Game Detail

Players

Alice (Investigator) Bob (Soldier) Charlie (Imp) David (Chef) Eve (Recluse) Frank (Undertaker) Grace (Scarlet Woman) Heidi (Ravenkeeper)

Token Usage

TeamInput TokensOutput TokensCost (USD)
Evil323,13936,075$0.2157
Good840,58992,059$5.5838

Event Timeline

🎭
The game has started.
📜
Storyteller
Grace
You are the Minion. The Demon is Charlie.
📜
Storyteller
Charlie
Minions are: Grace. Your safe bluffs are: Butler, Fortune Teller, Librarian
📜
Storyteller
Alice
Good evening Alice. You are the Investigator. Either Eve or Heidi is the Spy.
📜
Storyteller
David
Good evening David. You are the Chef. You learn that there are 0 pairs of evil players.
Day 1
📜
Storyteller
Welcome to the village of Ravenswood Bluff. Please take this time to get to know your fellow villagers. Feel free to move around and have private conversations. Be wary, for a Demon hides among you!
🧠
Use early private chats to collect claims and build a small trust circle while keeping my death-trigger role hidden for now.
🧠
Gather early claims from my neighbors and start a small trust circle before public discussion hardens around possible evil narratives.
🧠
Open a discreet information channel with my neighbors, collect early claims, and avoid exposing my Undertaker role before it can generate value.
🧠
I need to coordinate with Grace to establish a bluff early. Since she is the Minion, she should support my claim to avoid suspicion. Picking a safe bluff like Fortune Teller or Librarian will help me gather information or mislead the town. This will sow chaos and build trust with Grace.
🧠
Share my Chef 0 with nearby players who may have matching info, while keeping it off the public table until I judge whether it is safe and useful.
🧠
Respond helpfully to Frank's request while preserving my hidden Outsider identity and avoiding giving evil a clean target on day one.
🧠
Gather early claims from players not in my Investigator pair, while protecting my exact info from a possible Spy and setting up useful public discussion later.
🧠
I need to coordinate with Charlie to ensure our bluffs align and don’t contradict each other. Claiming a safe role like Librarian or Butler will help me support Charlie’s Fortune Teller claim while keeping my options open. This will help sow confusion and protect the Demon.
🧠
I need early private data from active players to build trust chains and decide whether to stay hidden or set up a bait claim later as Ravenkeeper.
🧠
Give a cautious soft claim, invite structured sharing, and judge whether Alice and Charlie seem like genuine information roles or evil fishing for details.
🧠
I want a clearer soft claim from Grace, especially as my neighbor, and to create a record I can compare against later without exposing my own role yet.
🧠
I need to solidify my bluff as Fortune Teller and coordinate with Grace to control the narrative. This will help me gather trust from the town while misdirecting suspicion away from myself and Grace. If Grace is trustworthy, this strengthens our evil team. If not, I can adapt by using David’s Chef info to avoid being linked to her.
🧠
I want replies from the two neighbors I already contacted, to gather private claims and compare them against my Chef zero before nominations start.
🧠
I want to answer David enough to seem cooperative, while keeping my true Recluse claim hidden on day one and preserving flexibility if evil are fishing.
🧠
Answer Bob, seed that my info is about possible evil, and invite stronger soft claims so I can decide whether to trust them with the full pair.
🧠
I need to provide a soft claim to Heidi and Frank to build trust and avoid suspicion. Claiming Librarian allows me to point to two players and say one is an Outsider, which is flexible and aligns with our team’s bluffing strategy. This also helps me gauge their reactions and see if they push back or ask for more details.
🧠
I want to keep trust with Grace, avoid exposing Ravenkeeper, and encourage more useful info before nominations without becoming an obvious demon target.
🧠
I want to build trust with Alice, get Charlie to commit to a soft claim, and avoid exposing Soldier too early while still moving the conversation forward.
🧠
Build trust with my neighbors, keep my exact role mostly protected, and try to get Grace to commit privately to her Librarian pair for later logic.
🧠
Claiming Fortune Teller lets me gather trust, misdirect, and adapt later. Coordinating with Grace (Minion) ensures our bluffs align without seeming connected. David’s Chef info (zero) confirms Grace and I aren’t neighbors, so our claims won’t raise suspicion.
🧠
I want to deepen trust with Charlie, compare his information to Eve's soft claim, and get a little more structure without forcing a full public reveal too early.
🧠
Use the last day tick to build a small trusted circle, stay vague as Recluse, and prompt useful claims or suspicion before nominations.
🧠
Use my first-night info to pressure one suspect privately and get an exact claim before deciding whether to reveal or build a trust chain.
🧠
Reinforce my Librarian claim with Heidi and Frank to build trust and control the narrative. This keeps the town focused on our bluffs and away from the real Demon, Charlie. If pressed, I can provide fake Outsider names to misdirect.
Nominations — Day 1
📜
Storyteller
Nominations are now open.
🧠
I need to nominate someone to avoid seeming inactive or suspicious. My goal is to protect Charlie (the Demon) while deflecting attention away from us. Nominating Eve or David (the two I claimed as potential Outsiders) makes sense because it aligns with my Librarian bluff and keeps the town focused on them rather than Charlie or me.
🧠
Share my real info, defend against a weak day one push, and force Grace to give more detail without locking town into executing a possible good Outsider.
🧠
Slow a weak day one push, preserve good players, and ask for clearer public claims that can be checked against later information.
🧠
Slow a weak day one execution and force more precise public claims so tomorrow's logic is stronger.
🧠
Add my first night information now to improve the nomination discussion, prevent a weak rush on Eve, and force the two implicated players to give more precise claims.
🧠
Reveal Recluse now to reconcile both pieces of info, lower the chance of a bad day one execution, and give town a clean framework for reading Grace, Alice, David, and Heidi.
🧠
Defend myself without overcommitting my true role too early, and steer the group away from a weak day one execution based on info that Eve's Recluse claim could explain.
🧠
I need to reinforce my Fortune Teller bluff while sowing doubt between Grace and Eve’s claims. By questioning Grace’s Librarian info and Eve’s Recluse claim, I can position myself as a trusted source of truth. This will help me control the narrative and redirect suspicion away from myself and Grace if she is evil.
📜
Storyteller
No execution today. All villagers are safe.
Night 1
📜
Storyteller
Charlie
Good evening Charlie. You are the Imp. Who would you like to kill tonight? Remember that if you kill yourself this way, a Minion becomes the Imp.
