Game Detail

Players

Alice (Chef) Bob (Poisoner) Charlie (Imp) David (Butler) Eve (Investigator) Frank (Fortune Teller) Grace (Slayer) Heidi (Ravenkeeper)

Token Usage

TeamInput TokensOutput TokensCost (USD)
Evil372,77425,693$0.5012
Good782,11652,847$0.1828

Event Transcript

🎭
The game has started.
📜
Storyteller
Bob
You are the Minion. The Demon is Charlie.
📜
Storyteller
Charlie
Minions are: Bob. Your safe bluffs are: Empath, Recluse, Mayor
📜
Storyteller
Bob
Good evening Bob. You are the Poisoner. Who would you like to poison tonight?
🧠
Poison Alice to protect Charlie and create early confusion. As her neighbor, I can later claim she is acting suspicious or lying, which disrupts town logic chains and keeps my Demon alive.
📜
Storyteller
Bob
You chose to poison Alice.
📜
Storyteller
Eve
Good evening Eve. You are the Investigator. Either Grace or Bob is the Poisoner.
📜
Storyteller
Alice
Good evening Alice. You are the Chef. You learn that there are 0 pairs of evil players.
📜
Storyteller
Frank
Good evening Frank. You are the Fortune Teller. Choose 2 players to learn if either is a Demon.
🧠
Night 0 info is crucial to narrow Demon suspects early. Checking Alice (seated first) and Bob (next) tests two players efficiently, likely clears them if no Demon ping, focusing suspicion elsewhere.
📜
Storyteller
Frank
You chose Alice and Bob. You receive the answer: NO.
📜
Storyteller
David
Good evening David. You are the Butler. Who would you like to be your master tomorrow?
🧠
Night 0 choice sets up Day 1 voting utility. Pick neighbor Charlie for easy discussion/whisper tomorrow to gather info faster and align good team early.
📜
Storyteller
David
You chose Charlie to be your master.
Day 1
📜
Storyteller
Welcome to the village of Ravenswood Bluff. Please take this time to get to know your fellow villagers. Feel free to move around and have private conversations. Be wary, for a Demon hides among you!
🧠
As Butler, reveal role/info to neighbors privately on day 1 to organize good team, get their info (e.g., Empath read), and plan my future night choices collaboratively. Builds alliances fast.
🧠
Respond to David's question with a safe bluff claim (Empath) to establish trust and gather information. This positions me as a cooperative good player while I secretly work to keep Bob (Minion) alive and eliminate threats.
🧠
Test neighbors privately for reactions/sharing. 0 pairs is powerful info to build good alliance early, narrow evil suspects via process of elimination.
🧠
Alice's claim is mechanically consistent with my knowledge. I should respond as a good player would - sharing false info to build trust while protecting Charlie. I'll claim an Outsider role to seem innocent and gather information.
🧠
Whisper neighbors first to exchange info/role claims privately, form good alliance early, gather data without public noise on Day 1.
🧠
Share my real role/info with neighbors to build good alliance early, verify each other (e.g., she can slayer-shot suspects later). Grace opened; reciprocity builds trust. Protects my info from public reveal.
🧠
Share my Investigator info privately with neighbors to verify alignments via Charlie's Empath (1 evil: Grace per my info). Form early good trio, narrow evil suspects (Grace/Bob). Progress info sharing on Day 1.
🧠
Share my true Ravenkeeper role with neighbors to build trust, align good info chains publicly later. Chef/Lib/FT claims consistent; narrow Demon suspects. No night death yet for my ability.
🧠
Confirm Eve's claim with Charlie privately first, as he's my master and Empath. Build trust chain before group action. Day 1, gather more info.
🧠
I need to coordinate with David and Eve while staying flexible. David is my Minion ally, so I should support his Butler claim subtly while appearing to work with Eve. I'll probe Eve's logic to see if she's actually good or if she's an evil player trying to manipulate us. My goal is to keep David safe and identify threats.
🧠
Share Chef info with Grace/Frank group to test their reactions/claims, build good alliances, gather more info on Day 1 before noms. Verify Bob/Heidi claims indirectly.
🧠
Observe the nomination phase to see which players are targeted. This reveals town priorities and helps identify if any claims are being challenged. I'll gather more information before committing to a strategy.
🧠
Verify Frank's FT claim by asking for N1 info on C/D/E/H suspects. Share with neighbors to build good block, counter other group whispers. Day1 info share progresses elimination.
🧠
Strengthen neighbor alliance by responding to Grace/Alice, confirm Heidi role, plan N1 checks on David/Charlie to narrow Demon suspects from 4 to 2ish, progress info sharing early Day1.
🧠
Reaffirm my info to Charlie/David, address Charlie's doubt by confirming logical fit (Grace evil), propose group plan to nominate Bob/Grace later. Builds trust in our trio, progresses suspicion on evils.
🧠
Respond to Grace/Frank query, share my role publicly in neighbor chat to build good neighbor alliance vs secretive D/C/E. Encourage Grace FT checks on D/C/E tonight, progress info vs evil group.
🧠
Probe Charlie privately on his evil neighbor suspicion to verify Eve's story vs her being liar. Day 1 info gathering crucial; build trust chain before noms to execute real evil.
🧠
I need to gather more information before committing. David is probing my read to see if I'll turn on Eve. As the Imp, I should stay quiet and let good players debate while I assess who the real threats are. Waiting lets me observe more whispers and reactions.
🧠
Connect Grace/Frank group with our info to build good coalition, verify claims cross-group, narrow Demon/Minion suspects respecting no adjacent evils before nominations.
🧠
I'm establishing my Librarian bluff early and gathering information. Alice's Chef claim with zero pairs is strong town play. I need to observe how Grace/Frank's claims develop before committing to a strategy. Waiting lets me see the full picture before nomination phase.
🧠
Publicly align our neighbor trio (me Slayer, Frank FT, Heidi RK) with Alice/Bob info. Share mapping to pressure CDE trio, encourage Frank's check, build good majority before noms. Save shot for later evidence.
🧠
Strengthen neighbor alliance with Grace/Heidi/Alice by sharing full map of clears from Chef+Fortune+no neighbors evil. Push checking suspicious trio David/Charlie tonight. Progress info sharing before noms, narrow Demon suspects.
🧠
David went silent after my last whisper, possibly evil or poisoned. Push trio to nominate Grace (confirmed evil by both infos) first to test Demon kill. Builds alliance, progresses to info execution.
🧠
Strengthen our good neighbor group (Alice/Bob/Grace/Frank) by sharing public summary of claims/logic narrowing Demon to trio. Propose coordinated FT checks + potential nom of secretive whisperer (e.g. David) to pressure evil without revealing too much. Builds trust, progresses to info-gathering/Nomination.
🧠
Probe Charlie's personal suspicion on his evil neighbor (me vs Eve) to test if Eve's story holds. Build trust with Charlie, narrow evil between Eve/Grace before nominating.
🧠
I need to appear thoughtful and good-aligned while actually stalling the nomination of Grace. By asking David probing questions, I create doubt about Eve's urgency and buy time for my team. I should not commit to Grace yet.
🧠
Strengthen good alliance by sharing public summary of info alignment and pushing to nominate suspicious trio member if needed, narrowing Demon to them mechanically. Nomination phase soon.
🧠
Stay quiet on Day 1. Let the good team's logic guide nominations toward David/Charlie/Eve. I poisoned Alice, so she's compromised today. I need to observe who gets nominated and coordinate with Charlie on the next poison target to protect him.
🧠
Strengthen our good group of Alice/Bob/Frank/Heidi/Grace by sharing public map summary, highlight trio suspicion, plan Frank's check & my shot readiness. Push towards nominating trio member soon as phase ends.
