Game Detail

Players

Alice (Saint) Bob (Imp) Charlie (Monk) David (Butler) Eve (Baron) Frank (Fortune Teller) Grace (Undertaker) Heidi (Drunk)

Token Usage

TeamInput TokensOutput TokensCost (USD)
Evil198,642448,883$1.8088
Good668,52194,979$0.3571

Event Transcript

🎭
The game has started.
πŸ“œ
Storyteller
β†’
Eve
You are the Minion. The Demon is Bob.
πŸ“œ
Storyteller
β†’
Bob
Minions are: Eve. Your safe bluffs are: Recluse, Ravenkeeper, Librarian
πŸ“œ
Storyteller
β†’
Frank
Good evening Frank. You are the Fortune Teller. Choose 2 players to learn if either is a Demon.
🧠
Get an early boolean on two adjacent players to quickly eliminate or highlight suspects and start logical chains for Day 1.
πŸ“œ
Storyteller
β†’
Frank
You chose Eve and Grace. You receive the answer: NO.
πŸ“œ
Storyteller
β†’
David
Good evening David. You are the Butler. Who would you like to be your master tomorrow?
🧠
Link my vote to Charlie to create accountability and gather behavioral evidence tomorrow, helping narrow suspects and protect the town's decision-making.
πŸ“œ
Storyteller
β†’
David
You chose Charlie to be your master.
Day 1
πŸ“œ
Storyteller
Welcome to the village of Ravenswood Bluff. Please take this time to get to know your fellow villagers. Feel free to move around and have private conversations. Be wary, for a Demon hides among you!
🧠
Start a small trust circle, offer coordination for my night protection, and solicit early claims to guide the first nomination.
🧠
Confirming two players as non-Demon narrows suspects and builds trust so we can coordinate checks next night.
🧠
Reveal my safety to build trust with neighbors and gather any night-info whispers, so we can triangulate suspicious private chats before nominations.
🧠
Coordinate bluff strategy with my confirmed minion Eve before nominations begin, so our stories align and we can identify a good target to frame.
🧠
Coordinate privately to verify Frank and Heidi's claims, ask them to confirm actions and propose next-night checks to narrow suspects.
🧠
Coordinate with my Demon Bob on our bluffs and decide who to frame. I need to make sure our stories don't conflict and we target a good player for suspicion.
🧠
Get private commitments and early reads so I can safely vote with Charlie tomorrow without revealing my role.
🧠
Build a private alliance with Heidi to share early observations without revealing my Saint role, test her trustworthiness, and gather info before nominations.
🧠
Offer protection to build trust and lock a voting bloc with David and Bob to guide the first nomination and learn reactions.
🧠
Confirm my previous check, coordinate with Undertaker and plan our next Fortune Teller checks to narrow suspects.
🧠
Confirm Grace's Undertaker checks and pairwise whisper behaviors from Alice and Grace to build a cross-checkable record before nominations.
🧠
Sync with Eve on bluff roles, exploit Frank's clear for Eve's credibility, and gather intel on Charlie's Monk target to optimize tonight's kill.
🧠
Confirm Frank's checked targets and next-night plan, and get Heidi to publicly or privately confirm Soldier claim so we can trust Frank's report and coordinate checks before nominations.
🧠
Claim Chef with a safe 0 to build trust with Frank, and steer his Fortune Teller checks away from Bob toward less critical targets.
🧠
Confirm Charlie will be voting so my Butler restriction allows me to vote, and get a coordinated nomination suggestion from Charlie and Bob.
🧠
Confirm Heidi's whisper partners and any odd private behavior to build or refute trust before nominations.
🧠
Lock in a 3-person voting bloc by protecting one ally tonight and confirm who we will nominate so we can control the first execution.
🧠
Coordinate checks to clear likely townsfolk and test Eve's Chef hint, focusing on quieter players to narrow suspects quickly.
🧠
Get quick private confirmations of role/last-checks and any odd private behavior so we can decide whether to publicly claim or nominate before the day ends.
🧠
Coordinate with Charlie and David to nominate Heidi and solidify my trust circle while painting a quiet player as suspicious.
🧠
Confirm Frank and Heidi claims so we can coordinate night checks and I can promise to publish any execution identity I learn; this narrows suspects and reveals liars through contradictions.
🧠
Agree with Frank's check plan to maintain my Chef bluff and keep his attention away from Bob. I also want to learn Grace's role before nominations begin.
🧠
Confirm Charlie will vote, decide who Charlie guards, and coordinate a quiet nomination (Heidi) with Bob to force information before public nominations.
🧠
Confirm Grace's Undertaker check and coordinate with Heidi to avoid public role reveals while spotting any pushy/evasive players before nominations.
Nominations β€” Day 1
πŸ“œ
Storyteller
Nominations are now open.
🧠
Get Grace to publicly claim Undertaker and get Frank to confirm his Night0 checks now so we have a public anchor before nominations.
🧠
Nominate Heidi to paint her as suspicious and disrupt the town's attempt to organize public claims. This aligns with my earlier Chef bluff that quiet players worry me, and protects our Demon Bob by redirecting attention.
