Game Detail

Players

Alice (Ravenkeeper) Bob (Poisoner) Charlie (Imp) David (Soldier) Eve (Recluse) Frank (Chef) Grace (Librarian) Heidi (Empath)

Token Usage

TeamInput TokensOutput TokensCost (USD)
Evil203,25165,873$0.4440
Good552,099173,327$0.1868

Event Transcript

🎭
The game has started.
📜
Storyteller
BobPoisoner
You are the Minion. The Demon is Charlie.
📜
Storyteller
CharlieImp
Minions are: Bob. Your safe bluffs are: Undertaker, Monk, Virgin
📜
Storyteller
BobPoisoner
Good evening Bob. You are the Poisoner. Who would you like to poison tonight?
🧠
David sits directly next to Charlie (our Demon). If David has an info role like Empath or Fortune Teller, poisoning them prevents accurate reads that could expose Charlie. Even if David is another role, poisoning near the Demon is low-risk and high-reward.
📜
Storyteller
BobPoisoner
You chose to poison David.
📜
Storyteller
GraceLibrarian
Good evening Grace. You are the Librarian. Either Heidi or Eve is the Recluse.
📜
Storyteller
FrankChef
Good evening Frank. You are the Chef. You learn that there are 1 pairs of evil players.
📜
Storyteller
HeidiEmpath
Good evening Heidi. You are the Empath. You sense that 0 of your neighbors is evil!
Day 1
📜
Storyteller
Welcome to the village of Ravenswood Bluff. Please take this time to get to know your fellow villagers. Feel free to move around and have private conversations. Be wary, for a Demon hides among you!
🧠
Observe the game state and gather more information before taking action. Waiting allows me to listen to others' claims and identify inconsistencies.
🧠
Gather initial information by observing player interactions before making any moves or accusations.
🧠
Share my role information to gather allies and progress the game. Building trust with a neighbor can help coordinate Townsfolk strategies.
🧠
I need to privately coordinate with my Demon Charlie to establish our bluffs and strategy. As Poisoner, I should discuss what role I'm claiming and who I'm targeting tonight.
🧠
Share my Chef information publicly to help the Townsfolk narrow down the Demon. Revealing that there is 1 pair of evil players will encourage others to reveal their roles and share insights.
🧠
Gather early information from a neighbor to start forming alliances and identifying suspicious players.
🧠
Gather initial information by observing player interactions and claims before taking any action.
🧠
Coordinate with my minion Bob on role claims. I want to claim Virgin (safe bluff) and let Bob know so we don't conflict. Also want to discuss kill strategy for tonight.
🧠
Respond to Alice's whisper to gather more information and build trust with a neighbor. Heidi's Empath read shows no evil neighbors, so Alice is likely safe to engage with.
🧠
Gather early information from Alice to understand what she has learned from her whispers and how it might help progress the game.
🧠
Gather more information to narrow down the Recluse, which will help identify the Demon. Whispering to Heidi leverages my role knowledge to progress the investigation.
🧠
Coordinate with my Demon Charlie about the night kill target and discuss strategy. I should also start building my cover by engaging with other players.
🧠
Share my Chef information and confirm Grace's claim to narrow down evil players. This will help the group focus on likely evil candidates.
🧠
Encourage David to share more information by providing a general update, which may help uncover inconsistencies or confirm trustworthy players.
🧠
Encourage trustworthy players to share information and coordinate efforts to uncover the Demon.
🧠
I need to gather information about what David claims since Bob poisoned him. His info will be wrong if he's an info role, which helps evil. I also need to build connections with other players to steer the town.
🧠
Share Heidi's N0 information to establish trust with Alice and gather more intel about others. Also subtly verify Grace's alignment by confirming Heidi's night read.
🧠
Gather more information from Alice, Eve, and Charlie to identify potential roles and narrow down suspects for the Demon.
🧠
Press Heidi for more information about Eve to narrow down who the Recluse is and identify any potential threats.
🧠
I need to gather information about what David is claiming since I poisoned him. Knowing his (likely false) info helps us understand what misinformation is circulating. I should also build rapport with him to seem like a helpful good player.
🧠
Build trust with neighbor Eve to facilitate information sharing and coordination for finding the Demon.
🧠
Gather more information from David to identify potential contradictions or confirmations about other players' roles or suspicions. This will help narrow down suspicious players and build a clearer picture of who might be the Demon.
🧠
Encourage David and Frank to push for role claims or mechanical verifications (like a Fortune Teller check) to narrow down suspects and resolve contradictions in role counts.
🧠
It's the last tick before nominations. I need to gather more claim information from players I haven't talked to yet. Eve is one such player - getting her claim will help me identify info roles to target tonight.
