Game Detail

Players

Alice (Saint) Bob (Librarian) Charlie (Fortune Teller) David (Ravenkeeper) Eve (Soldier) Frank (Imp) Grace (Scarlet Woman) Heidi (Virgin)

Token Usage

TeamInput TokensOutput TokensCost (USD)
Good445,93738,690$1.3220
Evil181,08511,964$0.0422

Event Transcript

🎭
The game has started.
📜
Storyteller
Grace
You are the Minion. The Demon is Frank.
📜
Storyteller
Frank
Minions are: Grace. Your safe bluffs are: Recluse, Chef, Empath
📜
Storyteller
Bob
Good evening Bob. You are the Librarian. Either Eve or Alice is the Saint.
📜
Storyteller
Charlie
Good evening Charlie. You are the Fortune Teller. Choose 2 players to learn if either is a Demon.
🧠
Start with a wide net on two players to get an early YES/NO, then use follow-up picks to distinguish Demon vs red herring and guide early day conversations.
📜
Storyteller
Charlie
You chose Bob and Eve. You receive the answer: NO.
Day 1
📜
Storyteller
Welcome to the village of Ravenswood Bluff. Please take this time to get to know your fellow villagers. Feel free to move around and have private conversations. Be wary, for a Demon hides among you!
🧠
Set up a controlled D1 nomination on me to mechanically confirm alignments and create a strong info anchor, while also detecting poisoning if the Virgin trigger fails.
🧠
Share my Librarian info with Heidi/Alice so we avoid an auto-loss via Saint execution and can use it to test claims; keep it semi-private early to reduce demon targeting.
🧠
Gather early claims/info privately to cross-check my FT read and avoid painting a target on myself before nominations.
🧠
Day 1 chaos sowing starts with Demon coordination. Align stories privately to support Frank long-term, gain town intel from Charlie to manipulate logic chains.
🧠
Confirm privately that I am the Saint in Bob’s ping, coordinate to avoid my execution, and decide whether a Heidi-‘Virgin proc’ test is safe and who should do it.
🧠
Coordinate with Grace privately to align bluffs (me Empath, her Empath supporter). Ignore/probe Charlie safely. Builds evil trust, hides demon early Day1.
🧠
Get early role/starting-info claims from my neighbors to anchor worlds, spot contradictions, and form a trusted coordination block before nominations.
🧠
Respond to neighbors’ outreach, establish a coherent private claim, and set up either a safe Virgin test or making me an attractive night-kill to trigger Ravenkeeper info.
🧠
Coordinate Empath bluff with Grace to lock in mutual confirmation as good. Consistent story hides Demon, builds trust to manipulate noms/kills. Ignore/probe others privately to gather intel without exposing.
🧠
Share my early FT result to build trust with a small circle and solicit their claims/info so we can form a coherent world before nominations.
🧠
Build an info triangle with my neighbor Charlie, seed ‘don’t execute Alice/Eve yet’ to avoid Saint loss, and enable cross-checking with other starting info before nominations.
🧠
Coordinate privately to prevent accidental Saint execution and set a safe D1 plan (Virgin test if real), while keeping my Saint identity off the public radar.
🧠
Collect neighbor claims and propose an efficient Day1 plan (public N0 info + optional Virgin test) while keeping my Soldier identity hidden to avoid wasting demon kills.
🧠
Share/confirm the FT result with Eve and keep my RK claim consistent; push for coordinated Virgin test + collect other N0 claims to build worlds before nominations.
🧠
Lock Empath bluffs with Frank privately first: Coordinate exact story (N0 reads), counter Charlie's FT claim safely, protect Demon Frank by mutual confirmation loop.
🧠
Confirm my Virgin ability early via a controlled nomination, creating mechanical alignment info while protecting the claimed Saint and shaping Day 1 execution away from Alice.
🧠
Lock in a mechanical confirmation attempt during nominations and coordinate messaging to avoid accidental Saint loss.
🧠
Lock in the Virgin test plan while managing poison/lying branches, and ensure no one pushes an execution on me (Saint).
