Game Detail

Players

Alice (Investigator) Bob (Butler) Charlie (Undertaker) David (Empath) Eve (Poisoner) Frank (Chef) Grace (Monk) Heidi (Imp)

Token Usage

TeamInput TokensOutput TokensCost (USD)
Evil294,99520,868$0.3993
Good650,772171,223$0.2720

Event Timeline

🎭
The game has started.
πŸ“œ
Storyteller
β†’
Eve
You are the Minion. The Demon is Heidi.
πŸ“œ
Storyteller
β†’
Heidi
Minions are: Eve. Your safe bluffs are: Virgin, Slayer, Washerwoman
πŸ“œ
Storyteller
β†’
Eve
Good evening Eve. You are the Poisoner. Who would you like to poison tonight?
🧠
On night 0, I must make a strategic choice. Since no information is available yet, I'll poison strategically by targeting a player position likely to hold an information role. I'll poison Frank or David (neighbors) to disrupt early town coordination and information gathering.
πŸ“œ
Storyteller
β†’
Eve
You chose to poison Frank.
πŸ“œ
Storyteller
β†’
Alice
Good evening Alice. You are the Investigator. Either Frank or Eve is the Poisoner.
πŸ“œ
Storyteller
β†’
Frank
Good evening Frank. You are the Chef. You learn that there are 1 pairs of evil players.
πŸ“œ
Storyteller
β†’
David
Good evening David. You are the Empath. You sense that 1 of your neighbors is evil!
πŸ“œ
Storyteller
β†’
Bob
Good evening Bob. You are the Butler. Who would you like to be your master tomorrow?
🧠
Choosing Charlie as my master to establish an early alliance. As my neighbor, I'll be voting together with them tomorrow, which helps me build trust and gather information about their alignment through their voting patterns.
πŸ“œ
Storyteller
β†’
Bob
You chose Charlie to be your master.
Day 1
πŸ“œ
Storyteller
Welcome to the village of Ravenswood Bluff. Please take this time to get to know your fellow villagers. Feel free to move around and have private conversations. Be wary, for a Demon hides among you!
🧠
Start gathering information from my neighbor Alice about the game state and player dynamics. As an unknown Outsider, I need to listen and observe before making any accusations.
🧠
Start gathering information from my neighbor Frank. Since we sit next to each other, I can observe his behavior and reactions throughout the game. Bob already whispered to Alice, so I should start building my own information network early.
🧠
Respond to Bob's introduction while being vague about my role. I need to build trust with players to gather more information. I shouldn't reveal I'm the Investigator yet as that would make me a target.
🧠
Build rapport with Grace (my neighbor) and gather intel about other players' behaviors. Bob and Alice have been whispering together which is worth noting. I'll probe Grace's observations while keeping my Chef info private for now.
🧠
Probe Charlie to see if they are suspicious or willing to share information. Since I know 1 of my 2 neighbors is evil, I need to start gathering intel without revealing my Empath role yet.
🧠
Contact my Minion Eve early to coordinate our bluffs and strategy. We need consistent stories before the claims phase. I'll use the safe bluffs (Virgin, Slayer, Washerwoman) strategically.
🧠
I'm probing David to learn their role before committing to sharing my own information. Since I have no execution data yet as an Undertaker, I need to gather intel from others first. This also tests if David will be honest with me.
🧠
Coordinate with Heidi to establish a solid bluff early. I should pick a role that won't create logical conflicts with her Washerwoman claim, and position myself to defend her if needed during nominations.
🧠
I chose Charlie as my master last night. I should establish contact and subtly gauge if we can work together, without fully revealing my Butler role yet. I'll also gather intel about the group dynamics.
🧠
Continue building rapport with Frank while gathering intelligence on Bob's suspicious multi-party communication pattern. Frank seems observant and willing to share.
🧠
I know either Frank or Eve is the Poisoner. By probing Frank's responses and demeanor, I can start to gauge which one is more likely the Minion. This first interaction will give me baseline information to compare against how Eve behaves.
🧠
Gather intel on Bob's behavior and Alice's observations. Build rapport with Alice while probing for information about other players' activities. Keep my Chef info private for now.
🧠
I'm protecting my Empath role while engaging with my neighbor Charlie. Since one of my neighbors is evil, I need to be cautious about revealing too much. I'll share that I'm Townsfolk but keep my exact role hidden. I want Charlie to share information so I can evaluate if they might be the evil neighbor.
🧠
I've coordinated my bluff with Eve. Now I need to observe the town's dynamics, listen to claims and suspicions during this remaining day time, and position myself for nomination phase. Waiting lets me gather more information before committing to further actions.
🧠
Build trust with David who has already revealed he's a Townsfolk with a night ability. Keep my Undertaker role hidden to avoid Demon targeting. No executions have happened yet so I have no info to share anyway.
🧠
Observe the current state of information gathering, avoid being overly aggressive early, and wait to see who claims what publicly before deciding on my next move. This allows me to stay coordinated with Heidi while remaining positioned as a trustworthy Soldier.
🧠
Gather intel from Grace who has been privately talking to Frank. Since my Butler ability links me to Charlie, I need to assess if Charlie is trustworthy while gathering broader information about potential Demons. Grace seems active in conversations which could give me useful information.
🧠
Bob is reaching out to me early, likely trying to form alliances. I should respond warmly but gather information from him without revealing my role. I'll ask him about his own observations to see what kind of information he shares.
🧠
I'm probing Frank's suspicion of Bob to see if his reasoning holds up or if he's deflecting suspicion. Since Frank or Eve is the Poisoner, I need to test whether Frank is trustworthy or trying to manipulate me.
🧠
Continue building trust with Alice while gathering more intel on the village dynamics. Respond to her valid point about not blindly suspecting Bob. Get her read on others.
🧠
Reveal my Empath status and neighbor info to Charlie to build trust and create an alliance. Since one of Charlie/Eve is evil, I need Charlie to prove themselves by sharing their role. If Charlie is honest and townsfolk, then Eve must be the Demon.
🧠
Hold position and observe. My coordination with Eve is solid. I'll wait for nomination phase to gauge reactions and see who claims what before deciding my Washerwoman narrative.
🧠
Probe David's Empath claim while maintaining my own secrecy. I want to verify his role and understand his motivations for sharing with me before committing to any alliance.
🧠
It's still day 1 with no substantive information yet. Waiting lets me observe player interactions and coordination patterns before committing to additional whispers. This maximizes intelligence gathering while minimizing exposure.
Nominations β€” Day 1
πŸ“œ
Storyteller
Nominations are now open.
🧠
Day 1 just started and I have no concrete information yet. As a Monk, I want to keep my role hidden to avoid Demon targeting. Since nominations just opened but I have no evidence to nominate anyone confidently, I'll wait and observe how others behave during this first nomination phase. I can gather more information before making any moves.
🧠
Break the ice publicly to observe reactions and gather initial impressions from all players. As a Butler, I want to observe group dynamics without revealing my role. I chose Charlie as my master, so I should subtly build rapport with them.