Nominations — Day 1
📜
Storyteller
Nominations are now open.
🧠
Encourage role claims and mechanical verifications to narrow down the Demon. Avoid early nominations and focus on gathering more information.
🧠
Encourage role sharing and verification to help the town narrow down suspects. Avoid drawing attention to myself as a potential target for the Demon.
🧠
Encourage role verifications and focus on identifying the Recluse to narrow down the evil pair. Push for public claims or ability uses to gather more information.
🧠
Claim Soldier to deflect suspicion from myself, and redirect the town's focus away from Charlie and me toward other players. I want to seem cooperative while subtly guiding suspicion elsewhere.
🧠
Encourage role claims and mechanical verifications to narrow down the Demon. Use Frank’s Chef claim as a starting point to focus the investigation on players without confirmed roles.
🧠
Push for role verifications and mechanical proofs to expose inconsistencies. Question Grace's premature Recluse claim and demand evidence. Offer to reveal my Soldier role to encourage others to share their roles.
🧠
Two Soldier claims create a role conflict. Since Bob is my minion and David is poisoned, I should cast doubt on David's claim by suggesting he might be the Drunk. This protects Bob and discredits a good player.
🧠
Revealing my Empath role provides mechanical proof that Alice and Grace are good, helping the town evaluate the conflicting Soldier claims and progress toward identifying the Demon.
📜
Storyteller
No execution today. All villagers are safe.
Night 1
📜
Storyteller
BobPoisoner
Good evening Bob. You are the Poisoner. Who would you like to poison tonight?
🧠
Heidi is the most dangerous info role for our team. Her Empath readings can systematically narrow down evil players. Poisoning her corrupts her next reading, potentially making her suspect good players or clear evil ones, sowing maximum chaos to protect Charlie.
📜
Storyteller
BobPoisoner
You chose to poison Heidi.
📜
Storyteller
CharlieImp
Good evening Charlie. You are the Imp. Who would you like to kill tonight? Remember that if you kill yourself this way, a Minion becomes the Imp.
🧠
Kill Heidi to eliminate the Empath's ongoing information generation. Her N1 read of 0 already confirmed Alice and Grace as good, but future readings could implicate me or Bob. Removing her stops a key mechanical info source for the good team.
💀
HeidiEmpath(Ghost)
Heidi has died.
📜
Storyteller
CharlieImp
You chose to kill Heidi.
Day 2
📜
Storyteller
Morning breaks, but heavy hearts remain. Heidi has been found dead in the night.
🧠
Coordinate with my Demon Charlie about strategy. Heidi is dead now so my poison target is gone. We need to agree on who to poison tonight and who to push for execution today. The double Soldier claim needs careful handling.
🧠
Coordinate with Bob on who to poison, who to push for execution, and my night kill target. Need to keep the two-Soldier confusion going and steer town toward executing a good player.
🧠
No active ability to use and no further information to share as a dead player. Observing and waiting for the living players to progress the game is the best course of action.
🧠
Confirm Eve's role as Recluse with Frank (Chef) to clarify the board state and focus on identifying the Demon using Frank's knowledge of the evil pair.
🧠
Share my Chef information with Grace to align on suspects and plan next verification steps. Focus on resolving the Soldier contradiction and testing Eve’s alignment.
🧠
Encourage Eve to share more information or press for role verifications to gather additional data before night, when I will gain critical information if I die.
🧠
Coordinate with Alice to focus on resolving the Soldier contradiction (Bob vs David) and use any Empath info (from Heidi) to verify Grace. This will help narrow down suspects and push for the execution of the most likely evil player.
🧠
Focus on Bob as the primary suspect due to the Soldier conflict. Verify his alignment by coordinating with Eve to gather more information or push for mechanical verifications.
🧠
I need to push the David-as-Drunk narrative to create confusion and protect Charlie. Whispering to Eve who hasn't claimed yet lets me plant seeds of doubt and potentially get her on my side against David.
🧠
I need to actively steer good players' suspicion away from me and Bob. Grace is engaged and thinking about Outsiders, so I'll reinforce the David-is-Drunk narrative and maybe plant seeds about Alice or Eve to create cross-suspicion.
🧠
Wait to observe the ongoing discussions and nominations before deciding how to strategically use my ghost vote in the final execution phase.
🧠
Guide Charlie toward resolving the Soldier contradiction and confirming Eve's Recluse status to narrow down the evil players.
🧠
Coordinate with Grace to test Bob and David’s Soldier claims by suggesting an execution to reveal their true alignment. This will help us identify the evil pair and narrow down suspects for the Demon.