🧠
Collect key N0 claims + locate a Virgin for a controlled test before nominations, while keeping my Ravenkeeper claim limited and consistent.
🧠
Update David on what I know, ask Charlie for FT context + get N0 claims. Coordinate a safe Virgin test plan before nominations.
🧠
Coordinate Empath bluff with Frank to create consistent fake info loop protecting him. Respond to Charlie's probe publicly-ish via whisper to him+group, claim Empath, share '1' read to gain cred and progress day.
🧠
Share key mech info (Lib Saint risk + Empath=1) and coordinate safe nominations (Virgin test) and FT targets to avoid auto-loss executions.
🧠
Coordinate a D1 Virgin test plan and ensure key players treat Alice/Eve as Saint-risk, while lining up follow-up worlds depending on whether the proc happens.
🧠
Reinforce Empath claim publicly-ish to Grace/Charlie/David group, share N0 '1' on Eve+Grace (guilts Grace to town), probe Charlie FT full story to gather claims/expose contradictions. Builds our town cred, disrupts good chains targeting us.
🧠
Collect N0 claims fast before noms, locate Virgin/outsider count for setup confirmation, and decide whether FT info should be public and how to leverage a Virgin test.
🧠
Answer Eve’s sync, coordinate claims before noms, and steer town away from executing Saint candidates while setting up the Virgin test to hard-confirm info.
🧠
Align the two conflicting Empath claims and set a clear pre-noms plan (Virgin test + where my next FT check should focus) to quickly isolate an evil pair.
🧠
Answer Eve’s pre-nom sync, coordinate around Heidi’s Virgin test, and subtly steer town away from executing me while keeping Saint info mostly compartmentalized.
🧠
Confirm Empath bluff to conflicted group, support Frank's read, push Heidi nom as safe test per Bob. Builds my cred as good Empath, pressures Frank safely while evil team controls logic & noms.
🧠
Lock in the D1 Virgin test timing and messaging so we gain mechanical confirmation or a strong lead, while keeping Saint protected.
🧠
Clarify seating/neighbors to resolve Empath conflict and set up optimal D1 Virgin test + nomination order; lock in a mechanically sound execute target.
🧠
Counter Grace's push framing me evil by confirming coordinated reads publicly in group, question seats/FT to create doubt, prevent Heidi nom locking my guilt. Builds evil coordination while stalling town logic.
Nominations — Day 1
📜
Storyteller
Nominations are now open.
📜
Storyteller
The Virgin's ability triggers! Bob is executed immediately.
📜
Storyteller
The guillotine blade falls. Bob has been executed.
💀
Bob(Ghost)
Bob has died.
Night 1
🧠
Execute the agreed D1 Virgin test to create strong mechanical confirmations and convert Grace’s Empath info into an actionable suspect list without risking the Saint.
Nominations — Day 1
📜
Storyteller
Voting starts now for Heidi. 4 votes needed for execution. Raise your hand if you want to vote for them.
📜
Storyteller
Frank
Good evening Frank. You are the Imp. Who would you like to kill tonight? Remember that if you kill yourself this way, a Minion becomes the Imp.
🧠
Prioritize killing mechanical info threat (Charlie FT) to dismantle good logic chains early. Grace coordinated, safe. With 7 alive, Demon survival high; remove FT to confuse day 2 claims/worlds.
💀
Charlie(Ghost)
Charlie has died.
📜
Storyteller
Frank
You chose to kill Charlie.
Day 2
📜
Storyteller
Morning breaks, but heavy hearts remain. Charlie has been found dead in the night.
🧠
Coordinate with Demon Frank on D2 strategy post-Charlie death: reaffirm Heidi push, discuss counters to town logic, share any whispers heard. Keep Demon safe, sow doubt.
🧠
Get key players aligned: share my FT NO result + Saint risk, and propose a plan to resolve the Empath conflict (pressure Frank first, protect Saint).
🧠
Coordinate with confirmed Virgin & Empath to focus nominations away from Saint candidates and towards Frank, while checking for poison/contradictions before nominations.
