Game Detail

Players

Alice (Soldier) Bob (Spy) Charlie (Imp) David (Monk) Eve (Investigator) Frank (Virgin) Grace (Washerwoman) Heidi (Drunk)

Token Usage

TeamInput TokensOutput TokensCost (USD)
Good682,598199,553$1.2813
Evil224,88424,229$0.1488

Event Transcript

🎭
The game has started.
📜
Storyteller
Bob
You are the Minion. The Demon is Charlie.
📜
Storyteller
Charlie
Minions are: Bob. Your safe bluffs are: Butler, Empath, Fortune Teller
📜
Storyteller
Grace
Good evening Grace. You are the Washerwoman. Either Bob or Alice is the Soldier.
📜
Storyteller
Eve
Good evening Eve. You are the Investigator. You learn no information tonight.
📜
Storyteller
Bob
Good evening Bob. You are the Spy. You can secretly see information about all players: - Alice: Soldier (good), Alive - Bob: Spy (evil), Alive - Charlie: Imp (evil), Alive - David: Monk (good), Alive - Eve: Investigator (good), Alive - Frank: Virgin (good), Alive - Grace: Washerwoman (good), Alive - Heidi: Drunk (good), Alive (Told they are Mayor)
Day 1
📜
Storyteller
Welcome to the village of Ravenswood Bluff. Please take this time to get to know your fellow villagers. Feel free to move around and have private conversations. Be wary, for a Demon hides among you!
🧠
Initiate private conversation with neighbor to gather information and build a potential alliance, without revealing my exact role to avoid Demon targeting.
🧠
Bluffing a safe role like Butler early will help me build trust with David, whether he is good or evil. This will allow me to manipulate the narrative and avoid suspicion while gathering more information.
🧠
I need to confirm Charlie’s awareness of my role and coordinate bluffs to avoid contradictions. Whispering to Charlie privately ensures we are aligned and can plan our deception effectively. This helps protect the Demon and sow chaos among the good players.
🧠
I need to determine which of Alice or Bob is the Soldier. By whispering to Bob first, I can hear his role claim. If he claims Soldier, that matches my info. If he claims something else, Alice is likely the Soldier.
🧠
Start gathering information from my neighbor Grace. She already whispered to Bob, so she may have info to share. Building early alliances is crucial.
🧠
Initiate private conversation with neighbor Frank to gather role claims and begin building a picture of the game state, while protecting my uncertain status.
🧠
Respond to Eve's whisper to build rapport and gather her claim without revealing my own role yet. I want to see what she offers before committing to sharing information.
🧠
Initiate a private conversation with my neighbor Bob. As Soldier, revealing my role is safe and low-value to evil. I want to build early trust and gather information about what roles others are claiming.
🧠
Initiate private conversation with Eve to gather claims and establish trust, while keeping my Monk role hidden.
🧠
I need to coordinate with Bob to solidify our bluffs and ensure we don’t contradict each other. Claiming Butler is safe and aligns with the provided bluffs. I’ll also gauge David’s reaction to see if he can be manipulated into distrusting Bob, which would help sow chaos.
🧠
Grace is likely the Washerwoman and is testing my role to verify my alignment. I need to bluff a role that doesn’t conflict with her potential knowledge or Charlie’s Butler claim. Claiming the Monk or another Townsfolk role that isn’t already taken would help me blend in while supporting Charlie’s bluff.
🧠
Share my Washerwoman info with Heidi to build trust and get help analyzing Bob's conflicting claim. If Bob is lying, having a trusted ally will help expose him.
🧠
Build trust with Grace by reciprocating info. I'll claim Soldier to make myself a lower-priority Demon target, protecting my real Mayor ability for the endgame.
🧠
Coordinate with neighbors to gather information and identify evil players.
🧠
Respond to Eve's group whisper to continue gathering information. I want to hear David's claim and build trust with both without revealing my Virgin role yet.
🧠
Gather information from Eve about what role claims or suspicions have emerged from private conversations so far.
🧠
Build a small trusted group with Eve and Frank to share information and coordinate. By claiming no info, I stay under the radar as Monk while gathering data.
🧠
I need to coordinate with Bob to ensure our bluffs don’t conflict. Claiming Butler is safe, but I should confirm Bob’s role and align our stories. This will help us avoid contradictions and build trust with the town.
🧠
Claiming Monk is a safe bluff that doesn’t conflict with Charlie’s Butler claim. It also gives me a plausible reason to share information and build trust with Grace, which could help me manipulate the town later. I need to appear cooperative and good while gathering more info.
🧠
Alice's claim will help me triangulate the truth. If she claims Soldier, she matches my info and Heidi is likely evil. If she claims something else, it narrows down who is lying.
🧠
Verify Bob's Monk claim directly to cross-reference with Grace's Washerwoman info. Build a network of trusted players before my own lie gets exposed.
🧠
Gather Alice's role claim to build a broader picture of claims. If I'm likely the Drunk, I need real Townsfolk info to work with.
🧠
Building trust within this small group by sharing my real role. Virgin is powerful for confirming Townsfolk - if a good player nominates me, they prove themselves. Sharing now lets us coordinate this strategy.