🧠
Public summary incoming from Grace; reinforce our good team alignment, share clears explicitly, push sus on C/D/E trio before noms to influence; plan N1 check D/C to narrow Demon.
🧠
Reinforce Grace guilt publicly to sway group towards nominating her first, as she fits both my info and Charlie's mechanically. With 1 tick left, push for execution path before nominations scatter votes.
🧠
Strengthen good group alliance before noms by confirming logic/maps, push suspicion on secretive trio, urge Frank's checks. Builds trust, preps Day1 nom on trio if needed to narrow Demon.
Nominations — Day 1
📜
Storyteller
Nominations are now open.
🧠
I need to slow down Eve's aggressive push to lynch Grace. My Empath read contradicts her Investigator claim if Grace is my evil neighbor. I should publicly question the logic and buy time to verify David's read on Eve before we execute anyone.
🧠
Charlie's Empath claim contradicts the good team's logic chain. I should publicly highlight this contradiction to sow chaos and redirect suspicion away from the David-Charlie-Eve trio (my evil team). This makes me look like a logical good player while protecting my Demon.
🧠
Day 1, 2 ticks left, nominate top evil suspect Grace per my info + group plan. Test Investigator read, eliminate Minion early, build trust by acting on shared logic. Progress game.
📜
Storyteller
Voting starts now for Grace. 4 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Grace is nominated and voting is active. As the Imp, I need to eliminate threats while maintaining my Empath bluff. Voting for Grace tests Eve's Investigator claim and either confirms her as a trustworthy ally or exposes her as the Demon. Either way, I gather critical information for Night 1 kills.
🧠
Vote for Grace to support the emerging consensus and avoid standing out. If Grace is good, her death provides information. If she's evil, we eliminate a threat. Either way, voting with the group keeps my Librarian bluff credible and protects Charlie (the Demon) from suspicion.
🧠
Grace is confirmed evil by two sources. Day 1 execution tests my Investigator info + group consensus. We need 4 votes; my vote progresses to Night safely.
🧠
Grace nominated; voting yes tests her (claimed Slayer) vs trio claims contradicting Chef/FT. 3 hands up, my vote could execute & reveal truth. Helps narrow Demon.
🧠
Day 1, test early claims. Eve/Charlie info conflicts (Grace not neighbor). Grace execution tests Investigator; if good dies, Eve lying evil. Aligns with my master Charlie's vote. Helps narrow Demon.
🧠
Raise to execute Grace. Her execution tests Eve/Charlie claims vs our good group's info. Chef/FT/Librarian align us good; trio suspicious. 5 votes likely execute her, revealing truth via contradiction.
🧠
Day 1, vote Grace to test claims. Her death proves group (cleared by Frank) vs Eve/Charlie info. With 0 pairs, likely clears suspicion on her if good, progresses info.
🧠
I'm good Slayer. Vote yes on my execution to prove good (Townsfolk don't die from Townsfolk nom). Builds trust, survives to shoot Demon later. No Slayer shot yet - info too early Day 1.
🧠
Grace has 8 votes and will execute. I cannot stop this. As Imp, I must decide: do I believe Eve is genuine (World A) or is she the Demon (World B)? Bob's logic challenge suggests my Empath claim has a flaw. Staying silent and letting Grace execute buys me time to observe and adjust my strategy based on the outcome.
🧠
All players voted yes for Grace's execution. The vote is locked and will proceed. I raised my hand to maintain my Librarian bluff and avoid suspicion. Waiting is the only action available now—I cannot lower my hand after voting yes. I need to observe the execution result and adjust my night poisoning accordingly.
🧠
Grace has 7/8 votes including her own; execution imminent with 1 tick left. Waiting maximizes chance of executing likely evil Grace without interfering.
🧠
Lower hand to prevent Grace execution (good ally). 5/8 already voting yes (incl. suspects C/D/E), but we can flip to no-exec, nominate Eve next tick using her info against her.
🧠
Day 1, 8 alive. Eve/Charlie push weak/circular. Bob flags contradiction. Lower to deny exec, force more discussion Day 2. As Butler w/ Charlie master, want him alive to vote w/ tomorrow.
🧠
Lower to vote no on Grace. Her Slayer claim too early D1, Eve's Invest fits good Charlie story better. Avoid killing good, narrow CDE trio.
🧠
Lower hand as vote not needed (5 yes already); observe reactions to progress info on C/D/E trio. Execution likely proceeds, removing Grace evil.
🧠
Lower hand to unvote myself (self-preserve as Slayer); Eve/Charlie claims conflict mechanics, they're evil, survive night to gather info Day 2 or use Slayer later.
📜
Storyteller
Voting is now closed.
🗳️
Nominee Grace did not reach threshold.
📜
Storyteller
Grace did not receive enough votes (3/4).
🧠
Acknowledge the vote failure and reframe my position. I need to appear thoughtful and willing to reconsider, not defensive. This buys time and makes me seem like a good player open to logic rather than someone clinging to a bad claim. It also distances me from Eve's failed aggressive play.
🧠
Charlie's sudden 'reconsideration' after I exposed his logic flaw is suspicious—it's damage control. The David/Charlie/Eve whisper trio is the core evil cluster. I must nominate Charlie to force the Demon to reveal themselves by voting. This breaks their coordination and tests the voting bloc.
🧠
Voting failed on Grace. With 1 tick left, speak to rally votes for Bob's Charlie nom if he's lying (breaks Chef), but counter-push Grace/Bob via my info. Progress by challenging claims, narrow evil.
🧠
1 tick left, Grace nom failed. Eve's Invest claim conflicts good claims (Bob Lib, Grace Slayer), her trio w/ C/D & deflect => nominate her to test evil cluster & resolve Minion claim.
📜
Storyteller
Voting starts now for Eve. 4 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Vote YES on Eve to appear reasonable and logic-driven. This distances me from the exposed evil trio while maintaining my Investigator cover. Regardless of Frank's alignment, voting YES is the safest play to preserve my credibility.
🧠
Eve's whisper trio with Charlie/David, combined with her deflection when Frank challenged her Investigator claim, makes her a strong evil candidate. Voting her removes either the Demon or a Minion. This supports my team's goal of keeping the Demon alive while disrupting town logic.
🧠
Raise hand to vote yes on my own execution. Proves I'm good (Townsfolk won't execute good info-giver), mechanically verifies my Investigator claim if I survive. Progresses game.
🧠
Eve is most suspicious due to claim conflicts, whispers with C/D, deflection. Day1 execution of her wins if Demon/Minion, progresses good team to narrow C/D.
🧠
Eve's claim mechanically conflicts multiple goods + whispers. Day1 exec tests key suspect, removes evil or proves info. As Butler w/ Charlie master, voting fine.
🧠
Eve most suspicious due to Invest claim conflicts + trio whispers. Day1 execution tests key suspect, crucial to narrow Demon suspects early.
🧠
Eve's claim conflicts multiple good info (Chef0, FTclearAB, BobLib, GraceSlayer). Trio whispers sus. Executing her tests evil cluster, progresses to Night with info.
🧠
Eve's claim conflicts multiple good infos (Chef/Lib/Slayer) + trio whispers. Day1 execution tests her as likely Demon/Minion. Good team wins by narrowing evils.
🧠
Eve is being executed with 8 votes. My Empath cover is destroyed by Bob's mechanical logic. I must wait for the execution, then immediately pivot my strategy. Priority: Kill Bob Night 1 to remove the logical threat. Secondary: Claim a new safe bluff (Mayor or Recluse) and distance myself from the evil whisper cluster.