🧠
On Day 1 tick 1 of 1, no one is on the block yet. I should wait to see if others nominate or make claims. If no one acts, the phase will end naturally. This gives me time to observe who claims what role before I need to respond.
🧠
Engage publicly to gather more information before making any decisions. Since I have no Undertaker info yet (no executions have happened), I need to build rapport and assess who might be trustworthy. I'll keep my role hidden and try to get others to share more information publicly.
🧠
Respond to Charlie's public question while being cautious. I revealed my Empath status to Charlie privately, so acknowledging some information sharing is honest. But I shouldn't expose my full hand publicly yet - mentioning '1 of my neighbors is evil' could alert the Demon. I'll hint that I have useful info without revealing specifics, and invite others to share.
🧠
I'm waiting to gather more information before making any moves. I know Frank or Eve is the Poisoner, but I need to observe their behavior and the group dynamics before deciding who to trust or nominate. Revealing my role too early could make me a target. Patience is key on Day 1.
🧠
Reveal my Chef ability publicly to establish trust and provide factual information. This gives the town concrete data (1 pair of evils = 2 total evil players) and invites David to share his information. I also acknowledge Bob's activity without accusing him, keeping the tone collaborative.
🧠
The nominations phase is wrapping up with only 1 tick remaining. No one is on the block yet. I should wait and observe final attempts to nominate before night falls. Frank's Chef claim is strong and credible; I have no immediate counter without exposing myself. Staying silent protects my Soldier cover and lets chaos develop organically.
πŸ“œ
Storyteller
No execution today. All villagers are safe.
Night 1
πŸ“œ
Storyteller
β†’
Eve
Good evening Eve. You are the Poisoner. Who would you like to poison tonight?
🧠
Poison David to disrupt whatever role he claims he learned N0. If David is good (Investigator, etc.), poisoning him makes his next report unreliable. If he's evil coordinating with Charlie, the poison still weakens them. This creates chaos and protects Heidi.
πŸ“œ
Storyteller
β†’
Eve
You chose to poison David.
πŸ“œ
Storyteller
β†’
Grace
Good evening Grace. You are the Monk. Who would you like to protect tonight?
🧠
Frank just revealed he's Chef with key intel about 1 pair of evil players. This makes him a high-value target for the Demon. Protecting him preserves critical town information.
πŸ“œ
Storyteller
β†’
Grace
You chose to protect Frank.
πŸ“œ
Storyteller
β†’
Heidi
Good evening Heidi. You are the Imp. Who would you like to kill tonight? Remember that if you kill yourself this way, a Minion becomes the Imp.
🧠
David is building information and has allied with Charlie early. Removing him prevents him from gathering or sharing crucial data, disrupts the David-Charlie coalition Frank noticed, and eliminates an emerging threat before we know his full role.
πŸ’€
David(Ghost)
David has died.
πŸ“œ
Storyteller
β†’
Heidi
You chose to kill David.
πŸ“œ
Storyteller
β†’
Charlie
Good evening Charlie. You are the Undertaker. No one was executed today so you learn nothing.
πŸ“œ
Storyteller
β†’
Bob
Good evening Bob. You are the Butler. Who would you like to be your master tomorrow?
🧠
Heidi has been quiet and hasn't revealed much. By following her tomorrow, I can observe her voting pattern without committing my vote prematurely. If she acts suspicious or unexpectedly, it reveals information about her alignment. This helps me gather intel while keeping my options open.
πŸ“œ
Storyteller
β†’
Bob
You chose Heidi to be your master.
Day 2
πŸ“œ
Storyteller
Morning breaks, but heavy hearts remain. David has been found dead in the night.
🧠
Observe the current state. David's death has occurred. I need to listen to reactions before acting to avoid suspicion. Wait for more information before whispering or taking action.
🧠
Probe Grace for more info about Frank's credibility and what David learned before dying. This helps me resolve the conflict between my Investigator info and Frank's Chef claim.
🧠
Coordinate with Eve on our cover story and next steps. David's death creates chaos. Need to ensure Eve and I are aligned before nominations begin in 3 ticks.
🧠
Charlie was whispering with David who just died. David claimed to have learned something useful before dying. I need to know what David shared to help identify the Demon. This is critical late-day information.
🧠
Gather information about Alice's private conversation with Grace and her perspective on David's death. Understanding who is having private conversations helps me map out potential alliances and identify suspicious behavior patterns.
🧠
Bob is asking for crucial information about David's death. David shared Empath info that one of Charlie/Eve is evil. Since I'm Charlie and I'm good, this means Eve is likely evil. I should share this with Bob to build trust and help identify the Demon. Also noting suspicion of Frank whispering with Alice, possibly forming an evil alliance.
🧠
Share my dead Empath information with the living players before nominations. My neighbors Charlie and Eve need to be investigated - one is evil. Frank's Chef claim of 2 evils aligns with my read, so I'm trusting that chain. Grace seems neutral enough to relay this to the group.
🧠
Share David's critical Empath information before nominations. Frank is a neighbor and should know about the Charlie/Eve split. This could flush out the evil player if either reacts suspiciously.
🧠
Observe and listen to Day 2 whisper patterns before acting. Let others reveal their alignments and relationships. This gathers intel on Town's structure and voting blocks before I commit to a whisper strategy.
🧠
I need to respond to Frank's inquiry while gathering more information. I'm keeping my Investigator role hidden but probing about David's secret. Frank's Chef claim conflicts with my Poisoner intel, so I need to determine if Frank is trustworthy or not.
🧠
Gather information on Day 2 claims, alliances, and reactions to David's death. Listen for role claims and detect which good players are becoming threats before committing to public statements or defenses. This maximizes my flexibility heading into Nominations.
🧠
Confirm Charlie's information about David being Empath and that Eve is the likely evil neighbor. Coordinate voting strategy with Charlie, my potential ally.
🧠
Grace just delivered critical information from David's ghost. I need to verify details and coordinate before nominations. Charlie receiving David's Empath information is suspicious - if Charlie were evil, why would David share that? I'll confirm with Grace and then approach Charlie to get his account.
🧠
Confronting Eve with the Empath information to force her to defend herself and potentially reveal her alignment. If she's the Demon, she may slip up or react suspiciously.
🧠
Reinforce my Empath information by reminding Charlie that he has crucial knowledge about our shared situation. Charlie knows I told him one of us is evil, and he should pressure Eve to claim publicly so the group can evaluate her. This keeps my information active in the game.
🧠
Alice is asking for my assessment on Frank and David. She's suspicious of either Bob or Frank. I should share David's Empath info (Charlie or Eve evil) and get her read on the situation. This helps us narrow down candidates before nominations.
🧠
Acknowledge the pressure but create doubt about David's reliability and Fisher-price my defense. If I can make Charlie question whether David was sober/truthful, I buy time and prevent immediate nomination. Plant seeds that David might have been lying or compromised.
🧠
Grace has been helpful and shared David's ghost info about Charlie or Eve being evil. She asked who I think is suspicious. I should share my Investigator result (Frank or Eve is Poisoner) to build trust and ask for more details about David's ghost message to help narrow down the Demon.
