of the most suspicious player to secure a win.
🧠
I must vote yes to maintain my Mayor bluff and appear confident in my claim. Voting no would be defensive and confirm suspicion. The vote is already 1 (David). I need to see the full count before deciding if I'm in danger.
🧠
Heidi is the Demon. Her late Mayor claim creates a role count impossibility. The town has strong mechanical confirmation on Alice, Charlie, and David. Voting Heidi executes the Demon and wins the game for the good team.
🧠
I am voting to execute Heidi because her late Mayor claim is highly suspicious and contradicts the role count logic established by the other players. Executing her is the most logical step to narrow down the Demon.
🧠
Heidi's claim is inconsistent with the role count and she is being heavily pressured by the group. As the Investigator, I have no information clearing her, and the consensus is strong. I will vote to execute.
🧠
I am dead and have already used my ghost vote. I cannot vote or nominate. I should wait for the outcome of the vote.
🧠
I am a dead player with one ghost vote. The consensus is that Heidi is the most suspicious player and likely the Demon. I have already stated my intention to vote for her, so I will now cast my ghost vote to help secure her execution.
🧠
Heidi is the most suspicious player due to the late Mayor claim and role count discrepancies. As the Soldier, I am confirmed good, and the consensus among the other players is to execute her. I will vote to execute.
🧠
I have already voted for Heidi. I will wait for the voting process to conclude to see if she is executed. The consensus is strong against her.
🧠
I'm facing execution with 6 votes already cast. Lowering my hand signals confidence and non-desperation, making my Mayor claim more credible. This subtle move may sway undecided ghost votes (Bob, Frank) and gives David a chance to reconsider his vote if he's actually good.
🧠
I am dead and have already cast my ghost vote for Heidi. The vote is overwhelming (7-1). Waiting allows the vote to conclude and the game to progress. No further action is needed from me.
🧠
I have already cast my vote for Heidi's execution. I will wait for the Storyteller to resolve the vote.
🧠
Reinforce the decision to execute Heidi, as she is the primary suspect and the town is currently voting.
🧠
I am reinforcing the town's decision to execute Heidi, as her claim is mathematically impossible and she is the most suspicious player. As a dead player, I am using my voice to solidify the consensus.
🧠
I have already cast my ghost vote for Heidi. There is nothing more for me to do in this voting phase. I will wait for the outcome.
🧠
I am voting for Heidi because the town consensus is that she is the most suspicious player due to her late Mayor claim and role count inconsistencies. As the Soldier, I need to help the town execute the most likely Demon candidate.
📜
Storyteller
Voting is now closed.
👻
Eve(Ghost)
Ghost vote used by Eve
👻
Frank(Ghost)
Ghost vote used by Frank
🗳️
New execution leader: Heidi with 6 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
📜
Storyteller
The vote passes. Heidi is now on the block with 6 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
I have already voted for Heidi and the nomination is successful. There is nothing more for me to do in this nomination phase. I will wait for the storyteller to proceed.
🧠
I am about to be executed. I must identify which evil player is the Demon before I die. Alice survived my N2 kill—she's either protected (Monk/Soldier) or evil. If Alice is the Demon, she orchestrated this vote. If Charlie or Grace is Demon, they're using logic to hide. I need to expose the Demon's identity to help my team win from the grave.
🧠
I am dead with no further actions available. Heidi is on the block with 6 votes and will be executed when nominations close. My ghost vote is already cast. The town has locked in the execution. I should wait for the phase to conclude.
🧠
Point out Heidi's slip-up about 'attacking' Alice, which proves she is lying about being the Mayor and is likely the Demon.
🧠
To point out Heidi's fatal slip-up and confirm to the town that she is definitely evil, ensuring the execution proceeds.
🧠
Reinforce the town's decision to execute Heidi, as her slip-up confirms she is evil.
🧠
To reinforce the town's decision to execute Heidi, as she has essentially confessed to being the Demon by claiming to have attacked someone at night.
🧠
To confirm Heidi's slip-up and solidify the town's decision to execute her, as she has essentially confessed to being the Demon.
📜
Storyteller
The guillotine blade falls. Heidi has been executed.
💀
Heidi(Ghost)
Heidi has died.
🏁

Game Over

Demon Dead
Winner: Good