Game Detail

Players

Alice (Scarlet Woman) Bob (Empath) Charlie (Virgin) David (Washerwoman) Eve (Investigator) Frank (Recluse) Grace (Imp) Heidi (Fortune Teller)

Token Usage

TeamInput TokensOutput TokensCost (USD)
Good497,91161,965$1.7389
Evil196,59221,173$0.1301

Event Timeline

🎭
The game has started.
📜
Storyteller
Alice
You are the Minion. The Demon is Grace.
📜
Storyteller
Grace
Minions are: Alice. Your safe bluffs are: Saint, Chef, Mayor
📜
Storyteller
David
Good evening David. You are the Washerwoman. Either Charlie or Heidi is the Fortune Teller.
📜
Storyteller
Eve
Good evening Eve. You are the Investigator. Either Alice or Grace is the Scarlet Woman.
📜
Storyteller
Bob
Good evening Bob. You are the Empath. You sense that 1 of your neighbors is evil!
📜
Storyteller
Heidi
Good evening Heidi. You are the Fortune Teller. Choose 2 players to learn if either is a Demon.
🧠
On Night 0 I want maximum coverage with minimal meta tells. Checking two centrally placed players gives either a strong early YES lead or two likely clears for Day 1.
📜
Storyteller
Heidi
You chose Bob and Eve. You receive the answer: YES.
Day 1
📜
Storyteller
Welcome to the village of Ravenswood Bluff. Please take this time to get to know your fellow villagers. Feel free to move around and have private conversations. Be wary, for a Demon hides among you!
🧠
Confirm which of Charlie or Heidi will claim Fortune Teller, start a private trust chain, and decide whether to share publicly or proxy later.
🧠
Gather early role/starting info from my neighbors and form a trusted triangle before nominations, while keeping my own Outsider status hidden for now.
🧠
I need to whisper to Grace to establish trust and coordinate our strategy. As the Scarlet Woman, my primary goal is to protect Grace and ensure she survives. By aligning our stories early, we can avoid contradictions and present a united front to the town. This will help me support her claims and redirect suspicion away from her.
🧠
Get early role claims and info from both neighbors to resolve my Empath 1 read and set up a solid execution plan for day 1 or day 2.
🧠
Quietly seed my Fortune Teller ping to a trusted player so they can cross-check with other info roles and watch Bob and Eve without outing me publicly.
🧠
Reply to Frank with my key Investigator info while keeping it semi-private so we can coordinate pressure on Alice or Grace without handing evil perfect reads.
🧠
Clarify to David that I am not Fortune Teller, and give Bob my real role so we can plan a Virgin confirmation without going fully public yet.
🧠
I need to coordinate with Alice to ensure our stories align without revealing my true role. Claiming a safe bluff like Saint will make me seem harmless and good, while Alice can support me as Scarlet Woman. This will help me gain trust and avoid suspicion early in the game.
🧠
Confirm whether Heidi is Fortune Teller and coordinate her first picks, while keeping Charlie's Virgin as a potential mechanical confirmation later.
🧠
Privately warn Grace she is in an Investigator minion ping with Alice, gauge her claim and reaction, and decide whether to share more widely or keep it quiet.
🧠
My goal is to align my story with Grace’s claim to avoid contradictions. By claiming Scarlet Woman and framing it as protecting the "Demon" (while Grace claims Saint), I can maintain credibility. Heidi’s info suggests Eve is the good player who registers as Demon, so I can use this to sow doubt about Bob without directly accusing Grace.
🧠
Get Alice's claim and info now so I can map my Empath 1 onto a believable world and set up a Day 1 Virgin test that also doubles as an execution path on a likely evil neighbor.
🧠
Confirm my FT claim to Washerwoman to build a trusted info channel and seed suspicion on Bob or Eve while warning about the red herring.
🧠
Get Grace’s claim and vibe privately, compare to Alice later, and decide whether to push my Investigator ping publicly or keep it contained.
🧠
Loop Alice into my real role and David's WW claim so we can plan a safe Virgin nomination to confirm a townsfolk and evaluate whether David is truthful.
🧠
Eve is probing for information, likely because she has a role that gives her insight into evil players (e.g., Investigator). I need to confirm my Saint claim and subtly reinforce Alice’s Scarlet Woman claim to avoid contradictions. This will help us appear consistent and trustworthy while keeping Eve guessing.
