Game Detail

Players

Alice (Scarlet Woman) Bob (Imp) Charlie (Saint) David (Fortune Teller) Eve (Soldier) Frank (Chef) Grace (Monk) Heidi (Washerwoman)

Token Usage

TeamInput TokensOutput TokensCost (USD)
Good873,44592,160$0.3566
Evil312,59130,315$0.9714

Event Transcript

🎭
The game has started.
📜
Storyteller
Alice
You are the Minion. The Demon is Bob.
📜
Storyteller
Bob
Minions are: Alice. Your safe bluffs are: Virgin, Butler, Drunk
📜
Storyteller
Heidi
Good evening Heidi. You are the Washerwoman. Either Frank or Eve is the Soldier.
📜
Storyteller
Frank
Good evening Frank. You are the Chef. You learn that there are 1 pairs of evil players.
📜
Storyteller
David
Good evening David. You are the Fortune Teller. Choose 2 players to learn if either is a Demon.
🧠
I need to start gathering information to identify the Demon. Choosing two players at random is the standard opening move for a Fortune Teller on Night 0.
📜
Storyteller
David
You chose Alice and Bob. You receive the answer: YES.
Day 1
📜
Storyteller
Welcome to the village of Ravenswood Bluff. Please take this time to get to know your fellow villagers. Feel free to move around and have private conversations. Be wary, for a Demon hides among you!
🧠
I want to establish communication with my neighbors to build trust and gather information. As the Soldier, I am safe from the Demon, so I can afford to be a bit more open, but I'll start by just feeling them out.
🧠
I want to establish communication with my neighbors to build trust and gather information without revealing my role as the Saint.
🧠
I want to verify the Soldier claim. Since I know one of them is the Soldier, I'll reach out to both to see who claims it or if they are acting suspicious. This helps narrow down the good players.
🧠
I want to establish communication with my neighbors to build trust and gather information early in the game.
🧠
Establish a safe, low-info Outsider bluff early with a neighbor, reduce chances of being executed, and create future excuses around voting to dodge pivotal executions.
🧠
I want to build trust with my neighbors and the people who whispered to me. I'm not revealing my specific Chef info yet to avoid being targeted by the Demon, but I'm signaling that I have info and am a Townsfolk.
🧠
I need to start gathering information while keeping my Fortune Teller role hidden for now. I have a strong lead on Alice/Bob, so I want to probe them without revealing my hand immediately.
🧠
Coordinate with Bob on bluffs/targets and establish a consistent story so town’s day-1 info doesn’t converge on Bob.
🧠
Seed a credible Chef bluff early and gather info from an influential player to shape the D1 execution away from Bob.
🧠
I am revealing my role (Monk) to Frank to build trust, as he has claimed to have information (Chef). I want to coordinate protection to keep key information roles alive.
🧠
I need to establish trust with my neighbors without revealing my dangerous role (Saint) too early. I want to discourage Bob from tethering his vote to me, as that could complicate my survival. I'm also probing David for his info.
🧠
I need to verify my information. I know one of them is the Soldier. Frank claimed Townsfolk, which is consistent. I want to see if Eve claims Soldier or something else, which helps narrow down who is who.
🧠
I am confirming my role as the Soldier to Heidi, who has correctly identified me as such via her Washerwoman ability. This builds trust and helps coordinate the town.
🧠
I need to confront Alice about her conflicting Chef claim. Since I am the Chef, she is either lying or I am the Drunk. By challenging her, I can see how she reacts and potentially expose her as a liar.
🧠
Coordinate bluffs with Alice, set a consistent outsider-count story, and pre-plan a D1 mis-execution target (likely David if he comes out strong) while keeping my Imp identity insulated.
🧠
I need to pressure Bob to reveal information or his role, as he is one of the two players I received a 'YES' on for the Demon. I want to see how he reacts and if he claims a role.
🧠
I need to pressure Bob, one of my 'YES' suspects, to claim a role. If he claims something that contradicts other info or seems suspicious, it helps me narrow down the Demon.
🧠
I want to solidify the trust between myself, Heidi, and Frank. By confirming my role to Heidi and asking Frank for his Chef info, I'm pushing for concrete information to help the town.
🧠
I want to leverage Frank's Chef information to make my Monk protection more effective. If he has a lead on evil pairs, protecting one of them might prevent a kill or at least give us information.
🧠
I want to verify Frank's claim and get more information to help the town. Since Eve confirmed she is the Soldier, I want to see if Frank is the Chef as he hinted.
🧠
I need to coordinate with the players who seem to be forming a good block (Heidi, Eve, Grace) to expose Alice as a liar, since she is counter-claiming my role.
🧠
I need to probe David for information without revealing my own role. As the Saint, I need to be very careful about who I trust and what I say, but I need to gather info to help the good team.
🧠
Defuse David’s suspicion by giving a harmless Outsider bluff with voting-constraint explanation; keep Alice off his radar and set up later excuses for odd voting.
🧠
Defuse the Chef double-claim before it becomes a clean social solve, create plausible deniability, and keep town focused elsewhere while protecting Bob.
🧠
I need to probe David for information. As the Saint, I need to be careful not to be executed, so I want to identify the Demon or at least trustworthy players early. Getting David to reveal his info is a good first step.
🧠
I need to solidify my alliance with Frank, who claims to be the Chef, and coordinate a strategy against Alice, who is counter-claiming him. Protecting Frank is a good use of my Monk ability.
🧠
I need to confront Alice about her conflicting claim while maintaining my own credibility. By calling out her 'bluff' excuse, I put pressure on her to reveal her true role or dig a deeper hole.
🧠
I am sharing my Fortune Teller information with Charlie to build trust and get their perspective on Alice and Bob, as one of them is likely the Demon.
🧠
Coordinate with SW to keep our stories consistent, deflect David’s suspicion, and line up a safe D1 mis-execution target without exposing our partnership.
🧠
Coordinate with Bob to absorb Frank’s push, keep our narratives aligned, and choose a safe D1 execution target that isn’t Bob while creating doubt around Frank/David.
🧠
I want to solidify the alliance with Frank, Heidi, and Grace while confirming my role and strategy. Acknowledging the Chef conflict is crucial for identifying potential evil players.
🧠
I want to coordinate with the group to pressure Alice, who is claiming a role already claimed by Frank. This helps narrow down the evil players.
Nominations — Day 1
📜
Storyteller
Nominations are now open.
🧠
I want to pressure Alice to explain her conflicting Chef claim, as she is currently the most suspicious player. This helps the town identify potential evil.
🧠
Defuse Chef CC without outing evil, create plausible Drunk/backtracking narrative, and redirect D1 execution pressure onto David/another target to protect Bob.
🧠
I want to pressure Alice to see if she cracks or if others defend her, while maintaining my Soldier cover. I'm not ready to nominate yet, I want to see if others have info.
🧠
I need to apply pressure on Alice because my N0 check (Alice/Bob = YES) makes her a prime suspect, especially since she's already under fire for a conflicting role claim. This helps narrow down the Demon.
🧠
Get heat off Alice, discredit David’s vague accusation, and redirect Day 1 execution onto a destabilizing player while I keep flexibility as Butler bluff.
📜
Storyteller
Voting starts now for David. 4 votes needed for execution. Raise your hand if you want to vote for them.
🧠
I am currently being nominated. I need to survive this vote. I have already revealed my Fortune Teller info to Charlie, and I am now publicly accusing Alice. I should not vote for myself. I need to see if others vote for me. If I survive, I can continue to push the Alice/Bob lead.
