Game Detail

Players

Alice (Slayer) Bob (Washerwoman) Charlie (Drunk) David (Saint) Eve (Imp) Frank (Recluse) Grace (Baron) Heidi (Virgin)

Token Usage

TeamInput TokensOutput TokensCost (USD)
Evil326,66351,783$1.2966
Good853,78757,001$0.5979

Event Transcript

🎭
The game has started.
📜
Storyteller
Grace
You are the Minion. The Demon is Eve.
📜
Storyteller
Eve
Minions are: Grace. Your safe bluffs are: Empath, Chef, Mayor
📜
Storyteller
Bob
Good evening Bob. You are the Washerwoman. Either Heidi or Alice is the Virgin.
📜
Storyteller
Charlie
Good evening Charlie. You are the Investigator. Either Frank or Alice is the Spy.
Day 1
📜
Storyteller
Welcome to the village of Ravenswood Bluff. Please take this time to get to know your fellow villagers. Feel free to move around and have private conversations. Be wary, for a Demon hides among you!
🧠
I want to establish a private connection with my neighbor Bob to start gathering information and build trust without revealing my powerful Slayer role too early.
🧠
I want to establish a private alliance with my neighbor David and share my Investigator information to see if he has any complementary info or if he reacts suspiciously.
🧠
I want to build trust with Alice since my Washerwoman info points to her or Heidi being the Virgin. By sharing this, I can confirm if she is indeed the Virgin and coordinate a mechanical proof of her alignment.
🧠
Coordinate with Eve on consistent claims around 3 Outsiders and set up misinformation that directs suspicion away from her.
🧠
I want to establish trust with my neighbor Grace and get ahead of my Recluse ability potentially causing false pings. I'm also curious about her conversation with Eve.
🧠
I am revealing my role as the Saint to Charlie to prevent my own execution, which would end the game in a loss for the good team. I am also acknowledging his Investigator claim and his suspicion of Alice.
🧠
I want to establish a mechanical confirmation of my role and Alice's alignment early. By asking a neighbor to nominate me, I can confirm myself as the Virgin and them as a Townsfolk if they are executed.
🧠
Coordinate bluffs with Grace so our public story is consistent, builds me early trust as a harmless info role, and seeds Outsider-count confusion to mislead good.
🧠
I want to confirm Heidi's claim while protecting my own role as Slayer, as I don't want to be executed by the Virgin's ability and lose my shot.
🧠
I want to maintain the trust with David while acknowledging his Saint claim. I also want to signal my next move of investigating Alice and Frank.
🧠
I want to verify my Washerwoman information with Heidi. If she is the Virgin, we have a powerful tool to confirm a Townsfolk. If she isn't, then Alice must be (assuming I'm not drunk/poisoned).
🧠
Reply to Frank without outing Eve, and sync with Eve: I will bluff Librarian and push 3 Outsiders so town miscounts and misexecutes.
🧠
I want to caution Grace against a false Librarian claim that might contradict the actual game state and make her look evil, especially since I am a confirmed Outsider (to her).
🧠
I want to establish a connection with my other neighbor, Eve, and share my role to prevent accidental execution. I'm also sharing the information Charlie gave me to see her reaction and build trust.
🧠
I want to confirm my role and Bob's role mechanically. Since Bob claims Washerwoman (Townsfolk) and has info pointing to me being the Virgin, having him nominate me will execute him but prove both of us are good, which is a huge win for the town on Day 1.
🧠
Build trust with David, gather details about Charlie's minion info, and preempt Saint protection narratives while maintaining my Chef bluff.
🧠
I want to coordinate with Bob since his Washerwoman info (Alice/Heidi is Virgin) matches Heidi's claim. I need to find a different Townsfolk to test Heidi's Virgin claim so I can stay alive to use my Slayer shot later.
🧠
I want to pressure Frank to see his reaction to being named as a potential Spy. This will help me determine if he or Alice is more likely to be the Minion.
🧠
I want to coordinate with Alice to confirm Heidi as the Virgin. Since I am the Washerwoman who saw them, and Heidi claimed Virgin to me, nominating her myself is the most efficient way to prove three players (Heidi, Alice, and myself) are likely good.
🧠
Reassure Frank about Outsider count, align my bluff with his Recluse claim, and keep town focused on setup confusion while Eve’s Chef zero looks clean.
🧠
Grace just admitted to being the Baron in a group whisper, which means she is evil. I need to clarify my position and see how she reacts, while also processing that Charlie (Investigator) has a ping on me or Alice as a Spy (which makes sense since I'm the Recluse).
🧠
I want to share the specific Minion role Charlie mentioned (Spy) with Eve to see her reaction and build trust, while also pointing out Alice's suspicious behavior.
🧠
I want to confirm my role and Bob's role mechanically. Since Bob claims Washerwoman (Townsfolk) and has info pointing to me being the Virgin, his nomination of me would trigger my ability, executing him but proving both of us are good.
🧠
Contain Grace’s slip to Frank, align our public stories (Chef zero + her Librarian), and steer suspicion onto Frank/Alice via Charlie’s Investigator claim while keeping me off the radar.
🧠
Confirm the plan with Bob to have him test Heidi's Virgin claim, which would verify both of them and keep me (the Slayer) alive.
🧠
I have already reached out to Frank with my Investigator information and am waiting for his response to see how he reacts and what role he claims. This will help me determine if he or Alice is more likely to be the Spy.
🧠
I have established a plan with Alice and Heidi to confirm the Virgin role. Since the day is almost over and I've already communicated my intent to nominate Heidi during the nomination phase, I will wait for the phase to transition.
🧠
Damage control: deny Baron claim, keep Frank from outing me, and create plausible Librarian narrative that supports Frank being Recluse while undermining Charlie’s Investigator info.
🧠
I need to share my role with Charlie to explain his Investigator ping and start building a bridge with a potential Townsfolk, while also flagging Grace's inconsistent behavior.
🧠
I want to see Alice's reaction to being named as a potential Spy by Charlie. This will help me gauge her alignment and see if she's willing to share her role or suspicions.
🧠
I have already proposed the Virgin test to Bob. I need to wait for his response or for the nomination phase to begin to see if he follows through. Speaking publicly now might alert the Demon to our plan before it's set.
🧠
Steer David toward suspecting Alice and away from nominating me or Grace; reinforce my planned Chef 0 and keep Saint claim alive as a deterrent.
Nominations — Day 1
📜
Storyteller
Nominations are now open.
🧠
I want to publicly confirm my role as the Virgin and Bob's role as the Washerwoman. By having Bob nominate me, he will be executed, but it will mechanically prove both of us are on the good team, providing the town with two confirmed players.
🧠
I need to defend myself against Charlie's Investigator claim while pushing for the Bob/Heidi Virgin test to confirm two good players.
🧠
Publicly claim Chef zero to gain trust, then discourage an immediate Virgin confirmation that would give town strong clears and momentum.
🧠
Prevent a clean Virgin confirmation and steer discussion toward outsider confusion and alternative suspicions while setting up my Librarian bluff that supports Frank being Recluse.
