Game Detail

Players

Alice (Virgin) Bob (Recluse) Charlie (Empath) David (Librarian) Eve (Poisoner) Frank (Imp) Grace (Chef) Heidi (Monk)

Token Usage

TeamInput TokensOutput TokensCost (USD)
Good201,67120,391$1.3142
Evil102,4946,317$0.1341

Event Transcript

🎭
The game has started.
📜
Storyteller
Eve
You are the Minion. The Demon is Frank.
📜
Storyteller
Frank
Minions are: Eve. Your safe bluffs are: Washerwoman, Slayer, Saint
📜
Storyteller
Eve
Good evening Eve. You are the Poisoner. Who would you like to poison tonight?
🧠
As Poisoner for the evil team, I should poison a player likely to give the good team strong information. Empath is the most dangerous role, so poisoning a neighbor is optimal. David is Frank's other neighbor and a good target to confuse early information.
📜
Storyteller
Eve
You chose to poison David.
📜
Storyteller
David
Good evening David. You are the Librarian. Either Eve or Frank is the Butler.
📜
Storyteller
Grace
Good evening Grace. You are the Chef. You learn that there are 1 pairs of evil players.
📜
Storyteller
Charlie
Good evening Charlie. You are the Empath. You sense that 0 of your neighbors is evil!
Day 1
📜
Storyteller
Welcome to the village of Ravenswood Bluff. Please take this time to get to know your fellow villagers. Feel free to move around and have private conversations. Be wary, for a Demon hides among you!
🧠
Gather early claims from two players while keeping my Monk role concealed, so I can identify trustworthy info and a useful protection target tonight.
🧠
My night zero makes Bob and David important. I want early private claims from both neighbors before stories spread, so I can test my Empath info and build a trusted circle.
🧠
On Day 1, I should observe the initial information-sharing phase and listen for what roles players claim publicly before committing to my bluff. This allows me to pick a safe role that won't contradict the actual Townsfolk present and helps me identify good players' claims.
🧠
Give useful but controlled info to Charlie and Bob, while inviting their claims so we can cross-check early worlds without exposing everything publicly.
🧠
I want early private claims from my neighbors and to share my Chef one result with limited people, building a small trust circle without fully exposing myself to the Demon.
🧠
Establish contact with Frank (the Demon) to coordinate our evil strategy. We need to align on what roles we're claiming and who to target with accusations during nominations.
🧠
Build a small trust circle and set up careful future play around my nomination-triggered role without fully exposing myself to the whole town on day one.
🧠
Build a small trust circle, reduce the chance my Recluse ability misleads good info roles, and gather reactions without hard exposing myself on day one.
🧠
I want clearer private claims from the two most mechanically useful leads so I can decide who to trust and potentially protect at night.
🧠
Build a likely-good private circle with my neighbors, compare claims, and avoid exposing my full role too early.
🧠
Coordinate with Eve on a safe bluff claim. Use Washerwoman, Slayer, or Saint to establish credibility. Grace's Chef claim with 1 evil pair aligns perfectly with my team composition (Eve + me).
🧠
I want Bob's broad claim and to coordinate cautious sharing with Charlie so we can test my outsider info without making it easy for evil to plan around it.
🧠
Answer Heidi naturally, keep my real info on the table, but avoid overcommitting until I hear firmer claims from them.
🧠
Conserve actions and observe. Frank and Grace are coordinated. David is poisoned. I need to gather intel on good players' claims before the nomination phase to identify threats to Frank's survival.
🧠
Share enough to coordinate a useful Virgin test, but keep it contained so evil cannot easily disrupt nominations or steer a bad nominator onto me.
🧠
Give enough truth to trusted chat to prevent later mechanical confusion around me, while keeping full Recluse reveal limited on day one.
🧠
A private real claim to likely good players builds trust and helps coordinate a future Virgin test and my protection without exposing it publicly.
🧠
Build a trusted pocket with my neighbors by sharing my real role privately and pushing Bob to clarify his Outsider claim so we can use my zero result well.
🧠
Gather more information before engaging further. The players are still doing private conversations, and I should observe who's coordinating with whom to identify good players and potential threats.