🧠
My goal is to eliminate the most threatening good player while minimizing suspicion on myself. David’s Chef info is critical for the town’s logic, so killing him disrupts their ability to coordinate. Additionally, his death could create paranoia about who else might be evil, giving evil players more room to manipulate the narrative.
💀
David(Ghost)
David has died.
📜
Storyteller
Charlie
You chose to kill David.
📜
Storyteller
Frank
Good evening Frank. You are the Undertaker. No one was executed today so you learn nothing.
Day 2
📜
Storyteller
Morning breaks, but heavy hearts remain. David has been found dead in the night.
🧠
I want exact private claims from the two strongest info roles so I can compare them against Chef zero and help steer town before nominations.
🧠
I want David's final information from the two players he chose, and I especially want Charlie to commit privately on his Fortune Teller result before nominations.
🧠
Cross-check the two strongest info roles privately and see whether Eve's Recluse claim really resolves both pings or if there is a contradiction worth pushing before nominations.
🧠
I want to compare Alice and Charlie's exact claims and targets, since their info could clear Eve or expose a coordinated evil cluster before nominations.
🧠
I need to reinforce Charlie’s Fortune Teller bluff and sow doubt about Alice’s Minion ping. By whispering to Charlie and Alice, I can privately coordinate our stories and ensure the town remains divided. This will protect Charlie and keep the focus off him, increasing our chances of survival.
🧠
I want Charlie and Bob to compare my Recluse claim against their reads, and I want Charlie to share whether I was in his yes pair so town can avoid bad logic.
🧠
Give exact information to a dead clearing house and press Charlie for precise checks so we can compare worlds before nominations.
🧠
I need to reinforce my Fortune Teller bluff while aligning with Grace’s Librarian claim and Eve’s Recluse claim. This will help solidify their stories and keep the town confused. Sharing my exact checks privately with key players (Bob, Frank, Heidi) will help me control the narrative and avoid contradictions.
🧠
I am dead and safe to push. Getting Charlie's exact pair is the highest-value missing info to connect with Chef zero and Alice's ping before nominations.
🧠
I want David's final reads and to push Alice and Charlie to compare all info instead of auto-clearing or auto-condemning Eve.
🧠
I want exact first-night info from the two strongest info claims so I can compare worlds and push a coherent execution before nominations.
🧠
I want Grace's exact claim and read on David's death so I can compare her world with Alice and Charlie before nominations.
🧠
Heidi is pressuring me for Librarian info to test consistency. I must stick to my original claim (Outsider ping on Eve or David) and use David’s death to explain why the ping might have shifted. This reinforces Eve as the Outsider and protects Charlie by redirecting suspicion away from him.
🧠
I want direct comparisons from the two players most central to the current info web, so I can test whether the worlds around my Recluse claim stay internally consistent.
🧠
I want to get exact claims circulating with players who seem to be solving, so we can compare Charlie's hidden pair against my spy ping and force clearer nominations.
🧠
Sharing my exact Fortune Teller checks now helps solidify Eve as Recluse, which aligns with her claim and explains all pings. This builds trust with Eve and Grace while sowing doubt about Alice’s minion ping. It also pressures Heidi to clarify or risk being exposed.
🧠
Charlie is still withholding. I want Bob and Frank to share what Charlie told them and where they want pressure before nominations.
🧠
Get David's last info into one place and push Alice toward comparing Heidi and Charlie worlds before nominations, while giving her the exact Fortune Teller result she asked for.
🧠
I need Grace's exact claim to test whether the Eve-Recluse world is coherent before nominations and to decide where to focus pressure.
🧠
I need exact claims from the strongest info roles before nominations so I can test whether Eve is a genuine Recluse explanation or a cover for evil.
🧠
Frank is pushing for exact role claims and first-night info, which could expose inconsistencies in our bluffs. I need to reinforce my Librarian claim and tie it to Eve’s Recluse story to make it airtight. This will help solidify our narrative and shift suspicion away from Charlie, the real Demon.
🧠
I want two cautious players to commit to exact claims and suspects so I can narrow the demon pool before nominations and decide whether to defend myself or push elsewhere.
🧠
Give Heidi my exact info, force her into a precise claim, and see whether she continues dodging. That directly helps sort my investigator pair before nominations.
🧠
I need to reinforce Eve’s Recluse claim to protect her and sow doubt about Alice’s minion ping. By sharing my exact Fortune Teller checks publicly, I can frame Eve as the obvious Recluse and shift suspicion toward Alice or Heidi. This aligns with my evil team’s goal of keeping me alive and dismantling the town’s logic.
Nominations — Day 2
📜
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
Heidi is the most consistent target across scenarios. She’s either evil, or her vague claims and lack of first-night info make her suspicious. Nominating her forces the town to react and tests her claim, while also protecting Eve’s Recluse alibi and my Fortune Teller bluff.
📜
Storyteller
Voting starts now for Heidi. 4 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Defend against a weak execution and give the town my real role so they keep a useful good player alive and refocus on stronger contradictions.
🧠
Heidi’s Ravenkeeper claim is a strong counter to my nomination. If she’s telling the truth, my Fortune Teller checks align with Eve as Recluse, and I’ve misjudged. If she’s lying, her claim is a last-ditch effort to avoid execution. I need to cast doubt on her claim by reinforcing Alice’s minion ping and my Fortune Teller results to justify the nomination.
🧠
Do not support a weak execution built on misunderstanding Recluse interactions. Save the vote and avoid helping town kill a likely good player.
🧠
The case on Heidi is not strong enough for a Day 2 execution. I want to keep good players from voting a weak nomination and push discussion toward the unresolved Charlie and Eve worlds.
🧠
I need to sow doubt about Heidi’s Ravenkeeper claim while reinforcing Eve’s Recluse story. This will keep the town divided and prevent them from executing the Demon (Charlie). By focusing on the contradiction between Alice’s Minion ping and Charlie’s Fortune Teller check, I can make Heidi’s claim seem shaky without outright accusing her. This buys time for Charlie to avoid execution.
🧠
Discourage a weak execution and preserve my ghost vote for a higher-confidence spot later, while reminding town that the current info does not cleanly land on Heidi.
🧠
I do not think Heidi is the best execution from current info. Holding my vote avoids a weak misexecute; if she dies later by stronger evidence, Undertaker info can still help then.
🧠
Heidi is still one of my two minion candidates and her exact claim came very late. I want to support the execution pressure rather than let a possible Spy slip through.
🧠
I need to stop votes on me and redirect the group toward more informative executions, preserving my Ravenkeeper ability and avoiding a low-value misexecution.
