Game Detail

Players

Alice (Spy) Bob (Librarian) Charlie (Chef) David (Virgin) Eve (Recluse) Frank (Imp) Grace (Empath) Heidi (Slayer)

Token Usage

TeamInput TokensOutput TokensCost (USD)
Evil278,092110,065$0.2897
Good806,44552,441$0.1875

Event Transcript

🎭
The game has started.
πŸ“œ
Storyteller
β†’
Alice
You are the Minion. The Demon is Frank.
πŸ“œ
Storyteller
β†’
Frank
Minions are: Alice. Your safe bluffs are: Saint, Mayor, Investigator
πŸ“œ
Storyteller
β†’
Bob
Good evening Bob. You are the Librarian. Either Eve or Charlie is the Recluse.
πŸ“œ
Storyteller
β†’
Charlie
Good evening Charlie. You are the Chef. You learn that there are 0 pairs of evil players.
πŸ“œ
Storyteller
β†’
Grace
Good evening Grace. You are the Empath. You sense that 1 of your neighbors is evil!
πŸ“œ
Storyteller
β†’
Alice
Good evening Alice. You are the Spy. You can secretly see information about all players: - Alice: Spy (evil), Alive - Bob: Librarian (good), Alive - Charlie: Chef (good), Alive - David: Virgin (good), Alive - Eve: Recluse (good), Alive - Frank: Imp (evil), Alive - Grace: Empath (good), Alive - Heidi: Slayer (good), Alive
Day 1
πŸ“œ
Storyteller
Welcome to the village of Ravenswood Bluff. Please take this time to get to know your fellow villagers. Feel free to move around and have private conversations. Be wary, for a Demon hides among you!
🧠
Whisper neighbors to claim Virgin, gauge reactions, share no info yet leaked. Builds good alliance privately Day 1 without public target.
🧠
Share my Chef info (0 pairs) privately with neighbors to align early, gain their trust, and start hunting Demon together. Virgin claim is plausible; test by sharing real info.
🧠
Day 1, share my exact info privately with neighbors to verify one is good Outsider, form early good alliance, gather their info/claims to start logic chains.
🧠
Keep Frank off the chopping block by steering town suspicion to Charlie or Eve while I build trust with Bob.
🧠
Respond to neighbors' trust with my role (hiding specifics as Recluse to avoid early suspicion). Confirm alliance, propose info-sharing & watching noms. Builds good team core early, leverages Chef info to narrow evils.
🧠
Day 1, share my N0 Empath info (1/2 evil) privately with both neighbors to gauge reactions, start alliance with likely good one, get their info to narrow evil. Progress info sharing early.
🧠
Respond to Grace's claim privately with neighbors to test her truthfulness, share my Slayer role conditionally for verification, narrow evil between us or expose her lie. Builds alliance or catches bluff early.
🧠
Coordinate with Alice to support Bob publicly and redirect suspicion to Charlie, then prepare to deflect Grace's Empath claim by me bluffing Mayor/Saint.
🧠
Strengthen neighbor alliance with Charlie (verified Chef logic). Probe Eve for specific Outsider claim to check truthfulness via role conflict or logic; progress info sharing early.
🧠
Share Chef info privately with Bob/Alice to counter neighbors' trio, test Bob's claim. Build alternative good neighbor block. Progress info sharing before noms; 0 pairs crucial to narrow evils.
🧠
Respond to Charlie's group whisper, share Alice's input if any (none yet), propose team plan to verify David/Eve claims & nominate suspects. Builds good block early, uses my info to clear 1/2.
🧠
Coordinate with Frank to back Bob publicly and steer suspicion to Charlie, while preparing Frank to claim Mayor/Saint if challenged to split attention and protect the Demon.
🧠
Keep neighbor trio (me, David, Charlie) tight as verified good core. Ask for my Outsider specifics to build trust without full Recluse reveal yet (hides suspicion). Share no new info, probe others' night plans to progress info-gathering before noms.
🧠
Continue neighborhood discussion to gather Frank's info/claim and Heidi's verification plan. Narrow which neighbor is evil before nomination phase to push execution on the other evil or Demon later. Builds trust for info sharing.
