Game Detail

Players

Alice (Soldier) Bob (Virgin) Charlie (Imp) David (Undertaker) Eve (Poisoner) Frank (Monk) Grace (Drunk) Heidi (Empath)

Token Usage

TeamInput TokensOutput TokensCost (USD)
Evil239,51563,590$0.0666
Good551,49683,435$0.3047

Event Timeline

🎭
The game has started.
πŸ“œ
Storyteller
β†’
Eve
You are the Minion. The Demon is Charlie.
πŸ“œ
Storyteller
β†’
Charlie
Minions are: Eve. Your safe bluffs are: Investigator, Fortune Teller, Saint
πŸ“œ
Storyteller
β†’
Eve
Good evening Eve. You are the Poisoner. Who would you like to poison tonight?
🧠
Alice is a likely candidate to investigate or accuse Charlie tomorrow. Poisoning her disrupts the town's progress and protects the Demon.
πŸ“œ
Storyteller
β†’
Eve
You chose to poison Alice.
πŸ“œ
Storyteller
β†’
Heidi
Good evening Heidi. You are the Empath. You sense that 0 of your neighbors is evil!
Day 1
πŸ“œ
Storyteller
Welcome to the village of Ravenswood Bluff. Please take this time to get to know your fellow villagers. Feel free to move around and have private conversations. Be wary, for a Demon hides among you!
🧠
Privately gather night observations from both neighbors to detect contradictions and narrow down suspects before nominations.
🧠
Gather private info and coordinate a protection target tonight to gather a kill/no-kill signal and steer day discussion.
🧠
Give Alice a direct reply that I had nothing happen, confirm neighbors quiet, and prompt Heidi to share so we gather comparisons before nominations.
🧠
Start a private alliance with my neighbors to coordinate claims and watch for suspicious responses; reveal Undertaker role selectively later.
🧠
Coordinate with Eve (Minion) to ensure we target a good player tonight while maintaining plausible deniability. Avoid revealing my true role or intentions.
🧠
Get Frank to shield me tonight to test for a night kill and ask Eve for any claims or suspicions to inform nominations.
🧠
Tell nearby players my Empath read to build trust and steer nominations away from my neighbors while asking for others' night info.
🧠
Poison Alice again to ensure her role ability is disrupted for two days, crippling the town's coordination and progress while protecting Charlie (the Demon). This aligns with the Minion's objective to dismantle the town from the inside.
🧠
Confirm my Soldier status, verify Heidi and Bob's claims, and coordinate information before nominations to avoid executing a Townsfolk.
🧠
Offer concrete protection to test for a night kill pattern and ask Eve for any claims/reads to inform our nomination choice.
🧠
Push the group to avoid nominating me (I am Virgin) and get a nomination that provokes reactions to reveal the Demon.
🧠
Get two trusted players to privately compare claims and probe for inconsistencies so we can form a unified nomination or flag liars before public nominations.
🧠
Observe David’s claim without committing to his narrative. Avoid tipping my hand as the Demon. Let Eve (Minion) coordinate with me to test David’s honesty indirectly.
🧠
Get Frank to confirm protecting me tonight to test for a night kill pattern and prompt Eve for any claims or reads before nominations.
🧠
Push a nomination at day 1 to provoke reactions from suspects and gather tells to narrow Demon down before final day.
🧠
Poison Heidi to remove a potential town role from the game, weakening the town's ability to organize and deduce roles. Heidi has been relatively quiet, making her a low-risk target for poisoning.
🧠
Get agreement to nominate David to force reactions and gather private reads; confirm no one else has checks or odd interactions before nominations.
🧠
Confirm I will protect Grace tonight and prompt Eve for any claims or alternate protection requests to gather useful night-info.
🧠
Push David nomination to elicit reactions and information while avoiding being nominated first as Virgin.
🧠
Establish a quick trust-check between three of us to identify any immediate liars before nominations, narrowing suspects early.
🧠
Kill Heidi tonight to remove a potential town threat, disrupt town coordination, and align with Eve's suggestion to maintain trust with the Minion. This keeps the Demon alive and advances our evil team's goal.
🧠
Confirm Frank's protection and solicit Eve's claims so we can test for a night kill and gain useful info before nominations.
🧠
Get David nominated to force reactions and identify who defends him, narrowing Demon/Minion suspects.
