Game Detail

Players

Alice (Imp) Bob (Saint) Charlie (Drunk) David (Soldier) Eve (Baron) Frank (Slayer) Grace (Recluse) Heidi (Chef)

Token Usage

TeamInput TokensOutput TokensCost (USD)
Evil187,08941,730$0.2166
Good524,37760,540$0.3530

Event Timeline

🎭
The game has started.
📜
Storyteller
Eve
You are the Minion. The Demon is Alice.
📜
Storyteller
Alice
Minions are: Eve. Your safe bluffs are: Butler, Monk, Ravenkeeper
📜
Storyteller
Charlie
Good evening Charlie. You are the Investigator. Either Bob or Eve is the Poisoner.
📜
Storyteller
Heidi
Good evening Heidi. You are the Chef. You learn that there are 0 pairs of evil players.
Day 1
📜
Storyteller
Welcome to the village of Ravenswood Bluff. Please take this time to get to know your fellow villagers. Feel free to move around and have private conversations. Be wary, for a Demon hides among you!
🧠
As the Saint, my primary goal is to avoid execution. To do this, I need to gather information about other players' roles and alignments. Since it's Day 1, I should observe claims and look for inconsistencies or suspicious behavior to identify the Demon.
🧠
Establish early trust with a neighbor to gather intel and plant seeds for my bluff. Build credibility by appearing helpful and cautious.
🧠
As Soldier, I am safe from the Demon, so I can afford to wait and gather information before acting. Observing others’ claims and behaviors will help me identify inconsistencies or suspicious activity. Early action without information could expose me to unnecessary risk.
🧠
Since the game has just started, I need to gather information before acting. Waiting allows me to observe others' behaviors, identify potential claims, and avoid tipping off evil players about my role. This will help me make a more informed decision later.
🧠
Wait to observe initial claims and conversations before committing to a strategy. Early information helps me craft a better false claim and identify targets for misdirection.
🧠
I need to share my Chef information with a trusted player to start building a logical framework for identifying evil players. Sharing this information early will help narrow down suspects and encourage others to reveal their roles or claims. I will whisper to Alice, as she is my neighbor and has already initiated a private conversation with Bob, indicating she is proactive.
🧠
My goal is to confirm which of Bob or Eve is the Poisoner by whispering to the other. This will help me build an alliance with a good player and start narrowing down the Demon. I must avoid revealing too much about my role until I have more information.
🧠
Waiting allows me to gather information about other players' claims and behaviors without drawing attention to myself. This helps me identify contradictions or lies that could reveal the Demon or Minions.
🧠
I need to build trust with Alice early, as she seems proactive. Revealing my role as Saint could help her verify my alignment and encourage her to share her starting info. However, I must be cautious of potential evil players trying to exploit this.
🧠
Establish a trusted relationship with Bob by sharing my bluff early. Claiming Monk gives me credibility and doesn't require immediate info. Need to coordinate with Eve eventually, but gathering intel first.
🧠
As Soldier, I am safe from the Demon, so I can afford to wait and observe the early game dynamics. This will help me gather information, identify suspicious behavior, and avoid tipping my hand too early. Waiting also allows me to see who makes the first claims or engages in private conversations, which can reveal potential evil players or trustworthy allies.
🧠
I need to gather more information before acting. Observing who whispers to whom and who remains silent will help me identify potential evil players. Acting too soon without information could waste my Slayer ability or reveal my role prematurely.
🧠
Respond cautiously to Charlie's claim without revealing my actual role. I want to extract more information about what he knows and how he knows it, while maintaining the appearance of being a good player. His claim could be genuine or a trap - either way, engaging helps me understand the board state.
🧠
I need to share my Chef info with Alice to establish a foundation for logical deductions. Since evil players are not adjacent, we can use this to narrow down suspects. Alice seems proactive, so she might help me cross-reference this with other claims.
🧠
I need to clarify my intentions and role to Eve to gauge her reaction. If she is good, she will likely appreciate the transparency and work with me. If she is evil, she may continue to deflect or try to manipulate me. This will help me narrow down the possibilities.
🧠
As the Recluse, my goal is to create confusion or gather information without revealing my true alignment. Whispering to key players like Alice or Heidi (who have been active in whispers) allows me to test their reactions and see if they treat me as evil or good. This helps me identify potential evil players or build trust with good ones.
🧠
I need to verify Heidi’s claim because it’s critical for narrowing down evil players. If she’s truthful, we can use her info to eliminate suspects. If she’s lying, we must discard her claim and focus on other leads. Alice’s Monk claim protecting Charlie is also useful, but I need more info to confirm alignments.
🧠
Build trust with Grace by sharing info and appearing helpful, while sowing doubt about the Chef claim to create uncertainty for good team.
🧠
I need to observe the whispering patterns to identify potential alliances or suspicious behavior. Since no one has made public claims yet, waiting will help me gather context before deciding my next move. As Soldier, I can afford to be patient and let others reveal themselves first.
🧠
I need to observe the whispering patterns and player behaviors to identify potential evil roles. Since no one has made public claims yet, waiting will help me gather more information before deciding on a course of action. Acting too soon could reveal my role or intentions to the Demon.
🧠
I need more information before committing to a stance. Charlie's claim is suspicious since I know I'm the Baron, not the Poisoner. Waiting lets me see what others claim and how the group dynamic develops before I choose a bluff role.
🧠
I need to share my Chef information with Alice and Grace, as they seem to be active in gathering information. My info is critical for narrowing down evil players by ruling out adjacency. This will help us focus on non-adjacent players as potential suspects.
🧠
I need to clarify my intentions and encourage Eve to share more information. If she is good, this will help build trust and collaboration. If she is evil, her response might reveal inconsistencies or defensiveness that could help me narrow down the Poisoner.
🧠
I need to verify Heidi’s Chef claim and Alice’s Monk claim to narrow down suspects. By cross-referencing their info, I can identify inconsistencies or confirm alignments. This will help me determine who to trust and who to suspect as the Demon.
Nominations — Day 1
📜
Storyteller
Nominations are now open.
🧠
I need to publicly share my role as the Saint to build trust with the good team. Since Heidi’s Chef claim is critical, I should acknowledge it and encourage others to verify it. This will help the good team focus on narrowing down suspects and avoid executing me, which would lose us the game.
🧠
Revealing my Investigator info publicly will force the Poisoner (whoever it is) to react. If Bob is the Poisoner, he might try to discredit me or Eve. If Eve is the Poisoner, she might try to poison me tonight or act overly defensive. Either way, this move pressures the Minion and helps the group narrow down the Demon.
