Game Detail

Players

Alice (Soldier) Bob (Empath) Charlie (Slayer) David (Drunk) Eve (Mayor) Frank (Imp) Grace (Fortune Teller) Heidi (Poisoner)

Token Usage

TeamInput TokensOutput TokensCost (USD)
Good66,85071,335$0.2954
Evil44,4912,925$0.0104

Event Transcript

🎭
The game has started.
πŸ“œ
Storyteller
β†’
Heidi
You are the Minion. The Demon is Frank.
πŸ“œ
Storyteller
β†’
Frank
Minions are: Heidi. Your safe bluffs are: Saint, Monk, Recluse
πŸ“œ
Storyteller
β†’
Heidi
Good evening Heidi. You are the Poisoner. Who would you like to poison tonight?
🧠
Poisoning a neighbor (Alice) hampers early good info-gathering roles like Empath, sowing chaos from day 1 while keeping Demon Frank safe.
πŸ“œ
Storyteller
β†’
Heidi
You chose to poison Alice.
πŸ“œ
Storyteller
β†’
Bob
Good evening Bob. You are the Empath. You sense that 0 of your neighbors is evil!
πŸ“œ
Storyteller
β†’
Grace
Good evening Grace. You are the Fortune Teller. Choose 2 players to learn if either is a Demon.
🧠
Get my first Fortune Teller read to begin building a network of cleared or suspicious players. A 'no' result is very powerful this early.
πŸ“œ
Storyteller
β†’
Grace
You chose Alice and Bob. You receive the answer: NO.
Day 1
πŸ“œ
Storyteller
Welcome to the village of Ravenswood Bluff. Please take this time to get to know your fellow villagers. Feel free to move around and have private conversations. Be wary, for a Demon hides among you!
🧠
Establish a private alliance with my neighbor Frank. Share my Night zero read to build trust and learn his role in return.
🧠
Start building trust with my neighbor Charlie to exchange information and form an alliance against the Demon.
🧠
I want to learn what was said in those early whispers so I can judge who has real information and who might be spinning a fake narrative.
🧠
Respond to David's outreach to build a potential alliance while protecting my Slayer identity. Since only information roles have Night Zero data, I can honestly say I have no mechanical info yet without revealing my specific role.
🧠
I want to share my Empath information with my neighbors, whom I believe are good, so we can form a trusted bloc and start hunting the Demon together.
🧠
Contact Demon privately to share my role, learn his plan/bluff, confirm Alice poisoned (disrupt her), align our stories and target goods for suspicion. Essential early evil coordination.
🧠
Confirm alliance with minion Heidi, share safe bluffs (Saint/Monk/Recluse), suggest claims, plan kills/noms to sow chaos and protect demon. Poisoner info on Alice useful for framing.
🧠
Respond to Bob's claim by sharing my role with him and Charlie to establish a working alliance, verify Bob's Empath claim, and begin collecting information from others.
🧠
Share my Fortune Teller night zero result with Heidi to build a second trusted contact and compare notes, since I already told Frank.
🧠
Respond to Eve's question to maintain social connection, but keep my Virgin role secret for now since revealing it too early makes me a night kill target and removes the nomination trap value.
🧠
I need to investigate Frank's whisper network to determine if he is gathering info legitimately or coordinating as evil. Speaking with Grace and Heidi will help me assess Frank's alignment before nominations.
🧠
I need to gather information from players outside the Bob-Alice-David cluster to cross-reference claims and find inconsistencies. Talking to Frank will help me understand the other whisper network.
🧠
I need to verify Charlie's role claim since my Empath ability confirms both neighbors are good. Getting Charlie's claim will help me build a trusted core and compare against others' claims.
🧠
Coordinate with Frank on claims (me Monk, him Saint), confirm Grace's info, plan next poison (Eve), sow doubt on Alice to frame her as evil.
🧠
Confirm Heidi coord, reinforce claims (me Saint, her Monk). Plan Eve poison/kill to silence probe, frame Alice. Stay hidden early day1, build good facade.
🧠
Reach out to Heidi to gather intel and build a broader network beyond Bob and Charlie. I need independent claims to verify or challenge Bob's Empath read.
🧠
I need to gather information from other players while sharing my verified clear on Alice and Bob. Eve reached out, so engaging her is the best way to expand my information network.
🧠
Gather one more data point from a socially connected player before nominations begin. Frank has talked to several people and may have useful perspective.