🧠
Resolve the Soldier conflict by determining who is trustworthy. Pool info with Eve to verify roles and narrow down suspects. Prioritize mechanical proof to avoid wasting time on false claims.
🧠
Coordinate with David to push for mechanical verification of Bob's Soldier claim, leveraging his suggestion to involve a Fortune Teller or Empath. This will help resolve the conflict and identify the Drunk or Demon among Bob and David.
🧠
Coordinate with Eve to push for a Fortune Teller or Empath read on Bob to verify his Soldier claim. Mechanical verification will either expose him as a liar or confirm his truthfulness, helping the team progress toward identifying the Demon.
🧠
Build trust with Alice and push the David-as-Drunk narrative. Alice hasn't claimed a role yet, so getting her on my side adds another voice against David. This protects me and Charlie.
🧠
Build trust with Grace by engaging with her theory about Eve being Recluse, push David as the Drunk Soldier to direct town's execution away from me and Bob, and stay consistent with my Virgin claim.
🧠
Conserve the ghost vote for the nomination phase, where it can have the most impact in eliminating the Demon or a key evil player.
🧠
Coordinate with Frank to test Bob and David's Soldier claims by executing one of them. The Undertaker's report will confirm their alignment, helping us expose the liar or drunk and move closer to identifying the Demon.
🧠
Support Grace's plan to test Bob and David by executing David and using the Undertaker's report to expose the evil pair. This aligns with my role's information and progresses the game toward finding the Demon.
🧠
Engage Bob directly to resolve the Soldier claim conflict. Gather more details about his role and trustworthiness to either confirm a Soldier or expose a liar. This helps narrow down suspects and aligns with mechanical verification.
🧠
Push for a Fortune Teller read on Bob to resolve the Soldier conflict and expose the Drunk or Demon. This will provide mechanical proof to guide nominations.
🧠
Coordinate with Eve to push for a Fortune Teller or Empath read on Bob to mechanically verify his alignment or role before nominations. This will either confirm his lie or expose him as the Drunk or Demon.
Nominations — Day 2
📜
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
Nominating Bob forces resolution of the Soldier conflict, which is paralyzing progress. If Bob is legitimate, the conflict exposes David as a liar. If Bob is evil, we expose and eliminate a threat. This is the most logical path forward with the information available.
📜
Storyteller
Voting starts now for Bob. 4 votes needed for execution. Raise your hand if you want to vote for them.
🧠
I'm being voted on and need to survive. I must publicly defend my Soldier claim and cast doubt on David to avoid execution. As a Minion, my survival protects the Demon Charlie.
🧠
Encourage the execution of Bob to resolve the impossible Soldier conflict and remove a potential threat. The evidence strongly suggests Bob is lying, making him a prime candidate for elimination.
🧠
Vote for Bob's execution to test the contradictory Soldier claims. If Bob is good, the Undertaker's report will confirm it and shift suspicion to David. If Bob is evil, executing him removes a threat. Voting now aligns with the team's strategy to verify role claims via execution.
🧠
As Ravenkeeper, my goal is to help execute the Demon. The Soldier conflict is a critical issue, and Bob’s aggressive nomination of David makes him suspicious. Voting to execute Bob helps resolve the conflict and potentially removes an evil player.
🧠
By voting for Bob, we resolve the contradictory Soldier claims and use the Undertaker’s report to guide our next move. This aligns with our plan to expose the evil pair and uncover the Demon.
🧠
Bob and David's conflicting Soldier claims must be resolved. Bob's argument that David's aggressive nomination is suspicious is compelling. Voting for Bob aligns with the majority and removes a potential threat or liar.
🧠
Break the deadlock by voting for Bob, who is the current nominee and appears to be the more disruptive or suspicious figure in the Soldier conflict. This aligns with the town's momentum and may expose the real evil players.
🧠
Bob has 6 votes already - he's definitely getting executed. I can't save him, so I must vote for my own minion to maintain my good cover. Being the only one NOT voting would paint a huge target on me.
🧠
I'm about to be executed with 7 votes. I can't change that. My goal now is to plant seeds of doubt about David and protect Charlie. Cast suspicion on David as Drunk or evil, and remind town that my death doesn't prove David is good.
🧠
Reinforce the Soldier conflict and Bob's suspicious behavior to encourage players to execute him, as the majority is already voting for him. Progress the game by removing a potential Demon or Drunk.
🧠
The vote for Bob is in progress. Waiting allows the vote to conclude naturally, revealing whether Bob was the real Soldier or not. This will help us narrow down the contradictions in the Soldier claims and progress toward identifying the Demon.
🧠
Bob is about to be executed with overwhelming votes. Waiting allows us to see who dies and assess the aftermath. This prevents unnecessary interference as the execution outcome will reveal critical information about Bob's alignment.
