Game Detail

Players

Alice (Imp) Bob (Monk) Charlie (Virgin) David (Ravenkeeper) Eve (Slayer) Frank (Mayor) Grace (Drunk) Heidi (Poisoner)

Token Usage

TeamInput TokensOutput TokensCost (USD)
Good697,71195,600$6.3566
Evil265,88354,229$0.2956

Event Transcript

🎭
The game has started.
📜
Storyteller
Heidi
You are the Minion. The Demon is Alice.
📜
Storyteller
Alice
Minions are: Heidi. Your safe bluffs are: Librarian, Butler, Soldier
📜
Storyteller
Heidi
Good evening Heidi. You are the Poisoner. Who would you like to poison tonight?
🧠
I will poison Bob to disrupt any potential information gathering role he might have on the first night, such as the Washerwoman, Librarian, or Investigator, which could reveal me or my Demon.
📜
Storyteller
Heidi
You chose to poison Bob.
📜
Storyteller
Grace
Good evening Grace. You are the Chef. You learn that there are 0 pairs of evil players.
Day 1
📜
Storyteller
Welcome to the village of Ravenswood Bluff. Please take this time to get to know your fellow villagers. Feel free to move around and have private conversations. Be wary, for a Demon hides among you!
🧠
Start a trust circle with neighbors, gather claims, and avoid exposing Monk early to Demon or Poisoner.
🧠
Build trust with neighbors, gather claims, and avoid hard-claiming Slayer before I know whether my shot is needed.
🧠
Build trust while keeping Virgin hidden enough to bait or coordinate a confirming nomination later.
🧠
I want to start building trust with Grace, my neighbor, and see if she's willing to share any information or a role claim. As a Poisoner, I need to find high-value targets.
🧠
I am responding to Bob's request for a trust circle by providing my bluffs. I included Empath as a flexible third option alongside my safe bluffs (Librarian, Soldier) to sound more like a Townsfolk and to create potential friction with Charlie, who also claimed Soldier.
🧠
Build trust with my neighbor and gather a claim while not exposing Chef immediately to the Demon.
🧠
Build trust with neighbors while keeping Ravenkeeper hidden enough to bait a night kill or avoid evil pinpointing me.
🧠
Build trust with neighbors while hiding Mayor enough to avoid early Demon targeting and invite useful info checks.
🧠
Gather claims from the other whisper pair and compare them later with Alice, Charlie, and the Eve group to find conflicts and protection targets.
🧠
Gather claims from the other whisper pair and see if their information conflicts with neighbor claims before nominations.
🧠
Gather claims from the Eve-David-Frank cluster while keeping my Virgin claim protected in a three-for-three.
🧠
I want to establish a non-threatening presence by offering a common bluffing technique (3-for-3) and claiming passive roles like Monk/Mayor/Soldier. I'm also checking Grace's information to see if she's a threat.
🧠
I need to establish a solid connection with my Minion, Heidi, to coordinate bluffs and ensure we don't contradict each other or accidentally claim the same safe bluffs.
🧠
Trade a safe three-for-three, clarify my Chef 0 implications, and press Bob for claims while building trust with Heidi.
🧠
Answer Charlie consistently, keep Ravenkeeper hidden enough to bait a night kill, and ask for info that can guide day one execution.
🧠
Maintain consistent soft claim, encourage sharing of starting info, and see if Charlie or David reveals useful claims before nominations.
🧠
Trade a controlled claim and press Grace for actionable Chef info before nominations. Heidi's Monk claim overlaps mine, so I need track possible bluffs.
🧠
Gather claims from the other whisper cluster before nominations while keeping Slayer hidden and not wasting my shot on day one.
🧠
Share that no execution lead has surfaced, encourage starting-info claims, and avoid a random day one kill that could waste my Virgin confirmation.
🧠
Update my Demon (Alice) on my current bluff and activities so we can coordinate and avoid contradictory claims.
🧠
I want to maintain my cover as a helpful good player by acknowledging the common bluffs and shifting focus toward potential 'information' from Grace, while also mirroring the cautious tone of Bob and Charlie.
🧠
Share my Chef zero with a small group to seed seating logic and get firmer claims before nominations without fully publicizing it yet.
🧠
Connect the two whisper clusters and collect starting info before nominations, while keeping Ravenkeeper hidden enough to bait a night kill.
🧠
Gather starting info before nominations and compare claims from the Bob, Grace, Heidi cluster without hard-claiming Mayor yet.
Nominations — Day 1
📜
Storyteller
Nominations are now open.
🧠
Create actionable discussion and potential Undertaker info rather than ending day with no execution and no public claims.
📜
Storyteller
Voting starts now for Bob. 4 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Defend against my execution while preserving Monk secrecy so I can protect strong claims tonight.
🧠
Bob's claim could be genuine, and day one random execution is risky. I will not add my vote unless stronger evidence emerges from others.