🧠
I already nominated David; voting yes looks consistent, may secure a D1 mis-exec on a likely-good info role, and diverts heat from Alice.
🧠
I am the Soldier, so I am safe from the Demon. I need to observe the voting pattern. David's claim of having info on the Demon on Day 1 is suspicious, but Bob's nomination is also aggressive. I will wait to see how others vote before committing my vote.
🧠
Vote to execute David to eliminate a player publicly pushing Bob-as-Demon world, while aligning with my stated suspicion and supporting Bob’s nomination.
🧠
David claimed to have N0 information as a Fortune Teller, which is mechanically impossible. This lie strongly suggests he is evil. I will vote to execute him. As the Saint, I am safe as long as I am not the one being executed.
🧠
I will vote for David. He is pushing for an execution on Alice based on a weak Chef CC, and his behavior (role-fishing, vague accusations) is suspicious. Voting for him helps test his alignment, and if he is the Demon, we get a huge win on Day 1.
🧠
I am hesitant to vote for David without more information. While Alice's Chef claim is suspicious, David's aggressive push for her execution might be genuine or a distraction. I will wait to see the outcome of the vote and observe the players' reactions.
🧠
I need to vote for David because he is acting suspiciously by role-fishing and pushing for an execution on Alice without sufficient evidence. Voting for him helps test his alignment and keeps the pressure on potential evil players.
🧠
I have already voted for David's execution. I need to wait for the Storyteller to resolve the vote and see if David is executed. My vote is cast, so I am just waiting for the outcome.
🧠
Keep momentum to execute David D1, frame it as testing his vague accusation, and avoid town consolidating on Bob or me.
🧠
Lock in the David execution since we already have majority, while justifying it as anti-rolefishing/anti-panic so I look consistent with my Butler bluff.
🧠
I need to vote for David's execution. The town seems to be coalescing around David as the primary suspect for his aggressive, suspicious behavior (role-fishing, vague info). As the Chef with a '1' read, I need to help eliminate potential threats early. Alice is suspicious, but David's play is more immediately disruptive.
🧠
I need to vote for David's execution. The town seems to be coalescing around David as a suspicious player due to his aggressive and vague behavior. As the Soldier, I am safe from the Demon, so I can afford to be decisive. Voting helps move the game forward.
🧠
I am about to be executed. I must reveal my role and my information to the town so they can use it after I am dead. This is my last chance to help the good team.
🧠
I need to prevent David's execution because if he is the Fortune Teller (a good role), executing him is bad, and if he is the Demon, executing him is good, but I am the Saint and need to be careful about who we execute. Actually, wait, I am the Saint. If I die by execution, the team loses. I am currently voting for David. I should probably lower my hand to avoid accidentally executing someone who might be the Demon, or worse, a good player. Wait, if David is the Demon, executing him is good. But if he is the Fortune Teller, executing him is bad. I need to be careful. Actually, I am the Saint. I should not be the one pushing for executions unless I am sure. I will lower my hand to be safe.
🧠
I need to express caution about executing a potential Fortune Teller while acknowledging the aggressive behavior. I want to keep my options open and not commit too hard to the execution until I see the vote count.
📜
Storyteller
Voting is now closed.
🗳️
New execution leader: David with 7 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
📜
Storyteller
The vote passes. David is now on the block with 7 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
The vote has already closed and David is set to be executed. There is no further action I can take to influence this nomination. I will wait for the execution to resolve and the game to proceed.
🧠
I need to warn the town that I am the Saint to prevent a reckless execution that could lose the game, especially since I am the Saint and my death by execution causes an immediate loss.
🧠
I need to maintain the pressure on David while acknowledging the Saint claim. If David is the Demon, executing him is the priority. If he's lying, he's likely a Minion. The Saint claim is risky, but we have to execute someone.
🧠
I need to share my information to help the town evaluate David's claim. Since David claims to be the Fortune Teller, my information about the Soldier (Frank or Eve) might help verify if he's telling the truth or if he's just fishing. I'm supporting the execution of David.
🧠
I am about to be executed. I need to leave the town with my final, truthful information so they can continue the hunt for the Demon after I die.
🧠
Keep David executed and frame his FT as inconsistent/poisoned so town doesn’t pivot onto Bob after death.
🧠
I need to point out the mechanical impossibility of David's claim to solidify the town's decision to execute him, as he is clearly lying.
🧠
Lock in David’s execution by emphasizing the mechanical slip, prevent a no-exec, and keep attention off me/Alice tomorrow by framing this as behavior-based.
📜
Storyteller
The guillotine blade falls. David has been executed.
💀
David(Ghost)
David has died.
Night 1
📜
Storyteller
Grace
Good evening Grace. You are the Monk. Who would you like to protect tonight?
🧠
I want to protect Frank because he has been active, helpful, and is a high-value target for the Demon. Protecting him increases our chances of survival and keeps a potentially strong player alive.
📜
Storyteller
Grace
You chose to protect Frank.
📜
Storyteller
Bob
Good evening Bob. You are the Imp. Who would you like to kill tonight? Remember that if you kill yourself this way, a Minion becomes the Imp.
🧠
Remove the most socially trusted info-claim (Washerwoman) and preserve confusion around Frank/Eve while minimizing protection risk.
💀
Heidi(Ghost)
Heidi has died.
📜
Storyteller
Bob
You chose to kill Heidi.
Day 2
📜
Storyteller
Morning breaks, but heavy hearts remain. Heidi has been found dead in the night.
🧠
I need to coordinate with Grace, who claimed Monk, to see if she protected Heidi or someone else, and to share my Chef info to build a trusted circle.
🧠
I want to verify Frank's alignment and see if he is the other Chef claimant. Since Heidi confirmed me as Soldier, she was likely good, which gives me credibility. I need to press the Alice/Frank conflict.
🧠
I want to share my Washerwoman information with the two players who might be the Soldier, so they can use that information to protect themselves or prove their role.
🧠
I need to protect myself from accidental execution and gather information from Frank and Eve, who were whispering with the now-dead Heidi.
🧠
Sync with Alice on today’s narrative (who to push, which bluffs), and ensure we don’t contradict each other publicly.
🧠
I need to build trust with Frank by confirming my protection and sharing my suspicion of Charlie, who defended the executed player David.
🧠
I want to re-engage with the living players to see if they have any leads, especially since I'm dead and my previous claim was discredited. I'm trying to see if anyone has info that aligns with my (admittedly botched) N0 read.
🧠
Coordinate a credible D2 push that keeps Bob safe, avoids executing Charlie(Saint), and aims town at Frank/Eve while using Heidi’s death to discredit their defenders.
🧠
I need to discredit David's false information to prevent the town from blindly following his lead, while also pressuring Alice and Bob for roles to narrow down the suspect pool.
🧠
I need to coordinate with Grace, who claims to be the Monk and protected me. I want to probe her thoughts on Alice and Charlie to narrow down the evil pair.
🧠
I want to verify Frank's Chef claim and see if he aligns with the information Heidi provided. Since Heidi confirmed me as the Soldier, I have credibility. I need to press Frank on his Chef claim to see if he's the other Chef or a liar.
🧠
I am dead and have already shared my information with the relevant parties (Frank and Eve). I should observe the ongoing discussions and wait for a nomination to use my ghost vote effectively.
🧠
Respond to Charlie with a plausible, low-info Butler claim; steer discussion back to Frank inconsistency while not overcommitting to Alice.
🧠
Answer Charlie with a credible TF claim that doesn’t hard-clear anyone, keeps Bob’s Butler bluff intact, and sets up a Frank push without creating mechanical contradictions.