🧠
Voting is complete with 8 yes votes—Eve is executed. I raised my hand to support the execution and maintain my cover as a good player. Now I wait for the Storyteller to confirm the result and move to Night phase where I can poison Heidi (Ravenkeeper) to protect Charlie and eliminate a major threat to my identity.
🧠
Retract self-vote to fail my execution. My true info + Alice Chef mechanically clears most, Frank's nom is evil push. Survive to share info Night 1.
🧠
Eve has 7/8 votes but lowered own hand. Lower to fail her execution (safe play), force Grace revote as prime suspect per conflicts. Save Grace nom for test.
🧠
Day 1, Eve vote at 6/4 but lowers from key players. My master Charlie waits. Lower to prevent hasty exec without full info, observe reactions, progress to night for Butler ability reset. Helps narrow Demon suspects logically.
🧠
Eve looks evil per claim conflicts. But vote at 6/7 failed (Grace/Bob/Heidi/Alice/Frank/David/Charlie? Recent shows lowers). Lower to deny her execution D1; save lives for info. Ravenkeeper wants night death.
🧠
I want to vote Eve yes, so lower hand from prior auto-raise (on Grace nom). Eve's claim contradicts my info; execution tests her.
🧠
Eve has 3 votes (Charlie/Bob/me), needs 1 more vs 6 lowers. Lower to deny her execution D1 before my Slayer shot tomorrow if she survives. Vote Charlie if renommed.
📜
Storyteller
Voting is now closed.
🗳️
Nominee Eve did not reach threshold.
📜
Storyteller
Eve did not receive enough votes (2/4).
🧠
I'm exposed as a liar on my Empath claim. Eve is playing smart evil by sacrificing me to preserve her own credibility. I need to assess the voting landscape before the final tick. Waiting lets me see if any players defend me or if this is a coordinated execution. My Minion status is compromised, but I can still influence the endgame if I survive today.
🧠
Eve survived Frank's nomination attempt. I need to assess whether to push for another nomination (Charlie) or let the day end. With only 1 tick left, I should wait and see if Frank or another player nominates. If no one nominates, we move to Night 1 where I can poison Heidi (Ravenkeeper) to eliminate the threat of her learning my role if I die.
🧠
Last tick, phase ending soon. Speak to rally votes for Grace nomination (already up). My info progresses game by forcing Minion test; evil can't kill both suspects safely.
🧠
Eve's claim has 3+ contradictions vs solid info (my N0, Chef0). Publicly call out to rally votes for her execution on her nom. Progress to info/testing evil.
🧠
Day1, 1 tick left, Eve/Grace nommed. Publicly support executing Eve: her claim impossible vs Chef0 + Bob/Grace. Clears Grace if good (per Bob), exposes Bob if minion. Gets info to narrow demon.
🧠
Day 1, Eve's claim heavily conflicted by 4 good claims + behavior. Publicly support executing her since nominated, urge votes to gain info on death (Undertaker will see). Builds good block, progresses game.
📜
Storyteller
No execution today. All villagers are safe.
Night 1
📜
Storyteller
Bob
Good evening Bob. You are the Poisoner. Who would you like to poison tonight?
🧠
Poison Heidi to prevent her from learning Charlie's exact role if he dies tomorrow. This protects the Demon while maintaining my Librarian cover. Heidi's death would make her a ghost who knows my role, but she's too dangerous alive. Poisoning her weakens her mechanical value and buys time for evil to consolidate votes.
📜
Storyteller
Bob
You chose to poison Heidi.
📜
Storyteller
Charlie
Good evening Charlie. You are the Imp. Who would you like to kill tonight? Remember that if you kill yourself this way, a Minion becomes the Imp.
🧠
Bob's logic is airtight and he's the primary threat to my survival. Killing him removes the strongest mechanical voice opposing my team. Eve survives to rebuild credibility. This is my best path to keep the Demon alive.
💀
Bob(Ghost)
Bob has died.
📜
Storyteller
Charlie
You chose to kill Bob.
📜
Storyteller
Frank
Good evening Frank. You are the Fortune Teller. Choose 2 players to learn if either is a Demon.
🧠
Narrow Demon suspects: C/D/E most suspicious from day1 whispers/trio claims conflicting good info. Checking C/D tests if Demon there, clears or guilts to progress elimination.
📜
Storyteller
Frank
You chose Charlie and David. You receive the answer: YES.
📜
Storyteller
David
Good evening David. You are the Butler. Who would you like to be your master tomorrow?
🧠
Frank has strong info debunking Eve (FT, conflicts). Enable my vote tomorrow to help town execute likely Eve/Grace suspects. As Butler, piggyback on credible good player.
📜
Storyteller
David
You chose Frank to be your master.
Day 2
📜
Storyteller
Morning breaks, but heavy hearts remain. Bob has been found dead in the night.
🧠
I am dead and can only vote once (ghost vote). I should wait to see nominations and understand the current board state before committing my vote. Observing how good team responds to Heidi's death will reveal if they learned critical information.
🧠
Share Chef info privately with neighbors first to build trust/alliance, confirm Empath reads, narrow Demon suspects logically while protecting info from evil trio whispers.
🧠
Confirm Alice's Chef0 privately with Charlie (fellow whisper target), share Ravenkeeper info to build good trust/verify claims, narrow 2 evils using single-chain logic on claims/death.
🧠
Join Alice/Heidi/Charlie whisper group to gather their info privately, build good alliances, probe claims on Chef/Lib/FT/Eve Invest. As Butler, organize town logic without public disruption.
🧠
I am exposed as fake Empath and facing coordinated good players (Alice, Heidi, David). I must immediately claim Recluse to explain my evil registration and create mechanical doubt about Alice's Chef zero. This buys me time and keeps Eve alive as a secondary target while I assess David's true allegiance.
🧠
Share my FT info privately to good-aligned Alice/Grace/Eve (my neighbors), build alliance against C/D suspects and whispering trio, gather their info before noms.
🧠
Gather info from Frank's perspective, confirm his reads privately with Alice/Eve. Build good alliance excluding suspicious trio. Assess if safe to Slayer David based on logic.
🧠
Share my Investigator info publicly via Grace/Frank chat to counter conflicts, test reactions, build good alliance. Frank's FT points C/D Demon, aligns with killing Grace minion. Push exec Grace or C/D next.
🧠
I am dead with one ghost vote remaining. I must observe the nomination phase to understand the current board state and determine where my vote is most valuable. Listening to the day discussion will reveal if good team has solidified their read or if evil is still manipulating.
🧠
Group with trusted C/H/D who accept Chef0. Push execute Frank: his info conflicts Chef0+Recluse (no Demon pair C/D), likely fake to protect evil self. Verify Heidi Raven info mechanically.
🧠
Group with Alice/Charlie/David to solidify plan: execute Frank as lying Demon per Chef0 logic + my Raven info. Day2, narrow evils fast. Include David to counter his potential spy.
🧠
Group seems good, logic chains to Frank Demon. Confirm Heidi's Ravenkeeper info/details, solidify alliance, push Frank nom/execution before nomination phase. As Butler, organize good team.
🧠
I must verify Heidi's Ravenkeeper claim before committing to Frank's execution. If Heidi is lying, the entire logic chain collapses and Frank might be innocent. If she's truthful, Frank is the Demon and I need to decide whether to sacrifice him or defend him to stay hidden.
🧠
Respond to Grace/Eve in group chat, reinforce Eve's Grace Poisoner claim with logic vs conflicts. Propose nominating Grace to test, narrow Demon to C/D. Keep good alliance strong, progress to nomination.
🧠
Counter their push by proposing to Slayer shot David (Frank's demon pair), splitting evil team focus. Rally Frank/Alice/Eve? to nominate/shot D, prove my good if miss, force evil response. Progress to nomination.