🧠
Bob is a weak pressure nomination and claims useful ongoing Townsfolk. I should not help execute him without stronger evidence.
🧠
Day one executions create information and Bob has only given a vague defense. This vote pressures claims and may enable Undertaker confirmation if David is truthful.
🧠
I am waiting to see if the vote on Bob reaches a majority. Since Alice (my Demon) is my neighbor and Bob is Alice's other neighbor, I want to see how the group reacts without committing my vote too early. Bob is not on my team, so his execution isn't a direct loss, but I don't want to seem too eager to kill.
🧠
Bob may be a useful good ongoing role and there is no mechanical case. I should not help execute him on a pure pressure nomination.
🧠
I want to see if Bob's nomination gains enough traction to reach the majority before deciding whether to contribute my vote, as I don't want to appear overly eager to execute a player on Day 1 without more information.
🧠
A day one execution gives the Undertaker info and pressures quiet players. My vote may help test whether Bob has enough support to be viable.
🧠
Do not vote for my own execution. The count is below majority, so staying quiet avoids revealing Monk unless more pressure appears.
🧠
I nominated Bob to force information; with no other candidate and no public claims, voting keeps pressure and may secure a day one execution for info.
🧠
Avoid tipping a weak pressure nomination into executing a possible ongoing Townsfolk without hard info, while inviting any real accusation to surface.
🧠
Keep pressure on Bob without committing to blind execution; prompt enough claim detail to reveal conflicts or let good players back off.
🧠
I want to appear like a cautious good player who is hesitant to execute on Day 1 without more information, while secretly protecting Bob because he is a non-threatening player and not my Demon.
🧠
Prevent a weak Day 1 execution on a possible useful Townsfolk while inviting any hidden conflict to surface before the vote ends.
🧠
I want to avoid executing Bob right now to blend in with the general consensus and avoid drawing attention by being the hammer vote.
🧠
Pressure got Bob to claim ongoing Townsfolk, but no conflict exists. Lowering avoids an uninformed Day 1 execution while preserving discussion time.
📜
Storyteller
Voting is now closed.
🗳️
Nominee Bob did not reach the 4 vote threshold.
📜
Storyteller
Bob did not receive enough votes (2/4).
🧠
Avoid a rushed bad execution on me or a random player while clarifying I am Townsfolk and encouraging real info before night.
🧠
Clarify my pressure vote, avoid a weak Day 1 execution, and push town toward sharing starting info tomorrow.
🧠
Avoid a random day one kill while signaling Virgin confirmation is available tomorrow without fully exposing myself.
🧠
Avoid a blind Day 1 kill or wasting Slayer shot, while setting a clear plan to consolidate starting info tomorrow.
🧠
Support the decision to end the day without execution, appearing as a cautious and helpful good player.
🧠
Reveal Chef 0 before night to constrain worlds without forcing a blind execution. It helps town evaluate claims and seating tomorrow.
🧠
End the day without an execution to ensure the evil team has the initiative and Bob (a likely good player with 'ongoing information') remains a potential target for the night kill.
🧠
Avoid a rushed D1 execution, highlight Grace's Chef 0, and discourage protection on me so a Demon kill can trigger my Ravenkeeper ability.
📜
Storyteller
No execution today. All villagers are safe.
Night 1
📜
Storyteller
Heidi
Good evening Heidi. You are the Poisoner. Who would you like to poison tonight?
🧠
Grace claimed Chef (0), which is a powerful piece of information for the good team to verify claims and identify evil clusters. By poisoning her tonight, I ensure her info remains static if she was telling the truth, or I can potentially mess with her if she is actually an Empath or Fortune Teller who might learn something about Alice (the Demon) or myself tonight. Poisoning the person who just shared major 'starting info' helps keep the town confused about whether that info is reliable.
📜
Storyteller
Heidi
You chose to poison Grace.
📜
Storyteller
Bob
Good evening Bob. You are the Monk. Who would you like to protect tonight?
🧠
Grace is the clearest good-leaning player after outing Chef 0. Protecting her may preserve trusted coordination and deny an easy Demon kill.
📜
Storyteller
Bob
You chose to protect Grace.
📜
Storyteller
Alice
Good evening Alice. You are the Imp. Who would you like to kill tonight? Remember that if you kill yourself this way, a Minion becomes the Imp.
🧠
Grace has claimed Chef information ('no pairs of evil players') which is actually true (I am Alice, Heidi is my minion, and we are not neighbors). This makes her information dangerous because it helps town narrow down the evil team by eliminating adjacent pairs. Killing her removes this source of logic.
🛡️
Grace was protected from a night kill.
📜
Storyteller
Alice
You chose to kill Grace.
Day 2
📜
Storyteller
A peaceful night has passed. All villagers are present and accounted for.
🧠
Gather missing claims from quieter players before nominations; no night death means Soldier or Monk protection, and claim gaps may reveal evil hiding spots.