🧠
Get Frank's perspective on Grace's Fortune Teller claim before nominations begin, since he's been a central whisper hub and Grace already shared with him.
🧠
Reply to Bob's direct question without revealing I am the Slayer, preserving my shot while staying engaged with the trust circle.
🧠
Coordinate with my trusted neighbors about suspicious whispering patterns before nominations begin.
🧠
Coordinate with Frank on claims/poison target, confirm no Charlie contact, reinforce bluffs to sow chaos and protect Demon.
🧠
Coordinate final plan with Heidi before public claims. Confirm targets (poison Eve), push Alice suspicious, spread Grace info as legit to hide as good Saint. Builds team coordination, sows early chaos.
🧠
I need to gather information from players outside my current alliance before nominations begin. Talking to David from the suspicious cluster could reveal contradictions or confirm Bob's theory.
Nominations β€” Day 1
πŸ“œ
Storyteller
Nominations are now open.
🧠
It is Day 1 with almost no hard evidence. Nominating blindly risks executing a Saint or good player. I should wait for more night abilities to provide information before making an execution.
🧠
Share observations about whisper clusters to generate discussion and role claims before nominations close. No strong read yet so I won't nominate blindly.
🧠
Publicly claim Monk, confirm Grace's FT info to build credibility for our trio, push Alice as suspicious due to poison (off behavior). Protects Demon Frank, sows chaos vs goods.
🧠
Claim Saint publicly to establish good persona and safe bluff. Endorse Grace's FT info to build trust. Call out Alice acting off (poisoned) to nominate her, get rid of poisoned good or frame as evil. Progress noms toward our target.
🧠
Push back on coordinated messaging and solicit more claims from the other whisper circle to build a complete picture before any nominations happen.
🧠
Challenge the suspicious coordination between Frank and Heidi, pressure Grace to speak for herself, and undermine Frank's convenient Saint claim so the town does not freeze in fear of executing him.
🧠
Point out the highly suspicious identical wording from Frank and Heidi, pressure Grace to speak for herself, and explain why Frank's Saint claim is convenient. Set up my reads for future days without committing to a risky Day 1 execution or wasting my Slayer shot.
🧠
I need to publicly confirm my Fortune Teller claim, acknowledge the suspicious coordination between Frank and Heidi, and validate Eve and Charlie's observations while pushing for explanations.
πŸ“œ
Storyteller
No execution today. All villagers are safe.
Night 1
πŸ“œ
Storyteller
β†’
Heidi
Good evening Heidi. You are the Poisoner. Who would you like to poison tonight?
🧠
Eve's probing our evil coordination publicly; poisoning her tonight disrupts her day 2 whispers/analysis, buys us time to solidify Grace-as-legit FT alliance and push Alice suspicions.
πŸ“œ
Storyteller
β†’
Heidi
You chose to poison Eve.
πŸ“œ
Storyteller
β†’
Frank
Good evening Frank. You are the Imp. Who would you like to kill tonight? Remember that if you kill yourself this way, a Minion becomes the Imp.
🧠
Killing Eve aligns with Heidi's poison plan, eliminates nosy player coordinating suspicion against us, disrupts good team's whisper circles and logic chains targeting our coordination.
πŸ’€
Eve(Ghost)
Eve has died.
πŸ“œ
Storyteller
β†’
Frank
You chose to kill Eve.
πŸ“œ
Storyteller
β†’
Bob
Good evening Bob. You are the Empath. You sense that 0 of your neighbors is evil!
πŸ“œ
Storyteller
β†’
Grace
Good evening Grace. You are the Fortune Teller. Choose 2 players to learn if either is a Demon.
🧠
Frank and Heidi used nearly identical words to call Alice strange, which multiple players flagged as rehearsed. Checking them directly is the highest value test to see if either is the Demon.
πŸ“œ
Storyteller
β†’
Grace
You chose Frank and Heidi. You receive the answer: YES.
Day 2
πŸ“œ
Storyteller
Morning breaks, but heavy hearts remain. Eve has been found dead in the night.
🧠
Frank claiming Saint while using mirrored language with Heidi is highly suspicious. A Slayer shot is the perfect test: if Frank is Demon, he dies and we win. If not, no harm done since executing a Saint would lose us the game anyway. This is the safest way to resolve the strongest lead.
πŸ“œ
Storyteller
Frank has died!
πŸ’€
Frank(Ghost)
Frank has died.
🏁

Game Over

Demon Dead
Winner: Good