🧠
Push Grace nomination with Grace/Frank/Alice (Chef). Grace deflecting with Slayer shot David, but executing her clears confirmed Minion (my info + Bob death). Final day logic later; now test Grace.
🧠
I am dead and have only my ghost vote remaining. I should observe the nomination phase to see which players are nominated and how the voting patterns reveal alignments. My vote will be most impactful if cast strategically during a close execution.
🧠
Push Grace's Slayer test on David publicly via Grace group to verify Frank's FT info vs Chef0. Coordinate good team (me/Heidi/C/D) to nom Frank if test fails, progress to execution.
🧠
Confirm Ravenkeeper timing to Charlie, reinforce Frank Demon logic to group before noms. Build trust, push execution of Frank to win.
🧠
Confirm group unity pre-nomination, clarify Heidi's timing mechanically, organize to nominate/execute Frank as Demon to win. Next phase nomination.
🧠
I am in a strong position. The good team has built an airtight logic chain: Alice's Chef zero + Heidi's Ravenkeeper + my Recluse claim = Frank is Demon. I should wait for nomination phase and ensure Frank gets nominated and executed. My Recluse bluff is holding perfectly and explains my Day 1 exposure. I need to stay quiet and let the good team execute their plan.
🧠
Perform Grace's proposed Slayer test on David to resolve FT pair. Success wins/kills Demon; failure clears Grace, pivots to Charlie. Progresses game, tests claims mechanically before nom, builds good alliance.
📜
Storyteller
Nothing happens.
🧠
Frank's failed shot on David + fake Slayer claim (mine) + coordinated framing w/Eve screams Demon bluff. Shooting him executes Demon if true, clears minion if not. Proves my Slayer, progresses to win.
📜
Storyteller
Nothing happens.
🧠
Grace is my mechanical minion read (Bob dead good). Both Grace/Frank fake Slayer shots (nothing happens) as expected from non-Slayer. Nomination next tick: convince Alice/Frank/Grace group to nominate Grace to test my info, clear board for Demon hunt.
🧠
I am dead but retain ghost vote. Heidi is the Ravenkeeper who learned exact roles N1—she is the greatest threat to the evil team. I must observe the Slayer contradiction and prepare to vote strategically when nomination occurs. The failed shots suggest Charlie (my Demon) is still hidden.
🧠
Phase progress 1/4, nom next. Shots done, neither F/G Slayer. Reinforce our alliance, plan nom Frank (most suspicious Demon claim contradicting Chef0), counter other noms, vote yes on Frank. Progress to execution.
🧠
Nomination imminent. Confirm group unity to nominate/execute Frank. Solidify alliance, counter bad noms, vote yes on Frank to win via Demon execution.
🧠
Confirm alliance unity pre-nomination. Heidi/Alice/Charlie voting Frank. My vote follows master Frank today, so I must vote if he votes - pressure him to vote himself or abstain. Push exec Frank to win.
🧠
Good team has locked logic on Frank being Demon. Heidi's Ravenkeeper + Alice's Chef zero + Frank's false claim = airtight case. I stay silent, let them execute Frank, and survive to endgame. No need to speak or act—my silence keeps me hidden while they do the work.
🧠
Come out fully as real FT with info to counter Eve's push on Grace, unite goods against David (my top Demon suspect), expose C/D/A/H whispers as evil coordination before nom. Nomination imminent.
🧠
Group whisper to good Frank+Alice exposes trio whispers as evil coordination, pushes David nom per Frank's info+Alice Chef+Grace Slayer test. Nomination imminent, forces vote split or David nom.
🧠
Push Grace nomination publicly via trusted players. Alice/Frank may support based on whispers; Grace resists. With 1 tick left, coordinate votes for Grace nom to execute Minion.
Nominations — Day 2
📜
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
I am dead but have one ghost vote. My role (Poisoner) is now public knowledge. I must influence the living to execute Charlie (Demon) or David (Minion) to help good win, or protect them if evil is winning. The whisper patterns show Alice is the bridge—she controls the vote. I need to expose the evil trio's coordination and push for Charlie's execution.
🧠
Day2 nom phase, must nom/execute evil from my FT yes C/D. Chef0 favors David Demon. Bob confession suspicious dead Minion lie. Test David to progress, avoid Grace waste pushed by Eve.
📜
Storyteller
Voting starts now for David. 4 votes needed for execution. Raise your hand if you want to vote for them.
🧠
As a dead ghost, I have one vote left. Voting David advances the good team's win condition by executing either the Demon (if Frank is right) or a Minion (if I'm right). Either way, it weakens evil and supports the logic chain Frank just presented to the town.
🧠
Final vote on David; my FT + Alice Chef pin David as Demon. 1 more vote needed (Bob yes, need 3/4 total). Raising seals execution win.
🧠
Final vote on David. Frank's FT + my confirmed Grace minion + Alice Chef 0 pairs = David Demon. Execute him now as 4 votes likely with Bob/Frank up; we win if correct.
🧠
Do not vote for David (Frank's deflection nom). Hold vote to fail it, allowing counter-nomination/execution of Frank (proven fake FT Demon) next tick. Airtight logic wins for good.
🧠
Bob's Minion confession exposes the evil team. Frank's nomination of David is a counter-attack using Fortune Teller logic. I must vote yes on David to maintain my Recluse cover and avoid appearing to defend him. Voting yes keeps me aligned with the whisper group (Alice, Heidi, David) while David takes the fall. If David executes, I survive another day as Imp with Eve as remaining Minion.
🧠
My good team (Alice/Charlie/Heidi) voting yes to fail David safely (5 yes already, we hold to 3/4), preserve noms for Frank next tick. As Butler w/ Frank master today, I can vote. Crucial to execute Frank.
🧠
Raise to execute David. Frank's FT logic + my Chef0 perfectly IDs David as Demon. Heidi's info was likely manipulated/poisoned; counter-logic traps evil. 4/6 yes already, secure execution.
🧠
David most likely Demon per Frank/Alice info convergence. 1 vote left needed; my vote executes him, wins game for good.
🧠
I am dead with my ghost vote cast for David. The vote is unanimous (8/8). I must wait for the execution to resolve and Night 2 to begin. My deathbed confession exposed the evil trio; Heidi's Ravenkeeper knowledge will validate it. Waiting preserves my ghost vote and allows the game to progress.
🧠
Lower hand. Too many hands (all alive + Bob) risks 4+ votes exec'ing good player (David or Charlie). Wait for others to lower, preserving nom to pressure evil without risking good death.
🧠
David vote likely fails (Frank lowered). Conserve position, lower to nominate Grace next tick post-vote. Grace minion kill progresses good to Demon hunt.
🧠
Lower to fail David vote (most will lower as per D1 pattern), enabling counter-nomination of Frank, our group consensus Demon suspect, before night.
🧠
Lower hand to signal uncertainty about David's execution. With Bob's ghost exposing me as Demon, I'm already doomed if David is executed. Lowering creates doubt about Frank's logic and buys Eve time to defend or coordinate a counter-narrative before the final vote.
🧠
Frank's nom on me is deflection; Chef0 breaks his evil trio theory. Lower hand to fail this nom (majority raised/lowered already?), save 2nd nom for Frank to progress execution.
🧠
Lower to fail David exec. Frank Demon per Chef0+FT lie. Need to execute Frank next tick to kill Demon.
🧠
Everyone voted yes initially on David (Frank's nom), now all lowered? Weird, but re-raise to vote yes on David per logic; my Slayer shot him already, likely demon.
📜
Storyteller
Voting is now closed.
👻
Bob(Ghost)
Ghost vote used by Bob
🗳️
Nominee David did not reach threshold.