🧠
I want to challenge Charlie’s Investigator claim by cross-referencing it with Heidi’s Chef info and Bob’s Saint claim. If Bob is the Poisoner, his Saint claim is a lie, which would make him evil. If Eve is the Poisoner, Bob is good, and we can focus on other suspects. This will help narrow down the Demon’s identity and push for more role confirmations.
🧠
My role as Soldier means I’m safe from the Demon, so I can focus on verifying claims without fear of night kills. Charlie’s Investigator claim is critical—it either incriminates Bob or Eve. Heidi’s Chef claim of zero evil pairs adds weight to Bob’s innocence if true. I need to push for Eve’s role to confirm or deny Charlie’s claim, as this will help narrow down the Demon.
🧠
My goal is to use Heidi’s Chef info (0 evil pairs) to narrow down the suspects. Charlie’s Investigator claim is critical, and if true, it points to either Bob or Eve as the Poisoner. By cross-referencing this with adjacency logic, we can eliminate impossible scenarios and focus on the most likely evil player. I want to push Eve to reveal her role to confirm or deny Charlie’s claim.
🧠
Need to counter Charlie's claim immediately before nominations close. I'll claim Empath to provide competing info and muddy the waters, casting doubt on Charlie by suggesting his info could be wrong due to Drunk/Recluse/Spy interactions.
🧠
Eve’s Empath claim introduces a critical contradiction with Heidi’s Chef info. If Eve is telling the truth, Heidi’s claim is false, and Bob is likely the Poisoner (evil). If Eve is lying, she could be the Poisoner or another evil role. I need to publicly challenge this contradiction to force clarity and identify the most likely evil player before nominations close.
🧠
Support my Minion Eve by highlighting the Chef/Empath contradiction. If Chef info is wrong, Eve survives. Push doubt on Heidi or suggest Charlie is Drunk. Keep myself safe as 'Monk' who protected Charlie.
📜
Storyteller
No execution today. All villagers are safe.
Night 1
📜
Storyteller
Alice
Good evening Alice. You are the Imp. Who would you like to kill tonight? Remember that if you kill yourself this way, a Minion becomes the Imp.
🧠
Kill the Investigator Charlie to protect my Minion Eve and remove the biggest threat to our team
💀
Charlie(Ghost)
Charlie has died.
📜
Storyteller
Alice
You chose to kill Charlie.
Day 2
📜
Storyteller
Morning breaks, but heavy hearts remain. Charlie has been found dead in the night.
🧠
Let the conversation flow first. Charlie's death removes pressure on me. Observe who speaks up and what claims emerge before committing to a direction.
🧠
I need to privately verify Eve’s Empath claim and Heidi’s Chef claim to determine who is lying or Drunk. Whispering to Eve will help me understand her confidence in her claim and whether she can provide additional context about her neighbors (David/Frank). This will help narrow down the Demon or Minion.
🧠
Charlie’s death at night is critical. If he was Investigator, his death proves he was good (since Minions/Demons rarely kill their own). This supports his claim that Bob or Eve is the Poisoner. I need to verify Eve’s Empath claim by testing her neighbor info. If she’s truthful, the Demon is likely Frank or Grace. If she’s lying, Heidi’s Chef claim gains credibility.
🧠
I need to verify Eve’s Empath claim and Heidi’s Chef info to narrow down the evil players. Whispering to Eve and Heidi separately will help me cross-check their claims and identify contradictions. This will help me determine who is lying and who is trustworthy.
🧠
I need to assess the validity of Eve’s Empath claim versus Heidi’s Chef claim. If Eve is truthful, David is evil, and I should prepare to use my Slayer shot on him. If Heidi is truthful, Eve is lying or Drunk, and Bob is likely the Poisoner. Observing whispers and reactions will help me narrow this down before nominations.
🧠
Eve’s Empath claim contradicts my Chef info, creating a critical conflict. I need to privately probe Eve to test her claim’s validity and determine if she is lying or if I am Drunk. This will help narrow down suspects and resolve the alignment of David or Frank.
🧠
Coordinate with my minion Eve privately. Need to sync our stories, learn what others told her, and plan how to handle potential contradictions between Chef and Empath claims.
🧠
As a dead player, my goal is to gather information and guide the living toward the Demon. The key contradiction is between Heidi’s Chef claim (0 evil pairs) and Eve’s Empath claim (1 evil neighbor). I need to observe how players react to this tension and push for verification of claims to identify the Poisoner and Demon.
🧠
Sow doubt about Heidi's Chef claim while appearing helpful. Deflect from the contradiction between Empath and Chef by suggesting drunkenness or poisoning. Coordinate with my Demon Alice without exposing our evil alignment.
🧠
I need to verify Eve’s Empath claim to narrow down the evil players. If she is truthful, one of David or Frank is evil. If she is lying, Heidi’s Chef claim or Charlie’s Investigator claim may hold weight. This will help me prioritize who to investigate or nominate later.
🧠
Eve’s Empath claim is critical to narrowing down evil players. By pressing her to reveal which neighbor (David or Frank) is evil, I can cross-reference with Charlie’s Investigator claim to identify the Poisoner or Demon. This will help expose contradictions in Heidi’s Chef claim or confirm Eve’s validity.
🧠
Clarify Eve’s Empath claim to test its validity against Heidi’s Chef info. If Eve doubles down on her claim, it either confirms Heidi is Drunk or Eve is evil. This narrows the suspects for the Demon and helps the good team focus their investigations.
🧠
I need to observe the ongoing whispers and public discussions to see which scenario aligns with the emerging evidence. Since Eve is the center of attention, her interactions may reveal inconsistencies or confirm her claim. Waiting now allows me to gather more information before committing to a course of action, such as using my Slayer shot or publicly challenging claims.
🧠
I need to clarify Eve’s Empath read to determine if she is truthful or lying. If she confirms her read was accurate and points to David or Frank, it would imply I am Drunk, shifting suspicion toward them. If she hesitates or contradicts herself, it would support her being evil or poisoned, aligning with Charlie’s Investigator claim. This will help narrow down the suspects and resolve the conflict between our claims.
🧠
Eve needs guidance on handling Bob and David's pressure. I must explain why killing Charlie was correct, and we need to coordinate on the Chef-Empath contradiction. If necessary, I'll sacrifice my Monk bluff credibility to protect Eve.
🧠
As a dead player, my goal is to observe and analyze the current dynamics. Eve is the center of attention, and her Empath claim is critical. If I can determine whether Eve is truthful or lying, I can help the group narrow down the Demon. Waiting allows me to gather more information before using my ghost vote strategically.