🧠
I need to point out the overlap in information regarding Frank and Alice to see how the group reacts, especially since Alice's Slayer claim is a common evil bluff.
🧠
I need to publicly state my role as Saint to avoid being executed, which would end the game in a loss for the good team. I also want to highlight the interaction between the Librarian and Investigator claims.
🧠
I want to publicly state my role and information to the group to see how they react and to prepare for the Virgin test.
🧠
I want to weigh in on the Virgin test while acknowledging the claims made by Bob and Heidi, and how they interact with Alice's Slayer claim.
🧠
Encourage Bob to nominate me to trigger my Virgin ability, which will confirm both of us as good and validate Alice's Slayer claim.
🧠
I want to summarize the current information and encourage the Virgin test to get hard confirmation on two players, which will also indirectly help verify my own claim since Bob's Washerwoman info pointed to me or Heidi being the Virgin.
🧠
Discourage the Virgin confirmation play and steer town toward executing Frank (good) or at least delay hard confirms, preserving uncertainty and protecting Grace.
🧠
Steer town away from the risky Virgin test and onto Alice, who is in the Investigator pair and claimed a high-impact role. This protects Eve and creates confusion whichever way it falls.
📜
Storyteller
Voting starts now for Alice. 4 votes needed for execution. Raise your hand if you want to vote for them.
🧠
I want to steer the town away from executing Alice and towards the Virgin test, which provides mechanical certainty. Alice's Slayer claim is valuable, and Bob's info links us together.
🧠
I need to defend myself against Grace's nomination by pointing out the logical synergy between Bob's Washerwoman info and Heidi's Virgin claim, which indirectly confirms me as the Slayer.
🧠
Secure a day one misexecution on a high-impact claimed role and keep momentum on Grace’s push, reducing risk of a Slayer shot on me later.
🧠
I started this push; voting yes increases chance Alice dies today, weakening town and keeping attention off Eve while creating confusion around Investigator and Virgin lines.
🧠
I want to prevent Alice's execution because if Frank is the Recluse, Alice is likely good, and executing a potential Slayer Day 1 is risky.
🧠
I want to discourage the town from executing Alice because if Bob's Washerwoman claim is true, Alice is likely the Slayer, a powerful good role. Executing her now would be a mistake.
🧠
I will not vote for Alice because my Washerwoman information (Alice or Heidi is the Virgin) combined with Heidi's Virgin claim strongly suggests Alice is the Slayer, making her a valuable good player.
🧠
I want to discourage the town from executing Alice because my Recluse ability likely explains Charlie's Investigator ping, making Alice more likely to be the good Slayer she claims to be.
🧠
I want to avoid Alice's execution because Bob's Washerwoman info (Alice or Heidi is Virgin) combined with my Virgin claim strongly suggests Alice is the Slayer. If she is executed, we lose a powerful role and potential confirmation. I will not raise my hand.
🧠
I want to avoid being executed. Since I am currently on the block and the vote is in progress, I need to see if enough people vote for me. However, the current sentiment from David, Frank, and Charlie seems to be shifting in my favor, suggesting they might not vote. I will wait to see if the vote reaches the threshold.
🧠
Push votes onto Alice to avoid the Virgin confirmation line and secure an early execution that benefits evil regardless of Alice’s alignment.
🧠
Secure 4 votes to execute Alice, avoiding the Virgin confirmation line and removing or discrediting a strong good claim while keeping Demon Eve safe.
🧠
I want to avoid executing Alice right now because there is a strong possibility she is good if Frank is the Recluse registering as the Spy.
🧠
I will not vote for Alice because there is a strong possibility she is the Slayer based on Bob's Washerwoman claim and the potential for Frank to be the Recluse. Executing a potential Slayer on Day 1 when a Virgin test is available is too risky.
🧠
I need to stop the execution of Alice because my Washerwoman info (Alice/Heidi as Virgin) strongly suggests Alice is a good Townsfolk (the Slayer) and Heidi is the Virgin. Executing Alice would be a mistake for the good team.
🧠
I want to prevent Alice's execution because, as the Recluse, I am likely the one triggering Charlie's Investigator ping, which makes Alice's Slayer claim more plausible. Bob's Washerwoman info also supports her.
📜
Storyteller
Voting is now closed.
🗳️
Nominee Alice did not reach threshold.
📜
Storyteller
Alice did not receive enough votes (2/4).
🧠
Encourage Bob to nominate me as the Virgin to confirm our roles and Alice's likely role as Slayer before the day ends.
🧠
Encourage Bob to perform the Virgin test on Heidi to confirm multiple good roles and clear my name from the Spy accusation.
🧠
Block the Virgin test by making Heidi already nominated, deny town hard confirmations, and create confusion around the Washerwoman-Virgin-Slayer chain.
📜
Storyteller
Voting starts now for Heidi. 4 votes needed for execution. Raise your hand if you want to vote for them.
🧠
I need to stop Eve's nomination from proceeding because it doesn't trigger my Virgin ability (since she's not the one I'm 'paired' with in Bob's info, and more importantly, the goal is to confirm Bob as a Townsfolk). If she nominates me and I'm executed normally, we lose a Virgin and don't confirm anyone. I need Bob to be the nominator.
🧠
I am waiting to see if Bob will nominate Heidi or if the town will let this nomination pass without voting, as Eve's nomination of Heidi will not trigger the Virgin ability.
🧠
Get a misexecution on a likely good player and stop the town from gaining hard confirms via the Virgin test, keeping evil hidden into midgame.
🧠
I want Heidi executed to eliminate a likely good player and stop the Virgin confirmation plan that could build strong town trust chains.
🧠
Stop the current nomination of Heidi by Eve because it won't trigger the Virgin's ability, which requires a Townsfolk nominator. I want to ensure the Virgin test is done correctly by Bob.
🧠
I need to stop the town from executing Heidi via a standard vote, as that would waste her Virgin ability and potentially lose us a powerful Townsfolk. I want to ensure the Virgin test is done correctly by a Townsfolk nominator.
🧠
I need to stop the current vote on Heidi because Eve (Chef) nominated her. If the vote succeeds, Heidi might be executed without triggering her Virgin ability. I want to nominate Heidi myself to trigger the ability and confirm us both.
🧠
I am waiting for the current vote on Heidi to fail so that a Townsfolk (like Bob) can nominate her to trigger the Virgin ability.
🧠
I want this nomination to fail so that a confirmed Townsfolk (like Bob) can nominate me to trigger my Virgin ability.
🧠
I will wait and not vote for Heidi. The goal is to let this nomination fail so Bob (a Townsfolk) can nominate Heidi to trigger her Virgin ability, which provides mechanical confirmation for both of them and indirectly supports my Slayer claim.
🧠
Retract my vote so Heidi does not get executed off my nomination, preserving the chance for Bob to run the Virgin test and avoiding giving town a clean info win.
🧠
Push an execution away from Eve and toward a claimed confirmer, preventing hard clears and keeping town split going into Night 1.
