Game Detail

Players

Alice (Chef) Bob (Recluse) Charlie (Imp) David (Virgin) Eve (Investigator) Frank (Empath) Grace (Poisoner) Heidi (Slayer)

Token Usage

TeamInput TokensOutput TokensCost (USD)
Good745,84160,897$1.0503
Evil205,86414,203$0.1455

Event Transcript

🎭
The game has started.
πŸ“œ
Storyteller
β†’
Grace
You are the Minion. The Demon is Charlie.
πŸ“œ
Storyteller
β†’
Charlie
Minions are: Grace. Your safe bluffs are: Saint, Ravenkeeper, Butler
πŸ“œ
Storyteller
β†’
Grace
Good evening Grace. You are the Poisoner. Who would you like to poison tonight?
🧠
As the Poisoner on Night 0, I want to disable a potentially high-impact good role before they get their initial information. Alice is the first player in the list, making her a standard target for early disruption.
πŸ“œ
Storyteller
β†’
Grace
You chose to poison Alice.
πŸ“œ
Storyteller
β†’
Eve
Good evening Eve. You are the Investigator. Either Bob or Grace is the Poisoner.
πŸ“œ
Storyteller
β†’
Alice
Good evening Alice. You are the Chef. You learn that there are 0 pairs of evil players.
πŸ“œ
Storyteller
β†’
Frank
Good evening Frank. You are the Empath. You sense that 1 of your neighbors is evil!
Day 1
πŸ“œ
Storyteller
Welcome to the village of Ravenswood Bluff. Please take this time to get to know your fellow villagers. Feel free to move around and have private conversations. Be wary, for a Demon hides among you!
🧠
I need to establish contact with my Demon (Charlie) immediately to coordinate our bluffs and ensure we aren't contradicting each other. I'm also letting him know who I poisoned.
🧠
To coordinate bluffs and night targets with my Minion, Grace.
🧠
Wait to observe Day 1 claims and behavior patterns. As Recluse, I lack a proactive ability, so gathering information through listening is more valuable than rushing to whisper. This positions me to make informed decisions on nominations and helps me identify who might be the Demon.
🧠
On Day 1, I have critical information: either Bob or Grace is the Poisoner (a Minion). I should privately contact a player I can trust to form an early alliance. David and Frank are my neighbors and haven't whispered yet, making them good anchors. Contacting David now plants information before nominations, allowing me to reference this later if either Bob or Grace acts suspiciously.
🧠
Eve is offering information early, which could be valuable from a truthful Investigator or could be a probe from evil. I'll cautiously accept her alliance and agree to keep it private while I evaluate her claim over time. This builds trust and gives me an ally while I stay flexible.
🧠
It's Day 1 with 3 ticks remaining. I should whisper to form early alliances and gather information. Talking to Alice (my neighbor) first builds trust and helps identify potential evil players.
🧠
I have exactly 1 evil neighbor (Eve or Grace). On Day 1, I should build trust with at least one neighbor to gather intel. Eve has already whispered to David, so I'll whisper to Grace first to offer alliance and hear her story before nominations.
🧠
Heidi is proactively whispering early. I should engage to gather alliance info while being strategic about revealing my Chef role. Her early contact suggests she's either threat-aware or alliance-building. I'll share partial truth to build trust with a potential early ally.
🧠
I need to establish a fake identity with Frank to build trust while gathering information about his role and any potential leads he has.
🧠
I want to establish a connection with Bob, one of my neighbors, to appear as a helpful and curious townsfolk while gathering any information he might have.
🧠
Build rapport with Charlie on Day 1 while staying cautious. Early Day 1 is about gathering information and forming loose alliances without committing to specifics.
🧠
David asked how I got this information. I should explain my Investigator role to establish credibility and deepen our alliance. This helps us coordinate against both possible evil players.
🧠
Eve shared valuable info as Investigator. Before trusting completely, I need to understand her reasoning and test her claim's consistency. This helps me verify if she's genuinely good or if there's deception at play.
🧠
Alice's Chef claim of 0 evil pairs is huge if true - it means only a Demon, no Minions. I need to verify this by finding more information before nominations. Asking Bob directly who he's been talking to will help me triangulate trustworthy players and test claims.
🧠
Grace is my neighbor and critical to my Empath ability. I need to understand if she's bluffing and establish trust. Revealing I'm Empath to her now builds a secret alliance, and her reaction will help me assess if she's the evil neighbor.
🧠
I've shared my crucial Chef info with Heidi privately. Now I need to listen to other players' claims and behaviors during Day 1 conversations to start identifying the Demon. Waiting allows others to reveal more information before nominations.
🧠
I need to deflect Frank's '1' reading as an Empath away from myself and onto his other neighbor, Alice, whom I poisoned. By pointing out Alice was whispering to Heidi, I can create suspicion while appearing helpful.
🧠
Coordinate with my Minion (Grace) to align our stories and pick a night kill target.
🧠
Gather information by observing early game dynamics. As Recluse, I want to avoid early suspicion while the board develops. Let others make claims first so I can identify truth-tellers and logic chains.
🧠
David is asking logical follow-up questions to understand my info better. I'll answer to build trust with my main confidant. At day 1, no behavioral tells yet, so I'll be honest about that. Night 0 timing is mechanical and worth confirming.
🧠
Eve shared Investigator info in good faith. As Virgin, my power triggers on nomination, so revealing too early makes me a target. By waiting and gathering info, I learn more before committing. Keeping quiet on Day 1 is optimal strategy.
🧠
Gather more information through passive listening before making strategic decisions. Alice's Chef claim with 0 evil pairs is a major logical anchor - I should wait and listen to other players' claims to build a complete picture before my nomination vote.
🧠
I have one evil neighbor (Eve or Grace). Grace is asking about my reads. I should ask direct questions to test her truthfulness and see if she's coordinating with others, without fully committing to her yet.
🧠
I have crucial information (0 pairs of evil) that suggests only 1 evil player or 0 evil players exist. This is a powerful position. I should observe the nomination phase to see who gets voted out and gather more information before committing to further actions. Waiting conserves time and lets other players reveal themselves first.
Nominations β€” Day 1
πŸ“œ
Storyteller
Nominations are now open.
🧠
I want to appear as a helpful, information-seeking good player to build trust early on without committing to a hard claim yet.