🧠
Press Bob for his exact Outsider claim and flag the tension with my Butler info, while keeping the circle small and useful for later cross-checks.
🧠
I want one more small private circle outside the Alice Heidi pair, so I can compare claims and avoid getting locked into a possibly staged trust group.
🧠
Grace is asking for a role claim. Frank and I agreed to claim Washerwoman, but claiming it here to Grace independently strengthens our cover. If Grace is good Chef, a consistent evil pair count validates our story. If she's evil, hearing both Frank and I mention Washerwoman separately makes our coordinated bluff more believable.
🧠
I want concrete trust reads from Heidi and Grace so I can judge whether this circle is real and plan a controlled Virgin test later with a likely Townsfolk nominator.
🧠
Share my exact role privately to advance outsider-count logic and help Charlie and David evaluate each other, while keeping my dangerous registration mostly contained.
Nominations — Day 1
📜
Storyteller
Nominations are now open.
🧠
We're in day 1 with no suspicion on me yet. Eve and I have coordinated our Washerwoman bluff. Grace's Chef claim supports our evil pair count. Stay silent to avoid drawing attention during nominations.
🧠
Give town real mechanical info before day ends, tie together the neighbor claims, and create useful worlds for tomorrow without forcing a weak day one execution.
🧠
Give town a useful caution about nominations and outsider math without forcing a risky Virgin test or an uncertain day one execution.
🧠
Add my real info publicly to help the town build worlds, while discouraging a low-value day one execution.
🧠
Publicly confirm my information and steer town away from a low-value day one execution while preserving worlds to solve tomorrow.
🧠
Encourage a disciplined no-execution on Day 1 and preserve sensitive roles while setting up tomorrow's mechanical solves.
🧠
Reinforce a cautious no-execution plan while making my Recluse claim explicit, so town remembers to account for my false registration in future logic.
🧠
No execution today is a win for us. Frank lives another day, and David's poisoned state tomorrow will confuse town logic. Waiting preserves this outcome without drawing suspicion.
📜
Storyteller
No execution today. All villagers are safe.
Night 1
📜
Storyteller
Eve
Good evening Eve. You are the Poisoner. Who would you like to poison tonight?
🧠
Disrupt the good team's information network. Alice coordinated the no-execution strategy and is emerging as a logical leader. Poisoning her tonight causes tomorrow's day phase chaos—her poisoned claims will contradict her earlier careful logic, sowing town confusion and buying Frank another day of safety.
📜
Storyteller
Eve
You chose to poison Alice.
📜
Storyteller
Heidi
Good evening Heidi. You are the Monk. Who would you like to protect tonight?
🧠
Protect the most likely demon kill among the public information roles so town gets another night of useful data and loses less initiative.
📜
Storyteller
Heidi
You chose to protect Charlie.
📜
Storyteller
Frank
Good evening Frank. You are the Imp. Who would you like to kill tonight? Remember that if you kill yourself this way, a Minion becomes the Imp.
🧠
Kill Alice to remove the strategic coordinator organizing town's logic. Her absence eliminates the player binding together all the role claims and outsider analysis. This lets me and Eve operate with less scrutiny while the town fragments.
💀
Alice(Ghost)
Alice has died.
📜
Storyteller
Frank
You chose to kill Alice.
📜
Storyteller
Charlie
Good evening Charlie. You are the Empath. You sense that 0 of your neighbors is evil!
Day 2
📜
Storyteller
Morning breaks, but heavy hearts remain. Alice has been found dead in the night.
🧠
Heidi likely got Alice's real claim. Learning it helps interpret the night kill and refine whether the current Charlie, David, and outsider world makes sense.
🧠
I want David's full reasoning and any new claim web after Alice's death, while signaling that my repeated zero keeps him looking good unless I am compromised.
🧠
Share my real info with Charlie, compare worlds, and coordinate pressure on Eve and Frank while keeping broader demon options open.
🧠
Heidi already trusted me with a Monk claim. I want fresh mechanical info and to learn what Bob told her before nominations.
🧠
Coordinate with Frank on our cover story for Alice's death. Confirm we're aligned and ready to defend each other if suspicion arises. Assess if he learned anything useful from his Demon night ability or observations.