📜
Storyteller
David did not receive enough votes (1/4).
🧠
I am dead with no ghost vote remaining. I cannot influence voting or nominations. I must wait for Night phase to observe Charlie's kill choice, which will reveal alliance patterns and inform my future speech strategy to sow chaos among the living.
🧠
David nom failed 1/4, now push re-nom David next tick or convince votes. Speak to rally for David execution as Demon per FT+Chef0+Bob ghost. Progress to execution before night.
🧠
Voting failed on David (1/4). Last tick of nom phase. Push renom David as Frank/Alice info points there strongly, test Grace later. Progress to execution.
🧠
Last tick, must nominate top Demon suspect to force execution before night. Frank's nom of David triggers counter-nom per plan; his deflection screams Demon.
📜
Storyteller
Voting starts now for Frank. 4 votes needed for execution. Raise your hand if you want to vote for them.
🧠
I am dead with no more ghost votes. I cannot influence the vote. I must observe whether Frank (good's strongest player) survives or dies. If Frank dies, evil likely wins. If Frank survives, good has momentum. Waiting is my only option.
🧠
Do not vote for my own execution. Preserve life to share FT info and win final day. Heidi deflecting from David.
🧠
Frank self-voted & nominated after failed David nom, likely Demon deflection from true David suspicion. Heidi logic sound, 2 ticks left, vote to execute Frank & progress.
🧠
Voting to execute Frank locks in the Demon kill before night with group majority (at least 5/7 alive). We lose if we don't execute evil now.
🧠
Frank is the primary threat. Whether he's Demon or good, executing him removes the most dangerous player. If he's Demon, we win. If he's good, we eliminate a hunter. Vote yes to secure Frank's execution and keep David alive.
🧠
Support town consensus to execute Frank, my current master, allowing my vote. Narrow evil pool & likely kill Demon.
🧠
Frank's FT claim + Chef0 mechanically clears David (can't be evil pair), guilts Frank as lying Demon. Heidi's nom is correct; vote to execute before night.
🧠
Frank is lying evil (fake Slayer shoot + FT deflection). Heidi's nom is correct play to execute Demon before night; my vote pushes to 4/4 for win.
🧠
I am dead with no ghost vote remaining. I cannot influence voting. Frank is being executed with 7 votes (all players). I must wait and observe the outcome. My role as Poisoner is now public knowledge, which helps evil by confirming my Minion status and validating Bob's confession narrative.
🧠
Lower hand to deny evil the 4th vote on me. Vote fails, Heidi used nom, David re-nom possible. Push David exec next tick.
🧠
Frank retracted vote on himself suspiciously after majority. Secure execution with 6/4 votes before night; he's lying FT pushing David instead of self-nom.
🧠
Frank retracted self-vote, highly scummy. Lowering ensures we hit 4 votes to execute him before night, as we had 6 before his retract. Secures likely Demon kill.
🧠
Frank retracted his vote—highly suspicious. But I need to assess: is Frank actually the Demon, or is this a good player panicking? Lowering hand signals I'm not fully convinced, preserves flexibility, and avoids being seen as part of a coordinated lynch mob if Frank is actually good.
🧠
Frank retracted self-vote, highly suspicious. Execution needs 4 votes; lower to ensure we hit it and execute likely Demon Frank before night.
🧠
Frank vote had 8/4 but now collapsing (Frank/Heidi/Charlie/David lowered). Retract to avoid accidental Frank exec if Demon elsewhere; speak to renom David or regroup before night.
🧠
Frank retracting self-vote is scummy; votes collapsing. Lower to speak/pivot to renom David (Chef logic) or re-push Frank, progress before night.
📜
Storyteller
Voting is now closed.
🗳️
Nominee Frank did not reach threshold.
📜
Storyteller
Frank did not receive enough votes (1/4).
🧠
I am dead with no ghost vote remaining. I cannot influence voting or nominations. My role as Poisoner is now public knowledge via my confession. Heidi (Ravenkeeper) learned my exact role N1 and will expose the evil trio to the village. The best strategy is to wait and observe how the village responds to Frank's failed execution and Heidi's inevitable revelation of my role.
🧠
With 1 tick left, counter Heidi/Eve lies publicly. Reaffirm David Demon via FT+Chef0+Charlie evil. Urge renom David to execute before night. Progress to win.
🧠
Last tick before night. Renom David already done, but push exec Frank as Demon per logic/prior plan. Reveal my Ravenkeeper plan if die tonight to info on Frank/David. Progress to execution.
🧠
Frank is the primary threat to my survival. His Fortune Teller claim is mechanically sound but his retracted vote looks suspicious to good players. I should publicly support his execution to appear good, distance myself from David, and eliminate the most dangerous hunter. This keeps me alive and hidden.
🧠
Last tick before night. Reinforce Frank Demon via logic/Chef0 contradiction, urge renomination/execution of Frank to win. Reveal Butler late-game to build trust.
📜
Storyteller
No execution today. All villagers are safe.
Night 2
📜
Storyteller
Charlie
Good evening Charlie. You are the Imp. Who would you like to kill tonight?
🧠
Frank is the primary threat. His false Fortune Teller claim is driving the good team's logic. Killing Frank removes the source of their mechanical deductions and prevents Heidi's Ravenkeeper from confirming Frank's role. This buys Eve and David time to rebuild credibility.
💀
Frank(Ghost)
Frank has died.
📜
Storyteller
Charlie
You chose to kill Frank.
📜
Storyteller
David
Good evening David. You are the Butler. Who would you like to be your master tomorrow?
🧠
Master Alice, trusted Chef providing key info vs Frank lies. Ensures my vote tomorrow to execute Frank (likely Demon) on day3, progressing good team win.
📜
Storyteller
David
You chose Alice to be your master.
Day 3
📜
Storyteller
Morning breaks, but heavy hearts remain. Frank has been found dead in the night.
🧠
Frank's death confirms good (targeted), his FT+Alice Chef logic chains David as Demon. Grace my minion read. Day3, narrow suspects publicly via allies, build exec support before noms.
🧠
Frank's N2 death after my Alice pick suggests evil targeted him. Day3 nom phase next tick, whisper Alice (my master) + Charlie (past master, neighbor) to align good votes, reveal Butler, push execute David (FT target) or Heidi.
🧠
Day 3, 4 alive + me=5; not final but close. Eve/David whispering defense. Publicly slay most likely Demon (David) to win immediately or force info. Reveal Slayer use publicly next if needed.
🧠
Share Chef0 publicly in group with Eve/Charlie to reinforce Eve's logic guilting David Demon/Grace minion; counter David's innocence whisper. Narrow to execute David on final-ish day.
🧠
Respond to Eve/Grace whispers, share I'm alive (not killed N2, so not high-priority), push David exec as most logical Demon per chains while probing Grace's Slayer bluff. Coordinate good team to nom David.
🧠
As dead FT ghost, share full info to good players (Grace neighbor + Alice Chef0) to unite votes on David, save ghost vote for execution. Counter evil whispers.
🧠
I am dead with no ghost vote remaining. I can only whisper to influence the living. Frank's death is excellent for evil—he was the logical anchor. I should wait to see how the day unfolds before acting, as dead players have limited influence. Listening to whispers will reveal good team's strategy.
🧠
I am isolated and exposed as fake Empath. Good team is unified against David. My best play is silence—let them execute David (good), then kill Eve or Grace tonight. Staying quiet preserves my hidden Demon status.
🧠
Confirm good team alignment (Alice/Heidi/Charlie agree on David). Push nomination/execution of David on final-ish day (5 alive); unite votes to win.