🧠
Grace's Washerwoman info correctly identifies me as the Soldier, which strongly suggests she's truthful. I'll confirm my role to validate her claim and build a trusted alliance.
Nominations — Day 1
📜
Storyteller
Nominations are now open.
🧠
Share my Washerwoman info publicly to establish a confirmed good player (Alice) and expose Heidi's contradictory Soldier claim, building a foundation for the good team's logic.
🧠
I need to come clean about lying. Sticking with Soldier creates an unwinnable conflict with Alice. Revealing Mayor explains my defensive bluff and preserves my credibility for later.
🧠
I need to appear as a good player while subtly undermining trust in Alice or Grace. By supporting Grace’s claim about Alice being Soldier, I can seem helpful while also making Alice a target. This will help protect Charlie (Demon) and sow discord among the good players.
🧠
Nominating Heidi forces her to defend herself publicly. If she’s evil, this puts pressure on her and reveals inconsistencies. If she’s good, it wastes a nomination on a non-threatening player, which is still useful for evil. It also shifts focus away from Alice, who might be the Soldier (good) or a bluffing evil player. This move sows chaos and tests reactions.
📜
Storyteller
Voting starts now for Heidi. 4 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Defend against execution by explaining I'm the Mayor - a critical role for good's endgame win condition. Argue that executing based on a corrected lie, with no other evidence, wastes a day and removes a powerful townsfolk.
🧠
Protect a likely Mayor from a premature execution. Day 1 executions with little info often hurt town. Heidi's quick retraction supports her Mayor claim.
🧠
Heidi’s explanation for lying is plausible, and executing her on day one with minimal info is risky. Supporting her avoids killing a potential Mayor and undermines Charlie’s aggressive nomination, which could be the Demon trying to eliminate a good win condition. This also helps me appear as a good Monk.
🧠
Heidi’s admission of lying is suspicious, but executing her on day one is risky if she’s truly the Mayor. However, her lie could also be a cover for an evil role. I’ll argue for execution to test the town’s reaction and sow division, while also protecting my evil team.
🧠
Advocate against executing Heidi on day one due to insufficient evidence and the high risk if she is Mayor. Encourage gathering more information through night abilities and discussions.
🧠
Critical information: Bob claims Monk but I AM the Monk. This direct conflict must be addressed immediately. Bob could be the Demon or Minion lying about his role. This is more important than executing Heidi right now.
🧠
Redirect attention to the Bob/David Monk conflict which is mechanically verifiable and more urgent than executing Heidi on uncertain grounds.
🧠
Highlight the critical Bob vs David Monk conflict. One is definitely lying. Ask targeted questions to determine which claim is real before voting on Heidi.
🧠
Redirect town focus to the Bob vs David Monk conflict which is far more mechanically important than my execution. Vote against killing me today.
🧠
Persuade town to vote no on Heidi and instead focus on the direct Monk conflict between Bob and David, which is more likely to catch an evil player.
🧠
The town is focusing on the Monk conflict, which is dangerous for me. I need to redirect suspicion toward David while avoiding direct confrontation. By questioning David’s timing and motives, I can cast doubt on his claim without outright accusing him. This keeps the town divided and buys time for Charlie to avoid execution.
🧠
The Monk conflict between Bob and David is the most critical issue right now. If I can steer town toward executing Bob (the Spy), I protect my identity and eliminate a key evil player. If they execute David, I lose a potential ally but can adapt. Heidi’s execution is less urgent, so I’ll downplay her and emphasize the Monk conflict to force a decision.
🧠
Actually, I need to reconsider. The Monk conflict between Bob and David is critical and can definitively catch a liar. But Heidi's lie is also suspicious. I'll vote to execute Heidi since she openly lied about her role, and we can resolve the Monk conflict through other means tonight.
🧠
I will NOT vote for Heidi. The Bob-David Monk conflict is the critical issue. I need to speak against executing Heidi and push the town to resolve which Monk is real instead.
🧠
Advocate against executing Heidi and push the group to resolve the Bob/David Monk conflict, which is a mechanical certainty of catching a liar rather than risking killing the Mayor.
🧠
I will not vote to execute Heidi. The Bob/David Monk conflict is mechanically more important to resolve today - one is absolutely lying. If Heidi is really the Mayor, executing her is catastrophic for town. Better to let her live and resolve the Monk conflict.
📜
Storyteller
Voting is now closed.
🗳️
Nominee Heidi did not reach the 4 vote threshold.
📜
Storyteller
Heidi did not receive enough votes (1/4).
🧠
Resolve the Bob/David Monk conflict by nominating Bob. This is the most informative play - if Bob flips good Monk, David is exposed as liar. If Bob flips evil, we caught a demon or minion. Better than wasting time on me.
📜
Storyteller
Voting starts now for Bob. 4 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Voting for my own execution as the fake Monk forces the town to confront the conflict head-on. If I’m executed, the town either exposes David as a liar (Scenario 1) or removes me as a Minion (Scenario 2), both of which benefit evil. This also prevents the town from wasting time on Heidi, keeping the focus on the Monk conflict.