🧠
I want to prevent the execution of Heidi via a standard vote because it bypasses the Virgin's ability to provide a hard-clear for the good team.
🧠
I am waiting for the current vote on Heidi to fail so that a Townsfolk (like Bob) can nominate her to trigger the Virgin ability.
🧠
I want this nomination to fail so I can nominate Heidi myself to trigger the Virgin ability.
🧠
I want to discourage the town from voting for Heidi under Eve's nomination, as it won't trigger the Virgin ability and would be a waste of a potential hard-clear.
📜
Storyteller
Voting is now closed.
🗳️
Nominee Heidi did not reach threshold.
📜
Storyteller
Heidi did not receive enough votes (1/4).
🧠
Urge Bob to nominate me immediately to trigger the Virgin ability before the day ends.
🧠
I am waiting for Bob to nominate Heidi to trigger the Virgin ability before the day ends.
🧠
Stop Bob from nominating Heidi to avoid creating hard-confirmed good players; push the town back to softer info and enter night without solid clears.
🧠
Prevent the Virgin test from creating hard clears and buy night for Eve to kill, keeping town divided around claims.
🧠
I want to prevent a rushed Virgin test that might fail due to potential drunkenness or the presence of a Spy/Recluse, especially since I have information that overlaps with Grace's.
🧠
I want to discourage a last-second nomination of the Virgin (Heidi) by Bob, as the information landscape has just shifted with Charlie's Investigator claim. Going to night allows for more information and prevents a rushed, potentially disastrous execution of my own role (Saint) or a misfire on the Virgin.
🧠
I will wait for the day to end without nominating Heidi to avoid a rushed and potentially disastrous Virgin test.
🧠
I want to prevent a rushed and potentially disastrous Virgin test in the final seconds of the day. By confirming my role as the Recluse, I provide a logical explanation for Charlie's Investigator ping, which helps clear Alice and myself of suspicion for now. This encourages the town to wait for more information.
📜
Storyteller
No execution today. All villagers are safe.
Night 1
📜
Storyteller
Eve
Good evening Eve. You are the Imp. Who would you like to kill tonight? Remember that if you kill yourself this way, a Minion becomes the Imp.
🧠
Remove the biggest future confirmation engine and deny the town an easy Virgin test tomorrow, while keeping the current contradictions alive.
💀
Heidi(Ghost)
Heidi has died.
📜
Storyteller
Eve
You chose to kill Heidi.
Day 2
📜
Storyteller
Morning breaks, but heavy hearts remain. Heidi has been found dead in the night.
🧠
Confirm my role to my 'prover' and discuss the night kill to narrow down the Demon's strategy.
🧠
I want to build trust with my neighbor David and gather more information now that the Virgin test plan is ruined by Heidi's death. Sharing my info and asking for his helps narrow down the field.
🧠
I need to share my role with someone I currently trust (Charlie, who claimed Investigator) to explain why I'm being cautious, while also gathering his thoughts on the other claims.
🧠
I need to correct Alice's misconception about my information and test her reaction. If she's claiming Slayer but my info says she's the Virgin, one of us is lying or there's a Drunk/Poisoner involved.
🧠
I am dead and cannot nominate. I need to listen to the living players to see who they suspect and how the night death of a Virgin (me) impacts their theories. I will wait for public discussion to resume.
🧠
Coordinate with Eve on a coherent mechanical story: Baron world explains Outsiders and invalidates Investigator; use Heidi’s death to push town toward executing Alice or Charlie, not Eve.
🧠
Coordinate with Grace on a consistent public bluff and a target to push today, while keeping her off the block and preserving my cover.
🧠
I want to confirm my role to Grace privately to build trust, as she already has information pointing to me being the Recluse. This helps solidify the 'good' team block.
🧠
I need to clarify Bob's conflicting information. He previously confirmed me as Slayer, now he's claiming he saw me or Heidi as Virgin. This inconsistency is suspicious.
🧠
I want to build trust with David while processing the information about Frank and Alice. Since David claimed Saint, I need to be careful with him, but also use him as a sounding board for my Investigator info.
🧠
I want to share my thoughts on Alice and Frank with Charlie to build trust and narrow down the demon/minion candidates.
🧠
I need to clarify my information with Alice and point out the contradiction in her claim. If she is claiming Slayer but my Washerwoman info says she or Heidi is the Virgin, and Heidi is dead (likely the real Virgin), then Alice's claim is highly suspicious.
🧠
I want to confirm Alice's role and get her perspective on who the Demon might be, especially since I was killed right after claiming Virgin.
🧠
Coordinate with Eve and Frank to build a public push on Charlie as unreliable or evil, leveraging Baron-style outsider math and Recluse to muddy Investigator logic, protecting the Demon.
🧠
Privately seed Bob with my Chef 0 bluff and a coherent case to prioritize executing Charlie, protecting me and Grace and removing the Investigator.
🧠
I want to align with Grace and Eve on the suspicion of Charlie. Since I am the Recluse, Charlie's 'Investigator' ping on me as a Spy is a classic way for a Minion to hide or for a real Investigator to be misled. By agreeing with Grace, I build trust with her.
🧠
I need to clarify the discrepancy with Heidi since she is dead and likely good. Bob's story is shifting, which is a major red flag.
🧠
I want to continue building trust with David and get his perspective on the Alice/Frank situation. Since he's claimed Saint, he's a high-risk player to execute, so I need to know if I can trust his reads.
🧠
I want to discuss the possibility of Alice being the Spy versus Frank being the Recluse with Charlie, while keeping my Saint role a secret between us.
🧠
I want to align with Eve since her Chef 0 claim is consistent with a standard game and she seems to be thinking logically about the Heidi/Alice situation. I need to share that Alice is contradicting my Washerwoman info by claiming Slayer.
🧠
I need to alert Alice that Bob's story has changed inconsistently, which strongly suggests he is evil (likely the Poisoner or the Demon himself) trying to manipulate the Townsfolk claims.
🧠
Coordinate with Frank and Eve to steer today’s execution onto Charlie, using plausible logic around Recluse and outsider math, keeping Eve’s Chef story consistent.
🧠
Prevent a Slayer shot on me, build trust with Alice, and steer town toward executing Charlie while keeping my Chef 0 bluff consistent.
🧠
Confirm the plan with Grace and Eve to pressure Charlie. By acknowledging my Recluse status, I can explain away Charlie's 'Spy' ping and paint him as either redundant or suspicious for pushing it.
🧠
I need to build trust with Eve and highlight Bob's inconsistency. If Bob is changing his claim, he's likely evil or poisoned. Sharing this with Eve helps align the good team.
🧠
I want to continue building trust with David while processing the Alice/Frank dilemma. I need to verify Alice's claim since she's a common denominator in multiple pieces of info.
🧠
I want to keep Charlie as an ally while steering the conversation towards the quieter players (Grace and Eve) to gather more information, as Alice and Frank are already under scrutiny.
🧠
I want to coordinate with Eve, who seems to be a reliable Townsfolk (Chef), to highlight the discrepancy in Alice's claim. Alice claiming Slayer when my info says she's a potential Virgin is a major red flag.
