Game Detail

Players

Alice (Investigator) Bob (Washerwoman) Charlie (Chef) David (Spy) Eve (Imp) Frank (Monk) Grace (Virgin) Heidi (Recluse)

Token Usage

TeamInput TokensOutput TokensCost (USD)
Evil233,10536,540$0.9195
Good754,293534,176$0.4179

Event Transcript

🎭
The game has started.
πŸ“œ
Storyteller
β†’
David
You are the Minion. The Demon is Eve.
πŸ“œ
Storyteller
β†’
Eve
Minions are: David. Your safe bluffs are: Empath, Drunk, Undertaker
πŸ“œ
Storyteller
β†’
Bob
Good evening Bob. You are the Washerwoman. Either Frank or Grace is the Virgin.
πŸ“œ
Storyteller
β†’
Alice
Good evening Alice. You are the Investigator. Either Frank or Heidi is the Spy.
πŸ“œ
Storyteller
β†’
Charlie
Good evening Charlie. You are the Chef. You learn that there are 1 pairs of evil players.
πŸ“œ
Storyteller
β†’
David
Good evening David. You are the Spy. You can secretly see information about all players: - Alice: Investigator (good), Alive - Bob: Washerwoman (good), Alive - Charlie: Chef (good), Alive - David: Spy (evil), Alive - Eve: Imp (evil), Alive - Frank: Monk (good), Alive - Grace: Virgin (good), Alive - Heidi: Recluse (good), Alive
Day 1
πŸ“œ
Storyteller
Welcome to the village of Ravenswood Bluff. Please take this time to get to know your fellow villagers. Feel free to move around and have private conversations. Be wary, for a Demon hides among you!
🧠
Day 1 start. Form secret alliances with neighbors to gather info safely as Recluse. Hide role, progress game.
🧠
Respond to Heidi's whisper to build neighbor alliance, share minimal info day 1, probe their roles/thoughts without revealing my Investigator info yet to avoid Demon targeting.
🧠
Give Demon full role map, plan bluffs and kill priorities, and set up misdirection using Recluse and info-role chaos.
🧠
Day 1, engage neighbors to form good alliance, encourage info sharing without revealing my Virgin role yet. Progress game by chatting.
🧠
Whisper to neighbors Eve and Grace to form early alliance, offer Monk protection, gather their info/suspicions to narrow Demon suspects faster.
🧠
Day 1 start. Whisper neighbors my exact Washerwoman info to build trust, exchange info, form good alliance. They can Empath check each other later.
🧠
Share Chef info privately with Bob/Alice to confirm standard evils, respond to query, start neighbor alliance. Progress info sharing day1.
🧠
Build trust with Frank, steer his protection away from Charlie so I can kill Charlie tonight, and establish my Empath bluff without giving checkable info yet.
🧠
Respond to neighbors' questions, confirm no info from me, probe theirs to collect early mechanical info and build trust for good team coordination.
🧠
Share Investigator info with claimed Washerwoman/Chef to combine reads: pins Heidi as Spy if Bob true. Builds good alliance, progresses info sharing on day 1.
🧠
Get Bob’s Washerwoman info and plant a believable Librarian claim that can protect Eve by making her plausibly the Recluse; also gauge if my name is in any starting info.
🧠
Engage neighbors on their claims to build trust, learn protection plans, test consistency. Early alliances key for info sharing and survival.
🧠
Strengthen neighbor alliance, agree on protecting Alice (valuable early info), gather more intel on suspicions to narrow evil early.
🧠
Include David in neighbor chat to verify Lib info chains perfectly with ours, narrowing Minion to Frank/Heidi. Builds trusted good block early Day 1 before noms.
🧠
Strengthen alliance with info sharers. Chain narrows Minion to Frank/Heidi. Consistent with my info. Ask David to elaborate, progress to ID Demon suspects.
🧠
Reinforce my Empath bluff, steer Monk protection onto Alice so I can kill Charlie at night, and keep suspicion away from me and David while softly seeding Heidi as a messy read.
🧠
Strengthen neighbor alliance by asking about other groups' info. Gather starting claims (Chef/Washer etc.) early to baseline evil counts and narrow Demon suspects.
🧠
Share promising chain with neighbors Heidi/Grace to test Heidi reaction (possible Spy) and Grace (Bob's possible Virgin or Demon hideout). Coordinate info across groups before nomination, narrow evils.
🧠
Reinforce the chain that makes Eve look like an Outsider and points executions at Heidi or another good, while keeping my Spy bluff consistent and credible.
🧠
Reveal Virgin to verify Bob's claim, redirect Alice's Spy suspicion to Frank (tests his Monk), narrow early suspects & build good neighbor alliance.
🧠
Expand trusted neighbor chat to include Alice for her claimed starting info. Confirm N1 protect plan. Build info-sharing good alliance early while Day 1 discussion ongoing.
🧠
Group of Alice/Charlie/David chains perfectly to Heidi Spy. Coordinate to nominate her next tick to eliminate Minion and narrow Demon suspects. Builds alliance.
🧠
Chain fits my Chef 1 evil pair exactly (1 Minion Spy). Pushing nom on Heidi tests it mechanically without risking Demon. If good, Frank Virgin confirmed, narrow Demon suspects.
🧠
Build trust with Frank and Grace, keep my Empath bluff consistent, encourage Alice to reveal publicly so we can counter-narrative, and lock Monk onto protecting Alice while we kill Charlie.
Nominations β€” Day 1
πŸ“œ
Storyteller
Nominations are now open.
🧠
Chain perfectly fits my 1 evil pair (Demon+1 Minion). Heidi most suspicious as Spy. Day 1 nom clears Minion early, progresses to Demon hunt.
πŸ“œ
Storyteller
Voting starts now for Heidi. 4 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Chain from 3 players perfectly IDs Heidi as Spy Minion, matching my Chef info exactly. Vote to execute; if good, chain breaks and we pivot to Demon hunt Day 2.
🧠
Publicly claim Recluse to align with David's info and Grace's Virgin claim, redirect suspicion to Frank as possible Spy. Sway votes against my execution on day 1.
🧠
Team chain solid on Heidi Spy. Execute to confirm; if good, Frank Virgin & Spy per Alice, hunt Demon (Grace?). Progress game Day 1.
🧠
Vote Heidi to secure an early mis-execution, remove a good player, and support a misleading info chain that protects David and keeps me off the radar.