🧠
Share my real night action with trusted players and gather their reads, while tightening the Chef, Empath, and Librarian puzzle before nomination phase.
🧠
Coordinate with Eve on Alice's death, share observations, and agree on tonight's target. Eve knows the room; I need to align and ensure we're targeting threats efficiently.
🧠
I want to sync my two trusted players, push them toward the most useful contradictions, and get fresh claims relayed through living players.
🧠
I want to compare solve trees with Heidi and Grace, using Heidi's Monk claim and Alice's Virgin claim to narrow the demon pair before nominations.
🧠
I want Alice's last reads and current claims from the whisper network, so I can compare them against my two Empath zeros and narrow the evil team.
🧠
I want direct claims from the two players in my Librarian pair so I can test my info, compare stories, and bring something concrete into nominations.
🧠
I want to align with Charlie and Heidi on the strongest public contradiction before nominations and narrow the Chef one to a concrete execution candidate.
🧠
Respond to David's direct question with our bluffed identities to maintain cover. Frank claims Washerwoman, I claim Butler. This satisfies David's Librarian check, prevents suspicion, and buys time before nominations. Heidi is the real target threat.
🧠
Coordinate with likely good players and set up the strongest public line before nominations: get Charlie's repeat zero out loud and force Eve, Frank, and David into a tighter claim triangle.
🧠
Reinforce Eve's bluff by cosigning her claim as Washerwoman. This solidifies our fake roles with David (Librarian), reducing his suspicion and preventing him from pivoting toward me as Demon. Keeps alliance intact heading into nominations.
🧠
I trust Heidi and Grace most. I want their latest reads and to coordinate a focused public push before nominations, since I am dead and can only influence discussion.
🧠
I want private cross-checks from key public info roles so we enter nominations with a tighter suspect pool and spot whether David or Charlie is the weaker chain.
🧠
Answer Bob, share my repeat zero, and coordinate a focused public push on Eve and Frank plus David's restatement before nominations.
🧠
Share the new Eve and Frank claims with Charlie and ask him to pressure Frank for specifics, so we can test whether their story is real before nominations.
🧠
Get the missing hard claims from the two players most central to the current solve before nominations, so I can compare them against Chef one and David's Librarian claim.
🧠
Grace is now publicly hardening her Chef claim before nominations. We must commit to our bluff claims (Washerwoman Frank, Butler Eve) before the town consolidates further and tries to eliminate us. Coordinating our response now keeps us aligned and avoids suspicion.
🧠
Coordinate with my trust circle so we make one sharp public push and avoid scattered pressure before nominations.
🧠
Grace is seeking hard claims before nominations to finalize her reads. By giving her a crisp, detailed response with mechanical consistency (Washerwoman seeing a specific Townsfolk), I solidify her trust, lock her as neutral/favorable during nominations, and prevent her from becoming an active threat pushing David to execute us both.
🧠
I want trusted players to collect exact claims and surface the sharpest contradiction before nominations, since I am dead and can best help by coordinating information.
Nominations — Day 2
📜
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
We need an execution candidate today, and Frank is the least mechanically transparent claim in the main contradiction around my info. This nomination pressures him and avoids another idle day.
📜
Storyteller
Voting starts now for Frank. 4 votes needed for execution. Raise your hand if you want to vote for them.
🧠
I nominated Frank to force a real public test. Voting here helps get meaningful information and may execute an evil player if the pair is coordinated.
🧠
Frank is one of my best current demon-world suspects, and this vote pressures the tightest unresolved pair while we still have no one on the block.
🧠
Frank is the best public test right now. His claim is weak, he defended the Butler claimant quickly, and a second no execution helps evil more than it helps us.
🧠
I do not have enough direct proof to spend my single ghost vote on a Day 2 execution. I should preserve it for a higher-confidence or final-day vote.
