Game Detail

Players

Alice (Drunk) Bob (Virgin) Charlie (Ravenkeeper) David (Imp) Eve (Scarlet Woman) Frank (Undertaker) Grace (Monk) Heidi (Slayer)

Token Usage

TeamInput TokensOutput TokensCost (USD)
Good579,66875,750$0.2585
Evil300,58822,919$0.4152

Event Transcript

🎭
The game has started.
πŸ“œ
Storyteller
β†’
Eve
You are the Minion. The Demon is David.
πŸ“œ
Storyteller
β†’
David
Minions are: Eve. Your safe bluffs are: Librarian, Washerwoman, Mayor
Day 1
πŸ“œ
Storyteller
Welcome to the village of Ravenswood Bluff. Please take this time to get to know your fellow villagers. Feel free to move around and have private conversations. Be wary, for a Demon hides among you!
🧠
I want to open a channel of communication with my neighbors to build trust and potentially gain some information, while keeping my specific role (Ravenkeeper) hidden for now.
🧠
Start information gathering and test Bob's reaction to Charlie's suspicious behavior.
🧠
I want to build trust with Alice while gathering her perspective on Charlie, without revealing my own role or being too pushy. Keeping my identity hidden is important for the Virgin.
🧠
I am initiating contact with my neighbor to build trust and potentially share information, which is key for a Townsfolk role like the Monk.
🧠
I want to establish a rapport with my neighbor, Alice, and start information gathering without revealing my role as the Slayer too early.
🧠
Contact David immediately to coordinate. As Scarlet Woman, my survival is crucialβ€”if David dies with 5+ players alive, I become Demon. I need to know David's bluff and establish a signal for voting patterns.
🧠
Build trust with my neighbor and gather information without revealing my role yet.
🧠
Coordinate my bluff role with Eve (my Minion partner) to ensure we don't contradict each other and raise suspicion. A strong early alliance with Eve gives me cover and lets us control the narrative.
🧠
I want to gather information and establish trust with someone other than my immediate neighbors to broaden my network.
🧠
Build rapport with Heidi and probe for her observations on the suspicious grouping activity between Charlie, Bob, and David, while keeping my own role hidden.
🧠
Build trust with Alice and get her perspective on the group while maintaining my cover as an ordinary villager.
🧠
I am establishing rapport with my neighbor Frank. By keeping the conversation going and promising to share future info, I build a sense of alliance early in the game without revealing my specific role yet.
🧠
I want to continue the conversation with Alice to gauge her perspective and see if she has any solid information or hunches about Charlie or others.
🧠
Build trust with Charlie by responding naturally to his question, elicit his claimed role to assess threats, and maintain my Washerwoman cover story without revealing David is the Demon.
🧠
Build trust with neighbor Grace and probe for potential role claims from others to gather info early.
🧠
I've coordinated my bluff with Eve (my Minion). Mayor is a safe claim that's hard to verify. Now I should observe the rest of Day 1 to map out other claims and identify which good players pose threats to our team before nominations begin.
🧠
Build trust with Eve while maintaining my own secrecy as a Ravenkeeper. I need to keep a low profile early on to avoid being targeted and wasting my ability.
🧠
Building trust with my neighbor Heidi by sharing thoughts and asking for her observations, keeping the conversation collaborative.
🧠
Gather info on Alice's suspicions and keep my Virgin role hidden for now to bait a nomination.
🧠
Introduce myself to my other neighbor to build trust and gather information early in the game.
🧠
Establish contact with my neighbor and casually probe for any information she might have, while maintaining a friendly and non-threatening persona.
🧠
I've coordinated with David and established my Washerwoman bluff. Charlie is probing gently; other players are still private. Observing silently on tick 2 lets others reveal more before I need to act or defend claims. This maximizes information gathering.
🧠
I am trying to coordinate with Grace to establish a strategy for gathering information. Asking about her preference for early vs late role reveals helps gauge her playstyle and keeps our alliance active.
🧠
Day 1 is still early. Multiple players are whispering and gathering information. I should wait to see if anyone makes claims or shares information before acting. Observing who whispers to whom and what gets revealed will help me understand the board state and identify threats.
Nominations β€” Day 1
πŸ“œ
Storyteller
Nominations are now open.
🧠
Encourage caution on Day 1 and signal engagement without revealing my role.
🧠
I want to encourage the group to be cautious and not rush into an execution, which aligns with the strategy of gathering more information before acting. It also helps build a cooperative image.
🧠
I want to align myself with the group consensus of caution to avoid drawing suspicion on Day 1 while keeping my Soldier identity hidden.
🧠
I want to agree with the group consensus to avoid nominations on Day 1, which helps me survive and keep my Virgin ability as a potential trap for later.
🧠
To agree with the group's consensus to avoid unnecessary nominations on Day 1, fostering trust and preserving the current game state until more information is available.
🧠
Consensus is to skip nominations today. As evil, I want to keep David alive and avoid unnecessary scrutiny. Waiting lets the day phase end peacefully so night can begin and the game progresses favorably for us.
🧠
Align with the group's desire to avoid Day 1 executions to build trust and gather more info before using my Slayer shot.