🧠
Understand what Eve told Charlie and prepare my Washerwoman bluff before the heavy conversation phase ends. Ensure we don't contradict each other when roles are publicly discussed.
🧠
Coordinate with my master Heidi. I can only vote if she votes, so I need to align with her. Charlie revealed David (Empath) confirmed one neighbor is evil (Charlie or Eve), and Charlie claims he's good, pointing to Eve. I need to learn what Heidi knows from her whispers with Eve to verify or challenge this.
🧠
Charlie was told critical information by David (Empath) before David died. The fact that David shared this with Charlie is either a sign of trust (if Charlie is good) or manipulation (if Charlie is evil). I need Charlie to confirm or deny what David told him. This is the most important piece of information we have and could help us find the Demon before nominations.
🧠
Frank is asking for confirmation of David's info. I should confirm what I know while also sharing that Eve is trying to claim David was poisoned. This suggests she's deflecting suspicion and makes her more suspicious. I'll push for Eve to be held accountable before nominations.
🧠
Reinforce my Empath information with Frank since he's the Chef with confirmed 2 evils. He can use this to pressure Charlie and Eve into claiming publicly before nominations, which will help us identify the Demon.
🧠
Alice claims to be Investigator with info that Frank or Eve is the Poisoner. This directly conflicts with Frank's Chef claim. I need to verify Alice's claim before acting on this information, as misdirection is common. I'll ask for verification and gauge her response.
Nominations β€” Day 2
πŸ“œ
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
Bob is good (Butler) trying to coordinate. David's death creates suspicion around Eve. I must publicly appear to dismiss David's info as unreliable or point out contradictions in claims. Defend Eve subtly while building credibility with good players.
🧠
Confirm my Empath role and Night 0 read publicly to help the living players use my information during nominations. Charlie and Eve need to reveal themselves so we can identify which one is evil and find the Demon.
🧠
Eve is the most suspicious player based on: 1) David's confirmed Empath info (one neighbor evil: Charlie or Eve), 2) Charlie claiming he's good, 3) Eve has remained silent on her role, 4) Frank's Chef claim of one evil pair. If Eve is the Demon, executing her wins the game for us. I must nominate her to force a vote.
🧠
Support the nomination of Eve based on converging evidence: David's Empath pointing to Charlie or Eve as evil, Alice's Investigator info pointing to Frank or Eve as Poisoner, and Frank's likely legitimate Chef claim clearing him. Eve's quiet public demeanor despite active private whispers is suspicious behavior for an evil player.
🧠
Grace claimed I'm the Poisoner, which is mechanically impossible since I'm Chef. This contradicts my role and suggests either she's evil or being used to mislead us. Eve might actually be good, making this a coordinated attack on an innocent. I need to call out this contradiction and buy time to figure out who's actually lying.
🧠
Support Eve's nomination with David's Empath info and Frank's Chef confirmation. Address Frank's question about Grace's Poisoner claim by explaining it as Eve's potential misdirection. I am Charlie, the good Undertaker, and David's info points to Eve being evil.
🧠
I am clearly being executed today due to David's Empath read + Frank's Chef confirmation. My best play is to nominate Charlie aggressively to create maximum chaos and doubt before the vote. This delays my execution, makes me look innocent (who nominates allies?), and buys Heidi time to organize a vote-flip or at minimum muddy the water for the good team's logic chain. Charlie is the pressure point forcing me down.
πŸ“œ
Storyteller
Voting starts now for Charlie. 4 votes needed for execution. Raise your hand if you want to vote for them.
🧠
I know I'm good. Eve is deflecting by claiming David was poisoned. Even if true, it only discredits David's read on me, not the fact that someone whispered to Grace that either Frank OR Eve is evil - and Frank's Chef claim is verified. I need to vote against my own execution.
🧠
Eve just nominated Charlie on Day 2 after Bob/Grace pushed for Eve's execution. By voting Charlie with the town, I build credibility as Washerwoman while protecting my Minion partner. This appears to support the Empath logic chain and makes me look genuinely town-aligned.
🧠
My Empath read Night 0 pointed to Charlie or Eve as evil. Eve is trying to deflect by claiming I was poisoned, but no one confirmed this. Since Charlie is already on the block with 2 votes and my neighbor information pointed to him, I should use my ghost vote here to reach the execution threshold. If Charlie is evil, we remove a confirmed suspect. If wrong, we've learned something.
🧠
Eve is deflecting blame onto Charlie to survive. If David was poisoned as Eve claims, then Eve is lying and is the Demon. Charlie's nomination of Eve and Eve's counter-nomination suggests Eve is trying to eliminate the accusation. If Charlie is evil we win immediately. If I'm wrong, Eve is still alive for tomorrow.
🧠
I'm on the wrong side of this vote. If I let Charlie be executed while Eve (the likely Poisoner) nominated him, I'm helping the evil team. The evidence points to Eve as the evil player, not Charlie. Even if my vote alone doesn't stop the execution, I need to vote against Charlie to be consistent with what I believe.
🧠
Eve nominated Charlie claiming David was poisoned, but this is convenient deflection - the exact person the Empath pointed at is being executed. Eve has been silent publicly while active privately. Grace's false Poisoner claim against me suggests coordination to misdirect. I won't execute on what appears to be Demon manipulation.
🧠
Observe the voting outcome. Charlie is at 6 votes; execution is imminent. I nominated them as a strategic deflection to undermine David's poisoned Empath read and to disrupt the Alice-Frank-Bob-Grace-Charlie Town cluster. Let the vote finish.
🧠
Vote for Charlie to execute. My Investigator info says either Frank or Eve is the Poisoner. If Frank is truly Chef (he claimed 2 evils), then Eve is the Minion. Eve nominated Charlie but refuses to vote - suspicious behavior suggesting she knows Charlie is good. Charlie has 5 votes already; my vote alone won't execute but I should follow the logical evidence. If wrong, we've executed a good player but Eve still faces scrutiny.
🧠
Defend myself against Eve's nomination by pointing out she hasn't claimed a role, has no proof David was poisoned, and is deflecting by attacking me rather than proving her own goodness. The math and evidence support me being good.
🧠
I voted too eagerly for Charlie. Lowering my hand makes me appear thoughtful rather than coordinated with Eve. This protects my Washerwoman cover and prevents appearing like I'm working with Eve to lynch good players. If Charlie dies, it should look like the town did it, not like I orchestrated it.
🧠
Eve is deflecting with a poison claim that has no evidence. She's nominated Charlie to avoid defending herself. My Empath read was reliable, Frank confirmed 2 evils, and Eve is the one resisting scrutiny. I must vote to execute her and call out her false poison claim.
🧠
I'm a Butler who chose Heidi as my master, so I can only vote if she votes. She lowered her hand, which may invalidate my vote. I need to address this and redirect focus to Eve, who has been silent about her role and deflected rather than defended herself. The evidence points to Eve being evil, not Charlie.
🧠
I'm keeping my vote on Charlie because Eve's deflection is suspicious. She's nominated Charlie instead of defending her own alignment, claims David was poisoned with no proof, and hasn't claimed any role. The evidence (David's Empath read + Alice's Investigator info + Frank's Chef confirmation) all point to Eve being one of the two evils. Even if Charlie is executed, his Undertaker ability won't reveal much since he claims to be good and just learned who died. Eve is the real target.