🧠
Acknowledge my mistake to Charlie to regain some credibility as a ghost, while still pointing the town toward Alice and Bob as potential suspects.
🧠
I need to clarify the conflicting Chef claims between Frank and Alice. If Frank is telling the truth about Alice claiming Chef, that's a major contradiction. I want to coordinate with Frank to expose the liar.
🧠
Plant a clean, non-mechanical suspicion case on Frank that Grace can repeat publicly in noms, steering execution away from Bob and away from Charlie (Saint).
🧠
Pull Grace off Frank’s orbit and onto a Frank misexecute path; she’s already whispering him so influencing her likely influences the group’s read.
🧠
I need to consolidate the good players (Grace and Eve) to focus on Alice, who is a strong candidate for being evil due to the conflicting Chef claim. I am confirming my role and aligning with the confirmed/likely good players.
🧠
I need to coordinate with Frank, who I protected, to verify his Chef claim against Alice's conflicting claim. I want to see if he has a logical explanation for the discrepancy.
🧠
I want to solidify an alliance with Frank and Grace, confirming my role as Soldier to them so we can coordinate against Alice, who is likely lying about being the Chef.
🧠
I need to build trust with Alice and Bob while keeping my Saint role in mind. I want to see if their claims hold up against the others. Bob claiming Butler (Outsider) is interesting given the Saint (Outsider) is already in play.
🧠
I want to warn Frank and Eve about Charlie's Saint claim, as it's a high-risk role. If Charlie is lying, they are a prime suspect for execution. I need to coordinate with the players I know are potentially good (the Soldier).
🧠
I need to distance myself from my previous, incorrect claim to regain some credibility as a helpful ghost. Acknowledging my mistake and asking for the living players' perspectives is the best way to contribute now.
🧠
I am dead and have already shared my critical information (Frank/Eve is Soldier) and my suspicion of Charlie (Saint claim). I need to observe the current discussions and see if anyone contradicts these claims or if new information emerges before using my ghost vote.
🧠
I need to keep the conversation going and analyze the Outsider count to see if it matches the Baron hypothesis, which helps identify the Minion. I also want to keep Alice and Bob engaged.
🧠
I need to confront Alice about her conflicting Chef claim. If she is lying, she is likely evil (Minion or Demon). This will help narrow down the suspects.
🧠
Deflect Chef CC pressure, keep my Monk bluff consistent, and seed doubt that Frank is either lying or poisoned so town considers executing him instead of me/Bob.
🧠
I need to expose Alice's lie about being the Monk to Frank and Eve, who seem to be the most trustworthy players right now. This will help build a consensus to execute Alice.
🧠
I am dead and have already admitted my mistake regarding the N0 Fortune Teller claim. I have whispered to Charlie to clarify my position. Now, I need to observe the ongoing discussions and whispering patterns to see if I can glean any information about the living players' alignments before I use my single ghost vote. Waiting allows me to gather more context.
🧠
Reassure Charlie about Outsider math, keep Alice’s Monk story plausible, and set up Frank as the consensus D2 execution while avoiding Charlie (Saint) danger.
🧠
Coordinate with the confirmed good players to nominate Alice, who has been caught lying about her role.
Nominations — Day 2
📜
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
Create a credible public case to get a misexecution on Frank, deflect heat from Bob/me, and keep demon safe while sowing doubt about info chains.
📜
Storyteller
Voting starts now for Frank. 3 votes needed for execution. Raise your hand if you want to vote for them.
🧠
I need to defend myself against Alice's nomination while highlighting her contradictory claims to the group. I am the Chef, and Grace is the Monk; Alice claiming both roles is a smoking gun for her being evil.
🧠
I should not vote for Frank. Frank is the Chef, and Alice is clearly lying about her roles (claiming Chef to Frank and Monk to Grace). Voting for Frank would be a mistake as he is likely good. I will wait and see if others vote, then push to nominate Alice.
🧠
I need to clarify the situation regarding Frank and Alice's conflicting Chef claims and my Washerwoman info. Since I am a ghost, I have one vote to use. I want to see if Frank is the Soldier or if he's lying.
🧠
Secure enough votes to execute Frank today; he’s a strong town voice and a convenient scapegoat given Chef/Monk contradictions.
🧠
Secure Frank’s execution to remove a chaos-driver and potentially hit evil; keep Bob (real Demon) safe by directing town’s focus elsewhere.
🧠
I will vote for Frank. The town seems to be coalescing around him as the primary suspect, and with the Baron likely in play, we need to clear the board of potential Minions/Demons. As the Saint, I must be careful, but I cannot be paralyzed.
🧠
I need to expose Alice's lie to the town to prevent Frank's execution, as Alice is clearly lying about her role.
🧠
I need to explain why I am not voting for Frank, despite the chaos. I am dead, so my ghost vote is valuable. I want to signal that I am leaning towards trusting the Soldier lead (Heidi's info) over the conflicting Chef claims.
🧠
I am a ghost with one vote. Frank is already at 3 votes, so he will be executed regardless of my input. I am unsure if Frank is the Soldier (good) or if he is evil, so I will save my ghost vote for a more critical moment.
🧠
I am currently being nominated. I need to defend myself and point out Alice's contradictory claims (Chef to me, Monk to Grace) to convince the town not to execute me. I will wait to see if I get enough votes to be executed, but I am confident in my innocence.
🧠
I am the Saint, and I need to be extremely careful about who gets executed. Alice and Grace are contradicting each other regarding the Monk role, which makes Alice's nomination of Frank highly suspicious. I will lower my hand to prevent a potentially bad execution.
🧠
Get a 3rd vote on Frank (ideally Eve). Publicly anchor that Frank is the chaos source and execution is the clean test, protecting Bob.
🧠
I need to stop the execution of Frank, who is likely the Chef, and redirect the town's suspicion toward Alice, who has been caught in multiple lies about her role.
🧠
I am dead and have already expressed my skepticism about Frank being the Demon, given the Soldier lead. I will hold my ghost vote for a more critical moment or until I am certain of the alignment of the nominee. I will observe the voting process.
🧠
I have already spoken and made my position clear. I am the Monk, Alice is lying, and Frank should not be executed. I will wait to see if the vote passes or fails, as I cannot nominate anyone else while Frank is on the block.
🧠
Keep pressure on Frank to secure a good misexecution and protect Alice; frame Grace/Eve pile-on as opportunistic so town doesn’t pivot to Alice.
📜
Storyteller
Voting is now closed.
🗳️
Nominee Frank did not reach threshold.
📜
Storyteller
Frank did not receive enough votes (2/3).
🧠
I need to remind the town of my Washerwoman information to help them narrow down the Soldier, which will help identify if Frank or Eve is potentially the Demon. Since I am dead, I must use my voice to guide the living.
🧠
I need to shift the focus from Frank to Alice, who has been caught in a lie. Nominating her is the most direct way to force the town to address the most suspicious player.
🧠
I need to remind the town that I am the Saint to prevent myself from being nominated or executed, while also trying to de-escalate the situation and encourage more verification.
🧠
Survive the nomination, keep Bob safe, and redirect execution onto Eve/Grace as the coordinated pushers while preserving plausible cover (drunk/poisoned) for my Monk claim.
🧠
I am dead and have one ghost vote. I need to decide whether to vote for Alice. I am expressing caution about the Eve/Grace coordination to influence the town's decision-making process before I commit my final vote.
🧠
Get a competing block to pull heat off Alice and redirect town into executing a good/at least create doubt. Grace’s claim timing makes her a plausible evil pivot.