🧠
Collect up-to-date claims/dead-info from trusted core and steer town away from executing me while building a Demon shortlist before nominations.
🧠
Collect N1 Empath numbers and align with Charlie FT death to choose between executing Frank vs Grace in noms; coordinate with confirmed Virgin Heidi.
🧠
Coordinate claims pre-noms: lock down Grace’s N1 Empath, share that I’m confirmed Virgin, and align on a nomination plan that either executes Frank or, if contradictions arise, pivots to Grace without risking Saint.
🧠
Get immediate role/claim info from my neighbors and confirmed Virgin to form a coherent nomination plan for today and avoid executing Saint.
🧠
Coordinate Grace/Heidi push privately to eliminate good player & test Virgin. Respond to Eve publicly-ish but deflect suspicions, maintain Empath bluff to sow doubt on Grace.
🧠
Coordinate Heidi nom vote with Frank to test her Virgin claim (likely fake), sow chaos in good coord whispers, protect Frank by disrupting their Frank-exec momentum. If nom succeeds, we test/execute good player.
🧠
Lock down Grace’s exact Empath info + seating so we can mechanically justify a Frank execution (or detect poisoning) before nominations.
🧠
Collect updated role/claim info from the two Empath claimants + David to pick the best execution target before nominations; set up clear logic tree for town.
🧠
Coordinate the confirmed-good core (me via Virgin proc + Heidi Virgin) to center discussion on Frank, gather Grace’s latest Empath info, and prevent a Saint-losing execution.
🧠
Update Charlie/others with my confirmed role + key facts and align on a nomination plan using logical worlds (Virgin/Saint/FT) before the nomination phase.
🧠
Extract Grace’s exact Empath info + neighbors and lock in a mechanically consistent nomination plan while keeping my Saint identity non-public to avoid execution risk.
🧠
Coordinate Grace/Heidi vote yes for her exec via Virgin test using her 'fake' claim + Grace N1=0. Deflect Eve by confirming Empath, push Grace publicly. Keeps Demon alive, targets good logic.
🧠
Get Grace’s exact N1 Empath read (and any poison suspicion) to break the Empath contradiction and set today’s execution target before nominations.
🧠
Get Grace’s exact claim/info to build a clean logic chain before nominations and steer town to a safe execution (not me) that has best chance to hit Demon/Minion.
🧠
Get Grace to state N1 publicly now so town can pick between executing Frank vs Grace with a clear logic chain before nominations.
🧠
Coordinate Grace pre-nomination: confirm Heidi vote YES, instruct Eve reply to push Grace evil publicly using her N1=0 info, solidify our bluffs. Ensures Heidi (threat) dies or Grace sacrifices, keeping me alive.
🧠
Vote tick next: whisper confirm to Frank we vote Heidi YES for fake Virgin test/kill. Share fake N1=0 publicly soon after to defend Frank/protect Demon. Coordinate to sow doubt on Heidi's claim.
🧠
Force Grace to lock exact Empath claim (N0/N1, neighbors) so we can mechanically justify a Frank execution plan and avoid wasting noms on Saint candidates.
🧠
I’m dead/no more FT pings, so I should clarify my suspect ordering and push for a decisive Day2 execution between the two mutually-exclusive Empath claims, while protecting the confirmed Saint/Virgin worlds.
🧠
Get N1 Empath + any other claims out fast and coordinate a safe nomination target (likely Frank) while preserving ghost vote for endgame.
🧠
Get both Empaths to state exact nightly numbers and neighbor sets to run logic chains and pick the safest execution between Grace/Frank before nominations.
🧠
Get exact Empath numbers and poison suspicions on-record before noms, then steer town to execute either Frank or Grace (avoid Alice/Eve due Saint ping).
🧠
Coordinate with trusted players to force exact Empath read details and align on executing the weaker/contradictory claim today, avoiding Saint risk and progressing to a solvable endgame.
🧠
Coordinate town to force a decisive Empath-resolution execution today while avoiding Saint loss and using my FT info as soft-clear on Eve.