🧠
Lock in Heidi’s execution to waste town’s day, validate my Librarian bluff, and steer tomorrow’s suspicion toward Frank/Grace instead of Eve.
🧠
Vote yes to test Heidi. Either kills Minion or confirms Frank Minion via logic, narrowing evils fast on day 1. Good progression.
🧠
Nomination based on flawed logic excluding Frank Spy wrongly. Speak to expose this, save likely good Recluse Heidi, narrow to Frank/Eve suspects. Progress info without bad exec.
🧠
Chain logical only if Heidi evil (no info contradiction), vs Heidi good requires Alice lie (her vote against good odd). 5 yes votes incl teammate Eve; majority executes likely minion day 1 safely.
🧠
Publicly counter Grace by highlighting Frank's yes vote contradicts her Spy claim on him, reinforce Heidi as Spy in preferred chain. Lock in execution of likely Minion with majority votes already.
🧠
Counter Charlie publicly: Grace Virgin claim makes Frank Spy, his yes vote fits evil. Sway any unvoted or Grace to stop execution, save good Recluse alive to organize later.
🧠
Reinforce execution of Heidi as likely Spy per chain. Majority voting yes already; speaking counters Heidi/Grace defense, progresses Demon hunt (Grace next?). Helps good win by testing chain.
🧠
Keep momentum on executing Heidi, a good Outsider, to shrink town and cement David’s Librarian bluff while I stay off the radar.
🧠
Lock in Heidi execution as a mis-execution, keep pressure away from Eve, and frame it as a clean information test regardless of Heidi’s alignment.
🧠
Already voted yes; speak to counter Grace/Heidi claims, reinforce chain test. Execution resolves Spy identity either way, progresses to Demon hunt with clearer info.
🧠
Majority chain fits Heidi Spy perfectly with Chef. Vote yes to execute likely minion, align with town (who see me as possible Demon defending), avoid suspicion. Day 1 info crucial.
🧠
Town chain labels me good Townsfolk, counter labels me evil Spy (false). Overwhelming 7 yes votes including me/Eve/Alice. Wait for execution to remove likely Spy, clarify board for night protect Alice.
πŸ“œ
Storyteller
Voting is now closed.
πŸ—³οΈ
New execution leader: Heidi with 7 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
πŸ“œ
Storyteller
The vote passes. Heidi is now on the block with 7 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
Heidi exec tests chains perfectly for 1 evil pair. 7 votes, 1 tick leftβ€”rally against new noms to confirm kill, narrow Demon suspects tomorrow.
🧠
With 1 tick left, nominate Frank as perfect Spy fit in counter-chain (Grace Virgin, me Recluse). May surpass/tie votes if town shifts, saving me and removing evil.
πŸ“œ
Storyteller
Voting starts now for Frank. 8 votes needed for execution or 7 votes to tie. Raise your hand if you want to vote for them.
🧠
Speak to prevent Frank votes, ensure Heidi's 7 votes execute her, testing chain perfectly for Chef's 1 pair. Day 1 removal of suspect minion key.
🧠
Highlight Grace Virgin claim contradicts their Frank Virgin, making Frank Spy. Sway votes to Frank (needs 7 to tie my 7), execute evil Minion day 1 instead of good Recluse.
🧠
Speak to reinforce no votes on Frank, ensuring Heidi Spy executes. Tests chain perfectly day 1, removes likely minion, progresses info for night.
🧠
Prevent a tie or execution on Frank so Heidi is executed today. Blend with majority logic and look consistent with my earlier support of Heidi execution.
🧠
Keep the vote from tying or surpassing Heidi, ensure Heidi dies today, and protect Eve by reinforcing the town’s current plan.
🧠
Reinforce executing Heidi to test chain without splitting votes to Frank. Perfect info test: kills Spy or reveals Frank Spy via survival.
🧠
Support Heidi execution: resolves Alice Inv (Frank/Heidi Spy) mechanicallyβ€”whoever survives is Spy if other good. Clears chain day 1, progresses game regardless of my claim.
🧠
Only consistent world has Heidi as Spy evil. She's at 7 votes; prevent any votes on me to ensure her execution and gain info tomorrow.
🧠
Voting Frank risks tie/execute wrong target day 1. Heidi perfect test for both chains fitting Chef 1 evil pair. Wait lets close with Heidi 7 votes executing her, clarity tomorrow regardless.
🧠
Grace's Virgin claim directly contradicts their Frank Virgin. Urge vote Frank to execute Spy, tie block, save good Recluse me. Clears chain perfectly.
🧠
Heidi's last push ignores Frank's suspicious vote against her if Spy. Reinforce team consensus not to vote Frank, execute Heidi to test chains cleanly Day 1. Splits bad, night coming.
🧠
Keep votes off Frank so Heidi stays executed; maintain my towncred as consistent and avoid creating a tie that could derail a beneficial misexecution.
🧠
Discourage votes on Frank so Heidi remains executed today, protecting Eve and using the day’s momentum to remove a good player.
🧠
Reinforce consensus against Frank vote. Heidi exec tests my Investigator info perfectly either way, clears chain day1 for night clarity. Splitting risks Demon free kill.
🧠
Reinforce unity against Frank vote to ensure Heidi executes, testing chain perfectly day1. Prevents split/chaos, gives clean info for night1.
🧠
Heidi has 7 votes, Frank 0. No one voting me per all good players urging. Wait lets Heidi exec as Spy test, clears chains tomorrow. As good Monk, progress to night where I protect.
πŸ“œ
Storyteller
Voting is now closed.
πŸ—³οΈ
Nominee Frank did not reach threshold.
πŸ“œ
Storyteller
Frank did not receive enough votes (0/4).
🧠
Heidi's counterchain illogical (evil Frank votes good Heidi). Town chain perfect fit. 1 tick leftβ€”speak to prevent last-second nomination splitting votes, ensure Heidi execution tests chain.
🧠
Last tick before night; expose Grace's defend-then-vote-yes flip as scumminess to provoke last-second nomination/vote on her, tie block, or seed doubt for ghost phase tomorrow.
🧠
1 tick left, Heidi desperate last-second push on Grace to split/tie execution. Reinforce no noms/votes split, execute her to resolve chains cleanly Day 1 & deny Demon free kill.
🧠
Lock in Heidi execution and prevent any late nomination that could accidentally execute my minion or create a tie that risks an evil on the block.
🧠
Keep today’s execution locked on Heidi and prevent new nominations that could accidentally threaten Eve or create a tie that lets town regroup.