πŸ“œ
Storyteller
Voting starts now for Heidi. 4 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Refuse execution, announce Soldier role publicly to prevent Demon benefit, and push for Grace to confirm Undertaker checks so we can anchor trust before a rash vote.
🧠
Vote to execute Heidi and remove a good player from the board, advancing evil's win condition by reducing the living player count while maintaining consistency with my nomination.
🧠
Delay execution until we get public Undertaker/Frank confirmations to anchor claims, preventing a possible wrongful execution of a Town member.
🧠
Publicly clarify my Undertaker ability and that I have no Night0 info so players hold off voting until mechanical confirmations, to avoid executing a Town.
🧠
Publicly confirm my Night 0 check and announce my Night 1 target to prevent a premature execution of Heidi and steer investigations toward Alice and David.
🧠
Heidi must be good since I am the Demon. Executing any good player helps evil win. I already told Charlie and David I suspect Heidi, so voting now keeps my story consistent and pushes the execution through.
🧠
Get Charlie to publicly confirm they will vote so my Butler constraint is satisfied and coordinate a vote if both Charlie and Bob commit; avoid mis-executing a true Soldier without checks.
🧠
Confirm my vote to coordinate with Bob and David and publicly state my night protect target so David can be safely guarded and we lock in a majority if needed.
🧠
Stop my execution this tick so we keep a guaranteed Town member alive and get Frank/Grace's mechanical confirmations to inform a better nomination.
🧠
Keep my vote on Heidi and push David to follow through, since executing her either removes a protected good role or exposes a bluff, both helping evil.
🧠
Delay execution until mechanical roles (Fortune Teller and Undertaker) provide concrete info; reduce risk of executing a genuine Town member.
🧠
Prevent an immediate execution of Heidi until mechanical confirmations (Fortune Teller, Undertaker) are public to avoid throwing away a guaranteed Town seat or executing a potentially innocent Soldier.
🧠
Delay execution until mechanical confirmations from Grace and my night 1 check narrow suspects; avoid throwing away a likely guaranteed Town vote unless we have proof otherwise.
🧠
Keep my voting bloc united and maintain pressure on Heidi. Removing any good player helps evil reach final two. I need to appear decisive but not overly bloodthirsty.
🧠
Lock my vote behind Charlie and Bob to force a decision now while urging mechanical checks tomorrow; as Butler I can only vote because Charlie is voting, so I will vote to push the group to choose.
🧠
Committing my vote now to secure the majority with Bob and David. This forces a resolution before stalling; if wrong we regroup tomorrow and use my Monk protection on David.
πŸ“œ
Storyteller
Voting is now closed.
πŸ—³οΈ
Nominee Heidi did not reach the 4 vote threshold.
πŸ“œ
Storyteller
Heidi did not receive enough votes (3/4).
🧠
Prevent a reckless execution of a confirmed safe Townie and buy one night for mechanical confirmations from Frank and Grace to narrow suspects.
🧠
Maintain pressure on Heidi while planting suspicion on Alice, positioning myself as credible if Frank gets a false Demon read on Alice tomorrow.
🧠
Prevent premature execution of a claimed Outsider and buy time for mechanical confirmations from Frank and Grace so Town can make an informed nomination.
🧠
Delay execution to gather Frank's Fortune Teller checks and my Undertaker result tomorrow so we can avoid mistakenly executing a genuine Soldier or letting a lying Demon slip by.
🧠
Delay execution one tick so my night checks (Alice and David) and Grace's Undertaker info can be shared, avoiding misexecution of a Soldier or losing a guaranteed Town vote.
🧠
Keep suspicion on Heidi while appearing reasonable, and set up post-night narrative after I kill Frank tonight to silence the Fortune Teller.
🧠
Preserve a guaranteed Town vote if Heidi is Soldier while leveraging Frank and Grace's mechanical checks; force Charlie to commit so my Butler constraint is clear.
🧠
Reinforce my public commitment to vote and nightly guard to protect David, and encourage group to wait one tick for mechanical confirmations.
πŸ“œ
Storyteller
No execution today. All villagers are safe.
Night 1
πŸ“œ
Storyteller
β†’
Charlie
Good evening Charlie. You are the Monk. Who would you like to protect tonight?
🧠
Keeping my promise to David preserves his vote and trust, and may stop a Demon attempt on him. It helps Town by securing a confirmed alive Town vote for tomorrow.
πŸ“œ
Storyteller
β†’
Charlie
You chose to protect David.
πŸ“œ
Storyteller
β†’
Bob
Good evening Bob. You are the Imp. Who would you like to kill tonight? Remember that if you kill yourself this way, a Minion becomes the Imp.
🧠
Eliminate the Fortune Teller before he accumulates more mechanical clears or accidentally finds me in future nights. His death also validates his N0 result, giving my Minion Eve extra town credibility.
πŸ’€
Frank(Ghost)
Frank has died.
πŸ“œ
Storyteller
β†’
Bob
You chose to kill Frank.
πŸ“œ
Storyteller
β†’
Grace
Good evening Grace. You are the Undertaker. No one was executed today so you learn nothing.
πŸ“œ
Storyteller
β†’
David
Good evening David. You are the Butler. Who would you like to be your master tomorrow?