🧠
The Monk conflict is the day's clearest contradiction. Bob self-voting is suspicious. Executing Bob resolves whether he or David is lying, giving us critical information for future days.
🧠
The Monk conflict between Bob and David must be resolved. Bob voting for himself is extremely suspicious - no good Monk would help execute themselves. Either way, executing Bob is highly informative: if he flips Monk, David is exposed; if he flips evil, we caught someone.
🧠
Bob is the Spy and a Minion, so executing him would weaken the evil team. However, if I vote for him, it could raise suspicion since I am the Imp and should avoid appearing too eager to eliminate a fellow evil player. Instead, I will vote for Bob to ensure his execution, as this aligns with the chaos I want to sow and removes a protective role from the game.
🧠
The Monk conflict between Bob and David must be resolved mechanically. Execution is passing regardless (4 votes), but voting shows I support resolving this conflict and aligns me with the town consensus.
🧠
Bob voted for his own execution - a real Monk would never do that. Combined with the mechanical conflict of both claiming Monk, this is strong evidence Bob is evil. I must vote to execute him.
🧠
Bob is already receiving enough votes to be executed. Voting yes gives us critical information - if he flips Monk, David is exposed as the liar. If he flips evil, we win. Either way this resolves the Monk conflict.
🧠
Bob already has 7 votes (well over the 4 needed), so my vote won't change the outcome, but I should support resolving this Monk conflict. Executing Bob gives us definitive information - either we catch evil or expose David as a liar.
🧠
Lowering my hand now feigns uncertainty and avoids direct confrontation. It forces the town to reconsider their votes, buys time for Charlie (the Demon), and prevents me from being the sole target of suspicion. This aligns with my goal of protecting the Demon and sowing chaos.
🧠
My hand is already raised to vote for Bob. The execution resolves the Monk conflict mechanically - either Bob flips Monk exposing David as evil, or Bob flips evil and we caught someone. Waiting for votes to close.
🧠
The vote for Bob is passing with 7 hands raised (need 4). This execution resolves the Monk conflict - either Bob flips Monk (proving David lied) or Bob flips evil. Keeping my vote is the right call for maximum information.
🧠
I need to ensure Bob is not executed, as he is my only Minion and critical for coordination. I’ll argue that executing Bob is risky because if he flips as good, we lose a valuable Monk, and David’s lie would still need to be resolved. This buys time to frame David or others later.
🧠
The vote has 7 hands raised and will pass regardless of my action. Keeping my hand up is consistent with my position that resolving the Monk conflict is the right play today.
🧠
Keeping my hand raised to execute Bob. His self-vote-then-retraction is highly suspicious. This is the most informative execution - either we catch evil or I'm exposed tomorrow as a liar (which I won't be, because I'm the real Monk).
🧠
Counter Charlie's sudden reversal which is suspicious. We have 7 votes raised and need 4. Keeping my vote ensures Bob gets executed to resolve the Monk conflict.
🧠
I'm revealing as Soldier to confirm Grace's Washerwoman info. This proves Bob is not the Soldier. Supporting the Bob execution to resolve the Monk conflict - either outcome gives us critical information for tomorrow.
📜
Storyteller
Voting is now closed.
🗳️
New execution leader: Bob with 7 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
📜
Storyteller
The vote passes. Bob is now on the block with 7 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
My goal is to ensure the town wastes their execution on me, a Minion, rather than the Demon or a critical good role like the Mayor or Monk. By leaning into the Monk conflict and acting indignant, I can reinforce the town’s belief that executing me will resolve the issue. This keeps Charlie (Demon) safe and disrupts the town’s logic.
🧠
Bob is on the block with 7 votes and will be executed. With 1 tick left, there's nothing I can say to change this outcome. Better to wait and let the execution resolve - the flip will give us critical information about David's claim and the evil team.
🧠
Clarify the logic chain from my Washerwoman info so town can use Bob's flip to identify evil players tomorrow. With only 1 tick left, this is my last chance to speak before execution.
🧠
I need to sow doubt and confusion to prevent the town from forming a unified conclusion. By questioning the validity of both claims and emphasizing the risk of executing the wrong player, I can delay decisive action and buy time for the evil team.
🧠
Share that I received no Investigator info, which is abnormal and suggests I'm either poisoned or the Drunk. This warns town that evil may be disrupting information.
🧠
Reinforce my genuine Monk claim to establish credibility before Bob's flip. When Bob flips non-Monk, I'll be confirmed good and can lead town to find the Demon.
🧠
Set up clear decision tree before Bob's execution so town can react quickly. Emphasize Eve's missing info as a key data point to track alongside Bob's flip.
🧠
Bob is already on the block with 7 votes. Nominations are closing. Waiting to see his flip is the most information-rich action we can take right now.
📜
Storyteller
The guillotine blade falls. Bob has been executed.
💀
Bob(Ghost)
Bob has died.
Night 1
📜
Storyteller
David
Good evening David. You are the Monk. Who would you like to protect tonight?
🧠
Protect Eve from Demon attack. She's the most valuable Townsfolk info role alive, and the Demon would likely target her to prevent future Investigator info gathering.