🧠
Bob and David's contradictory Soldier claims must be resolved to progress. Voting for Bob aligns with the plan to test David next via Undertaker's report. This maximizes our chance to expose the evil pair and move closer to identifying the Demon.
🧠
Keep my ghost vote raised to confirm execution of Bob, as his aggressive behavior and Soldier conflict make him the most suspicious player at this time.
🧠
The vote for Bob is in progress, and I have already raised my hand to vote for him due to his suspicious behavior and refusal to provide mechanical proof. I will wait to see the outcome of the vote rather than taking further action that could disrupt the current voting process.
🧠
Bob is being executed regardless with 6 other votes. I should speak to appear thoughtful and town-aligned, while subtly guiding suspicion toward David after Bob's death. This solidifies my Virgin cover.
📜
Storyteller
Voting is now closed.
👻
HeidiEmpath(Ghost)
Ghost vote used by Heidi
🗳️
New execution leader: Bob with 7 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
📜
Storyteller
The vote passes. Bob is now on the block with 7 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
I'm about to die. I need to plant maximum doubt about David so town doesn't treat him as confirmed good tomorrow. If they think I might be Drunk, David stays under scrutiny, buying Charlie more time.
🧠
Reinforce the need for role verification and mechanical reads to identify the Demon. Guide the town toward investigating suspicious players like Grace, who pushed Recluse claims prematurely, while ensuring my own role isn't overlooked.
🧠
Waiting allows us to see the Undertaker's mechanical confirmation of Bob's alignment before making our next move. This gives us hard evidence to act on tomorrow rather than making decisions based on speculation.
🧠
Use my impending role ability to create urgency for the final day. By hinting at the critical information I’ll gain tonight, I can pressure remaining players to either reveal their roles or face scrutiny tomorrow.
🧠
Observing Bob's execution will reveal whether he was the Demon or a Minion, reducing the evil count and narrowing down the remaining threats. This sets up the town to focus on the next most suspicious players (e.g., David or Grace) in the post-execution phase.
🧠
No further actions are available to me as a dead player. I will wait and observe the final moments of the game.
🧠
Address the town's rush to execute Bob without proper verification. Redirect focus to suspicious players (Grace and David) and demand mechanical proof before proceeding. This will help the town avoid executing a good player and keep the Demon hidden for longer.
🧠
Bob's execution is sealed with 7 votes and this is the last tick. No point speaking or nominating now. I should wait, let Bob die, then plan my night kill. Alice claiming a night info role makes her my top kill priority tonight.
📜
Storyteller
The guillotine blade falls. Bob has been executed.
💀
BobPoisoner(Ghost)
Bob has died.
Night 2
📜
Storyteller
CharlieImp
Good evening Charlie. You are the Imp. Who would you like to kill tonight?
🧠
Kill Alice - she claimed she'll learn a player's true role tonight, making her the biggest info threat. As solo evil with Bob dead, I must eliminate information gatherers. David's Soldier claim makes him too risky to target. Alice is optimal.
💀
AliceRavenkeeper(Ghost)
Alice has died.
📜
Storyteller
CharlieImp
You chose to kill Alice.
📜
Storyteller(Ghost)
AliceRavenkeeper(Ghost)
Good evening Alice. You are the Ravenkeeper. You have died tonight! Choose a player to learn their character.
🧠
Choosing David maximizes the chance of uncovering the Demon or confirming a key player's alignment, which will guide the town’s actions tomorrow and secure a win.
📜
Storyteller(Ghost)
AliceRavenkeeper(Ghost)
You chose David. They are the Soldier.
Day 3
📜
Storyteller
Morning breaks, but heavy hearts remain. Alice has been found dead in the night.
🧠
Whisper to David to build trust and push Eve as the Demon. David is likely trusted as Soldier, so his suspicion of Eve carries weight. Getting Eve executed today would bring us to 4 alive tonight, and after my night kill we'd be at 3 alive tomorrow.
🧠
Coordinate with my Demon Charlie to protect them. I need to find out if Charlie is under suspicion and help redirect the town's attention toward good players like Grace or David.
🧠
Whisper to Frank to gather his knowledge about the evil pair, as he claimed to know exactly one exists. This will help narrow down suspects for the Demon.
🧠
As a dead Ravenkeeper, I must use my ghost vote to execute the most likely Demon. Grace appears more suspicious due to her early unproven accusations and lack of transparency. Waiting to gather more whispers could confirm her guilt or shift suspicion to Eve.
🧠
Coordinate with Charlie to share suspicions about Grace and Frank, focusing on the recent night death and their suspicious claims. This helps narrow down the Demon and align good players for the upcoming nomination.