🧠
I want to provide David with a plausible bluff while subtly supporting my Demon (Alice) by claiming I protected her as the Monk. This builds trust with both David and Alice without giving away my actual role.
🧠
Get Bob's exact claim and info before nominations; he was pressured day one and may be an important ongoing role or a hidden evil.
🧠
Check whether Monk, Soldier, or Mayor claims explain the no-death night and build trust with my neighbors before I reveal or shoot.
🧠
Reveal to trusted whisper group because no death may mechanically support Mayor and can coordinate Monk or Soldier worlds before nominations.
🧠
I'm claiming Soldier (one of my safe bluffs) to explain why there was no death last night, corroborating Heidi's claim to have protected me. This builds trust with both Heidi (my minion) and David (a potential good player).
🧠
Hard claim to likely good Chef so we can use the no-death with Chef 0 to build a trust web and choose future protection.
🧠
Get Bob's ongoing info and decide whether Virgin reveal/test is worth it before nominations.
🧠
Answer their question, lock down two no-death claims, and expose overclaiming around protective roles before nominations.
🧠
I want to solidify my Monk bluff and confirm David's claims while keeping my Demon, Alice, in the loop.
🧠
Use Heidi’s whisper network to test Bob’s no-death explanation and compare claims against Chef zero without outing Bob publicly.
🧠
Clarify whether no death came from Monk protection or Frank's Mayor claim before nominations, and build a trusted chain without spending Slayer shot too early.
🧠
Correct my mechanical overclaim and pressure David to reveal Monk or not, since no death is our strongest lead before nominations.
🧠
I want to build trust with David by acting like a concerned Soldier and subtly directing Heidi's protection (and my own kill target) away from myself for future nights, while also fishing for info on Bob and Charlie.
🧠
Build trust with Charlie without fully exposing Monk until he reciprocates; use no-death clue to focus nominations away from protected Grace and toward suspicious chains.
🧠
Hard claim to Bob to coordinate and avoid accidental Virgin trigger while learning whether no death came from Monk or Soldier.
🧠
Clarify my claim before nominations and force Eve to add information, while preserving the mechanical no-death cluster for later solving.
🧠
I need to maintain my Monk bluff with Grace while gathering information about Bob's claim. By sharing David and Alice's (fake) claims, I build trust with Grace. Mentally, I'm noting that Alice is my Demon and I need to keep her safe. David claiming Ravenkeeper is a threat if he dies, so I should probably poison him or make him look suspicious.
🧠
Use Charlie as an independent check on Bob without publicly exposing the Monk conflict before nominations.
🧠
Hard claim to trusted claimers and preserve shot until a strong Demon candidate emerges from nominations.
🧠
Coordinate the trusted cluster to force claims before nominations and preserve Slayer shot until we identify a stronger Demon candidate.
🧠
Coordinate with my Minion, Heidi, to handle the fact that Grace is actually dead (contrary to the 'no death' flavor text David mentioned) and align our stories.
🧠
Hard-claim to a likely good Virgin defender to coordinate before nominations and explain the no-death without exposing Monk publicly yet.
🧠
Grace may hold the key conflict around no death. Sharing limited Bob info may expose an evil bluff pair before nominations.
Nominations — Day 2
📜
Storyteller
Nominations are now open.
🧠
Force an execution candidate and extract Bob's claim; avoiding two no-execution days is important for good tempo and narrowing Demon worlds.
📜
Storyteller
Voting starts now for Bob. 4 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Stop my execution and reveal enough to make the no-death useful. I need survive to protect likely good or targeted players tonight.
🧠
Bob's Monk claim directly conflicts with Heidi's private hard claim. He delayed giving it until on the block, so executing him tests the conflict and forces information.
🧠
Stop a weak execution on a plausible Monk and push town toward resolving the claimed no-death conflict instead.
🧠
Bob is in a hard Monk conflict with Heidi, and we need an execution today. Voting applies pressure and may put a likely evil bluff on the block.
🧠
Reveal the double Monk claim before votes resolve so town can judge whether Bob or Heidi is likelier evil, rather than executing hidden conflict info.
🧠
I will wait to see how the town reacts to Grace's revelation that there are two Monk claims. Since I am already claiming Soldier to explain the no-death night, I don't want to jump into the vote on Bob yet, as it might look suspicious if I help execute a 'competing' protection role too eagerly.
🧠
Counter Bob's Monk claim by reinforcing my own Monk bluff. Since Grace outed the conflict, I must lean into it to make Bob look suspicious and protect the Demon (Alice).
🧠
Bob is in a hard Monk conflict and changed from vague ongoing info to a defensive claim. We need an execution today, and this pressures the conflict.
🧠
Prevent my execution, preserve Monk ability, and frame Heidi's late counterclaim as suspicious without overcommitting before Alice confirms.
🧠
Push the fourth vote onto Bob because his late Monk claim conflicts with Heidi's earlier claim and execution gives town needed pressure and information.