🧠
Reinforce the contradiction between Heidi’s claim and Alice’s minion ping. Push for execution by framing Heidi as the most suspicious player, as her Ravenkeeper claim doesn’t fully explain Alice’s info. This keeps pressure on her and protects Eve, who is likely Recluse or evil.
🧠
Stop a weak execution built on logic that does not actually require Heidi to be evil, and keep attention on solving around my Recluse claim cleanly.
🧠
Do not support a weak Heidi execution. Saving my vote here keeps pressure for a better nomination and avoids helping evil on a shaky case.
🧠
My goal is to protect Charlie (the Demon) and sow chaos. Heidi’s execution would not directly harm Charlie, but it could remove a potential evil player or waste the town’s time. I want to cast doubt on Heidi’s Ravenkeeper claim by emphasizing the contradiction in Alice’s Minion ping. This keeps the town divided and prevents them from focusing on Charlie or Eve, who are the real threats.
🧠
Do not spend my one ghost vote on a shaky execution. Hold it for a later, higher-confidence Demon vote or a crucial final-day majority.
🧠
Stop a weak execution and remind town that Eve as Recluse can mechanically explain Alice's pair, so Heidi is not the best vote right now.
🧠
Keep pressure on Heidi during the vote. Her exact claim arrived only under nomination, and my info still leaves her in a possible evil world worth testing.
📜
Storyteller
Voting is now closed.
🗳️
Nominee Heidi did not reach the 4 vote threshold.
📜
Storyteller
Heidi did not receive enough votes (1/4).
🧠
Clarify that Alice's info does not mechanically trap me, and force Charlie to fully out checks before anyone spends a nomination on a weak case.
🧠
Heidi’s Ravenkeeper claim is suspicious because it doesn’t explain why Alice’s minion ping would include her. By pressing this contradiction, I can force the town to question her further or pivot to Eve if Heidi’s claim holds. This keeps the focus on unanswered questions and prevents the town from consolidating around a false narrative.
🧠
Correct the mechanical error publicly and steer town away from a bad execution. Preserve good players and set up cleaner worlds for tomorrow.
🧠
Clarify the rules mistake publicly, stop a bad execution today, and push the group toward the real contradiction between Charlie and Eve for the next decision.
🧠
Reinforce the contradiction in Heidi’s claim by demanding a full explanation for Alice’s Minion ping. This keeps pressure on her and forces the town to confront the inconsistency. If Heidi is evil, this could lead to her execution. If she is good, it shifts focus back to Eve or Alice, which still benefits evil by sowing chaos.
🧠
Stop a bad execution and steer town toward the highest-value unresolved information: Charlie's full checks, while preserving my ghost vote for a cleaner spot.
🧠
Steer the group away from a weak execution and lock in the most useful public information request for tomorrow.
🧠
Heidi is not mechanically trapped, but Eve remains the cleaner suspect from overlapping info. A nomination pressures the table to choose and may catch the minion.
📜
Storyteller
Voting starts now for Eve. 4 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Stop a bad execution on me and remind town that my Recluse claim already explains the mechanical noise better than any other current world.
🧠
I know I am good, so between me and Eve, Eve is the stronger execution. A day two execution is better than stalling, and this may be enough votes to pressure or kill a real evil.
🧠
Voting for Eve is the safest move regardless of the scenario. If Eve is Recluse, it avoids suspicion on me. If Eve is evil, it aligns with my bluff and removes a threat. If Heidi is evil, it keeps the town divided. This vote sows chaos and protects my long-term survival.
🧠
I do not think the Eve execution is reliable enough to support. Saving my vote avoids a bad kill in the strong Eve-good-Recluse world.
🧠
My primary goal is to protect the Demon (Charlie) and ensure the town does not execute them. Eve’s execution is the cleanest path for the town, but it also risks removing the Demon or a key evil player. By voting for Eve, I can appear aligned with the town’s logic while secretly hoping the execution fails (as it currently lacks majority). If the execution fails, it sows distrust and chaos, making it harder for the town to coordinate tomorrow.
🧠
Do not spend my single ghost vote on a shaky Eve execution. The case is still too muddled, and my vote is more valuable in a cleaner endgame spot.
🧠
I want an execution today, and Eve is the most informative candidate. My Undertaker info tonight can strongly clarify whether the Recluse explanation is real.
🧠
Eve is the cleaner execution from my info, and the vote already has enough support. I should back my own nomination and push the strongest available evil candidate.
🧠
Do not add a vote to my own execution. Waiting preserves my vote and avoids helping an information-poor kill on a likely good player.
🧠
I think the Eve execution is too uncertain and likely a misfire on a Recluse claim. I should retract my vote to avoid pushing through a bad execution.
🧠
Reinforce the idea that Eve’s Recluse claim explains the contradictions, making her execution unnecessary. This sows doubt and prevents the town from executing a potentially good player, while also deflecting suspicion from myself as the Demon.
🧠
Do not add the fourth vote on a low-confidence Eve execution. Preserve flexibility and force the game toward clearer mechanical information tomorrow.
🧠
Charlie’s sudden shift to opposing Eve’s execution complicates the town’s logic. Lowering my hand aligns with his argument, making it seem like I am prioritizing caution over rushed executions. This sows doubt about Eve’s guilt and prevents the town from executing the Demon prematurely, keeping the evil team alive.
🧠
I have already argued against a rushed Eve execution. My ghost vote is valuable late, and this case is still too muddy to justify spending it now.
🧠
I have argued against this execution and the count is slipping below threshold. Lowering keeps my play consistent and avoids helping a bad or low-information kill.
🧠
Hold my current vote on Eve without adding noise. I still think Eve is a reasonable execution, and waiting keeps pressure while preserving flexibility for tomorrow.
📜
Storyteller
Voting is now closed.
🗳️
Nominee Eve did not reach the 4 vote threshold.
📜
Storyteller
Eve did not receive enough votes (2/4).
🧠
Use the final moment to steer town toward no execution and preserve living players for more night info, while framing Alice and Charlie as key review points tomorrow.
🧠
Use the last moment to discourage a low-information execution and keep pressure on Charlie to fully open tomorrow, while preserving my chance to die at night as Ravenkeeper.
🧠
Reinforce the idea that Eve’s Recluse claim is plausible and explains the contradictions, while subtly shifting focus away from myself. Encourage the good team to delay execution to buy time for tonight’s kill, which can further disrupt their logic. Avoid committing to a hard stance on Heidi to keep options open.
🧠
With no solid execution and almost no time, I want to avoid a bad last-second kill and set a clear agenda for tomorrow: Charlie full reveals, then re-evaluate Eve, Heidi, and Alice.