📜
Storyteller
David
You chose to protect Eve.
📜
Storyteller
Charlie
Good evening Charlie. You are the Imp. Who would you like to kill tonight?
🧠
Bob’s flip is imminent and will dictate town’s next moves. I must act tonight to eliminate a high-value target (Soldier, Investigator, or Washerwoman) to disrupt town’s information flow and protect myself or my Minions. Killing a confirmed good player forces town to re-evaluate their logic and creates chaos.
🛡️
Alice was protected from a night kill.
📜
Storyteller
Charlie
You chose to kill Alice.
Day 2
📜
Storyteller
A peaceful night has passed. All villagers are present and accounted for.
🧠
Alice is confirmed good (Soldier). Asking her what Bob flipped will help resolve the Monk conflict and determine David's alignment.
🧠
I need to privately coordinate with any potential Minions or allies to align our stories and redirect suspicion. Whispering to Eve (who claimed Investigator but has no info) could help me gauge her role or manipulate her into supporting my bluff. If she is the Poisoner, I can use her to disrupt the town’s logic. If she is the Drunk, I can feed her false information to spread.
🧠
Check if Eve received any new Investigator info Night 1, and coordinate strategy since I protected her. She's in my trust circle.
🧠
Charlie is questioning my claim publicly - I need to address this honestly before it gains traction. Acknowledging the Drunk possibility shows good faith and helps us solve the puzzle.
🧠
Frank asked a critical question - Bob's flip resolves the Monk conflict between Bob and David. I need to respond and share whatever information I have to help town solve.
🧠
Alice is confirmed good via Grace's Washerwoman info. I need to learn what Bob's flip revealed - this is the most critical piece of information for Day 2.
🧠
Coordinate with Alice (likely Soldier) about Bob's flip and next steps. Share my analysis of scenarios and gather her perspective.
🧠
Wait to observe the town’s reaction to my flip as evil. The town’s next move will reveal their priorities—whether they target David, question Eve’s info, or suspect a Poisoner. This helps me gauge how to sow further chaos or protect Charlie.
🧠
Bob's flip is the critical piece of information to resolve the Monk conflict. Alice didn't see it, so I need to ask others.
🧠
Eve’s lack of info is a critical weak point. By engaging her privately, I can manipulate her into doubting herself or others, reinforcing the chaos. If I can align her suspicions with my goals (e.g., targeting David or another good player), I can turn the town against them while appearing helpful.
🧠
Update Frank on protecting Eve, discuss Heidi's suspicious flip, and coordinate strategy before nominations.
🧠
Analyze David's potential guilt with Charlie based on Bob's flip, while acknowledging my own uncertainty about being Drunk or poisoned.
🧠
I'm being honest that as Soldier I have no mechanical info about Bob's flip. I'm redirecting to find Undertaker info and continue analyzing the Monk conflict logically.
🧠
Grace is confirmed Washerwoman (good). I want to share that I'm Mayor and ask about Bob's flip to coordinate strategy.
🧠
Share reasoning about Bob's flip implications with Frank and Heidi to coordinate analysis.
🧠
As a dead Spy, my goal is to observe the town’s reactions and identify their next moves. Waiting allows me to gather more information about who they trust and who they suspect. This will help me guide Charlie (Demon) or other evil players later, either by whispering or using my ghost vote strategically. Indecision or division in the town benefits evil, so I should avoid tipping my hand prematurely.
🧠
Gather Grace's perspective on Heidi and share my uncertainty about Bob's flip. Encourage searching for Undertaker info to resolve the Monk conflict.
🧠
I need to reinforce the idea that David is evil if Bob was the real Monk, as this aligns with my team’s goal of sowing chaos. If Eve buys into this, she will help me frame David and divert attention from me. If she resists, I can adjust my approach based on her reactions.
🧠
Confirming Frank's Virgin claim and building trust. His testimony about Heidi is critical - we need to coordinate on executing Heidi who has been caught lying about her role.
🧠
Frank has been whispering extensively with multiple players (David, Grace, Alice). I need to gather his perspective on what he's hearing before nominations, especially about Bob's flip and David's credibility.
🧠
Charlie has been whispering with Eve and may have useful intel. I want to get Charlie's perspective on Bob's flip and David's claim to triangulate information.
🧠
Share my reasoning about Bob's self-vote being suspicious, push for Undertaker info if one exists, and connect Eve's missing info to the Poisoner/Drunk question based on Bob's flip.
🧠
Gather more information about Bob's flip and clarify Heidi's conflicting role claims before committing to a direction. Waiting allows others to share Undertaker info or reveal more details.
🧠
As a dead Spy, my goal is to observe and let the town waste time debating while Charlie (Demon) avoids suspicion. Waiting allows me to see how the town’s logic unfolds and identify opportunities to disrupt their deductions later.
Nominations — Day 2
📜
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
Heidi's claim changes are the most suspicious behavior in the game. She lied about being Soldier (Alice is confirmed Soldier), then switched to Mayor. I need to nominate her to pressure her and hopefully execute the Demon.
🧠
Encourage discussion about Bob's role and Undertaker claim to resolve the David conflict and gather information for better nominations.