🧠
Get the key Empath numbers+neighbors to mechanically narrow to an evil today while keeping me (Saint) off the execution block.
🧠
Force crisp on-record Empath data before noms; resolve double-Empath by catching inconsistency or confirming a clean execute target (likely Frank if Grace’s N1 stays 1).
🧠
Publicly claim N1=0 after Heidi nom/vote to exonerate Frank+self mechanically. Coordinate Frank vote Heidi YES. Deflect Eve group to fake Frank's info. Protects Demon, sows chaos in Empath duel.
🧠
Get Grace’s N1 read + poison suspicion fast and align Heidi/David on a safe nom plan (Frank first, keep noms off Alice/Eve).
🧠
Coordinate Grace vote Heidi YES for fake Virgin test to kill good player. Deflect town whispers consistently as Empath to buy time, push Grace evil publicly post-nom, keep Demon alive.
Nominations — Day 2
📜
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
Use the last public tick to force exact data on record so we can choose between Frank/Grace confidently; avoid Saint candidates Alice/Eve.
🧠
Publicly detail my consistent Empath reads guilting Grace (her claim breaks logic), support fake Virgin test on Heidi to kill good player while sowing doubt on Grace. Vote YES Heidi next. Coordinate evil survival.
🧠
Public N1=0 claim exonerates Frank/Heidi mechanically (contradicts town 'Frank evil' logic from N0=1+Heidi good). Confirms Frank's counter-guilt on Grace. Vote Heidi YES next tick to test fake Virgin, progress chaos.
🧠
We must resolve the double-Empath today. Grace’s N0=1 then N1=0 on same alive neighbors is the biggest inconsistency; executing her gives maximum info and avoids wasting noms on me.
📜
Storyteller
Voting starts now for Grace. 3 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Use my single ghost vote to help push through the safest execution (not Alice/Eve) that resolves the double-Empath conflict and likely removes an evil.
🧠
Vote to execute the mechanically inconsistent Empath claim (Grace) to resolve the double-claim and narrow demon/minion candidates while avoiding Saint risk.
🧠
Use my single ghost vote to help secure an execution that resolves the double-Empath and forces evil into a narrower world; Grace’s unexplained flip is the best mechanical hit.
🧠
Secure the execution on the most mechanically inconsistent claim (Grace) and force resolution of the double-Empath today.
🧠
Raise hand to execute Grace nom. Fake support for 'resolving double Empath' but actually kills good Heidi (Virgin), reduces town numbers, protects Demon. Grace safe as Scarlet.
🧠
Secure an execution that’s unlikely to be me (Saint) and resolves the double-Empath conflict; Grace’s inconsistency with no poison claim makes her the best target today.
🧠
Self-vote locks in my execution as backup plan. Protects Demon Frank (5+ alive), I die but can ghost-talk/disrupt. Per plan if Heidi saved.
🧠
A Day 2 execution on one of the double-Empaths is required. Grace’s unexplained flip with unchanged alive neighbors is the clearest mechanical inconsistency, so I’ll vote to execute her.
🧠
Lower hand to prevent Grace execution (Scarlet Woman survives/becomes Demon if exec'd). Fake unity broken; Heidi nom likely fails anyway. Vote YES next tick.
🧠
Lock in votes to execute the mechanically inconsistent Empath claim; then use resulting info to narrow demon/minion and avoid Saint-risk executions.
🧠
Ghost vote is high-leverage; many hands already up, so I retract to conserve it unless the count looks close or new info emerges.
🧠
Lock in a Day2 execution on the cleaner mechanical contradiction to gain info and narrow to Frank/Grace; keep town unified and avoid Saint losses.
🧠
Lock in a low-risk execution that resolves the double-Empath, while steering town away from Saint candidates and setting a clear next-step if Grace is good.
🧠
Lock in town consensus: execute one Empath today. Emphasize mechanical inconsistency and set clear next-day plan if Grace is good vs evil.
🧠
Lower to fake good vote against self, confuse town into NO vote or accept sacrifice. Protects Frank; if executed become Demon with 6 alive.