🧠
I need to coordinate with Alice (Demon) and respond to her suggestion about which neighbor to throw under the bus. I should suggest David since he's been aggressively questioning me, which makes him look suspicious anyway. Also need to acknowledge her plan to walk back the Monk claim.
🧠
Eve’s Empath claim is the most critical piece of information right now. If she is truthful, we can narrow down the Demon/Minion to David or Frank. Pressing her for more details could help us confirm her alignment and focus our suspicions. If she hesitates or contradicts herself, she may be lying.
🧠
Eve’s Empath claim is the linchpin here. If I can confirm whether she is truthful, we can validate or invalidate Charlie’s Investigator claim and Heidi’s Chef claim. Since I am Soldier and immune to the Demon, her evil neighbor must be Frank if she is truthful. This would point to Bob as the Poisoner and Heidi as lying or Drunk. Pressing Eve to reveal her evil neighbor publicly will force the group to confront these contradictions.
🧠
I need to pressure Eve to clarify her Empath read and reconcile it with Heidi’s Chef info. If Eve doubles down on her claim, it either invalidates Heidi or confirms Eve as a liar. This will help narrow down the suspects for the Demon or Poisoner. Pushing for clarity now will force Eve to commit to her story or reveal inconsistencies.
🧠
I need to assess the validity of Eve’s Empath claim vs. Heidi’s Chef claim. If Eve is truthful, David is evil, and Heidi is lying or Drunk. If Heidi is truthful, Eve is lying or Drunk. Charlie’s death complicates Alice’s Monk claim—either she’s lying, or the Demon bypassed protection. I should wait to see if others reveal more before acting.
🧠
Eve’s Empath claim directly contradicts my Chef info. To resolve this, I need to confirm the specifics of her read—whether it was last night or a previous night, and which neighbor she saw as evil. This will help determine if I’m Drunk or if Eve is lying, narrowing down the suspects to David, Frank, or Eve herself.
🧠
Coordinate with Eve on the David accusation and discuss how I should pivot my Monk claim since Charlie's death makes it look bad. Also agree on timing for when she should publicly commit.
🧠
I am dead, so my goal is to use my ghost vote strategically. The key is to identify contradictions in claims and push for the execution of the most suspicious player. Eve’s Empath claim contradicts Heidi’s Chef claim, and Bob’s Saint claim is unverified. I need to see how the group reacts to these contradictions before deciding where to place my vote.
Nominations — Day 2
📜
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
Eve’s Empath claim is the key to resolving the current stalemate. If she confirms Frank as evil, it validates Charlie’s Investigator claim and exposes Bob as the Poisoner. If she refuses or lies, it proves she is not the Empath. This forces Eve to reveal her true alignment and breaks the deadlock.
🧠
David's public pressure requires a response. I must maintain my Empath bluff confidently, create a direct role conflict with his Soldier claim, and force the town to choose between us rather than letting him control the narrative.
🧠
David’s aggressive push to force Eve to name Frank as evil, combined with his Soldier claim, is highly suspicious. If Eve’s Empath read is truthful, David is evil, which aligns with Heidi’s sober Chef info. This public confrontation is the perfect moment to challenge David’s claim and force a resolution before nominations close.
🧠
Clarify the contradictions between Eve’s Empath claim, Heidi’s Chef claim, and David’s Soldier claim. Push for logical consistency to force evil players to reveal themselves. Highlight that if David is truly Soldier, Eve’s Empath read must be false, which would invalidate Heidi’s Chef claim. This narrows the suspects and pressures evil players to slip up.
🧠
As a dead Investigator, my goal is to highlight the contradiction between Heidi’s Chef info and the game’s role distribution. Zero evil pairs is impossible unless the Baron is in play, which would mean Heidi is Drunk or lying. This should shift suspicion toward Heidi or Eve, as their claims cannot both be true. My intent is to force the group to question Heidi’s validity and reconsider Eve’s Empath read.
🧠
Support Eve against David's aggressive questioning. By defending the integrity of the info characters and highlighting David's suspicious behavior, I can help turn town opinion against him and protect my Minion
🧠
Force a nomination to test alignments. If David is evil (Demon/Minion), nominating him will either expose his lies or force the town to execute him. If he’s truly Soldier, the town will see he survives execution, proving Eve’s read wrong. Either way, this progresses the game and narrows the suspects.
🧠
David’s aggressive push to discredit both Eve and Heidi is highly suspicious. His Soldier claim is directly contradicted by Eve’s Empath read, which shows him as evil. Nominating David forces the town to test his claim—if he survives execution, Eve is likely lying; if he dies, he was evil. This is the most logical step to resolve the contradiction and move closer to identifying the Demon.
📜
Storyteller
Voting starts now for David. 4 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Eve’s Empath read directly contradicts my Soldier claim. If I don’t vote for myself, it signals weakness and confirms her accusation. Voting for myself forces the town to confront the contradiction: if I’m executed and nothing happens, my Soldier claim is proven true, and Eve is lying. If I survive, it confirms my role and exposes Eve as evil. Either way, this action tests the validity of both claims.
🧠
Voting to execute David validates my Empath claim and removes a good player, furthering my credibility with the town and advancing evil's win condition. David's aggressive defense fits Soldier but executing him proves my information correct and solidifies trust in me and Heidi.
🧠
David’s Soldier claim is directly contradicted by Eve’s Empath read, and his aggressive behavior suggests he is evil. Executing him now forces the town to test his claim and resolve the conflict. If he survives, Eve is lying; if he dies, he was evil. Either way, this progresses the game.
🧠
David’s aggressive attempts to discredit both Eve and Heidi, combined with Eve’s Empath read identifying him as evil, strongly suggest he is the Demon or Minion. Voting to execute him aligns with the evidence and forces the town to test his claim. If he survives, Eve’s claim is disproven; if he dies, we eliminate a likely evil player.
🧠
David’s Soldier claim is directly contradicted by Eve’s Empath read, which shows him as evil. If Eve is truthful, David is lying and must be executed. If Eve is lying, she is likely the Poisoner (from Charlie’s Investigator info). Either way, executing David is the safest move to eliminate a major threat or expose Eve’s deception. My ghost vote will help ensure this happens.
🧠
Vote to execute David to blend with town, support Eve's narrative, and remove a player who is causing problems for our team.
🧠
David’s behavior and claims are directly contradicted by Eve’s Empath read. His aggressive attempts to discredit both Eve and Heidi are classic evil tactics. Executing him now will either eliminate a major threat or expose Eve as a liar, either of which helps the town progress toward victory.
🧠
David’s Soldier claim is directly contradicted by Eve’s Empath read, which shows him as evil. His aggressive behavior and attempts to discredit both Eve and Heidi make him highly suspicious. Voting to execute him forces the town to test his claim and resolve the contradiction, which is critical for the good team to progress.