🧠
Strong consensus to execute Heidi testing my info + chain perfectly. 1 tick left, no need to act; let execution happen for night info.
🧠
Counter Heidi accusation, reinforce Heidi execution as perfect day1 test of multiple good claims (Alice,David,Charlie,Bob). Prevent new noms/chaos with 1 tick left, progress to night info.
🧠
Consensus exec Heidi tests multiple claims (Alice Invest, Bob WW, Charlie Chef, David Lib) cleanly day1. 1 tick left, no need split; wait for night to protect key player like Alice (Invest). Progress to info.
πŸ“œ
Storyteller
The guillotine blade falls. Heidi has been executed.
πŸ’€
Heidi(Ghost)
Heidi has died.
Night 1
πŸ“œ
Storyteller
β†’
Frank
Good evening Frank. You are the Monk. Who would you like to protect tonight?
🧠
Protect Charlie the Chef first, as his global evil pair info validated the day 1 execution chain and is crucial for mapping evil density long-term. Ensures good info survives night 1 Demon kill.
πŸ“œ
Storyteller
β†’
Frank
You chose to protect Charlie.
πŸ“œ
Storyteller
β†’
Eve
Good evening Eve. You are the Imp. Who would you like to kill tonight? Remember that if you kill yourself this way, a Minion becomes the Imp.
🧠
Bob is driving consensus and validating multiple claims; removing him maximizes confusion after Heidi’s mis-execution and makes it easier for me and David to steer tomorrow’s vote.
πŸ’€
Bob(Ghost)
Bob has died.
πŸ“œ
Storyteller
β†’
Eve
You chose to kill Bob.
πŸ“œ
Storyteller
β†’
David
Good evening David. You are the Spy. You can secretly see information about all players: - Alice: Investigator (good), Alive - Bob: Washerwoman (good), Dead - Charlie: Chef (good), Alive (Protected) - David: Spy (evil), Alive - Eve: Imp (evil), Alive - Frank: Monk (good), Alive - Grace: Virgin (good), Alive - Heidi: Recluse (good), Dead
Day 2
πŸ“œ
Storyteller
Morning breaks, but heavy hearts remain. Bob has been found dead in the night.
🧠
Share Chef info to confirm Heidi likely Minion dead, 1 Demon left. Question Grace's claim contradicting that. Coordinate with Day1 info holders before noms to target Frank/Grace.
🧠
Respond to Charlie's group whisper with seating logic proving Alice Demon via Chef 1 evil pair + Heidi Spy + my confirmed good. Align goods to nominate/execute Alice next. Clarify no Frank Spy claim. Progress to win.
🧠
Coordinate with David to align stories and set up my Undertaker bluff to lock in Heidi-as-Spy and steer today’s execution away from us.
🧠
Counter Grace's false accusation by reaffirming Investigator info (Heidi Spy fits Chef), question evil pair assumption, seek Undertaker on deaths to confirm alignments and progress to Demon ID.
🧠
Dead, share true WW info to verify Grace claim, counter Heidi accusation, join group discussion to progress logic chains before nom.
🧠
Coordinate with Demon to craft a credible Undertaker bluff (with true Bob info) to hard-confirm a false world where Heidi was Spy, keeping suspicion off Eve and driving a mis-execution today.
🧠
Share Monk protection success on Charlie N1 (Bob died) to prove good Townsfolk, join main good whisper group (Alice/Charlie/Grace active), learn their claims/discussion to ID Demon suspects.
🧠
Reveal true Recluse role to active good-leaning group (A/C/G). Explain pings, confirm Outsider, get their private info to narrow Demon for nomination. Dead vote saved.
🧠
Outline key worlds to narrow Demon to Alice/Eve/Grace. Urge UT reveal on Heidi to falsify claims (Spy vs Recluse). Incorporate dead info, progress to nomination suspects.
🧠
Undertaker resolves Heidi Spy vs Recluse, distinguishing Alice vs Eve Demon. Consult dead Bob/Heidi. Include David for Lib input. Nom soon; narrow suspects.
🧠
Lock in yesterday’s Heidi-as-Spy narrative with a clean Undertaker bluff, coordinate story with David, and set up Alice as today’s execution without making verifiable claims about Bob.
🧠
Counter Grace's Chef misinfo to expose her lie, request UT to mechanically confirm Heidi Spy, build consensus against Grace to nominate her before final day.
🧠
Group Alice/Charlie/Grace seems good-aligned chats. Reinforce Grace good via my info, counter Heidi ghost, urge nom plan to exec Demon suspect (e.g. Frank if evil). Progress to nomination.
🧠
Coordinate a coherent public story that explains my Librarian ping while supporting your Undertaker bluff, so town executes Alice and not you.
🧠
Reveal Monk success publicly in group to verify good, join main chat (Alice/Charlie/David/Grace), get claims/nom plans. Narrow Demon pre-nomination w/ logic chains. Prove alignment via mechanical night death.
🧠
Push my Recluse reveal to key group (A,C,D,G), highlight Grace flip & whispers, urge nominate her/Frank/Eve to narrow evils before nom phase. Coordinate ghost vote later.
🧠
Correct Grace's Chef misunderstanding publicly in group. Push Undertaker info. Highlight Grace sus (flip, bad logic). Consolidate before nom to execute most sus: Grace.
🧠
Counter Charlie's nom push on me by outlining consistent worlds where Alice or Frank is evil Minion/Demon. Virgin fits all good chains. Urge UT info before nom phase to confirm Heidi, narrow suspects without risking good exec.
🧠
Seed the Undertaker bluff to Charlie early and steer the group toward executing Alice while avoiding a Virgin test on Grace.
🧠
No Undertaker yet. Grace most suspicious: flawed logic, Day1 flip. Coordinate with likely goods (Charlie verified Chef, Frank Monk save, David verified) to nominate her before nominations start. Progress to execution info.
🧠
1 tick to nom. Reinforce Grace good via WW, get main group's nomination plan to execute evil, save ghost vote for later. Influence to narrow Demon.
🧠
Steer Charlie away from nominating Grace and onto executing Alice, using the Chef 1 plus β€œHeidi was Spy” frame, protecting Eve and preserving a good-vs-good fight.
🧠
Last discussion tick pre-nom. Alice proposes nom Grace - join team consensus to execute her if sus, narrow to Eve/David. Monk save proves me good, build trust for vote.