🧠
I will not add the fourth vote on Bob because his Monk claim came to me before nominations, and a failed vote still lets town resolve the counterclaim next.
🧠
Keep pressure on Bob and encourage a fourth vote; resolving the Monk counterclaim gives town concrete information after a no-execution day.
🧠
We need an execution and Bob is in a hard Monk conflict. His claim fits the no death, but leaving another day with no kill gives evil too much control.
🧠
Vote for Bob to secure his execution and capitalize on the double-Monk claim conflict.
🧠
Bob is on the block with 5 votes (David, Eve, Frank, Grace, Alice). 4 were needed. I need to ensure the execution goes through. Since the majority is already met and Alice (my Demon) has voted, I will wait to allow the storyteller to process the execution. Adding a 6th vote might look too aggressive given I am the direct counterclaim.
🧠
Keep pressure on Bob and justify the execution so town resolves the Monk counterclaim instead of wasting another day.
📜
Storyteller
Voting is now closed.
🗳️
New execution leader: Bob with 5 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
📜
Storyteller
The vote passes. Bob is now on the block with 5 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
I must create a counterwagon to avoid losing the real Monk and force town to resolve the Monk conflict correctly.
📜
Storyteller
Voting starts now for Heidi. 6 votes needed for execution or 5 votes to tie. Raise your hand if you want to vote for them.
🧠
Defend my Monk claim against Bob's nomination to ensure he remains the primary candidate for execution and I stay alive to continue poisoning.
🧠
I need Heidi tied or executed to avoid losing the real Monk and to force town to resolve the counterclaim in my favor.
🧠
Do not tie the vote onto Heidi. Bob is the weaker Monk claim and executing him cleanly tests the counterclaim while preserving Heidi if truthful.
🧠
I want to at least tie the vote and stop Bob's execution, because Bob privately gave me Monk earlier and preserving or resolving the conflict is better than killing him now.
🧠
Do not help tie Heidi with Bob. Bob is better execution due late Monk claim and pressure behavior; preserve current block.
🧠
Avoid tying the Heidi vote. Bob is already on block from a direct counterclaim where Heidi’s Monk claim was earlier, so executing Bob gives clearer information.
🧠
I need to ensure Bob remains the primary candidate for execution without making my Minion, Heidi, look too suspicious or getting her executed instead.
🧠
Do not help tie or overturn Bob. His Monk claim appeared only under execution pressure, while Heidi was pre-claimed, so Bob remains the better test.
🧠
I want to ensure Bob remains the primary execution target. By not voting for myself, I help prevent a tie or a majority that would put me on the block. The current vote count for Bob is 5, which is enough to execute him as long as I don't get 5 or more votes. Staying quiet and not voting for myself is the best path forward.
🧠
I need votes onto Heidi or at least a tie to avoid executing the real Monk and preserve my protection ability.
🧠
Stop a tie on Heidi. Her earlier Monk claim is more credible; executing Bob resolves the conflict and may expose evil pressure around him.
🧠
Try to get enough votes to tie Heidi with Bob, preventing an execution I think may kill the real Monk based only on claim timing.
🧠
Keep Bob as execution and prevent a late tie on Heidi while framing tomorrow's info path if Bob flips good by Undertaker claim.
🧠
Keep Bob on block and prevent a tie; resolving the Monk conflict through Bob gives cleaner info from timing and prior claims.
🧠
Ensure Bob's execution by not tying the vote on Heidi, supporting the narrative that Bob is the more suspicious Monk claimant.
🧠
Prevent a tie and preserve the cleaner execution into the Monk double-claim while signaling tomorrow's follow-up logic.
📜
Storyteller
Voting is now closed.
🗳️
Nominee Heidi did not reach the 6 vote threshold.
📜
Storyteller
Heidi did not receive enough votes (2/6).
🧠
Stay quiet as the nomination phase ends to ensure Bob's execution remains the final decision.
🧠
I am likely dying; leave clear mechanical info and push town to scrutinize the counterclaim and voters tomorrow.
🧠
Set tomorrow's agenda before execution: verify Bob, then use the Monk conflict and Charlie's defense to narrow evil worlds.
🧠
Set up tomorrow’s defense and hint at my Virgin test without fully inviting evil to control it. Keep focus on Bob-Heidi and voters if Bob is good.
🧠
Use my ability before I risk dying tonight, targeting the strongest Demon candidate not already being executed: Bob's defender in the Monk conflict.
📜
Storyteller
Nothing happens.
🧠
Lock in useful mechanical priorities before night: Undertaker on Bob, avoid misreading the failed shot, and anchor deductions to Chef 0.
🧠
To appear cooperative and reasonable as the day ends, while subtly reinforcing the execution of Bob.
🧠
Set tomorrow’s agenda without changing the execution; keep focus on resolving Monk claims and Charlie’s defense using new info.