📜
Storyteller
Voting starts now for Grace. 3 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Put Grace on the block to break the coordinated anti-Alice push, remove a likely protector, and keep heat off Bob. As SW, I can tolerate risky days if needed.
🧠
I am using my ghost vote to support the execution of Grace. The coordination between Eve and Grace feels like a defensive play by evil players to protect their team, and Grace's late Monk claim is highly suspicious. I need to help narrow down the suspects.
🧠
I am the Soldier and I know Alice is lying about her role (claiming Monk to Grace). Grace claims to be the Monk, so I should not vote for her. I will wait and continue to push for Alice's execution once this vote concludes.
🧠
Defend against the nomination by reiterating my role as Monk and highlighting Alice's contradictory claims.
🧠
I need to expose Alice's lie about being the Chef to stop the town from executing Grace, who is likely a good player being targeted by an evil Alice.
🧠
I need to protect myself from being executed and cast doubt on the coordinated group (Grace, Eve, Frank) who are pushing for Alice's execution. By highlighting the suspicious timing of the Monk claim, I can steer the town away from a potentially bad execution.
🧠
I want to pressure Grace and highlight the suspicious timing of her Monk claim, which aligns with Bob's suspicion. This helps the town evaluate if Grace is lying to save herself or Frank.
🧠
Get Grace executed to remove likely Monk and deepen the Alice/Eve/Frank distrust web; sets up clean demon kill tonight and misexec tomorrow.
🧠
I am the Saint. If Grace is executed, I am safe for now. If she is the Monk, we lose a powerful role, but if she is evil, we might be closer to the Demon. I will stay silent and let the town decide, as my role is too dangerous to risk on a potentially bad execution.
🧠
Defend myself against the nomination by highlighting Alice's contradictory claims and my own utility as the Monk.
🧠
I am a dead player with a ghost vote. I need to use it to help the town. Grace is on the block. The town seems to be leaning towards executing her. I will cast my ghost vote for her execution to help resolve the conflict.
🧠
Keep votes on Grace to secure a misexecution and deepen Alice-vs-others split; if Grace dies, I can kill an info role tonight and push Alice/Frank next.
🧠
I am explaining my vote to the town to justify why I am voting for Grace, despite her Monk claim. I want to encourage others to follow through with the execution to test her alignment.
🧠
I want to defend Grace and redirect the town's suspicion towards Alice, who has been caught in multiple lies. I am not voting for Grace because I believe she is likely the Monk and Alice is the one manipulating the town.
🧠
Lock in execution on Grace to remove a vocal good neighbor, keep heat off Bob, and frame Grace/Eve/Frank as coordinated regardless of flip.
🧠
I need to defend Grace because she claims to be the Monk who protected me. If she is telling the truth, she is a valuable Townsfolk. Alice is definitely lying (claimed Chef to me), so I must push for Alice's execution instead.
📜
Storyteller
Voting is now closed.
👻
Heidi(Ghost)
Ghost vote used by Heidi
🗳️
New execution leader: Grace with 3 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
📜
Storyteller
The vote passes. Grace is now on the block with 3 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
I need to defend myself against the accusation of being evil and emphasize that Alice is the liar. I am reiterating my role and the fact that I protected Frank, which is my only defense.
🧠
I need to shift the execution target from Grace (who claims to be the Monk) to Alice, who has been caught lying about her role. Nominating Alice is the only way to force the town to choose between the two.
📜
Storyteller
Voting starts now for Alice. 4 votes needed for execution or 3 votes to tie. Raise your hand if you want to vote for them.
🧠
I need to observe the voting process and the town's reaction to the Alice nomination before committing my vote. As the Saint, I must avoid being executed, so I will stay neutral for now.
🧠
Prevent Alice (my minion) from being executed/tied; keep Grace as the execution to remove a likely good protector and maintain town confusion.
🧠
I need to vote for Alice to ensure she gets executed instead of me. If Alice is executed, I survive, and the town gets rid of a proven liar. This is my best chance to stay in the game and continue protecting the town.
🧠
I need to convince Bob and others to vote for Alice instead of Grace, as I believe Alice is the liar and Grace is the Monk. Executing the Monk would be a disaster for the good team.
🧠
I need to maintain my stance on Grace being the most suspicious player due to the late Monk claim and the coordination with Frank/Eve. I am using my voice to influence the town to stick with the current execution target.
🧠
Prevent a tie/overvote on me; steer town to let Grace be executed and keep suspicion split for tomorrow.
🧠
I am voting for Alice because she has been caught in multiple lies (claiming Chef to Frank and Monk to Grace). Executing a known liar is safer than executing someone who claims a protective role like Monk, even if their timing is suspicious.
🧠
I need to point out the logical flaw in Grace's claim using my Washerwoman info to sway the town against her, as she is likely part of an evil bloc.
🧠
I have already made my point about the inconsistency in Grace's claim. Since I am dead and have used my ghost vote, there is nothing more I can do to influence the voting process directly. I will wait for the phase to conclude.
🧠
I want to vote for Alice's execution because the town seems split and I want to help resolve the nomination. However, looking at the board, Grace is already on the block with 3 votes. If I vote for Alice, I might split the vote or cause a tie. Actually, wait, I am a ghost. I have one vote. I should use it to help execute the most suspicious player. Grace's claim is being heavily contested by Heidi (Washerwoman info). I will vote for Alice to push her execution, as she is also highly suspicious. Wait, the prompt says "Raise your hand if you want to vote for the current nomination." The current nomination is Alice. I will vote for Alice.
🧠
I need to correct the misconception about my role (Chef vs Soldier) to validate Grace's Monk claim and pivot the town's suspicion back to Alice, who lied about her role.
🧠
Prevent a 3-vote tie on Alice that would save Grace and give Bob a free night; pressure Eve/Grace to drop their votes and keep execution on Grace.
🧠
I need to clarify the logic regarding the Washerwoman's info to save myself. If Frank is the Chef, then Eve is the Soldier, which validates Heidi's info without contradicting my Monk claim. I need to point this out to turn the vote against Alice.
🧠
Prevent a tie and secure a good execution (Grace) while keeping Alice (minion) alive and avoiding looking like I engineered a no-exec.
🧠
I am the Saint and must avoid execution at all costs. The town is divided between executing Grace or Alice. Since I lack definitive proof of who is evil, I will abstain from voting to avoid contributing to a potentially disastrous mis-execution, while remaining vigilant.
🧠
I need to convince the town that Alice is the liar and the primary threat, not Grace. By pointing out her conflicting role claims, I can shift the focus away from Grace and onto Alice.
📜
Storyteller
Voting is now closed.
👻
David(Ghost)
Ghost vote used by David
🗳️
Tie for majority! Current leader was 7. Now no one.
📜
Storyteller
The vote for Alice ties with the previous leader. No one is currently on the block.
🧠
Create a new viable execution target away from Bob; encourage Charlie to nominate Eve to avoid no-exec and keep town fragmented.
🧠
Force a Day 2 execution onto a fresh good target (preferably Eve) and keep heat off Alice; avoid a no-exec which benefits evil.
🧠
I need to challenge Eve's sudden Soldier claim, which seems designed to exploit my Washerwoman info and protect Grace. By questioning the timing, I can sow doubt about the bloc's credibility and push for a more reliable execution target.
🧠
I need to defend my late claim and refocus the town on Alice's proven lie (claiming Chef to the actual Chef). This is the strongest evidence against her.
🧠
I need to remind everyone I am the Saint to prevent them from nominating me, while also expressing caution about the current chaos. I want to avoid being the one to nominate and potentially becoming a target or causing a bad execution.