🧠
Lock in the execution to resolve the double-Empath contradiction while keeping town away from Saint candidates; set a clear pivot plan for tomorrow based on outcome.
📜
Storyteller
Voting is now closed.
👻
Charlie(Ghost)
Ghost vote used by Charlie
🗳️
New execution leader: Grace with 5 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
📜
Storyteller
The vote passes. Grace is now on the block with 5 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
Grace is our Minion; her death is ok if I survive. Nominate Eve (my neighbor, claimed good) to tie/supersede Grace's 5 votes, prevent her solo exec or force chaos. Phase 0/4 allows it.
📜
Storyteller
Voting starts now for Eve. 6 votes needed for execution or 5 votes to tie. Raise your hand if you want to vote for them.
🧠
Prevent an Eve tie/execution that could lose the game via Saint risk and would also derail the planned Grace execution.
🧠
Prevent a tie/accidental Eve execution (possible Saint) and keep the plan: resolve double-Empath by executing Grace, then reassess tomorrow.
🧠
Stop town from spending votes on Eve (Saint ping) and prevent a tie/accidental Eve execution; keep plan focused on executing Grace then reassessing.
🧠
Prevent a tie/exec on me (possible Saint) and keep today’s plan: execute Grace, then pivot to Frank if Grace is good.
🧠
Stop a risky Eve tie/exec that could auto-lose on Saint and/or prevent the planned Grace execution; keep town focused on resolving the Empath contradiction safely.
🧠
Raise hand to vote Eve for tie (5=Grace's votes), blocking both execs. Grace dies evil (team ok, she's Minion), Eve safe from Saint loss. I kill Eve tonight, town confused tomorrow.
🧠
As Scarlet, sac myself (5v on block) since 6 alive>5, Frank Demon safe. Vote Eve YES hand to push tie (5=Grace block both?), confuse town, protect Frank by splitting votes. Chaos helps evil survive to 2.
🧠
Prevent a catastrophic Saint execution or tie that blocks Grace; keep town on the mechanically safest path: no votes on Eve, let Grace die, reassess tomorrow.
🧠
Prevent a tie/accidental execution on Eve (possible Saint) and ensure Grace’s execution goes through; keep town unified on the safest line.
🧠
Prevent a Saint-loss/tie and keep town focused: execute Grace today, then if Grace is good we commit to executing Frank tomorrow; pressure Frank to explain Eve nom.
🧠
Prevent a catastrophic Saint tie/exec, keep Grace’s execution locked in, and publicly pressure Frank for creating unnecessary game-losing risk.
🧠
Grace (minion) executes regardless (5 votes). Lowering lets it happen, cements my Empath trust vs her inconsistency, keeps me safe to 3p/2p win. Fighting Eve nom wastes tick, risks suspicion.
🧠
Prevent an Eve tie/exec that could instantly lose (Saint) and ensure Grace’s execution resolves the Empath conflict; keep my ghost vote for endgame.
🧠
Prevent a Saint-risk tie/exec on me and ensure Grace’s execution goes through to resolve the Empath contradiction; set up tomorrow’s clear pivot if needed.
🧠
Grace dying secures Frank's safety today (town resolves her first). Lower to avoid Eve Saint risk/tie that could block Grace exec or cause town loss, buying Frank tomorrow.
🧠
Reinforce no-vote on Eve to preserve Grace execution and avoid Saint-loss, while putting pressure on Frank to justify the risky nomination for tomorrow's solve.
📜
Storyteller
Voting is now closed.
🗳️
Nominee Eve did not reach threshold.
📜
Storyteller
Eve did not receive enough votes (0/3).
🧠
Lock in Grace execution without creating tie risk, set D3 plan (hard on Frank if Grace good), and prompt any last-minute mechanical info before noms close.
🧠
Lock in Grace’s execution to resolve the Empath contradiction without risking the Saint ping, and set a clear tomorrow plan (likely Frank) based on the result.
🧠
Final speech defends my claim (poison explains), attacks Frank's risk, reminds Lib ping. Sacrifice exec but disrupt town logic for Frank survival as backup Demon.