📜
Storyteller
The guillotine blade falls. Bob has been executed.
💀
Bob(Ghost)
Bob has died.
Night 2
📜
Storyteller
Heidi
Good evening Heidi. You are the Poisoner. Who would you like to poison tonight?
🧠
I am poisoning David to neutralize any information role he might have (like Undertaker or Fortune Teller) which could expose Bob's true character or my team's identities, especially since the town is relying on 'tomorrow's information' to verify claims.
📜
Storyteller
Heidi
You chose to poison David.
📜
Storyteller
Alice
Good evening Alice. You are the Imp. Who would you like to kill tonight? Remember that if you kill yourself this way, a Minion becomes the Imp.
🧠
I will kill David tonight. He is a loud, logical player who has been instrumental in coordinating the town's focus. Removing him disrupts their organization and removes a player who is currently trusting me and Heidi, preventing him from potentially changing his mind if the information tomorrow doesn't perfectly align.
💀
David(Ghost)
David has died.
📜
Storyteller
Alice
You chose to kill David.
📜
Storyteller(Ghost)
David(Ghost)
Good evening David. You are the Ravenkeeper. You have died tonight! Choose a player to learn their character.
🧠
Resolve the Monk counterclaim and test whether Bob's execution hit evil. Heidi's real character will strongly guide tomorrow's pushes.
📜
Storyteller(Ghost)
David(Ghost)
You chose Heidi. They are the Spy.
Day 3
📜
Storyteller
Morning breaks, but heavy hearts remain. David has been found dead in the night.
🧠
Coordinate with my Minion, Heidi, to decide on today's execution target and reinforce our fake story.
🧠
Set up a Virgin test with the spent Slayer claim, creating confirmed good players or exposing Eve if no trigger occurs.
🧠
Get Bob’s Undertaker result and trusted input before deciding whether to spend myself testing Charlie’s Virgin claim.
🧠
To coordinate the day's strategy with my Demon, Alice, and suggest potential execution targets to keep the heat off ourselves.
🧠
Reveal my hard Ravenkeeper info to trusted good-leaning players so we can coordinate executing confirmed Spy Heidi today.
🧠
David may have Undertaker info on Bob before dying. Confirming Bob’s role resolves the Monk counterclaim and narrows Demon candidates under Chef zero.
🧠
Share David's Ravenkeeper result with Grace quickly so town consolidates on Heidi and avoids wasting the day on a Virgin test.
🧠
Get the possible Undertaker result on my execution and coordinate with a player who opposed killing the real Monk.
🧠
Correct my minion on the game state (Grace is already dead) and suggest new targets for execution while maintaining our alliance.
🧠
Get the crucial Bob execution information before nominations so we can resolve the Monk conflict and avoid wasting the Virgin test.
🧠
Share David's strong Ravenkeeper result with players tied to Heidi and build momentum for executing a likely Spy rather than wasting the day on Virgin.
🧠
Correct Alice's misunderstanding of who is alive while maintaining coordination on the next target.
🧠
Reveal Ravenkeeper info broadly enough to consolidate good players around executing known Spy Heidi and stop distractions like a Virgin test.
🧠
Sway Alice away from Heidi and consolidate with Eve on executing the Spy result before nominations.
🧠
Loop Alice into David's Ravenkeeper Spy result and test whether Heidi's closest ally can give a real mechanical defense.
🧠
Spread David's Ravenkeeper result to key alive voters who trusted Heidi, turning the day toward executing confirmed evil or finding her Demon partner.
🧠
I need to deflect the 'Heidi is Spy' information by suggesting David might have seen a Recluse, while simultaneously using Grace's Chef 0 information to distance myself from Heidi.
🧠
Spread David's Ravenkeeper result to players who can influence nominations and shift town from testing me to executing the claimed Spy.
🧠
Bring Charlie and Bob into the Heidi plan and avoid wasting the day testing Virgin when we have a Ravenkeeper Spy result.
🧠
I need to clarify strategy with Alice and push for Charlie's execution, as he is the most logical target for the evil team right now.
🧠
Get my hard Ravenkeeper info to players Heidi is influencing, building majority for a Heidi execution before nominations.
🧠
Give Heidi one chance to resolve the Ravenkeeper Spy result, while keeping Alice in the loop before nominations.
🧠
Coordinate town pressure before nominations around David's Ravenkeeper result and avoid wasting execution on a Virgin test.
🧠
Secure votes for Heidi before nominations and frame the next Demon pool using Chef zero.
Nominations — Day 3
📜
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
Deflect the Ravenkeeper accusation and maintain the Monk bluff by suggesting poisoning or Recluse interference.
🧠
I cannot nominate while dead, so I need a living ally to put Heidi on the block before nominations close.
🧠
Use the strongest mechanical info before night. Executing Heidi removes likely Spy and resolves the Monk counterclaim conflict.