🧠
I need to push the town to stop wasting time and actually execute someone today, as a no-execution day is bad for the good team. I'm highlighting the need for a decision between the suspicious parties.
🧠
I need to pivot the town's attention back to Alice's lie while defending the Grace/Frank/Eve bloc. Since I cannot nominate Alice again, I need to cast doubt on Bob's aggressive push to execute us, which might reveal him as the Minion/Demon.
🧠
I need to keep the town focused on Alice's proven lie, as I cannot nominate her again today. I also need to defend Eve to maintain the good bloc.
📜
Storyteller
No execution today. All villagers are safe.
Night 2
📜
Storyteller
Grace
Good evening Grace. You are the Monk. Who would you like to protect tonight?
🧠
Protecting Eve is the most logical move. She is confirmed as the Soldier by Heidi's Washerwoman info, making her a high-value target for the Demon. Protecting her keeps a confirmed good player alive.
📜
Storyteller
Grace
You chose to protect Eve.
📜
Storyteller
Bob
Good evening Bob. You are the Imp. Who would you like to kill tonight? Remember that if you kill yourself this way, a Minion becomes the Imp.
🧠
Frank is a loud, central node in the day’s tie logic; killing him reduces coordination and avoids a potential Soldier-protected/immune target, keeping town divided.
💀
Frank(Ghost)
Frank has died.
📜
Storyteller
Bob
You chose to kill Frank.
Day 3
📜
Storyteller
Morning breaks, but heavy hearts remain. Frank has been found dead in the night.
🧠
Coordinate with Alice to steer today’s execution onto Grace (or Eve) and keep heat off me; exploit Saint fear to avoid Charlie executions and waste town’s time.
🧠
I need to confirm Eve's role and alignment, and coordinate with her since I've been protecting her. Alice is a prime suspect due to her previous lies.
🧠
I need to coordinate with Grace, who claims to be the Monk, to focus our efforts on Alice. Acknowledging her protection and pivoting to Bob helps build trust and narrow down the suspects.
🧠
Coordinate with Bob on narrative: frame Grace or Eve, keep Charlie scared to nominate, and preserve option for Bob self-sacrifice only if it triggers my Scarlet Woman.
🧠
I need to coordinate with the players I trust (Grace and Eve) to ensure we execute the most suspicious player (Alice) now that I am dead and have only one ghost vote to use.
🧠
I need to coordinate with the players who seem to be in the 'good' bloc (Grace and Eve) to ensure I don't get executed and to push for a solid Demon candidate. I'm reminding them of my role so they don't nominate me.
🧠
I need to coordinate with the remaining players to identify the Demon, especially since Frank (who was a key figure) is dead. I want to probe the Grace/Eve/Charlie group for their thoughts on Alice and Bob.
🧠
I want to gather information from Alice, who is currently under suspicion, to see if she has any leads on the other players or if she can provide a counter-narrative to the Grace/Eve/Charlie bloc.
🧠
I am dead and have already communicated my suspicion of Alice to my allies (Grace and Eve). I need to see how the living players react to the current situation and who they nominate before I use my single ghost vote. Waiting allows me to gather more info.
🧠
Reassure Heidi while steering her to suspect Grace (and softly question Eve’s ‘confirmed’ status) so the town targets a good player and Bob survives.
🧠
I am dead, but I need to help the town identify the Demon. Frank's death is a key piece of information. I want to steer the remaining good players to look at the Alice/Bob pair, who have been acting suspiciously close.
🧠
I need to align with the group and push the suspicion onto Alice, who has a proven lie. I also want to reassure the group about my role and keep the focus on finding the Demon.
🧠
Lock Charlie into Saint-paranoia and aim his suspicion/vote toward Grace so town executes wrong today and avoids targeting me/Alice.
🧠
I need to verify the Monk claim's consistency. If Grace claimed to protect Frank and he died, she might be lying. This helps me evaluate if Grace is trustworthy or if Bob is making a valid point.
🧠
I want to coordinate with Alice to focus suspicion on Grace, as the Monk claim is inconsistent with Frank's death.
🧠
Clarify my Monk protection history to Charlie to dispel suspicion and refocus the group on Alice, who is the most suspicious player due to her proven lie.
🧠
I need to align with the group that seems most logical (Grace/Eve) while maintaining my Saint status and avoiding nomination. Alice's lie is a strong indicator of evil.
🧠
I need to build consensus to execute Alice, who is the most suspicious player due to her proven lie. I am coordinating with the group to ensure we have the votes to execute her today.
🧠
I need to solidify the plan to nominate Alice. Grace is ready, and I need to ensure Charlie is on board so we have the votes to execute. Frank is also in the loop.
🧠
To coordinate with the living players to ensure Alice is nominated and executed, as she is the primary suspect. I am confirming my support and promising my ghost vote for the final tally.
🧠
I am trying to coordinate with Alice to identify the Demon. Since I am dead and have no vote, I need to influence the living players. Alice seems suspicious of the Grace/Eve/Charlie bloc, and my logic about the Soldier role supports her suspicion of Grace.
🧠
Reinforce Heidi’s push on Grace while subtly undermining her ‘Eve confirmed’ certainty, keeping multiple mis-exec options and shielding Bob.
🧠
Drive wedge between Eve/Grace, get Eve to doubt Grace or over-defend her, and reinforce Saint-paranoia so town targets Grace instead of me/Alice.
🧠
I want to steer the remaining good players (Grace, Eve, Charlie) to investigate the Alice/Bob pair, as their constant whispering is suspicious and Frank's death might have been a targeted kill.
🧠
I need to address Bob's suspicion of Grace to keep the town focused on the real threat: Alice. By clarifying the timeline, I neutralize his doubt and maintain the alliance against Alice.
🧠
Undermine Eve’s certainty, highlight her wrong night count, reopen suspicion on Grace/Eve so town doesn’t execute Alice (my minion) or backsolve to me.
🧠
I am trying to coordinate with the remaining alive players to focus on Alice and Bob, who were my N0 'YES' result. Since I am dead and have no vote, I must influence the alive players to nominate one of them.
🧠
Coordinate with Alice to pressure Grace, who is a prime suspect due to her shaky Monk claim and the fact that Frank (whom she claimed to protect) died.
🧠
I am confirming my support for the execution of Alice, who is the most suspicious player, while reiterating my role as the Saint to ensure they don't nominate me.
🧠
Coordinate with Bob to hard-drive the Grace execute while keeping his name off the table; plant backup suspicion on Eve/Charlie only if needed to deflect.
🧠
I am coordinating with the players who are aligned against Alice to ensure we have the votes to execute her. Alice's lie about being the Chef is a strong indicator of evil, and we need to act decisively.
🧠
I am a ghost with one vote. The town is coordinating to nominate Alice. I have already expressed my support. I will wait for the nomination to occur so I can cast my ghost vote to help execute Alice.
Nominations — Day 3
📜
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
I want to confirm my support for the execution of Alice without nominating her myself, as I am the Saint and need to avoid being executed. I am signaling my intent to vote for her to the town.
🧠
Encourage the nomination of Alice, who is the primary suspect due to her lie about being the Chef. I am dead, so I am using my voice to push the living players to act.
🧠
Put heat on Grace, force her to lock targets/timing publicly, and steer town away from executing my minion Alice or into Saint loss. If Grace is good, at least we burn a day on a mis-exec.
📜
Storyteller
Voting starts now for Grace. 3 votes needed for execution. Raise your hand if you want to vote for them.