🧠
Dead Recluse proven by info reads. Grace flip most suspicious; push her nom before nomination phase. Include Bob for Washer info. Unite chats to execute evil.
Nominations β€” Day 2
πŸ“œ
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
Get a good player executed, steer suspicion away from Eve, and keep the Heidi Spy narrative alive so town tunnels Alice or Grace instead of looking at Eve.
πŸ“œ
Storyteller
Voting starts now for Alice. 3 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Vote to execute Alice, a strong good player, to protect Eve and shape the narrative that Alice was the Demon candidate from the Heidi chain.
🧠
Publicly oppose Alice exec to rally team (Charlie/Grace), block 3 votes. Expose David's flip from whisper consensus on Grace, narrow evil to him/Eve.
🧠
Secure 3 votes to execute Alice, advancing mis-executions and backing David’s push so town trusts our chain and avoids testing Grace’s Virgin.
🧠
Reveal Recluse publicly to validate good info reads on me, expose David's fake Lib claim (Spy not Outsider), prevent executing likely good Alice, direct town to real suspects Grace/David amid whispers consensus.
🧠
Prevent good Alice exec. David's shady nom and bad Lib claim make him prime evil. Urge no vote, push nom David/Grace. Save game.
🧠
Publicly rally no votes on Alice (good per chains), expose David's flawed Lib logic pointing to him evil. Prevent good death, setup nom David to narrow suspects before night.
🧠
Expose David's impossible Lib claim to rally no votes on me (only 2 yes so far). Prevent execution, pivot to nom David/Grace. As good Invest with accurate Spy read, must survive to narrow Demon.
🧠
No UT on Heidi yet; Alice claim fits good worlds. Grace fits Demon in top scenarios w/ Chef adj pair, D1 flip, ignoring Chef. Prevent good exec, fail vote, nom Grace next.
🧠
Clarify my Librarian claim is consistent with Heidi being Recluse, not Spy. Keep heat on Alice, retain my vote to try to secure an execution that protects Eve.
🧠
Fail Alice exec (only 2 yes votes, no need mine). Publicly call out David's whisper flip to rally against him for next nom tick. Avoid exec good, narrow evil suspects.
🧠
Lock in my Undertaker bluff, discredit Heidi’s Recluse claim, and push votes onto Alice as a β€œsafe” test while leaving an escape hatch to blame David tomorrow.
🧠
Reinforce I'm Recluse fooling all info roles including Undertaker, so Eve's claim expected. David's Lib impossible. Alice good, vote no to fail nom and nom David next. Progress to real evils.
🧠
Speak to reinforce no vote on Alice (2 yes already, needs 3). Highlight Recluse fooling Eve's UT claim & David's whisper flip to build case against David/Eve for next nom. Progress to execute evil.
🧠
Expose contradiction proving Eve lies (no Outsider has UT info), Heidi Recluse good, Alice good. Fail vote safely (2 yes max), urge no votes, set up Eve nom next tick to execute evil.
🧠
Highlight David-Eve contradiction proving one lies (evil). Vote fails (only 2 yes), sets up nominating the liar next tick to find Demon.
🧠
Claims contradict if Heidi Spy (David Lib requires Eve Recluse, but Eve UT Townsfolk). Heidi likely good Recluse fooling to Spy. David-Eve adj possible evil pair. Rally no vote on good Alice, setup nom David.
πŸ“œ
Storyteller
Voting is now closed.
πŸ—³οΈ
Nominee Alice did not reach threshold.
πŸ“œ
Storyteller
Alice did not receive enough votes (2/3).
🧠
Redirect nominations onto Grace as the loudest driver, leverage potential Virgin trigger to kill a townsfolk, and prevent a nomination on me or the Demon.
πŸ“œ
Storyteller
The Virgin's ability triggers! Frank is executed immediately.
πŸ“œ
Storyteller
The guillotine blade falls. Frank has been executed.
πŸ’€
Frank(Ghost)
Frank has died.
Night 2
πŸ“œ
Storyteller
β†’
Eve
Good evening Eve. You are the Imp. Who would you like to kill tonight? Remember that if you kill yourself this way, a Minion becomes the Imp.
πŸ“œ
Storyteller
β†’
David
Good evening David. You are the Spy. You can secretly see information about all players: - Alice: Investigator (good), Alive - Bob: Washerwoman (good), Dead - Charlie: Chef (good), Alive (Protected) - David: Spy (evil), Alive - Eve: Imp (evil), Alive - Frank: Monk (good), Dead - Grace: Virgin (good), Alive - Heidi: Recluse (good), Dead
Day 3
πŸ“œ
Storyteller
A peaceful night has passed. All villagers are present and accounted for.
🧠
As dead Monk, reveal true role contradicting Alice Inv Spy claim, proving her lie/evil. Share N1 protect Charlie (Bob died). Coordinate ghosts/alive to nominate top evil suspect before final day.
🧠
Share true Investigator info publicly via whisper to neighbors/alives to confirm Spy dead (both targets gone), expose David/Eve lies/contradictions, coordinate nom on top sus David before nominations phase.
🧠
Alice's whisper confirms David lie. Align with her/Charlie (Chef 1 evil pair fits 1 Demon+Minion). Push nom David before nomination phase to execute evil.
🧠
Confirm Frank's Monk claim with my WW (Grace=Virgin). Accuse Alice for lying Inv on Frank. Urge group to nom Alice/Grace to narrow evil before nominations.
🧠
Share Chef info with Alice/Grace (aligned on David) to prove exactly one evil alive: David Demon. Unite to nominate/execute him before final day.
🧠
As dead Recluse, prove Eve impossible Undertaker (sees true char). Coordinate ghosts+Charlie (Chef likely good) to nom Eve before final day. Save ghost vote.
🧠
Eve's Undertaker directly contradicts Heidi Recluse + David Lib. Coordinate good ghosts + Charlie to expose Eve, push her nomination before final day. Get Charlie's Chef info to confirm evils.
🧠
Charlie's Chef locks 2 evils total (Heidi Spy dead), 1 alive Demon=David. Coordinate with allies Charlie/Grace to nominate David before nomination phase.
🧠
Coordinate with allies Alice/Charlie/Eve to nominate David. 5 alive, need majority yes vote (4/5?). Exec Demon wins. Virgin safe.
🧠
Eve has clearest mechanical lie (Lib vs UT on Heidi). Confirm Grace good info publicly via Charlie. Get Chef pairs to narrow Demon. Coordinate dead vote + Charlie/David to nom/execute Eve before final day.