🧠
Charlie publicly committed to vote and guarded me; choosing him maximises my reliable voting power and preserves coordination with a known ally while we await mechanicals.
πŸ“œ
Storyteller
β†’
David
You chose Charlie to be your master.
Day 2
πŸ“œ
Storyteller
Morning breaks, but heavy hearts remain. Frank has been found dead in the night.
🧠
Narrow suspects by urging Eve and Grace to coordinate and force a nomination so we can use my ghost vote to break ties and reveal roles later.
🧠
Force mechanical confirmation of Frank's Fortune Teller checks and prompt Grace to reveal any Undertaker info so we avoid executing based on uncertain claims.
🧠
I need to clarify I, as Undertaker, cannot confirm Frank's reads and to push Alice and Eve to nominate an unchecked player so Frank's ghost vote becomes useful.
🧠
I must ensure Charlie will vote so I am allowed to vote. Get a clear commitment and a target before nominations.
🧠
Confirming I will vote as David's Butler master asked and push execution of the most suspicious player to force information and reduce Demon options.
🧠
Answer Alice's question truthfully about Frank's N0 read to build trust. Continue pushing Heidi as the nomination target since executing a claimed Soldier wastes the town's execution and removes a good player, advancing evil's win condition.
🧠
Reconnect with David from our D1 execution bloc to stay aligned, gather intel on Charlie's Monk claim, and position myself as a proactive townie hunting for the real threats.
🧠
Get Frank's Night1 results and confirm what Grace/Eve learned, and push to delay nomination until mechanical confirmations are public.
🧠
Get Eve to reconfirm Chef read and get Grace to promise to reveal Undertaker result if we execute today, so we can push an unchecked nomination and use my ghost vote effectively.
🧠
Get any Fortune Teller Night 1 info Frank told to Grace or Eve and push agreement to nominate an unchecked player so Frank's ghost vote can be used.
🧠
Confirm whether Frank privately shared his Night1 FT checks on Alice/David, remind I'm Undertaker and will only learn executions, and push to nominate an unchecked player now so Frank's ghost vote helps.
🧠
Get a clear, durable confirmation from Charlie and a backup from Alice so I can safely cast my vote under my Butler constraint.
🧠
Confirm publicly that I will vote for Heidi so David can use his Butler-restricted vote; force a decisive nomination and gather information from the result.
🧠
Reaffirm my Chef bluff to Alice and Grace while pushing Heidi as the nomination target. Executing Heidi either wins the game if she is Saint or wastes the town's time while keeping Bob safe.
🧠
Coordinate with my Minion Eve to understand what info roles Alice and Grace are claiming, gauge whether Alice's potential Empath read threatens me, and push suspicion onto Alice and David using Frank's death as leverage.
🧠
Secure Frank's Night1 results and Grace's Undertaker output before nominations to avoid misexecution and narrow Demon suspects.
🧠
Force coordination: confirm Eve’s Chef reading and get Grace to promise Undertaker reveal so we can nominate an unchecked player and use my ghost vote effectively.
🧠
Get Grace and Eve to confirm Frank's Night1 info absence and commit to nominating an unchecked player (suggest Heidi) so we can use Frank's ghost vote and produce a mechanical test or force useful info.
🧠
We need to use Frank's ghost vote this day. Pushing a nomination now (Heidi) either exposes a lie or preserves momentum; I cannot confirm Fortune Teller reads so we must act.
🧠
Get Bob to join our Heidi vote so we reach majority now if Charlie keeps his promise; confirm Alice will publicly repeat Charlie's pledge so I can safely vote.
🧠
Ensure David can cast his Butler-tied vote by getting Alice to publicly confirm my pledge to vote for Heidi so we reach a majority if possible.
🧠
Share Alice and Grace's claims with Bob, discuss whether to keep pushing Heidi for execution or redirect to Alice and David to keep Bob safe.
🧠
Instruct Eve to maintain pressure on Heidi because the execution has massive upside if Heidi is Saint, and even if she is Soldier, removing a night-immune good player helps the evil team. I do not want Eve to pivot yet because the town is already rallied.
🧠
Get Frank's Night1 check details from Grace and confirm if Alice heard anything, to avoid executing without mechanicals.
Nominations β€” Day 2
πŸ“œ
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
Use Frank's ghost vote and pressure an untested Soldier claim to either expose a bluff or force evils to act, narrowing suspects before night.
πŸ“œ
Storyteller
Voting starts now for Heidi. 4 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Delay execution to collect Frank's Night1 check results from Grace or Eve and avoid executing a protected Townsfolk; force clearer info before committing votes.
🧠
Frank died before sharing Night 1 reads and my Undertaker ability only reveals executed characters, not Fortune Teller results. We must use Frank's ghost vote now to force information or an execution; pushing Heidi tests her Soldier claim.
🧠
Force a test of Heidi's Soldier claim, enable David's Butler-bound vote, and narrow suspects quickly before night.
🧠
Prevent a rushed execution without mechanical confirmation; preserve Frank's ghost vote for a clearer target and avoid executing a possible Townsfolk.
🧠
Bob instructed me to keep pushing Heidi, and this execution either wins the game outright if she is Saint or removes a dangerous good role. I need to deliver my vote to help reach the four needed for execution.