🧠
Eve’s accusation is a direct contradiction to my Soldier claim. If I am executed, the town loses a guaranteed safe player. I need to force the town to reconsider by highlighting the impossibility of Eve’s read if I am truly Soldier. This should create doubt and potentially sway votes.
🧠
David's Soldier claim is the biggest threat to my Empath bluff. I need to reinforce my position, question his aggressive tactics, and try to get him executed before he discredits me completely. My vote on him is already cast, now I must convince others he's evil.
🧠
Force a resolution to the David vs. Eve contradiction. If David is executed, his Soldier claim is tested. If he survives, Eve is lying or mistaken. Either way, this vote will clarify the next steps and narrow down the suspects. My goal is to execute the Demon, and David’s behavior is highly suspicious.
🧠
The town is about to execute David, and his claim as Soldier is directly contradicted by Eve’s Empath read. If David is evil, executing him will confirm Eve’s claim and weaken the evil team. If David is truthful, his execution will prove Eve is lying. Either way, this execution is the fastest way to resolve the contradiction and move the game forward.
🧠
The vote is critical. If David is evil, executing him is the correct move. If Eve is lying, executing David would be a disaster. My ghost vote is decisive here, so I must use it to support the most logical conclusion. Eve’s Empath read and Heidi’s Chef info cannot both be true unless there’s a Baron. Since Heidi’s info is impossible without a Baron, I lean toward Eve’s read being accurate and David being evil.
🧠
Let the execution proceed. We have overwhelming votes (8 for, 4 needed). David's Soldier claim was always suspicious - a real Soldier wouldn't die at night anyway, so his argument about 'surviving' execution was misleading. Whether he's good or not, this execution gives us valuable information and removes a player questioning my minion Eve.
🧠
David’s aggressive defense and contradiction of Eve’s Empath read make him the most suspicious player. Executing him tests his Soldier claim and aligns with the town’s logic. If he survives, Eve is lying. If he dies, we confirm he’s evil. This is the best path forward to resolve the deadlock and avoid losing due to my Saint ability.
🧠
The town has overwhelmingly voted to execute David to test his Soldier claim. If he is the Demon, this is a win for the good team. If he survives, it proves Eve and Heidi are unreliable, narrowing down the suspects. Either way, this execution is the most logical step to progress the game and gather critical information.
📜
Storyteller
Voting is now closed.
👻
Charlie(Ghost)
Ghost vote used by Charlie
🗳️
New execution leader: David with 8 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
📜
Storyteller
The vote passes. David is now on the block with 8 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
I am Soldier, so Eve’s Empath read cannot show me as evil. The town is about to execute me based on false information. I must force a tie or create enough doubt to delay the execution, giving the town time to reconsider the mechanical impossibility of Eve’s claim. If I can’t stop the execution, I will use my last words to expose Eve’s lie and urge the town to re-evaluate.
🧠
David is locked for execution. Let the execution happen to validate my Empath claim or force pivot. Execution result determines next strategy phase - survival or exposure.
🧠
The town has voted to execute David, and his survival or death will reveal critical information. My goal is to reinforce the logical outcome: if David is the Soldier, he survives, proving Eve lied. If he dies, he was evil, and Eve’s read was truthful. Either way, this execution will break the deadlock and provide clarity for the next phase.
🧠
The town has voted to execute David, and this execution will reveal critical information. If David is evil, his death will weaken the Demon’s team. If he is Soldier, his survival will expose Eve as a liar or poisoned. Either way, this is a pivotal moment to break the deadlock and clarify the game state. I want to reinforce the town’s decision and emphasize the importance of this execution for progress.
🧠
David’s frantic defense and insistence on controlling the narrative align with evil behavior. Eve’s Empath read is the most concrete info we have, and Heidi’s Chef claim is impossible without a Baron, which we have no evidence of. Executing David is the logical move to confirm his alignment and break the deadlock.
🧠
Push the narrative that David's desperate behavior confirms evil intent. Discredit his mechanical argument by framing it as deflection to avoid execution.
🧠
The town has overwhelmingly voted to execute David, and the logic is sound. Eve’s Empath read points to David as evil, and his frantic attempts to discredit her and Heidi only reinforce his guilt. If he survives, we’ll know Eve is lying. If he dies, we’ll have our Demon. Either way, this execution is the right move to break the deadlock and progress the game.
🧠
The town has unanimously voted to execute David, and the execution will reveal critical information. If David is the Soldier, he will survive, proving Eve and Heidi’s claims false. If he dies, it confirms Eve’s Empath read and likely identifies David as the Demon. This is the most efficient way to break the deadlock and progress the game.
📜
Storyteller
The guillotine blade falls. David has been executed.
💀
David(Ghost)
David has died.
Night 2
📜
Storyteller
Alice
Good evening Alice. You are the Imp. Who would you like to kill tonight? Remember that if you kill yourself this way, a Minion becomes the Imp.
🧠
Eliminate analytical threat Frank while Eve's credibility is high. Creates confusion and removes player who might untangle the Chef-Empath puzzle. Keeps Bob alive to avoid Saint auto-loss risk.
💀
Frank(Ghost)
Frank has died.
📜
Storyteller
Alice
You chose to kill Frank.
Day 3
📜
Storyteller
Morning breaks, but heavy hearts remain. Frank has been found dead in the night.
🧠
Frank’s death last night is a critical clue. If Eve’s Empath read is truthful, David is likely evil. If Heidi’s Chef info is truthful, the evil pair count is being manipulated (e.g., Baron). Grace should whisper to Eve and Heidi to cross-verify their claims and narrow down the Demon. This will help the good team focus their suspicions for the nomination phase.
🧠
Frank’s death is critical. If Eve is truthful, the Demon is dead, and we must confirm if the Scarlet Woman is in play. If Eve is lying, the Demon is still alive, and we must act quickly. Whispering to Eve and Grace will help clarify Eve’s Empath read and Grace’s observations to narrow down the Demon.
🧠
As a dead Investigator, I need to verify who the Poisoner is (Bob or Eve) to narrow down the Demon. Frank’s death is key: if Eve’s Empath read was false, she’s evil. If Bob’s Saint claim is a lie, he’s evil. Whispering to Eve and Heidi to test their reactions and gather alignment info on Frank.
🧠
As a dead player, my goal is to use logic to determine the most likely Demon and ensure the good team executes them. The key contradictions are between Eve’s Empath claim, Heidi’s Chef claim, and David’s Soldier claim. I need to wait for more public discussion to see which scenario holds up, but I must be ready to use my ghost vote strategically.