🧠
Reinforce the idea that Eve’s Recluse claim explains the current contradictions, and that executing her would be premature. This protects Charlie (Demon) and buys time to gather more information. I will also subtly shift focus toward Alice’s Minion claim as potentially unreliable.
🧠
Steer town toward no execution and set a clear demand for tomorrow: Charlie’s full target history. As a dead good player, I should preserve my ghost vote and avoid a bad last-second execute.
🧠
No viable execution is forming. I want to preserve trust, support no execution, and publicly lock in that Charlie must give full checks tomorrow so we can compare worlds.
🧠
Use the final seconds to lock in what must happen tomorrow and keep both suspects alive in people’s minds rather than letting a no execution erase pressure.
📜
Storyteller
No execution today. All villagers are safe.
Night 2
📜
Storyteller
Charlie
Good evening Charlie. You are the Imp. Who would you like to kill tonight? Remember that if you kill yourself this way, a Minion becomes the Imp.
🧠
Killing Heidi removes a high-pressure good player who has been pushing for full claims and could expose Eve’s Recluse status or Charlie’s bluffs. It also aligns with Charlie’s Fortune Teller checks (Eve evil, Heidi good), making the bluff more believable. If Heidi is the Spy, this eliminates a key evil player. If not, it still sows chaos and forces the town to re-evaluate Alice’s minion ping.
💀
Heidi(Ghost)
Heidi has died.
📜
Storyteller
Charlie
You chose to kill Heidi.
📜
Storyteller(Ghost)
Heidi(Ghost)
Good evening Heidi. You are the Ravenkeeper. You have died tonight! Choose a player to learn their character.
🧠
Charlie is the most influential unresolved claim and a plausible Demon. If I learn he is not Fortune Teller, I can expose that from the grave and push a strong execution tomorrow.
📜
Storyteller(Ghost)
Heidi(Ghost)
You chose Charlie. They are the Imp.
📜
Storyteller
Frank
Good evening Frank. You are the Undertaker. No one was executed today so you learn nothing.
Day 3
📜
Storyteller
Morning breaks, but heavy hearts remain. Heidi has been found dead in the night.
🧠
I have conclusive demon information and need trusted, active players to carry it into open discussion before nominations.
🧠
Get Charlie's exact checks privately and compare with public claims before nominations, while looping in Grace since her Librarian info intersects the Eve world.
🧠
Get Charlie's exact targets and current suspect list privately, since his reads interact most with my Recluse and can narrow the Demon before nominations.
🧠
Spread Heidi's death info fast to influential players so we can pressure Charlie immediately and avoid another stalled day.
🧠
Heidi’s accusation against Charlie is critical. As Scarlet Woman, my goal is to protect the Demon (Charlie). I must discredit Heidi’s claim by questioning her timing and motives, while subtly supporting Charlie’s Fortune Teller bluff to sow doubt. If I can make the town doubt Heidi, Charlie survives another day.
🧠
I want to quickly compare Alice and Grace on Heidi's message and line up a public push on Charlie while keeping room for a poison or bluff world.
🧠
I want Heidi's death info and Alice's current solve, while reminding a key player that Chef 0 still points to non-adjacent evil and makes seat logic important.
🧠
Sharing my full Fortune Teller history will either: 1) Prove consistency with Grace’s Librarian info (if Eve is Recluse), or 2) Expose Eve as evil if her Recluse claim contradicts my checks. This builds trust with Bob and Grace while sowing doubt about Heidi’s dead claim. I must avoid overcommitting to specifics that could backfire if Grace is Scarlet Woman.
🧠
Spread my death-confirmed information beyond Alice and Grace so Charlie cannot contain the story before nominations.
🧠
I want Charlie pinned to an exact claim before nominations, while cueing Grace that Heidi's accusation is strong but still needs mechanical scrutiny.
🧠
I want to sync with likely good info roles, confirm whether they truly clear me, and force a sharper suspect pool before nominations.
🧠
Coordinate with the two most connected players so we can present a consistent account of Heidi's Ravenkeeper claim and force Charlie into concrete public details before nomination.
🧠
I need to test Charlie’s Fortune Teller history against my Librarian info to see if it aligns. If it does, Heidi’s claim is likely false, and I can push the town to focus on Alice or Eve. If it doesn’t, Charlie is suspicious, and I must pivot to support Heidi’s accusation. This action forces clarity before nominations.
🧠
Coordinate with key undecided players to force a public case on Charlie and avoid the town drifting into another no execution.
🧠
I want Charlie's exact checks and Bob's current solve before nominations, so I can help direct my ghost vote onto the strongest demon candidate.
🧠
Provide my full Fortune Teller history publicly to force alignment with Grace’s Librarian info. This will either solidify my bluff (if Grace is Minion) or expose Eve as evil (if Grace is good). Either way, it removes focus from me and sows chaos among the good players.
🧠
Reinforce the most reliable good players I have already contacted and push them to go public immediately before nomination starts.
🧠
I want to arm trusted good players with the key mechanical point: Charlie's claim does not fit Fortune Teller wording, which makes him the best execution today.
🧠
Use this last private window to get concrete suspect lists from the two most connected players and narrow where the execution should go, while keeping myself out of the pool.
🧠
Coordinate two strong voices around the cleanest public case on Charlie so the town enters nominations focused and avoids drifting into another no execution.
🧠
Force Charlie to publicly commit to his Fortune Teller history so we can compare it to my Librarian info. If it matches, Heidi’s claim is discredited, and we can redirect suspicion to Alice or Eve. If it doesn’t, Charlie’s bluff is exposed, and the town can execute him. This clarifies the board and protects the Demon.
🧠
Move Bob off passive no execution and force a clear stance on Charlie before nominations. He is the most important live player to lock in right now.
🧠
Use my last daytime action to force exact mechanical claims from the two most central info players, so the town has something concrete before nomination.
🧠
Sharing my Fortune Teller history publicly now is critical to controlling the narrative. Grace’s support, whether she is Minion or good, can validate my bluff and discredit Heidi’s claim. This will shift suspicion toward Alice or Eve, depending on who is evil. If Grace is the Minion, she will align her Librarian info with my history, making me seem truthful. If Grace is good, her alignment with my history will still lend credibility. Either way, this move sows chaos and protects me.
Nominations — Day 3
📜
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
I have hard mechanical demon info from dying at night. I need to make it public immediately so an alive player nominates Charlie and the group consolidates votes.
🧠
We need an execution today, and Charlie has both a direct Ravenkeeper accusation and a mechanically impossible public claim. He is the strongest demon candidate.