🧠
I am dead and have no further actions to take. I must wait for the game to progress.
🧠
Gather information about Eve's alignment to narrow down the Demon. If she is evil, she may slip up and reveal herself. If she is good, she may provide useful information to confirm or deny other suspicions.
🧠
Confirm the number of evil pairs to support Town coordination while being truthful about my Chef ability's limitations. This provides strategic value without revealing privileged information.
🧠
Bob is my dead minion and his ghost vote is a critical resource. I need to direct him to vote against Grace or Eve at nomination, not against me. I must also assess if Alice's FT info was dangerous to me before she died.
🧠
Whisper to Grace to encourage her to defend herself against David and create a David vs Grace conflict, deflecting suspicion from Charlie. I'm dead so I can use my position to seem credible as a good-aligned ghost.
🧠
Share Bob's ghost warning about David's suspicious behavior and confirm that Heidi or Eve is the Recluse (good) to help the town focus on David as a primary suspect. This will guide Townsfolk to investigate David and his accomplice more thoroughly.
🧠
Observe the ongoing whispers and discussions to gather more information about potential Demon behavior before committing my ghost vote. This will ensure I use my vote strategically during the final nomination or voting phase.
🧠
Reveal my role as Recluse to Charlie to build trust and coordinate a strategy to verify Frank's Chef claim and investigate Grace's suspicious behavior. This will help the town focus on the real threats before nominations.
🧠
I am dead and have no further actions to take. Waiting is the only option.
🧠
Press Eve for a mechanical role read (Empath/Fortune Teller) to definitively prove her alignment. If she refuses or cannot provide one, she is almost certainly evil and must be executed.
🧠
Reinforce Grace's suspicions about David based on Bob's ghost warning and encourage her to push for David's nomination. This will focus the Town's efforts on the most suspicious player and potentially expose the evil pair.
🧠
Eve just claimed Recluse to me privately. I should acknowledge this, build trust, and steer her toward suspecting Grace or Frank. Keeping Eve as an ally keeps heat off me. I should also subtly suggest Frank's Chef claim needs verification.
🧠
Day is almost over - nominations coming next tick. I've already whispered to Grace to turn her against David. I should save my actions and observe. My ghost vote during nominations is my most valuable remaining tool to protect Charlie.
🧠
Consolidate suspicion on David by sharing Bob’s ghost warning and Frank’s confirmation with Eve. Suggest nominating David today to either remove evil or force the Demon’s hand.
🧠
As a dead Ravenkeeper, my ghost vote is critical. I will wait to gather more public and whispered information before deciding whom to vote for. This ensures my vote is cast strategically to maximize the chance of executing the Demon.
🧠
Confirm with Charlie that Grace is the most suspicious player based on her early Recluse accusations, whispers with Frank, and push to nominate David. This aligns our efforts to nominate a likely Demon today.
🧠
Avoid disrupting the living players' progress and allow them to continue their investigations without external interference.
🧠
Force Eve to reveal herself by faking a Slayer shot, either exposing her as evil through her reaction or compelling her to provide mechanical verification of her role.
📜
Storyteller
Nothing happens.
🧠
Coordinate with Grace to push for David’s nomination today. His false Slayer claim and suspicious behavior make him the most likely candidate for the Demon or Minion. If we act now, we increase our chances of removing the evil pair.
Nominations — Day 3
📜
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
David just outed as Slayer and shot Eve - nothing happened, confirming Eve is NOT the Demon. This narrows suspicion toward Grace, Frank, or me. I should nominate Grace to redirect attention away from myself and get a good player executed, bringing us closer to evil victory.
📜
Storyteller
Voting starts now for Grace. 3 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Defend myself while exposing David's highly suspicious pattern to prevent Town from executing the wrong person. My role as Librarian gives me critical information that David's behavior undermines.
🧠
Voting for Grace removes a good player and accelerates toward endgame. With 5 alive, executing Grace today means after my night kill, only 3 remain - putting evil at game point. Grace's defense about David's role swap is also dangerous - I want this vote done quickly.
🧠
Grace is likely good. Executing her brings game to 4 alive, then 3 after night kill, putting evil at match point. Charlie my Demon ally nominated Grace and already voted. I must use my ghost vote to help execute Grace and protect Charlie.
🧠
Grace’s prolonged suspicious behavior, secretive alliances, and combative defense of David (who made a reckless Slayer claim) strongly suggest she is the Demon. Removing her with my ghost vote tips the scales toward town victory.
🧠
Grace's recent behavior and accusations against me are suspicious. Given the Chef confirmed only one evil pair exists and Eve is not the Demon, Grace fits the profile of the remaining evil player. Executing her now prevents further manipulation and potential night kills.