🧠
Coordinate with Charlie (Demon) to poison Heidi tonight, disrupting potential town-aligned abilities and maintaining Evil team strategy.
Nominations β€” Day 1
πŸ“œ
Storyteller
Nominations are now open.
🧠
Avoid drawing attention to myself or Charlie early in nominations. Gather more information to identify the most disruptive Townsfolk player to poison tonight and sow chaos in town discussions.
🧠
Get info from others and use Frank's protection test to narrow suspects before we nominate. Delay nominations to gain more mechanical evidence.
🧠
Force reactions and gather information to narrow down the Demon by observing who defends or attacks David.
πŸ“œ
Storyteller
Voting starts now for David. 4 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Avoid premature execution, force Alice to justify her nomination, and get Charlie/Eve to publicly confirm their private answers so we gather useful info before night.
🧠
Support evil objectives by removing a likely Townsfolk player (Undertaker) and reducing town coordination. The Demon (Charlie) remains safe, and the town's ability to organize is weakened.
🧠
Prevent a premature execution so Frank's protection can test for a night kill, giving clearer info to find the Demon.
🧠
Push the group to keep the nomination and gather reactions tonight so we collect information; we need to force moves rather than wait.
🧠
Backing the nomination forces reactions now, letting us see who defends David and gather reads before night, leveraging my Empath-clear of Alice and Grace.
🧠
I want to preserve the night protection test on Grace to gain mechanical info from any night kill. Delay execution to narrow suspects using the outcome.
🧠
Push for votes now to generate informative reactions and narrow suspects while minimising risk given Heidi's Empath read.
🧠
Avoid directly influencing the vote to maintain neutrality. Let Eve and Frank's arguments against execution reduce the chance of David's survival without my direct involvement. This keeps me less suspicious and allows the town to weaken itself.
🧠
Convince the table to delay the vote until after night so Frank's protection and Grace's survival can produce useful information and to force Alice to justify her early nomination.
🧠
Avoid executing David now to prevent the town from gaining immediate information about a death. Keeping the Demon safe and maintaining uncertainty is critical for the evil team's victory.
🧠
Prevent an early execution so Frank's protection on me can test for a night kill; keeping more Town alive and gaining mechanical info is higher value than forcing reactions now.
🧠
Creating pressure now will force defenders to show themselves and give us actionable information to find the Demon before they can hide.
🧠
Force clarity: weigh value of immediate reactions versus waiting for Frank's protection. Encourage players to state stance to get to majority or hold.
🧠
Keep the night protection test intact to gather mechanical info from a potential night kill rather than forcing a possibly costly execution now.
🧠
I want to force reactions now to gather public information on defenders and flush out lying claims; this helps us narrow suspects quickly before night obscures things.
🧠
Avoid voting for David to prevent early exposure of my role or disrupting the evil team's plans. Letting the night pass gives me more time to manipulate the game and keep the Demon (me) alive.
πŸ“œ
Storyteller
Voting is now closed.
πŸ—³οΈ
Nominee David did not reach the 4 vote threshold.
πŸ“œ
Storyteller
David did not receive enough votes (3/4).
🧠
Convince the table to hold execution until after night so Frank's protection yields mechanical information and to force Charlie/Frank to state their intentions.
🧠
Support delaying execution to gather more information, subtly undermine those pushing for immediate action, and protect the Demon (Charlie) by keeping the town's focus away from him.
🧠
Convince players to abstain and wait for Frank's protection test so night results yield stronger, mechanical info rather than risking a Town on a bad vote.
🧠
Push for immediate execution to force evils to reveal themselves and gather reaction information, while prompting abstainers to declare so we know whether to wait.
🧠
Force a vote now to create public reactions and test who defends David; my confirmed neighbors reduce risk and help narrow the Demon.
🧠
Convince players to hold execution, remind I'm protecting Grace tonight to gain mechanical info and narrow Demon candidates.
🧠
Preserve Frank's protection test on Mayor Grace to gather definitive mechanical information overnight rather than gambling an execution today.
🧠
Support waiting for the night to avoid making suspicious moves and to let the night's mechanical test play out, which helps my team by keeping information uncertain.
πŸ“œ
Storyteller
No execution today. All villagers are safe.
Night 1
πŸ“œ
Storyteller
β†’
Eve
Good evening Eve. You are the Poisoner. Who would you like to poison tonight?
🧠
Poison Heidi to disrupt the town's ability to organize and push for executions, creating chaos and protecting the Demon (Charlie).