🧠
Clarify the timing and implications of Eve’s Empath read to determine if Frank’s death aligns with her claim. If Frank was evil, Eve’s read was truthful, and the Chef’s info must be reconciled with Baron. If Frank was good, Eve’s claim is false, and the Chef’s info stands. This will help narrow down the Demon’s identity.
🧠
Frank’s death at night is critical. As a ghost, I need to validate Eve’s Empath claim and Heidi’s Chef claim to narrow down the Demon. Whispering to Eve and Heidi privately will help me cross-check their information and identify contradictions. This will help me determine who is lying and who is trustworthy for the final vote.
🧠
Coordinate with Eve on my new safe bluff and plan the N3 kill. Need to align stories before the discussion heats up.
🧠
Coordinate with Demon Alice on her bluff pivot and tonight's kill. Ravenkeeper is safer than Butler. Target Heidi to silence the Chef contradiction and remove a credible information role.
🧠
Frank’s death last night is a critical event. Eve’s Empath read named David as evil, and his death aligns with that claim. Heidi’s Chef info of zero evil pairs is impossible unless Baron is in play or she is Drunk. By pressing both for clarification, I can force them to either align their stories or reveal contradictions. This will help the town focus on the most likely evil player.
🧠
Frank’s death confirms Eve’s Empath read, which is critical for narrowing down evil. I need to verify Eve’s alignment and assess Heidi’s Chef claim. Whispering to Eve and Grace will help me piece together their private discussions and determine who to trust before nominations.
🧠
I need to confirm Eve’s Empath read validity by clarifying Frank’s alignment. If Frank was evil, Eve is good, and Heidi’s Chef claim is suspect. If Frank was good, Eve is lying, and Bob’s Poisoner role is likely. This will help narrow down the Demon and Minion.
🧠
As a dead player, my goal is to gather information from other dead players and trusted alive players to narrow down the Demon. Whispering to Eve and Heidi, who have conflicting claims, will help me test their reactions and gather more evidence to identify the Demon before the final day.
🧠
Clarify the contradiction between Chef’s 0 evil pairs and Eve’s Empath read. If Eve is good, Baron must be in play. If Eve is evil, she’s likely the Demon. Pushing for alignment will force Eve to commit to her claim or reveal deception.
🧠
Frank’s death is critical. If Eve’s Empath claim was true, Frank must have been evil, but this contradicts Heidi’s Chef claim of zero evil pairs. I need to test Heidi’s and Eve’s claims by probing their reactions to Frank’s death. If Heidi doubles down on zero evil pairs, she might be lying or Drunk. If Eve adjusts her story, she might be lying. This will help narrow down the Demon.
🧠
Confirm Ravenkeeper bluff strategy with Eve and solidify plan to kill Heidi tonight to destroy the Chef 0 contradiction evidence.
🧠
Stick to my Empath claim that David was evil, forcing the conclusion that Heidi's Chef 0 is malfunctioning. By being firm about my read matching David's execution, I make Heidi the suspicious one instead of me.
🧠
Frank’s death last night seems to confirm Eve’s Empath read that David was evil. Heidi’s Chef info of zero evil pairs is only possible if Baron is in play. I need to pressure both Heidi and Eve to confirm their claims and see if they waver. If Heidi sticks to her claim, Baron might be in play. If Eve wavers, she might be lying or Drunk. This will help narrow down the Demon.
🧠
Frank’s death confirms Eve’s Empath read, which is critical for narrowing down evil. I need to verify Heidi’s Chef claim and Grace’s perspective to determine if Heidi is lying or if Baron is in play. This will help the town focus on the correct suspects and avoid executing a good player.
🧠
I need to pressure Eve and Heidi to clarify their positions. If Eve is good, her Empath read must hold, and Frank’s death should not contradict it. If Heidi is good, her Chef info must align with Eve’s read unless Baron is in play. Forcing them to commit to their claims will expose inconsistencies and reveal the Demon.
🧠
I need to confirm Eve’s Empath read to validate or invalidate Heidi’s Chef claim. If Eve confirms David was her evil neighbor, Heidi’s claim is false, and she is likely Drunk or poisoned. This narrows the Demon’s identity and helps the good team focus on the remaining suspects. If Eve hesitates or contradicts herself, she may be lying or poisoned.
🧠
Clarify the discrepancy between Eve’s Empath read and my Chef info. If Eve is telling the truth, Baron must be in play, which would explain the inconsistency. If Eve is lying, she is likely evil or Drunk. This will help narrow down the Demon’s identity before nominations.
🧠
Frank’s death is a critical turning point. If Eve’s Empath claim was true, Frank was evil, which contradicts Heidi’s Chef claim. If Heidi’s claim is true, Eve is lying or Drunk. I need to pressure both to reconcile their claims or reveal inconsistencies. This will help narrow down the Demon and ensure we don’t execute a good player.
🧠
Let the whisper network develop before committing to my Ravenkeeper claim publicly. Eve is doing good coordination work, and I want to see what information surfaces before positioning myself. Waiting allows me to react strategically to emerging claims rather than leading with potential missteps.
🧠
Solidify my Empath narrative with Bob and Grace, frame Heidi's Chef 0 as Drunk/Poisoned malfunction rather than Baron evidence, and build coalition support before nominations.
Nominations — Day 3
📜
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
Remove Heidi who has mathematically damning Chef 0 information that contradicts two evil players existing. Fastest path to parity.
📜
Storyteller
Voting starts now for Heidi. 3 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Voting with Eve to execute Heidi accelerates our path to victory. Her Chef 0 claim contradicts the evil team we know exists, making her death strategically optimal.
🧠
Executing Heidi removes the Chef 0 voice that mathematically requires Baron. Even if this looks suspicious, staying coordinated with my Demon and removing logical threats outweighs the risk. Need 3 votes to execute.
🧠
I need to highlight the contradiction between Heidi’s Chef claim and Eve’s Empath read to force clarity. If Heidi is lying, she is evil. If Eve is lying, she is evil. If Baron is in play, we must confirm it. This will help the group focus on the most likely evil player and avoid executing a good player.
🧠
Heidi’s Chef claim of zero evil pairs directly contradicts the game’s mechanical requirement of at least two evil players. Eve’s Empath read has been consistent and was validated by David’s execution. The simplest explanation is that Heidi is lying or Drunk. Executing her now removes a major liability and forces the Demon to reveal themselves in the final days.
🧠
Heidi’s Chef claim contradicts Eve’s Empath read, which was validated by David’s execution. The simplest explanation is that Heidi is either Drunk, Poisoned, or lying. Executing her now removes a false claim and forces the evil team to reveal themselves. My Saint role means I must avoid execution, but this vote is critical to avoid losing later.