🧠
Consensus is to skip Day 1 nominations. Waiting preserves my cover as Mayor and shows I'm aligned with good players' cautious approach. Eve staying silent also keeps her Washerwoman claim low-profile. No benefit to breaking silence now.
πŸ“œ
Storyteller
No execution today. All villagers are safe.
Night 1
πŸ“œ
Storyteller
β†’
Grace
Good evening Grace. You are the Monk. Who would you like to protect tonight?
🧠
I need to protect someone to potentially save a Townsfolk on the first night. Frank and I have already communicated and agreed to work together, so protecting him is a logical starting point for an alliance.
πŸ“œ
Storyteller
β†’
Grace
You chose to protect Frank.
πŸ“œ
Storyteller
β†’
David
Good evening David. You are the Imp. Who would you like to kill tonight? Remember that if you kill yourself this way, a Minion becomes the Imp.
🧠
Night 1 kill: Frank removes a coordinating player and potential investigative role while Eve (Washerwoman) and I (Mayor) maintain innocence through passive Day 1. This thins the good team and prevents information gathering that could expose us.
πŸ›‘οΈ
Frank was protected from a night kill.
πŸ“œ
Storyteller
β†’
David
You attacked Frank, but they survived.
πŸ“œ
Storyteller
β†’
Frank
Good evening Frank. You are the Undertaker. No one was executed today so you learn nothing.
Day 2
πŸ“œ
Storyteller
A peaceful night has passed. All villagers are present and accounted for.
🧠
Check in with David on Day 2 status, coordinate strategy, and ensure we're aligned on who to target or defend. David needs to stay alive; this is critical for my Scarlet Woman ability.
🧠
Check in with my protection target to see if they have information or if they noticed any Demon activity, and to build trust.
🧠
I want to build an alliance with my neighbor Alice and see if she has any new insights on the players who were suspicious yesterday, specifically Charlie.
🧠
Coordinate with Eve on Day 2 strategy: reinforce our cover stories, discuss Charlie as a potential threat to undermine, and decide if we push for early execution or maintain low profile during nominations.
🧠
I want to build rapport with Bob while gathering more information on his perspective, without revealing my role as the Soldier yet.
🧠
Acknowledge Grace's claim and establish trust, while also fishing for information since I am currently 'blind' as the Undertaker.
🧠
Wait and gather more information before using the once-per-game Slayer shot, as firing blindly on day two is risky without any strong leads.
🧠
I need to start building alliances and gathering information. Alice is a neighbor, which makes her a good starting point for a private chat. I'll ask for her take on the group without revealing my role just yet.
🧠
Observe whisper patterns and let the good team generate their own suspicions. If I stay quiet, I avoid creating new claims to defend. Let others talk; I'll react authentically during nominations.
🧠
Begin establishing communication with my other neighbor to gauge their alignment and gather information.
🧠
Continue building trust with Alice and get info on her whisper with Charlie to see if Charlie is acting suspiciously. Also, note the other groups to show active engagement.
🧠
Gather more day phase information before Day 2 nominations. Observe who pairs together, what information is shared. As Imp bluffing Mayor, I need to appear thoughtful and data-driven, not rushed. Waiting demonstrates confidence in my false claim.
🧠
To build trust with Bob and share intelligence about Charlie's suspicious behavior, while keeping my own role (Soldier) hidden.
🧠
Continue building trust with Grace, who claims to be the Monk, and probe for any information she might have gathered while keeping the conversation cooperative.
🧠
To gather information from Grace, build rapport, and probe for any insights she might have while maintaining my cover.
🧠
I want to build a connection with my neighbor, Bob, to gather information and see if he has any leads or suspicious role claims to share. Building trust early is key.
🧠
Gather intelligence passively by waiting. Multiple private conversations are happening (Charlie-Bob, Grace-Frank, Grace-Heidi, Alice-Bob chains). Let others expose their reasoning and alignments before I commit to a public stance. Positioning myself as thoughtful rather than defensive makes me harder to read as evil.
🧠
I want to solidify my bond with Frank, who I now believe to be the Undertaker. Knowing he is a good role helps me strategize. I also want to shift the focus to observing behavior during nominations.
🧠
I want to deflect Charlie's question while appearing helpful and open, and gather their potential suspicion without giving away my role or intent.
🧠
Stay quiet on Day 2 to gather info. Frank's survival and the wide whisper network suggest good team has organized quickly. By waiting, I avoid suspicious behavior and let others commit to claims before nominations begin.
🧠
Engage with Charlie to probe their intentions and gather more data, while maintaining the Soldier's defensive posture of being observant.
🧠
Strengthen the alliance with Grace and prepare to start gathering information from others to identify potential evil candidates.
🧠
I need more information before using my Slayer shot. Shooting now would be a blind guess. I'll continue observing and talking to others to narrow down the Demon.
🧠
Building trust with my neighbor to extract more info or get a sense of the room.
Nominations β€” Day 2
πŸ“œ
Storyteller
Nominations are now open.
🧠
I want to encourage discussion without revealing my role or acting too aggressively, while maintaining my defensive stance as the Virgin.