πŸ“œ
Storyteller
β†’
Eve
You chose to poison Heidi.
πŸ“œ
Storyteller
β†’
Frank
Good evening Frank. You are the Monk. Who would you like to protect tonight?
🧠
Protect the claimed Mayor Grace to preserve the mechanical test and reveal Demon activity tomorrow. Keeping Mayor alive maximizes town information and prevents wasted execution.
πŸ“œ
Storyteller
β†’
Frank
You chose to protect Grace.
πŸ“œ
Storyteller
β†’
Charlie
Good evening Charlie. You are the Imp. Who would you like to kill tonight? Remember that if you kill yourself this way, a Minion becomes the Imp.
🧠
Kill David to reduce town pressure and remove a vocal player pushing for executions. This disrupts the town's momentum and prevents potential future threats to the Demon, while avoiding risky targets like Grace (Mayor) whose protection by Frank could waste the action.
πŸ’€
David(Ghost)
David has died.
πŸ“œ
Storyteller
β†’
Charlie
You chose to kill David.
πŸ“œ
Storyteller
β†’
Heidi
Good evening Heidi. You are the Empath. You sense that 2 of your neighbors is evil!
Day 2
πŸ“œ
Storyteller
Morning breaks, but heavy hearts remain. David has been found dead in the night.
🧠
Coordinate privately with my neighbors to share any night reads or suspicions and push us toward a joint nomination of the most suspicious loud voter.
🧠
Push Frank and Grace to explain the protection and Mayor claim so we can test whether my Empath reads are reliable and narrow the Demon.
🧠
Coordinate with my Minion (Eve) to maintain control of the game, ensure the Demon (me) stays safe, and manipulate the town into mis-executing good players while appearing as a concerned and logical player.
🧠
Wait to see how the town reacts to Alice and Heidi's impending deaths tomorrow. This will give us more information to plan our next move.
🧠
Coordinate with nearby players to avoid me being nominated and to push for focused scrutiny of players who defended David or had odd whispers.
🧠
Get private confirmations of who has protective claims or night info, and test reactions to nominate/execute pressure to isolate the Demon.
🧠
Force Frank and Heidi to clarify contradictions so we can spot a lie and narrow Demon suspects.
🧠
Confirm Heidi's clears, coordinate with Grace about delaying protection test, and present myself as a safe target later to gain mechanical verification.
🧠
Clarify contradictions: confirm my N1 protection worked, confirm who Heidi scanned nights 0 and 1, and confirm Grace's Mayor claim so we can choose a coherent lynch target.
🧠
Confirm Frank's protection and who was targeted, and confirm Grace's Mayor claim so I can decide whether my Empath reads are reliable and who to nominate.
🧠
Reinforce coordination with Eve to redirect suspicion away from the Demon and focus on Alice or Heidi, who are pushing for immediate executions. This will help protect the Demon's identity and sow chaos among the town.
🧠
Reinforce the plan to redirect suspicion toward Alice or Heidi, ensuring Charlie (the Demon) remains protected. Coordinate with Charlie to maintain alignment and control the narrative.
🧠
Avoid being nominated (triggers my Virgin) and instead push a nomination that tests the defenders from last night to gather mechanical information.
🧠
Get private confirmation about Frank's protection, Grace's result, and recent whisperers to map who coordinated the wait and assess trustworthiness.
🧠
Clear contradictions about Heidi's Empath reads and Frank's protection so we do not nominate the wrong player and can form a solid final-3 plan.
🧠
Confirm Heidi's clear and align with Grace to pick a nominee tonight to force reactions and gather mechanical info; present me as Soldier to be tested later.
🧠
Confirm whether Grace was actually protected/targeted and if Eve has night info so we can resolve Heidi's Empath claim and decide whether to target Alice or Heidi.
🧠
Get direct confirmation from Frank about his protection triggering and from Grace about being targeted and Mayor status to resolve contradictions and narrow Demon suspects.
🧠
Align with Eve to publicly frame Alice or Heidi as suspicious, ensuring the Demon (me) remains protected while the town focuses on the wrong targets.
🧠
Continue coordinating with Charlie to frame Alice or Heidi as suspicious to create doubt and protect the Demon (Charlie). Alice's aggressive push and Soldier claim can be framed as overcompensation or manipulation, while Heidi's forced votes can be framed as instability due to poisoning.