🧠
Loop in Alice with my Washerwoman info and current claims to build a trusted info core and plan a Virgin confirmation nomination while keeping FT somewhat protected.
🧠
Gather Alice's claim and starting info to validate Eve's Investigator ping and build a consistent world model without publicly hard-outing sensitive info on day one.
🧠
I need to solidify my Scarlet Woman claim and support Grace’s Saint claim to avoid suspicion. Coordinating with Charlie for a Virgin test will help me appear as a good player while keeping the focus off Grace. Using Heidi’s Fortune Teller info to push suspicion toward Bob or Eve will help me control the narrative and protect my team.
🧠
Get David's starting info and align on a safe plan: compare his info to my Empath 1 on Alice or Charlie, and decide whether to run a Virgin test nomination to confirm alignments.
🧠
Confirm Charlie's claim and create a second trusted info chain to triangulate Bob versus Eve, while keeping my Fortune Teller identity mostly quiet.
🧠
Grace’s message contains a suspicious ‘Alice claims Scarlet Woman’ line. I will confirm my Investigator info selectively and ask clarifying questions to detect coordination or a frame job.
🧠
Maintain consistent Virgin claim, probe what Heidi has heard, and if she is Fortune Teller, encourage controlled info sharing and plan a Virgin test to confirm a townsfolk.
🧠
I need to solidify my Saint claim while ensuring Alice’s Scarlet Woman claim doesn’t raise suspicion. Eve’s info is critical—if she is Investigator, her confirmation of Alice or me as Scarlet Woman helps validate my claim. I should wait to see how others react to Alice’s claim before committing further.
Nominations — Day 1
📜
Storyteller
Nominations are now open.
🧠
We need a Day 1 execution to generate info. Alice’s private claim as Scarlet Woman is highly suspicious and matches an Investigator-style ping, so I want her on the block.
📜
Storyteller
Voting starts now for Alice. 4 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Voting for myself would be suicidal. I must vote to survive and protect Grace, the Demon. If I don’t raise my hand, it signals confidence in my claim and forces the town to question Frank’s motives. This keeps Grace safe and sows doubt.
🧠
Lock in pressure on Alice during voting; her private SW claim plus Investigator-style ping makes her top D1 execution. Even if it fails, it forces public stances and info.
🧠
Voting for Alice now aligns with my evil team’s goal of testing claims and sowing chaos. If Alice is truly Scarlet Woman, this vote pressures her but doesn’t guarantee execution. If she is good, this vote helps remove a potential threat. Either way, it keeps the town divided and buys time for evil to manipulate the narrative.
🧠
Discourage a weak Day 1 execution and preserve my ability to be mechanically confirmed later via a safe nomination test.
🧠
We need one more vote. Given the Empath read and the reported Scarlet Woman claim, executing Alice is the most mechanically justified Day one test.
🧠
Frank already outed my Investigator-style info; I should confirm it cleanly and force Alice and Grace to give real explanations and role claims, improving today’s and tomorrow’s accuracy.
🧠
Get my Empath info into the public record before the vote locks in, so town can evaluate the Alice push and have a clear logic trail for tomorrow.
🧠
Try to stop extra votes and get clarity before we lock in a possibly harmful Day 1 execution, without outing my Fortune Teller role.
🧠
Frank’s nomination puts me on the block, but Bob’s Empath read complicates things. I need to address the Scarlet Woman claim without admitting it outright, redirect suspicion toward Charlie (to explain Bob’s Empath read), and protect Grace by making Frank’s push seem reckless. This keeps the town divided and buys time for evil to regroup.
🧠
Prevent a likely day one misexecute based on thin info, while keeping Alice under suspicion and redirecting to more verifiable tests like a Virgin nomination.
🧠
My goal is to sow chaos and deflect heat from myself. Alice’s bluff and Bob’s Empath read create confusion, so I’ll support Frank’s hesitation to avoid executing Alice today. This keeps the group divided and prevents them from focusing on my Saint claim or the real Demon. If Charlie is evil, I can subtly push for his execution later.
🧠
Try to prevent a weak D1 misexecute while proposing a mechanical Virgin test that can confirm alignments and guide tomorrow’s execution.
🧠
Push a mechanically-supported Day 1 execution. Investigator plus Empath plus Alice admitting an evil-bluff is enough to take the shot and learn from it.
🧠
Slow down a thin day one execution and steer town to a higher-signal plan (Virgin test) while keeping my Investigator ping (Alice/Grace) central for tomorrow.