🧠
Heidi is confirmed good from my perspective and her removal always helps evil. Voting secures the execution bloc, aligns with my public scum-read on her, and answers David's request for support.
🧠
Charlie has publicly committed and is voting. My Butler restriction allows me to vote because Charlie is voting. Raising my hand completes the execution majority to force clarity and potentially remove the Demon.
🧠
I am a ghost and should back the coordinated nominee to force a decisive test. Raising my ghost vote helps reach the majority to reveal if Heidi is bluffing and narrow suspects.
🧠
Prevent a premature execution of a likely Town and force players to reveal Frank's N1 FT or wait one tick for clarity.
🧠
Securing Heidi's execution now forces a result using the ghost vote and advances information; as Undertaker I learn only executions so we must test claims rather than wait on impossible info.
🧠
Push group to use available votes now to resolve Soldier claim quickly; secure David's vote by encouraging Alice to state her position publicly.
🧠
Delay execution to gather more mechanical confirmation and avoid prematurely killing a likely Town; preserve options for using Frank's ghost vote effectively.
🧠
Keep pressure on Heidi execution, counter Alice's stall tactic, and ensure votes hold to kill a good player before night.
🧠
Executing Heidi is strictly advantageous in every scenario: if she is Soldier I remove my night-kill obstacle, if she is Saint we win instantly, and otherwise I still remove a good player. I must keep my vote to ensure this passes.
🧠
I need public confirmations so my Butler-tied vote is valid and we either reach execution or avoid wasting my linked vote. Forcing clarity helps the Town choose correctly.
🧠
Use my ghost vote to push execution while majority exists; testing Heidi is higher value than waiting another night.
πŸ“œ
Storyteller
Voting is now closed.
πŸ‘»
Frank(Ghost)
Ghost vote used by Frank
πŸ—³οΈ
New execution leader: Heidi with 6 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
πŸ“œ
Storyteller
The vote passes. Heidi is now on the block with 6 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
Prevent my execution this tick by convincing players to delay or tie the vote so Frank's Night1 Fortune Teller results and any Undertaker reveal can be used to avoid killing Town.
🧠
Clarify my Undertaker limitation and push for using this execution as a decisive test to gain mechanical information tomorrow.
🧠
Lock in execution test now to force clarity from Grace and Frank's ghost. My public backing lets Butler David keep his tied vote and helps reach majority or force a tie.
🧠
Delay execution one tick to allow Grace's Undertaker info or any Frank whispers to surface, reducing risk of murdering a Town and improving our decision quality.
🧠
Bob ordered me to maintain the Heidi execution push. Speaking now counters Alice's stall attempt, reinforces suspicion on unclaimed Alice, and ensures Heidi dies this phase to advance evil's win condition.
🧠
Heidi is locked in. I must pivot suspicion to Alice now so tomorrow's discussion centers on her lack of claim rather than my leadership in the execution bloc.
🧠
I must publicly lock my vote contingent on Charlie keeping his pledge so we reach the majority now and force clarity, or withdraw if he reneges.
🧠
Push group to finalize execution now while urging Charlie to keep his vote so David can too; prioritize removing likely Demon and getting Undertaker clarity tomorrow.
πŸ“œ
Storyteller
The guillotine blade falls. Heidi has been executed.
πŸ’€
Heidi(Ghost)
Heidi has died.
Night 2
πŸ“œ
Storyteller
β†’
Charlie
Good evening Charlie. You are the Monk. Who would you like to protect tonight?
🧠
Preserve David, a key claimed Butler and public voter, to maintain town voting power and prevent the Demon from removing a confirmed voter tonight.
πŸ“œ
Storyteller
β†’
Charlie
You chose to protect David.
πŸ“œ
Storyteller
β†’
Bob
Good evening Bob. You are the Imp. Who would you like to kill tonight? Remember that if you kill yourself this way, a Minion becomes the Imp.
🧠
Charlie is the most active organizer and claims a protective role; removing him directly eliminates defense, weakens town coordination, and avoids the risk of hitting a baited Soldier.
πŸ’€
Charlie(Ghost)
Charlie has died.
πŸ“œ
Storyteller
β†’
Bob
You chose to kill Charlie.
πŸ“œ
Storyteller
β†’
Grace
Good evening Grace. You are the Undertaker. You learn that Heidi was the Drunk.
πŸ“œ
Storyteller
β†’
David
Good evening David. You are the Butler. Who would you like to be your master tomorrow?
🧠
I must pick a living player likely to vote as expected so I can cast my Butler-bound vote tomorrow; Bob appears steady and will let me participate in critical nominations.
πŸ“œ
Storyteller
β†’
David
You chose Bob to be your master.
Day 3
πŸ“œ
Storyteller
Morning breaks, but heavy hearts remain. Charlie has been found dead in the night.
🧠
I must ensure Bob will vote so I can vote too, and get Grace's Undertaker info to resolve suspects before nominations.
🧠
Appear cooperative and information-seeking to David and Grace while securing David's vote if he is truly Butler. I want Grace to reveal her Undertaker result so I can adapt my push for today's execution.