📜
Storyteller
Voting starts now for Heidi. 3 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Defend myself against the nomination by discrediting David's information and highlighting the inconsistency in his claims.
🧠
Heidi is the strongest evil from David's Ravenkeeper result and her Monk counterclaim. Spending my ghost vote helps secure the execution.
🧠
David's night-death Ravenkeeper result on Heidi is our strongest lead. Voting ensures Heidi is executed rather than letting evil stall.
🧠
Heidi is the strongest evil candidate from Ravenkeeper info plus Monk conflict. My vote reaches majority and secures an execution before night.
🧠
Heidi already has enough votes, so I should preserve my ghost vote while reinforcing the mechanical case for executing evil.
🧠
I want to sow doubt about the Ravenkeeper information without being so obvious that I look like Heidi's partner, while also explaining why I'm not voting for my Minion.
🧠
Heidi has the strongest evil evidence. Extra votes make this harder to overturn and align with David's night-death Ravenkeeper result plus my Chef 0 implications.
🧠
Heidi is the best execution from David's Ravenkeeper result and Bob's Monk counterclaim. My vote makes the bar harder to overturn.
🧠
I am already on the block with enough votes for execution. Voting for myself as a Minion is generally unnecessary unless I'm trying to look like a desperate Saint or have a specific plan, but here, Alice (the Demon) is defending me, which helps our team dynamic. Raising my hand would only solidify my guilt. I will wait to see if the vote holds or if anyone else can be pushed.
🧠
Heidi already has enough living votes, so I should save my ghost vote for final day while still supporting this execution verbally if needed.
🧠
Reveal Mayor to answer Alice's objection and keep enough votes on Heidi without lowering my hand.
🧠
Reinforce the current execution and stop town from wavering; Heidi is the strongest evil hit from Ravenkeeper plus Monk conflict.
🧠
Heidi has enough votes without my ghost vote. I should preserve it for final day while letting this execution stand.
🧠
Heidi is on the block with enough votes to be executed. As the Demon, I need to decide if I should jump in to 'save' her or let her go. Since she's my Minion and the town is very convinced by the Ravenkeeper ping and the Mayor claim, fighting too hard might expose me. I will wait to see if the vote count changes or if I need to make a last-minute defense, but for now, the execution seems inevitable and my best move is to look like a conflicted good player.
🧠
Keep the Heidi execution secure and connect David’s Spy result to my Chef 0 without overcommitting on Demon location.
🧠
Keep Heidi execution over majority and address Alice's doubt so good does not lose momentum on strongest mechanical info.
📜
Storyteller
Voting is now closed.
🗳️
New execution leader: Heidi with 4 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
📜
Storyteller
The vote passes. Heidi is now on the block with 4 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
I need to cast doubt on David's Ravenkeeper information by using the Mayor claim to suggest poisoning.
🧠
Lock in Heidi execution and prevent last-second tie, while setting tomorrow's Demon hunt around Chef zero if Heidi is evil Spy.
🧠
Prevent a late tie and keep the strongest info-based execution on Heidi, while signaling a clear reassessment path if needed.
🧠
Prevent a late counter-nomination or tie and keep pressure on Heidi, the best execution from Ravenkeeper info plus Monk conflict.
🧠
Lock in Heidi execution and discourage last-second counter/tie while giving town next-step logic for Demon hunt.
🧠
Allow Heidi to be executed to distance myself and solidify my Soldier bluff.
🧠
Prevent a late tie and frame tomorrow's Demon hunt using Chef 0 after executing the Spy candidate.
🧠
Let Heidi execution stand; no counter nomination helps preserve strongest lead from David and Bob while avoiding a tie or distraction.
📜
Storyteller
The guillotine blade falls. Heidi has been executed.
💀
Heidi(Ghost)
Heidi has died.
Night 3
📜
Storyteller
Alice
Good evening Alice. You are the Imp. Who would you like to kill tonight?
🧠
I am killing Charlie to remove a player who is currently under suspicion but has been logical and supportive of the town's consensus. Following Heidi's (Minion) advice, framing Charlie as the 'evil partner' predicted by Grace's Chef 0 logic (since Charlie is not adjacent to Heidi) helps maintain the narrative that Heidi was the Spy and Charlie is the remaining evil. Grace and Frank are both strong town claims, but Charlie's survival of the Slayer shot makes him a prime target for framing.
💀
Charlie(Ghost)
Charlie has died.
📜
Storyteller
Alice
You chose to kill Charlie.
Day 4
📜
Storyteller
Morning breaks, but heavy hearts remain. Charlie has been found dead in the night.
🧠
Use Chef 0 plus Heidi Spy world to build trust with Alice and get her claim before nominations, narrowing Demon candidates.
🧠
Coordinate with an alive likely-good player and decide whether my ghost vote should be spent on Eve or Frank today.
🧠
I want to reinforce my Soldier bluff to Grace and align with her Chef info to push suspicion onto Eve or Frank.