🧠
I want to confirm Alice's plan and see if she's ready to use her Slayer shot on Bob, who is acting very suspiciously by changing his claim after my death.
🧠
Steer town toward executing Charlie as the safest mis-execution and away from Eve. Use WW plus Virgin death to cast doubt on Charlie and protect Alice as a later suspect.
🧠
Steer Bob to nominate Charlie first and treat Alice as uncertain, keeping execution off me while advancing a mis-execution either way.
🧠
I am waiting for the nomination phase to begin so I can publicly reveal my role as the Recluse and challenge Charlie's Investigator claim.
Nominations — Day 2
📜
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
Get a strong townie executed by making his Investigator result look overconfident and unhelpful, while I seed my Chef 0 bluff to look helpful and non-threatening.
📜
Storyteller
Voting starts now for Charlie. 4 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Secure Charlie’s execution as a high-consensus mis-execution, removing an info source and advancing the game toward final three where I can control the endgame.
🧠
Support Eve’s push and help reach 4 votes to execute Charlie, removing a strong voice and keeping heat off Eve.
🧠
I want to point out Bob's inconsistency publicly before deciding on the vote for Charlie. Bob's shifting story is a major red flag.
🧠
Support Alice's observation about Bob's inconsistent claims and discourage a premature vote on Charlie.
🧠
I want to hold off on the Charlie execution to address the glaring contradiction in Bob's claims, which Alice and Heidi correctly pointed out. As the Saint, I need to ensure we don't rush into an execution based on potentially manipulated information.
🧠
Defend myself against Eve's nomination and pivot the focus to Bob's inconsistent claims, which are a much stronger lead for finding evil.
🧠
To correct the false narrative being pushed by Alice and the others that I changed my claim, and to re-establish my original Washerwoman information.
🧠
I want to challenge Bob's shifting claim and explain why I am not voting for Charlie yet, as the town's focus has shifted to Bob's potential lie.
🧠
Flip Frank and David to vote Charlie by reframing Bob versus Alice as a distraction and stressing we cannot afford a no execution day with another night kill.
🧠
Lock in votes on Charlie by reframing Bob versus Alice as noise or drunkenness and stressing the need for an execution; protect Eve by directing suspicion away from her.
🧠
I will not vote for Charlie because the discrepancy in Bob's story is a much more pressing lead. I want to keep the focus on Bob's contradiction to see if he's the Demon or a Minion trying to frame me.
🧠
I am choosing to wait and save my single ghost vote for a more certain or critical execution later in the game, as Charlie's guilt is currently ambiguous and the Bob/Alice conflict is more pressing.
🧠
I am choosing not to vote for Charlie because the case against Bob is currently more compelling and Charlie's Investigator claim, while potentially flawed by a Recluse, isn't as suspicious as Bob's shifting information.
🧠
Defend myself against the nomination by pointing out the logical flaw in Eve's argument and redirecting focus to Bob's inconsistent claims.
🧠
Defend my claim against Alice's accusations while maintaining pressure on Charlie, whose Investigator claim is easily faked by a Spy.
🧠
I want to express my skepticism of Charlie's defense while also highlighting Bob's suspicious behavior, without committing to a vote yet.
📜
Storyteller
Voting is now closed.
🗳️
Nominee Charlie did not reach threshold.
📜
Storyteller
Charlie did not receive enough votes (2/4).
🧠
Charlie vote already failed. I need to redirect to a fast misexecution that looks justified. Framing Bob as inconsistent can get David or Frank to nominate and secure an execution away from me and Grace.
🧠
Get a decisive execution on a player the table already distrusts, prevent another no-execution day, and keep pressure off Eve while town argues about conflicting memories.
📜
Storyteller
Voting starts now for Bob. 4 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Vote Bob to secure an execution and capitalize on the public contradiction, keeping attention away from me and aligning with Grace’s push.
🧠
Get Bob executed to weaken good coordination and keep attention off Eve; also reinforces the narrative of ‘contradiction’ for tomorrow if vote fails.
🧠
I am calling out Bob's lie and supporting his execution because his story changed suspiciously after Heidi's death.
🧠
I am using my single ghost vote to help execute Bob, as his shifting claims and the timing of my death strongly suggest he is evil (likely the Imp or a Minion) trying to cover his tracks.
🧠
I am voting for Bob because his story has shifted significantly since Heidi's death, which is a strong indicator of evil manipulation. As the Saint, I must ensure we execute someone suspicious to avoid a 'no execution' loss, but I must also be careful not to be executed myself. Bob's inconsistency makes him the most logical target for today.
🧠
I am voting for Bob because his story shifted suspiciously after Heidi's death, and multiple players have called out his inconsistency. This suggests he is likely evil (Minion or Demon) trying to manipulate the town's perception of the night kill.
🧠
I need to defend myself against the execution by pointing out the logical inconsistency in the Demon's supposed play and highlighting Alice's lie.
🧠
Bob's story has shifted significantly since Heidi's death, and multiple players (Alice, Heidi, and myself) remember his Day 1 claim differently. This inconsistency is a strong indicator of evil trying to adapt to the game state. Executing him provides clarity on the Washerwoman/Virgin/Slayer claims.
🧠
Lock in Bob’s execution by reinforcing the contradiction narrative and preventing last-second vote wobbles; this buys us tempo and creates new suspicion lines for tomorrow.
🧠
Reinforce the Bob execution as the cleanest action, keep hands up, and steer tomorrow’s suspicion toward Alice and Charlie rather than Eve.
🧠
I am voting to execute Bob because his story shifted suspiciously after Heidi's death, and multiple players recall his original claim differently than his current one. This inconsistency is a strong indicator of him being evil.
🧠
I am keeping my hand raised to vote for Bob's execution. My hand is already raised according to the game state, so I will wait for the vote to conclude.
🧠
I am keeping my hand raised to vote for Bob's execution. Multiple players (Alice, Frank, and Heidi) have pointed out that Bob's claim shifted after Heidi's death, which is a strong indicator of evil manipulation. As the Saint, I must ensure we execute someone suspicious to find the Demon, and Bob is currently the most logical target based on these contradictions.
🧠
I am keeping my hand raised to vote for Bob's execution. My hand is already raised, so I will wait for the vote to conclude.
🧠
I need to defend myself against the mounting votes by pointing out the logical inconsistency in the Demon's supposed play and Alice's shifting story.
🧠
I am keeping my hand raised to vote for Bob's execution. His shifting story about his Washerwoman info is the most concrete lead we have, and we need an execution to gain information.
📜
Storyteller
Voting is now closed.
👻
Heidi(Ghost)
Ghost vote used by Heidi
🗳️
New execution leader: Bob with 7 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
📜
Storyteller
The vote passes. Bob is now on the block with 7 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
Lock in Bob execution and discourage any last second counter nomination that could save a likely good player; set up suspicion on anyone trying to derail.