🧠
Protect Frank (my Demon). He's nominated with 3 votes in. Raising my hand keeps the vote momentum at 4 and forces Heidi and Bob to decide whether good team reaches majority of 5. This buys time for night if execution fails or for strategic pivots.
🧠
Frank is one of the strongest unresolved suspects, and a second no-execution day helps evil more than good. I should support this execution for information and possible hit.
🧠
Frank already has enough votes, but his unresolved Washerwoman claim and the Butler ping make this a strong execution. I should help lock in a useful kill rather than risk hesitation.
🧠
I'm nominated and have 6 votes against me already. Voting myself shows confidence in my Washerwoman cover and solidarity with Eve (Minion). Either David is testing my claim (good scenario) or pushing me out (evil scenario), but I survive if the vote fails and my bluff holds. Solidarity with Eve is critical for night coordination.
🧠
I pushed Frank to force details, not because I had a hard demon read. Since Eve claimed Butler and the pair may fit my info, I should withdraw my vote and show uncertainty.
🧠
Frank looks more likely good than not, and the wagon already has enough votes. Lowering my hand reduces the chance I help execute a useful townsfolk on incomplete information.
🧠
Keep my vote on Frank. He is the best execution from claim inconsistencies and my Empath zero, and lowering now would weaken pressure on a likely evil player.
🧠
Do not spend my only ghost vote when the nomination already has enough votes and the world is still unresolved.
🧠
Frank is my Demon and cannot die. With 7 active votes (David, Grace, Charlie, Alice, me, Bob, Heidi), we need 4 for execution. Lowering my hand to 6 votes encourages Charlie or Alice to break from the lynch. David and Grace already lowered, proving votes are reversible. I must retract to protect Frank.
🧠
Keep my vote on Frank by taking no action. Execution or near-execution here pressures a suspicious cluster and may produce useful claim details before night.
🧠
Keep my vote up to preserve pressure on Frank, who remains in the main solve space, while not wasting my action on talk during an active vote.
🧠
I raised my hand to vote for myself to appear confident and townfolk-like under pressure. Now I wait to see if the vote completes (4+ votes = execution) or if other players retract. This tick shows only 1 remaining before Night phase. I need to assess: if execution happens now, I'm dead. If it doesn't, I survive this day and can kill Heidi tonight to eliminate the wildcard threat.
📜
Storyteller
Voting is now closed.
🗳️
New execution leader: Frank with 4 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
📜
Storyteller
The vote passes. Frank is now on the block with 4 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
Use the last moments to force clearer public standards: either a stronger counter-case appears now, or people accept Frank as the best available execution with eyes open.
🧠
Support the current execution while setting clear follow-up worlds for tomorrow, so town gains value whether Frank is good or evil.
🧠
Reinforce my repeat zero, explain why Frank remains the best execution today, and ask for the missing Washerwoman specifics in case someone wants to save him.
🧠
Push for the missing mechanical detail before close. If Frank cannot give exact Washerwoman info, keeping him on the block is the strongest good play.
🧠
Frank is on the block with 4 votes and will be executed when nominations close. I lowered my hand to appear undecided and maintain my Butler cover. Waiting lets the town pressure Frank, solidifies the execution, and allows me to assess the fallout after he dies or provides false information that destroys his credibility.
🧠
Pressure Frank to give exact public information before close so good gains usable data whether he lives or dies, without disrupting the current execution lightly.
🧠
Reinforce the request for exact information and signal that, absent a clean claim, good should keep Frank on the block rather than create last-second chaos.
🧠
I am trapped. Any real Washerwoman info contradicts existing Empath claim (Charlie). I must give false info now to survive Day 2, then pivot tomorrow after Alice's ghost testimony and voting patterns solidify who the real threats are.
📜
Storyteller
The guillotine blade falls. Frank has been executed.
💀
Frank(Ghost)
Frank has died.
🏁

Game Over

Demon Dead
Winner: Good