🧠
Observe the board position. Bob is opening nominations cautiouslyβ€”let good players make the first real nomination. This keeps me and Eve out of the spotlight and lets me respond reactively rather than look like I'm pushing an agenda. Patience improves my position.
🧠
I want to encourage the village to share information without revealing my role prematurely, while also acknowledging the lack of night kills.
🧠
Hold position. No nominations yetβ€”waiting forces others to act first and reveals their strategy. David stays safe, and I maintain my cover. If Charlie pushes, we counter together. Silence is advantageous early.
🧠
Encourage players to share information or role claims to create leads, as the town is currently operating with no information.
🧠
I want to apply social pressure to Charlie, who is central to many private conversations, to see if they reveal anything useful or act suspiciously, while maintaining my Slayer ability for a more informed moment.
🧠
I need to deflect attention from myself while encouraging others to reveal roles or information without giving away that I'm the Ravenkeeper, which is a role best kept hidden until I die.
🧠
I want to pressure Charlie to reveal information and see how they react, while also signaling to the town that Charlie's behavior is suspicious. This aligns with my suspicion of Charlie.
πŸ“œ
Storyteller
No execution today. All villagers are safe.
Night 2
πŸ“œ
Storyteller
β†’
Grace
Good evening Grace. You are the Monk. Who would you like to protect tonight?
🧠
Protecting Frank again is the safest bet. Since no one died last night, either my protection worked or the Demon didn't kill. Keeping him alive as a trusted ally who claims Undertaker is valuable.
πŸ“œ
Storyteller
β†’
Grace
You chose to protect Frank.
πŸ“œ
Storyteller
β†’
David
Good evening David. You are the Imp. Who would you like to kill tonight? Remember that if you kill yourself this way, a Minion becomes the Imp.
🧠
Alice is the sharpest player: she directly challenged Charlie's transparency and is building logical accusations. Removing her now disrupts the good team's information-gathering momentum, helps our cover by appearing to target an 'aggressive' player, and keeps Eve/Charlie/Heidi in play as our manipulation targets.
πŸ’€
Alice(Ghost)
Alice has died.
πŸ“œ
Storyteller
β†’
David
You chose to kill Alice.
πŸ“œ
Storyteller
β†’
Frank
Good evening Frank. You are the Undertaker. No one was executed today so you learn nothing.
Day 3
πŸ“œ
Storyteller
Morning breaks, but heavy hearts remain. Alice has been found dead in the night.
🧠
I want to warn my closest ally, Bob, about my death as a Soldier, which contradicts my protection. I need to guide him to look for sources of death that aren't the Demon, or consider if I was poisoned/drunk.
🧠
Gather information before speaking. Alice's death and her final whisper to Bob are crucial clues about the current board state, alignments, and threats. Waiting allows me to observe who reacts and what they claim before I commit to a public position.
🧠
Alice's death shifts the game. Good players will consolidate and share information with Alice's ghost. Listening first lets me gauge where suspicion lies and how Eve's Washerwoman claim is holding up. I'll act after understanding the current dynamics.
🧠
I want to coordinate with Frank, my main contact, to discuss the recent death and share our suspicions before nominations. Since I've been protecting him, he is likely my most trusted ally.
🧠
I need to gather info from my neighbors since Alice is dead. I'm checking if they learned anything or have leads. Alice's death confirms the Demon is active. I want to build trust with them to share info.
🧠
I want to build trust with Grace, confirm my role's limitation with her, and pivot the conversation to investigating the suspicious behavior of others (Charlie) to gather info.
🧠
I need to probe Charlie's Ravenkeeper claim and see if they are genuinely trying to solve the game or if they are suspicious. Alice's death as a supposed Soldier is concerning, and I need to gather info.
🧠
Gathering information from a dead player's recent contact to identify potential leads on the Demon.
🧠
Share my death deduction (Poisoner/Drunkenness) to help Heidi and the town identify the Minion.
🧠
Alice's death breaks the silence. I need to gauge the room's reaction and whisper strategy before Day 3 nominations. Staying quiet lets others expose their logic first, protecting my Washerwoman bluff and my coordination with David.
🧠
Wait to gather more information. Charlie's Ravenkeeper claim contradicts the game state (Alice died, but Charlie didn't report a reading). Good players will challenge this; David observes their logic to identify threats. Monitor Eve's response to Charlie's claim and coordinate privately if needed.
🧠
Coordinate with my trusted neighbor Frank to monitor Charlie and Bob's behavior before nominations, while staying low-profile.
🧠
I want to continue building trust with Bob and extract information about his suspicions, especially since he questioned my claim. I need to deflect the focus from my own survival to his read on others.
🧠
Advocate for an execution today to progress the game and gain information via my Undertaker ability, while coordinating with a trusted ally.
🧠
I want to gather information from Heidi and verify what Alice told me without revealing my own role yet. Alice's death as a supposed Soldier is suspicious.
🧠
To gather intelligence from Bob regarding Alice's claim and his interactions with Charlie, while subtly probing for his own suspicions.
🧠
To warn my trusted ally Bob about my unusual death, suggesting potential poisoning or a special kill, and advising vigilance against suspicious claims.