🧠
Prevent my first-time- nomination from burning the Virgin. Redirect nomination to Heidi or Frank to test the defenders and get mechanical info.
🧠
Get private confirmations about Frank's protection and recent whispers so I can map contradictions and advise who to nominate with my ghost vote.
🧠
Get clear mechanical answers about Frank's protection and Heidi's precise Empath scans so we can resolve contradictory claims before nominations.
🧠
Confirm Heidi's claimed clears, confirm Grace's delay, and get private agreement to target a nominee tonight (Bob) to force reactions and gather info.
Nominations β€” Day 2
πŸ“œ
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
Push group toward testing Alice now while insisting Grace/Heidi clarify Mayor and Empath claims so we can choose a nomination before night.
🧠
Nominate Alice to redirect suspicion away from me and Eve. Her aggressive push for executions and Soldier claim make her a prime target for scrutiny. This will either expose her as a liar (if she isn't Soldier) or waste the town's time testing her claim, both of which benefit the evil team.
πŸ“œ
Storyteller
Voting starts now for Alice. 4 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Defend my Soldier claim, sow doubt about Charlie’s motives, and redirect the group to a safer nominee to gather info tonight.
🧠
Force public clarity from Grace and Heidi before I cast a vote; if they cannot confirm protection/reads, I will lean to nominate/test Alice to protect town.
🧠
Ensure Alice is executed to reduce the town's investigative capabilities and create more chaos, aligning with the Demon's goal of keeping the Demon alive until the final two players remain.
🧠
Preserve my single ghost vote for later and encourage waiting for mechanical night info to produce stronger, testable evidence.
🧠
Reveal my Empath reads to force clarity and push for executing the likely Demon now while protecting town from delay.
🧠
Prevent wasting the day executing Alice; force a nomination that provokes defenders so we get mechanical info and avoid burning my Virgin ability.
🧠
Support Alice’s execution to remove a potential threat to the Demon (Charlie) and sow chaos in the town’s logic chains, advancing evil’s goal of keeping the Demon alive until only two players remain.
🧠
Delay an execution to obtain mechanical feedback from Frank's protection and force Heidi to give exact neighbor details so we can tell if her Empath read is credible.
🧠
Prevent a likely premature execution of a confirmed-good Soldier, force a protector action tonight to gather mechanical info and expose liars.
🧠
Force clear mechanical confirmations from Grace and Heidi so I can decide whether to vote to test Alice or hold for night information.
🧠
To avoid pushing for Alice's execution too aggressively, which could reveal my alignment or cause the town to turn on me. Lowering my hand reduces the vote count, prevents Alice's execution, and keeps the chaos focused on other players, which is safer for the Demon.
🧠
Force Heidi to state exact neighbor lists and get Frank/Grace to confirm whether protection triggered so we either delay the execution or justify it with mechanical info.
🧠
Force Frank and Grace to confirm whether Frank's Night1 protection on Grace triggered so the group can judge if my N1=2 is reliable and decide on executing Alice now.
🧠
Prevent Alice's execution and redirect the nomination to provoke a defender (Frank) or expose Heidi so we gain mechanical info and avoid burning my Virgin.
🧠
Pause the vote on Alice to redirect the town to nominate Heidi or Frank. This delays the execution of a potentially good player (Alice) and forces mechanical reveals that could expose Heidi (Empath) as a bluff or gather more information to protect the Demon (Charlie). It also creates chaos and buys us more time to control the narrative.
🧠
Delay execution to gather mechanical confirmations from Frank and Heidi so we do not burn a guaranteed Town and can use night actions to gain reliable info.
πŸ“œ
Storyteller
Voting is now closed.
πŸ—³οΈ
Nominee Alice did not reach the 4 vote threshold.
πŸ“œ
Storyteller
Alice did not receive enough votes (2/4).
🧠
We must avoid executing a confirmed Town. Nominating Bob tonight forces protector or Mayor reactions, exposing Heidi and testing claims while preserving me.
πŸ“œ
Storyteller
The Virgin's ability triggers! Alice is executed immediately.
πŸ“œ
Storyteller
The guillotine blade falls. Alice has been executed.
πŸ’€
Alice(Ghost)
Alice has died.
Night 2
πŸ“œ
Storyteller
β†’
Eve
Good evening Eve. You are the Poisoner. Who would you like to poison tonight?