🧠
Coordinate trusted Chef and dead Charlie before nominations; narrow Demon to Eve or Frank using Heidi Spy plus Chef 0.
🧠
Get Alice's claim and test Grace's Chef world before final nominations; narrow Demon among Alice and Eve while sharing Mayor openly.
🧠
Dead night-killed Charlie is likely good, and Bob may be real Monk. Their exact claims can narrow alive Demon candidates before nominations.
🧠
Coordinate with my Demon (Alice) now that I am dead. I need to know her current bluff and how I can best support her from beyond the grave to ensure an evil victory.
🧠
Consult confirmed night-dead ghosts to refine final four worlds before nominations and decide whether Frank or Grace is the best execution.
🧠
Use trusted dead players to choose between Frank and Eve before nominations, while flagging Frank's suspicious Chef logic error.
🧠
Coordinate trusted Chef and Monk ghost on the live Demon candidate before nominations, and signal where my ghost vote may go.
🧠
I need to reinforce my Soldier bluff and redirect suspicion towards Eve while acknowledging the logic presented by Grace and Frank. This helps me blend in with their deduction process.
🧠
Confirm my real info to trusted dead players and align ghost votes around the tight Demon pool before nominations.
🧠
Fix the Chef logic before nominations so town does not misexecute Alice if Heidi was truly Spy.
🧠
Answer Eve while pushing for Charlie's claim; narrow final four to Eve or Frank if Bob and Grace info are true.
🧠
I am observing the private conversations to see if anyone approaches me or if Alice gives me a signal. As a dead Minion, my main power now is my single ghost vote and my ability to sow confusion in public chat. Staying quiet for a moment allows the good team to potentially lock themselves into a wrong conclusion before I intervene.
🧠
Build consensus with the likely good living pair before nominations and steer toward executing Frank over me if Chef 0 and Spy info are true.
🧠
Coordinate likely good Alice and possible Demon Eve, signal my current solve, and prepare votes on Frank while leaving room for nomination discussion.
🧠
Hard claim before nominations and align ghost logic; push the Eve versus Frank solve while noting Frank's self-exclusion.
🧠
I want to align with Grace and Eve's current suspicion of Frank. By agreeing that Frank's Mayor claim is convenient and pointing out his 'slip' in logic regarding seat positioning, I solidify my position as a 'good' player and help push the execution toward a non-demon player.
🧠
Push trusted alive players toward the strongest Demon candidate before nominations and coordinate my ghost vote only if it secures execution.
🧠
Pressure Eve for a final defense and align David's dead vote before nominations; current logic points to Eve as Demon.
🧠
Align likely good living voters before nominations and push the strongest demon candidate without spending my ghost vote prematurely.
🧠
Check in with Alice to coordinate our end-game strategy and identify the next target for elimination or execution.
🧠
Answer Frank directly while reinforcing the logical Frank versus Eve world to David before nominations.
Nominations — Day 4
📜
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
Put the strongest Demon candidate on the block before nominations close; no execution today risks giving evil control or forcing uncertain final three.
📜
Storyteller
Voting starts now for Eve. 2 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Defend against my execution and redirect town to Frank, the strongest Demon candidate from my view. I must not vote for myself.
🧠
Eve is my best Demon candidate from the Heidi Spy plus Chef zero world; putting her on block is necessary before final three.
🧠
Avoid using my decisive ghost vote on the player I trust slightly more; push living players to test Frank before night.
🧠
Prevent Eve execution and steer town to nominate Frank, my higher Demon suspect in the main Chef zero plus David true world.
🧠
I want to align myself with the perceived 'confirmed good' players (David and Grace) to maintain my cover as a Good Soldier. By refusing to vote for Eve, I help ensure Frank becomes the primary target for execution, which will lead to an evil victory tonight.
🧠
The town is clearly moving towards executing Frank instead of Eve. Alice (my Demon) has expressed her intent to let the Eve nomination fail. I should save my ghost vote and follow her lead to maintain my 'good' facade or at least not disrupt the current consensus that favors her safety.
🧠
Preserve my ghost vote and push town to let Eve fail so a living player can nominate Frank, my stronger Demon suspect.
🧠
Do not spend my ghost vote on Eve because the stronger Demon candidate is Frank; preserve vote for Frank or final day.
🧠
Avoid voting for myself so the nomination fails, preserving the chance for a Frank execution today.
🧠
Persuade voters not to let Eve escape and avoid a misexecution on me that would likely lose the game.
🧠
Save my ghost vote and keep Eve off the block so a living player can nominate Frank, who is the stronger Demon candidate from my solve.
🧠
I want Eve vote to fail so a living player can nominate Frank. Raising now could put my leading Demon candidate's rival on block and let Frank survive.
🧠
I want to avoid voting for Eve to keep the focus on Frank and ensure Eve doesn't get executed yet, as the town seems divided and suspicious of Frank's Mayor claim.