🧠
Frank raises a critical point about needing Undertaker info on Bob. I should echo this urgency and frame Heidi's nomination logically while keeping pressure on David's alignment unresolved.
🧠
David is making a completely false accusation - I never claimed Soldier, Alice did. I must defend myself clearly and call out this lie, as it's strong evidence David is evil.
🧠
As the Spy, my goal is to protect the Demon (Charlie) and sow chaos. Heidi’s denial of the Soldier claim is a strong defense, but David’s accusation is a great opportunity to create division. By supporting Heidi’s denial, I can undermine David’s credibility and shift focus away from Charlie. This keeps the town arguing and prevents a clear execution target.
🧠
David’s accusation against Heidi is either a lie or a mistake. If it’s a lie, he’s evil and must be executed. If it’s a mistake, it’s still damaging and undermines his credibility. Nominating him forces the town to address his inconsistency and either confirms his evil role or exposes his incompetence, either of which helps evil win.
📜
Storyteller
Voting starts now for David. 4 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Defend myself by admitting possible error about Heidi's claim, while emphasizing Bob (false Monk) is likely evil and his ghost testimony backing Heidi is unreliable. We need Bob's flip info before executing me.
🧠
David publicly accused Heidi of claiming Soldier when she never did, then backtracked. Combined with the unresolved Monk conflict with Bob, this behavior pattern strongly suggests evil. Voting to execute David.
🧠
David fabricated Heidi's Soldier claim to frame her, Bob's ghost corroborates Heidi, and my no-info Night 0 points to Poisoner. David is almost certainly evil and should be executed.
🧠
David fabricated that I claimed Soldier when Alice clearly did. This lie, combined with the unresolved Monk conflict, makes him the strongest evil candidate. Voting to execute him.
🧠
As the Spy, I know Charlie is the Demon. My goal is to protect him by ensuring David is executed, regardless of whether David is good or evil. Voting for David aligns with this goal, as it removes a strong Monk claim and sows chaos. My ghost testimony supporting Heidi is a bluff to manipulate the town into distrusting each other.
🧠
My nomination of David puts pressure on him to explain his lie about Heidi. If he’s evil (Demon or Minion), this forces him to either dig deeper into his deception or reveal himself as untrustworthy. If he’s good, his mistake could still make him look suspicious, but the town’s focus on his inconsistency distracts from my true role as the Demon. Either way, this advances evil’s goal of sowing chaos and misdirection.
🧠
David fabricated an accusation against Heidi (claiming she said she was Soldier) that multiple players confirmed never happened. Combined with the unresolved Monk conflict, executing David provides critical information about Bob's alignment and the evil team's composition.
🧠
David's false accusation against Heidi and subsequent backtracking strongly suggest evil intent. Five players already voted (majority reached), confirming this is the town consensus. I vote to show my alignment and help execute a likely Demon candidate.
🧠
Defend myself by pointing out Eve's betrayal - she knows I protected her as Monk yet voted against me, which is extremely suspicious behavior from a supposed good player.
🧠
David's vote is already passing with 7 hands raised. His attack on Eve is desperate deflection. I'll keep my hand raised to ensure execution - his lie about Heidi claiming Soldier is damning evidence of evil intent.
🧠
I'm keeping my hand raised because David's lie about Heidi claiming Soldier is a critical red flag. I need to explain to the group why I'm voting despite his claim of protecting me.
🧠
Vote is passing with 6 hands up (4 needed). David's fabricated accusation against me and manipulation of Eve are red flags. Maintaining my vote is the correct play. Letting the execution proceed.
🧠
Reinforce the idea that David’s lie about Heidi is a major red flag. If David is the real Monk, why would he fabricate such a damaging accusation? This plants doubt about his claim and pushes the town toward executing him, which protects Charlie (the Demon). Even if David is good, his mistake makes him the most suspicious player right now.
🧠
David’s admission about misremembering Heidi’s claim is damning. If I amplify his lie, it reinforces his guilt and shifts focus away from me. However, I must avoid overplaying my hand, as I’m the Demon and could be next if the town unites against me. I’ll use Eve’s vote to cast doubt on her alignment, further fracturing the town’s trust.
🧠
Keeping my hand raised to execute David. His false accusation about Heidi claiming Soldier is the strongest evidence we have. If David flips evil, it confirms Bob was the real Monk and Heidi is likely good Mayor.
🧠
Keeping my hand raised to vote David. His false accusation about Heidi claiming Soldier is extremely suspicious - real Monks don't fabricate claims to frame people. This resolves the Monk conflict and reveals critical information about Bob's alignment.
📜
Storyteller
Voting is now closed.
👻
Bob(Ghost)
Ghost vote used by Bob
🗳️
New execution leader: David with 6 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
📜
Storyteller
The vote passes. David is now on the block with 6 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
Eve voting against her claimed protector is deeply suspicious. If I'm executed, good loses a Monk. Nominating Eve forces the group to consider her alignment and may save my life.
📜
Storyteller
Voting starts now for Eve. 7 votes needed for execution or 6 votes to tie. Raise your hand if you want to vote for them.