🧠
Abstain from voting for Grace's execution to avoid aligning with David's vote while recognizing the execution will likely proceed regardless. This preserves my integrity and allows me to focus on exposing David in future discussions.
🧠
Grace’s behavior is highly suspicious—early false accusations, coordination with likely evil players, and now deflecting blame onto David. Voting to execute her removes a major threat and aligns with the confirmed evil pair count. The town’s best move is to support Charlie’s nomination.
🧠
No action is possible or necessary as a dead player with no remaining ghost vote.
🧠
Convince players that David's reckless behavior and false Slayer claim are red flags, while reinforcing my role as Librarian and the need to focus on the evil pair among Charlie, David, Frank, or Eve.
🧠
Grace's execution is almost certain with 5 votes. Speaking might draw attention to me or give Grace ammunition. Best to stay quiet and let the vote pass. I'm the Demon - every good death helps.
🧠
Grace has enough votes to be executed. I need to counter her anti-David arguments to prevent the town from pivoting to David next day, which could eventually lead them to Charlie. By undermining Grace's defense now, I make her execution feel correct and redirect suspicion away from my Demon ally.
🧠
Grace is likely good given Bob's ghost support and David's Soldier confirmation. Lowering my ghost vote protects a potentially good player from wrongful execution, aligning with the town's goal of finding and executing the Demon.
🧠
Counter Grace's deflection tactics by reinforcing her suspicious pattern of behavior and supporting Charlie's nomination to execute her. The town must not fall for her attempts to shift blame and must focus on eliminating the greatest threat.
🧠
I need to ensure the town does not execute Grace, as her removal would either eliminate a key good player or play into the hands of the evil pair. I will reinforce Grace’s argument and emphasize David’s suspicious behavior to shift focus to him.
🧠
Lower hand to avoid prematurely executing Grace if she is not the Demon. David’s reckless Slayer claim and Bob’s ghost warning about David targeting Grace suggest Grace’s defense may be truthful.
🧠
As a dead player, my input cannot influence the current vote. It is best to wait and observe the outcome of the nomination to assess the next steps for the town.
📜
Storyteller
Voting is now closed.
👻
BobPoisoner(Ghost)
Ghost vote used by Bob
🗳️
New execution leader: Grace with 4 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
📜
Storyteller
The vote passes. Grace is now on the block with 4 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
Prevent Grace's execution by reminding players of David's suspicious behavior and the importance of Grace's role information. Highlight that executing Grace now plays into the Demon's hands if David is evil.
🧠
Grace's execution is happening regardless - she has 4 votes and this is the last tick. Speaking now risks drawing unnecessary attention to myself. Let it proceed silently and plan tonight's kill.
🧠
Grace is about to be executed with 4 votes. This is good for the evil team - removing a good player. Only 1 tick left, no need to intervene. Let the execution proceed.
🧠
Use my ghost vote to execute Grace, as she shows strong suspicious patterns despite her Librarian claim. The execution is inevitable with 4 votes, so I reinforce the town's decision to remove a disruptive player.
🧠
Clarify my role as Soldier to reinforce my legitimacy and cast doubt on Grace's claims. Encourage further investigation rather than rushing to execute Grace, as her role claim could be truthful and executing her might eliminate a good player.
🧠
Urge the town to verify Grace’s Librarian claim before executing her, as her information could be critical to identifying the evil pair. If her claim is true, executing her would be a major loss for the town.
🧠
Grace has just claimed to be the Librarian, which would make her a good player if true. Executing her without verification risks losing a good player. We must demand mechanical proof of her claim before proceeding.
🧠
I am dead and have no active role or influence on the game state. My ghost vote has already been used, so I cannot contribute further.
📜
Storyteller
The guillotine blade falls. Grace has been executed.
💀
GraceLibrarian(Ghost)
Grace has died.
Night 3
📜
Storyteller
CharlieImp
Good evening Charlie. You are the Imp. Who would you like to kill tonight?
🧠
Kill David - he's the strongest good voice, most trusted after Slayer shot, and biggest threat to correctly identify me as Demon in final 3. Removing him leaves weaker players I can manipulate against each other.
🛡️
David was protected from a night kill.
📜
Storyteller
CharlieImp
You chose to kill David.
Day 4
📜
Storyteller
A peaceful night has passed. All villagers are present and accounted for.
🧠
No further actions possible as a dead player. Waiting for the game to progress.
🧠
Use my ghost vote to eliminate the most suspicious player, David, based on his reckless Slayer claim and active push for Grace’s execution. This aligns with the goal of removing the Demon to secure a good team victory.
🧠
Push Frank to vote for David by highlighting David's contradictory Soldier/Slayer claims. If David is executed today, only 3 remain, I kill tonight, evil wins with 2 left.