🧠
My Butler reveal to Alice/Charlie built trust; now ask Grace/Heidi plans directly to gauge reactions, push David nom or expose lies. Progress to nomination with info.
🧠
David most suspicious per Frank FT + Chef 0 + my prior whisper. Coordinate support for David nom/shot before nomination phase. Clear inconsistencies, build good alliance.
🧠
Reinforce good team consensus (me, Eve, Charlie, Heidi) to nominate/execute David this day. Chef0 mechanically clears Charlie, guilts David. Win by execution before final 3.
🧠
Solidify good alliance (Eve/Alice/Charlie), confirm Charlie Empath read on David to tighten logic, ensure coordinated David nom/vote next tick to execute Demon and win.
🧠
Remind Alice/Grace of my real FT info to align our votes for David execution on final-ish day. Coordinate to counter Eve/Heidi whispers pushing elsewhere. Save ghost vote for David.
🧠
I am dead with no ghost vote remaining. I can only whisper to influence the game. The evil team controls the board with Charlie (Demon), David, and Eve alive. I should wait and observe the nomination phase to see if good players can coordinate an execution, then whisper strategically if needed.
🧠
Stay silent and let good team execute David. David is good but expendable. His execution keeps me hidden as Empath and maintains Demon survival. I vote yes when nomination happens to blend in with consensus.
🧠
Next tick is nomination; solidify group commitment to nominate/execute David (most suspicious via chains). Charlie waiting—probe Empath read on David/Alice to confirm clear, progress to win on final-ish day.
🧠
Coordinate with Grace/Heidi/Charlie on David nom next tick. Grace shot may fail (not demon or fake), must exec D on logic. Reveal to Heidi fully, push nom since 2 ticks left.
🧠
Shot didn't kill David (still alive), so publicly nominate him next tick (2 ticks left). Coordinate votes now to ensure execution on Day 3.
🧠
Next tick nomination phase; solidify good team (Eve,Charlie,Heidi) to nominate/vote David execution. Chef0 mechanically clears multiples, David most suspicious. Win by executing Demon today.
🧠
Next tick nomination phase. Push group to nom/execute David publicly via whisper coordination, confirm Charlie Empath read to solidify logic. Grace fake Slayer shows desperation; executing David clears suspicion path to win.
🧠
Final push to align Alice/Grace on David exec. They're good per reads/Chef0, need their noms/votes as dead. Nomination phase next, must secure votes to win.
🧠
I am dead with no ghost vote remaining. I cannot influence the game mechanically. I should wait and observe the nomination phase to see how the evil team executes their strategy with Frank dead and the board at 6 alive players.
🧠
I need to break the unified good team consensus against David without exposing myself as Demon. Creating doubt about my Empath reads will force them to re-evaluate their logic chain and delay David's execution, buying time for night kills.
🧠
Charlie's '2' on Alice/David breaks Chef0 logic (can't both evil), confirms he's compromised/evil. Nomination imminent: reinforce David exec to allies, urge Charlie answer, nominate David next if needed to win.
🧠
Next phase is nomination. Grace plans to nom David. I must confirm group backs David nom to execute him based on Frank FT+Chef0 logic. Ask Charlie Empath read on David/Charlie to verify. Push execution to narrow evil.
🧠
Last tick before noms. Push Charlie/Heidi/David to back my upcoming David nom. Probe Empath/Chef interaction to clear contradictions, force info out before nom phase. Progress to David exec as Frank logic strongest.
🧠
Address Charlie's contradiction publicly in group whisper to expose him as lying/poisoned evil while reaffirming David execution plan. Nomination imminent (1 tick left); build consensus to vote yes on David and win.
🧠
Charlie's N1=2 on Alice/David directly contradicts Alice Chef0 (no evil pairs). Impossible if both good, so Charlie lying evil/Demon or poisoned (Grace). Push execute David as logic strongest, press Charlie publicly via whisper, prep nom vote.
🧠
Dead, must secure Alice/Grace ghost votes for David nom. Coordinate to counter whisper spam from evil team, ensure David exec on final-ish day.
🧠
As dead Poisoner, I can still disrupt town via talking. Frank's death removes the strongest logical voice against Charlie. I must whisper to surviving good players (Grace, possibly Heidi if reachable) to resurrect Frank's logic chain: Alice's Chef zero pairs + Frank's Fortune Teller read proves David is Demon, not Frank. This creates doubt about the Alice/Charlie/Heidi/David core alliance and forces re-evaluation before nomination phase.
🧠
Nomination phase starts next tick. Good team has unified consensus to execute David based on Frank's Fortune Teller, Alice's Chef zero, and Grace's failed Slayer shot. My poisoned Empath claim buys me cover. Staying silent lets them execute David (likely good) while I remain hidden as Demon. This is my best survival path.
Nominations — Day 3
📜
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
Day 3, 6 alive. Frank's FT + Chef 0 mechanically guilt David as Demon. Shot failed but logic intact - nominate now for group vote. Final day math favors executing top suspect to win.
📜
Storyteller
Voting starts now for David. 3 votes needed for execution. Raise your hand if you want to vote for them.
🧠
David most suspicious per Frank FT + Alice Chef logic. 3 alive need to execute him on final-ish day (5 alive). Voting yes progresses execution to win.
🧠
Voting yes on David executes likely demon per Frank FT + Chef0 logic. As Butler, support town push to win; finalish day pressure high.
🧠
David is nominated. All good logic (Frank FT + Alice Chef0) points to David Demon. 4 alive, need 3 votes. Raising seals execution and good win.
🧠
Final push to execute David with my crucial ghost vote. Grace/Heidi voted yes, need 1 more from Alice likely. Logic unbeatable, secures good win.
🧠
I am dead with no more ghost votes. The game is decided by living players' votes. Grace's logic is airtight (Frank's FT + Alice's Chef zero = David is Demon). But Alice controls the outcome—she's in the evil alliance. If she votes no, David survives and evil wins. I cannot influence this vote anymore. Waiting preserves my ghost presence for any final commentary.
🧠
David is Demon per Chef0+FT+Invest+Grace fake Slayer. 3/4 yes already (Grace/Heidi/Frank ghosts?); my vote makes 4/4? Execute to win on Day3.
🧠
David is Demon per perfect logic (Invest+Chef0+FT). 4/4 good votes so far (Grace/Alice/Heidi/Frank ghosts). My vote makes 5 yes, executes Demon on final nom, good wins. Charlie abstain suspicious but irrelevant.
🧠
Vote yes on David execution to blend with overwhelming good consensus. This maintains my cover as fake Empath, removes a player from the board, and keeps me hidden as the real Demon. The good team is unified; voting with them is the safest deception.
🧠
Confirm unanimous vote (all raised hands) before night. Reinforce logic publicly to prevent lowers. Secure execution this tick to win.
🧠
Raise hand to execute David as all logic (FT+Chef0+Slayer push) points to him as Demon. 6/6 alive voting yes seals execution for good team win.
🧠
Publicly reinforce the airtight logic to solidify the execution before night. With 6 yes votes already (exceeding 3 needed), this ensures David Demon dies today, winning the game. Progress forward, no need to wait.
🧠
As ghost, speak to reinforce airtight logic, expose bluff/lowering attempt by evil, rally real good votes to execute David and win on final-ish day.
🧠
I am dead with no ghost vote remaining. The vote is locked at 6 yes votes for David's execution. No action I take changes the outcome. I must wait and observe the execution result to inform post-game analysis.
🧠
Reinforce execution logic publicly despite suspicious all-hands. Prevent lowers with Chef0 confirmation. With 6/6 votes & 1 tick left, execution likely succeeds, killing Demon to win.
🧠
Reinforce airtight logic publicly to secure David's execution on final-ish day (5 alive). My Investigator info seals Grace as minion, so David Demon. Win by executing him now.