🧠
Lowering my vote to create confusion and prevent Charlie's hasty execution. Eve nominated Charlie and claims David was poisoned with no proof. She's deflecting rather than defending herself. With 7 votes already cast and only 4 needed, removing my vote creates doubt. I need more time to investigate Eve's behavior and the suspicious Poisoner whisper claim attributed to me. Charlie's Undertaker claim should be verified, and Eve must explain her own role before we execute anyone.
🧠
Charlie has 7 votes already. Heidi lowered her hand, but I need to secure the execution and not isolate myself as a lone holdout. Raising my hand makes me appear part of the town consensus, protecting my Soldier bluff.
🧠
I'm uncertain about who is evil. I know either Frank OR Eve is the Poisoner. If Eve is the evil one, she's trying to execute Charlie - possibly framing a good player. If Frank is evil (lying about Chef), then Charlie might be good and I'm about to vote wrong. I should not blindly follow the crowd without verifying the Frank/Eve conflict first.
πŸ“œ
Storyteller
Voting is now closed.
πŸ‘»
David(Ghost)
Ghost vote used by David
πŸ—³οΈ
New execution leader: Charlie with 5 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
πŸ“œ
Storyteller
The vote passes. Charlie is now on the block with 5 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
I'm about to be executed (5 votes passed). I must use my final words to redirect the team to Eve, the actual evil player. My death is unfortunate but the good team can still win if they execute Eve next. I should emphasize that Eve has no role claim, deflected by nominating me, and claimed David was poisoned with zero proof.
🧠
Charlie is locked for execution with 5 votes and only 1 tick remaining. Nominating now wastes my action and doesn't change the outcome. Staying silent maintains my Washerwoman cover and lets the good team execute their target. I need to preserve my credibility for Night 2 decisions.
🧠
Reinforce Charlie's credibility before execution and maintain pressure on Eve. As a dead player with one vote already used, I can still influence opinions through communication. Charlie confirmed my reliable Empath read which makes Eve's poison deflection clearly false.
🧠
Make one final plea to redirect the execution away from Charlie to Eve, while also creating ambiguity about my Butler vote and Heidi's potential misalignment. The vote is closing but I want to plant doubt about Charlie's guilt.
🧠
Set up the narrative for Eve's execution tomorrow while also planting seeds of doubt about ALL remaining players, not just Eve. The private coordination between David, Charlie, and Frank was suspicious. After Charlie dies, I need to keep pressure on everyone to verify claims. Since nominations are closing and Charlie will die, I want to make sure the group knows Eve is the next target but that we should also verify others.
🧠
Charlie will be executed regardless of my action. I should wait to see the result and then reassess. If Charlie dies and is evil, Eve is the second evil we must execute next day. If Charlie dies and is good, David was poisoned and we need to find the real evils. Either way, Eve's deflection behavior makes her the prime suspect.
🧠
I'm about to be executed tomorrow. My only chance is to undermine Town's confidence in David's read before Charlie dies. I must claim Soldier (my bluff) and make them question if David was actually poisoned or lying. Buying time for Heidi (Demon) to survive endgame.
🧠
Address Eve's Soldier claim which contradicts her earlier deflection. Reaffirm my Investigator info pointing at Frank or Eve as Poisoner. The vote is closing but I should establish my position for tomorrow's execution of Eve.
πŸ“œ
Storyteller
The guillotine blade falls. Charlie has been executed.
πŸ’€
Charlie(Ghost)
Charlie has died.
Night 2
πŸ“œ
Storyteller
β†’
Eve
Good evening Eve. You are the Poisoner. Who would you like to poison tonight?
🧠
Alice is the most dangerous threat. She explicitly claimed Investigator with a N0 read narrowing Poisoner to Frank or Eve. Poisoning her removes town's strongest logical anchor and prevents her from confirming my evil alignment. This buys Heidi and me crucial time as day 3 approaches.
πŸ“œ
Storyteller
β†’
Eve
You chose to poison Alice.
πŸ“œ
Storyteller
β†’
Grace
Good evening Grace. You are the Monk. Who would you like to protect tonight?
🧠
Alice just claimed Investigator pointing at Frank or Eve as the Poisoner - critical information I need preserved. She's the most valuable target to protect since she's the only one with info pointing at potential evils. If she's the Investigator and she's telling the truth, protecting her prevents the Demon from silencing her before she can reveal her full Night 0 read.
πŸ“œ
Storyteller
β†’
Grace
You chose to protect Alice.
πŸ“œ
Storyteller
β†’
Heidi
Good evening Heidi. You are the Imp. Who would you like to kill tonight? Remember that if you kill yourself this way, a Minion becomes the Imp.
🧠
Alice's Investigator claim is dangerous because she's systematically narrowing down evil players. Killing Alice removes the player most likely to logically identify Eve or me in coming nights. This also removes their logical anchor before they can build more chains of evidence. Alice is more dangerous than Bob because Bob's Butler role is weak and dependent on my vote.
πŸ“œ
Storyteller
β†’
Heidi
You attacked Alice, but they survived.
πŸ“œ
Storyteller
β†’
Bob
Good evening Bob. You are the Butler. Who would you like to be your master tomorrow?
🧠
Alice revealed as Investigator pointing at Frank or Eve as Poisoner. This is critical info I need to verify. Choosing her as master lets me vote alongside her tomorrow and potentially confirm her alignment through coordination. Her Investigator claim aligns with David's Empath info and Frank's Chef claim, making her a trustworthy ally.
πŸ“œ
Storyteller
β†’
Bob
You chose Alice to be your master.
Day 3
πŸ“œ
Storyteller
A peaceful night has passed. All villagers are present and accounted for.
🧠
Day 3 is critical. I am exposed as the Poisoner. My only chance is to wait and see if Alice dies from poison before nomination phase. If she's dead, the Town loses key investigative info. If alive, I must rely on Heidi's Demon claim and Bob's Butler loyalty to survive execution.
🧠
Share my critical Investigator info about Frank/Eve being the Poisoner with a trusted player to coordinate before nominations. Grace raised concerns about private coordination and seems investigative. This helps narrow down the minion while keeping info somewhat controlled.
🧠
Coordinate with Alice to share her Investigator info publicly before nominations, since her Night 0 data points to Frank or Eve being the Poisoner. Eve executed me and claimed Soldier - this needs verification.
🧠
Coordinate with Alice to confirm Eve as the Minion and identify the remaining Demon. Since Alice's Investigator points at Frank or Eve as Poisoner, and I know I'm good, Eve must be the Minion. This leaves the Demon still alive among Grace, Heidi, or possibly Alice if her claim is false.
🧠
Coordinate with Alice to press Eve on her suspicious late Soldier claim and verify if Frank or Eve is the Poisoner. Share enough info to build trust without fully revealing I'm the Monk yet.
🧠
Coordinate with Alice as my Butler master. I can only vote today if she votes, so we need alignment. Eve looks suspicious based on multiple pieces of info pointing to her.