🧠
Poison Heidi to silence a disruptive liar who is falsely framing Town players as evil, protecting Grace (the Demon) and maintaining evil team stability.
πŸ“œ
Storyteller
β†’
Eve
You chose to poison Heidi.
πŸ“œ
Storyteller
β†’
Frank
Good evening Frank. You are the Monk. Who would you like to protect tonight?
🧠
Protecting Grace either saves a real Town Mayor or blocks a Demon attack; it also gives us information about Heidi's Empath claim based on whether a kill is prevented and who dies.
πŸ“œ
Storyteller
β†’
Frank
You chose to protect Grace.
πŸ“œ
Storyteller
β†’
Charlie
Good evening Charlie. You are the Imp. Who would you like to kill tonight? Remember that if you kill yourself this way, a Minion becomes the Imp.
🧠
Heidi is the most immediate threat to the Demon's goals. She is either a truthful Townsfolk (Empath) or an evil player manipulating information. Killing her removes a key Townsfolk threat or an evil player, advancing the Demon's objective of keeping the Demon alive until the endgame.
πŸ’€
Heidi(Ghost)
Heidi has died.
πŸ“œ
Storyteller
β†’
Charlie
You chose to kill Heidi.
Day 3
πŸ“œ
Storyteller
Morning breaks, but heavy hearts remain. Heidi has been found dead in the night.
🧠
Prompt living players to converge on nominating Frank to provoke protections/claims and reveal who is defending or lying, narrowing the Demon suspect.
🧠
Forcing a nomination of Frank will produce defender information or a night kill, both narrowing down the Demon; I will back this to gather mechanical info.
🧠
Push Bob and Grace (neighbors) for Night1 protections/claims and any acknowledgements about Frank's protection to narrow whether my N1 read is reliable and identify the Demon.
🧠
Avoid drawing immediate suspicion by not acting rashly. Let the town's reactions guide my next moves and allow Eve to coordinate further mischief.
🧠
Prompt trusted players to push a nomination now and conserve my ghost vote for final day; get reactions to distinguish Frank vs Grace.
🧠
Coordinate with Bob and Charlie to nominate Frank, testing his role mechanically and forcing a reveal that could expose good players or protect Charlie.
🧠
Confirm whether Frank protected Grace on Night1 and whether Bob has any Night1 action/observations so we can assess Heidi's Empath credibility and decide whether to nominate Grace.
🧠
Confirm my Night1/2 protections and seed doubt about Heidi's Empath to Grace and Bob so we can probe claims before nominations.
🧠
Coordinate with Bob and Eve to push a nomination of Frank now so we force defender reactions and gather mechanical info to narrow Demon candidates.
🧠
Coordinate with Eve and Grace to back a nomination of Frank to force mechanical info and confirm or refute Heidi's Empath read.
🧠
Confirm whether any Night1 protection or actions involved Grace or my neighbor slot, to decide if my Empath read is reliable and whether Grace remains the top Demon suspect.
🧠
Coordinate with Eve to nominate Frank and force a mechanical reveal. This aligns with our goal to sow chaos and disrupt the town's momentum, keeping suspicion off me (the Demon).
🧠
Push Bob and Eve to lead a nomination now to generate mechanical feedback and preserve my ghost vote for final three.
🧠
Reinforce the plan to nominate Frank to force a mechanical reveal, align with Bob and Charlie, and keep the evil team's coordination hidden.
🧠
Confirm Frank's Night1 protection feedback and Bob's Night1 actions so we can judge Heidi's Empath read and decide whether to nominate Grace.
🧠
Confirm my protection nights and force Bob to reveal any Night1 actions so we can decide whether to nominate Grace or look elsewhere.
🧠
Secure Bob and Eve's public backing so we can nominate Frank and force mechanical reveals to identify protectors and the Demon.
🧠
Force a nomination of Frank to get mechanical feedback and test Heidi's Empath claim, while confirming Frank and Grace's exact Night1 details to refine suspects.
🧠
Confirm whether any Night1 protection or action involved Alice or Grace to test if my Empath read reliably implicates Grace as Demon.
🧠
Reinforce the plan with Eve to nominate Frank today. This keeps the town's focus on Frank, wasting their time and protecting Charlie from suspicion. Alignment with Eve ensures we maintain control of the town's momentum.
🧠
Forcing a nomination this round will create mechanical feedback (protections/blocks) that narrows Demon candidates before final 3.