🧠
Keep execution on Grace to resolve Empath conflict without creating Saint-loss risk; pressure Frank for mechanical clarity and set tomorrow’s plan.
🧠
Lock in town plan: let Grace die today; avoid Saint-risk ties; get Frank’s full explanation on record so tomorrow we can execute correctly based on Grace’s death.
🧠
Lock town onto safest line: avoid Saint-risk executions/ties; get Frank on record; preserve my ghost vote for final day leverage.
🧠
Lock in safe execution (Grace) without Saint-risk ties; put Frank’s Eve nomination on record as a strong evil indicator and set tomorrow’s executable if Grace looks good.
🧠
Grace is dying anyway (5 votes). Speak to preemptively guilt her as lying Empath (her N1=0 inconsistent without unproven poison), reinforce my claim, attack her Eve defense as minion cover. Builds case against me surviving tomorrow while sowing doubt on her flip.
📜
Storyteller
The guillotine blade falls. Grace has been executed.
💀
Grace(Ghost)
Grace has died.
Night 2
📜
Storyteller
Frank
Good evening Frank. You are the Imp. Who would you like to kill tonight?
🧠
Kill David: active living info/coordinator pushing my execution tomorrow. Delays town unity at 4p, keeps me alive toward 2p win. Avoid Eve (Saint risk per Lib). Prioritize mechanical threats.
💀
David(Ghost)
David has died.
📜
Storyteller
Frank
You chose to kill David.
📜
Storyteller(Ghost)
David(Ghost)
Good evening David. You are the Ravenkeeper. You have died tonight! Choose a player to learn their character.
🧠
Frank is the central fork in all current worlds; learning his character gives the cleanest mechanical resolution for Day 3 and strongest execution target.
📜
Storyteller(Ghost)
David(Ghost)
You chose Frank. They are the Imp.
Day 3
📜
Storyteller
Morning breaks, but heavy hearts remain. David has been found dead in the night.
🧠
Whisper Heidi to privately coordinate as fellow evil: reinforce my Empath bluff, agree to nom Eve (my read evil, tests Saint), support each other publicly to confuse town & survive to 2.
🧠
Get my hard info to trusted alive players ASAP so town executes Frank today, using Heidi’s confirmation to coordinate and avoiding accidental Saint loss.
🧠
Coordinate good bloc (me/Heidi/Eve + dead votes) to execute Frank while minimizing Saint risk; get info public ASAP before evil muddies.
🧠
Coordinate with Heidi to publicly push Frank execution and ensure enough live+ghost votes, while keeping Alice/Eve off the block due to Saint risk.
🧠
Get key alive decision-makers aligned: avoid Saint execution, use my FT info + Frank behavior to focus nomination on Frank unless a better mechanical case emerges.
🧠
As dead Scarlet, use ghost vote + talk to protect Frank. Whisper Heidi (influencer) to sow doubt on town logic, support Frank's emp claim, urge vote Frank safe.
🧠
Sync with confirmed-good Heidi + Saint candidates on safe execution plan and when to spend my ghost vote; gather current whispers/claims fast before noms.
🧠
Coordinate the town to execute Frank today using multiple independent whispers (RK, FT). Ensure Bob uses ghost vote; avoid any execution on Alice/Eve due possible Saint.
🧠
As dead Scarlet, use ghost whisper to final swing Heidi from exec'ing Frank (our Demon). With 4 alive, Frank death loses unless I ascend but risky. Push Saint noms to misdirect to good players.
🧠
I’m dead/no vote; best leverage is to align Heidi on executing Frank and to gather any new night/undertaker/monk info before nominations.
🧠
Coordinate with alive core to ensure Frank is nominated and I spend my ghost vote; also reinforce avoiding Alice/Eve execution due to Saint risk.
🧠
Coordinate a clean Frank execution with maximum votes while keeping Saint candidates (Alice/Eve) off the block; ensure nomination plan and ghost vote usage.