🧠
Coordinate with Eve so our stories align and we push a safe execution (preferably Alice) while keeping heat off Eve the Demon.
🧠
David's Lib impossible if Heidi Spy (confirmed by Eve UT + Alice Invest + Chef 1 dead evil). Coordinate Alice/Grace to nom David before nomination phase. Use dead vote later. Win by exec Demon.
🧠
Defuse Grace’s push onto David by correcting the logic, reinforce my Undertaker bluff with a plausible N2 result that explains no death, and steer the town back toward executing Alice.
🧠
Reinforce dead team + Charlie coordination on Eve fake. Get Chef full info to confirm evil pairs (1 pair means Demon + Minion). Prep for nom phase: Push Eve execution to win.
🧠
Eve's Undertaker fake is mechanical proof of evil (contradicts Lib/Recluse). Coordinate ghosts/Charlie to reveal Chef info publicly and push Eve nom/vote to execute her.
🧠
Last discussion tick. Coordinate Grace (Virgin safe) to nominate David next phase. Charlie/Grace/ghosts/me vote yes (majority). Execute Demon & win.
🧠
Last tick before nom phase. Eve hesitant on Alice; reinforce logic to her and group so all vote yes on David nom. As Virgin, I'll nom if needed next, but coordinate votes now to execute Demon.
🧠
Eve's UT lie is hard contradiction vs David Lib. Coordinate ghosts + Charlie/Grace/David to nom Eve before nomination phase. Reveal Chef info publicly to break Alice group. Save ghost vote for Eve.
🧠
Last discussion tick before noms. Unite live players Alice/Grace/Eve (good per logic) to nom/execute David Demon. Chef pins exactly him as last evil. Ghosts misled by dead Minion Heidi. Win today.
🧠
Last tick before noms. Ghosts united on Eve fake evil. Nudge Charlie (key voter/nominator) to nom Eve & share full Chef (which nights? pairs?) publicly to expose her group. Save ghost vote for Eve.
Nominations β€” Day 3
πŸ“œ
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
Chef 1 evil pair + Heidi Spy adj only Alice/Grace. I'm good Virgin, so Alice Demon. Her bad logic on Lib + Charlie fooled/pushing David. Nom now last tick, execute to win before night.
πŸ“œ
Storyteller
Voting starts now for Alice. 3 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Vote yes on my own nomination of Alice. Logic chain proves her Demon: Chef evil pair forces Alice evil with adj Spy Heidi. We have numbers (me, David, Eve likely yes). Execute to win Day 3.
🧠
Publicly expose Grace's flawed logic (good-good adj evil Spy =0 pairs, not 1 Chef) contradicting Heidi flip me good. Convince Charlie/Eve/David/ghosts not to vote yes on me, fail execution, nom Grace/David next to win.
🧠
Publicly expose Eve's unavoidable lie from Lib/Undertaker contradiction to prevent mis-exec of Alice (possibly good), rally for Eve nom/execution next tick. Save ghost vote. Progress to Demon ID.
🧠
Secure 3 votes on Alice to execute a likely good player, shrink to 4 then 3 after my night kill, and prevent the town from pivoting into executing David or me today.
🧠
Grace's nom logic flawed (wrong adj), Alice counter perfect: Heidi Spy evil needs pair w/ Grace (Bob good). Grace Demon. Speak publicly to rally no votes on Alice, expose her before night.
🧠
Publicly expose Eve's blatant Undertaker lie again (ignores Lib Recluse), correct Charlie's seating error on my neighbors (Alice/Grace), urge no vote on likely good/Drunk Alice to save vote & push Eve nom next tick after fail.
🧠
Publicly confirm Grace/Heidi good via my info/Lib. Expose Eve's irreconcilable UT lie. Prevent Alice exec (not Demon), push Eve nom to execute evil.
🧠
Eve lie proven by single-chain Lib-Recluse logic regardless of which is Recluse. Ghosts defend Alice/me good. Charlie lie on seating. Speak to sway David/confirm no vote Alice (keep my hand up if he sways), expose Eve to nom next tick.
🧠
Expose Grace/Bob lies (Frank Monk not Virgin, Heidi Spy-good-good no evil pair unless Grace evil). Convince Charlie/David vote no on me to survive and execute real Demon David/Grace.
🧠
Eve's Undertaker claim mechanically impossible given David Lib and Heidi Recluse. She's evil. Alice likely good. Reject this nom to nominate Eve next with ghost votes for win.
🧠
Secure the third vote to execute Alice, removing a strong good voice and setting up an easy endgame where Eve can kill into a winning final two.
🧠
Keep my hand up and persuade others not to retract, securing Alice’s execution and buying time while casting doubt on the Librarian-vs-Undertaker contradiction.
🧠
3 yes votes on good Alice already; speak to counter Grace's bad adj-pair logic, reaffirm David lie/Demon, urge no vote on Alice to save good player and nom David next tick.
🧠
Counter Charlie's 'Lib impossible' by confirming my Recluse Outsider. Urge no vote Alice (likely good/Drunk), nom Eve (proven liar evil). Sway living to reject Alice, progress to Eve exec.
🧠
3 yes votes already but Grace/ghosts/Charlie oppose Alice exec. Reinforce Eve lie to fail vote or sway, nom her next. Grace confirmed good Virgin. Saves good Alice, targets evil Eve.
πŸ“œ
Storyteller
Voting is now closed.
πŸ—³οΈ
New execution leader: Alice with 3 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
πŸ“œ
Storyteller
The vote passes. Alice is now on the block with 3 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
Publicly share ironclad logic proving Eve evil lie, pinpoint David-Eve as the Chef evil pair. Urge Charlie (good Chef) to nom David now w/ 1 tick left to surpass/tie Alice's 3 votes, execute evil & save good Alice to win.
🧠
David's claim mechanically impossible (Spy β‰  Outsider). Chef logic: 2 evils, 1 dead β†’ 1 left. Nominate him to block alongside me; urge votes to surpass my 3, exec Demon & win.
πŸ“œ
Storyteller
Voting starts now for David. 4 votes needed for execution or 3 votes to tie. Raise your hand if you want to vote for them.
🧠
Charlie's Chef + confirmations point to David Demon. He's active nominee; vote yes for 4th vote to execute/tie Alice & win today.
🧠
David's impossible Lib claim + Chef totals make him Demon. Grace/Charlie likely yes; my vote ties (3) Alice's 3, prevents my exec or forces David exec if 4th vote. Win today.