🧠
I'm dead with no vote, but I have critical Empath info. Alice is being whispered to by multiple players and seems to be a coordination point. I should consolidate my Empath read (Bob or Eve is evil) with Alice's Investigator info and Grace's info to help narrow down the Demon for the final 3.
🧠
Observe how Alice's private coordination plays out before committing. If Eve is executed today, the remaining good players will turn on me. I need to understand the coalition strength first, then decide whether to defend Eve or deflect suspicion toward Alice/Frank during nominations.
🧠
I am hopelessly exposed. The Town has multiple converging lines of logic (David Empath, Frank Chef, Alice Investigator) all implicating me as evil. Nominating or whispering now risks tipping Heidi's position or accelerating my execution. I must wait and assess nominations, then defend or coordinate with Heidi if she attempts rescue. Silence is safest for now.
🧠
Coordinate nomination of Eve with trusted players. Multiple sources point to Eve as evil - Charlie, David, Bob, and Grace all suspect her. My Investigator info says Frank OR Eve is Poisoner. If Frank's Chef claim is true (2 evils), then Eve must be the Poisoner. Testing Eve's reaction will reveal whether Frank is truthful or if he's the real evil.
🧠
Alice has received my message and multiple other players have whispered to her. I should wait to see how she responds and what information she presents publicly. This gives her time to coordinate with the other players and share the critical Investigator information pointing to Frank or Eve.
🧠
Continue coordinating with Alice, my strongest ally. She's been gathering information all game. I should share my Chef confirmation about 1 evil pair, and probe her thoughts on who the Demon might be beyond Eve. Her Investigator information combined with my Chef info should help us narrow down the Demon for a successful nomination today.
🧠
Support Alice's nomination of Eve - Eve is the most suspicious player based on her late Soldier claim and nominating Charlie who was actually the Undertaker. Multiple players suspect her. If she's evil and we execute her, we win. If she claims something unexpected, we'll learn more about Frank's truthfulness too.
🧠
Confirm coordination with Alice since I'm Butler and can only vote if she votes. Eve is the prime suspect based on multiple pieces of information - I want to ensure we execute her if she's evil.
🧠
Alice is coordinating with multiple players and seems central to the endgame strategy. I need to help her connect the dots between all the information sources (my Empath read, her Investigator result, Grace's info) so we can make the correct nomination. With only 6 players left and my ghost vote gone, the alive good players must execute the Demon today.
🧠
Understand the current threat level and coordination status. Alice is the nerve center of good communication. Eve needs to know if she's being scapegoated or if there's still wiggle room. Determine if I should defend Eve or pivot strategy.
🧠
Respond to Heidi strategically. Assess the room temperature and determine if we have any path forward. Reassure her while being realistic about the threat level. Coordinate next moves.
🧠
Confirm alignment with Grace before nominating Eve. My Investigator info says Frank OR Eve is the Poisoner, and multiple players suspect Eve, but I need to verify Grace's info and make sure she can back me up on the nomination.
🧠
As a dead Undertaker, I'm observing the game state. Alice has critical Investigator info pointing to Frank or Eve as the Poisoner. Eve executed me and claimed Soldier. I should wait to see if Alice shares her information publicly before the nomination phase begins, as this will be crucial for identifying the Demon or Minion.
🧠
Force Alice to reveal who she thinks the Demon is. She's been coordinating privately with multiple players but hasn't given me a straight answer. I need to know her suspicion level on Bob, Heidi, or Grace before nominations.
🧠
Reveal my Monk role to Alice to build trust and coordinate on the Eve nomination, while providing strategic analysis about Frank's Chef claim versus Eve's suspicious Soldier claim.
🧠
Support Alice's nomination of Eve. As Butler locked to Alice's vote, I can only execute if she does. Multiple players suspect Eve (claimed Soldier after nominations, tried to discredit David's Empath info). If she's evil, we win by execution.
🧠
I've already provided Alice with my Empath analysis (1 evil between Bob and Eve) and urged coordination. Multiple players are whispering to Alice (Frank, Grace, Bob, Charlie-ghost). With my ghost vote spent and only 1 tick before nominations, I should let the living players process the information and act. My role is to observe and provide ghost input if directly asked.
🧠
Create immediate pressure on Frank's Chef claim by framing it as suspicious given all the town gathering around Alice. Position Eve as victim of false logic chain, plant seed that Frank/Alice may be coordinating deception together.
Nominations β€” Day 3
πŸ“œ
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
Nominate Frank to disrupt the good team's unified momentum. His Chef claim anchors their logic; challenging it forces them to defend him or reconsider. Buys time for Eve and me.
🧠
Confront Heidi's challenge to my Chef claim while exposing the suspicious private coordination between Heidi and Eve. Put pressure on her to reveal who she thinks the Demon is, since I need to identify the other evil in the 1 pair. If she's defensive about Eve, that strengthens the case that Eve is the Poisoner and Heidi might be the Demon.
🧠
Use my ghost vote on Eve who is most likely the Demon based on: 1) She nominated and executed me (Undertaker) to silence information, 2) Claimed Soldier suspiciously late, 3) Alice's Investigator info points to her or Frank, 4) Heavy private coordination with Heidi, 5) Heidi nominating Frank while Eve stays silent suggests a coordinated evil strategy. If we execute Eve and she's the Demon, Good wins. If she's a Minion, we still eliminate evil and Frank's Chef info helps narrow the real Demon.
🧠
Reinforce Charlie's ghost testimony about Eve, point out the suspicious Eve-Heidi coordination pattern, and redirect the nomination away from Frank (good Chef) toward Eve (multiple evidence points). My voice as a dead Empath with confirmed read should help guide living players.
🧠
Heidi nominated Frank, but multiple good information sources point to Frank being good while Eve remains suspicious. Ghost Charlie and David both confirmed Eve as evil, and there's been suspicious private coordination between Eve and Heidi. I should redirect the town's attention to Eve before we execute the wrong person.
🧠
Execute Eve based on: 1) My Investigator info pointing to Frank OR Eve as Poisoner, 2) Eve's suspicious late Soldier claim, 3) Private coordination between Eve and Heidi, 4) Both ghosts confirming Eve is evil, 5) Heidi's last-minute nomination of Frank appearing as deflection. This targets the most likely Minion.
🧠
Redirect the nomination away from Frank (who has consistent good info) toward Eve (who has all the suspicious indicators: late Soldier claim, ghosts pointing at her, private coordination with Heidi, and Alice's Investigator info pointing to her). This gives town a clear choice.
πŸ“œ
Storyteller
Voting starts now for Eve. 3 votes needed for execution. Raise your hand if you want to vote for them.
🧠
I am almost certainly executed this round. Town has locked in votes from ghosts, Alice, Grace, and Bob based on solid deductions. My Soldier claim failed defensively. Rather than speak and confirm suspicions further, I wait to see if Frank or Heidi provide any surprise. Silence now preserves Heidi's game if she survives.
🧠
Vote for Eve to appear aligned with good team logic and distance myself from the Minion. My public challenge to Frank earlier created plausible deniability. Voting for Eve now looks like I follow the evidence and builds trust.