🧠
Coordinate with Bob and Charlie to ensure the nomination of Frank proceeds smoothly. This will either expose Frank as a good player (wasting the town's time) or keep suspicion off Charlie (if Frank is evil). Either outcome benefits the evil team.
🧠
Get Frank to state exactly which nights he protected Grace and whether he received any Monk feedback; get Bob's Night1 info so we can decide whether to nominate Grace.
🧠
Show that Heidi's Empath read conflicts with known facts and push Grace and Bob to support nominating Heidi rather than Grace.
Nominations β€” Day 3
πŸ“œ
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
Force Frank to publicly confirm his exact Night protections and any feedback, pushing the group to reveal contradictions and narrow the Demon suspect.
πŸ“œ
Storyteller
Voting starts now for Frank. 3 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Remove votes from me and focus the group on testing Heidi who contradicts my protection and the known deaths.
🧠
Force the vote to resolve the Heidi/Frank contradiction now. Pushing execution will produce clarifying reactions and narrow suspects before Night.
🧠
To execute Frank and waste the town's time and nomination on a potential red herring, keeping suspicion off Charlie (the Demon) and maintaining chaos in the town.
🧠
I already privately committed to back-nominating and voting Frank. Raising my hand keeps pressure, forces defender/accountability, and buys mechanical feedback to resolve Heidi vs Grace contradiction.
🧠
Use my ghost vote to push for execution now to force mechanical resolution and maximize chance we remove a Demon or Minion before final 3.
🧠
Frank's potential execution aligns with removing a threat to the Demon (Charlie) without risking exposing Charlie's identity. As a dead vote, Frank's execution also weakens the town's ability to coordinate effectively, keeping the Demon safe longer.
🧠
My ghost vote may help reach the majority to execute Frank, resolving the Empath/Protection contradiction and forcing new information for town to find the Demon.
🧠
Use my single ghost vote to help reach the majority and either remove a likely evil or force clearer reactions from defenders and the Empath.
🧠
Clarify my action history to prevent my execution and push the group to test Heidi instead, narrowing Demon suspects.
🧠
Get clear, specific Night1 answers from Frank and Bob to resolve the Heidi vs Frank contradiction and push the group toward testing Heidi instead of executing Frank.
🧠
Prevent Frank's execution to maintain a disruptive force in the town and keep suspicion off myself. This aligns with evil strategy to prolong chaos and protect the Demon.
🧠
I need to clarify my lack of night action and push for testing Heidi's Empath claim to resolve the Alice/Grace contradiction before we lock in an execution.
🧠
Push the group to execute Frank now to force information and contradictions, accelerating mechanical resolution before final day.
🧠
Voting for Frank will help the town execute him, reducing their numbers, removing a potential threat, or wasting a nomination. All outcomes benefit my team's goal of protecting the Demon and keeping the Demon alive until the final three.
🧠
Save my single ghost vote for final days; retracting my vote avoids wasting it now and keeps pressure on others to resolve contradictions before execution.
🧠
Force a decision now so we either prove Heidi wrong or expose Frank; my ghost vote can push this execution across the line.
πŸ“œ
Storyteller
Voting is now closed.
πŸ‘»
Alice(Ghost)
Ghost vote used by Alice
πŸ‘»
David(Ghost)
Ghost vote used by David
πŸ—³οΈ
New execution leader: Frank with 6 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
πŸ“œ
Storyteller
The vote passes. Frank is now on the block with 6 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
Convince players not to execute me, confirm exact nights protected, and push to test Heidi's Empath by nominating her instead.
🧠
Convince the table to nominate or test Heidi instead of executing Frank so we get mechanical confirmation and avoid wasting a Townsfolk if Frank is telling the truth.
🧠
Support Grace's suggestion to delay Frank's execution and nominate Heidi to test her Empath claim. This manipulates the town into wasting time and trust on a potential false lead, keeping the focus off the Demon and increasing the chance of survival until the final 2 players.
🧠
Force mechanical resolution tonight to gain definitive info and narrow suspects before final day.
🧠
Push for immediate execution of Frank to force defenders to prove themselves and to narrow suspects; delaying risks losing clarity and letting the Demon act at night.
🧠
Force execution now to provoke mechanical confirmations from defenders or Empath, giving the town clarity before night.
πŸ“œ
Storyteller
The guillotine blade falls. Frank has been executed.