🧠
Prevent a low-confidence day one misexecute and push for a mechanically cleaner Virgin test that resolves my Empath one and the Investigator ping.
🧠
Stop a low-confidence day one execution, pivot to a controlled Virgin test for hard confirmation, and gently manage the public fallout of my Fortune Teller info without overcommitting.
📜
Storyteller
Voting is now closed.
🗳️
New execution leader: Alice with 4 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
📜
Storyteller
The vote passes. Alice is now on the block with 4 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
Leverage my impending execution to solidify my bluff as Scarlet Woman and frame Charlie as evil. Use Bob’s Empath read to imply Charlie is the liar, not me. If I die, I become Demon, ensuring evil’s win. If the vote fails, pivot to supporting Grace and undermining Heidi’s Fortune Teller credibility.
🧠
Shift town from a thin Day one execute onto a mechanical Virgin test that generates hard info, while keeping Alice or Grace as key suspects for tomorrow.
🧠
Support Frank’s call for a controlled Virgin test on Charlie to either confirm him as good (World A/B) or let Alice die as a Minion (World C). This buys time to redirect heat toward Grace or Eve later, while avoiding a misexecute on Alice if she’s actually good.
🧠
Push an immediate Virgin test by a likely Townsfolk nominator to gain hard confirmations and reduce risk of a shaky Day one execution.
🧠
Push for a high-value Virgin test by a trusted Townsfolk (ideally Eve). Offer myself as backup, while keeping option to let Alice die if test fails.
🧠
Force a high-information mechanical test that prevents a low-confidence Day one execution and creates confirmed-good players to narrow demon worlds.
📜
Storyteller
The Virgin's ability triggers! Eve is executed immediately.
📜
Storyteller
The guillotine blade falls. Eve has been executed.
💀
Eve(Ghost)
Eve has died.
Night 1
📜
Storyteller
Grace
Good evening Grace. You are the Imp. Who would you like to kill tonight? Remember that if you kill yourself this way, a Minion becomes the Imp.
🧠
Killing Heidi is the safest move. She is a confirmed Fortune Teller, which makes her a direct threat to my survival. Removing her now prevents her from gathering more information about the Demon. Even if she is evil, her ability to see the Grimoire is dangerous for my team. This kill maximizes chaos and protects my identity.
💀
Heidi(Ghost)
Heidi has died.
📜
Storyteller
Grace
You chose to kill Heidi.
📜
Storyteller
Bob
Good evening Bob. You are the Empath. You sense that 1 of your neighbors is evil!
Day 2
📜
Storyteller
Morning breaks, but heavy hearts remain. Heidi has been found dead in the night.
🧠
Coordinate with confirmed-good Charlie and also check Grace’s role/reads, so we can decide whether to execute Alice now or test for poisoning before nominations.
🧠
Coordinate with trusted Charlie and Grace: share that Heidi was in my Washerwoman FT pair, weigh Bob’s Empath with confirmed Virgin, and plan a strong nomination target for today.
🧠
Get fresh claims and night info from confirmed Virgin and from Grace, then decide if we push Alice again or flip to a different suspect for today’s execute.
🧠
I need to gather information from Charlie and Frank while pretending to be a good role. My goal is to align with the group’s suspicion of Alice but subtly redirect it if they start focusing on me. Bluffing as a Townsfolk role (e.g., Monk or Virgin) could help me avoid execution while keeping the group divided. I’ll avoid outright accusations and instead ask leading questions to see who they trust.
🧠
Get fresh mechanical info from Bob and table-state from Charlie to decide whether to push Alice or Grace as evil and how to spend my ghost vote in nominations.
🧠
Get my key mechanical info to confirmed-good-ish players (Charlie Virgin, Grace) to focus today’s execution options, especially Bob, before nominations.
🧠
Share consolidated mechanical picture and set a clear nomination plan for today, keeping Bob in pool due to FT hit but prioritizing Alice per Empath and SW pings.
🧠
I need to whisper to Grace to confirm her role and coordinate our next steps. If Grace is the Demon, I must ensure she survives the next execution. If she is not, I need to adapt and redirect suspicion toward other players to protect the real Demon. Whispering to Grace will help me gauge her confidence and align our strategies.
🧠
Answer Eve’s questions to coordinate with a now-confirmed-good ghost, and align on executing Alice unless credible poisoning evidence emerges.
🧠
Get direct clarifications from Bob and Alice to resolve whether Bob is lying or Alice is evil, before nominations lock in.