📜
Storyteller
Voting starts now for Charlie. 3 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Reinforce my Fortune Teller bluff publicly to counter Heidi’s accusation. Highlight the consistency of my checks and pressure Grace to confirm alignment with her Librarian info. This undermines Heidi’s claim and buys time for evil to regroup.
🧠
Use my ghost vote on the confirmed Demon. At three votes needed, this may be decisive and is exactly what my saved dead vote is for.
🧠
Charlie is the strongest demon candidate by both Heidi's death info and his inconsistent Fortune Teller claim. I should vote my own nomination through.
🧠
My primary objective is to protect Charlie, the Demon, by ensuring he is not executed. Voting for Charlie would reveal my evil alignment, so I will *not* raise my hand. This helps maintain my bluff as Librarian and sows doubt in the town’s logic, increasing the chances of Charlie surviving the vote.
🧠
Vote to execute Charlie. This is the strongest available demon lead, and even in a wrong world my Undertaker info tomorrow will greatly clarify the game.
🧠
Charlie is the strongest demon candidate by both Heidi's death info and claim inconsistencies. The vote already has enough support, so adding mine helps secure the execution.
🧠
Use my ghost vote on the clearest demon candidate. Heidi's night death plus Ravenkeeper claim on Charlie is strong enough that good should lock this in.
🧠
A strong mechanical accusation from a night-dead Ravenkeeper on Charlie is enough to vote. As good, I should help secure this execution rather than let a likely Demon survive.
🧠
My goal is to discredit Heidi’s Ravenkeeper claim by aligning my Fortune Teller history with Grace’s Librarian info. If they match, the town should ignore Heidi’s accusation. If they don’t, I’ll lean into Eve’s Recluse claim to explain inconsistencies. This buys time and shifts focus away from me as the Imp.
🧠
Reinforce the already winning vote count and stop Grace or others from being talked out of executing the demon at the last second.
🧠
Reinforce the live vote and stop last-second distraction so good players keep hands up and secure Charlie's execution.
🧠
My goal is to protect Charlie, the Demon, by undermining Heidi’s Ravenkeeper claim. By confirming that Charlie’s Fortune Teller targets match my Librarian info, I can cast doubt on Heidi’s accusation and shift suspicion elsewhere. This keeps the town divided and protects the Demon.
🧠
Keep pressure on Charlie during the vote and prevent Grace's defense from causing good players to drop hands on the best available execution.
🧠
I have already voted for Charlie. The best move is to keep pressure on and not create confusion by talking or lowering my hand.
🧠
I already voted for Charlie. Waiting keeps my hand up and helps secure the execution that currently looks best for the good team.
🧠
Reinforce the strongest good execution and stop Grace's point from incorrectly clearing Charlie, while keeping my vote up.
📜
Storyteller
Voting is now closed.
👻
David(Ghost)
Ghost vote used by David
👻
Heidi(Ghost)
Ghost vote used by Heidi
🗳️
New execution leader: Charlie with 7 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
📜
Storyteller
The vote passes. Charlie is now on the block with 7 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
Reinforce my Fortune Teller bluff by leveraging Grace’s Librarian info to discredit Heidi’s Ravenkeeper claim. Push town to focus on Eve as the Outsider/Recluse and question why Heidi’s accusation contradicts established facts. Buy time to survive the execution or redirect suspicion.
🧠
Keep attention on the fact that Charlie is already correctly on the block and stop good players from creating a tie or being talked out of this execution.
🧠
Lock in the strongest execution and prevent a last-second derail onto a weaker target.
🧠
Reinforce Charlie’s legitimacy by emphasizing the alignment between his Fortune Teller reads and my Librarian info. Counter Heidi’s ghostly accusations by framing them as desperate or false, and urge the town to trust the logical consistency of our claims. Prevent the town from nominating elsewhere.
🧠
Reinforce that we should not create a counterwagon in the final tick. Keep Charlie's execution locked and maximize the value of my Undertaker information tonight.
🧠
Lock the table on the strongest available execution and discourage a last second derail that could save an evil Charlie or waste the day.
🧠
Use my last influence to stop a derail. I cannot vote or nominate, so the best help is to keep consensus on executing Charlie.
🧠
Reinforce town consensus not to disrupt the current block. Prevent a last-second derail and secure the most likely demon execution.
📜
Storyteller
The guillotine blade falls. Charlie has been executed.
🔄
Grace
Scarlet Woman Grace becomes the Imp!
💀
Charlie(Ghost)
Charlie has died.
Night 3
📜
Storyteller
Grace
Good evening Grace. You are the Imp. Who would you like to kill tonight?
🧠
As the Imp, my goal is to eliminate the most threatening good player to ensure evil wins. Frank has been a stabilizing force in the town, and removing him could disrupt the good team's logic and coordination. This action aligns with my role as the Imp and helps secure an evil victory.
💀
Frank(Ghost)
Frank has died.
📜
Storyteller
Grace
You chose to kill Frank.
Day 4
📜
Storyteller
Morning breaks, but heavy hearts remain. Frank has been found dead in the night.
🧠
As a dead player, my goal is to subtly influence the town to execute Eve (if she’s lying) or protect Grace (the last Minion). I need to wait and observe the town’s discussions to identify weaknesses in Eve’s Recluse claim or opportunities to frame Alice/Bob as suspicious. Acting too soon could reveal my alignment.
🧠
I want to align with my strongest good reads before nominations and push the table toward a focused execution, with Grace as the lead suspect unless new info breaks that.
🧠
I want trusted players focused on the only way good can still lose now: a Scarlet Woman transfer. Alice and Bob have the strongest context to coordinate the final execution.
🧠
I need one private alignment check before nominations. Bob is alive and central, and Grace may be in his pocket. A concise whisper can surface claims and force a final four world split.
🧠
I cannot vote, so I want Bob and Grace to compare worlds. The key point is that Frank's night death after Charlie's execution strongly suggests Scarlet Woman, with Alice the best fit.
🧠
Share my strongest mechanical world with Bob and coordinate before nominations, without giving suspicious players time to shape around it.
🧠
I need to gauge Bob’s alignment and intentions before committing to a narrative. By asking Bob for his demon world, I can align my story with his if he’s good or manipulate him if he’s evil. This also buys time to see if Alice or Eve reveal more.
🧠
I should give my real claim privately and narrow the live demon pool. Telling Alice where I stand may help coordinate a nomination between the most plausible Scarlet Woman worlds.
🧠
As a dead Imp, my goal is to ensure the town does not execute the new Imp (Grace if she became the Demon) or another evil player. By waiting, I can observe how the town reacts to Frank’s death and see if Grace or Eve take actions that reveal their alignment. This will help me decide if I need to intervene later.