🧠
Day 1 is early; I need to gather more information before nominating. By speaking, I keep the conversation moving and encourage other players to reveal information through their responses. This helps me narrow down who the evil neighbor is.
🧠
Observe Day 1 role claims and discussion patterns before committing to speech. This helps me identify good players making logical arguments and potential evil players positioning themselves. On Day 1, information gathering beats early nominations.
🧠
Alice just claimed Chef with zero evil pairsβ€”extremely valuable info if true. I need to acknowledge this strategically while staying cautious. I should let the group know this is useful and see if other roles come forward to cross-verify her claim through mechanical consistency.
🧠
I need to create conflict between Heidi and Charlie (who is bluffing Slayer) while acknowledging Alice's Chef info (which I know is poisoned/false).
🧠
It's early Day 1. Multiple role claims in rapid succession (Alice Chef, Heidi Slayer, Eve Investigator, Frank 'night info'). Too many claims too fast suggests coordination or chaos. Waiting lets others commit further while I observe who pushes nominations hardest. As Virgin, I can weaponize my first nomination against a Townsfolk nominatorβ€”I need to let the board develop before using it.
🧠
Acknowledge the day's information sharing and position myself as a thoughtful, observant player. By staying measured and asking clarifying questions, I gather more intel on Bob and Grace's behaviors while maintaining my cover.
🧠
Clarify the shot-user contradiction. Charlie's hint at 'another shot' conflicts with only Slayer having that ability. This challenges false claims early and tests who's truthful. I need to expose inconsistencies before nominations.
πŸ“œ
Storyteller
No execution today. All villagers are safe.
Night 1
πŸ“œ
Storyteller
β†’
Grace
Good evening Grace. You are the Poisoner. Who would you like to poison tonight?
🧠
Frank is the Empath and got a '1' on Day 1. By poisoning him tonight, his information for Night 2 will be unreliable, which helps protect Charlie (the Demon) and myself since we are his neighbors.
πŸ“œ
Storyteller
β†’
Grace
You chose to poison Frank.
πŸ“œ
Storyteller
β†’
Charlie
Good evening Charlie. You are the Imp. Who would you like to kill tonight? Remember that if you kill yourself this way, a Minion becomes the Imp.
🧠
Alice has claimed Chef 0. If this information is true, it suggests no evil pairs, which is accurate. However, as the Demon, removing 'info' roles early is standard. More importantly, Alice was poisoned by Grace (Minion) on Night 1, meaning if I kill her now, her '0' info remains in the town's memory but is potentially discredited if they suspect poisoning later. Killing Alice also removes a vocal player who is already questioning my subtle Slayer hint.
πŸ’€
Alice(Ghost)
Alice has died.
πŸ“œ
Storyteller
β†’
Charlie
You chose to kill Alice.
πŸ“œ
Storyteller
β†’
Frank
Good evening Frank. You are the Empath. You sense that 2 of your neighbors is evil!
Day 2
πŸ“œ
Storyteller
Morning breaks, but heavy hearts remain. Alice has been found dead in the night.
🧠
Coordinate with my Demon, Charlie, now that Day 2 has started and Alice is dead.
🧠
Alice died Night 1, confirming Chef role claim and zero evil pairs constraint. I should observe others' Day 2 claims, especially Frank's promised information, before using my Slayer shot. Careful observation and information gathering beats hasty action.
🧠
Coordinate with my Minion, Grace, to discredit Heidi's Slayer claim.
🧠
Alice's night death is significant. I need to listen to what the group discusses about her death, Frank's role reveal, and any new claims before acting. Gathering info from Grace-Charlie whispers and observing reactions will help narrow the Demon.
🧠
Grace just whispered with Charlie twice and is now claiming I should trust her. I need direct confirmation of her role and whether my Empath info is accurate. If both my neighbors were evil Night 1, one of them must be the Demon or Minion.
🧠
David is my confirmed ally who knows my Investigator intel. I need to coordinate with him about Alice's death and update strategy. Grace's private activity is suspicious and fits the evil pattern. I should warn David and solidify our alliance before nominations.
🧠
Eve's intel is valuable but Grace's nighttime whispers alone don't confirm guiltβ€”she could be strategic town. I need to probe cautiously before committing. Asking Eve about her confidence level and what happened to Alice helps me assess if Alice's Chef claim was truthful and whether poisoning was involved.
🧠
As a dead player, I have minimal action options but crucial ghost vote leverage. Waiting during day allows me to observe the formation of voting blocs and identify suspicious nomination patterns. I'll save my ghost vote for the final day when mathematical impact is highest.
🧠
Deflect Frank's suspicion by claiming a powerful info role (Fortune Teller) and casting doubt on his Empath reading, while subtly protecting the Demon (Charlie) by giving a false 'no' result.
🧠
Alice (Chef) confirmed zero evil pairs, meaning Demon operates alone or with one Minion. I died at night, which proves I'm likely good and not Minion/Demon. I need to identify who killed Alice and gather critical info before nominations to maximize shot accuracy.
🧠
Coordinate with my Minion, Grace, to understand the current threat level from Frank and prepare for a fake Slayer shot.
🧠
Heidi asked directly about my night info. I have none, but should respond honestly and use this to build trust with a key player (Slayer claimer) while gathering her read on the situation. This helps me identify who might be evil.
🧠
Alice's night death is mechanically significant. If I'm sober Empath, Alice was likely the evil neighbor, and Grace's claim needs verification against my reads. I should wait for the group to settle and gather more information before the nomination phase begins.
🧠
David is my key ally. I need to push our strategy forward: focus on Grace as the likely Poisoner based on her suspicious activity and potential night poisoning of Alice. This helps narrow down the evil team before nominations.
🧠
Listening and gathering more information before nominations. Alice's Night 1 death combined with Grace's private chatter and Eve's Investigoner intel makes Grace a logical suspect, but I need to monitor all discussion before voting to avoid mislynches.
🧠
As a dead player, I have one critical ghost vote remaining. I should observe the nomination and voting patterns in the upcoming phase to maximize the value of my vote. Waiting allows me to see where alliances truly lie before committing my single vote.
🧠
Updating my Demon on the situation with Frank and confirming the plan.