🧠
Lock in Bob execution, discourage last-second tie, and set up tomorrow suspicion on anyone who tries to save Bob or push a chaotic new nominee—keeping Eve safe.
🧠
Allow the execution of Bob to proceed as the town has reached a strong consensus (7 votes).
🧠
I want to ensure Bob's execution goes through as planned to gain information and remove a suspicious player. Since I am dead and have no vote, and the town has reached a strong consensus (7 votes), waiting is the safest way to let the day end without interference.
🧠
I am waiting for the nomination phase to end to ensure Bob is executed. As the Saint, I must avoid being executed at all costs, and Bob's execution seems to be the town's consensus.
🧠
Allow the execution of Bob to proceed as the town has reached a strong consensus (7 votes).
🧠
I need to make one last plea to the town to reconsider my execution, highlighting the inconsistency in Alice's behavior and the lack of logic in me being the Demon who killed my own information source.
🧠
Allow the current nomination of Bob to proceed to execution as the town has reached a strong consensus (7 votes), and there is only one tick remaining.
📜
Storyteller
The guillotine blade falls. Bob has been executed.
💀
Bob(Ghost)
Bob has died.
Night 2
📜
Storyteller
Eve
Good evening Eve. You are the Imp. Who would you like to kill tonight? Remember that if you kill yourself this way, a Minion becomes the Imp.
🧠
Avoid giving Alice a ‘protected Slayer’ confirmation, remove a likely info/protection role, and keep Charlie and Frank alive as day-3 execution bait.
💀
David(Ghost)
David has died.
📜
Storyteller
Eve
You chose to kill David.
Day 3
📜
Storyteller
Morning breaks, but heavy hearts remain. David has been found dead in the night.
🧠
I want to confirm my role to Grace since she already has information pointing to me being the Recluse. This builds trust and helps consolidate the 'good' team's logic.
🧠
I want to check in with Alice, who was cleared by Bob (though Bob is dead and his reliability was questioned), to see her current perspective on the Frank/Grace/Charlie situation.
🧠
I am dead and it is early in the day. I need to observe the current claims and see how the living players react to David's death before I use my influence or my single ghost vote.
🧠
I am dead and cannot nominate. I need to observe the current claims and see who the town is leaning towards before using my ghost vote. I'll wait to see what Alice, Charlie, and Frank say now that I'm dead.
🧠
Coordinate an aligned story with Grace and set up a consistent bluff (Empath) that undermines Charlie and diverts execution away from me and Grace.
🧠
I want to check in with Alice to see if she has any new information or if she's suspicious of Frank, especially since my Investigator info points to one of them being the Spy.
🧠
Advise Eve to keep her public Chef story consistent, and steer today’s execution onto Alice using Charlie’s Investigator ping; avoid risky role swap to Empath.
🧠
I need to coordinate with Charlie since he has information that points to either me or Frank being evil. Since I know I am good, Frank is the primary suspect. I want to see if Charlie has any reads on the others before I use my Slayer shot.
🧠
I want to gather more information from Grace and see if she trusts Eve or Alice, while reinforcing my identity as the Recluse she saw.
🧠
I want to gather information from Alice regarding her private conversation with Charlie to see if they have a plan to deal with Frank or Grace.
🧠
I want to clear the air with Eve, who seems to be a proactive good player (Chef), and share my genuine info now that I'm dead and have less to lose. I also want to get her perspective on the Demon.
🧠
I want to share that I was the Saint and that my death is actually a relief for the good team, while also checking in on Charlie's Investigator info.
🧠
Coordinate with Frank and Bob to build a consistent public world: I am Chef 0, Charlie’s ping is explained by Frank being Recluse, so Alice is the likely Spy and should die before any Slayer shot.
🧠
I need to update David on my current thinking and get his perspective as a confirmed (in his eyes) good player who is now dead and less of a target for manipulation.
🧠
Keep Frank aligned with pushing Alice today and discourage any suspicion on Eve. Use consistency with Chef and Investigator world; deflect from any Empath pivot.
🧠
I want to keep Heidi informed and get her perspective on Frank, while also subtly testing the waters for my Slayer shot.
🧠
Confirm alliance with Grace and Eve to target Alice, who is the most suspicious player given the Investigator ping and her unused Slayer claim.
🧠
Encourage Alice to use her Slayer shot on Frank to verify Charlie's Investigator ping and potentially remove a Minion/Demon, while also gathering more of her suspicions.
🧠
I want to align with Eve's plan to execute Alice. Since my Washerwoman info pointed to Alice or Heidi as the Virgin, and Heidi claimed it while Alice stayed quiet/lied to me about being Slayer, Alice is highly suspicious as a Spy or Demon.
🧠
I want to push Charlie to think about the Demon's identity and Alice's potential as the Slayer, while also considering the implications of Bob's Washerwoman claim.
🧠
Nudge Alice to spend any Slayer shot away from me and toward Charlie, then help build the case to execute Alice today.
🧠
I want to gather David's perspective on Eve and Grace, as they were the ones pushing for my execution yesterday, which makes them suspicious. I also want to nudge Alice (via David's logic) to use her Slayer shot if she's telling the truth.
🧠
Steer Charlie toward executing Alice and away from suspecting Eve; reinforce Investigator logic and Slayer-risk narrative.
🧠
I want to understand Eve's reasoning for suggesting Charlie as the Slayer shot, especially since she claims Chef 0 which provides a specific mechanical view of the board.
🧠
Coordinate with Grace, Eve, and Bob to build a case against Alice based on the conflicting information and her lack of a Slayer shot.
🧠
I want to gather more information from Alice about her conversation with Eve and continue building trust while analyzing the social dynamics between Frank, Grace, and Eve.
🧠
I am solidifying the alliance with Frank, Grace, and Eve to target Alice. By highlighting that my Washerwoman info (Alice/Heidi as Virgin) combined with Heidi's claim makes Alice the suspicious one in Charlie's Investigator ping (Alice/Frank), I'm providing the mechanical logic to execute her.
🧠
I want to share my suspicions about Eve and Grace with Charlie while also considering the possibility that Alice and Frank are the evil team (Demon/Spy). This helps build a logic chain for the good team.
🧠
Deflect any Slayer shot away from me and keep Alice uncertain but boxed into either using her shot on Charlie or getting executed.
🧠
I want to challenge Grace's push for Alice's execution and see if she's trying to protect Frank, who I suspect is the Spy.
🧠
Steer Charlie onto executing Alice by framing her Slayer claim as a risky bluff and using Frank’s Recluse as a clean explanation for the Investigator ping, keeping heat off Eve.
🧠
I need to keep my trusted ally Heidi informed about Eve's suggestion and get her perspective before I commit to a Slayer shot.
Nominations — Day 3
📜
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
I want to announce my role and my intention to use my Slayer shot, while gathering final feedback from the group before I act.
🧠
Steer Alice to spend her Slayer shot on Frank, not Eve, and keep the day’s execution aimed at Alice or a good player while protecting Eve.
🧠
Publicly lock in Chef zero and steer Alice to waste the Slayer shot on Frank, then set up momentum to execute Alice today to remove the main threat.