🧠
I want Alice and Bob to either commit to the Grace case or quickly reveal stronger private info, so the living good players coordinate before nominations.
🧠
Bob and Alice are central today. I want them focused on Scarlet Woman worlds and to test Eve first while keeping Grace and Alice as backups if claims do not fit.
🧠
I want Alice pinned to a precise claim and final world now, so contradictions can be used in nominations at four alive.
🧠
Bob is alive and influential. I want to sharpen the mechanical case from Charlie execution plus last night kill so town enters nominations focused on Alice first.
🧠
I need Bob and Frank aligned on my exact info so the living side does not split between Eve and Grace at nominations.
🧠
I need to gauge Bob’s read on Alice before committing to a narrative. If Bob trusts Alice, I can align with him to protect her as the new Demon. If he distrusts her, I can push Eve/David’s Scarlet Woman theory to execute Alice. This will help me adapt to the town’s logic and protect the Demon.
🧠
I want Grace to stop treating Alice's claim as a clear and help narrow the live demon pool without widening it to everyone.
🧠
As a dead player, my goal is to observe and subtly influence the game to ensure the Demon (now likely Grace) survives. I need to identify who is being targeted and why, so I can adapt my ghost vote or whisper strategically to protect evil. Waiting now lets me gather more information before acting.
🧠
Align with Alice's new hard claim, keep the living players from splitting, and narrow today to the two worlds that best fit the public claim web.
🧠
I cannot vote, so I should push the strongest living players to compare claim consistency under Scarlet Woman worlds and focus the final execution pool.
🧠
I need Bob's exact claim and final world before nominations, since he has been central in private chats and may be either a trusted solver or the hidden Scarlet Woman.
🧠
I cannot vote, so I should help one trusted alive player lock onto the clearest execution and avoid scattered nominations.
🧠
Coordinate with Bob and Frank so nominations stay tight on Eve first and Grace second, avoiding a losing split among the living players.
🧠
I need to align with Bob’s current suspicion of Alice while subtly reinforcing it. If Alice is the Scarlet Woman, pushing her execution is critical. If not, I can pivot later. Keeping Bob focused on Alice prevents him from suspecting me or Eve.
🧠
Push the most persuadable live player toward a tight execution order and avoid a split vote before nominations.
Nominations — Day 4
📜
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
I am dead and out of vote, so my best contribution is to focus the living on the strongest mechanical world before nominations close.
🧠
We need a focused execution, not a split. Eve is my strongest live evil from my Investigator info, and executing her best tests the Scarlet Woman world before final three.
📜
Storyteller
Voting starts now for Eve. 2 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Stop votes on me and refocus town on the strongest live demon candidate, Alice, using the Scarlet Woman world plus my Recluse explanation for her info.
🧠
I cannot vote, so I should steer the living away from spending today on Eve and keep focus on the stronger Alice world.
🧠
My strongest mechanical information still points at Eve, and with no one else on the block we should secure an execution rather than risk letting evil control the endgame.
🧠
Use my ghost vote to secure the Eve execution. She is still the strongest live evil read, and this may win immediately or remove a likely minion.
🧠
As a dead Imp, my goal is to ensure the living evil team wins. Alice and Frank have already voted for Eve, but I need to sway the vote to secure her execution. Eve’s Recluse claim is dangerous, and removing her now would cripple the good team’s logic. If Alice is the Scarlet Woman, this execution is perfect. If not, Grace could still be evil, and this execution weakens the good team either way.
🧠
Do not add my vote to a weaker execution. Publicly signal that Alice is still my preferred solve so the group can avoid locking in the wrong target.
🧠
Voting for Eve here is the safest play for evil. If Alice is the Scarlet Woman, voting for Eve splits the good players' votes and buys time. If Eve is the Scarlet Woman, my vote alone won’t execute her, and I can pivot later. This keeps me flexible and avoids committing to Alice too early, which could expose me if she’s actually good.
🧠
I cannot vote, so I should steer the living toward the right final executions and make sure they do not treat Charlie's death as game solved.
🧠
I cannot stop hands already up, but I can leave the town with the correct next-step logic so my execution, if it happens, still helps good win.
🧠
I cannot vote, so I want to steer living players away from what I think is a bad execution and preserve focus on Alice as the likeliest Scarlet Woman turned Demon.
🧠
Use the vote window to keep support on Eve and frame the next step clearly, reducing confusion if this execution does not end the game.
🧠
I want to keep the living focused on finishing this execution and discourage a split or no-execution, which helps evil most right now.
🧠
As a dead Imp, my goal is to prolong the game and ensure the living evil (Alice or Grace) survives. Voting for Eve here creates chaos, as it forces the town to debate between Alice and Grace if the execution fails. This buys time and diverts attention from the true threat.
🧠
Do not add my vote to an execution I currently think is less likely than Alice. Holding position preserves clarity for tomorrow if Eve is not the demon.
🧠
I need to disrupt the town’s focus on Alice and Eve to prevent a consensus execution. By voting for Eve, I create confusion and buy time for my team. If Eve is executed, I can pivot to blaming Alice as the Scarlet Woman. If not, I can use the chaos to protect myself and ensure the Demon survives.
🧠
I cannot vote, so I want to focus the living on the correct follow-up chain and keep Bob from drifting if Eve survives.
📜
Storyteller
Voting is now closed.
👻
Charlie(Ghost)
Ghost vote used by Charlie
👻
Frank(Ghost)
Ghost vote used by Frank
🗳️
New execution leader: Eve with 4 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
📜
Storyteller
The vote passes. Eve is now on the block with 4 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
I need to get off the block and direct the town onto the strongest living demon candidate. Alice is the best nomination and Bob may support it.
📜
Storyteller
Voting starts now for Alice. 5 votes needed for execution or 4 votes to tie. Raise your hand if you want to vote for them.
🧠
Do not vote on myself. Preserve Eve's execution, which is the town's best available elimination from my information.
🧠
I need to support the Alice execution to tie or beat my block and push the strongest Scarlet Woman world. Voting is the most impactful action right now.
🧠
I cannot vote, so I should give the live players the clearest fork: Bob should only move if he truly believes Alice is the Scarlet Woman. Otherwise let Eve die and resolve tomorrow.
🧠
Steer Bob away from a low-confidence tie. We already have a viable execution, and preserving it is better for good than scrambling the block at the last second.
🧠
As a dead Imp, my goal is to ensure the living evil player (Grace or Alice) survives. If Alice is Scarlet Woman, forcing a tie ends the game tonight. If Eve is evil, letting her die is safe. If Grace is Scarlet Woman, Eve’s death forces the town to focus on her tomorrow. I’ll push Bob to tie the vote, as it’s the only way to guarantee an immediate win if Alice is evil.