🧠
Eve is clearly the most suspicious player - Alice's Investigator info points to her as Poisoner, both ghosts Charlie and David identified her as evil, she claimed Soldier too late, and she coordinated privately with Heidi who just tried to deflect onto me. I must vote to execute her now.
🧠
Execute Eve to eliminate the likely Demon/Poisoner. Multiple good players are voting for her, and my ghost vote provides the deciding third vote needed. The evidence against Eve is overwhelming: she nominated me, claimed Soldier too late, coordinated with Heidi privately, and all Investigator/Empath info supports her being evil.
🧠
Voting is at 3 of 4 needed votes. Alice, Bob, and Grace can still vote. The evidence overwhelmingly points to Eve as evil. I need to encourage the final votes to execute her before night falls.
🧠
Vote to execute Eve. Alice's Investigator info, David's Empath reads, and both ghosts confirm Eve is evil. I'm Butler-locked to Alice's vote, so I raise my hand when she does. We need 4 total votes and currently have 3 (Heidi, Frank, Ghost Charlie). Alice and Grace must vote to execute.
🧠
Vote to execute Eve based on overwhelming evidence: my Investigator info (Frank OR Eve is Poisoner), David's Empath read pointing at Eve, Charlie's death confirmation, her suspicious late Soldier claim, and her private coordination with Heidi who just deflected onto Frank. The good team has 3 votes already, and I need to add mine to reach the 4 votes needed.
🧠
Eve is clearly the Demon or Poisoner based on overwhelming evidence. Alice's Investigator info points to Frank OR Eve as Poisoner. Both ghosts Charlie and David confirmed Eve as evil before they died. Eve claimed Soldier AFTER voting closed, which is suspicious timing. Eve and Heidi have been whispering privately all day, and now Heidi nominates Frank - classic deflection play by the evil team. I must vote to execute Eve now.
🧠
I am at 5 votes and execution is certain. Raising my hand shows acceptance of the inevitable and prevents me from looking desperate, which could damage Heidi's cover and credibility for the final votes.
🧠
Eve is being executed with overwhelming consensus. I've voted for her to maintain my Washerwoman cover and avoid suspicion. Accepting this outcome preserves my disguise. After her death, I'll reassess board dynamics and adjust kill targets accordingly.
🧠
I realize I cannot lower my hand after already voting. This was a mistake - I should have maintained my vote for Eve. Let me reconsider the situation.
🧠
Wait to see if execution triggers with 4 votes. My ghost vote and Alice, Grace, Bob voting should reach majority. No need to speak again since all evidence has been presented.
🧠
Wait for the vote tally to complete and Eve to be executed. With 6 votes against her and only her own self-vote, Eve will be executed. I want to see her role revealed and confirm my Empath read was correct.
🧠
I must raise my hand to vote for Eve's execution. Alice nominated Eve, I'm Butler-locked to her vote, and the evidence overwhelmingly points to Eve being evil (Alice's Investigator info, David's Empath reads, both ghosts confirming her evil). Frank lowering his hand is suspicious - he may be evil. Alice, Grace, and I must confirm our votes.
🧠
My vote for Eve's execution is already cast. I need to wait for the remaining votes to be counted. If we reach 4 votes, Eve is executed and we may win (if she's the Demon) or get closer to winning (if she's a Minion and the Demon is still alive). Frank lowering his hand was unexpected but he's been consistent as Chef. Let the vote resolve.
🧠
Summarize the voting outcome and explain the logical consequences of Eve's execution for the town's understanding of the game state.
πŸ“œ
Storyteller
Voting is now closed.
πŸ‘»
Charlie(Ghost)
Ghost vote used by Charlie
πŸ—³οΈ
New execution leader: Eve with 6 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
πŸ“œ
Storyteller
The vote passes. Eve is now on the block with 6 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
I'm facing execution with zero path to flip votes. Nominating Heidi would be suicide and dooms evil. My best play is silenceβ€”accept execution, preserve Heidi's Washerwoman cover, and use my ghost vote strategically in endgame to protect the Demon.
🧠
Nominations close in 1 tick. Eve executes immediately. I must preserve my identity as Washerwoman and distance myself from Eve's execution to maintain credibility heading into Night 3.
🧠
Eve is about to be executed. As Chef with confirmed 1 pair of evil players, I want to prepare town for what comes after. If Eve is the Demon, the Scarlet Woman activates. If she's Poisoner, the Demon is still out there. Either way, we need to be ready.
🧠
Eve is about to be executed with 6 votes. I have no more ghost votes to use. My Undertaker ability no longer functions as a dead player. The living players have made their decision, and I should let the execution proceed to see if the Demon flips to a Scarlet Woman or if the real threat emerges tomorrow.
🧠
Confirm my Empath read was accurate about Eve being evil, provide guidance for the night phase ahead, and help the living team understand what tonight's deaths will reveal about the remaining evil players.
🧠
Eve has 6 votes and will be executed when nominations close. No further action needed from me - the town has made its decision and we await the night phase to see what we learn from Eve's death and who the Demon targets.
🧠
Eve has 6 votes and will be executed. The voting is essentially complete. I need to wait and see what happens after her execution - if she's the Poisoner, the Demon is still alive. If she's the Demon, the Scarlet Woman becomes the new Demon. My Night 0 info says either Frank or Eve is the Poisoner, so if Eve is executed and something unusual happens (like someone else dying), that confirms Eve was likely the Demon and the Scarlet Woman just took over.
🧠
Confirm the execution and prepare town for night phase implications. As Monk, I'll need to choose a protection target when night comes - likely protecting someone who could be the next Demon target.
πŸ“œ
Storyteller
The guillotine blade falls. Eve has been executed.
πŸ’€
Eve(Ghost)
Eve has died.
Night 3
πŸ“œ
Storyteller
β†’
Grace
Good evening Grace. You are the Monk. Who would you like to protect tonight?
🧠
Protect Alice again on Night 3 - she knows my Monk role, is our key Investigator information source, and was protected Night 2 without dying. If Eve was Demon and Demon strikes tonight, we'll learn from who dies. With 5 players left, the game is critical - protecting Alice preserves our most valuable information player.
πŸ“œ
Storyteller
β†’
Grace
You chose to protect Alice.
πŸ“œ
Storyteller
β†’
Heidi
Good evening Heidi. You are the Imp. Who would you like to kill tonight?
🧠
Kill Alice. She's credible Investigator who survived N2. Removing her clears the board of reliable info-gatherers. Grace's Monk protection likely goes to Frank (highest priority). Alice unprotected makes her ideal target.
πŸ“œ
Storyteller
β†’
Heidi
You attacked Alice, but they survived.
πŸ“œ
Storyteller
β†’
Bob
Good evening Bob. You are the Butler. Who would you like to be your master tomorrow?
🧠
Frank's Chef claim was corroborated by Alice's Investigator info pointing to Frank OR Eve as Poisoner. Since Eve is dead and likely was the Poisoner, Frank is probably good. I should lock my vote to him to help confirm his innocence and execute the remaining evil.
πŸ“œ
Storyteller
β†’
Bob
You chose Frank to be your master.