🧠
Encourage Alice to use her Slayer shot on Frank to test the Investigator information and potentially hit the Demon or confirm a Minion.
🧠
Encourage Alice to use her Slayer shot on Frank to gain mechanical information and narrow down the Demon candidates, while acknowledging Eve's Chef claim.
🧠
To call Alice's bluff or clear the air by inviting the Slayer shot, while maintaining my Recluse claim.
🧠
I want to pressure Alice to use her Slayer shot on Frank to resolve the conflict between them and validate the Investigator's information, while also reminding everyone that my Washerwoman info points to her being a potential liar.
🧠
Encourage Alice to use her Slayer shot on Frank to resolve the Investigator ping and potentially end the game if Frank is the Demon.
🧠
I am using my Slayer shot on Frank because he is the most likely candidate for the Demon or Spy based on Charlie's Investigator ping and his own Recluse claim. If he is the Demon, the game ends in a win for the good team. If the shot fails, it still provides valuable information for the town to narrow down the evil players. Everyone, including Frank himself, is calling for this shot to happen before nominations proceed.
📜
Storyteller
Nothing happens.
🧠
Drive town to execute Alice, a strong good voice and likely townsfolk, while steering heat away from Eve the Demon. Lock in the day’s execution on a non-Eve target.
📜
Storyteller
Voting starts now for Alice. 3 votes needed for execution. Raise your hand if you want to vote for them.
🧠
I need to defend myself against this nomination by pointing out the logic of my play and redirecting suspicion back to Frank, who is the other half of the Investigator ping.
🧠
Secure Alice’s execution to remove a strong good player and keep attention off Eve, ensuring the Demon survives into endgame.
🧠
Secure Alice execution by contributing a crucial vote; removing the Slayer and keeping heat off me increases evil win chances.
🧠
I am voting for Alice because my Investigator information points to either her or Frank being the Spy. Since Alice's Slayer shot on Frank failed, she remains a primary suspect for being the Spy or the Demon, and executing her helps narrow down the evil team.
🧠
I want to discourage the town from executing Alice right now because her being the Slayer is a very plausible explanation for the failed shot on a Recluse, and I suspect Frank or the others might be framing her.
🧠
I want to support the execution of Alice because, as the Recluse, I know I am the one triggering Charlie's Investigator ping, which makes Alice the most likely candidate for the Spy or Demon in that pair. Since her Slayer shot failed, she is the primary suspect.
🧠
I am voting to execute Alice because my Night 0 information as Washerwoman pointed to her or Heidi being the Virgin. Since Heidi claimed Virgin and Alice did not, Alice is highly likely to be the Spy or Demon, especially given Charlie's Investigator ping on her.
🧠
I want to point out that Alice's execution is likely a mistake if we believe Charlie's Investigator info, as Frank being the Spy is just as plausible, and Alice's Slayer claim is now spent but was used as a good player would.
🧠
I need to defend myself against this execution. Four people have already raised their hands (Grace, Eve, Charlie, Bob), and I only need 3 for a majority in this small group. I need to point out that the people pushing for my death are the ones I suspect.
🧠
Lock in Alice execution by arguing her spent Slayer is low value and she best fits the Investigator ping, keeping heat off Eve and enabling a winning endgame.
🧠
Lock in execution on Alice while her Slayer shot is spent, using Charlie’s Investigator as justification and framing it as the clean mechanical solve.
🧠
I want to prevent the execution of Alice because I suspect Frank might be the Spy framing her, and Alice has already cooperated with the group's request to use her ability.
🧠
Support Charlie's pivot and discourage the execution of Alice, who is likely the Slayer, while pointing suspicion back towards Frank.
🧠
I need to defend myself and keep the focus on Alice. Charlie's sudden change of heart is dangerous because it shifts the suspicion onto me, the Recluse, who is an easy target for the evil team to frame.
🧠
I want to reinforce the case against Alice. My Washerwoman info (Alice/Heidi as Virgin) strongly suggests Alice is lying because she didn't claim Virgin when it was her 'assigned' role, whereas Heidi did. This makes her the most likely Spy in Charlie's Investigator ping.
🧠
I want to discourage the town from executing Alice, as she followed the town's plan and Frank's Recluse claim is a classic Spy cover. Bob's information is also consistently confusing and contradicts my own role.
📜
Storyteller
Voting is now closed.
👻
Bob(Ghost)
Ghost vote used by Bob
🗳️
New execution leader: Alice with 4 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
📜
Storyteller
The vote passes. Alice is now on the block with 4 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
I need to shift the focus to Frank to save myself from execution. Since Charlie lowered his hand and expressed doubt, I can use that to convince someone else to nominate Frank. If Frank is the Spy, executing him is the correct move based on Charlie's Investigator info.
🧠
Lock in Alice execution and prevent a late Frank nomination or tie that could derail and lead to Eve being scrutinized next.
🧠
Keep Alice on the block, prevent a last second Frank nomination, and secure a misexecution that reduces good votes and preserves demon safety.
🧠
I need to pivot the execution from Alice to Frank. Alice followed town's instructions, while Frank's 'Recluse' claim is a classic Spy bluff. By nominating Frank, I provide an alternative that aligns with my Investigator information and protects a potentially good player who has already used their ability.
📜
Storyteller
Voting starts now for Frank. 5 votes needed for execution or 4 votes to tie. Raise your hand if you want to vote for them.
🧠
I need to tie or surpass the votes on me to avoid execution. Frank is the only other person in Charlie's Investigator ping, and his Recluse claim is a perfect cover for a Spy. If he is executed instead of me, the town preserves a confirmed (though spent) Townsfolk.
🧠
Prevent a tie or execution on Frank so Alice stays executed, shrinking good team and keeping heat off Eve (the Demon).
🧠
Prevent a tie or swap that could lead to no execution, and ensure a good player dies today while keeping suspicion on Alice/Frank rather than me or Grace.
🧠
I want to persuade the ghosts and other players to vote for Frank to at least create a tie or put him on the block, as I suspect him more than Alice.
🧠
I want to prevent a tie or a failed execution by explaining why I am not voting for Frank, while also reinforcing the logic that Alice is a safer execution target as a spent Slayer.
🧠
I need to defend myself against Charlie's nomination and redirect the town's focus back to Alice. Since I am the Recluse, I am a natural target for the Investigator, but Alice is equally likely to be the Spy. Alice being 'spent' makes her a safe execution for the town to gain information.
🧠
Explain my inability to vote and reinforce the logic of the current execution to keep the game moving toward a resolution.
🧠
I want to remind the town that Bob's information is contradictory and that Frank is a strong candidate for being the Spy, even though I cannot vote.
🧠
I need to persuade the ghosts and other players to vote for Frank to create a tie or surpass my vote count, as I am currently on the block and believe Frank is the Spy.
🧠
Prevent a tie or swap that could lead to no execution; keep Alice as the execution to remove a likely good and protect Eve.
🧠
Do not raise hand on Frank to avoid a tie or swap; maximize odds Alice dies today, keeping suspicion chaos and preserving the Demon.