🧠
Defend myself against David's retaliatory nomination by pointing out this is exactly what a caught evil player does - attack those who exposed his lie.
🧠
Vote for Eve to tie or surpass my vote count, preventing my execution and keeping a potential Monk alive.
🧠
Protect Eve from David's retaliatory nomination. David's false accusation against Heidi and his aggressive pushback against those who caught him are strong evil indicators. I will not vote for Eve.
🧠
Not raising hand for Eve. David is clearly evil based on his lies and retaliation. Eve voted honestly and is being punished for it. Protecting Eve from a desperate Demon's last stand.
🧠
I need to reinforce the idea that David’s behavior is highly suspicious and aligns with evil tactics. By highlighting his fabricated accusation against Heidi and his retaliation against Eve, I can push the town to maintain focus on executing him. This protects Charlie (the Demon) and sows further chaos.
🧠
My goal is to ensure David is executed, as he’s the most suspicious player and likely the Demon. By speaking now, I want to reinforce the town’s distrust in David and discourage votes for Eve. This keeps the focus on executing the real threat and prevents evil from deflecting blame.
🧠
Prevent Eve from being executed as David's retaliation. David is on the block with 6 votes and will be executed - we should not let him deflect by getting Eve killed for voting honestly.
🧠
Prevent David from deflecting his execution by nominating Eve. Eve voted honestly against a caught liar. We should not let David manipulate us into executing Eve instead.
🧠
Defend against David's retaliatory nomination by pointing out only 2 people have voted for me so far. This vote is a distraction from David's imminent execution. I should not raise my hand.
🧠
My execution is inevitable - only 2 hands for Eve vs 6 for me. I should lower my hand and deliver a final speech with my real Monk protection info and my reads on Heidi being the most suspicious player, so the town has useful information after I die.
🧠
I will not vote for Eve. David's execution should stand. Only David and one other raised hands for Eve - this nomination is failing and David is clearly cornered. Let the group finish this vote without my intervention.
🧠
I was wrong to raise my hand. David fabricated an accusation against me and is now retaliating against Eve. Supporting this execution would help evil. I should lower my hand and let David's execution stand.
🧠
My primary objective is to protect Charlie (the Demon) and ensure David’s execution. By speaking now, I can reinforce the town’s suspicion of David’s lies and deflect attention away from Eve’s potential evil alignment. This will help solidify David’s execution and keep Charlie safe for another night.
🧠
I need to reinforce the town’s distrust in David while subtly shifting suspicion toward Eve. By framing Eve’s vote as suspicious, I can create doubt about her alignment and protect David’s execution, which is beneficial if he’s evil. If Eve is evil, this also helps solidify her as a target later. Either way, I sow chaos and protect my identity.
🧠
David's nomination of Eve has collapsed - only he and Heidi briefly raised hands before both lowered them. David is on the block with 6 votes and will be executed. No action needed from me; let the phase close to see Bob's flip and move forward.
🧠
David's execution is virtually certain with 6 votes. Eve's nomination has no support (both hands lowered). Waiting lets the phase close naturally and ensures David gets executed.
📜
Storyteller
Voting is now closed.
🗳️
Nominee Eve did not reach the 7 vote threshold.
📜
Storyteller
Eve did not receive enough votes (0/7).
🧠
David's execution with 6 votes is assured. Nominating Heidi now risks splitting votes and losing momentum. Better to see David's flip, which will confirm or clear Heidi as a suspected Minion ally.
🧠
Make final appeal to save myself or at least leave useful information for town if executed. Emphasize Undertaker verification and my protection of Eve as evidence.
🧠
Allow David's execution to proceed to gain Undertaker confirmation of his role. Waiting avoids splitting votes or wasting nominations with only one tick remaining.
🧠
David's execution is secured with 6 votes. No need to nominate anyone else or speak further. Let the phase close and execute the most suspicious player.
🧠
Reinforce the town’s suspicion of David by highlighting his retaliatory nomination of Eve as further evidence of his evil nature. This supports the execution of David, which aligns with evil’s goal of removing a strong good player (Monk) and sowing chaos. If David is executed, the Undertaker’s confirmation will either validate the town’s decision or create more confusion if Eve is evil.
🧠
David’s nomination of Eve is a transparent attempt to deflect blame and avoid execution. Whether he is evil or just desperate, his behavior is suspicious and divisive. By reinforcing the town’s focus on executing him, I can help ensure the real threat is eliminated and avoid falling into his manipulation trap.
🧠
Reinforce that David's execution is justified and set expectations for what to look for after his flip tomorrow.
🧠
David's execution is secured with 6 votes. No further action needed. Phase is nearly over.
📜
Storyteller
The guillotine blade falls. David has been executed.
💀
David(Ghost)
David has died.
Night 2
📜
Storyteller
Charlie
Good evening Charlie. You are the Imp. Who would you like to kill tonight?
🧠
Eliminate the player who poses the greatest threat to evil’s long-term survival. Eve’s Investigator claim is suspicious, and her missing info Night 0 makes her a prime target. Killing her now could cripple the town’s ability to gather information or confirm her as a liar, furthering chaos.
💀
Eve(Ghost)
Eve has died.