🧠
Reinforce the win line: nominate/vote Frank immediately, coordinate ghost vote usage, and prevent misexecution on possible Saint (Alice/Eve).
🧠
Heidi active evil coord target. Push Eve nom publicly via her: tests Saint (town loss if true), kills good if false. Disrupt good chats, force Eve exec for 2v2 win.
🧠
Lock in a clean nomination/vote plan for Frank before noms, ensure ghost votes used, and avoid any accidental Saint execution.
🧠
Coordinate a clean public case + votes to ensure Frank is executed today while minimizing Saint risk on Alice/Eve.
🧠
Whisper Heidi to confirm alliance/support for Eve nom before nom phase. If she backs, we execute good player; if not, sow doubt on Lib/Eve to deflect to them. Progress to nom Eve, key threat by Empath.
🧠
Coordinate nominations/votes to ensure Frank is executed today while minimizing Saint-risk (me/Eve). Secure Bob’s ghost vote and avoid any alternative nom that could derail.
🧠
Lock in a unified public push and vote math so Frank can’t splinter town onto Saint-risk targets; ensure Bob/ghost votes committed.
🧠
Lock in coordination: confirm I’ll vote and clarify I’ll spend ghost vote if needed for majority, while avoiding wasting it if 3 alive votes are already secured.
🧠
We’re near nominations with little time; steer town to the lowest-risk, highest-likelihood Demon (Frank) while respecting Saint risk on Alice/Eve and using my FT info.
🧠
Lock voting coordination and a simple public justification so Frank can’t derail onto Alice/Eve. Ensure we have majority without risking Saint.
🧠
Lock in a Frank nomination and vote math: ensure enough hands without risking Saint; tell Heidi to treat any counterclaim as desperation and to use my ghost vote only if needed.
🧠
Last tick before noms. Direct Heidi (key voter) to nom Saint-pinged Alice/Eve, protect Frank Demon. Prevent Frank nom/execution as only 4 alive, his death loses unless I revive (but I'm dead). Chaos favors evil.
🧠
Lock in a clean Day 3 execution on Frank and prevent a Saint loss or stalled day. Coordinate nomination order and vote math; spend my ghost vote only if decisive.
🧠
Dead, so use ghost whispers to manipulate Heidi into nomming Alice/Eve (good/Outsiders), protecting Frank Demon. Tick 0, preempt others, make her nominate before she listens to town ghosts.
🧠
Lock in nomination/vote plan and ensure ghost votes are used only if needed to secure Frank’s execution without risking Saint worlds.
🧠
No further info needed before nominations; conserve time and my single ghost vote. Be ready to spend it only if needed to ensure Frank’s execution.
🧠
Final tick pre-nom. Heidi unresponsive despite ally whispers - pressure for Eve nom to test Lib/Saint (town loses if true Saint), guilting Eve via my Empath. If she flips, we execute good; else I nom Eve next to force dilemma & progress chaos.
🧠
Shut down Frank’s attempted pivot onto Eve/Alice (Saint risk), keep him from sowing doubt, and signal we will execute him based on RK info + behavior.
🧠
Steer living town to a decisive Day3 execution (prefer Frank) while avoiding Saint loss and keeping solve path for final 3 if Frank not Demon.
🧠
Lock in majority on Frank and prep public responses to his likely defenses, maximizing chance to end game today without Saint risk.
Nominations — Day 3
📜
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
As dead Scarlet, use ghost speak to publicly push Alice/Eve Saint-test nom (Lib proof), defend Frank's Empath consistency & my poison story on Heidi. Distract from Frank, manipulate Heidi/town to wrong exec. Chaos helps evil survive to 2.
🧠
Lock in the consensus execution on Frank before misinformation pivots us onto Alice/Eve and risks a Saint loss. Forcing the vote now maximizes chance to kill the Demon today.
📜
Storyteller
Voting starts now for Frank. 2 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Use my single ghost vote now to secure Frank’s execution; with 4 alive and credible RK info, this is the highest win-probability line.
🧠
Guarantee Frank reaches the 2-vote threshold and is executed today; with 4 alive, this should end game in good’s favor and avoids Saint risk on Alice/Eve.