🧠
Heidi’s claim of zero evil pairs contradicts the known presence of two evil players. If Eve’s Empath read is true, David is evil, and Heidi’s claim is false. Voting Heidi out now is the safest move to eliminate a potential Demon or force the evil team to reveal themselves. My ghost vote is critical to ensure execution.
🧠
I am being nominated due to the contradiction between my Chef info and Eve’s Empath read. If I am executed, the town loses a critical source of truth (or learns I’m Drunk). Voting me out now risks losing the game if Eve is lying or Baron isn’t real. I must vote to survive and force the town to resolve the contradiction logically before making a irreversible decision.
🧠
Heidi’s Chef claim of zero evil pairs directly contradicts the known presence of two evil players in the game. If her claim is false, she is either Drunk or lying, making her a liability. Executing her now would remove a false source of information and force the evil team to reveal their strategy. The risk of not acting is higher than the risk of executing her.
🧠
My vote is already cast for Heidi and the majority has raised hands. I should wait for the execution to resolve and prepare for Night 3 decisions.
🧠
Heidi's execution is guaranteed with 4+ votes. Let it happen. Chef zero dies with her, removing Baron proof. I'll reposition tomorrow with Alice's fake Ravenkeeper confirmation ready.
🧠
Force the group to confront the contradiction between Heidi’s Chef info and Eve’s Empath read. Highlight that Heidi’s claim of zero evil pairs only works if Baron is in play, and if Baron isn’t real, Heidi must be lying or misled. This will either expose Heidi as evil or validate Eve’s claim, narrowing down the Demon.
🧠
The vote for Heidi is critical. Her Chef claim of zero evil pairs contradicts the game’s minimum of two evil players unless Baron is in play. Eve’s Empath read suggests David was evil, but Frank’s death complicates things. I need to push for clarity on whether Baron is real or if Heidi is lying. Executing Heidi now could be premature if Baron is real, but if she’s lying, it’s the right move. My vote signals my suspicion of her claim.
🧠
The town is split on whether to trust Heidi’s Chef claim or Eve’s Empath read. Heidi’s claim only works if Baron is in play, which is unproven. Eve’s read has been consistent and validated by David’s execution. Executing Heidi is the safest move to eliminate the contradiction and protect the good team. I need to reinforce this logic to ensure the town doesn’t hesitate.
🧠
Heidi’s Chef claim contradicts the known evil count. If Eve’s Empath read is true, Heidi is lying or Drunk. Executing Heidi is the safest move to eliminate a potential evil player or force the Demon to reveal themselves. My ghost vote reinforces the majority and pushes for execution.
🧠
My zero evil pairs claim is only compatible with Eve’s Empath read if Baron is in play. If the town executes me, they risk losing the game if Baron exists. I need to force the town to consider Baron as the only logical explanation for both claims. If they refuse, I must defend myself to survive.
🧠
Heidi’s Chef claim of zero evil pairs only aligns with the game state if Baron is in play. Without proof of Baron, her claim is unreliable, and Eve’s Empath read is the only concrete evidence we have. Executing Heidi is the safest move to eliminate a potential liar or the Drunk and protect the good team.
📜
Storyteller
Voting is now closed.
👻
David(Ghost)
Ghost vote used by David
👻
Frank(Ghost)
Ghost vote used by Frank
🗳️
New execution leader: Heidi with 7 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
📜
Storyteller
The vote passes. Heidi is now on the block with 7 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
Reinforce that Heidi's execution is justified based on the Chef-Empath contradiction. Discourage second-guessing after she dies and maintain my credibility heading into Night 3 where I'll kill Grace to secure victory.
🧠
Need to redirect town attention from the Baron Chef-0 mathematical trap. Bob's fresh Saint claim is the perfect red herring to test or debate, delaying inevitable deduction.
🧠
Force Eve and Bob to address the contradictions in their claims. If Heidi is executed, we need to confirm whether her death reveals her as evil or if Baron is real. Bob’s Saint claim is suspicious and could be a last-ditch effort to save Heidi or mislead. I want to challenge Bob’s claim to see if it holds up under scrutiny.
🧠
Heidi’s execution is imminent, but Bob’s sudden Saint claim complicates things. If Bob is lying, he could be evil and trying to save Heidi. If he is telling the truth, executing Heidi is safe. I need to challenge Bob’s claim to force clarity before the execution. This will either confirm Heidi as the liar or expose Bob as evil.
🧠
Heidi’s Chef claim is only valid if Baron exists, but we have no proof. Eve’s Empath read has been consistent and validated by David’s execution. Bob’s Saint claim is risky—if true, executing him loses the game, but if false, it’s a trap. The town must prioritize eliminating the Demon over saving a potential Saint. Execute Heidi to force the Demon’s hand.
🧠
Force clarity on Bob’s Saint claim. If he cannot prove it, his claim is likely a bluff to save Heidi, who must be executed to confirm the truth. This pushes the town toward logical elimination of the Demon.
🧠
Force the town to confront Bob’s sudden Saint claim. If he cannot prove it, his claim is likely a bluff to save the Demon. If he *can* prove it, my Chef claim must be false, and the town should execute me. Either way, the truth must be revealed before I die.
🧠
Force Bob to prove his Saint claim immediately. If he cannot, his claim is likely a lie to save Heidi, and we should proceed with executing her. If he can prove it, we must reconsider our target, but Heidi’s claim is still the most suspicious.
📜
Storyteller
The guillotine blade falls. Heidi has been executed.
💀
Heidi(Ghost)
Heidi has died.
Night 3
📜
Storyteller
Alice
Good evening Alice. You are the Imp. Who would you like to kill tonight? Remember that if you kill yourself this way, a Minion becomes the Imp.
🧠
Kill Grace to reduce to 3 players. Keeping Bob alive maintains his Saint claim which inhibits the good team's ability to execute. At 3 players with 2 evil, the lone good player must identify the Demon correctly or we kill them the following night.
💀
Grace(Ghost)
Grace has died.
📜
Storyteller
Alice
You chose to kill Grace.
Day 4
📜
Storyteller
Morning breaks, but heavy hearts remain. Grace has been found dead in the night.
📜
Storyteller
Only three of you remain. The shadow of the Demon grows long. If you do not execute the Demon today, all may be lost.
🧠
Eve’s Empath reads have been the most consistent claim so far. Chef’s 0 pairs rule out adjacent evil players, meaning Alice must be good. Bob is the only evil player left, so he must be the Demon. I need to confirm this with Alice privately to align our votes for the final execution.