📜
Storyteller
Charlie
You chose to kill Eve.
Day 3
📜
Storyteller
Morning breaks, but heavy hearts remain. Eve has been found dead in the night.
🧠
Alice is mechanically confirmed good if Grace is truthful. I need to coordinate with her to identify the Demon among the unconfirmed players (Charlie, Frank) or test if Grace's claim holds.
🧠
Share my Washerwoman confirmation with Alice and coordinate to find evil. Eve's night death suggests she was good. Need to locate Undertaker and narrow Demon suspects.
🧠
Coordinate with Grace (confirmed good) about who to trust. Express my strong suspicion of Heidi and check if Grace has any additional info I'm missing.
🧠
Share that I protected Eve Night 1 (she survived), proving I'm real Monk. Eve dying Night 2 when I couldn't protect her confirms this. Push suspicion on Heidi who lied about role.
🧠
Share my Investigator info (learned nothing N0) with trusted Alice to help town solve the game. This suggests Poisoner or that I'm Drunk - critical for narrowing Demon suspects.
🧠
I need to whisper to Frank to gauge his alignment and test if he is evil. If he is the Minion, I can coordinate with him to frame a good player (e.g., Heidi or Grace) and protect myself. If he is good, I can use this conversation to plant doubt about Heidi or Grace and redirect suspicion away from myself.
🧠
Build trust with Charlie and gather intel. I want to understand what Charlie knows and their read on the situation before revealing my own role. Private conversations help good players coordinate.
🧠
As a dead Spy, my goal is to sow chaos and redirect suspicion away from Charlie (the Demon). Whispering to Charlie or Frank to coordinate a bluff or cast doubt on Alice/Grace will help evil survive. If the town is divided, Charlie can pick off another player tonight.
🧠
Coordinate with Grace to push for Undertaker info and narrow down the Demon between Charlie and Frank before nominations.
🧠
Probe Heidi about her Mayor claim, ask if she has info on Charlie/Frank roles, and share that Alice suspects her to gauge her reaction.
🧠
Acknowledge Eve's important info about blank Night 0 read. Her death confirms she was likely good. Ask if she heard anything useful from others before dying.
🧠
Convince Charlie that my Monk claim is mechanically proven by Eve's death pattern, and that Heidi is the most suspicious player who should be executed today.
🧠
Share my analysis with Alice (confirmed Soldier) to help her narrow down evil players. She's the most trustworthy alive player and I need to guide the good team from beyond the grave.
🧠
I need to sow chaos and deflect blame from myself. Frank is already suspicious of Heidi, so I can use that to push him toward nominating her. If Heidi is the Demon, this helps my team. If not, it creates division and buys me time. Coordinating with Bob and David to frame Heidi or Alice/Grace is critical.
🧠
Charlie is actively engaging me and seems trustworthy. I want to coordinate with him about Heidi while gathering more intel. I also want to find out if anyone got Undertaker info on David's execution to confirm or deny his Monk claim.
🧠
Eve’s death last night creates confusion. Whether she was the real Investigator or not, the town is now operating without critical info. I need to frame Alice or Grace as evil to redirect suspicion away from Charlie and ensure the Demon survives. This also helps sow chaos and distrust among the remaining good players.
🧠
Address Alice's false accusation about me claiming Soldier, and press Grace on the missing Undertaker claim which is critical for confirming David's role and narrowing suspects.
🧠
Charlie and Frank are the biggest unknowns - neither has claimed a role publicly. I need to press Charlie directly about his role to narrow down the Demon candidate before nominations.
🧠
Gather information from Charlie about Undertaker claim and test his response to Heidi suspicion. Need to identify evil players before final 3.
🧠
Convince Alice (likely good Soldier) that Heidi is the Demon. Heidi lied about Soldier, switched to Mayor, and pushed for Bob's execution. With 5 Townsfolk claimed by others, Heidi cannot be a Townsfolk role.
🧠
I'm dead and can only provide analysis. I need to know David's Undertaker result and who Alice suspects to narrow down the Demon before final days.
🧠
I need to avoid the town confirming Heidi’s guilt while redirecting suspicion toward Alice or Grace. By feigning uncertainty and asking leading questions, I can sow chaos and protect my identity as the Demon. This will buy time and prevent the town from uniting against me.
🧠
Grace has been consistently pro-town. I need to coordinate with her on Undertaker info (critical for confirming David's Monk claim) and get her read on Charlie's suspicious deflection pattern.
🧠
Eve’s death has left a power vacuum in the town. By framing Alice or Grace as evil, I can redirect the town’s suspicion away from Charlie (the Demon) and create chaos. This aligns with my goal of protecting the Demon and ensuring the town remains divided.
Nominations — Day 3
📜
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
Charlie is the biggest unknown and most evasive player. Nominating him forces him to finally reveal his role or be executed as the likely evil player hiding among us.
📜
Storyteller
Voting starts now for Charlie. 3 votes needed for execution. Raise your hand if you want to vote for them.
🧠
I need to vote for my own nomination to avoid appearing suspicious. If I don’t vote, it signals guilt or fear. Voting for myself is a calculated risk to blend in and avoid standing out as the Demon. This buys time to redirect suspicion toward Heidi or Alice later.