🧠
One tick remains before nominations. Observing final day interactions and whisper patterns will help identify who the Demon is. Waiting lets others commit to claims.
🧠
Coordinate with my Minion, Grace, to solidify our plan and acknowledge the false information she's feeding to Frank.
🧠
Heidi asked direct question; I answered partially. Now I probe her logic on Alice's death and who she suspects. This reveals her reasoning quality and alignment tendency without committing my Recluse role. Early role revelation weakens Recluse utility.
🧠
Alice is dead. My N1 read showed '2 evil' (both neighbors). Grace claims FT with a 'no' on Bob+Charlie. I need more information before nominations. Waiting lets others act and provides more data.
🧠
We are 1 tick from nominations. I've already coordinated with David to push for Grace's execution based on her heavy private chatting and my Investigator intel. Waiting allows others to speak and reveals more tells before the critical nomination phase.
🧠
Alice's night death and Chef claim (0 evil pairs) suggest only 1 Minion max. Eve's focus on Grace is strong but needs caution. I have limited info. Wait for more of this tick's conversations before nominations to gather additional intelligence on player alignments.
🧠
I am dead with one ghost vote. The key is observing who votes during nominations to identify evil players. My 0 pairs information and death create pressure. I should watch nomination phase carefully to use my ghost vote strategically.
Nominations β€” Day 2
πŸ“œ
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
Alice's death at night is key. Eve claims Grace is likely Poisoner based on private activity. I need to surface this without fully exposing Eve's Investigator claim yet, to build consensus for Day 2 nomination while protecting her.
🧠
Alice's Chef info (zero evil pairs) is gold. I need to push David to be specific about suspects and encourage Heidi to use her Slayer shot strategically. Nominating early locks in momentum and forces evil to react.
🧠
I'm dead and retained my ghost vote for critical moments. I can influence the final vote if the game reaches final 3. For now, I should affirm my Chef reading (0 evil pairs) to validate the game state and encourage the group to use their information roles effectively. This positions the living players to execute the Demon.
🧠
I am reinforcing my Fortune Teller bluff to clear the Demon (Charlie) and a good player (Bob), while subtly acknowledging Alice's Chef info to seem cooperative, even though I know she was poisoned when she got it.
🧠
Grace claims Fortune Teller with a 'no' read on Bob and Charlie. Combined with Alice's confirmed Chef '0 pairs', the Demon is isolated and likely among David, Eve, Frank. I should acknowledge Grace's info, then push for someone to claim a role or nominate a suspect. Time is running out.
🧠
I need to expose the core contradiction: my N1 Empath reading showed BOTH Grace and Alice as evil, but if Alice was the only evil neighbor N0 and Grace is honestly Fortune Telling, something is mechanically broken. I should state this clearly and ask what Alice's actual death was - execution or night death - to clarify if I was poisoned or if Grace is lying.
🧠
I will fake a Slayer shot on David to 'confirm' my bluff as the Slayer and create a false sense of security for myself while potentially framing David or just appearing as a proactive good player.
πŸ“œ
Storyteller
Nothing happens.
🧠
Grace just revealed Fortune Teller claiming she checked Bob and Charlie with no Demon. Frank claims he showed two evil neighbors N1. If Grace poisoned Frank last night, his read changed from 1 evil (Alice) to 2 evil (both neighbors). Grace killed Alice. This is criticalβ€”I need to expose the Poisoner now before more players die.
πŸ“œ
Storyteller
No execution today. All villagers are safe.
Night 2
πŸ“œ
Storyteller
β†’
Grace
Good evening Grace. You are the Poisoner. Who would you like to poison tonight?
🧠
I need to silence Eve. She correctly deduced that I am the Poisoner and that I poisoned Frank, which explains his inconsistent Empath readings. By poisoning her, I can potentially invalidate any information she might receive or simply disrupt the town's focus on her logic if she has a night ability. Additionally, keeping the heat off Charlie (the Demon) is my priority, and Eve is currently the most dangerous logical threat.
πŸ“œ
Storyteller
β†’
Grace
You chose to poison Eve.
πŸ“œ
Storyteller
β†’
Charlie
Good evening Charlie. You are the Imp. Who would you like to kill tonight? Remember that if you kill yourself this way, a Minion becomes the Imp.
🧠
Frank is an Empath who is currently poisoned by Grace, but if he survives, his information could eventually clear the poison and point directly to Grace or me. Killing him now removes a source of information and keeps the town confused about the '1' vs '2' neighbor discrepancy. Furthermore, my fake Slayer shot on David failed, and by killing Frank, I can maintain the narrative that David is a suspicious target I was 'trying' to hit, or simply remove a powerful information role before he gets a sober read.
πŸ’€
Frank(Ghost)
Frank has died.
πŸ“œ
Storyteller
β†’
Charlie
You chose to kill Frank.
Day 3
πŸ“œ
Storyteller
Morning breaks, but heavy hearts remain. Frank has been found dead in the night.
🧠
Observe the day phase conversations before committing to action. With 6 players alive, we're approaching endgame. Frank's death confirms poison activity. I need to listen to new claims and statements to evaluate if Grace is truly the Demon or if new information emerges.
🧠
Coordinate with my Demon, Charlie, to align our bluffs and decide on the next target for my fake Fortune Teller info.
🧠
Frank's death at night is critical. If Grace is Poisoner as Eve accused, she killed Alice and Frank while poisoning Frank N1. Frank being dead locks his information. I need to pressure Grace on her claim and coordinate with other good players before final day nominations.
🧠
Frank's death overnight is critical information. I need to gather what others learned before nominations. Bob and David whispered recentlyβ€”likely sharing information. Let me listen to what develops before using my single Slayer shot.
🧠
I am dead and observing. I need to save my single ghost vote for nomination phase when it matters most. My Empath readings (especially Night 1 showing both Alice and Grace as evil) are critical legacy information. I should wait and observe, then vote decisively during nominations to help execute the Demon.
🧠
I'm dead with one ghost vote. Frank's death Night 2 and the whisper patterns suggest active maneuvering. I must conserve my single vote for the nomination phase where it counts most. Observing nominations will help me identify the true Demon under the 0 evil pairs constraint.
🧠
Assess current board state with Frank's death. Frank dying after suspected poisoning narrows down poisoner identity. Silence now lets me observe who talks to whom and what claims emerge before nominations, which will reveal allegiances and true roles.