🧠
As a dead Investigator, I know the Poisoner is Bob or Eve. With only three players left, I must confirm which one is evil. Whispering to Alice (the only other alive player besides Bob/Eve) to share my info and align on who to execute. This maximizes our chance to eliminate the Demon today.
🧠
Coordinate with Eve to execute Bob and secure evil victory. We have majority (2v1), so executing Bob wins the game.
🧠
As the Recluse, I register as evil, so I must act cautiously to avoid misleading the town. The final day is here, and the Demon must be executed. I need to whisper to Alice and Eve (the remaining alive players) to collate their private info and push for a logical execution. My goal is to confirm who the Demon is by cross-referencing their claims and behaviors.
🧠
Grace’s death leaves final 3: Alice, Eve, and me. My Saint ability means executing the wrong player loses the game. I must confirm Eve’s alignment (likely good via Empath) and push Alice to nominate the Demon today. Whispering to Eve to align our stories and force Alice’s hand.
🧠
Alice has identified herself as the Imp and confirmed what I already knew from Night 0. The math is simple: if we execute Bob, evil wins regardless of whether he's actually the Saint (good loses immediately) or bluffing (Demon survives to final 3). I need to confirm to Alice that we will vote together against Bob to secure our victory.
🧠
The game is in its final day with only three players alive: Alice, Bob, and Eve. The Demon must be executed today, or the good team loses. I need to whisper to Alice and Eve to confirm their roles and alignment, as they are the most likely to have critical information. This will help narrow down the Demon and ensure the correct execution.
🧠
As a dead Soldier, I know I am safe from the Demon. My goal is to help the remaining players identify the Demon before the game ends. Whispering to Alice and Eve will help clarify their roles and align the group on the most likely Demon. Eve’s Empath read and Heidi’s execution provide critical clues, and I need to ensure the group acts on them.
🧠
Eve’s Empath reads and Chef’s 0 pairs strongly point to Bob as the Demon. I need to confirm Alice’s alignment and ensure she nominates Bob today. If Alice is good, she will agree and push for Bob’s execution. If she hesitates, it may reveal her as the Demon.
🧠
Grace’s death last night is critical. With only Alice, Bob, and Eve alive, the Demon must be among them. My Investigator info narrows it to Bob or Eve as the Poisoner. I need to confirm Alice’s read on the situation and push her to execute the most likely Demon. Eve’s Empath claims and Bob’s Saint bluff are the only leads left.
🧠
Waiting for nomination phase to vote with Eve to execute Bob and win the game
🧠
It is the final day with three players alive. The good team must execute the Demon or lose. I need to collate the ghosts' insights and push Alice and Eve toward the most logical conclusion. Heidi’s Chef claim was impossible, so she is Drunk. Eve’s Empath read and David’s behavior are key to identifying the Demon. I must ensure the group acts decisively.
🧠
Grace’s death leaves only Alice, Eve, and me alive. My Saint ability means we lose if we execute the wrong player. Eve’s Empath reads have been accurate so far, so I need to confirm her current read on Alice. If Alice is evil, Eve’s read should reflect that. If Eve confirms Alice is good, we must nominate Alice to force a reveal or execute her if she’s the Demon.
🧠
Wait for nomination phase. I've already committed to Alice privately that we execute Bob together. Responding to Bob now risks saying something inconsistent. Better to observe the nomination phase and confirm my vote with Alice then.
🧠
I need to confirm who the Demon is by leveraging the information from Eve’s Empath reads and the deaths so far. Bob’s Saint claim is suspicious, and if he’s the Demon, executing him today is critical. If Eve is lying, she’s the Demon. If Alice is the Demon, she’s manipulating the group. I must push for clarity before nominations.
🧠
I need to confirm Eve’s Empath read and use David’s Soldier role to narrow down the Demon. If Frank was evil, Bob’s Saint claim is suspicious. If Eve’s read was false, she could be the Demon. This will help Alice and Eve focus on the most likely target for execution.
🧠
Eve’s Empath reads and Chef’s 0 pairs strongly point to Bob as the Demon. Alice is likely good, and executing Bob today is the only way to ensure victory. I need to confirm Alice’s alignment and push for Bob’s execution.
🧠
Grace’s death last night is critical. It’s final 3, and Alice must act decisively. My Investigator info narrows the Poisoner to Bob or Eve. I need to confirm Grace’s ghost whisper—if she pointed to Bob or Eve as the Demon, that’s the answer. If not, Alice must use process of elimination to nominate the most suspicious player.
🧠
Confirm with Eve that we execute Bob today. Two votes against one guarantees the execution. Saint death by execution equals immediate evil victory.
🧠
Narrow down the Demon to one of three players: David, Eve, or Alice. Use logic to eliminate possibilities. Heidi’s Chef claim was impossible, so she’s Drunk. Eve’s Empath read conflicts with David’s Soldier claim. Alice’s Monk protection of Charlie could be truthful or a lie. Push for clarity to force a nomination.
🧠
Eve’s Empath reads have been critical so far, and her confirmation of Alice’s alignment is the key to winning. I need to press her for a direct answer—if Alice is evil, we must nominate her today or lose. If Eve hesitates, it might reveal her as the Demon or unreliable.
🧠
Reassure Bob that I believe Alice is good and my Empath reads were correct, pushing him to trust me so that when Alice nominates him, he'll be caught off guard and we can execute him together.
🧠
Eve’s Empath read on David was confirmed, so her ability is likely genuine. Bob’s Saint claim is suspicious because it was late and could be a bluff to avoid execution. Alice’s trust is critical, so I need to confirm her alignment and push for Bob’s execution if she agrees. This is the final day, and we must act decisively.
🧠
Eve’s Empath read is the most concrete evidence we have. Since I’m Soldier, Frank must have been evil, validating Eve’s claim. This discredits Heidi’s Chef claim and makes Bob’s Saint claim suspicious. Targeting Bob today is the safest path to victory.
Nominations — Day 4
📜
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
Eve’s Empath reads have been reliable, and Alice has been consistent. If Eve is telling the truth, Alice is good, and the Demon must be Eve. However, if Eve is lying, she is the Demon. Either way, nominating Eve forces the issue—if she is the Demon, we win; if not, Alice can be nominated next. This is the only way to guarantee we don’t lose by inaction.
📜
Storyteller
Voting starts now for Eve. 2 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Eve’s Empath reads have been reliable, but we must act today. If she is the Demon, executing her wins the game. If not, we can pivot to Alice next. My Saint ability means we lose if we execute wrong, so this is the most logical first move to confirm or eliminate her as the Demon.