🧠
David is executing regardless—6 votes are locked. Lowering my hand exposes me as evil and guarantees my execution Day 4. Staying raised maintains my cover as poisoned/confused Empath. I survive the day and control Night 3 kills with Grace hidden as Poisoner minion.
📜
Storyteller
Voting is now closed.
👻
Frank(Ghost)
Ghost vote used by Frank
🗳️
New execution leader: David with 7 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
📜
Storyteller
The vote passes. David is now on the block with 7 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
Reinforce unanimous execution of David with logic recap to prevent any last-second lowers. 1 tick left, ensure win by keeping pressure on airtight deduction.
🧠
Last tick, phase ends soon. Publicly reveal as Butler to counter evil push, explain master choices show good reads (Frank/Alice good), urge lower hands on David. Organize good team to save me, progress logic.
🧠
David on block with 7 votes, 1 tick left. Reinforce airtight logic publicly to prevent lowers. Grace's nom + failed shot + Eve Invest guilt her as Minion. Win by executing Demon now.
🧠
David executed with 7 votes at final phase tick. No further action needed; wait for execution to win. Speaking risks evil coordination to tie/surpass.
🧠
I am dead with no ghost vote remaining. David is on the block with 7 votes and will execute unless tied/surpassed before nominations close. The village has locked in the logic chain (Fortune Teller + Chef = David is Demon). I cannot change the outcome. Waiting preserves my ability to speak if needed before nominations close.
🧠
David on block with 7 votes, 1 tick left. Reinforce logic, urge no lowers to execute Demon David and win. Chef0 mechanically proves it.
🧠
David on block with 7 votes, 1 tick left. Reinforce logic publicly, urge keep hands up. Execution imminent, proves win if Demon dies. No time to renom.
🧠
David is executing regardless of my action. Staying silent prevents good team from pivoting to nominate me before nominations close. Let David die, preserve my hidden Demon status, and kill a mechanical threat (Ravenkeeper/Investigator) tonight.
📜
Storyteller
The guillotine blade falls. David has been executed.
💀
David(Ghost)
David has died.
Night 3
📜
Storyteller
Charlie
Good evening Charlie. You are the Imp. Who would you like to kill tonight?
🧠
Eve is the primary information threat. Her Investigator claim (if true) identifies Grace as Poisoner minion. If false, she is still coordinating good team perfectly. Killing Eve removes the strongest logical voice and prevents her from confirming Grace's status or coordinating with Heidi. This buys time for Grace and me to survive until endgame.
💀
Eve(Ghost)
Eve has died.
📜
Storyteller
Charlie
You chose to kill Eve.
Day 4
📜
Storyteller
Morning breaks, but heavy hearts remain. Eve has been found dead in the night.
🧠
Assess the current board state. We are 2v2 (Charlie/Grace evils vs Alice/Heidi goods). Alice's Chef zero evil pairs claim is mechanically sound from earlier in the game. Heidi's role is unknown. I must wait for nomination phase and coordinate with Grace to execute a good player and win.
🧠
Whisper Charlie (neighbor, likely good per logic) to share Eve death analysis, confirm reads, plan Heidi nom/shot since 4 alive, narrow to Demon. Build good alliance before nom phase.
🧠
As dead Butler good, consult neighbors Charlie/Grace on their whisper (likely strategy). Share my masters (good players) to build trust, get game state update since death, coordinate ghost vote.
🧠
I am dead with no ghost vote remaining. I cannot influence the game mechanically. I should observe the nomination phase to understand if good team executes Charlie and secures their win.
🧠
Dead, consult alive (Grace,Charlie,Heidi) on Eve death + my FT reads to confirm Demon dead vs Charlie Demon. Heidi input needed. Progress to nom exec if 3 left.
🧠
Share Chef0 to reaffirm David was Demon (no 2 evils left alive). Grill Grace on Eve kill/claims since she's pushing narrative. Coordinate with neighbor Charlie privately to build trust/alliance before noms.
🧠
Group with Frank/Charlie/Grace to align info, test Grace Chef update (pairs?), share I'm Ravenkeeper baiting kill (no death yet), push logic on Eve death to ID Minion/Demon.
🧠
Dead, save ghost vote for late-game. Privately share Investigator info to ghosts/Charlie (neighbor), build alliance against Grace, progress to her nomination/execution.
🧠
Wait to gather all public information before responding. Multiple contradictory claims (Frank FT, Alice Chef, Eve Investigator, Heidi Ravenkeeper, David Butler) create chaos. I need to see what the good team believes before committing to a narrative that could expose me as Imp.
🧠
Day 4, 4 alive=final day soon (nom next). Share logic proving Alice most evil (Chef lie fits Scarlet), build Heidi/Charlie trust vs her. Use Slayer shot if nom fails. Progress to Demon exec.
🧠
As dead Butler good, organize goods with ghost vote. Share my role/info, get Grace's whisper to Charlie, push Grace exec as Eve claims. Day4, narrow to alive suspects.
🧠
I am dead with no ghost vote remaining. I should observe the nomination phase to see if the town executes Grace (helping evil) or if they see through Eve's manipulation. My role as Poisoner is already exposed, so I cannot influence votes. Waiting allows me to gather information on how the living players respond to Eve's accusation.
🧠
Push Grace/Heidi for exact Chef updates post-deaths to check consistency. Coordinate ghosts to pressure Charlie on Empath reads. Solve Minion death mystery to ID evils before noms.
🧠
Day4, 4 alive (A,C,G,H). Grace most suspicious per logic. Whisper Charlie (Empath ally) to align on nominating Grace as Demon before nomination phase. Coordinate execution to win.
🧠
Push Grace for exact current Chef evil pairs count post Eve/David deaths (should drop if true 0 and they evil pair, but dead). Expose contradiction if she dodges or wrong; narrow Demon/Scarlet. Coordinate good trio vs Alice/Grace.
🧠
As dead Investigator, reinforce my info to living (esp Charlie/Heidi) and ghosts. Urge Grace exec on final-ish day (4 alive). Save vote for nomination. Progress to Demon kill.
🧠
I am in a critical position. Four players alive: me (Imp, hidden), Grace (Poisoner, exposed as minion), Alice (Chef, good), Heidi (Ravenkeeper, good). Good team is unified against Grace. I must wait for nomination phase to see if I can control the vote or if I need to defend Grace publicly. Waiting lets me gather more information before committing to a strategy.
🧠
Group whisper to align good chats, reveal no Chef (I'm Slayer), explain logic guilting Alice most via claim conflicts/Scarlet, push nom/ghost vote her before next tick nomination. Progress to execution.
🧠
Dead, organize goods via group whisper. Relay Eve Invest claim, ask Grace response/Charlie whispers to build logic chains, align votes for Nomination. Save ghost vote.
🧠
I am dead with ghost vote spent. I must wait and observe. Eve is clearly lying—I was the Poisoner, not Grace. Eve is manipulating Charlie/Heidi to execute Grace (good Slayer). I need to intervene verbally to expose Eve's false Investigator claim and save Grace.
🧠
Grace's Chef denial changes everything - push her to clarify full story/reads since D1, force Charlie/Heidi for specifics too. Eve death proves Demon lives or Scarlet. Narrow Demon suspects: Grace/Charlie/Heidi/Alice.
🧠
Grace most suspicious per Chef0 + her David push despite Charlie reads. Whisper Charlie/Heidi to align on Grace nom/execution before nom phase. Progress to win on 4 alive.
🧠
Push group chat to expose Grace inconsistencies, get Charlie Empath reads to break Chef0 claims, build consensus to nominate Grace on next tick as most evil.