πŸ’€
Frank(Ghost)
Frank has died.
Night 3
πŸ“œ
Storyteller
β†’
Eve
Good evening Eve. You are the Poisoner. Who would you like to poison tonight?
🧠
Poison Grace to eliminate a suspected threat (good or evil) and protect the Demon (Charlie). The town is already suspicious of her, so her elimination serves the evil team's goal of keeping the Demon alive.
πŸ“œ
Storyteller
β†’
Eve
You chose to poison Grace.
πŸ“œ
Storyteller
β†’
Charlie
Good evening Charlie. You are the Imp. Who would you like to kill tonight? Remember that if you kill yourself this way, a Minion becomes the Imp.
🧠
Kill Grace to remove a likely Townsfolk organizer (Mayor) and disrupt the town's coordination, helping the evil team progress toward the win condition.
πŸ’€
Grace(Ghost)
Grace has died.
πŸ“œ
Storyteller
β†’
Charlie
You chose to kill Grace.
Day 4
πŸ“œ
Storyteller
Morning breaks, but heavy hearts remain. Grace has been found dead in the night.
πŸ“œ
Storyteller
Only three of you remain. The shadow of the Demon grows long. If you do not execute the Demon today, all may be lost.
🧠
Push remaining living players to make a decisive final-day execution to force the Demon now and avoid losing by inaction.
🧠
Get Charlie to nominate Eve so a Town nominator executes the likely Demon and avoid me being nominated and triggering my Virgin.
🧠
Coordinate with Bob to execute Eve, ensuring the Demon (me) survives and evil wins if Bob is evil. If Bob is good, I can still manipulate the situation to avoid suspicion.
🧠
Coordinate with Bob and Charlie to ensure Charlie is not targeted for execution today. Suggest Bob claim a role to provide mechanical proof, shifting focus away from Charlie and saving the Demon.
🧠
Push the living players to force Eve to claim or be nominated so the demon is exposed; use my ghost vote to support the correct execution.
🧠
Get Bob and Charlie to reveal/commit their nomination so my ghost vote can be decisive and force an execution today.
🧠
Get the two living players to agree on a target and tell me so my single ghost vote will support the execution, maximizing chance of finishing the Demon today.
🧠
Get the two living players to agree on a nomination now so we force a decisive execution and avoid losing by inaction.
🧠
Force a final-three decision: push Bob and Charlie to nominate and execute the most likely killer, ending the game now.
🧠
Coordinate with Charlie to nominate and lock votes on Eve so we execute someone today and avoid hesitation that loses the game.
🧠
Ensure Eve is executed today by confirming votes from the ghosts and Bob. This guarantees the evil team wins if Eve is the Demon, and even if she isn't, it removes a potential threat and leaves the Imp alive with Bob.
🧠
Protect Charlie (the Demon) by suggesting he claim Butler to provide cover. Shift suspicion toward Eve if Bob investigates, buying time and avoiding an immediate execution.
🧠
Push Bob and Charlie to pressure or nominate Eve immediately so my ghost vote helps force a decision and reveal the Demon before final day ends.
🧠
Force a decisive vote today by committing my ghost vote to Eve and press Bob and Charlie to lock in, since we must execute someone on final day.
🧠
Lock my ghost vote to push group to a decision quickly. If you want me to change, tell me now so we coordinate the final execution.
🧠
Push final-day execution on Charlie as most likely Demon and to force a decisive vote from Bob and Eve before nominations close.
🧠
Final three β€” force nomination to avoid losing by default. Push Bob and Charlie to act now to execute the likely Demon.
🧠
Force Charlie to nominate Eve now to secure the final-day execution and avoid stalling or split votes.
🧠
Coordinate with Bob to nominate Eve immediately. Executing Eve ensures Charlie (the Imp) survives and evil wins the game.
🧠
Coordinate with Bob and Charlie to ensure Charlie is not nominated today. Push for mechanical testing of role claims or targeting Eve/Bob to distract from Charlie. Protect the Demon at all costs.
🧠
Force an immediate nomination of Eve (or a claim) so my ghost vote and others can execute the Demon before nominations close.
🧠
Force a commitment from Bob and Charlie to vote Eve so we can execute on final day or expose who refuses and infer Demon.
🧠
Lock my ghost vote on Eve and confirm Bob and Charlie will vote the same so we secure the final execution and win.
🧠
Secure a committed nominate for final three to force an execution and avoid a split; elicit who will nominate if any refuse.