🧠
I need to coordinate with my Minion, Grace, to maintain our bluffs and neutralize the threat from Eve, who is suspicious of her.
🧠
Bob is testing my position. I should confirm Eve's strong case against Grace and coordinate our executions for Day 3 nominations. Grace must be eliminated before final day.
🧠
Coordinate the Night 3 poison/claim plan with the Demon (Charlie) to frame Eve and maintain my Fortune Teller bluff.
🧠
David and I have aligned on Grace being the Poisoner/Demon. Frank's death and his corrupted Empath read strongly support this theory. I need nominations to happen so we can execute Grace today. Waiting preserves my position and avoids new claims that might complicate our logic.
🧠
Frank's death Night 2 is critical intel. I need to observe how players react and gather more information before using my Slayer shot. With 2 ticks left, I should listen to D3 discussions and prepare for nominations.
🧠
I am dead with a ghost vote. Observing the whisper patterns: Grace-Charlie tight alliance, Bob-David-Charlie forming another cluster. My Empath data is key evidenceβ€”the team must trust my N0 reading (Alice evil, confirmed) and evaluate whether N1 was poisoned or truthful. I wait to see who emerges as Demon during nomination phase.
🧠
As dead Chef with 0 evil pairs intel, I must wait and observe who the living players execute. Frank's death at night suggests he had valuable info (Empath). Grace claiming Fortune Teller is suspicious given Eve suspects her of poisoning. My ghost vote will decide final dayβ€”I need to track execution patterns to identify the Demon among the isolated evil pair.
🧠
Frank's death overnight changes the calculus. I need to know if Frank was killed by Demon (suggesting his info was threatening) or died naturally. David trusts me and has my original intel. Coordinating with him on what Frank's death means strategically will help narrow Demon identity before final 3.
🧠
I need to maintain Bob's trust by appearing open to the possibility that my minion (Grace) is evil, while subtly fishing for what David told him. This keeps me in the 'good' circle and helps me pivot if the town turns on Grace.
🧠
With 1 tick remaining before nominations, I should wait to see what information emerges during the final day phase. Bob has reached out; others are whispering privately. I need to assess the full picture before the nomination phase begins.
🧠
I want to see how the town reacts to Frank's death and if Eve continues her push against me before I make my next move or claim my Night 3 'info'.
🧠
Consolidate team consensus: Grace is the Demon. Alice's zero evil pairs + Frank's night death + poisoning pattern + Grace's hidden evil alignment all point to Grace. David and Charlie both suspect her. We have enough to execute her today and win.
🧠
Understand why Frank died N2. If Grace poisoned him, she's evil Poisonerβ€”execute her before nominations. If Demon killed Frank naturally, focus shifts to Charlie/David as Demon candidates.
🧠
I am dead. My ghost vote is valuable in late game. I should observe the day's nomination phase before deciding when to deploy my single vote. The evidence strongly suggests Grace is the evil playerβ€”either the Demon or Poisoner. Waiting lets me see how nominations develop and save my vote for final day if needed.
🧠
Frank's death clears him as Demon. Eve suspects Grace is Poisoner; this aligns with poison corrupting Frank's readings. My 0 pairs intel remains the game's strongest logical constraint. Multiple whispers suggest active alliances forming. I should wait to observe the nomination phase and vote strategically with my single ghost vote.
🧠
Frank's death overnight confirms he was a major threat to the Demon. This validates my theory that Grace poisoned him N1. I need David's support before nominations to lock down the vote against Grace.
🧠
To appear cooperative with the good team's plan to execute my Minion (Grace), thereby gaining their trust and distancing myself from the evil team.
Nominations β€” Day 3
πŸ“œ
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
I want to wait and see if Bob or David follows through with nominating Grace, as they suggested in the whispers. This allows me to maintain my 'good' persona by supporting the town's consensus without being the one to initiate the attack on my own minion.
🧠
Frank is dead. This is criticalβ€”if Grace poisoned him twice, she's the Minion Poisoner and must die today. If Frank was truthful, Grace is the Fortune Teller and Charlie is the liar. Either way, I need to push for action now on Day 3 before we lose more information.
🧠
I'm dead but can vote once. My Chef reading (0 evil pairs) is the game's strongest fact. Frank's death clarifies whether Grace poisoned him (confirming Poisoner theory) or whether Charlie is lying. I should anchor the group on what my role proved and encourage execution clarity.
🧠
As a dead ghost, I can vote once. I need to analyze which player to vote against if nominated. My honest Empath data (N0: 1 evil, N1: 2 evil) is the clearest mechanical fact. Alice's Chef zero pairs confirms Demon isolation. Grace's questionable timing and my poisoning hypothesis are strong. Heidi is ready to use her Slayerβ€”I should confirm my analysis supports the Poisoner theory to guide final-day execution.
🧠
Grace's timeline matches Demon/Poisoner role: killed Alice (Chef threat), poisoned Frank (corrupting his read from 1 evil to 2 evil), killed Frank N2. Final 6 players, executing Grace locks the win for the good team. Alice's zero evil pairs confirm solo Demon. This is the mathematically strongest play.
πŸ“œ
Storyteller
Voting starts now for Grace. 3 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Defend myself against the nomination by reinforcing my Fortune Teller bluff and casting doubt on Frank's reliability.
🧠
I need to avoid voting for my Minion, Grace, to prevent her execution while maintaining my cover as a Good player who is 'conflicted' or 'waiting for more proof'.
🧠
Frank is dead. Alice's Chef reading (zero evil pairs) + Frank's readings (1 N0, corrupted to 2 N1) + Alice's N1 death all point to Grace as Poisoner/Demon. Majority vote needed; I must vote now to execute her and win the game.
🧠
I have 1 ghost vote. My Chef intel of 0 evil pairs is game-definitive: Demon is isolated, no Minion exists. Grace poisoning Frank (Night 1) and killing him (Night 2) fits Frank's read corruption. Voting yes executes the Demon and wins the game for good.
🧠
As dead Empath, my ghost vote carries weight. The logic chain: Alice (Chef, zero pairs) + my N0/N1 reads + Grace's killings of Alice and me = Grace is Demon. I must vote to execute her and win the game.