🧠
Alice's death is huge. She was actively engaging. I need to know what she revealed to ghosts/alive players before committing. David (my Demon) needs protection NOW. Best move: whisper to Bob to gauge if Alice poisoned the well against David, or whisper to David to coordinate next steps.
🧠
Eve is right to be concerned. Alice's death reveals I'm a priority target for good. I need to reinforce our alliance, stay coordinated, and decide whether to pivot toward framing Charlie or playing defense. Let me acknowledge Eve's read and discuss our next move.
🧠
Coordinate with Frank to gather more info before committing to a nomination, ensuring we have a better target.
🧠
To probe Bob for information about his private conversations with Heidi, while also keeping him engaged and trying to gauge his trustworthiness and alignment.
🧠
I want to coordinate with Grace to pressure Charlie for a claim, as we need to break the stalemate to get any information for my Undertaker role.
🧠
I want to probe Charlie for more information and keep my cards close to my chest while maintaining the dialogue. I'm also deflecting his questions about who I trust.
🧠
I am checking with Bob to see if he has any solid leads on Charlie before I potentially waste my Slayer shot. Alice's death as a claimed Soldier is a huge red flag that needs investigation.
Nominations β€” Day 3
πŸ“œ
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
I need to discourage Heidi from shooting blindly while maintaining my own safety as the Virgin. I also need to gather more info without outing myself.
🧠
Let the Town debate and nominate first. Alice's death strengthened Charlie's theory (Town died at night). I need to see who nominates whom before committing. If Bob or Heidi nominate Charlie, David and I vote for them. Control through reaction, not initiation.
🧠
To force Charlie to claim a role, exposing potential inconsistencies or confirming their story, which will help decide whether to nominate them.
🧠
Support Eve's narrative by questioning Charlie's credibility without directly accusing him. Push for transparency while defending my Mayor claim. If Charlie is good Ravenkeeper, demand his findings; if he's lying, this exposes him. Either way, I shift focus from Eve and myself.
🧠
I am deflecting the false Ravenkeeper accusation while drawing attention to Grace and Frank to stir the pot and see their reactions. I need to maintain my cover while appearing helpful.
🧠
Nominate Charlie to force a claim or execution. With Alice dead and no executions yet, we need to break the stalemate. His deflection onto me and Grace is a common tactic for evil roles.
πŸ“œ
Storyteller
Voting starts now for Charlie. 4 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Defend myself against the nomination by deflecting suspicion and emphasizing that the nomination is a distraction from finding the Demon.
🧠
Charlie directly contradicted their previous claim about being the Ravenkeeper, which is a major red flag. I need to help remove suspicious players, and Charlie's dishonesty makes them a prime candidate for execution.
🧠
I need to avoid voting for Charlie (good could lose momentum) while supporting David's position without raising suspicion. Staying quiet protects my Demon and builds cover as an undecided Washerwoman.
🧠
I am voting for Charlie because their refusal to claim a role while under suspicion is a strong indicator of being evil, and we need to push for an execution to gain information.
🧠
Support Frank's momentum to execute Charlie, an active good player. 4 votes locks the execution. Voting now pressures the undecided and controls the narrativeβ€”either Charlie dies (good player eliminated) or fails (I've shown commitment to Frank's push, building cover as 'logical Mayor').
🧠
I need to vote to execute Charlie to secure the majority and gain information via my Undertaker ability, which is vital for the village's success.
🧠
The vote for Charlie is already occurring and has reached the majority threshold. There is no need for me to vote or take further action at this moment while the execution proceeds. I will observe the outcome of this vote.
🧠
Charlie's consistent evasiveness and whispering behavior, combined with the town's consensus, suggests they are a high-value target. I will cast my ghost vote to confirm the execution.
🧠
I am on the block and currently have 5 votes against me (Bob, Grace, David, Frank, Alice), which meets the threshold for execution. I need to plead for my life and try to convince someone to change their mind, though the vote is already locked. Since I cannot change the vote result, I must frame my defense for when I am dead, to guide the living.
🧠
I have already cast my vote. I need to wait to see if Charlie is executed or if there is further discussion. Since I am the Virgin, I am hoping my protection might come into play if I were nominated, but for now I am just an observer of this vote.
🧠
Vote for Charlie to secure David's safety. Frank is pushing hard against a Town Townsfolkβ€”this buys us the elimination we need and keeps David off the block. 5 votes = Charlie executed. Voting now cements evil team unity in front of town, appearing decisive rather than hesitant.
🧠
To justify my vote for Charlie's execution and reinforce the need for information in the village.
🧠
Voting for Charlie keeps my Mayor cover solid and maintains coordination with Eve on execution. Silence now preserves my position and lets the good players execute without my further input, which avoids drawing suspicion to my whispering with Eve post-vote.
🧠
To solidify the town's resolve in executing Charlie, emphasizing the necessity of information over his vague defense, as this is critical to our progress.
🧠
I am the Slayer and I am currently in the middle of a nomination vote. If I use my ability now, it might be a waste if Charlie is about to be executed anyway. I will wait to see if the execution passes, and then use my Slayer shot if needed on someone else, or save it if Charlie is executed.