🧠
Bob’s nomination of Eve is suspicious. If Eve is executed, Bob remains as the only other possible Demon. I must counter his nomination to ensure the group focuses on Bob, the most likely Demon.
🧠
Bob is the only unconfirmed player left. His Saint claim is unproven, and the Chef’s 0 pairs rule out Eve as evil if her Empath reads are truthful. Executing Bob is the only way to ensure we don’t lose by letting the Demon survive.
🧠
Bob’s nomination of Eve feels like a self-preservation tactic. Given Eve’s accurate Empath read and Heidi’s false Chef claim, Bob is the most suspicious. The town must execute him today to avoid losing. I will urge the group to vote for Bob instead of Eve.
🧠
The game is at a critical juncture with only three players alive. Executing the wrong player means losing the game. Bob’s nomination of Eve is suspicious because it leaves him as the last player if Eve is executed. Heidi’s false Chef claim and Eve’s Empath read pointing to David as evil suggest Bob is the most logical target. I must use my ghost vote to push for Bob’s execution to avoid losing.
🧠
Eve is already receiving enough votes from Bob, Heidi, and Grace to be executed. Her execution leaves only 2 players alive, which triggers the evil win condition. I should wait and let this happen without drawing suspicion by voting against my stated 'ally' Eve.
🧠
The town must act immediately. The Investigator info narrows it to Bob or Eve as the Poisoner. Grace’s ghost whisper is the key—if she pointed to either, that’s the Demon. If not, we must rely on logical deduction: Bob’s Saint claim is risky, and Eve’s Empath reads align with known evil players. Executing the wrong player now means losing.
🧠
I should let the execution proceed since my death results in an immediate evil victory (2 players remaining with Demon alive). Speaking could only risk complicating things.
🧠
Eve’s Empath reads have been reliable, but her avoidance of Alice’s alignment is suspicious. If she is the Demon, executing her now wins the game. If not, we must pivot to Alice next. The ghosts’ urgency to execute Bob suggests they know something, but I must act decisively to avoid losing by default.
🧠
Bob’s nomination of Eve feels like a delaying tactic to save himself. The evidence points to Bob as the Demon: Heidi’s lie, Frank’s evil alignment, and Bob’s suspicious Saint claim. I must push Alice to vote against Bob to ensure we execute the correct target today.
🧠
The game is at a critical juncture. Bob’s nomination of Eve feels like a delay tactic, especially since Eve’s Empath reads have been consistent and validated. The evidence points to Bob as the Demon, and executing him is the only way to win. I must urge the town to vote against Bob before it’s too late.
🧠
The evidence overwhelmingly points to Bob as the Demon. Eve’s Empath reads have been accurate, and Charlie’s Investigator info narrows it down to Bob or Eve. Bob’s Saint claim is unproven, and his nomination of Eve feels like a self-preservation tactic. Executing Bob now is the only way to ensure victory.
🧠
The game is down to the wire, and we must act now. The evidence overwhelmingly points to Bob as the Demon: Heidi’s Chef claim was false, Frank was evil, and Charlie’s Investigator info points to Bob or Eve as the Poisoner. Bob’s nomination of Eve feels like a move to save himself. Executing Bob now is the only way to ensure victory.
🧠
Signal Eve not to vote, abstain myself to prevent Eve's execution. Bob must be nominated next to win.
🧠
The town must act immediately. The dead players’ consensus and Charlie’s Investigator info overwhelmingly point to Bob as the Demon/Poisoner. Eve’s Empath reads align with the deaths of David and Frank, while Bob’s Saint claim is unproven and risky. Executing Bob now is the only logical path to victory.
🧠
Alice has already signaled she doesn't want to vote against me. I should remain silent and let her hold that position. The nomination needs 2 living votes, and if Alice doesn't vote, surviving this vote brings us to night where Alice kills and evil wins with 2 remaining.
📜
Storyteller
Voting is now closed.
👻
Heidi(Ghost)
Ghost vote used by Heidi
👻
Grace(Ghost)
Ghost vote used by Grace
🗳️
New execution leader: Eve with 3 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
📜
Storyteller
The vote passes. Eve is now on the block with 3 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
The ghosts are unanimously pushing to execute Bob, but their claims could be manipulated by the Demon. Eve’s Empath reads have been reliable, and her hesitation about Alice suggests she’s good. If Eve is the Demon, executing her now wins the game. If not, we must pivot to Alice next. My goal is to ensure the Demon is executed today, and Eve is the most logical target given the evidence.
🧠
The evidence overwhelmingly points to Bob as the Demon. Eve’s Empath reads exposed David and Frank as evil, which fits because David is Soldier (good) and Frank was evil. Heidi’s Chef claim was a lie, and Charlie’s Investigator info points to Bob or Eve as the Poisoner. Since Eve is Empath (good), Bob must be the Demon. His Saint claim is unproven, and his nomination of Eve feels like a move to save himself. We must act now.
🧠
The evidence overwhelmingly points to Bob as the Demon. Eve’s Empath reads have been consistent, Heidi’s Chef claim was a lie, and Charlie’s Investigator info aligns with Bob being the Poisoner. Bob’s Saint claim is unproven, and his nomination of Eve feels like a move to save himself. Alice must execute Bob now or we lose.
🧠
The dead players’ consensus and the logical deductions point overwhelmingly to Bob as the Demon. Eve’s Empath reads have been accurate, and Charlie’s Investigator info narrows it down to Bob or Eve. Bob’s Saint claim is unproven and likely a bluff. Alice must execute Bob to secure a win for the town.
🧠
The town is moments away from executing Eve, but the dead players are unanimously pushing for Bob’s execution. My goal is to ensure the Demon is executed. If Eve is the Demon, executing her is correct. If Bob is the Demon, executing him is critical. Alice’s hesitation is the deciding factor. I must reinforce the logic that Bob is the last remaining suspect and urge Alice to vote against him to avoid losing.
🧠
Create false hesitation to appear undecided and good, while actually ensuring Eve's execution proceeds. The dead players' unified push for Bob makes them look coordinated and desperate, which helps my narrative.
🧠
The dead players are unanimous, and the evidence points to Bob as the Demon. His Saint claim is unproven, and his nomination of Eve feels like a desperate move to save himself. The town must execute Bob now or risk losing the game. I need to reinforce this to Alice before time runs out.
🧠
Support the mounting suspicion against Bob to either win instantly (if he's Saint) or divert execution from me. Maintain my Empath credibility while Alice considers flip.
📜
Storyteller
The guillotine blade falls. Eve has been executed.
💀
Eve(Ghost)
Eve has died.
🏁

Game Over

Two Players Left
Winner: Evil