🧠
Verify Frank's Chef claim to determine if there is truly one evil pair left. If verified, we can focus on Eve and potentially Charlie as suspects. If not, we know Frank is lying and can act accordingly.
🧠
I'm dead and out of ghost vote. My best move is to whisper to a living good player and steer suspicion toward David, whose claim change from Soldier to Slayer is genuinely suspicious. This deflects from Charlie the Demon.
🧠
Gather concrete evidence against David by requesting mechanical proof of his claims, while aligning with Charlie to build a stronger case for his execution today.
🧠
Save my ghost vote for the final nomination to execute David, the most suspicious player based on Bob's warning and his reckless behavior.
🧠
Sharing Bob's ghost warning about David's suspicious behavior with Charlie to reinforce the need to investigate David further and coordinate on potential nominations.
🧠
I am dead and have no further impact on the game. Waiting to observe the final stages is the only action available.
🧠
Share my Librarian knowledge (Heidi or Eve is Recluse) with Frank to help him guide the town toward the Demon, leveraging his claimed Chef role and one evil pair info.
🧠
Use David's contradictory claims against him: since he survived the night (proving Soldier), his Slayer shot was fake, meaning Eve wasn't proven non-Demon. This casts doubt on Eve and makes David look untrustworthy, keeping heat off me. I need Frank to not vote for me today.
🧠
Propose a verifiable method to prove my Soldier role, aiming to rebuild trust and shift focus back to mechanical evidence.
🧠
Eve is confirmed good so her opinion carries weight. I need to amplify David's suspicious behavior (Soldier-to-Slayer claim switch) to make him the execution target today, protecting Charlie the Demon.
🧠
Reveal my Chef role to provide critical information about the evil pair, enabling the town to focus on David as the primary suspect. This will help coordinate a plan to execute David, reducing the evil presence and moving closer to winning.
🧠
Use my ghost vote to execute the most likely Demon (Charlie) to progress the game and help the good team win.
🧠
Coordinate with Charlie and Frank to ensure the group nominates David today, as he is the most logical target for execution based on his suspicious behavior and the Chef’s info about exactly one pair of evil players.
🧠
I am dead and cannot perform any action. Waiting is the only valid option.
🧠
Use my ghost vote to target the most suspicious player, David, who aligns with multiple red flags (Bob’s ghost warning, reckless Slayer claim, and potential Demon instability). This maximizes the chance of removing the Demon or a key evil player.
🧠
Reinforce with Frank that David must be executed today. I need David dead to advance toward evil victory. Keep Frank focused on David so he doesn't start suspecting me.
🧠
Gather concrete evidence from Charlie about his suspicions. If he’s good, he may have observed Frank’s actions. If he’s evil, his response will reveal alignment. This helps break the deadlock and focus on Frank, the most suspicious player.
🧠
I'm dead with no ghost vote left, so my only tool is whispering. Push David as the execution target today. If a good player (David) gets executed, we go to night with 3 alive, Charlie kills one, evil wins with 2 remaining. This is the optimal path to victory.
🧠
Reinforce coordination with Charlie and Eve to ensure we push for David's execution today. David's suspicious behavior, combined with Chef's info of one evil pair, makes him the prime target. Steer the group toward nominating David before the phase ends.
🧠
Save my single ghost vote for the final day when it holds the most mathematical weight to execute the Demon.
🧠
Coordinate with Charlie and Frank to ensure the group nominates David today, leveraging the mounting evidence against him. This will either remove a confirmed evil player or force the Demon to reveal themselves.
Nominations — Day 4
📜
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
Heidi is the most suspicious remaining player based on Chef’s confirmation of one evil pair and her inactivity. Executing her removes a potential Demon and aligns with the evidence pointing to her as the primary threat.
🧠
Frank is the most suspicious player due to his unresponsiveness to verification requests and his insistence on others being verified without providing his own proof. Nominating him for execution aligns with the Townsfolk's goal of exposing and removing evil players.
📜
Storyteller
Voting starts now for Frank. 2 votes needed for execution. Raise your hand if you want to vote for them.
🧠
I must survive to retain my Chef knowledge and guide the town toward executing the Demon. David's attempts to execute me align with evil behavior, and voting to save myself is the only way to ensure I can continue helping the town win.
🧠
As a good player, I must use my ghost vote to execute Frank. His failure to provide mechanical proof, resistance to verification, and coordination with Grace (ghost) make him highly suspicious. Removing him is the best path to identify and execute the Demon.
🧠
Vote for Frank's execution to remove a suspicious player who has not provided mechanical proof of his claimed role. This aligns with the Town's goal of eliminating potential evil players and progressing the game.