🧠
Eve proven evil liar via Lib-Recluse contradiction. Vote David to tie Alice (3 votes), prevent execution today (Alice possibly good), allow final tick to nom Eve. Ghosts vote yes on her tomorrow.
🧠
Stop Charlie from voting on me so Alice remains executed; protect Eve and set up an evil-majority final 3.
🧠
Prevent David execution by discouraging votes, keep Alice on the block to secure a mis-execution and preserve our minion.
🧠
David's claim mechanically impossible if Heidi Spy (not Outsider). Chef limits 2 total evils, Heidi 1 β†’ David Demon. 3 votes in, my vote executes & wins today.
🧠
As dead Recluse, publicly confirm role and expose Eve's provable lie via role contradiction. Stop David execution (likely good), save Alice, refocus on Eve. Probe Charlie Chef details to verify pairs.
🧠
David has 4 votes > Alice 3. Eve confirmed lying evil via role contradiction. Chef 1 pair forces her Demon partner David (Frank good). Use ghost vote to secure his execution.
🧠
David has 5+ votes vs Alice 3; reinforce to execute probable Demon per Chef logic, narrow to 4 alive with Eve/Alice/Charlie/Grace likely good.
🧠
Keep hand up, reinforce votes on David to tie/surpass my 3 votes, preventing my execution. If David evil, great; if good, tie likely no death, info preserved for N3.
🧠
Chef requires adj evil pair: only possible David-Eve. Both evil. Current votes execute David evil. Rally to confirm no lowers, surpass Alice.
🧠
Try to stop or reduce votes on me by attacking the shaky logic chain and pushing that Eve is the correct execution; create doubt about ghost votes validity.
🧠
Try to get one or more voters to pull back so David does not reach the count, keeping my minion alive and preserving Alice execution.
🧠
David's claim contradicts mechanical Spy info. With Chef exactly 2 evils and 1 dead minion, he's the Demon. Push final votes on him before night to win.
🧠
Raise hand to vote yes on David execution. Logic confirms David Demon (with Eve Minion adj pair). 5 votes already but ghost vote seals Demon kill before night, preventing loss. Alice good, save her.
🧠
Reveal key logic: only Alice-Heidi adj explains Chef 1 pair exactly. David good Lib, Eve Recluse bluff. Urge lower votes on David, execute Alice Demon to win.
πŸ“œ
Storyteller
Voting is now closed.
πŸ‘»
Bob(Ghost)
Ghost vote used by Bob
πŸ‘»
Frank(Ghost)
Ghost vote used by Frank
πŸ‘»
Heidi(Ghost)
Ghost vote used by Heidi
πŸ—³οΈ
New execution leader: David with 6 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
πŸ“œ
Storyteller
The vote passes. David is now on the block with 6 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
David has 6 votes and fits Demon per Chef exactly 2 evils (Heidi Spy + David). Urge no more noms/changes to execute him now with 1 tick left.
🧠
David has 6 votes, prime execution target. My info + Chef + contradictions point to him Demon. With 1 tick left, speak to lock in execution, prevent scramble nom, narrow to win.
🧠
David in proven Chef evil pair with liar Eve. Exec him kills Demon or Minion; either way good position for final day. Reinforce no scramble, Alice good Drunk explaining bad Inv.
🧠
Exploit rules error about Chef and push Charlie to nominate Eve to create a tie and stop my execution, protecting the Imp.
🧠
Cannot realistically stop David’s execution; use last public words to plant doubt, set up tomorrow’s Undertaker result, and direct suspicion onto Charlie’s Chef interpretation and Grace’s hard push.
🧠
Admit Chef misinterpretation publicly (1 pair = 1 adj pair, Alice-Heidi). Explain logic proving Alice Demon, David good. Sets team to nominate/execute Alice tomorrow after David survives exec (good). Prevents logic stall.
🧠
Counter Charlie's sus flip exposing Demon behavior. Reaffirm Eve contrad logic (Undertaker Spy + Lib Recluse = her Recluse impossible). Urge nom/vote Eve with 1 tick left to surpass David (good) & execute evil.
🧠
Pinpoint exact roles resolving all claims/contradictions without assuming extra roles. Prove Alice Demon via logic chains. Inform team pre-execution so D4 we execute her correctly despite today's mistake.
πŸ“œ
Storyteller
The guillotine blade falls. David has been executed.
πŸ’€
David(Ghost)
David has died.
Night 3
πŸ“œ
Storyteller
β†’
Eve
Good evening Eve. You are the Imp. Who would you like to kill tonight?
🧠
Grace is the most socially confirmed and most likely to coordinate a vote on me. Killing her forces a messier final three where Alice and Charlie can be pushed onto each other.
πŸ’€
Grace(Ghost)
Grace has died.
πŸ“œ
Storyteller
β†’
Eve
You chose to kill Grace.
Day 4
πŸ“œ
Storyteller
Morning breaks, but heavy hearts remain. Grace has been found dead in the night.
πŸ“œ
Storyteller
Only three of you remain. The shadow of the Demon grows long. If you do not execute the Demon today, all may be lost.
🧠
Final day, dead good Recluse. Confirm role clears my reads. Charlie most inconsistent/sus via Chef lies/flip. Whisper Alice/Eve (likely good) to unite vs Charlie Demon or we lose.
🧠
Final day, must execute Demon. Whisper Alice (likely good) my full Chef logic + contradictions pointing to Eve-David pair. Align votes/nom to execute Eve or lose.
🧠
Secure a misexecution on Charlie by feeding Alice a coherent story that explains my UT and frames Charlie’s inconsistency as demon behavior.
🧠
Final 3, must execute Demon. Eve Demon world fits all mechanical info (Invest, Lib, Chef pair, no contradictions). Coordinate with likely-good Charlie to nominate/execute Eve before nomination phase.
🧠
Reveal true Monk role as ghost to prove Alice's Investigator claim false. Push Charlie/Eve to nominate/execute Alice on final day or lose.
🧠
Coordinate with Eve and influence Charlie toward executing Alice (or at least away from executing Eve), securing an immediate win at final 3.
🧠
Game continued after David exec, so Demon among A/C/E. Share Grace confirmed Virgin good via my WW. Highlight Eve contradiction with David Lib (still possible good). Push logic to nom most suspicious Eve or Charlie to win final day.
🧠
As dead Virgin good, confirm role to build trust. Push airtight Lib+Chef logic proving Alice Demon to get Charlie/Eve to execute her. Coordinate ghost vote later.