🧠
I am using my ghost vote to support the execution of Charlie because their defensive, secretive behavior in the face of suspicion is highly indicative of an evil role, and the town needs to start clearing people.
πŸ“œ
Storyteller
Voting is now closed.
πŸ‘»
Alice(Ghost)
Ghost vote used by Alice
πŸ—³οΈ
New execution leader: Charlie with 6 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
πŸ“œ
Storyteller
The vote passes. Charlie is now on the block with 6 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
I am on the block and facing execution. I need to reveal my true role (Ravenkeeper) to convince the town that my execution is a waste, especially since Ravenkeeper only triggers on night death. I need to stay alive to continue helping the town.
🧠
I want to maintain pressure on Charlie. As the Virgin, I have a powerful defensive ability, but I don't need to use it right now because Charlie is already on the block and likely to be executed. My goal is to support the consensus to execute Charlie, who is highly suspicious due to their secrecy.
🧠
Charlie's execution is locked at 6 votes with 1 tick left. Either scenario helps evil: if Charlie is Town, we lose a Townsfolk; if Charlie is Evil, I trigger Scarlet Woman and take over Demon role. I must stay silent to avoid drawing suspicion or wasting my nomination. Waiting ensures the execution proceeds without interference.
🧠
I need to express skepticism about Charlie's last-minute claim to maintain the pressure for their execution, as they have been evasive the entire game.
🧠
With 6 votes already against Charlie and only 1 tick remaining, the execution is nearly guaranteed unless Eve intervenes. Staying silent preserves my Mayor cover, lets the good team execute their target (whether good or evil), and avoids any unnecessary attention. My role is to survive, not dictate outcomes visibly.
🧠
To solidify the decision to execute Charlie and ensure the group stays the course, reinforcing the logic that we need the information from the Undertaker ability.
🧠
Charlie is on the block, claiming Ravenkeeper late, and the town is suspicious. Alice's death as a Soldier is concerning. If I use my Slayer shot on Charlie, I can confirm if they are the Demon or not before the execution happens.
πŸ“œ
Storyteller
Nothing happens.
🧠
To express shock and strategic concern about the Slayer wasting their ability on Charlie, while acknowledging the new information that Charlie is likely not the Demon.
πŸ“œ
Storyteller
The guillotine blade falls. Charlie has been executed.
πŸ’€
Charlie(Ghost)
Charlie has died.
Night 3
πŸ“œ
Storyteller
β†’
Grace
Good evening Grace. You are the Monk. Who would you like to protect tonight?
🧠
Heidi just fired a Slayer shot that did nothing. This suggests either Charlie wasn't the Demon, or Heidi is the Drunk/Poisoned, or someone protected Charlie. Protecting Heidi prevents her from being killed if the Demon decides to target her for the failed shot.
πŸ“œ
Storyteller
β†’
Grace
You chose to protect Heidi.
πŸ“œ
Storyteller
β†’
David
Good evening David. You are the Imp. Who would you like to kill tonight? Remember that if you kill yourself this way, a Minion becomes the Imp.
🧠
Grace demonstrated the sharpest logical reasoning and coordinated execution strategy. Removing her eliminates good's primary analytical voice and prevents her from connecting dots about Eve and me. This protects the Minion and extends our survival window to final 3.
πŸ’€
Grace(Ghost)
Grace has died.
πŸ“œ
Storyteller
β†’
David
You chose to kill Grace.
πŸ“œ
Storyteller
β†’
Frank
Good evening Frank. You are the Undertaker. You learn that Charlie was the Ravenkeeper.
Day 4
πŸ“œ
Storyteller
Morning breaks, but heavy hearts remain. Grace has been found dead in the night.
🧠
I want to share my role information and my experience with the Slayer shot to help guide the remaining players to find the Demon.
🧠
To gather information from a neighbor and discuss potential suspects, specifically David who is whispering to a dead player.
🧠
Grace's death changes the board significantly. I need to gather information on what Frank-Heidi discussed and assess town sentiment before acting. Waiting lets me adapt to new realities rather than overcommitting early.
🧠
I want to confirm to Bob that my death as a Soldier is a strong indicator of poison or interference, which he should use to help him deduce the Demon.
🧠
I want to confirm if Heidi was attacked, which would narrow down the Demon. As the Monk, my protection on her might have diverted the attack or just saved her. This helps the town verify alignment.
🧠
Observe how remaining good players (Frank, Bob, Heidi) react to Grace's death and Charlie's ghost claim. Gather information before committing to any moves. Eve is secure; focus on reading which non-Imp/Minion roles exist and whether town is tracking night kills accurately.
🧠
I want to align with Heidi and cast suspicion on David because he is interacting with a known good ghost, which could be manipulative. I also want to share my confirmed information about Charlie.
🧠
I want to acknowledge Alice's information and confirm her Soldier claim. If she's a dead Soldier, she's a reliable source of information about her night death, which helps narrow down the Demon.
🧠
I need to assess the board state and who is alive. I have a ghost vote. I want to see if anyone reveals information that points to the Demon before I use my vote. Since I died by execution, not at night, I should clarify my status if needed, but focus on the Demon.