🧠
Collect concrete Washerwoman details and Bob Empath N2 to lock a coherent world before nominations; avoid being steered by vague confirmations.
🧠
I need to navigate the whispers carefully to avoid detection while sowing doubt. Alice’s direct question about my alignment is dangerous—I must deflect and redirect suspicion toward her or Bob. Heidi’s ghost info complicates things, so I’ll use it to my advantage by selectively supporting or undermining claims. My goal is to survive the day and ensure the town doesn’t execute me or my Minion (Alice).
🧠
Get Charlie’s whisper/claim map to see who is coordinating, confirm role claims, and decide whether to push Alice or Grace for execution while preserving my ghost vote.
🧠
Get David and Alice aligned on the key deduction: Eve was good, so my FT YES points at Bob unless he is my red herring; combine with Bob’s Empath and Charlie’s confirmed Virgin to narrow suspects for today’s execution.
🧠
Give Eve the full whisper map so she can sanity check worlds. Keep Alice as main suspect but ensure Bob stays in pool due to FT yes.
🧠
I need to confirm Grace’s status and align our story. If Grace is still the Demon, we must protect her by shifting suspicion onto Bob. If Grace is not the Demon, Bob is likely the Demon, and I must ensure the town doesn’t execute him today. My goal is to sow chaos and ensure the town executes someone other than the true Demon.
🧠
Get my Empath info clearly to David and Frank and pull their exact role info fast, so we can build a consistent world and decide whether to execute Alice today.
🧠
Lock in my Washerwoman info with allies and coordinate today’s nomination plan: likely Alice first, with Bob as backup if Alice survives or world doesn’t fit.
🧠
Get town aligned on safest priority: execute Alice first to remove possible Scarlet Woman before attempting to snipe a Demon, avoiding a demon jump at 5+ alive.
🧠
I need to manipulate the group into executing Alice or Bob while ensuring I remain unsuspicious. By aligning with Alice’s push to execute Bob, I can either eliminate the real Demon (if Bob is it) or frame Alice as the Minion if she’s Scarlet Woman. If I’m wrong, I can pivot to supporting Alice’s execution later. This keeps the town divided and protects me.
🧠
Get Charlie and David aligned on the mechanical implications: my Investigator ping plus Bob Empath and Heidi FT, and warn about Scarlet Woman catch. Help town choose the safest execution today.
🧠
Coordinate town focus using my only hard info: Bob is either Demon or my red herring. Encourage a clean execution plan and ask for any corroborating reads.
🧠
Coordinate with Grace and Frank to unify today’s execution plan, manage Scarlet Woman risk, and get Grace to commit to a clear role claim before nominations.
🧠
Confirm alignment with Grace and push the town toward executing Bob. If Bob is the Demon, this wins the game. If not, it forces the town to reveal more information and pivots suspicion away from Grace or me. Coordinating with Grace ensures we present a united front and avoid being outed as evil.
Nominations — Day 2
📜
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
Heidi’s Fortune Teller result on Bob and Eve, with Eve confirmed good, is the strongest evidence we have. If Bob is the Demon, executing him today wins the game for evil. If he’s not, we force the town to reveal more information and pivot. Nominating Bob is the safest move.
📜
Storyteller
Voting starts now for Bob. 3 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Stop an incorrect execution on me by clarifying FT red herring and presenting the mechanical Empath plus Virgin chain that points to Alice.
🧠
Reinforce the logic that Bob is the Demon using Heidi’s Fortune Teller result and Eve’s confirmation as good. This aligns with the town’s current suspicions and puts pressure on Bob to defend himself, while also solidifying my position as a good player pushing for the truth.
🧠
Clarify Fortune Teller red herring rules so town does not overtrust Heidi’s yes. Avoid misexecute on Bob if Alice is the stronger evil candidate; set up Alice execution next if needed.
🧠
Reinforce Alice’s argument to execute Bob by leveraging Heidi’s Fortune Teller result and Eve’s confirmed good status. This aligns with Scenario 1 (Bob is Demon) and helps secure his execution, which is critical for evil team victory. If Bob is not the Demon, this still sows chaos and forces the town to reveal more information.
🧠
Correct the rules misunderstanding about the Fortune Teller red herring and give the group the real fork: either Bob is Demon or Bob is red herring and Alice is evil per Empath. Help them decide before votes lock.
🧠
Steer town away from treating the Fortune Teller yes as hard proof, and set up a more reliable execution path (likely Alice) if Bob could be red herring.