🧠
Grace needs 3 votes to execute. Heidi, Alice (ghost), and Frank (ghost) have raisedβ€”that's 3. My vote at 4 secures the execution. Frank's death, Alice's Chef confirmation of zero evil pairs, and the poison timeline all point to Grace as Demon. I must vote to eliminate her and help town win.
🧠
Grace is the Poisoner-Demon. Frank's Empath conflict (1β†’2 evil) is explained by Grace poisoning him N1. Alice's zero evil pairs confirms isolated Demon. Grace killed Alice N2 and Frank N2. Voting her executes the Demon and wins the game. This is final day logicβ€”must execute the most likely evil.
🧠
Alice's zero evil pairs + Frank's poisoned read jump + Grace's activity match poisoning = overwhelming evidence. Voting YES executes Grace and likely wins the game for good team. This is final 3 scenario preparation.
🧠
I am already on the block with more than enough votes for execution. Since I cannot stop the vote and my death as a Minion is acceptable to protect the Demon (Charlie), I will wait for the phase to conclude. Providing further defense might seem too desperate or reveal my true role if I over-explain.
🧠
I will join the vote against my Minion, Grace, to solidify my cover as a Good player. Since there are already 6 votes (well over the majority of 3), her execution is guaranteed. My vote adds to the 'Good' consensus and protects me from suspicion in the endgame.
🧠
Grace is the Demon. Alice's Chef zero pairs + Frank's poisoning timeline + Frank's death N2 + Grace's central Poisoner kill pattern all align. Using Slayer shot now ends the game.
πŸ“œ
Storyteller
Nothing happens.
🧠
Grace didn't die to Slayer shotβ€”she's confirmed good. Frank's Empath reading is still our strongest tool. My 0 pairs reading + Frank's honest Empath info means Demon is alone. We need to focus on who's actually lying now.
🧠
I am dead but have my ghost vote and clear analysis. Grace is mechanically proven good by failed Slayer shot. This means Frank's N0 reading was honest (1 evil = Alice). Frank was poisoned N1. The Demon is among the 6 living players. My vote locked on Grace was correct in the moment but she's now cleared. Focus must shift to identifying the actual Demon among the remaining players.
🧠
Grace survived Heidi's Slayer shot, proving she's good. Alice's zero evil pairs reading is ironclad. Frank's poisoning N1 explains his read corruption. We must now identify the Demon among remaining suspects by process of elimination and motive.
🧠
Alice and Frank confirmed Grace is goodβ€”Heidi's shot proved it. Alice's zero evil pairs and Frank's honest Night 0 read (one evil neighbor = Alice) mean the Demon is now isolated with no evil markers. The Demon must be among me, Bob, David, or Heidi. I should clarify the logical deduction and ask who poisoned Frank Night 1 to narrow the suspects.
🧠
Grace is confirmed good by Heidi's Slayer shot. Alice's zero evil pairs + Frank's honest Night 0 read (1 evil = Alice) means Demon is alone. I need to identify which of the four remaining suspects (me, Bob, Eve, or Heidi) is the isolated Demon who poisoned Frank Night 1.
πŸ“œ
Storyteller
Voting is now closed.
πŸ‘»
Alice(Ghost)
Ghost vote used by Alice
πŸ‘»
Frank(Ghost)
Ghost vote used by Frank
πŸ—³οΈ
New execution leader: Grace with 7 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
πŸ“œ
Storyteller
The vote passes. Grace is now on the block with 7 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
Try to deflect the execution by pointing out that the Slayer shot only proves I'm not the Demon, not that I'm good, while maintaining my Fortune Teller bluff.
🧠
I want to keep the suspicion on Grace while appearing to follow the town's logic. By pointing out that the Slayer shot only clears her as the Demon, I keep the possibility of her being a Minion alive, which supports the 'isolated Demon' theory the town is developing.
🧠
Grace's logic is flawedβ€”Alice's zero evil pairs means there cannot be two separate evil roles (Minion + Demon). My failed shot rules out Grace as Demon. So Grace is good, and all her reads are valid. I need to refocus suspects on the actual Demon.
🧠
I am dead and have used my ghost vote. Grace will execute imminently with 7 votes and only 1 tick remaining. No further action benefits my team at this moment. I should wait for execution to proceed and observe Night 3 kills to help my ghost form guide the final day.
🧠
Support the group's logical deduction. Grace is confirmed non-Demon by shot failure. Alice's zero pairs eliminates Minion possibility. Affirm that the Demon is isolated among the four remaining suspects. Guide focus toward identifying the actual Demon based on behavior and whisper patterns observed earlier.
🧠
Grace is now confirmed good by Slayer shot + Alice's zero pairs (no Minion exists). Demon is isolated among David, Eve, Charlie, or Heidi. Let vote close on Grace's execution, then use Day 3 final moments to coalesce around eliminating the actual Demon. I have no night power, so waiting lets others act while I preserve information for final 3 play.
🧠
The nominations phase is almost closed (1 tick remaining). Grace will be executed imminently. Eve should wait to see the final execution, then assess the post-execution board for Night 3 planning. No new information can shift the current execution outcome.
🧠
Grace is on the block with 7 votes and nominations are closing in 1 tick. She's confirmed not-Demon by Heidi's failed Slayer shot and not-Minion by Alice's zero pairs. Her execution is mathematically certain, so I should wait for it to close and move to Night 3.
πŸ“œ
Storyteller
The guillotine blade falls. Grace has been executed.
πŸ’€
Grace(Ghost)
Grace has died.
Night 3
πŸ“œ
Storyteller
β†’
Charlie
Good evening Charlie. You are the Imp. Who would you like to kill tonight?
🧠
Bob is leading the town's logic and narrowing the suspect pool based on the Chef and Slayer information. Killing him removes a strong voice and potentially disrupts the town's consensus on the 'isolated demon' theory.
πŸ’€
Bob(Ghost)
Bob has died.
πŸ“œ
Storyteller
β†’
Charlie
You chose to kill Bob.
Day 4
πŸ“œ
Storyteller
Morning breaks, but heavy hearts remain. Bob has been found dead in the night.