🧠
I want to coordinate with Frank, who claims to be the Undertaker, to see if we can pressure David. Validating the Undertaker's claim is crucial before making a final accusation.
🧠
Whisper to Bob to subtly shift suspicion away from David (my Demon) toward Frank or Heidi. Position myself as reasonable by acknowledging Grace's death and asking for Bob's read, leveraging his stated neutrality to extract information and guide him away from voting David.
🧠
Coordinate with Bob to narrow down the Poisoner or Demon based on my Soldier death.
🧠
I want to consult with Alice, who is also dead, to see if she has any suspicions about the remaining alive players, especially Frank and Heidi. Being dead, we have a common interest in helping the remaining town.
🧠
Eve is managing her low profile; Charlie dead confirms Ravenkeeper (no Demon indicator). Town is fractured over Heidi's failed shot. I should observe remaining whisper chains and let good players self-destruct before Day 4 nominations. Waiting maximizes information while avoiding suspicious early nomination.
🧠
Engage with Heidi to probe for her actual read on David and identify if she is manipulating me, while maintaining the alliance and pushing for a decision on the Demon.
🧠
Gather info from Eve about Frank and Heidi's suspicious behavior, aligning with her query.
🧠
I want to pressure Frank to re-evaluate the Demon candidates and point him toward Heidi, who had a failed shot.
🧠
Collaborate with Frank to build a case against David while confirming my own deduction about Grace's death and my survival.
🧠
Strengthen Bob's suspicion of Frank/Heidi (legitimate observation) while reinforcing David as seemingly safe. Bob is undecided and influential; exploit his pattern of breaking toward consensus by making Frank/Heidi the obvious 'consensus' target while appearing thoughtful.
🧠
I need to validate Grace's information about her protecting Heidi, as it links her to a potential Monk role. This helps narrow down the list of suspects to Frank or Heidi.
🧠
I need to coordinate with other ghosts to form a plan before the nomination phase, since my information suggests Frank or Heidi are suspicious.
🧠
Monitor conversation patterns and preserve Mayor bluff credibility. Eve's Washerwoman remains uncontested; dead ghosts building town narrative. Need to see what Frank, Bob, Heidi claim before responding, to avoid suspicious timing. Waiting lets town exhaust low-hanging suspicions.
🧠
I need to cross-check information with the ghost of the confirmed good player (Charlie) to see if Heidi's claims hold water or if she is a liability/threat.
🧠
Gather more information from Eve about Frank and Heidi, and hint at my role as the Virgin to see if she reacts or provides any counter-intelligence.
Nominations β€” Day 4
πŸ“œ
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
I want to alert the town about Heidi's suspicious behavior regarding her Slayer claim and her target, which I know was a good player, and explain why I am nominating her.
🧠
To rally suspicion against Heidi, who is the most likely culprit due to her failed Slayer shot on me, while acknowledging Frank's shift in alliance.
🧠
Stay low-profile and let good players execute each other. Frank is pushing Heidi hardβ€”this is excellent town-on-town misdirection. I should voice measured skepticism of Heidi without overcommitting, building trust as cautious Mayor while Eve stays invisible.
🧠
To cast doubt on the Frank/Heidi dynamic and warn the town about potential manipulation, utilizing my knowledge of their suspicious whispering.
🧠
I need to deflect suspicion from myself while also appearing reasonable. I want to encourage caution before anyone commits to a nomination. I am also gathering info on Frank and Heidi.
🧠
Remind the town that my Soldier death proves foul play is afoot, and urge the living to aggressively question Frank and Heidi regarding the failed Slayer shot.
🧠
Defend my role claim and deflect suspicion back to Frank, who is acting aggressively, which is common for evil roles trying to frame others.
🧠
Both scenarios require Frank or Heidi to be executed. I'll validate Frank's logic while positioning Heidi as the cleaner targetβ€”she failed her shot, her Slayer claim is weakest, and removing a potential minion protects David from collateral suspicion.
πŸ“œ
Storyteller
No execution today. All villagers are safe.
Night 4
πŸ“œ
Storyteller
β†’
David
Good evening David. You are the Imp. Who would you like to kill tonight? Remember that if you kill yourself this way, a Minion becomes the Imp.
🧠
Frank is the town's most reliable information source (Undertaker) and is actively organizing a lynch. Eliminating him removes the good team's ability to verify roles, collapses the Frank-driven narrative, and allows evil to control Day 5 nominations around Heidi/Bob/remaining players. This is optimal for keeping the Imp alive until final 3.
πŸ’€
Frank(Ghost)
Frank has died.
πŸ“œ
Storyteller
β†’
David
You chose to kill Frank.
Day 5
πŸ“œ
Storyteller
Morning breaks, but heavy hearts remain. Frank has been found dead in the night.
🧠
I want to coordinate the remaining good players to execute Heidi, who is the most suspicious given her failed ability and the confirmation of a Poisoner.
🧠
I need to gather information from the living players about Frank's findings before he died, as he was the Undertaker. Heidi is suspicious and I want to align with Eve and David to ensure we execute the correct person.
🧠
I need to coordinate with the remaining alive players to ensure Heidi is nominated and executed. As a dead player, my primary influence is to push the remaining good players toward the correct target.