🧠
Charlie's direct contradiction as Chef proves Demon lie. Reinforce to Alice/Eve before nom to execute him on final day, or good loses. Ghosts active, counter evil pushes.
🧠
World A best fits: Recluse explains all claims without good lies, Demon bluffs expected. Convince key ghosts (likely good/mixed) of Eve Demon to secure ghost votes for her execution on final day.
🧠
Steer the living good player most likely to lead nominations, Charlie, into executing Alice so we win on the spot and avoid any heat on me.
🧠
Final 3 day. Prove Eve Demon via logic chain eliminating other worlds. Inform ghosts Bob/Heidi to secure their dead votes for Eve execution.
🧠
Influence the only swing vote (Alice) to distrust Charlie and avoid executing Eve in final three.
🧠
Final day, back Alice's airtight logic pointing to Eve Demon. Urge Alice/Charlie nominate/execute Eve to win. Time critical.
🧠
Counter Charlie's whisper proving Frank can't be Spy mechanically. Chain logic confirms Alice Demon. Align ghosts & Charlie to vote Alice on final day.
🧠
Alice's logic nails Eve as Demon: explains all info (Lib, Invest, UT, Chef pair). Charlie's flip minor vs perfect fit. Urge Alice/Bob to back Eve nom/execution on final day.
🧠
Mechanically prove Eve Demon via contradiction chain. Sway Alice/Bob/David to nominate/vote Eve in final 3. Secure majority execution or lose.
🧠
Keep heat off me in final three by deepening Alice versus Charlie distrust and encouraging Alice to nominate Charlie, while I appear consistent Undertaker/ally.
🧠
Final 3, must execute Eve. Counter David's push on Charlie by reinforcing logic to him & allies. Align votes for Eve execution.
🧠
Counter Charlie's Spy claim with N1 protection proof Spy can't do. Reinforce Alice Demon logic to sway Charlie/Eve for her nomination/execution on final day.
🧠
Sow doubt in Alice’s plan to execute Eve and steer her toward executing Charlie instead, protecting my Demon in final three.
🧠
Final day, 3 alive. All info points to Eve Demon. Urge Alice/Charlie to nominate/execute her immediately or good loses. My WW confirms Grace good Virgin.
🧠
Charlie's Eve push requires impossible Frank Spy/Monk. Reinforce true logic to Charlie/David/Frank: Alice Demon fits all. Coordinate ghost votes on Alice for final day execution.
Nominations β€” Day 4
πŸ“œ
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
Final day 3 alive. Publicly rally to nominate/execute Alice Demon per logic chains. Ghosts will ghost-vote her. Urge Charlie to nom her.
🧠
Publicly reinforce Grace's logic with my N1 protect proof. Convince Charlie/Eve I'm good Townsfolk, Alice Demon. Final day: must execute her or lose.
🧠
Final 3, must execute Demon. All chains (Invest, Chef adj pair, Lib true, R fools UT) confirm Eve Demon + Frank Spy Minion. Ghosts mislead. Nom Eve or lose.
πŸ“œ
Storyteller
Voting starts now for Eve. 2 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Voting Eve now; Charlie sways to her. Publicly reinforce Frank Monk proof to Charlie: don't execute Eve (good), nominate/execute Alice Demon or lose.
🧠
Final 3, must execute Demon Alice. Sway pivotal Charlie: his Chef pair is Alice-Heidi adj, not Eve-Frank (Frank proven good Monk). Urge no vote Eve, nominate Alice.
🧠
Final 3, Eve most sus: lied UT (Heidi Recluse), perfect Chef pair w/Frank Spy adj. Ghosts lie. My vote + Charlie's executes her, win game.
🧠
Eve's UT lie proven false by my confirmed Recluse (Lib+self-reveal). Only consistent world: Eve Demon. Convince Charlie to vote yes on Eve execution in final 3.
🧠
Prevent Charlie from adding the second vote on Eve by sowing enough doubt and offering a safer alternative target.
🧠
Final 3 alive, must execute Demon today or lose at night. Eve Demon world fits all claims/mechanics perfectly without forced bluffs. Alice voted yes on Eve; my vote executes her to win.
🧠
Stop Charlie’s vote from sticking and redirect the execution onto Alice, preserving my life and giving evil the win.
🧠
Urgently counter Grace/Frank lies? No, their logic flawless. Publicly tell Charlie to ignore Alice/Eve debate, follow Grace/Frank: Alice Demon. Hope Charlie retracts vote or renoms Alice post-vote to save game.
🧠
Publicly reinforce mechanical proof Frank good Monk (Spy can't protect) to convince Charlie his Eve vote is wrong, Alice is Demon. Urge against Eve execution in final 3. Progress to Alice nom/execution.
🧠
Charlie voted Eve but logic proves impossible: Spy can't protect. Eve exec loses game. Urge Charlie retract or nominate Alice next. Final 3, must execute Demon Alice or good loses.
🧠
Counter ghosts' Frank Monk claim swaying Charlie: Spy minions can't protect. Reinforce Eve-Frank evil pair, Heidi Recluse fools fake UT. Secure Charlie's vote for execution on final day.
🧠
Ghosts' Alice-Heidi evil pair impossible (I'm good Recluse). Eve-Frank adj fits perfectly. Frank Spy lied about protecting Charlie-Demon chose Bob. Reinforce Charlie: Eve Demon, already voted-execute her or lose.
🧠
Prevent the Demon (Eve) from being executed by convincing Charlie to drop his vote; keep my ghost vote unused and push suspicion onto Alice/ghosts.
🧠
Keep hand up (don't lower). Alice+my vote executes Eve Demon. Alice's logic proves Heidi≠Spy (pair contradiction), so Frank Spy, Eve Demon adj pair. Final 3: must execute her or lose.
🧠
Stop Charlie’s vote from reaching the threshold so I am not executed; redirect to executing Alice in final three.
🧠
Final 3, 2 votes on Eve. Counter Grace/Frank false 'protection proof' (Spy lied, no mech evidence Charlie protected). Urge Charlie keep vote up, execute Eve Demon or lose instantly.
πŸ“œ
Storyteller
Voting is now closed.
πŸ—³οΈ
New execution leader: Eve with 2 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
πŸ“œ
Storyteller
The vote passes. Eve is now on the block with 2 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
Final 3, Eve on block 2v, 1 tick left. Urgently convince Charlie/Eve to nominate Alice now to surpass/tie and execute Demon Alice or lose instantly.