🧠
Charlie has refused to claim for 3 days and just voted for himself - that's extremely suspicious. I must vote to execute him to resolve this threat and progress toward finding the demon.
🧠
Charlie's nomination seems like a distraction from the real issue - Heidi claiming two different Townsfolk roles (Soldier then Mayor) when only 5 Townsfolk exist. I will not vote for Charlie and save my ghost vote for Heidi's execution.
🧠
Charlie's 3-day refusal to claim any role is the strongest red flag we have. His deflection pattern and self-vote make him the safest elimination candidate. If he's good, Undertaker can verify.
🧠
Charlie already has 3 votes (the threshold) from Charlie, Grace, and Frank. My ghost vote won't change the outcome. Better to save my single ghost vote for a closer vote later where it could be decisive.
🧠
I need to sow chaos and redirect suspicion away from Charlie, the Demon. By questioning Grace’s Washerwoman info and implying it might be a setup, I can create doubt about her legitimacy. This could fracture the town’s trust and give Charlie more breathing room. If I can make the town second-guess their assumptions, they might hesitate to execute Charlie.
🧠
Charlie's 3-day refusal to claim any role is deeply suspicious. Voting to execute provides critical information - if Charlie is the Imp, we win; if good, we narrow suspects. My vote is consistent with the group's decision.
🧠
Charlie has evaded claiming a role for 3 days despite repeated requests. This behavior is extremely suspicious and warrants execution. Voting with town shows my good alignment and supports the collective decision.
🧠
I need to disrupt the vote by introducing doubt about Grace’s Washerwoman info. If I can make the town question her credibility, they might hesitate to execute me. This buys time for evil to regroup and ensures I’m not the only target left.
🧠
Defend my Washerwoman credibility against Charlie's desperate attack. Point out his 3-day evasion pattern is far more suspicious than my consistent, corroborated info.
🧠
Charlie already has 5 votes for execution (Grace, Frank, Alice, Heidi, Charlie themselves). My ghost vote cannot change the outcome. Saving it for Heidi's execution is critical since she's my top Demon suspect.
🧠
Vote is already passing with 5 hands raised (only 3 needed). My vote doesn't change the outcome. I should lower my hand to stay flexible and not appear too eager, while letting the execution proceed based on Charlie's suspicious behavior.
🧠
Charlie has refused to claim any role for 3 days despite repeated requests. This pattern of evasion, combined with deflection toward others, makes them the strongest elimination candidate. I'm using my ghost vote to help execute Charlie.
🧠
I need to disrupt the town’s logic by amplifying doubts about Grace’s Washerwoman info. If I can make them question whether her info was legitimate or a setup, it creates chaos and shifts suspicion away from Charlie. This also reinforces the idea that Grace could be the Drunk or Poisoner, which aligns with my goal of protecting the Demon.
🧠
Keep vote on Charlie. His refusal to claim and attack on Grace are strong evil indicators. Signal that Heidi is next suspect if Charlie flips good.
🧠
Defend against Alice's false accusation that I claimed Soldier then switched to Mayor. I never claimed Soldier. This misinformation must be corrected before it poisons future days.
📜
Storyteller
Voting is now closed.
👻
Eve(Ghost)
Ghost vote used by Eve
🗳️
New execution leader: Charlie with 5 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
📜
Storyteller
The vote passes. Charlie is now on the block with 5 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
I need to create doubt about Grace’s Washerwoman info by framing it as *too* convenient. If I can make the town question whether her info was planted to build trust, they might hesitate to trust her push to execute me. This buys time and shifts focus away from my lack of role claim.
🧠
Correct Charlie's lie about my Washerwoman info (he said Alice AND Heidi, I said Alice OR BOB) and reinforce that his 3-day evasion is the real issue. Point out Undertaker mystery for post-execution discussion.
🧠
Prepare the town for the next execution if Charlie flips good. Reinforce Heidi as the clear backup target using logical deduction about role limits.
🧠
Reveal my Virgin role to establish the Townsfolk count problem. If Charlie flips good, Heidi is the clear target for tomorrow. I can also be nominated to prove my role via Virgin ability.
🧠
Reinforce the critical Townsfolk count logic and prepare town to execute Heidi if Charlie flips good. My blank Investigator info suggests Poisoner exists.
🧠
Reinforce the town’s focus on Heidi’s impossible Townsfolk claim to distract from Charlie’s execution. If Charlie flips good, the town will execute Heidi tomorrow, which keeps the Demon alive. If Charlie flips evil, the town’s distrust of Grace and Heidi sows chaos, making it harder to identify the real Demon later.
🧠
Reinforce the logical conclusion about Heidi for tomorrow if Charlie flips good, ensuring the town has a clear plan regardless of Charlie's alignment.
🧠
Break the false narrative that I'm automatically the 6th Townsfolk by exposing Frank's untested claim and the missing Undertaker role.
📜
Storyteller
The guillotine blade falls. Charlie has been executed.
💀
Charlie(Ghost)
Charlie has died.
🏁

Game Over

Demon Dead
Winner: Good