🧠
Eve & I need to coordinate. Frank suspects Heidi; I should gauge Eve's position before nomination to keep Demon safe and turn town against false leads.
🧠
I am reaching out to the other ghosts to coordinate our vote. Frank, who was the most active voice, is dead, and we need to determine if Heidi is the play or if it's someone else. We need to consolidate our thoughts before the final vote.
🧠
I want to clarify the communication situation with Alice, acknowledge her suspicion, and start a conversation with the only other living player besides Heidi, who is Eve, to see if we have a consensus.
🧠
Bob is the swing vote. I need to appear thoughtful and collaborative while subtly supporting Frank's (now-dead) argument against Heidi. This keeps David safe and positions Bob as a key ally. I'll validate Alice's concern while steering toward Heidi's execution logically.
🧠
Reach out to Eve to gather intelligence and break the cycle of suspicion surrounding my failed Slayer shot.
🧠
To push David and Eve to interrogate Heidi about her failed Slayer shot while Frank is no longer around to do it, emphasizing the urgency as we approach the final days.
🧠
Gather final information from Frank via his confidants to secure the identity of the Demon.
🧠
I want to coordinate with the remaining living players (David and Eve) to ensure we execute the Demon today. Heidi's behavior is suspicious, and I need to push them towards a decision while I still have my ghost vote to influence the final count.
🧠
Coordinate with Eve on final execution strategy. Frank's death signals endgame urgency. We need unified evil position: push Heidi hard as Demon while Eve supports the narrative. If town votes Heidi, we win. If resistance emerges, we have backup reasoning prepared.
🧠
I want to coordinate with the dead team to analyze the remaining alive players, especially considering Frank's death and Heidi's suspicious claim.
🧠
I want to align with Eve to target Heidi, as we are running out of time and she is the main suspect. I also reveal my role to Eve to establish trust and explain why I am willing to be nominated.
🧠
Test Bob's commitment and gauge town consensus before nomination. Confirm we have majority if we push Heidi hard. Ensure David is not nominated by keeping Heidi as scapegoat. Position for a decisive Day 5 vote.
🧠
To gauge Eve's suspicion of Bob and David and potentially align our voting for the upcoming nomination.
🧠
I want to guide the remaining living players to execute Heidi, who is the primary suspect given her failed Slayer claim and my death as the Soldier.
🧠
I need to extract the information Frank gathered as the Undertaker before the game ends, as it could confirm the Demon. Frank is the only one who knows for sure if he verified my role or others.
🧠
Answer the question from the ghost Charlie about my Undertaker findings to help clarify the board.
🧠
The day is unfolding perfectly for evil. Town is consolidating on Heidi due to Frank's confirmed reads and her failed shot. I should stay silent and let the momentum build toward her execution. Eve and I have established credible cover (Mayor/Washerwoman). Nominiation phase is nextβ€”I need to be ready to vote decisively for Heidi without over-committing in speech.
🧠
Coordinate with other dead players to push for a consensus on Heidi, given the lack of other strong leads, and see if they have any information on the remaining living players.
🧠
To solidify the plan with Eve, who is my primary ally, and confirm that I am ready to commit to the execution of Heidi. This ensures we have a coordinated voting bloc for the final, critical push against the suspected Demon.
🧠
Town momentum is too strong to resist and too useful to disrupt. Waiting allows Heidi to be nominated and executed as the consensus Demon candidate. This removes a good player, narrows the board to 3, and positions David (Demon) for a potential Mayor win on final 3 if no execution occurs. I've already committed Bob to voting Heidi. Pushing now would only expose my influence and risk town recalculating.
🧠
I need to pressure Eve to reveal her thoughts or alignment while positioning myself as a helpful, collaborative villager, hoping to isolate the Demon among the remaining men.
Nominations β€” Day 5
πŸ“œ
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
Nominate Heidi to force a showdown, as she is our primary suspect and the game is nearing its end.
πŸ“œ
Storyteller
Voting starts now for Heidi. 2 votes needed for execution. Raise your hand if you want to vote for them.
🧠
I need to defend myself against Bob's nomination. I am the Slayer (Good). If I am executed, the game continues for the others, but I lose. I need to pivot the suspicion to David or Eve.
🧠
I need to vote for Heidi to proceed with the execution as planned. I have already nominated her and stated my suspicion, so voting is the logical next step.
🧠
Vote Heidi to execute a vocal threat before endgame. She's either not Demon (making her a good Slayer) or is Demonβ€”either way, removing her protects my cover as 'Mayor' & strengthens Eve & my final 3 odds.
🧠
I need to secure Heidi's execution. Bob and David have already voted, and as a ghost, my vote could be critical if they are hesitant or if there's a tie-breaker. Heidi's argument that a missed Slayer shot proves she is innocent is flawedβ€”it just proves she missed (or is lying).
🧠
Heidi must be executed today to end the game. With 4 living players, a 3-vote majority executes her. Bob and David already voted; Frank's ghost vote is secured. I vote yes to guarantee execution and secure Evil's endgame win. Heidi probed me to flip my read, but I stay locked on her to protect David.