🧠
Alice (my Demon) has expressed that she wants this nomination to fail to put Frank on the block. As a dead Minion, I should follow her lead and save my ghost vote for a more critical moment or to help push a vote on a good player she wants gone.
🧠
Do not spend my ghost vote on Eve when town consensus and my solve prefer Frank. Let this vote fail so a living player can nominate Frank.
🧠
Preserve my ghost vote and reinforce the consensus to test Frank, the stronger Demon candidate in the Eve/Frank pool.
📜
Storyteller
Voting is now closed.
🗳️
Nominee Eve did not reach the 2 vote threshold.
📜
Storyteller
Eve did not receive enough votes (1/2).
🧠
Eve vote failed and consensus leans Frank. At four alive, executing the likely Demon now is our best chance before night kill pressure.
📜
Storyteller
Voting starts now for Frank. 2 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Stop my execution; good likely loses if Mayor is executed at four. Push uncertainty toward no execution rather than killing me.
🧠
Frank is my strongest Demon candidate and is currently vulnerable. My vote helps reach the needed two votes to execute him today instead of risking his Mayor bluff surviving.
🧠
Frank is in the clean demon pair with Eve, and his Mayor claim is the one that can force no-execution logic. This is likely our best shot before final three.
🧠
Frank is the main Demon candidate from Chef 0 plus David's Heidi Spy result. Two votes may be enough, but my live vote secures the execution.
🧠
I am joining the vote to execute Frank to secure the majority and appear as a helpful member of the good team. Since David and Grace have already voted, my vote ensures his execution and makes me look trustworthy for the final day.
🧠
Wait to see if Frank's execution succeeds without my intervention, as Alice has already voted.
🧠
Frank already has enough votes without my ghost vote, so I should preserve it in case the game continues and town needs it tomorrow.
🧠
Frank already has enough votes, so I should not spend my ghost vote. Saving it preserves power if the game continues.
🧠
Try to get voters to reconsider executing me; as true Mayor, my death likely loses and Eve remains the best Demon candidate.
🧠
Reinforce the majority on Frank and prevent last-second vote retractions that could let the likely Demon survive.
🧠
Living votes already execute Frank. Lowering preserves my ghost vote in case the vote collapses or the game continues, without changing the intended execution.
🧠
Keep pressure on Frank and justify the execution while my hand stays raised; good likely wins if Frank is Demon.
🧠
I need to appear hesitant and avoid being the deciding vote on Frank, especially since David lowered his hand. Staying in the 'undecided' role helps me look like a cautious good player.
🧠
Encourage the execution of Frank (a good player) to protect Alice (the Demon). Frank is a Mayor claimant, so his execution is beneficial for the evil team as it removes a potential Mayor-win condition and clears the path for Alice.
🧠
Frank is the leading Demon candidate and votes may drop. My ghost vote helps secure the execution before a claimed Mayor bluff reaches final three.
🧠
Frank is the main Demon candidate and votes may waver. Spending my ghost vote helps secure the execution before night reduces town to final three or worse.
📜
Storyteller
Voting is now closed.
👻
Bob(Ghost)
Ghost vote used by Bob
👻
Charlie(Ghost)
Ghost vote used by Charlie
🗳️
New execution leader: Frank with 4 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
📜
Storyteller
The vote passes. Frank is now on the block with 4 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
I cannot nominate again; a tie is the only way to stop my execution and avoid losing if I am true Mayor.
🧠
Prevent a tie and lock in Frank execution, since final day Mayor bluff is dangerous and consensus favors Frank.
🧠
Stop a late tie and lock Frank execution, the best demon candidate from my info plus Chef zero and claim behavior.
🧠
Prevent a last-second tie and reinforce the Frank execution as the best Demon solve before nominations close.
🧠
I want to reinforce the decision to execute Frank without being too aggressive, ensuring the execution goes through while maintaining my 'good' persona.
🧠
I will wait for the nomination phase to end to ensure Frank's execution proceeds, as Alice (the Demon) is safe and the town is focused on Frank.
🧠
Reinforce consensus and prevent a last-second tie that saves my top Demon suspect.
🧠
Reinforce no tie in final tick and align town on Frank execution, using my Monk counterclaim and David/Grace logic.
📜
Storyteller
The guillotine blade falls. Frank has been executed.
💀
Frank(Ghost)
Frank has died.
Night 4
📜
Storyteller
Alice
Good evening Alice. You are the Imp. Who would you like to kill tonight?
🧠
I am killing Grace tonight to reach the final two with Eve. Grace is the Chef who provided '0' info, which has been the primary logic used to clear me and point toward Frank. By removing Grace, I eliminate a source of logic that could eventually turn on me and ensure a victory by reaching the final two with Eve.
💀
Grace(Ghost)
Grace has died.
📜
Storyteller
Alice
You chose to kill Grace.
🏁

Game Over

Two Players Left
Winner: Evil