🧠
I want to persuade the ghosts or other players to vote for Frank to create a tie or put him on the block, as I strongly suspect he is the Spy using the Recluse claim as cover.
🧠
I will wait to see if anyone else votes for Frank, as I have already stated I will not use my ghost vote to create a tie.
🧠
I need to defend myself against Charlie's nomination and the Spy accusation by reinforcing my Recluse role and pointing out that Alice's 'spent Slayer' status is a convenient cover for a Spy.
🧠
I want to discourage a tie because a 'no execution' day is mathematically bad for the Good team, especially since we need to narrow down the Demon's location. Alice's death provides information on Frank regardless of her alignment.
🧠
I want to reinforce the suspicion on Bob's contradictory information and highlight that Frank's Recluse claim is a likely Spy bluff, even though I cannot vote to change the outcome.
📜
Storyteller
Voting is now closed.
🗳️
Nominee Frank did not reach threshold.
📜
Storyteller
Frank did not receive enough votes (1/3).
🧠
To express frustration at the lack of support for the Frank nomination and to reinforce the suspicion on Frank and Bob before my likely execution.
🧠
Lock in Alice execution without risking a tie or last second swap onto Eve; keep suspicion spread between Frank and Charlie for tomorrow.
🧠
Lock in Alice execution, prevent any last second chaos, and set up a simple next day narrative that keeps suspicion away from me and keeps Frank and Charlie in conflict.
🧠
Acknowledge the failed attempt to save Alice and set the stage for tomorrow's focus on Frank, while maintaining my stance as a helpful Investigator.
🧠
To provide a calm perspective on the current execution and set the stage for the next day's logic if the game continues.
🧠
Accept the town's plan to execute Alice while positioning myself as a cooperative Outsider for the next day, acknowledging that I am a valid target for investigation/execution to clear the board.
🧠
To provide a calm, logical summary of the current situation as the day ends, reinforcing the plan to look at Frank tomorrow if Alice is good, while maintaining my stance as a helpful ghost.
🧠
To summarize the current logic and set the stage for the next day, ensuring the town focuses on Frank and Bob if Alice is good.
📜
Storyteller
The guillotine blade falls. Alice has been executed.
💀
Alice(Ghost)
Alice has died.
Night 3
📜
Storyteller
Eve
Good evening Eve. You are the Imp. Who would you like to kill tonight? Remember that if you kill yourself this way, a Minion becomes the Imp.
🧠
Remove the most dangerous, persuasive information player so final three is controlled by two evils, enabling us to force the last good player’s execution and win.
💀
Charlie(Ghost)
Charlie has died.
📜
Storyteller
Eve
You chose to kill Charlie.
Day 4
📜
Storyteller
Morning breaks, but heavy hearts remain. Charlie has been found dead in the night.
📜
Storyteller
Only three of you remain. The shadow of the Demon grows long. If you do not execute the Demon today, all may be lost.
🧠
I need to influence the final three players, specifically Grace, to ensure we execute the Demon. Since I am dead, I can only talk and use my ghost vote.
🧠
I am dead and have no vote, so my only way to help is by influencing the living players' logic. I want to see where Grace stands and share the Investigator's lead.
🧠
I am dead and have no vote, but I need to facilitate the final three's decision-making by re-stating my information and pushing for clarity on the remaining claims.
🧠
Lock Frank into a defensive posture and seed a public narrative that the safest execution is Frank, protecting Eve in final three.
🧠
I am dead, but I need to coordinate with the living players to find the Demon. My info pointed to Frank or Alice as the Spy. Alice is dead, so if the game continues, Frank is highly suspicious as the potential Spy or the Demon. I need to re-verify Grace's Librarian info to see if it conflicts or confirms Frank's Recluse claim.
🧠
I need to convince Grace that I am the Recluse she saw and that my 'Spy' registration explains Charlie's info. Since Alice is dead and the game continues, Alice was likely the Spy/Minion or the Demon, but if the game is still on, the Demon is likely Eve.
🧠
Lock in Frank’s vote on executing Grace. If town executes the minion in final three, evil wins immediately when only two remain.
🧠
As a dead Saint, I need to help the remaining three players (Grace, Eve, Frank) identify the Demon. Since Charlie (Investigator) is dead and his ping was Alice/Frank, and Alice is dead, Frank's alignment is key. I'm reaching out to the survivors to gather their roles and coordinate the final vote.
🧠
I need to coordinate with the remaining two living good players (assuming they are good) to figure out if Frank is the Demon or if the Demon is hiding between Eve and Grace while Frank acts as a Spy/Recluse distraction.
🧠
I am dead and out of votes, but I need to push the living players to look at the logic of the Investigator's ping and the current game state to find the Demon.
🧠
I need to consolidate the information from the remaining players to identify the Demon. Since I am dead and have no vote, my role is to facilitate the logic for the living players.
🧠
Coordinate with Eve to secure 2 votes on Frank and align on a consistent story (Chef 0 good, Frank’s ping and failed Slayer shot make him best execute).
🧠
I need to force the remaining players to reveal their roles and information to narrow down the Demon. Since I am dead, I can only influence through dialogue and my final vote.
🧠
I need to convince Grace that I am the Recluse she saw in her Librarian info and that Charlie's Investigator ping on me was a result of my Recluse ability, making Eve the most likely Demon.
🧠
Align with Grace to push the Frank execution while keeping my public posture calm and plausible, maximizing chance the town executes the last good player.
🧠
I need to force the remaining players to reveal their roles and explain the Investigator ping on Frank to identify the Demon in the final three.
🧠
I need to break the communication loop between Frank and the two remaining good players. Since I am dead, I can only influence through whispers and my final vote. I want to know what Frank is telling them to see if I can poke holes in his story.
🧠
I am trying to force the remaining players to address the Investigator's information and the current game state. Since I am dead and out of votes, my only power is persuasion and logic.
🧠
I need to force the living players to share their information publicly or at least with me so I can help coordinate the final vote. As a dead player, my role is to facilitate logic.
🧠
Lock narrative that executing Frank is the only safe solve; recruit dead voices to advocate it so Frank cannot flip momentum onto Eve.
🧠
I need to force the living players to speak publicly or at least to me, as I am dead and my info is the only solid lead we had. I need to know Grace's and Eve's claims to piece together the final puzzle.
🧠
I need to reinforce my innocence to Grace by using the mechanical overlap of her Librarian info and Charlie's Investigator info. If I am the Recluse, both pings make sense. If I am the Spy, Grace's Librarian info (seeing me as Recluse) was a misregistration. I need to paint Eve as the Demon hiding behind a safe Chef 0 claim.
🧠
Lock in an execution today and prevent any push onto me; keep Grace’s bluff consistent and ensure we both vote the same way so the day ends in evil win.
🧠
I need to get Eve's claim to complete the picture of the final three. Grace has claimed Librarian, and Frank is claiming Recluse. If Eve's role is also passive or doesn't provide info, we have to rely on the logic of the previous days' pings and deaths.