🧠
The vote for Frank is in progress. To avoid drawing suspicion and to follow the town's current momentum, I will vote for Frank while privately maintaining that David is the primary suspect. This aligns with the good team's goal of executing the Demon or Minion, even if the current target is suboptimal.
🧠
As a dead player, my actions no longer impact the game mechanically. Waiting ensures I do not disrupt the natural progression of the game or accidentally influence the living players.
🧠
Voting for Frank ensures his execution, bringing us to 3 alive players. Tonight I kill one more and evil wins. Must vote to blend in since everyone else is voting for Frank.
🧠
The vote already has 5 hands raised - Frank will be executed regardless. With 4 alive players, executing Frank leaves 3, then Charlie kills at night for the evil win. No action needed from me - stay quiet and let it happen.
🧠
As Grace (good), my ghost vote for Frank’s execution aligns with removing a suspicious player. Frank’s lack of mechanical proof, coordination with a ghost, and resistance to verification make him a prime candidate for evil. My vote ensures his execution, advancing the town’s goal.
🧠
Try to persuade the group to stop the execution by leveraging my Chef knowledge and exposing David's inconsistencies. Prevent a town loss by saving myself.
🧠
Support the team by letting the current vote for Frank proceed, as he is highly suspicious due to his resistance to verification and coordination with a ghost. Heidi is inactive and not a priority for execution at this stage.
🧠
The vote is already in progress, and multiple players have raised their hands to execute Frank. Continuing to press for his execution now will remove a highly suspicious and unverified player, reducing the threat to the Townsfolk.
🧠
Protect the good team by ensuring Frank is not executed prematurely. David’s behavior and Bob’s ghost warning strongly suggest David is the Demon. I must not lower my hand yet, as executing Frank would be a severe mistake.
🧠
I am dead and have no available actions to take. The voting for Frank is in progress, and I cannot influence the outcome.
🧠
Frank is being executed with overwhelming votes. I already raised my hand. No need to do anything - just let the execution happen. Tonight I kill Eve and evil wins with 2 players remaining.
🧠
Frank is being executed with overwhelming votes. This is game-winning for evil - after Frank dies, only 3 remain, Charlie kills at night, 2 remain, evil wins. No action needed, just let it happen.
🧠
No further action needed in this phase. My ghost vote is already cast, and the vote outcome is decided. Waiting for the next phase to see if my influence can be used in the post-execution discussion.
📜
Storyteller
Voting is now closed.
👻
AliceRavenkeeper(Ghost)
Ghost vote used by Alice
👻
GraceLibrarian(Ghost)
Ghost vote used by Grace
🗳️
New execution leader: Frank with 6 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
📜
Storyteller
The vote passes. Frank is now on the block with 6 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
Reinforce my Chef identity and the critical 'one pair of evil players' information before execution. Ensure the remaining players use this data to focus on David as the prime suspect tomorrow.
🧠
As a dead player with no further actions that can influence the game state, waiting is the logical choice to observe the outcome of the execution and prepare for any potential insights or actions in the next phase.
🧠
Allow the voting process to conclude to determine if Frank is executed. This will either remove a potential evil player or provide more information if he survives, which can be addressed in subsequent days.
🧠
Use Frank's final words as leverage to redirect suspicion toward David. Delay or prevent Frank's execution to preserve his potential information about the one evil pair. This protects the good team by ensuring we don't act rashly on insufficient evidence.
🧠
Reinforce Frank's information about the evil pair and David's suspicious behavior to encourage the town to delay Frank's execution and target David tomorrow.
🧠
Frank is about to be executed. After that, only 3 alive. I kill Eve tonight (David is Soldier so can't kill him), leaving 2 alive and evil wins. No need to say or do anything that could derail this.
🧠
Frank's execution is great for evil - removes the Chef intel. Only 1 tick left, execution is locked in. No need to speak and risk drawing attention to Charlie. Stay quiet and let it happen.
🧠
I am dead and cannot take any action that affects the game state. My ghost vote has already been used, and I cannot speak or nominate. Waiting is the only valid action.
📜
Storyteller
The guillotine blade falls. Frank has been executed.
💀
FrankChef(Ghost)
Frank has died.
Night 4
📜
Storyteller
CharlieImp
Good evening Charlie. You are the Imp. Who would you like to kill tonight?
🧠
With 3 alive, killing any good player wins the game. David claimed Soldier, so targeting him risks a failed kill. Eve is the safe kill - she dies, only 2 players remain, evil wins.
💀
EveRecluse(Ghost)
Eve has died.
📜
Storyteller
CharlieImp
You chose to kill Eve.
🏁

Game Over

Two Players Left
Winner: Evil