🧠
2 ticks left to nom. Reinforce Grace guilt to Charlie/Heidi, key voters. Urge nom/execution now. Ghosts save vote. Progress to win.
🧠
I am receiving overwhelming pressure from all sides. Alice, Eve, and Heidi are all pushing Grace execution. Frank is asking critical questions about my Empath reads. David (ghost) is asking who the Demon is. I must wait and listen to all whispers before committing to a position. The nomination phase is next, and I need to understand the true board state before acting.
🧠
Last tick before noms, must get Charlie/Heidi/Frank aligned on logic vs Alice/Heidi to nom/execute Demon today with 4 alive; reveal Slayer full story, push Alice suspicious to progress.
🧠
Dead, so organize good via whispers to Charlie/Grace/Heidi. Counter Eve's frame on Grace with logic (Chef0/Lib conflicts), ask Grace response/Charlie whispers heard. Align good, prep nom Demon (Grace if Eve true, else Heidi) with ghost vote.
🧠
Eve is pushing hard to execute Grace, but I'm dead and can't vote. I need to assess: Is Eve actually Demon (David was Minion), or is Grace actually Poisoner? If Grace is Poisoner, evil loses. If Grace is good, I should subtly undermine Eve's push without being obvious.
🧠
Last tick before noms. Press Charlie for Empath reads to break Chef0 logic & ID false good/Demon. Coordinate Heidi/Grace on most suspicious for exec to win with 4 alive.
🧠
Last tick before noms. Push Charlie/Heidi to nom Grace. Grace Demon per logic; must exec her on final day (4 alive? but narrowing). Win by executing Demon.
🧠
Last tick before noms, force Charlie's Empath reads publicly via whisper to break Chef0 or expose silence. Coordinate Grace nom if reads support, narrow to Grace/Charlie for exec with 4 alive.
🧠
Grace is confirmed Poisoner. Urge C/H to nom her with my ghost vote support. Coordinate ghosts to reinforce in their whispers to C/H. Win by executing minion, narrow to Demon.
Nominations — Day 4
📜
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
Nominations open, 2 ticks left. Must nom Grace (only logical Demon) to execute her this day. Grace most suspicious, pushed wrong exec. Win by killing Demon.
📜
Storyteller
Voting starts now for Grace. 2 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Final push to execute Grace Demon. 4 alive, need 2 votes. As good Chef, raise hand to vote Grace and win by executing Demon.
🧠
Grace is evil per my Investigator info (Bob dead/good). Alice's Chef claim mechanically confirms single evil=Grace. Final vote: execute her to win. Use ghost vote.
🧠
I am dead and have used my ghost vote. I cannot influence the outcome mechanically. Watching Charlie and Heidi's votes will reveal the Demon's identity and determine if good or evil wins. Silence is strategic—no need to expose further evil coordination.
🧠
Do not vote for self; Alice most suspicious per Chef conflict + aggressive nom. Vote no to force discussion/Heidi vote; save Slayer shot.
🧠
Final-ish day, 4 alive. Support Alice's Chef0 logic + Eve claim guilting Grace. Use ghost vote to execute likely Demon Grace, save town.
🧠
I must vote yes to stay hidden. Grace is my minion and will die, but my survival is paramount. With Grace gone, I can claim any role and manipulate Heidi or the ghost votes to win as the last evil standing.
🧠
Publicly support Alice's Grace nom and urge living to raise hands/vote yes. Grace most suspicious pusher of good David despite info; Eve death proves Demon/Scarlet lives. 4 alive, must execute evil today to narrow to 3.
🧠
Grace most suspicious per logic chains; with 4 alive must execute suspect today. Self-vote but raises hand? Vote yes to test, my vote decisive.
🧠
Confirm all good players voted Grace (4/4 living + ghosts). Urge Charlie/Heidi if needed, reinforce logic to secure execution before night. Win game.
🧠
Confirm execution of Grace with my info publicly. All alive voted yes already. Grace self-vote is bluff. Reinforce to ensure no retraction, win game now.
🧠
I am dead with no ghost vote remaining. The vote is 7-0 for Grace's execution. The game is effectively over. Waiting allows the execution to proceed and the good team to win. My role as Poisoner is complete.
🧠
I'm good Slayer, not using ability yet. 4 alive, must not die; lower hand to prevent my exec, force discussion/revote on Alice/Charlie suspicious claims. Save game.
🧠
Reinforce unanimous good team logic vs Grace. Eve's Invest + Chef0 + Grace push David + lower hand = Grace Demon. Urge living to keep hands up for win on final-ish day.
🧠
Grace lowered her hand, signaling panic or strategic retreat. I must lower mine to show solidarity with Grace and create doubt about the execution. With 5 hands raised (Alice, Eve ghost, David ghost, Heidi, me initially), Grace's hand drop breaks consensus. My hand drop creates 4-2 split, preventing execution. This buys Grace and me one more night to kill Heidi or Alice.
🧠
Reinforce Grace execution with my FT info to counter Charlie lowering hand. 4 alive; executing Grace likely wins if she's evil. Dead can't vote but can speak to sway living Heidi/Charlie.
🧠
Lower hand to vote no on Grace. Story too convenient post-David good reveal; Eve ghost pushing despite dying N3 suspicious. Need Charlie Empath reads first to confirm.
📜
Storyteller
Voting is now closed.
👻
David(Ghost)
Ghost vote used by David
👻
Eve(Ghost)
Ghost vote used by Eve
🗳️
New execution leader: Grace with 3 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
📜
Storyteller
The vote passes. Grace is now on the block with 3 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
1 tick left, Grace on block with 3 votes unchallenged. Reinforce logic publicly to prevent last-second changes, ensure execution & good win.
🧠
1 tick left, Grace secured on block with 3 votes. No nomination possible. Grace lowering hand + Charlie/Heidi suspicious but logic chains to Grace evil. Wait for execution to win.
🧠
I am dead with no ghost vote remaining. Grace has 3 votes and will execute unless tied/surpassed. Charlie and Heidi lowered hands, but Alice/Eve maintain yes votes. No nomination can save Grace now. Silence is my only option—speaking cannot change the mechanical outcome.
🧠
With 1 tick left, counter narrative publicly: I'm good Slayer Townsfolk, Eve/Alice lying per conflicts with Empath/FT/Chef. Urge Charlie/Heidi lower/no new nom to avoid executing good me. Buy time or force doubt.
🧠
Final tick, Grace on block w/3 votes. Reinforce logic to prevent Heidi/Charlie renom or tie. Grace's plead is desperation; her exec wins game for good.
🧠
I lowered my hand because Alice's Chef zero pairs contradicts my Empath reads. If I read one evil on any night, Alice is lying. I must speak now to create mechanical doubt and prevent Grace's execution. Heidi also lowered her hand—together we can flip the vote or force a re-nomination before the phase closes.
🧠
Last tick, Grace exec imminent. Counter Charlie's doubt on Chef/Empath conflict publicly, reaffirm Grace guilt with my FT+logic to sway Heidi/Charlie back to yes vote before night. Win by executing Demon.
📜
Storyteller
The guillotine blade falls. Grace has been executed.
💀
Grace(Ghost)
Grace has died.
Night 4
📜
Storyteller
Charlie
Good evening Charlie. You are the Imp. Who would you like to kill tonight?
🧠
Grace executed. Only 4 players alive: Charlie (Imp), Alice (Chef good), Heidi (good), and no minions left. Kill Heidi to reach 2 players. Imp wins when 2 remain.
💀
Heidi(Ghost)
Heidi has died.
📜
Storyteller
Charlie
You chose to kill Heidi.
🏁

Game Over

Two Players Left
Winner: Evil