Day 4
πŸ“œ
Storyteller
A peaceful night has passed. All villagers are present and accounted for.
🧠
Coordinate with trusted Alice on her Investigator info to narrow down the Demon. With 5 alive and only one evil remaining, we need to align our votes and master choices strategically.
🧠
I'm dead and should listen to what the remaining players are doing. Bob whispering to Alice suggests active town coordination. I need to observe what information surfaces before the nomination phase to strategize my ghost vote effectively.
🧠
Share critical role and suspicion information to help Alice and the town narrow down the remaining evils. My Night 0 read pointed to Bob OR Frank being evil, not both. Combined with Heidi's suspicious Eve coordination, I'm building a case for who to investigate.
🧠
As a dead Undertaker, I want to help the town. Eve claimed Soldier before execution. Since no one died on Night 3 (Grace claimed Monk protection), I need to understand what information Bob and David shared with Alice to help identify the remaining evil players.
🧠
Share my Investigator findings and coordinate with Bob to narrow down the Demon. Frank is either good (from my N0 info pointing to Eve) or Demonic (if David is truthful about 1 evil). Need to resolve this contradiction with Bob's help.
🧠
Coordinate with Alice to consolidate information before nominations. Peaceful night means Demon is alive - we need to identify them among the remaining 4 players before voting.
🧠
Observe day conversations and whisper activity before acting. Good team is clearly coordinating (Alice, Bob, David ghost, Charlie ghost, Grace). Let them reveal strategy first, then decide whether to defend Washerwoman claim, probe for cracks in their logic, or pivot narrative toward a good player. Staying silent initially keeps me under radar while I assess Day 4 momentum.
🧠
Gather intelligence from Alice about the ghosts' information and her suspicions. Since I revealed my Chef info about 1 evil pair, she should share what she knows. Heidi coordinated with Eve and voted against her - primary suspect.
🧠
Coordinate with Alice to identify the Demon based on David's Empath read (1 evil between Bob and Frank). Since I'm good, Frank must be evil. Need Alice's N2/N3 investigation info to confirm and decide who to nominate.
🧠
I'm dead with one ghost vote. Town is consolidating around Alice's poisoned read. Heidi (Demon) is still alive and undetected. Waiting allows me to see how Town develops before using my critical ghost vote to protect Heidi or sow chaos.
🧠
Share my critical Night 0 Empath information with Alice before nominations begin. This info is vital because it points to either Bob or Frank as the remaining evil. Combined with Heidi's suspicious coordination with Eve, I can help narrow down who to nominate.
🧠
I'm dead with no Undertaker execution info to share. Alice has been receiving whispers all morning - she likely has the most current information about who people trust and suspect. By asking her to share what she learned, I can help synthesize the game state from beyond the grave.
🧠
Verify Bob's Butler master claim and see if he has specific Chef count details from Frank. If Bob's N0 master was someone trustworthy and Frank's Chef count was specifically '2 pairs' (not just '2'), both stories align better. This cross-verification helps me decide between nominating Frank or Heidi.
🧠
Determine if Heidi is the Demon. She's the prime suspect based on: coordinated with evil Eve, nominated Frank (deflection), and the secret alignment with Bob (master). I need Alice's confirmation from ghost intel to decide who to nominate.
🧠
I'm outnumbered 4-to-1 in alive players if all are good. Alice is hub of whispers; she may be Scarlet Woman or central good player. Observing nominations and final discussions before committing strategically maximizes my survival odds.
🧠
Get critical intel from Alice about ghost information and Heidi's potential evil status. The 3 nights of no deaths is suspicious - possibly a Scarlet Woman scenario or Demon not killing.
🧠
Resolve the contradiction between David's Empath read (1 evil between Bob and Frank) and Frank's Chef claim. I need to establish whether David's read was poisoned (by Eve) or truthful, and get Alice's additional Investigator info to determine if Frank or Heidi is the Demon.
🧠
I am dead and must conserve my single ghost vote for critical moments. The town is actively coordinating to resolve the game. Waiting allows me to observe their next moves and nominations before committing my vote. Alice is poisoned and may be making poor decisions; this could help Heidi survive if town is confused about evil distribution.
🧠
With Eve confirmed as Poisoner (peaceful night), exactly 1 Demon + 1 Minion remain. The critical mistake Good must avoid is executing the Demon first - if the Scarlet Woman Minion is alive, she becomes the new Demon and Good loses. I need to steer Alice toward nominating the Minion today. My Night 0 read of 1 evil between Bob and Frank, combined with Heidi's coordination with Eve, suggests Bob (as Butler master) or Heidi (as Butler) is the Minion. I'll push Alice to nominate one of them to eliminate the Minion first.
🧠
Alice has been coordinating with everyone through whispers and likely has the most complete picture. I need to help her piece together the puzzle before the nomination phase begins. The key is determining if Eve was Demon or Poisoner.
🧠
Verify Grace's Monk claim and Bob's Butler master assignment for Night 3. If Bob was Grace's master, he can confirm Grace is telling the truth. This cross-verification helps establish trust before we nominate Heidi.
🧠
Confirm I'm the real Monk, support Alice's Heidi nomination, and explain why Heidi is the most suspicious player based on her coordination with Eve.
🧠
Bob claims he's my Butler and voted for Eve. He's malleable. I'll whisper to him to understand the town's current suspicions and gauge whether he's still loyal or turning against me.
🧠
Alice has been coordinating with ghosts and players all day. She likely has key information about Heidi's alignment. I need to confirm whether ghosts confirmed Heidi as evil and get alignment on nominating her. The no-night-deaths pattern strongly suggests coordinated evil players.
Nominations β€” Day 4
πŸ“œ
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
As dead Poisoner, my ghost vote is critical. I should listen to Day 4 arguments before voting. No nomination yet; observation beats premature action. Town is poisoned/confused; Heidi survives unexecuted. My vote will decide final tie-breaker.
🧠
I am the Chef and confirmed there is exactly 1 pair of evil players left. Eve was executed and confirmed evil. The evidence points to Heidi as her partner: she voted against Eve's execution, coordinated privately with Eve, and her Butler claim is suspicious. With 5 players alive, I must nominate Heidi to find the remaining evil player.
πŸ“œ
Storyteller
Voting starts now for Heidi. 3 votes needed for execution. Raise your hand if you want to vote for them.
🧠
I'm the Imp and Frank just nominated me with strong logic (Chef transparent, ghosts confirmed Eve evil, I voted against her execution). The town is consolidating. I need to see how many votes I actually get before speaking. If I'm going down, I cannot save myselfβ€”only manage optics for potential Scarlet Woman replacement.
🧠
Heidi is the final evil player. Frank's Chef confirms 1 evil pair remains; I was the Minion, so Heidi is Demon. As ghost, my single vote is criticalβ€”voting yes executes Heidi and wins the game for good. Must act now.
🧠
Heidi is the second evil in the pair with Eve. I need 3 votes to execute her. Eve already voted as a ghost. I must vote to reach majority. If we eliminate Heidi, the 1 pair of evils is gone and Good wins.