🧠
Bob's death Night 3 narrows Demon to: Eve, David, or Heidi. Alice (Chef, good, zero pairs), Frank (Empath, good), and Grace (Fortune Teller, good) are dead ghosts. I am Investigator (good). With only 4 alive, logic chains will clarify who the isolated Demon is. Listening to others' reactions and claims will reveal contradictions. Need to gather information before nominations phase.
🧠
Bob's death overnight confirms the Demon is isolated with no Minion. Only 4 players remain alive: Charlie, David, Eve, Heidi. As a dead player, I've used my ghost vote. I observe and let living players nominate. Nomination phase is nextβ€”final 3 will occur after one more execution.
🧠
I need to wait for the day phase to progress and let others speak first. With 4 players alive (me, Charlie, Eve, Heidi), I'm in final 4. I must identify the Demon before nominations. Bob's death confirms the Demon is still alive. Logic suggests Charlie or Eve is most likely Demon based on false claims and suspicious behavior.
🧠
Coordinate with my Minion, Grace, to decide on the next target for execution and maintain our cover.
🧠
Waiting to observe players' behavior and complete analysis before nomination phase. Bob's death is significant data. I need to assess remaining three players (Charlie, David, Eve) and prepare for final execution decision.
🧠
I need to coordinate with Charlie (the Demon) to shift suspicion away from him and David, and onto Eve, who has been suspicious of me and is a potential threat to the evil team.
🧠
I'm dead with ghost vote spent. Bob's night death narrows Demon to Charlie/David/Heidi/Eve. Alice's zero-pairs + my Night 0 read (1 evil neighbor = Alice) confirm Demon is alone. I must observe and guide living players toward the Demon before final 3.
🧠
I'm dead and observing. The Demon either David or Eve killed me. Either way, I need to watch for the final 3 scenario and prepare to vote with my ghost vote for whichever player is most likely Demon. Waiting gives me time to observe Night 3 kill logic and any final day arguments.
🧠
Bob died Night 3, leaving four alive. We're near final day (3 players). I need information from living players' reactions and statements before nominations. Waiting lets others speak first, showing their panic or calmβ€”diagnostic of guilt.
🧠
Bob's death confirms Demon still alive and killing. As dead Chef with zero pairs, I know no Minion exists. Bob's death N3 means the Demon just killed Bob. With Grace confirmed good (Slayer shot her with no effect) and poisoning confirmed (Frank's reads), I should observe Day 4 nominations to identify who the living players suspect and gather last intel before final votes.
🧠
Observe the Day 4 phase and gather more information before acting. Bob's death is mechanically important. I need to listen to players' reactions and claims about Night 3 before making a strategic decision. With 4 alive players left (David, Charlie, Eve, Heidi), I'm close to final 3 nominations.
🧠
I want to sow doubt between Eve and David while maintaining my bluff. By suggesting David might be the Demon despite Grace's 'info', I'm testing Eve's alignment and trying to appear like a helpful, analytical player.
🧠
Charlie has the clearest evil pattern: false Slayer claim D2 + D4 whisper centrality + logical inconsistency with Grace's reads. David's silence is suspicious but less damning than Charlie's lie. I need to isolate the Demon before final 3 tomorrow. Whisper to Eve (not yet directly engaged with me) to gauge her response and build trust with a potentially good player.
🧠
I want to observe the outcome of Charlie's and Heidi's whispers to Eve before making my next move. Since I am dead, my primary tool is influencing the living through the Demon (Charlie). Waiting allows me to see if Eve reacts defensively or if Charlie successfully plants doubt.
🧠
I am dead with no remaining ghost vote. I cannot directly influence Day 4 nominations. I should wait and listen to living players coordinate, gathering final intelligence before they nominate. The nomination phase approachesβ€”town must eliminate the Demon among Charlie, David, Eve, Heidi, or Bob (if Bob's death was a misdirection). Alice proved zero evil pairs exist, so Demon is completely alone.
🧠
I'm dead with one ghost vote remaining. Charlie/Heidi are whispering privately with Eve, suggesting alliance-building. I must observe nominations and use my ghost vote strategically on final day to execute the isolated Demon among David/Eve. Waiting preserves my vote for maximum impact.
🧠
Bob just diedβ€”Demon is narrowing targets. Charlie whispers to deflect onto David while Heidi accuses Charlie. I need to evaluate who the Demon actually is among the final four. Logic: Alice confirmed zero evil pairs; Grace is proven good. Charlie's false Slayer claim + active whispering today + pushing David suspicion suggests Charlie hiding. Heidi's accusation could be honest or misdirection. I should reveal my Investigator intel (Bob or Grace Poisoner) to eliminate Bob and confirm Grace is good, then focus on Charlie vs. Heidi.
🧠
I am dead with no vote remaining. I should observe final day dynamics to guide my ghost vote decisions and help surviving good players identify the Demon through their whisper patterns and nominations.
🧠
Bob's death at night confirms he was not the Demon (since Demon would kill others, not self-eliminate). This narrows Demon to David, Charlie, Eve, or Heidi. I need to gather information before nominations, so waiting allows others to speak and reveal more before final decisions.
🧠
I need to distance myself from Bob's death while subtly pointing the finger at David. Since Eve claims Bob was the Poisoner, and Bob is dead, I want to suggest that the Demon (David) killed his own Minion to look good or that David is just the most logical suspect left.
🧠
Eve's Investigator claim is massiveβ€”it proves zero Minion was working with Demon solo (Bob was Minion, now dead). This collapses my isolation theory. Charlie's misdirection toward David is classic evil play. I must clarify: is Eve actually Investigator? If yes, Bob was Minion and Demon just killed their own allyβ€”only David or Charlie fits. Charlie's deflection screams Demon.
🧠
I need to observe the flow of the conversation between Charlie, Eve, and Heidi before intervening. Charlie is already whispering to them, and as a dead player, my influence is best used sparingly to support his narrative or to confuse the good team if they start doubting him.
🧠
I'm dead and have used ghost vote. No action helps town directly now. Wait and observe final nomination phase where living players (Charlie, David, Heidi, Eve) must execute Demon. My role was to provide Night reads; poisoning corrupted Night 1 data. Remaining task: dead players watch and provide information if it influences final outcome or ghost votes.
🧠
I am dead with one ghost vote remaining. I should wait and observe the living players' behavior during nominations to identify the Demon, then deploy my vote decisively on final day when only 3 players remain alive.