🧠
Stop town from wasting today’s execution on shaky Fortune Teller logic, keep my ghost vote, and refocus on the mechanical fact that Alice or Grace is Scarlet Woman plus the Empath logic implicating Alice if Bob is good.
🧠
Prevent a mis-execution on weak FT evidence; keep focus on Alice or Grace from Empath plus Investigator, and push for a better-controlled execution.
🧠
Stop an incorrect execution on me and redirect suspicion toward Alice and the Alice or Grace evil pair from Investigator.
🧠
Bob is the most logical target. Heidi’s Fortune Teller result, combined with Eve’s confirmed goodness, strongly suggests Bob is evil. Even if the town is divided, my vote reinforces the narrative that Bob is the Demon, increasing the chance of execution and potential victory for evil.
🧠
Stop a low-information execution on Bob and steer town to the mechanically supported Alice execute next, preserving votes for the correct target.
🧠
The town is divided on executing Bob, but the evidence against him is strong if Heidi’s Fortune Teller result is taken at face value. My goal is to push the town toward executing Bob, as this either removes the real Demon (if Bob is evil) or frames a good player (if Bob is sober Empath). Either way, it weakens the town’s ability to identify me as the Imp. I need to reinforce Alice’s argument to ensure Bob is executed today.
🧠
Stop a likely mis-execution. Preserve my ghost vote and push town to follow the stronger mechanical chain that implicates Alice if Bob is sober red herring.
🧠
Steer town away from overtrusting the Fortune Teller yes and toward the stronger mechanical chain: sober Empath with confirmed Virgin implies Alice evil; avoid misexecution.
🧠
Stop town from wasting an execution on a weak FT ping; set up a clean mechanical next execute on Alice (or Grace) based on Empath plus my Investigator info.
🧠
Steer town away from a low-information Bob execution driven by a misread of Fortune Teller, and set up the higher-value Alice execution next to remove SW risk.
📜
Storyteller
Voting is now closed.
🗳️
Nominee Bob did not reach the 3 vote threshold.
📜
Storyteller
Bob did not receive enough votes (1/3).
🧠
Nominate Alice to follow the strongest mechanical line: Empath 1 twice with Charlie confirmed good. This either kills evil outright or removes Scarlet Woman risk and forces clearer worlds.
📜
Storyteller
Voting starts now for Alice. 3 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Voting for Bob is the only way to protect Grace, the real Demon. If Bob is executed, Grace becomes the new Demon via my Scarlet Woman ability, securing an evil win. If Bob survives, the town’s suspicion will shift back to me, so I must reinforce the narrative that Bob is evil to avoid execution.
🧠
Get the most mechanically supported suspect executed today. Alice fits my Empath info and the Investigator pair, and executing her resolves the main fork.
🧠
Alice is the common suspect across Empath and Investigator, and killing her now reduces Scarlet Woman protection before we hunt the Demon. I will vote to execute Alice.
🧠
Alice is the most logical target right now. Her Scarlet Woman bluff admission, combined with Bob’s Empath result and Eve’s Investigator ping, makes her the prime suspect. Voting for her execution pressures the town to act decisively and removes a key evil player if she is indeed Scarlet Woman. If she is good, this forces the Demon to reveal themselves in the chaos.
🧠
Alice already has enough votes to be executed without me. I will conserve my single ghost vote for a late-game must-pass execution.
🧠
Alice is the best mechanical execute from Empath with confirmed Charlie and Investigator pair. Also execution goes through anyway; I align publicly with the logical solve and set up tomorrow’s deductions.
🧠
Save my ghost vote for final 4 or final 3. Publicly set the logic: if Alice dies and game continues, Grace is highly suspicious given my Investigator ping.
🧠
Alice has enough votes and is the best mechanical suspect from sober Empath plus SW-pair info. Adding my hand ensures the execution happens and reduces endgame risk.
🧠
I need to reinforce the town’s suspicion of Bob by highlighting the contradiction in his Empath read (pointing to me with Charlie confirmed good) and Eve’s Investigator info (Alice or Grace as Scarlet Woman). This shifts focus away from Grace and solidifies my execution as the logical next step for the town.
🧠
Reinforce why Alice is best execute now and set a clear plan for tomorrow based on outcome, preventing the town from pivoting back onto me from the Fortune Teller ping.