🧠
Get Alice and David to delay any execution until Grace's Undertaker reveal or to target Grace if her reveal contradicts Heidi's Soldier claim. Preserve info for final day.
🧠
Gather Grace's Undertaker result and any intel from Frank's ghost whisper so I can guide the day's narrative and protect Bob.
🧠
Get Frank's Night1 FT results and Grace's Undertaker findings, and ask if either saw evidence about who was targeted Night2 to narrow Demon suspects before nominations.
🧠
Confirm Undertaker info to David and Bob and coordinate voting given David's Butler constraint so we do not block David's only possible vote.
🧠
Get Bob and Grace to hold execution votes until Grace publicly reads Undertaker result so Town can avoid executing a Townsfolk or missing the Demon.
🧠
Ask Frank and Grace to reveal their mechanical results before nomination so town can avoid executing confirmed Town and narrow Demon suspects.
🧠
Ensure my Butler constraint is satisfied by Bob, and get Grace to publicly state her Undertaker result so we can narrow suspects before nominations.
🧠
Pressure Alice as the primary suspect and ensure Grace reveals publicly so the town nominates Alice today, advancing evil toward a controlled endgame.
🧠
Prevent a premature execution by reminding Alice and David of my N0 Fortune Teller read and urging them to wait for Grace's Undertaker reveal to expose a possible liar.
🧠
Extract information from Grace and Alice while appearing as a transparency-seeking townsfolk. Set up Alice as the likely nomination target by highlighting her refusal to claim, while learning Grace's Undertaker info to adjust our narrative.
🧠
Get Frank to restate his Fortune Teller results and planned checks, and get Grace to confirm what Undertaker learned and any Night2 observations to narrow the Demon.
🧠
Force public clarity: I will announce Heidi was Drunk and ask Frank to repost FT reads so we can nominate with info.
🧠
Prevent another premature execution by getting Grace to reveal publicly and secure Bob's vote hold so we can use Frank's FT to narrow suspects.
🧠
Prompt Frank and Grace to post their mechanical results publicly so live players have concrete data before nominations, preventing another wrongful execution.
🧠
Get Grace to publicly announce Undertaker result and confirm Bob will vote so my Butler vote is usable at nomination.
🧠
Coordinate with Eve to push Alice execution today. I need to confirm I'll vote so David's Butler vote counts, and ensure Eve supports nominating Alice.
🧠
Get Alice and David to push Grace to reveal her Undertaker result publicly and delay any nomination until we resolve whether Heidi was Soldier, narrowing suspects.
🧠
Support Bob's plan to nominate Alice. Executing any good player at 5 alive creates an unavoidable path to evil victory, and Alice is the most suspicious unclaimed player.
🧠
Confirm Frank's N0 reads and planned Night1 checks, and confirm Grace's Undertaker result and any Night2 observations so we can deduce who the Demon targeted and who is safe.
🧠
Get concrete voting commitments and force Frank to post his Fortune Teller reads so we can make an informed nomination this tick.
🧠
Force a public reveal of Grace's Undertaker result and keep Bob's vote steady this tick so we do not execute the wrong person.
🧠
Push Frank and Grace to publish mechanical results before nominations so the village can avoid executing Town and identify contradictions to find the Demon.
Nominations β€” Day 3
πŸ“œ
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
Publicly reveal Undertaker result to remove uncertainty and force Fortune Teller to post, enabling informed nomination and ensuring Bob will vote so David's Butler works.
🧠
Alice has stonewalled for three days and refused to claim any role, making her the most suspicious living player. Executing her removes a good player and moves us closer to final three with Bob still alive.
πŸ“œ
Storyteller
Voting starts now for Alice. 3 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Prevent my execution by persuading table to pause voting and wait for confirmations from Grace/Frank so we nominate a true suspect.
🧠
Delay execution until Frank posts Fortune Teller reads so we avoid executing a possible Saint and get decisive info to find the Demon.
🧠
Secure Alice's execution to cut good numbers and possibly trigger an instant Saint loss. Bob's vote unlocks David's Butler vote, giving us the majority needed.
🧠
Ensure we do not execute a critical Town player without Frank's Fortune Teller reads; confirm Bob will vote so my Butler vote counts and ask to pause one tick.
🧠
As a dead Town ghost, encourage Frank to post his Fortune Teller reads now and urge living players to pause the vote so we avoid executing an innocent.
🧠
Apply my ghost vote to pressure the group to resolve this nomination now; either we catch a Demon or force others to defend Alice and reveal Frank's reads next tick.
🧠
I know Alice is not the Demon. Executing her today either wins instantly if she is Saint or brings us to final three with evil vote control. I must keep my promise to vote and secure this execution now.
🧠
Publicly restate my Fortune Teller Night0 reads to stop a premature execution and force the town to reconcile Undertaker info before voting.
🧠
Prevent my execution this tick so Frank's Fortune Teller reads and Grace's Undertaker reveal can be reconciled to find the Demon; avoid Saint loss.
🧠
Buy one tick to get Frank's Fortune Teller reads reconciled with my Undertaker result so we do not accidentally execute a Saint or lose town majority.