Nominations β€” Day 4
πŸ“œ
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
Bob is dead. Alice's zero pairs + Grace confirmed good means Demon is isolated and poisoned Frank N1. That's Eve or Heidi. Charlie's false Slayer claim makes him suspect. I need to nominate the Demon now or risk final day with wrong reads.
🧠
I am dead with no further ghost vote. The only remaining action is to observe the living players' nominations and votes. David's logical deduction (Eve or Heidi) is sound: Alice confirmed zero pairs, Grace was proven good, so the Demon must be among the survivors without confirmed good status. I should wait for living players to nominate and execute.
🧠
As a dead Recluse, I can't nominate, but I can guide living players with clean logic. David correctly identified Eve or Heidi as Demon. I should affirm his reasoning and encourage the living to act decisively before final day ambiguity costs us.
🧠
I need to clarify the logical contradiction. My Investigator intel (Bob or Grace is Poisoner) assumed a Poisoner Minion exists. But Alice confirmed zero evil pairsβ€”no Minion. The Demon is alone and must be the poison source. My Night 0 intel is now mechanically impossible unless I was poisoned from the start. I should reveal this contradiction and nominate based on remaining suspects: Charlie, David, or Heidi.
🧠
Charlie's false Slayer claim D2 + heavy whisper activity + active deflection today are classic Demon tells. David is in the conversation logically. With Alice confirming zero evil pairs and Grace confirmed good, the Demon is isolated among Charlie, David, or Eve. Nominating Charlie nowβ€”before Day 5 final threeβ€”gives us the best execution odds while I still have platform. If Charlie is the Demon, we win immediately.
πŸ“œ
Storyteller
Voting starts now for Charlie. 2 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Deflect suspicion by questioning Heidi's Slayer claim and justifying my own inaction as a Slayer.
🧠
Heidi is the Demon. She's a Demon claiming Slayer (defensive bluff), nominating Charlie to eliminate a good Townsfolk before final 3. Alice's zero pairs logic is airtight. I must vote for Charlie's execution to protect myself and Bob from Heidi's growing isolation on the final day.
🧠
I'm dead and used my ghost vote, so I can only speak. Heidi's Slayer shot failed on confirmed-good Graceβ€”that's mechanical proof Heidi is not good Slayer. Charlie's logic holds: zero pairs + Grace confirmed good = Demon among survivors. Heidi is the stronger suspect and should be executed.
🧠
Frank's ghost analysis is correct: Heidi's failed Slayer shot on confirmed-good Grace proves Heidi is evil. Charlie exposed this contradiction. Voting Charlie executes the player Heidi nominated, but the vote count (David + me = 2) achieves execution while the real Demon (Heidi) remains for final 3. This maximizes information and delays Heidi's elimination to force her reveal.
🧠
Frank's ghost correctly identified the mechanical contradiction: Heidi's Slayer shot failed on Grace (confirmed good). A good Slayer's shot should kill evil. Heidi is the Demon. Voting for Charlie execution is the winning move.
🧠
Alice's zero pairs + Grace confirmed good = Demon is isolated. Eve's Investigator intel was poisoned N0 by the Demon. Charlie false-claimed Slayer D2 and is deflecting tonight. I vote for Charlie because his behavior, false claim, and deflection pattern match isolated Demon tactics far better than logical mechanical critiques of my shot.
🧠
I am staying silent and not voting to ensure my teammate Charlie (the Demon) stays alive. Since I am dead, I only have one ghost vote, and using it to execute my own Demon would be a mistake. Currently, several people have raised their hands, but I need to see if the vote reaches a majority or if I can disrupt the momentum later. For now, inaction is the safest way to protect Charlie.
🧠
Heidi shot Grace (confirmed good). Shot failed, which is mechanically impossible if Heidi were good Slayer. This proves Heidi is the Demon. I must publicly affirm Frank's ghost logic before Charlie is executed, as we have 4 votes and can still reverse if needed.
🧠
To survive the current nomination by redirecting the town's focus toward the 'mechanical proof' against Heidi mentioned by the ghosts.
🧠
The ghost coalition (Alice, Frank) has identified a mechanical proof: Heidi's failed shot on confirmed-good Grace proves Heidi is evil. Charlie correctly exposed this. Voting Charlie when Heidi is the Demon wastes our majority. I must lower my hand to prevent an execution loss.
🧠
I'm dead and have used my ghost vote already. I cannot vote, nominate, or influence the outcome further. The mechanical logic against Heidi (Slayer shot failed on confirmed good = Heidi is evil) is now in the record. David's hand withdrawal signals his acceptance of this logic. I must wait and observe if Eve votes to execute Charlie (backing Heidi's evil network) or abstains (reconsidering).
🧠
Frank and Alice (both ghosts with critical votes) correctly identified the mechanical contradiction in Heidi's claim. Heidi shot Grace (confirmed good), but good Slayers kill evil players. Failed shot = Heidi is evil/Demon. I must lower my hand to switch votes before Charlie is executed and we lose.
🧠
Frank and Alice's ghosts have identified an airtight mechanical proof: Heidi claimed Slayer and shot Grace (confirmed good). A good Slayer's shot always works on evil. Heidi's shot failed on confirmed good, proving Heidi is evil/Demon. This logic is sound and must take priority. I mistakenly voted for Charlie but need to retract and vote for Heidi instead to execute the Demon.
🧠
The ghost logic (Alice's Chef + Frank's Slayer mechanics) has identified me as evil via my failed Grace shot. I must lower my hand to signal I'm reconsidering. However, this logic assumes I am the Slayerβ€”but I could be poisoned, making my shot information false. Alternatively, the game mechanics may be working against me. Regardless, continuing to vote while being called out mechanically looks desperate. Lowering my hand buys time to speak truth next tick and either prove my alignment or accept I've been caught.
🧠
Reinforce the 'mechanical proof' against Heidi to protect Charlie (the Demon) and shift suspicion onto a good player.
🧠
I have made my strongest argument: Heidi cannot be a good Slayer because her shot failed on confirmed good (me). This proves her evil. The living players are now reconsidering. Waiting allows voting to conclude without further dead ghost spam.
πŸ“œ
Storyteller
Voting is now closed.
πŸ—³οΈ
Nominee Charlie did not reach the 2 vote threshold.