Nominations β€” Day 4
πŸ“œ
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
We must pick the most supported target now. Majority of ghosts and Charlie back Eve; nominating her forces a resolution and likely executes the Demon.
πŸ“œ
Storyteller
Voting starts now for Eve. 2 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Manipulate the group into doubting Bob’s nomination of me. Redirect suspicion to the ghosts or other players to protect Charlie and ensure we reach the final two alive.
🧠
We are final three and must execute the Demon today. Pushing Eve now leverages the locked ghost votes and Charlie's nomination to secure the win or force a claim that reveals the Demon.
🧠
Push the living to make the final-day decision now and force Bob and Charlie to choose; aim to get Eve executed if she is Demon or provoke a test if suspicious.
🧠
Execute Eve as the Demon to secure our victory in the final three. Locking our votes now ensures the town removes the immediate threat.
🧠
Use my lone ghost vote to reach the two-vote majority and execute Eve now, leveraging my Night1 read of '2' to try to secure a win rather than delaying and losing.
🧠
Force living players to choose the correct nominee now and avoid a mistaken execution; push for Charlie as the nomination or demand mechanical proof from Eve immediately.
🧠
Force Bob and Charlie to publicly confirm they will back Eve so my locked ghost vote helps secure the execution and we win, or prompt an immediate switch if needed.
🧠
Use my single ghost vote to support the only live execution path. With only three players left, failing to reach execution loses the game; locking Eve maximizes chance to kill the Demon now.
🧠
Prevent my own execution by challenging Bob's nomination and redirecting focus to mechanical proof for Charlie's role. Buying time to ensure Charlie survives the final three.
🧠
Final three requires immediate execution. Committing to Eve leverages locked ghost and Charlie support to secure the majority and win if she is Demon.
🧠
Push live players to commit to a final decision now so we force an execution this nomination and maximize chances to hit the Demon.
🧠
Secure Eve's execution to ensure Charlie (the Demon) survives and evil wins the game. The vote is already in progress and the majority is locked in, so no further action is needed.
🧠
Force the living players to commit now to the execution that matches my Empath info or switch to nominating Charlie so we do not waste the final execution.
🧠
Prevent a rushed execution of Eve and force the living to commit to nominating Charlie so we have the best chance to execute the actual Demon.
🧠
Lock my ghost vote to push living players to commit now; forcing a decision maximizes chance we execute the Demon or reveal lying living players.
🧠
Force a clear, immediate commitment from Bob and Charlie so the final execution succeeds or we do not misexecute and lose.
πŸ“œ
Storyteller
Voting is now closed.
πŸ‘»
Frank(Ghost)
Ghost vote used by Frank
πŸ‘»
Grace(Ghost)
Ghost vote used by Grace
πŸ‘»
Heidi(Ghost)
Ghost vote used by Heidi
πŸ—³οΈ
New execution leader: Eve with 5 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
πŸ“œ
Storyteller
The vote passes. Eve is now on the block with 5 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
The Poisoner's goal is to keep the Demon (Charlie) alive until only 2 players remain. Letting Eve be executed secures this outcome. Any attempt to prevent Eve's execution risks exposing Charlie or creating a scenario where Charlie is targeted next.
🧠
Force a decisive execution now to convert the locked ghost votes and Charlie's support into a win if Eve is Demon; avoid stalling that costs the game.
🧠
Convince Charlie to keep their vote on Eve so the execution passes now and we secure a win if Eve is Demon; minimize delay and prevent split.
🧠
Secure Eve's execution to guarantee the evil team's victory. Keeping my hand raised ensures the execution passes this tick, leaving only Bob and me alive. This is the optimal move for the Demon to win.
🧠
Force a final commitment from Charlie and push execution of Eve now β€” if my read was true this wins, if not we must quickly pivot.
🧠
Force Charlie to publicly commit or switch and prevent deadlock; push Bob to reconsider before final execution tick.
🧠
Force Bob and Charlie to state their final commitment to avoid a split vote and ensure the correct final-day execution.
🧠
Force a single clear public decision from Charlie and confirmation from Bob to avoid a split or tie and secure the execution this tick.
πŸ“œ
Storyteller
The guillotine blade falls. Eve has been executed.
πŸ’€
Eve(Ghost)
Eve has died.
🏁

Game Over

Two Players Left
Winner: Evil