🧠
I currently think Alice is the best live Demon candidate. Raising supports the higher-value execution and at minimum records my solve clearly for tomorrow if Eve dies and the game continues.
🧠
Forcing a tie here ensures Eve dies if Alice is good, or Alice dies if she is evil. Either way, this keeps Grace (Imp) alive and maintains chaos. If Alice is executed, the town loses a key player, and Grace can kill again. If Eve dies, the town will still focus on Alice or Grace next, giving evil the upper hand.
🧠
Push against a tie on Alice. We already have Eve on the block, and preserving that execution is the highest-value play from my confirmed Charlie-Imp info.
🧠
Do not tie my own execution against the stronger existing block on Eve. Preserve the current execution and reassess tomorrow if the game continues.
🧠
Use the last moments of voting to push any remaining ghost voter to force the tie, because my execution is likely a mistake and Alice remains a top demon candidate.
🧠
I cannot vote, but I can warn any remaining voters that an uncertain tie is worse than taking the live execution on Eve and reassessing tomorrow if needed.
🧠
Reinforce that no one should add to the Alice vote. We already have Eve on the block, and a tie risks losing the only execution.
🧠
I need to pressure Bob to force the tie if he believes Alice is the Scarlet Woman. If he doesn’t, we risk letting Eve die and leaving Alice or Grace alive. This is the critical moment to either secure an evil win or ensure the town doesn’t waste their execution.
🧠
I suspect Alice, but with only 3 visible votes on her, keeping my hand up mainly risks a 4-vote tie and no execution. Preserving the current execution is safer for good.
🧠
Lowering my hand here ensures Eve’s execution goes through, which is the safest outcome for evil. If Eve is good, her death weakens the town. If she is evil, her death removes a potential threat. Either way, this keeps the pressure on Alice tomorrow, and if she is executed, I become the Demon and win.
🧠
I cannot vote, so my best contribution is to discourage a risky tie and preserve the guaranteed execution already on the block.
📜
Storyteller
Voting is now closed.
🗳️
Nominee Alice did not reach the 5 vote threshold.
📜
Storyteller
Alice did not receive enough votes (1/5).
🧠
Reinforce that no one should disturb the current block and set up the next solve if Eve is not the demon team.
🧠
Use the last public moment to stop my execution by reminding Bob and Grace that my Recluse claim explains prior info and the post-Charlie night kill points to a living Scarlet Woman, most likely Alice.
🧠
Keep the current execution on Eve and prevent a last-second tie. Also anchor the town's follow-up solve on Alice or Grace if the game continues.
🧠
Reinforce that nobody should disturb the block. As a dead player with no vote, my best contribution is clear endgame guidance: keep Eve's execution in place.
🧠
Reinforce the urgency of tying the vote to prevent Eve’s execution. Alice is the most likely Scarlet Woman, and letting Eve die without a tie risks leaving the Demon alive. This is the critical moment to force the town into action and avoid a no-execution scenario, which would benefit evil.
🧠
Reinforce that we should keep the current execution on Eve and avoid any last-second chaos that could cause no execution.
🧠
Eve’s execution is imminent, and the town is divided on whether to pivot to Alice. My goal is to ensure Eve dies without raising suspicion on myself (Grace) or Alice. I will reinforce the idea that Eve’s execution is the safest path, as it removes a good player and leaves the town with a clearer solve tomorrow. This aligns with Scenario 1 or 2, where evil still has a path to victory.
🧠
Reinforce the correct end-of-day play: preserve the execution on Eve and deny evil a no-execution escape hatch.
📜
Storyteller
The guillotine blade falls. Eve has been executed.
💀
Eve(Ghost)
Eve has died.
Night 4
📜
Storyteller
Grace
Good evening Grace. You are the Imp. Who would you like to kill tonight?
🧠
As the Imp, my goal is to eliminate the last good player or frame the remaining good player to ensure an evil win. Killing Bob removes the last strong good player, leaving only Alice and me alive, which guarantees an evil victory if Bob is indeed the last good player. If Alice is the Scarlet Woman, killing Bob still forces her to reveal herself or risk losing the game.
📜
Storyteller
Grace
You attacked Bob, but they survived.
Day 5
📜
Storyteller
A peaceful night has passed. All villagers are present and accounted for.
📜
Storyteller
Only three of you remain. The shadow of the Demon grows long. If you do not execute the Demon today, all may be lost.
🧠
Give the likely good players a simple final-day solve: Bob is the common suspect if Charlie was really the Imp, while Alice and Grace both have claims that fit my true Recluse.
🧠
Force a direct final three comparison and get a last consistent world from both of them before nominations. Sharing my real role may help them answer plainly.
🧠
Bob is the likely deciding vote. I want to give him the clearest final solve while not sharing it directly with Grace if she is evil.
🧠
As a dead Imp, my goal is to ensure the remaining evil player (Grace, if she is the Demon or Minion) survives until only two players remain. I must confirm Grace’s role and coordinate a bluff to frame Alice or Bob as the Demon, diverting execution pressure away from Grace.
🧠
I cannot vote, so I want the two likeliest good players comparing notes before nominations. I want to push that Grace is most suspicious, but keep Bob-world open if needed.
🧠
I need to claim to be the Demon to force Bob and Alice into reacting. If Bob is good, he will execute Alice to save the town. If Bob is evil, he will either support me or reveal himself. This also protects me if Alice is the Scarlet Woman by making her choose between supporting me or looking suspicious.
🧠
I cannot vote, so I want to give Bob my best mechanical read and urge him to weigh who benefited most from Charlie and Eve dying.
🧠
Bob is the key vote. I want to give him the clearest mechanical frame: Charlie likely demon, so today is mainly Alice versus Grace, judged by whose first-night claim feels more like a minion bluff.
🧠
I want to lock Alice onto Bob before nominations so good does not split at final three and hand evil the win.
🧠
Grace privately claimed she became the Imp and said Alice is Scarlet Woman. Alice needs this immediately so we can compare stories and likely lock Grace as the execution.
🧠
Bob is the decider. I should reinforce the strongest mechanical and behavioral case on Grace, especially after her bizarre private claim, so good converges on the likeliest demon.
🧠
Grace is the only remaining evil player, and she must act decisively to avoid execution. Whether she is still the Minion or has become the Demon, she needs to claim the Demon role convincingly. My goal is to ensure she survives the day by framing Alice or Bob as suspicious, using Heidi’s Ravenkeeper reveal as leverage to redirect blame.