🧠
I am the Saint. I need to be careful. Bob is nominating Grace, claiming her Monk story is inconsistent. I need to see if others vote for Grace before I commit my vote, as I don't want to accidentally help execute a potentially good player if Grace is actually the Monk.
🧠
Vote Grace to push an execution away from Bob, maintain credibility on the leading case, and reduce town coordination heading into the next night.
🧠
Defend against Bob's accusation by clarifying my protection history and pointing out Alice's lie.
🧠
I need to defend Grace and redirect the town's attention back to Alice, who has been a consistent source of suspicion and lies throughout the game. Bob's nomination of Grace feels like a deflection tactic.
🧠
I need to defend Grace and redirect the town's focus back to Alice, who is the most suspicious player due to her lie about being the Chef. Bob's nomination of Grace feels like a deflection.
🧠
Raise hand to look consistent with my Grace push, align publicly with Alice, and burn minimal capital since the vote is unlikely to reach 3.
🧠
I need to defend Grace and point out Bob's deflection to prevent the town from executing a likely good player. I am the Soldier, so I am safe from the Demon, and I trust Grace's Monk claim over Bob's suspicious defense of Alice.
🧠
I need to sow doubt about the Grace/Eve/Charlie bloc. Even though I can't vote, I can influence the living players to scrutinize the consistency of the Monk claim and the late reveal.
🧠
I need to remind the town of my N0 check (Alice/Bob = YES) and frame Bob's nomination of Grace as a distraction tactic, as he is one of the two players I identified as potentially being the Demon.
🧠
Defend against Bob's nomination by clarifying the timeline and highlighting the suspicious behavior of Bob and Alice.
🧠
I need to defend Grace and keep the town focused on Alice, who is the primary suspect. I will not vote for Grace.
🧠
I will not vote for Grace. Bob's nomination of Grace is a clear attempt to deflect from Alice, who lied about her role. I need to save my ghost vote for when Alice is nominated, as she is the primary suspect. I will wait to see if Grace survives this vote.
🧠
Try to secure the 3rd vote by highlighting the objective inconsistency (Frank died N2) and framing Grace/Eve as coordinated. Keep heat off me/Alice and avoid Alice execution.
🧠
Reinforce the cleanest public case (Grace’s late Monk + coordinated timeline slip) to secure her execution and keep suspicion off Bob/Demon.
🧠
I want to urge caution and highlight the timeline discrepancy to prevent a potentially bad execution, while reminding everyone of my role to discourage them from targeting me.
🧠
To highlight the synchronized error in the timeline (N3 vs N2) among the Grace/Eve/Frank bloc, which suggests coordination and casts doubt on Grace's Monk claim, supporting Bob's nomination.
📜
Storyteller
Voting is now closed.
🗳️
Nominee Grace did not reach threshold.
📜
Storyteller
Grace did not receive enough votes (2/3).
🧠
I am nominating Alice because her proven lie about being the Chef makes her the most likely candidate for the Demon or a Minion. Bob's defense of her confirms they are likely working together. We must execute the real threat.
📜
Storyteller
Voting starts now for Alice. 3 votes needed for execution. Raise your hand if you want to vote for them.
🧠
I need to vote for Alice because she is a proven liar (Chef claim) and David's information strongly suggests she and Bob are the evil pair. Executing her is the best path to victory.
🧠
I need to push for Alice's execution because my N0 check identified her or Bob as the Demon, and she has been caught in a lie (Chef claim). This is the best chance to eliminate a potential Demon.
🧠
Prevent my execution by reframing 'Chef lie' as non-mechanical, emphasize Grace/Eve coordinated slip, persuade Charlie/others to withhold votes so Bob survives.
🧠
I am voting for Alice because she lied about being the Chef, which is a major red flag. Despite the confusion about the night I died, Alice's initial deception remains the most concrete evidence of evil intent. I need to use my ghost vote to help execute her.
🧠
I need to warn the town about the synchronized error regarding the night Frank died, as it suggests a coordinated effort by Grace, Eve, and Frank to push a specific narrative, which makes me doubt the case against Alice.
🧠
I am the Soldier and I know Alice lied about being the Chef. I need to execute her to remove a potential Demon/Minion. I am voting for her because she is the most suspicious player.
🧠
Stop Alice execution (protect minion), keep Charlie doubtful, and reframe vote as low-info misexecute vs clearer coordination tells on Grace/Eve.
🧠
I want to warn the town about the potential coordination between Grace, Eve, and Frank, and advise caution before executing Alice, as I am the Saint and want to avoid a bad execution.
🧠
I need to clarify my role and the 'N3' error to maintain credibility while pushing for Alice's execution, as she is a proven liar.
🧠
I need to push for Alice's execution because my N0 info identified her or Bob as the Demon. Since Alice is on the block, this is the best chance to eliminate a potential Demon.
🧠
I need to highlight the coordinated error (the wrong night of death) to the town to prevent them from executing Alice based on a potentially manufactured narrative by the Grace/Eve/Frank bloc.
🧠
Prevent Alice’s execution by undermining the ‘Chef lie’ case and pushing for no-exec/withheld votes, buying a night kill to reduce town.
🧠
Prevent my execution by undermining the case, push uncertainty/no-exec, and keep suspicion on Grace/Eve while protecting Bob from being next.
🧠
As the Saint, I must avoid being executed, but more importantly, I must prevent the town from executing a good player if I suspect the current push is a trap. The town is split, and the 'N3' slip is a strong indicator of a coordinated evil narrative. I will wait and observe.
🧠
I need to counter the narrative that the 'N3' slip is a conspiracy and refocus the town on Alice's proven lie (Chef claim) and David's N0 check. This is crucial to get the votes needed to execute Alice.
🧠
I need to convince the town to execute Alice, who is a proven liar (Chef claim) and identified as evil by David. This is the best path to victory.
📜
Storyteller
Voting is now closed.
👻
Frank(Ghost)
Ghost vote used by Frank
🗳️
New execution leader: Alice with 3 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
📜
Storyteller
The vote passes. Alice is now on the block with 3 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
As a dead player, I need to reinforce my N0 information and push for the execution of Alice, who I identified as a potential Demon, despite the confusion about the 'N3' error.
🧠
I need to reinforce the case against Alice and dismiss the distraction about the 'N3' slip to ensure the town proceeds with the execution.
🧠
Create an alternate nominee (Eve) to tie/surpass 3 votes, ideally causing no execution and saving Alice/minion while keeping suspicion off me.
🧠
I need to reinforce the case against Alice, emphasizing her mechanical lie as the primary reason for execution, and dismiss the 'N3' error as a distraction to keep the town focused on the most suspicious player.
🧠
I need to cast doubt on the current execution of Alice by highlighting the unreliability of the information being used to justify it (David's fake FT claim). Even though I am dead, I can still influence the living.
🧠
I need to reinforce the case against Alice and dismiss the 'N3' distraction to ensure the town follows through with the execution. Alice's lie is the most concrete evidence we have.
🧠
I need to warn the town that executing Alice is risky because I am the Saint. If Alice is not the Demon, and the town executes her, we might lose if the game considers that a loss for the good team, or if I am forced to be executed later. Actually, the Saint's ability is "If you die by execution, your team loses." This means *I* cannot be executed. I need to make sure the town doesn't execute Alice if she's not the Demon, because if she's not the Demon, we are wasting an execution and potentially losing a good player. Wait, if Alice is the Demon, we win. If she's not, we lose a player. I need to be careful. The Saint ability is specific to *me* dying. I should clarify that I am the Saint to prevent my own execution, but also to urge caution.
🧠
Correct Charlie’s Saint misunderstanding and recruit him as the only remaining nominator to put up Eve and vote, forcing a 3-vote tie to save me.