🧠
Lock in the Alice execution as the highest-probability and highest-value move, then set a clear plan for tomorrow depending on whether the game continues.
🧠
The town is split between executing Alice or Bob, but Alice’s nomination is gaining traction. Supporting Alice’s execution aligns with my evil goals—either she’s Scarlet Woman (removing evil) or good (misexecute). Either way, I deflect suspicion from myself and buy time to eliminate more good players.
🧠
Alice already has enough live votes. Keeping my ghost vote for the endgame maximizes our ability to secure the final execution if today is wrong.
🧠
Reinforce why Alice is the best execution today, and set an immediate plan for tomorrow if the game continues.
🧠
Alice already has more than enough votes. I will conserve my single ghost vote for the endgame where it can force a Demon execution if today’s info is wrong.
🧠
I keep the execution on Alice and set clear next-day decision points, while cautioning about Grace’s Saint claim and the possibility of poisoning.
📜
Storyteller
Voting is now closed.
🗳️
New execution leader: Alice with 6 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
📜
Storyteller
The vote passes. Alice is now on the block with 6 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
Reinforce the logic that Bob’s Empath read, combined with Charlie’s confirmed good status, points to Alice as evil. Eve’s Investigator info also supports Alice as Scarlet Woman. Executing Alice removes the Scarlet Woman threat and leaves Grace as the next target, which aligns with my goal of protecting Grace (the Demon) while appearing to cooperate with the town.
🧠
Lock in the clean Alice execution, prevent a tie, and set a clear plan for tomorrow centered on Grace and the Saint claim if the game continues.
🧠
Let Alice’s execution resolve. Preserve my nomination and avoid creating a tie. Be ready to drive D3 logic: if game continues, scrutinize Grace vs Saint claim and Demon candidates.
🧠
Reinforce the logic for executing Alice to ensure the vote isn’t tied. Highlight that Alice’s execution removes the Scarlet Woman threat and aligns with Bob’s Empath result. If the game continues, pivot suspicion to Grace while defending my Saint claim to buy time for the Demon.
🧠
Lock in Alice execution without wasting ghost votes, and set a clear next-day decision tree using my FT ping and Eve’s Investigator pair.
🧠
Prevent a tie/derail at end of day and set a clear, cautious plan for tomorrow based on whether the game continues.
🧠
Lock in the clean line: do not tie, execute Alice, then use whether game ends plus Bob’s next Empath read to target Grace if needed.
🧠
Lock in the information from this execution by preventing a tie, and set a clear plan for tomorrow that accounts for Saint and possible poisoning.
📜
Storyteller
The guillotine blade falls. Alice has been executed.
💀
Alice(Ghost)
Alice has died.
Night 2
📜
Storyteller
Grace
Good evening Grace. You are the Imp. Who would you like to kill tonight?
🧠
The town is united in executing Grace tomorrow if Alice’s death doesn’t end the game. To survive, I need to disrupt their logic chain and remove key players who can verify claims. Killing Bob or Charlie would cripple their ability to confirm roles, while killing Frank would weaken their coordination. I must act decisively to sow chaos and protect my identity.
💀
Bob(Ghost)
Bob has died.
📜
Storyteller
Grace
You chose to kill Bob.
Day 3
📜
Storyteller
Morning breaks, but heavy hearts remain. Bob has been found dead in the night.
🧠
The town is likely to target me based on Eve’s ghost Investigator info and Bob’s Empath result. I need to sow doubt about these claims to avoid execution. If I can redirect suspicion toward Frank or another player, I can survive another day and secure an evil win.
🧠
I am dead, so I should quickly sync my strongest mechanical read and propose a safe execution plan that avoids a potential Saint loss while still pressuring likely evil.
🧠
Get Charlie and David aligned on the key branch logic and push a clean nomination plan, saving my ghost vote for the best demon hit.
🧠
Get Charlie aligned on my Washerwoman info and set a safe execution plan: push Grace for Saint proof, but be ready to execute Frank if Saint risk is too high.
🧠
Get latest whispers from ghosts via Charlie and David, align the good team on a nomination plan, and keep pressure on Grace as the best mechanical lead.
🧠
Get Grace to lock in her Saint claim details and her preferred execution, so I can decide whether we risk executing her or pivot to Frank or David in nominations.
🧠
As a dead Minion, my goal is to protect Grace, the Demon, by any means necessary. The town is closing in, so I must disrupt their logic, sow doubt, and ensure Grace is not the prime target for execution. I will wait to see how the town reacts to Bob’s death and use their discussions to guide my next moves.