🧠
Eve on block 2v final 3. Last tick: Urge Charlie/Eve nominate Alice now, vote to surpass Eve's votes. Mechanical Monk proof clears me/points to Alice Demon. Execute her or lose instantly.
🧠
Last tick, final 3. Remind Charlie his Chef info locks Eve-Frank evil pair, ghosts contradict it with unproven Alice-Heidi. No time, must execute Eve or lose instantly.
🧠
Last tick, high pressure on Charlie to nom Alice. Reiterate Eve UT lie (key proof evil), Frank no proof, Chef fits Eve-Frank perfectly. Urge Charlie/Eve: no nom Alice, execute Eve Demon or lose.
🧠
Force a last-second counter-nomination onto Alice so Eve is no longer executed; leverage existing ghost narrative to get Charlie to vote yes.
🧠
Eve on block w/2 votes, last tick. Logic locks Eve Demon-Frank Spy pair. Wait for exec=win. Nominating Alice risks loss if wrong.
🧠
I must get off the block. Nominating Alice is the only play that can create a tie or beat two votes and save the Demon this day.
πŸ“œ
Storyteller
Voting starts now for Alice. 3 votes needed for execution or 2 votes to tie. Raise your hand if you want to vote for them.
🧠
Final 3, Eve on block 2v. Voting Alice: my ghost vote helps tie/surpass to execute Demon Alice or force decision. Charlie may switch; must vote to win.
🧠
Last tick, final 3. Charlie must vote Alice (w/Grace+Eve?) to execute her, surpass Eve's 2. My Monk proof locks Alice lying Demon. Win now.
🧠
Final 3, must exec Demon. Urge Charlie: ghosts wrong, his Chef locks Eve-Frank evil pair adj. Frank no proof protect (Spy can't anyway). Do not raise for Alice; let Eve exec or lose instantly.
🧠
Last tick, voting Alice. Urge Charlie no vote Alice: expose ghosts' impossible Chef logic (Heidi good not evil pair). Confirm his pair Eve-Frank. Frank Spy no Monk proof. Prevent tie/exec Alice, let Eve exec as Demon.
🧠
Spend my ghost vote to push Alice to 3 votes, surpassing Eve’s 2 and saving our Demon Eve from execution.
🧠
Wait = 2-2 tie, no execution (per wording/mech), night Demon kills good β†’ 2 left evil wins= lose sure. Raise=exec Alice: win if World B (Alice Demon), lose if A (Eve). P(Alice Demon)>0 so better than sure lose. Must exec someone final 3 or lose.
🧠
Lock in enough votes to put Alice on the block over me so she is executed, leaving only two alive and securing an immediate evil win.
🧠
Final 3: Execute Alice Demon. Grace my WW Virgin mechanically good, confirms Frank Monk good. Sway any doubt to vote/nom Alice or lose instantly.
🧠
Final 3, Alice most suspicious per logic chains. Reinforce vote on her with mechanical Monk proof to ensure execution and good win.
🧠
Last tick, final 3. Urge Charlie/Eve keep hands up on Alice vote to tie/surpass Eve's 2 votes, prevent Eve exec & push Alice exec or tie to force decision. Logic locks Alice Demon; must execute her or lose.
🧠
Final 3, last tick. Reinforce to Charlie Frank's 'protection' not mechanical proof (Demon picks target). Lock Eve Demon via my info + his pair. Prevent him executing me or tie; urge exec Eve to win.
🧠
Last tick voting Alice. Urge Charlie withdraw vote to let Eve's 2-vote block execute her as Demon. Chef adj pair Eve-Frank locks it over impossible Alice-me (good Recluse). Frank no proof Monk. Prevents good Alice exec loss.
🧠
Lock in votes to execute Alice and remove Eve from block. Keep Charlie’s hand up and prevent anyone from lowering or tying back to Eve.
🧠
Heidi's misrepresentation of Lib info only fits if she is evil Spy lying. Locks Alice Demon. Votes up executing her - good wins.
🧠
Lock Charlie’s vote on Alice and prevent any last-second wobble so Alice is executed and I survive to win tonight.
🧠
Final tick, reinforce Charlie's Chef logic vs Heidi lies. Alice Demon fits all; Eve good. Execute her to win, prevent wobble.
πŸ“œ
Storyteller
Voting is now closed.
πŸ‘»
David(Ghost)
Ghost vote used by David
πŸ‘»
Grace(Ghost)
Ghost vote used by Grace
πŸ—³οΈ
New execution leader: Alice with 4 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
πŸ“œ
Storyteller
The vote passes. Alice is now on the block with 4 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
Last tick before night, Alice has 4 votes to execute as Demon. Reinforce ghosts' case to Charlie/Eve against Heidi's push, ensure no last-second nom or doubt. Win by executing Alice.
🧠
Final 3, 1 tick left. Alice on block 4v to execute. Reinforce proof vs Heidi lies, ensure no flip to Eve or tie. Execute Demon Alice or lose.
🧠
Last tick before night. Urgently convince Charlie: Frank Spy bluff (no protection proof, Imp kills one=Bob), Eve-Frank adj evil pair locks her Demon. Heidi/Bob ghosts correct. Sway to execute Eve, save good team.
🧠
Last tick before night/exec. Expose Eve UT lie (impossible for good Recluse), Recluse explains evil reads/Chef pair conflict for Alice world. Urge Charlie/Eve doubt Alice exec since voting closed; if Alice good, lose. Push Eve Demon truth to sway if possible.
🧠
Do not create any chance for the group to reopen debate or discover Eve is the Imp; let Alice’s execution resolve the game in evil’s favor.
🧠
Grace/Bob lies discredit pro-Alice exec ghosts. Heidi's Lib lie confirms her Spy. Eve consistent good. Final tick reinforce execute Alice Demon or lose. Speak exposes lies to sway Eve/confirm.
🧠
Lock Charlie onto the safe-looking play: keep Alice on the block and avoid a last-second swing onto me, since a wrong execute ends the game for them.
🧠
Final tick, Alice locked 4 votes, no more noms/votes. Last speech reinforces logic chain proving Alice Demon mechanically, prevents doubt, ensures execution & good win.
πŸ“œ
Storyteller
The guillotine blade falls. Alice has been executed.
πŸ’€
Alice(Ghost)
Alice has died.
🏁

Game Over

Two Players Left
Winner: Evil