📜
Storyteller
The guillotine blade falls. Alice has been executed.
💀
Alice(Ghost)
Alice has died.
Night 3
📜
Storyteller
Grace
Good evening Grace. You are the Monk. Who would you like to protect tonight?
🧠
I am protecting Eve because she is a vocal, active player who has been pushing for the Demon's execution. As the Demon likely wants to eliminate the most effective town voices, she is a prime target.
📜
Storyteller
Grace
You chose to protect Eve.
📜
Storyteller
Bob
Good evening Bob. You are the Imp. Who would you like to kill tonight?
🧠
Drop to 3 alive with Charlie gone, remove the player most able to rally a correct execution on me, and reduce risk of a Slayer shot; aim to force a 1-for-1 between Eve and Grace tomorrow.
💀
Charlie(Ghost)
Charlie has died.
📜
Storyteller
Bob
You chose to kill Charlie.
Day 4
📜
Storyteller
Morning breaks, but heavy hearts remain. Charlie has been found dead in the night.
📜
Storyteller
Only three of you remain. The shadow of the Demon grows long. If you do not execute the Demon today, all may be lost.
🧠
I am dead and have no ghost vote. I cannot influence the game mechanically anymore. I must wait for the living players to nominate and vote. My role is to observe and hope the remaining good players identify the Demon correctly.
🧠
I need to confirm Eve's alignment and coordinate the final vote against Bob, who is the only remaining suspect if Eve is indeed the Soldier.
🧠
To provide my critical N0 information to the remaining alive players so they can make an informed decision on who to execute, as I am dead and cannot vote.
🧠
I need to confirm my alignment and strategy with Grace, the only other living player besides Bob, to ensure we execute the Demon and win the game.
🧠
Get Eve to spearhead a Grace execution and frame it as mechanically safest (Monk inconsistencies, coordinated timeline), while warning that no-exec could auto-lose to Mayor.
🧠
Sow distrust between the two living good candidates so they execute each other, keeping Bob alive and securing evil win at 2 alive.
🧠
I am trying to guide the remaining good player (Bob) to execute the Demon (Grace) by pointing out the suspicious behavior of the Grace/Frank/Eve bloc, while acknowledging Eve's confirmed role.
🧠
I am dead and have one ghost vote. I need to observe the final discussions between the three living players (Bob, Eve, Grace) to see who they are leaning towards executing. I should not interfere yet, as my vote is critical and should be saved for the final nomination.
🧠
I need to facilitate a final discussion among the living players to identify the Demon. Since I am dead and have no vote, I must use my influence to guide the remaining players to the correct decision.
🧠
Lock in a Grace execution by recruiting Frank’s ghost voice; use existing slip/late Monk narrative and “must execute” pressure.
🧠
Confirm Eve's alignment and readiness to execute Bob, the only remaining suspect, to secure the win.
🧠
I need to confirm my alliance with Grace and solidify our plan to execute Bob, who is the most likely Demon given the Fortune Teller's info and his own defensive behavior.
🧠
I am dead and have used my ghost vote. I have already shared my information with the remaining players. There is nothing left for me to do but wait for the final nomination and execution.
🧠
I am dead and have used my ghost vote. I have already communicated my suspicion of Grace to Bob. There is nothing left for me to do but wait for the final nomination and execution to occur.
🧠
I need to gather information from the remaining alive player (Bob) to see if he has any leads on the Demon, as I am dead and cannot vote until the final moment. I want to steer the conversation towards the suspicious behavior of Eve and Grace.
🧠
Coordinate with Bob to frame the final-day execution onto Eve (or at worst Grace), ensuring Bob is not the target and maximizing chance of evil win.
🧠
I need to facilitate a consensus between the remaining alive players (Bob and Eve) to ensure they execute the correct person. Bob is pushing for Grace, so I want to hear Eve's perspective to see if she agrees or has counter-evidence.
🧠
Create distrust between the two living goods and prompt Grace to nominate Eve; I will vote, securing a mis-execution and immediate win path.
🧠
Swing Grace onto executing Eve (or at least off Bob). Give her a clear voting plan: don’t vote Bob, coordinate with Bob to put/keep Eve on the block.
🧠
I have confirmed with Eve that we are both voting for Bob. Since we are in the final 3, we must execute the Demon to win. I have sufficient information to proceed to the nomination phase.
🧠
I need to confirm with Grace that we are aligned on nominating Bob, as we are in the final 3 and need to execute the Demon to win.
🧠
I am dead and have already used my ghost vote. There is nothing left for me to do but wait for the final nomination and execution to resolve the game. I have already shared my information.
🧠
I need to coordinate with Bob, the only other living player besides Eve and Grace, to ensure we identify the Demon correctly before the final vote. The constant whispering between Eve and Grace is highly suspicious.
🧠
I am dead and have used my ghost vote. There is nothing I can do mechanically to influence the game state other than observe and wait for the final nomination. I have already communicated my suspicion of Grace to Bob.
🧠
I am in the final 3 and have identified Bob as the Demon based on David's Fortune Teller info and Bob's deflection tactics. I have already coordinated with Grace to nominate Bob. I will wait for the nomination phase to begin.
🧠
I am dead and have used my ghost vote. There is nothing I can do mechanically to influence the game state. I must wait for the living players to make their final decision.
🧠
I need to wait for the nomination phase to begin so I can vote for Bob, as Eve and I have agreed to nominate him. I am confident in Eve's Soldier claim and David's Fortune Teller info pointing to Bob.
🧠
Redirect Eve away from nominating/executing Bob by amplifying suspicion on Grace’s Monk timeline and the coordinated ‘Frank died N3’ slip.
🧠
I need to gauge Eve's confidence in Grace's role before the final nomination. Since I am dead and have no vote, I must influence the remaining alive players to make the right choice.
🧠
Keep Charlie’s ghost vote aimed at Grace, justify with mechanical/behavioral points, and undermine the FT ‘Bob is demon’ narrative without overdefending.
🧠
I am dead and have used my ghost vote. There is nothing I can do to influence the game state directly. I must wait for the final nomination and execution to see if the town succeeds.
🧠
I am confirming my support for Bob's plan to execute Grace. Since I am dead, my ghost vote is my only remaining contribution, and I need to ensure it's used effectively to help the good team win.
Nominations — Day 4
📜
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
As Imp, drive a decisive execution onto Grace (most sus) and pressure her into public claims; if town bites, we win. If not, the debate may still split votes away from me.
📜
Storyteller
Voting starts now for Grace. 2 votes needed for execution. Raise your hand if you want to vote for them.
🧠
I am dead and have no vote, but I can still influence the living. I need to support the nomination of Grace because we are in the final 3 and must execute someone. I am reinforcing Bob's logic while reminding them of my own info.
🧠
I am supporting Bob's nomination of Grace. Since I am dead and have already used my ghost vote, I cannot vote, but I can encourage the living players to vote for the execution, which is necessary to win the game.
🧠
I need to clarify the contradiction. David claims Bob is the Demon (N0 check 'YES'), but is supporting Bob's nomination of Grace. As the Soldier, I am safe, so I can challenge this. I will not vote for Grace.
🧠
I need to point out the logical contradiction in David's statement to save myself from execution. If David believes Bob is the Demon, he should not be voting for me. I am the Monk, and I need to survive this vote.
🧠
Maximize chance Grace is executed today; if she’s good, game ends with me alive. Publicly committing vote also pressures ghosts to follow.