🧠
Justify my execution vote on Alice by framing her Saint claim as a desperate last-minute bluff, reinforcing that her three days of silence make her claim unbelievable. This either executes a good player to shrink the living pool or instantly wins the game if she is actually Saint.
🧠
Avoid executing a possible Saint and gain Frank's Fortune Teller reads plus Grace's Undertaker result to make a safer execution decision.
🧠
Stopping the execution this tick preserves crucial mechanical information (Frank's Fortune Teller and Grace's Undertaker) which can prevent a catastrophic mis-execution and help identify the Demon.
🧠
Prevent executing a possible Saint and buy one tick for Frank's Fortune Teller and Grace's Undertaker to post results so the town can make an informed decision.
🧠
Dismiss Alice's Saint claim as desperation, cite the cleared players, and keep execution pressure high so we can secure the third vote on the final tick or push her over tomorrow.
🧠
Stop execution this tick to avoid killing a possible Saint and force reconciliation of my Fortune Teller reads with Grace's Undertaker note so Town can target the real Demon.
πŸ“œ
Storyteller
Voting is now closed.
πŸ—³οΈ
Nominee Alice did not reach the 3 vote threshold.
πŸ“œ
Storyteller
Alice did not receive enough votes (2/3).
🧠
Prevent my execution this tick and buy one nomination tick so Frank's Fortune Teller reads and Grace's Undertaker result can be reconciled to avoid killing a Saint or useful Town.
🧠
Delay execution one tick to reconcile Frank's Fortune Teller reads with my Undertaker info so we do not accidentally execute a Saint or miss the Demon.
🧠
Maintain pressure on Alice as a fake Saint, dismiss Grace's stalling, and create cover for Bob to claim a role tomorrow by including him in a general demand for claims.
🧠
Force a one-tick pause to get Frank and Grace's mechanical info and avoid accidentally executing a Saint; signal my Butler constraint so others know my conditional vote depends on Bob voting.
🧠
Forcing a one-tick pause to get Frank's remaining reads and Grace's Undertaker confirmation reduces chance we accidentally execute a Saint and helps us identify the Demon.
🧠
Prevent a premature execution that could cost the game by giving Frank and Grace time to publish mechanical reads to confirm or refute Alice's Saint claim.
🧠
Let the final tick pass without drawing more heat. Eve has pivoted perfectly to demand claims from Bob and David. By staying silent I avoid committing to a bluff under pressure, and night will arrive where I can kill Grace to strip the town of Undertaker confirmations before the final days.
🧠
Push the town to pause one tick so Grace's Undertaker and any other mechanical confirmations can be reconciled with my Fortune Teller read; avoid executing a Saint or wasting town resources.
πŸ“œ
Storyteller
No execution today. All villagers are safe.
Night 3
πŸ“œ
Storyteller
β†’
Bob
Good evening Bob. You are the Imp. Who would you like to kill tonight? Remember that if you kill yourself this way, a Minion becomes the Imp.
🧠
Grace is mechanically cleared, organizing the good team, and her Undertaker ability threatens to expose roles on any future execution. Removing her blocks info and leaves Alice as the optimal execution target tomorrow. If Alice is real Saint, executing her wins the game instantly for evil.
πŸ’€
Grace(Ghost)
Grace has died.
πŸ“œ
Storyteller
β†’
Bob
You chose to kill Grace.
πŸ“œ
Storyteller
β†’
David
Good evening David. You are the Butler. Who would you like to be your master tomorrow?
🧠
Keep my voting tied to Bob again to control when I can vote, reduce risk of accidentally executing a Saint, and force Bob to be accountable for his voting behavior.
πŸ“œ
Storyteller
β†’
David
You chose Bob to be your master.
Day 4
πŸ“œ
Storyteller
Morning breaks, but heavy hearts remain. Grace has been found dead in the night.
🧠
Bob's aggressive framing of Alice is backfiring and making him the primary suspect. I need to warn him to back off so he does not become today's execution, while coordinating our next move.
🧠
Stop a rushed execution, get Frank's remaining reads and Grace/Undertaker confirmations, and persuade David/Eve to hold votes so town can make an informed nomination.
🧠
Tell living Townsfolk my Night0 read to protect Eve from nomination and prompt claims from Bob and David before nominations.
🧠
Get Bob to confirm or deny David's Butler master choice and ask Alice to avoid a hasty execution so we can verify claims and use my ghost vote effectively.
🧠
Coordinate with Eve to pivot our push from Alice to David, while I ease off Alice to look less like the Demon.
🧠
Stop a hasty execution and prompt alive players with reads to prevent killing a possible Saint; conserve my ghost vote for final day.
🧠
Ensure the nomination is paused until remaining mechanical reads come in, and nudge Bob to vote so I can legitimately vote this round or reveal reluctance if he refuses.
🧠
Prevent a hasty execution of a potential Saint and force mechanical reads (Frank/Grace) and Undertaker/Fortune Teller reconciliation before nominations so Town can make an informed execution decision.
🧠
Secure Alice's vote for David by framing his Butler claim as suspicious, giving us the living majority needed for execution today.
🧠
Delay execution to allow Frank and Grace's mechanical reads to post and verify David's Butler claim so town avoids executing a Saint and narrows Demon suspects.