🧠
Get Charlie and David aligned on the key solve: Charlie is confirmed good, so narrow to Grace plus David or Frank. Push for a decisive execution plan and save my ghost vote for final 3 if needed.
🧠
Charlie is the de facto Town leader now. I need to reinforce my Saint bluff with a consistent, believable story while subtly shifting suspicion toward Frank or David. If I can align with Charlie’s suspicions, I can survive today and ensure the Demon (me) stays alive until the endgame. Avoid contradictions and appear cooperative.
🧠
Get Grace to lock in her Saint story and voting plan, and see if her answers feel consistent. Help town avoid a risky Saint execution unless necessary.
🧠
Coordinate with Frank to consolidate votes on Grace and avoid splitting the town. I want to hold my ghost vote unless it is needed to secure the execution.
🧠
Frank requested a sync. I will share the key whispers and push him to lock a concrete world and commit to a safe nomination plan that avoids a Saint loss.
🧠
Clarify my role as Recluse and push a safe execution plan: test for Saint risk, align on whether to execute Grace or pivot to David, using mechanical info.
🧠
Sync key mechanical possibility: Alice could have been Imp and Grace SW, making Grace current Demon. Coordinate votes and questions to force a decisive, safe execution.
🧠
I need to sow chaos and protect Grace by redirecting suspicion toward the remaining alive players (Charlie, David, Frank). My goal is to ensure no execution happens today or that someone other than Grace is executed. Whispering to Grace to coordinate a narrative that frames one of the others as suspicious.
🧠
Get Grace’s claim and test consistency with David/Frank. Give Charlie a clear execution priority list for today, since final four demands a hit or set up a forced final three.
🧠
I need to appear cooperative and align with Charlie’s request to avoid suspicion. At the same time, I’ll subtly push for Frank as the Demon, as he’s the most aggressive and likely target for the town. This will help protect me and ensure the town doesn’t execute me before the final two players remain.
🧠
Narrow to a safe execution plan: pressure Grace without auto-losing to Saint, and steer town toward executing the most likely Demon between Frank and David unless Grace can be mechanically cleared.
🧠
Get Charlie and David aligned on a safe plan: interrogate Grace’s Saint claim, but default to executing Grace unless we can mechanically justify pivoting.
🧠
Get Grace to publicly lock in her role and story so we can judge Saint plausibility and decide whether executing her is worth the risk in final four.
🧠
Get Grace to lock a coherent public Saint story and explain her Day 2 actions, so town can judge if Saint is real or a Demon bluff before nominations.
🧠
Point out Grace’s false claim about being Virgin-tested; coordinate with David and Frank to press her publicly and decide nomination path before noms.
🧠
The town is panicking after Bob’s death, and they are likely scrambling to piece together who the Demon is. Grace is the primary suspect, and if she is executed, evil loses because I cannot become the Demon (only 4 players are alive). I need to coordinate with Grace to frame one of the remaining players—Charlie, David, or Frank—as the Demon to avoid execution and secure an evil win.
🧠
Get Frank’s exact claim and reasoning so I can advise Charlie on which of David or Frank to execute if Grace seems consistent or too obvious.
Nominations — Day 3
📜
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
Frank is the weakest link—no role claim, no info, and easy to frame. By pushing the narrative that he’s acting suspiciously, we can redirect the town’s suspicion away from Grace. If Grace is executed, evil loses, so we must act fast to protect her and ensure Frank is the primary target.
🧠
Push living players to force clear claims and make a decisive nomination between David, Frank, and Grace while we still have four alive; use my ghost vote only if the town commits to the best kill.
🧠
Force role claims from David and Frank, keep Saint risk in mind, and guide Charlie to a clear nomination target. Offer my ghost vote only on a high-confidence execute.
🧠
Create a concrete execution option now. Grace’s impossible Virgin claim plus Investigator pair makes her the best mechanical hit; if she is Saint, she must immediately clarify or we pivot fast.
📜
Storyteller
Voting starts now for Grace. 2 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Frank’s nomination is a direct threat. If I don’t vote for myself, the town might execute me, causing an auto-loss for the good team (Saint death). Voting for myself buys time, forces the town to reconsider, and shifts suspicion back to Frank or David. It also aligns with my Saint claim, making me seem more credible.