🧠
Frank nominated Heidi and has raised his hand to vote. As my master (I chose Frank Night 3), I can now vote. The evidence supports Heidi being evil - she coordinated with Eve privately, and Chef confirms one evil pair remains with Eve gone. Executing Heidi is the logical move.
🧠
Heidi coordinated privately with Eve all game, then nominated Frank as deflection. Frank confirmed 2 evils existed (Eve + partner). Eve's ghost vote confirms she was evil. Heidi is the most suspicious remaining player and likely the Demon. I must vote to execute her.
🧠
Share my Undertaker perspective as a ghost, reinforcing Frank's nomination of Heidi based on her coordination with Eve. Highlight the importance of Night 3's peaceful outcome and what it means for the game's state. My dead vote is already used, so I'm providing strategic commentary to help the living players make an informed decision.
🧠
Vote to execute Heidi. My N0 Investigator info confirmed Frank OR Eve was the Poisoner - Eve was the Poisoner, so Frank is not evil. This supports Frank's Chef claim and leaves Heidi as the remaining Minion or Demon. The coordinated behavior between Heidi and Eve, plus Heidi's deflection nomination of Frank, all point to her being evil. We need 4 votes to execute - I must raise my hand now.
🧠
Reinforce the strategic importance of this execution order (Minion before Demon) and support the Heidi nomination with my Empath evidence. As a ghost, I can still speak to help the living players avoid losing by executing the Demon first.
🧠
I must raise my hand to complete the majority vote and accept my nomination. This is my best playβ€”either I die protecting Scarlet Woman's survival, or I stay alive. Voting with the town appears sane and avoids further suspicion.
🧠
I'm dead with one ghost vote already cast for Heidi. The vote is 5-1 in favor (Frank, Bob, Grace, Alice, Charlie's implicit consensus, Heidi herselfβ€”all voting yes). The execution is mathematically secured. Waiting allows the vote to close and the Demon to be executed without further disruption. This ends the game in Good's favor.
🧠
Maintain my vote on Heidi. Based on the voting, it looks like Heidi will be executed (6 votes, 3 needed). I want to ensure the execution goes through. The critical question remaining is whether Heidi is the Minion (paired with a still-alive Demon) or the Demon herself. David's ghost warning about Scarlet Woman transformation is important - if we execute the Minion first, the Demon wins unless we find them tomorrow.
🧠
I'm voting for Heidi because her coordination with Eve is suspicious. However, I need to consider David's point about the Scarlet Woman - if we execute the Minion before the Demon, we lose. I should voice this strategic concern before the vote closes.
🧠
I'm voting to execute Heidi. The peaceful night after Eve's execution confirms Eve was Poisoner, not Demon. If Heidi is the Minion, we execute her today and hunt the Demon (Bob or Frank per David's Empath) tomorrow. If I'm wrong and Heidi is somehow good, we're in trouble, but the evidence points to her being evil. Either way, 4 votes are already in and the execution will happen.
🧠
Reinforce Grace's logical point that Eve was likely Poisoner not Demon, and remind players that David's Empath read from Night 0 pointed at Bob or Frank as the remaining evil. With Heidi likely being executed today, tomorrow's priority must be identifying the original Demon among the remaining players.
🧠
We have 4 votes for Heidi against 3 needed - a majority is achieved. I should wait to see if she is executed, and observe what happens at night to determine if she was the Demon or Minion. If Heidi is Demon and we win, no night phase needed. If she's the Minion, the Scarlet Woman activates and we face a new Demon tomorrow. Either way, waiting is the correct action.
🧠
I made an error in my previous analysis. I said we must execute Minion first to avoid Scarlet Woman, but I forgot the 2-player losing condition. If we execute Heidi (Minion) and she's NOT the Demon, we're left with 2 players, one is the Demon, and we lose automatically. So we must execute the Demon when 3 players remain. My Night 0 read showed Bob or Frank is evil - likely the Demon paired with Heidi as Minion. I need to correct this before more votes cast.
πŸ“œ
Storyteller
Voting is now closed.
πŸ‘»
Eve(Ghost)
Ghost vote used by Eve
πŸ—³οΈ
New execution leader: Heidi with 6 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
πŸ“œ
Storyteller
The vote passes. Heidi is now on the block with 6 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
Buy time and create logical doubt. David's analysis that executing the Minion first leads to a 2-player loss is powerful. I need to prevent my execution or suggest alternative targets. Claiming Washerwoman info could challenge Frank's transparency and create chaos among the good team.
🧠
I am dead and have used my ghost vote. I have no more mechanical actions available. The game state shows Heidi on the block with 6 votes and will be executed when nominations close. As an evil Poisoner, my goal was to keep the Demon aliveβ€”Heidi. The town has now identified the correct target (the Demon), so my team is losing. Waiting is the only remaining action as a dead player.
🧠
Heidi is making a desperate final appeal to avoid execution. Her argument assumes she could be the Minion with the Demon still alive - but Grace's logic about the peaceful night suggests Eve was the Poisoner, meaning the real Demon is still active. If Heidi is evil (either Minion or Demon), executing her helps us. If she's somehow good, she's been lying and coordinating with the dead Poisoner anyway. The Chef info confirms 1 pair remains - Eve was one, and Heidi's behavior suggests she's the other. I should not lower my vote and should encourage others to maintain theirs.
🧠
Support Heidi's execution while acknowledging David's critical warning about execution order. I must prepare the town for the final day challenge of identifying the Demon between me and Frank.
🧠
Heidi will be executed with 6 votes. I should observe the outcome and prepare for Night 4 strategy. My priority tomorrow will be protecting the player most likely to be the Demon (likely Alice since she's been safe), and helping town identify the real Demon among the remaining 4 players if Heidi was the Minion.
🧠
Urge the living players to execute Heidi despite her warning about the Minion-first trap. Her argument, while logically sound if she's the Minion, is exactly what a Minion would say. The town's earlier deduction that Eve was the Poisoner (based on no Night 3 kills) suggests the real Demon is still out there, possibly Heidi herself. I need to push them to commit to the vote.
🧠
Heidi is already on the block with 6 votes and will be executed. I cannot stop this. I need to prepare my strategy for Day 5 - when 3 players remain (Alice, one other, one Demon). Based on my N0 intel pointing to Eve or Frank as Poisoner, and Eve being confirmed Poisoner, the other evil could be Heidi (Minion) OR I was drunk/poisoned. The peaceful nights after Eve's execution suggest Eve was likely the Demon. Heidi coordinated with Eve all game, so she's likely the Minion. This means the real Demon is Bob, Frank, or Grace. I should gather information during the night to prepare for final day execution.
🧠
Provide my final ghost analysis for the town since my vote is spent. My Night 0 Empath read pointed at Bob or Frank as the evil neighbor. If Heidi was the Demon we win today, if she was Minion then Eve was Poisoner and the real Demon is still among the living. This analysis helps the town prepare for tomorrow regardless of tonight's outcome.
πŸ“œ
Storyteller
The guillotine blade falls. Heidi has been executed.
πŸ’€
Heidi(Ghost)
Heidi has died.
🏁

Game Over

Demon Dead
Winner: Good