🧠
I need to confirm Eve's role and push for Frank's execution. Grace's Librarian claim aligns with Frank being the Recluse/Spy, but if Frank is the Spy, he's likely protecting the Demon (Eve). I need to see if Eve will claim a role that conflicts with the current board state.
🧠
I am dead and out of votes, but I need to push the living players to share their information and logic so they can make the right execution. I'm reiterating the Investigator info to force a confrontation between Frank's Recluse claim and the possibility of him being the Spy.
🧠
I need to cross-reference the Chef info with the Recluse/Spy claims to see if Frank's position makes sense as a Demon or if he's just a Recluse. I'm dead and out of votes, so I must influence the living.
🧠
Lock in dead players' ghost votes on Frank. Even if they doubt, framing it as the highest percentage solve makes them back the execution and protects Eve.
🧠
I am trying to force the living players to speak publicly and reveal their roles/intentions before the nomination phase begins, as I am dead and need to know where to place my ghost vote.
🧠
I need to solidify my alliance with Grace by pointing out that her Librarian info (me or Charlie as Recluse) combined with Charlie's death confirms my role. I also need to cast suspicion on Eve's Chef 0 claim as a low-info Demon bluff.
🧠
Lock dead players into voting Frank today by presenting a clean world where Bob was minion and Frank is last evil, keeping Grace looking good and me consistent as Chef.
🧠
I need to get Eve's role and information to compare it with Grace's Librarian claim. Since it's the final day, knowing everyone's claim is vital to identifying the Demon between the three survivors.
Nominations — Day 4
📜
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
I want to reinforce the plan to execute Frank and pressure Eve to reveal her role to ensure the good team is coordinated for the final vote.
🧠
I want to push the living players to nominate Frank, as he is the most suspicious player based on the overlapping pings from the Librarian and Investigator, and Eve's Chef info doesn't clear him if Alice was the Spy.
🧠
I need to defend myself and shift the focus to Eve. Since Grace's Librarian info (me or Charlie as Recluse) is now narrowed down to just me (because Charlie is dead), I am mechanically confirmed as the Recluse if Grace is telling the truth. I need to point out that Charlie's Investigator ping on me as a Spy is a classic Recluse misregistration. Eve's Chef 0 claim is very safe for a Demon.
🧠
I need to pressure the remaining players to commit to a narrative. Frank's Recluse claim is a perfect cover for a Spy or a Demon, but Eve's Chef claim is also a common bluff. I want to see how Grace reacts since she holds the Librarian info that connects to me and Frank.
🧠
I need to push the living players to commit to a target and share all their information, as this is the final day and an execution is mandatory for a good win.
🧠
Lock an execution onto Frank using the strongest existing info chain; if he is good, hope doubt splits and Grace survives to final 2 with me.
📜
Storyteller
Voting starts now for Frank. 2 votes needed for execution. Raise your hand if you want to vote for them.
🧠
I am voting for Frank because he has been the primary suspect since Day 1 due to the Investigator ping and my failed Slayer shot. Even if he is the Recluse, his presence as a potential Spy or Demon makes him the most logical execution in this final three scenario to secure a win for the good team.
🧠
I need to encourage Grace to vote for Frank to reach the required threshold, as Alice has already committed her ghost vote and I have already used mine.
🧠
I need to convince Grace, the only other living player with a vote, that I am the confirmed Recluse based on her own Librarian information and that Eve is the Demon. If Grace votes for me, the good team loses.
🧠
I am using my ghost vote to execute Frank because he has been a consistent suspect since Day 1 and his Recluse claim is a common Spy/Demon bluff.
🧠
I am using my ghost vote to help reach the threshold for Frank's execution. Frank has been the primary suspect since Day 1 due to Charlie's Investigator ping, and Grace's Librarian claim further complicates his alignment. In the final three, we must execute to have a chance at winning.
🧠
Secure Frank’s execution by adding my vote and signal confidence in my anti-Frank case, setting up an easy kill on Grace tonight for the win.
🧠
I have already used my ghost vote and cannot participate in the current vote for Frank. I must wait to see if Grace votes and if the execution succeeds.
🧠
Secure Frank’s execution regardless of confusion or last-second hand drops, protecting Eve and ending the game if Frank is demon.
🧠
I have already cast my ghost vote for Frank, and the required number of votes (2) has been met by the living players (Eve and Grace) plus the ghosts. I should wait for the Storyteller to process the execution.
🧠
I have already used my ghost vote and cannot nominate. The town has reached the required number of votes to execute Frank, so I will wait for the Storyteller to conclude the phase.
🧠
I am already on the block and the vote has already reached the threshold for execution. There is nothing more I can do to stop it, and raising my hand for my own execution would be counterproductive.
🧠
I have already raised my hand to vote for Frank, and the necessary votes for execution have been reached. I will wait for the Storyteller to conclude the vote.
🧠
I have already raised my hand to vote for Frank, and the vote has reached the required threshold with Grace, Eve, Alice, Charlie, and myself all voting. I will wait for the Storyteller to conclude the vote.
🧠
Lock in Grace’s vote to execute Frank and end the game in evil’s favor; undermine Frank’s ‘confirmed Recluse’ argument so she does not retract.
🧠
I am dead and have already used my ghost vote, so I cannot influence the mechanical outcome of the current vote. I will observe the final decision.
🧠
Lock in Frank’s execution by keeping social pressure during the vote so the block passes and the game ends with Eve alive.
📜
Storyteller
Voting is now closed.
👻
Alice(Ghost)
Ghost vote used by Alice
👻
Charlie(Ghost)
Ghost vote used by Charlie
👻
David(Ghost)
Ghost vote used by David
🗳️
New execution leader: Frank with 5 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
📜
Storyteller
The vote passes. Frank is now on the block with 5 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
Reinforce the decision to execute Frank and provide a sense of closure/next steps if the game doesn't end, maintaining my role as a proactive good player even in death.
🧠
Acknowledge the current vote status and prepare the team for the possibility that the game might not end with Frank's execution, keeping suspicion open on the remaining alive players.
🧠
To cast doubt on the current nomination and prepare the good team for the possibility that I am telling the truth as the Recluse, pointing towards Eve as the potential Demon.
🧠
To provide a final logical framework for the remaining players (Grace and Eve) in case the game doesn't end with Frank's execution, while reinforcing the validity of my initial information.
🧠
To prepare the remaining good players for the possibility that Frank is not the Demon and to highlight the logic for the final day if the game continues.
🧠
Freeze the board with Frank executed, discourage any last-second nominations that could create a tie or flip onto me/Grace.
🧠
Support the current nomination of Frank to ensure an execution happens today, as failing to execute in the final three usually results in an evil win.
🧠
Lock in Frank’s execution and prevent any last-second nomination tie or pivot onto Eve. Keep the town focused and end the day cleanly.
📜
Storyteller
The guillotine blade falls. Frank has been executed.
💀
Frank(Ghost)
Frank has died.
🏁

Game Over

Two Players Left
Winner: Evil