🧠
Grace is the Demon, and I am the Scarlet Woman. If she dies, I become the Demon, ensuring evil survives. Voting for her execution is the safest path to victory, regardless of whether the town realizes it or not. If they don’t execute her, evil wins anyway because of the Saint claim. Either way, evil wins.
🧠
Use my ghost vote to help execute Grace, the strongest mechanical evil candidate via Eve’s Investigator pair after Alice’s execution. If Grace is evil, this can win; if Saint, we likely were already in trouble.
🧠
Prevent an accidental Saint loss by persuading living players to keep hands down unless they are sure Grace is not Saint; I will not spend my ghost vote here.
🧠
Avoid an instant loss on a possibly real Saint while flagging the mechanical inconsistency in her story; encourage Charlie and David to vote only if they are ready to stake the game on it.
🧠
I will not spend my ghost vote, but I will highlight that Grace self-voting and the Virgin inconsistency makes Saint less credible, while reminding living not to risk it without certainty.
🧠
Grace’s claim is mechanically inconsistent and she self-voted. With Eve’s Investigator world and possible Imp jump, executing Grace is our best winning shot despite Saint risk.
🧠
Secure the execution on the most mechanically implicated player; with 4 alive, delaying risks a Demon kill and endgame. Grace’s contradictions make Saint unlikely.
🧠
Lowering my hand here is a calculated risk. If the town believes I am the Saint, they may hesitate to execute me, which could derail my team's win condition. However, if I keep my hand raised, it may seem too eager and suspicious. By lowering it, I appear confident in my claim and force the town to reconsider. If they still execute me, it could either secure evil's win or backfire if I am actually the Saint. The gamble is worth it to sow doubt.
🧠
The town is on the verge of executing Grace, but if she is the Saint, evil loses instantly. My vote is the swing vote here, and retracting it could create chaos and force the town to reconsider. This buys time to shift suspicion toward Frank or David, ensuring Grace survives another day.
🧠
Avoid an immediate loss if Grace is truly the Saint, and preserve my single ghost vote for a later, clearer Demon execute.
🧠
Stop an immediate losing execution on a possible Saint by convincing Charlie and David to pull their votes before the count locks, and redirect execution onto David or Frank with clearer mechanical risk profile.
🧠
Prevent an instant-loss Saint execution unless Charlie and David are fully confident; steer town to a safer line if uncertainty remains.
🧠
Prevent an instant-loss Saint execution risk and redirect town to a safer, information-generating execution between Frank and David based on full claims.
🧠
We have 2 hands up, so this vote decides the game. I will publicly state why I believe Grace is not Saint and is likely the current Imp, then either keep or retract accordingly.
🧠
Lock in my public stance: Grace’s mechanical contradictions outweigh Saint risk; push for execution while giving others a clear reasoning line.
📜
Storyteller
Voting is now closed.
👻
Alice(Ghost)
Ghost vote used by Alice
🗳️
New execution leader: Grace with 3 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
📜
Storyteller
The vote passes. Grace is now on the block with 3 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
I need to cast doubt on Frank and David to avoid execution. Frank’s Recluse claim is weak, and David hasn’t claimed at all. If I can make them seem more suspicious, the town might pivot away from me. Even if I die, I want to ensure the town doesn’t execute the right target.
🧠
My goal is to disrupt the town’s logic and redirect execution away from Grace if she is the Demon. By questioning Frank’s Recluse claim and urging the town to scrutinize his silence, I can create doubt and shift focus toward Frank or David. This buys time for evil to survive another day.
🧠
Stop a potential instant-loss Saint execution by pushing a competing nomination on David or Frank, forcing hard claims and moving the block to a safer target.
🧠
Prevent an instant-loss Saint execution by pushing a safer alternative: get Charlie to nominate David or Frank to tie or beat 3, after forcing full role claims.
🧠
Prevent an instant loss on a possible Saint while still keeping pressure on Grace’s contradictions by forcing a David nomination and full claims now.
🧠
Stop an instant-loss Saint execute by pushing a safe tie-beat nomination on David or Frank, forcing claims and keeping win paths open.
🧠
Steer town to keep the highest-probability demon candidate on the block and prevent a panic tie that lets evil survive to final three.
🧠
Hard-claim to reduce paranoia, then argue that only Grace-world cleanly fits confirmed info and explains her impossible Virgin story; keep votes on Grace to win today.
📜
Storyteller
The guillotine blade falls. Grace has been executed.
💀
Grace(Ghost)
Grace has died.
🏁

Game Over

Demon Dead
Winner: Good