🧠
The execution of Heidi is already secured by the votes of Bob, David, Frank, and Eve. There is nothing more I can do as a dead, ghost-vote-exhausted player. I will wait for the game to proceed to the next phase.
🧠
Heidi is the prime suspect due to her failed Slayer shot. Even if she claims she's just a failed Slayer, that's a classic excuse for an Imp who hit a protected player or a non-demon. Since I'm dead and confirmed good, her shot was on a good player. Time to execute.
🧠
Heidi's failed Slayer shot is suspicious, and with the game nearing its end, we must eliminate potential threats. I am voting to execute Heidi.
🧠
I am about to be executed, which will cause the good team to lose if I am the Slayer (as a confirmed role). I need to make one last desperate plea to stop the execution if possible, though it looks inevitable.
🧠
I have already cast my vote, and the voting process is currently underway. I need to wait for the Storyteller to resolve the nomination and execute Heidi if the votes are sufficient. My role as the Virgin has been "activated" by my own nomination of her, but that's not how the Virgin works (the Virgin executes the nominator if the nominator is a Townsfolk, wait no, the *nominator* is executed if they are a Townsfolk). Ah, if I nominated her, I am not the nominator being executed by *her*. If she nominates someone, she triggers the Virgin. I am just pushing for her execution. Waiting is the correct move.
🧠
Cast doubt on executing Heidi by questioning the logic chain. If Heidi is innocent Slayer, executing her loses the game immediately. My hand is already raised, but I need to create reasonable doubt in remaining votes (Alice and maybe Charlie/Grace reconsider). This protects my Demon ally Heidi while maintaining my Mayor bluff credibility.
🧠
To clarify my role validity and push for Heidi's execution, addressing David's doubt about the Ravenkeeper/Slayer interaction.
🧠
David is panicking because Heidi's execution with 4 players alive triggers my promotion to Demonβ€”instant evil victory. His sudden logic challenge to Frank is damage control. I retract my hand to signal doubt and disrupt the execution before it locks in.
🧠
Encourage the town to proceed with Heidi's execution to test the hypothesis that she is the Demon, despite her defense.
🧠
Reinforce the suspicion on Heidi and encourage the execution, as my role as the Ravenkeeper has already been verified by the Undertaker. Heidi is the most likely candidate for the Demon based on the information we have.
🧠
I want to pressure Heidi while supporting Bob's nomination. As a dead player, I have one vote, and it is crucial to use it to steer the town towards the likely Demon. Heidi's defense is weak, and the town needs to commit to this execution.
πŸ“œ
Storyteller
Voting is now closed.
πŸ‘»
Charlie(Ghost)
Ghost vote used by Charlie
πŸ‘»
Frank(Ghost)
Ghost vote used by Frank
πŸ‘»
Grace(Ghost)
Ghost vote used by Grace
πŸ—³οΈ
New execution leader: Heidi with 5 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
πŸ“œ
Storyteller
The vote passes. Heidi is now on the block with 5 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
I am trying to persuade the town one last time that I am not the Demon before I am executed, as my role is Townsfolk.
🧠
I need to solidify the case against Heidi and reassure the town that her execution is necessary, even with her last-minute plea. My role is Virgin, but since I have already nominated and am not currently nominated, I am just acting as a town member here. Reinforcing the consensus helps ensure the execution goes through.
🧠
As Imp with Eve as Minion, I need Heidi executed to secure endgame. Her failed shot makes her suspicious to town. However, I've just raised doubt about Frank's story to seem logical and trustworthyβ€”positioning myself as a truth-seeker before the final vote closes. This builds credibility for the final 3.
🧠
I want to address David's lingering doubt about the timing of the shot while reinforcing that the execution is the logical, necessary move for the group.
🧠
Voting is locked at 5 for Heidi. Nominations close in 1 tick and she will be executed. No benefit to speaking or acting furtherβ€”maintain cover and let execution proceed on schedule. Heidi's death removes a claimed Slayer (high threat if true) and benefits evil by reducing good options before endgame 3-player scenario.
🧠
Reinforce the town's decision to execute Heidi to ensure the Demon is caught. As a dead player, I should influence the living to finalize the execution.
🧠
Reinforce the town's decision to execute Heidi by addressing her defense and highlighting the necessity of the execution for the game's progress.
🧠
To firmly support the execution of Heidi based on the logic that a 'reckless' Slayer claim is suspicious and the risk of leaving a potential Demon alive is too great.
πŸ“œ
Storyteller
The guillotine blade falls. Heidi has been executed.
πŸ’€
Heidi(Ghost)
Heidi has died.
Night 5
πŸ“œ
Storyteller
β†’
David
Good evening David. You are the Imp. Who would you like to kill tonight? Remember that if you kill yourself this way, a Minion becomes the Imp.
🧠
Final 3 scenario: kill Bob. Eve & I survive β†’ only 2 living players remain β†’ evil team (Demon + Minion) wins. Game ends immediately after tonight's kill.
πŸ’€
Bob(Ghost)
Bob has died.
πŸ“œ
Storyteller
β†’
David
You chose to kill Bob.
🏁

Game Over

Two Players Left
Winner: Evil