🧠
Prompt Bob and David to declare claims and voting intentions, and stop a nomination of Eve based on my Fortune Teller read.
🧠
Confirm Bob's reply about David's Butler claim to eliminate or target David, and remind Alice/Bob to hold off on executing Alice until claims are verified.
🧠
Claim Ravenkeeper to establish credibility, back off Alice to avoid Demon reads, and convince Alice to vote for David by casting doubt on his unverifiable Butler claim.
🧠
Avoid prematurely executing a potential Saint; gather mechanical reads from Alice and Bob and coordinate ghost vote use to ensure final-day success.
🧠
Prevent a premature execution of Alice until Fortune Teller/Undertaker reads arrive; use my Butler constraint to pressure Bob into delaying or reveal intent.
🧠
Delay nomination one tick so Frank and Grace can post mechanical reads and the group can reconcile Butler claim; avoid executing a possible Saint or mis-executing due to blocked votes.
🧠
Counter Alice's stalling tactic by pointing out Frank and Grace have no new information, and reinforce that David's shifting Butler claim is the real suspicious behavior worth executing.
🧠
Force verification of David's Butler master and buy one tick to avoid executing a possible Saint; get Bob to confirm and remind Frank to post reads.
🧠
Keep Eve off the block based on my Fortune Teller read and force Bob to publicly claim Ravenkeeper and commit to voting so we can test David's Butler claim.
🧠
Confirm Bob's Butler master to validate or eliminate David; pause execution on Alice until this is resolved.
🧠
Deny David's Butler claim to Grace and Frank to redirect suspicion onto David and avoid becoming the primary nominee myself.
🧠
Prevent a premature execution that could cost the town if Alice is Saint; force sharing of any mechanical reads and get Alice to confirm/prove her Saint claim.
🧠
Delay tonight's nomination to allow Frank and Grace to post mechanical reads; use my conditional vote tied to Bob to compel him to reveal intentions and avoid a rushed execution.
🧠
Delay execution to force posting of mechanical reads and reconcile Undertaker/Fortune Teller results; avoid accidentally executing a Saint and give ghosts one last chance to reveal crucial info.
Nominations β€” Day 4
πŸ“œ
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
Buy one tick to get David/Bob confirmation and for Frank/Grace to post mechanical reads so we avoid accidentally executing a Saint and can target the real Demon.
🧠
Clarify my Fortune Teller Night0 read so town avoids nominating Eve and refocuses on validating David vs Bob claims.
🧠
Force an execution today to reduce alive count toward two. David's inconsistent Butler claim is the best wedge to split Alice away from him. If David dies, Bob kills Alice tonight and evil wins immediately.
πŸ“œ
Storyteller
Voting starts now for David. 2 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Publicly confirm I chose Bob and urge him to stand down so we can wait for Fortune Teller/Undertaker reads and avoid possibly executing a Saint or losing a useful town vote.
🧠
Delay execution until mechanical reads are fully posted so we do not accidentally execute a Saint and so town can make an informed nomination.
🧠
Protect confirmed non-Demon (Eve), push for mechanical confirmations before executing, and encourage Bob to publicize his Ravenkeeper claim so livings can reconcile contradictions.
🧠
Executing David today guarantees the Demon survives to a two-player endgame. I must raise my hand to vote and hope Bob follows suit, as two votes are enough to pass.
🧠
My ghost vote pressures the table to resolve the clear contradiction between David and Bob now, narrowing suspects and forcing the group to reveal who is lying before night.
🧠
Prevent a rushed execution that could kill a Saint or waste town mechanical info; push for one final tick to reconcile Frank and Grace reads before the execution completes.
🧠
David's execution reduces living players to three, allowing my night kill to end the game at two survivors. I must vote now to secure the majority on the final tick.
🧠
Buy one tick to collect mechanical reads and reconciliations before casting my ghost vote or endorsing an execution.
🧠
Keep my public promise to Bob to preserve trust and compel the town to produce mechanical reads; this narrows suspects even if it risks my execution.
🧠
Buy one tick to force Frank/Grace to post mechanical reads and to avoid executing a possible Saint; this preserves town information and prevents a catastrophic loss.
🧠
Delay execution one tick to force public mechanical claims (Bob's Ravenkeeper and David's Butler details) and avoid executing a potential Saint or mislynching the Demon.
🧠
Secure David's execution today to force final three tonight, letting Bob kill Alice and win. Counter the good team's delay tactics by pointing out reads are already spent.
🧠
Retract my ghost vote to pause this tick so living players can post mechanical reads and Bob can confirm whether David named him, avoiding a mistaken execution.
🧠
Buy one tick to get Frank and Grace to post mechanical reads and for Bob to confirm David's Butler master, preventing a risky execution of a possible Saint and improving town information.
🧠
Executing David today reaches 3 alive, then I kill Alice tonight to end the game with 2 alive and evil victorious. I must keep my vote raised and justify it to prevent any last-second hesitation.
🧠
I want to prevent a rash execution this tick and preserve crucial mechanical reads so the town can make an informed decision.
πŸ“œ
Storyteller
Voting is now closed.