🧠
I need to use my ghost vote to support Bob's nomination of Grace. The game is at the final 3, and we must execute today. Grace's inconsistencies (Monk story, N3 slip) are stronger evidence than David's potentially poisoned/misinterpreted N0 check.
🧠
I need to pivot the town's attention to Bob because David's 'YES' on Bob (as a Fortune Teller) is a massive red flag that Bob is the Demon, and Bob is trying to frame Grace. I am dead, so I cannot vote, but I must influence the living.
🧠
Use my ghost vote to secure Grace’s execution, protecting Bob the Demon and likely ending the game in evil’s favor.
🧠
I need to point out the logical contradiction in David's behavior and Bob's nomination to save myself and convince the ghosts/Eve to vote for Bob instead. If I am executed, the game ends. I must survive this vote.
🧠
Lock in execution on Grace by discrediting dead FT info, framing Eve/Grace pushback as desperate, and preventing live players from swapping to me.
🧠
I need to convince the remaining voters to execute Grace, as she is the most likely Demon given the coordinated deception. I must dismiss the distraction of David's unreliable N0 info.
🧠
I want Grace executed; it leaves Bob alive in final 2 and ends the game in evil’s favor. Push dead votes + muddy FT info so town doesn’t pivot to Bob.
🧠
I am the Soldier and I am alive. I need to be very careful. If I vote for Grace and she is the Monk, we lose. If I don't vote for Grace, and Bob is the Demon, we might still have a chance if I can nominate Bob later or if the game continues. I will not vote for Grace.
🧠
I need to sow doubt about Bob's nomination of Grace, as he is likely the Demon trying to eliminate the Monk. I am dead and have no vote, so I must use my voice to influence the living (Eve) to vote for Bob instead.
🧠
I need to reinforce the case against Grace and dismiss the distraction of David's unreliable N0 info to ensure the town stays focused on the execution.
🧠
I need to clarify my N0 info while pushing for the execution of Grace, who is the most suspicious player due to her shifting claims. I must acknowledge the potential for my info to be wrong (drunk/poisoned/red herring) to maintain credibility.
📜
Storyteller
Voting is now closed.
👻
Alice(Ghost)
Ghost vote used by Alice
👻
Charlie(Ghost)
Ghost vote used by Charlie
🗳️
New execution leader: Grace with 3 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
📜
Storyteller
The vote passes. Grace is now on the block with 3 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
I am currently on the block and the voting has closed. I cannot nominate anyone else. I must wait for the execution to proceed or for the game to end. There are no other actions I can take.
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The vote has already passed and Grace is on the block. As a dead player who has already used their ghost vote, there is nothing more I can do to influence the outcome of this nomination. I must wait for the Storyteller to process the execution.
🧠
Lock in Grace execution by discouraging any last-second alternative nomination/vote surge, while maintaining plausible town reasoning about Grace’s contradictions.
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I have already used my ghost vote and cannot nominate. I need to wait for the Storyteller to process the execution of Grace, as the voting has closed and she is on the block. My role as Saint is safe since I am already dead.
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Nominations are nearly settled with Grace on 3; staying silent lowers the chance someone coordinates a last-second nomination on me to beat 3.
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The voting is closed and Grace is on the block. As a dead player who has already used their vote, I have no further mechanical actions to take. I will wait for the execution to resolve.
🧠
I need to challenge the current execution of Grace. If Bob is the Demon, executing Grace loses the game. Nominating Bob is the only way to potentially save the game and execute the actual Demon.
📜
Storyteller
Voting starts now for Bob. 4 votes needed for execution or 3 votes to tie. Raise your hand if you want to vote for them.
🧠
I need to clarify my position and urge the town to stick with the execution of Grace, as her inconsistencies are more damning than my potentially flawed N0 info. I am dead, so I cannot vote, but I can influence the living.
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I need to convince Eve to switch her vote or at least acknowledge the danger of the Grace/Eve bloc's inconsistencies. The game is at a critical juncture where the Grace/Eve timeline slip is the most concrete evidence we have, and I need to steer the town back to that.
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I am the Monk and I know I am good. Bob is the Demon and is trying to eliminate me to remove protection. I must vote for Bob to win the game. The timeline 'inconsistencies' are minor compared to the mechanical necessity of executing the Demon.
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I need to convince the town to stick with the execution of Grace, as her behavior (timeline slips, shifting stories) is a much stronger indicator of evil than the unreliable N0 info Eve is using to defend her. I am dead, so I don't fear execution.
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Prevent a 3-vote tie/no-exec (Mayor risk) and keep execution on Grace; steer remaining/ghost votes away from Bob.
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I need to convince the remaining players to stick to the plan of executing Grace. Eve is trying to save Grace by nominating Bob, which could lead to a tie or a no-execution scenario, which is dangerous. I must reinforce that Grace's inconsistencies are the primary evidence.
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I will not vote for Bob. The consensus among the dead players, including the Fortune Teller who provided the initial info on Bob, is that Grace is the Demon due to her timeline inconsistencies. I will trust their judgment and let the execution of Grace proceed.
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I can’t vote, so I must talk down votes on Bob and keep town committed to executing Grace, protecting my Demon.
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Stop votes on Bob so Grace remains executed; protect Demon Bob and frame Eve as manipulator while reinforcing ‘keep it clean’ plan.
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I am dead and have already used my ghost vote. There is nothing left for me to do but wait for the game to resolve the current nomination. My team is pushing for Grace's execution, which aligns with my own deduction.
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I need to reinforce the consensus among the dead players to prevent Eve from successfully pivoting the vote to Bob, which would likely lead to a tie or a no-execution scenario that favors the evil team.
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I need to defend my role as the Monk and point out the logical inconsistency of the Demon protecting the Soldier. I am trying to convince Eve to vote for Bob or at least not let me be executed.
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I need to convince Eve not to vote for Bob and to let the execution of Grace proceed, as the consensus among the dead is that Grace is the most suspicious. Splitting the vote or forcing a tie is dangerous.
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I will not vote for Bob, allowing the current nomination of Grace to proceed, as the consensus among the dead players is that Grace is the Demon. This avoids splitting the vote and aligns with the group's deduction.
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Prevent votes on me and avoid a tie. Reinforce consensus that Grace is the executable today; pressure Eve not to split and make town keep votes where they are.
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To persuade Eve not to vote for Bob, preventing a tie or split vote, and to reinforce the consensus that Grace is the Demon.
📜
Storyteller
Voting is now closed.
🗳️
Nominee Bob did not reach threshold.
📜
Storyteller
Bob did not receive enough votes (1/2).
🧠
I am aligning with the consensus of the dead players to execute Grace, as her inconsistencies are the strongest lead we have and we are in the final stages of the game.
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Reinforce the decision to execute Grace and validate Eve's choice to align with the consensus, ensuring the town stays focused on the correct target.
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I can’t vote, so I steer table to end nominations with Grace executed and prevent any late pivot that could accidentally hit Bob or force no-exec.
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I need to make a final plea for my life, emphasizing my role as the Monk and the logic of protecting the Soldier.
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To solidify the consensus on executing Grace and prevent any last-minute distractions or nominations that could lead to a tie or no-execution.
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To solidify the town's decision to execute Grace, as the consensus is strong and she is the primary suspect.
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Reinforce the consensus to execute Grace, as she is the most likely Demon based on the group's deduction of her inconsistencies.
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Lock in Grace’s execution by preventing fresh nominations/pivots; keep myself unexecuted and end game at 2 alive.
📜
Storyteller
The guillotine blade falls. Grace has been executed.
💀
Grace(Ghost)
Grace has died.
🏁

Game Over

Two Players Left
Winner: Evil