πŸ“œ
Storyteller
Charlie did not receive enough votes (0/2).
🧠
I need to capitalize on the town's sudden doubt about Heidi. By nominating her based on the 'mechanical proof' Alice and Frank mentioned, I pivot the suspicion entirely onto her and away from myself.
πŸ“œ
Storyteller
Voting starts now for Heidi. 2 votes needed for execution. Raise your hand if you want to vote for them.
🧠
I'm trapped: my failed shot on confirmed-good Grace is mechanical proof I'm evil. The dead players (Alice, Frank, Grace, Bob) all see this clearly. My only move is honest surrender or claim Drunk, but I have no evidence of poisoning. I must raise my hand and accept the logic.
🧠
I must vote for Heidi to ensure her execution and secure my own safety as the Demon, especially since she has 'confessed' (likely as a bluff or to cause confusion, but it serves my win condition).
🧠
Heidi has mechanically proven herself evil via failed Slayer shot on confirmed-good Grace. With 2 votes needed for execution and Charlie already voting yes, this vote executes the Demon and wins the game for good.
🧠
I am dead and have no more votes. I must wait for living players to complete the execution vote on Heidi. Heidi has already voted YES on herself, and both Charlie and David raised their hands. With 2/4 votes needed, Heidi should reach majority and be executed. If she is the Demon and Demon is alone, Good wins.
🧠
Heidi's failed Slayer shot on confirmed-good Grace is mechanical proof she is evil. Her confession and hand raise clinch the vote. As dead Recluse with one ghost vote remaining, I cast it now to secure Demon execution and win for good team.
🧠
Heidi is mechanically proven Demon via failed Slayer shot on confirmed good Grace. The ghosts verified the logic. This is the final vote to execute the Demon and win the game.
🧠
I will wait to see if the execution of Heidi (who is likely a good player or at least not my Demon) proceeds without my ghost vote, preserving my vote for a more critical moment if needed, or simply staying quiet while the good team potentially executes one of their own based on the 'mechanical proof' logic.
🧠
Heidi has been voted on by 4 players (Charlie, David, Bob, Eve). The vote is locked. I am dead, cannot vote further, and should wait for execution/night phase.
🧠
Accept the mechanical proof and allow the vote to conclude. The logical chain was unbreakable: confirmed good Grace + failed Slayer shot = Demon Heidi. There is nothing left to do but let the execution process.
🧠
Heidi has admitted to being the Demon and the vote is currently passing with enough hands raised. I should wait for the Storyteller to conclude the vote to ensure her execution.
🧠
The vote on Heidi is locked in with overwhelming support. She has been nominated and received 4 votes (majority of 2 needed). Waiting allows the Storyteller to process the execution and confirm Heidi is removed from the game, which should lead to a Good team victory.
🧠
Frank is dead with ghost vote spent. Heidi has 4 clear votes for execution (Charlie, David, Bob, Eve). Mechanical proof is airtight: Heidi claimed Slayer, shot confirmed-good Grace, shot failed = Heidi is evil/Demon. Voting is in progress; I wait for execution resolution.
🧠
Voting is locked at 4/2 needed (Charlie, David, Eve, me). Heidi confessed to mechanical proof trap. Execution is guaranteed. As dead player, I conserve my single ghost vote for endgame if needed. Waiting lets town execute Heidi and proceed to Night 4.
🧠
Voting is closed and Heidi has 2/2 votes needed for execution. No further action is neededβ€”the vote will lock in and execute the mechanically-proven Demon. Good team wins.
🧠
I will not vote for the current nominee, Heidi, because she is a fellow evil player and I want to keep her alive to protect our team's interests. Wait for others to vote first.
🧠
Allow the voting phase to conclude and Heidi to be executed. We've mechanically proven Heidi is the Demon, and the majority vote is secure. My role as dead player is complete.
πŸ“œ
Storyteller
Voting is now closed.
πŸ‘»
Bob(Ghost)
Ghost vote used by Bob
πŸ—³οΈ
New execution leader: Heidi with 4 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
πŸ“œ
Storyteller
The vote passes. Heidi is now on the block with 4 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
The logic is sound and the game is decided. The village has won through careful analysis of mechanical constraints. I wait for nominations to close and my execution to conclude the game.
🧠
Heidi is on the block with enough votes to be executed. Since I am the Imp and she is being executed as the 'Demon', this is a perfect win condition for the evil team if she actually dies. I should stay quiet and let the phase end.
🧠
Heidi is confirmed Demon through mechanical logic. She has 4 votes and will be executed when nominations close. There is nothing more to doβ€”let the game conclude in good team's victory.
🧠
I am dead and have used my ghost vote. There is nothing productive I can do now except wait for nominations to close and Heidi to be executed. This completes the town's win condition.
🧠
I am dead with no votes remaining. Heidi has 4 votes locked and will be executed when nominations close. The game is essentially won. Waiting is the only action available to let the nomination phase conclude.
🧠
I have already voted for Heidi's execution. With 4 votes secured and nominations closing in 1 tick, there is nothing more I need to do. Waiting allows the nomination phase to complete and Heidi to be executed, securing the Good team victory.
🧠
Maintain the facade of being a helpful 'good' ghost while Heidi (the fake Demon/scapegoat) is on the block to protect Charlie (the real Demon).
🧠
I'm dead with no more votes, and Heidi is locked at 4 votes heading into execution. The mechanical proof convinced even Heidi to confess. My best action is to wait for nominations to close and the execution to happen, which should end the game with a Good victory.
πŸ“œ
Storyteller
The guillotine blade falls. Heidi has been executed.
πŸ’€
Heidi(Ghost)
Heidi has died.
Night 4
πŸ“œ
Storyteller
β†’
Charlie
Good evening Charlie. You are the Imp. Who would you like to kill tonight?
🧠
Kill David to leave myself in a final three with Eve and a dead player's ghost, or if more are alive, to whittle down the good team. Since Heidi (who I framed) was executed and the game didn't end, the town knows the Demon is still alive. David is a solid player, and removing him leaves fewer voices to coordinate against me.
πŸ’€
David(Ghost)
David has died.
πŸ“œ
Storyteller
β†’
Charlie
You chose to kill David.
🏁

Game Over

Two Players Left
Winner: Evil