🧠
Secure majority to execute Frank; best mechanical shot at ending game now and avoids Saint-risk executions on Alice/Eve.
🧠
As dead Scarlet, vote to execute Frank. With 4 alive, his death makes me Demon (if >=5 was true pre-death), evil wins. Even if not, disrupts town.
🧠
I’m alive so I must vote. Executing Frank is the highest-confidence Demon line and avoids any Saint-risk nomination on me/Eve.
🧠
Raise to vote myself? No, evil goal: survive to 2 players. Heidi's vote irrelevant (majority Alice/Heidi/Eve/Bob vs me). Don't vote Frank, stall execution till night (my kill). Disrupt by not voting.
🧠
Lock in majority to execute Frank; strongest convergence of mechanical + social tells. Avoid Saint-risk executions on Alice/Eve unless forced endgame.
🧠
I can’t vote, so I’ll publicly reinforce the mechanical case to secure enough votes to execute Frank and avoid Saint-loss lines.
🧠
Retract my hand to conserve my single ghost vote since the living majority already executes Frank; preserve it for a potential final-day clutch if this goes sideways.
🧠
As dead Scarlet, must prevent Frank's exec (4 alive, I'd become Demon but town executes me next). Lower to tie vote at 3-3 (Bob lowered), no exec, night falls safely.
🧠
Lock in the Frank execution while votes are up; discourage last-second pivots to Saint candidates and prevent evil from talking good players down.
🧠
Lock in the Frank execution now; prevent last-second hand drops and avoid pivoting onto potential Saint. Use my ghost vote only if it’s needed to reach threshold.
🧠
I'm on the block at 1/2 votes (Eve/Heidi/ghosts). Raised prematurely. Lower to buy tick for speak/nom Eve, expose Lib Saint test as evil trap since Grace dead proves my Empath.
🧠
Lock in votes on Frank and prevent a pivot onto Alice/Eve that could instantly lose the game if I’m the Saint. Publicly reinforce the mechanical case.
🧠
Lock in the highest-EV execution and prevent last-second pivots onto Saint candidates; reinforce that with 4 alive there’s no Scarlet Woman safety net.
🧠
Lock the town onto the mechanically clean win line: execute Frank; avoid Saint-risk pivots; encourage holding votes steady.
📜
Storyteller
Voting is now closed.
👻
David(Ghost)
Ghost vote used by David
🗳️
New execution leader: Frank with 4 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
📜
Storyteller
The vote passes. Frank is now on the block with 4 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
Lock in Frank execution by preventing a tie/pivot; remind town to ignore any last-second nominations, especially onto Alice/Eve, and to conserve remaining ghost votes.
🧠
With 4 alive, my exec loses game. Disrupt by nominating Heidi (refuses Eve Saint test, coord w/ghosts suspiciously). Ties block, buys night kill (target info-giver Eve?). Pivot town to real Demon.
🧠
As dead Scarlet, use ghost speak to sow doubt in David's RK claim (logic hole on death timing), push Heidi nom to split votes/tie, prevent clean Frank exec.
🧠
Lock in Frank execution and stop rules-lawyering derail; correct Ravenkeeper timing misconception and discourage further nominations that could tie/flip onto Saint-risk targets.
🧠
Lock in Frank execution and prevent tie/derail nominations onto Heidi/Alice/Eve that could lose to Saint or let demon slip.
🧠
Shut down misinfo about Ravenkeeper timing and prevent a tie-saving nomination; keep town focused on executing Frank to win.
🧠
Lock in the clean win: prevent any new nomination that could tie 4 votes, and rebut the fake ‘RK can’t wake’ argument.
🧠
Lock in the win condition: prevent tie/safety nominations, correct the rules dispute about Ravenkeeper, and keep town focused on letting Frank’s execution go through.
📜
Storyteller
The guillotine blade falls. Frank has been executed.
💀
Frank(Ghost)
Frank has died.
🏁

Game Over

Demon Dead
Winner: Good