πŸ—³οΈ
New execution leader: David with 3 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
πŸ“œ
Storyteller
The vote passes. David is now on the block with 3 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
Reveal my Butler master truthfully and force Bob to resolve his contradiction so town can pause or shift votes; prevent an immediate execution that could cost the game.
🧠
Prevent David's immediate execution and force a vote split so we buy time for Frank/Grace reads and reconcile Butler/Ravenkeeper contradictions.
πŸ“œ
Storyteller
Voting starts now for Bob. 4 votes needed for execution or 3 votes to tie. Raise your hand if you want to vote for them.
🧠
Prevent votes on myself to ensure David remains the leading nominee. His execution leaves 3 alive, allowing my nightkill to end the game with an evil victory.
🧠
Create reason to tie or pause the execution to force Frank/Grace to post reads and resolve the Butler contradiction before David is executed.
🧠
Prevent David's execution by creating a tie so Frank/Grace can post mechanical reads and resolve the Butler/Ravenkeeper contradiction.
🧠
Force a one-tick pause so ghosts post mechanical reads and Bob and David reconcile their Butler/Ravenkeeper contradiction before executing anyone.
🧠
Bob is the Demon. David must die today so the nightkill brings us to two players. I need to discourage votes on Bob and frame tying the vote as a win for the Demon.
🧠
Delay execution one tick to get dead players' mechanical reads and reconciliation, avoiding executing a Saint or losing a crucial Town role; conserve my ghost vote for later.
🧠
Tying the vote now prevents executing on unresolved mechanical contradictions and gives ghosts one tick to post reads so we avoid accidentally executing a Saint or losing key info.
🧠
Preserve opportunity for ghosts to post mechanical reads and avoid executing potentially-protected or misidentified players; force more info before final execution.
🧠
Prevent the third vote on Bob by shaming David into standing down and framing a tie as a Demon survival tactic.
🧠
Force public reconciliation of the Butler/Ravenkeeper contradiction, buy one tick for ghosts to post mechanical reads, and avoid an execution based on incomplete info.
🧠
Buy one tick so ghosts post mechanical reads and Bob reconciles David's Butler claim before we execute; avoid rushed execution that could cost the town or my Saint-triggered loss.
🧠
Prevent an irreversible execution before mechanical reads reconcile a Butler/Ravenkeeper contradiction; avoid losing the game by pausing one tick to gather proof.
🧠
Prevent Bob from receiving votes and ensure David's execution goes through to end the game with an evil victory tonight.
🧠
Pausing this tick preserves ghost reads and mechanical info, avoiding a possibly disastrous mis-execution or Saint loss and helping us pinpoint the true liar.
🧠
Force one tick pause so ghosts post mechanical reads and Bob reconciles David's Butler claim; avoid executing a possible Saint or mis-executing someone without confirmations.
🧠
I avoid using my ghost vote this tick to encourage a pause so ghosts can post mechanical reads and resolve the Butler/Ravenkeeper contradiction before an irreversible execution.
πŸ“œ
Storyteller
Voting is now closed.
πŸ‘»
Charlie(Ghost)
Ghost vote used by Charlie
πŸ—³οΈ
Nominee Bob did not reach the 4 vote threshold.
πŸ“œ
Storyteller
Bob did not receive enough votes (2/4).
🧠
David is already on the block with 3 votes and the phase ends in 1 tick. Executing David leaves 3 alive, then my nightkill brings it to 2 for an automatic evil victory. I should do nothing and let the execution proceed.
🧠
Force a one-tick pause to get ghosts' mechanical reads and force Bob to reconcile my Butler naming so we avoid executing a Saint or making an irreversible error.
🧠
Force a one-tick pause to collect Frank/Grace mechanical reads and have Bob reconcile David's Butler claim before we execute anyone irreversible.
🧠
Force one tick pause to collect mechanical reads (ghosts, Undertaker, FT) and resolve Butler/Ravenkeeper contradiction to avoid executing a Saint or mis-executing a Townie.
🧠
Point out the mechanical reality that this is the final tick and David is the only executable player, ensuring his execution goes through and the game ends tonight with an evil victory.
🧠
Buying one tick to get Frank's Fortune Teller read and my Undertaker ledger to avoid executing a Saint or mis-executing a townie; preserve information to make a safe decision.
🧠
Force one-tick pause so ghosts can post mechanical reads and Bob can reconcile David's Butler claim, avoiding a catastrophic mis-execution or Saint loss.
🧠
Prevent an irreversible bad execution by pausing so ghosts post mechanical reads; I will not use my ghost vote now to avoid swinging the result prematurely.
πŸ“œ
Storyteller
The guillotine blade falls. David has been executed.
πŸ’€
David(Ghost)
David has died.
Night 4
πŸ“œ
Storyteller
β†’
Bob
Good evening Bob. You are the Imp. Who would you like to kill tonight? Remember that if you kill yourself this way, a Minion becomes the Imp.
🧠
Kill Alice to reduce the living players to two while the Demon survives, fulfilling the evil win condition and ending the game.
πŸ’€
Alice(Ghost)
Alice has died.
πŸ“œ
Storyteller
β†’
Bob
You chose to kill Alice.
🏁

Game Over

Two Players Left
Winner: Evil