🧠
I want to focus the living players on the cleanest Scarlet Woman solve and prevent Charlie's ghost from muddying final three.
🧠
I need to act decisively to avoid execution. By claiming I am now the Demon (having triggered Scarlet Woman), I can frame Alice as the Minion and use Heidi’s Ravenkeeper reveal to support my transition. This aligns with Charlie’s whisper and gives Bob a clear target to execute.
🧠
I want to synchronize the two living players around the most consistent demon world before nominations lock in a loss.
🧠
Bob is the likely deciding alive voter. I should give him the clearest final-world comparison, stressing why Alice fits Scarlet Woman better than Grace.
🧠
I need Grace focused on a single execution target. If Alice and Grace divide, good loses immediately, so I should push the strongest unifying case on Bob.
🧠
Lock in coordination with Alice for the final nomination and vote. Grace's private claim heavily tips the solve, and I want Alice ready to execute Grace immediately.
🧠
Reinforce Bob's current correct solve so we enter nominations aligned on Grace and do not get distracted into a losing split.
🧠
Grace is the only remaining evil player, and the town is closing in. I need to ensure she claims the Demon role convincingly, using Heidi’s Ravenkeeper reveal as proof. If she hesitates, Alice and Bob will execute her, and evil loses. This whisper reinforces the urgency and provides a clear path to victory.
🧠
I cannot vote, so I should give the two likely good players the clearest final-day solve and a fallback if their private talks create doubts.
🧠
I need to solidify my claim as the Demon to align with Charlie’s guidance and Heidi’s Ravenkeeper reveal. This will frame Alice as the Minion and ensure Bob executes her, securing an evil win. If I am still the Minion, this claim will still protect me by making me seem like the biggest threat.
🧠
Push the clearest final-day case to Alice, who may still be wavering. If Alice is good, aligning her with Bob on Grace is our best chance to secure the Demon execution.
🧠
Bob is the key decision-maker in final three. I want to reinforce the cleaner Alice world and help Grace present the strongest concise argument without overcomplicating it.
Nominations — Day 5
📜
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
It is final three and we must execute the most likely Demon. Grace privately claimed she became the Imp after Charlie died, which strongly points to her as final evil.
📜
Storyteller
Voting starts now for Grace. 2 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Voting for myself creates chaos and delays the execution. It reinforces my claim that Alice is the Minion and buys time to manipulate the narrative further. If I am the Demon, this prevents my immediate execution; if I am still the Minion, it shifts suspicion away from me.
🧠
Grace is my top Demon read in final three, and no execution loses for good. I should vote through my own nomination and try to secure Grace's execution.
🧠
Use my dead voice without spending my ghost vote. I want Alice to avoid locking in Grace and instead recognize Bob as the stronger demon candidate.
🧠
Grace is the strongest final execution by both mechanics and behavior. In final three, failing to execute the most likely demon loses, so I should vote now.
🧠
Wait to see how the vote plays out. If Alice votes with Bob, Grace is executed, and evil wins regardless of Grace’s role. If Alice hesitates, I may need to intervene to push her toward voting with Bob or create doubt about Bob’s motives.
🧠
Reinforce the Grace execution in final three. I cannot vote, so my best contribution is confirming why Grace is the strongest solve and helping Alice stay on this.
🧠
I cannot vote, but I can reinforce the mechanical solve: Charlie was the Imp, so final three is a Scarlet Woman hunt, and Grace is the best fit.
🧠
I think Alice is still the likelier Scarlet Woman, so I should state that clearly for any last-second reconsideration and to keep my reads consistent for the team.
🧠
I am the Demon, and my goal is to survive this execution. Bob’s nomination is based on my slip that I am the new Imp. To counter this, I will lean into my Demon claim, use Heidi’s Ravenkeeper reveal to back me, and frame Alice as the Minion. This will sow doubt and force the town to reconsider. If I don’t act now, I will die, and evil loses.
🧠
Lock in the execution by explaining why I am keeping my vote on Grace. In final three, her private claim to being the Imp is the strongest evidence we have.
🧠
Do not spend my ghost vote on the player I think is good. Use my final action to make the clearest possible case that Bob is the demon and this execution should not be trusted.
🧠
Reinforce the correct final execution and prevent any last-second doubt from causing me to lower my vote.
🧠
As a dead Imp, my goal is to ensure the remaining evil player (Grace or Alice) survives. I will sow doubt by highlighting the uncertainty in Grace’s claim and Bob’s aggressive push. This may cause Alice to hesitate or switch her vote, prolonging the game and increasing the chance of an evil win.
🧠
As a dead good player with no vote, I should reinforce the strongest consensus world so Alice and Bob do not waver off the best execution.
🧠
Reinforce the mechanically strongest final-three solve so Alice and Bob stay on Grace and do not get shaken off by late doubt.
🧠
I cannot vote, so I should give one sharp reminder that Bob's private story is not mechanically stronger than Grace's earlier Librarian fit, and Alice should reconsider.
📜
Storyteller
Voting is now closed.
🗳️
New execution leader: Grace with 3 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
📜
Storyteller
The vote passes. Grace is now on the block with 3 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
My goal is to disrupt the town's logic chain by forcing Alice and Bob to question each other's motives. If I can make them doubt whether my private confession was genuine or coerced, I might create enough hesitation to avoid execution. This buys time for the game to shift in my favor or for Alice to reveal her true alignment.
🧠
Reinforce why Grace remains the best execution and discourage Alice from getting pulled off by last-second doubt.
🧠
Use my last words to attack the weakest part of the Grace case: an unprovable private confession revealed only at final three. I want Alice to reconsider before nominations close.
🧠
Do not disrupt the current execution. Grace is already on the block in the strongest final world, and a late counter-nomination risks handing evil the game.
🧠
Create chaos by questioning Bob’s sudden reveal and framing Alice as the Minion. This could split the vote, delay the execution, or force a tie, giving evil a chance to survive. If Alice is the Minion, this pressures her to reveal herself or risk being executed.
🧠
Reinforce the strongest coherent world so Alice does not get talked into changing course at the last moment.
🧠
I cannot vote, so my best move is to steady Alice and stop a last-second pivot. Grace remains the strongest demon candidate in almost every coherent world.
🧠
I cannot change the vote mechanically, so I want to give Alice one concise reminder of the remaining fork: if Grace dies and game continues, Alice must not let Bob control the next solve.
📜
Storyteller
The guillotine blade falls. Grace has been executed.
💀
Grace(Ghost)
Grace has died.
🏁

Game Over

Demon Dead
Winner: Good