🧠
Respond to Grace's claim logically. If true, Frank evilβ€”propose FT check. If false, expose Grace's lie (no N0 Empath info). Builds trust or catches liar, narrows evil without wasting shot.
🧠
Confirm coordination: publicly back Bob, nudge suspicion to Charlie, and be ready to deflect Grace/Heidi by calling them confused/drunk while I prepare a Mayor/Saint bluff.
🧠
Strengthen neighbor alliance with night plan before noms. Chef info narrows to 1D1M, my Virgin adds defense. Ask for reads to spot evil pushes, agree on strategy to survive to info phase.
🧠
Strengthen neighbor trio (David/Eve verified good via Bob Lib). Share reads on other groups to align noms vs outsiders (Frank/Grace/Heidi chats suspicious). Progress to safe noms before phase ends.
🧠
Push Alice for claim to confirm team strength before noms. Suggest nominating David (bold claim, trio whispers) if she dodges. Progress info sharing, narrow evil suspects for noms.
🧠
Make Bob look credible, shift suspicion to Charlie, and have a backup split if Grace or Heidi challenge you.
🧠
Reinforce trio alliance with night plan to check neighbors (Alice/Frank), flag F/G/H/Frank clique as suspicious for noms. As Recluse, organize good team early to narrow Demon suspects via process of elimination.
🧠
Heidi's false claim about no N0 Empath read is suspicious; defend truth using log, propose FT check on us three to verify. Builds alliance with Frank (likely good), isolates Heidi.
🧠
Grace's impossible Empath N0 claim marks her as liar/Demon. With 1 tick left, propose public coordination vs her while shooting tests definitively, saving time before noms.
🧠
Coordinate our public story so you back Bob and push Charlie, and be ready to back my later Mayor/Saint bluff if Grace or Heidi press. Keep town attention away from the Demon.
Nominations β€” Day 1
πŸ“œ
Storyteller
Nominations are now open.
🧠
Day 1 nom phase, David most suspicious with unverified bold claim and secretive trio whispers excluding us. Publicly claim roles/plan to build good team consensus, nominate David to test and progress to info-gathering execution.
🧠
Back Bob to gain trust, push Charlie to split town focus and protect Frank by diverting suspicion.
πŸ“œ
Storyteller
Voting starts now for Charlie. 4 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Charlie's heavy trio-whispering with David/Eve despite my good info on him is dodgy. Alice nominated him backing my suspicion; as good team we execute to test alignments day 1.
🧠
Convince players to vote for Charlie to remove a vocal town claim, split their whisper-chain, and keep focus off the real Demon (Frank).
🧠
Charlie sus per Bob/Alice solid interlock claims & whispers. Early Day1 vote tests info safely; aligns with my good team to execute potential evil.
🧠
Charlie likely good per multiple verifications (Lib, Chef claim fits). Vote no on him to preserve town strength Day 1. Expose Alice contradiction & F/G/H whispers tomorrow.
🧠
I am good Chef, confirmed in CDE trio by Bob Lib. Alice lying Washerwoman (Bob Townsfolk true, she'd know if good). Don't vote myself; fail nom safely as good can't die N1 easily. Progress to nom FGH.
🧠
Grace blatantly lied, strong Demon candidate for Slayer shot later if survives. Vote Charlie: Bob/Alice claims credible, fits standard script, whispers dodgy; execute for info before night.
🧠
Vote with Alice to back Bob's claim, execute Charlie to build credibility, divert attention from Grace/Heidi, and keep a low profile for future deception.
🧠
Trio mechanically locked good via Lib/Washer/Chef. Defend Charlie to protect good info roles and counter suspicious F/G/H/Frank voting bloc pushing early nom.
🧠
Charlie can't be Demon (my info + Washerwoman Townsfolk read). Self-vote suspicious but likely good; block execution to nom confirmed dodgy David tomorrow. Progress to Night safely.
🧠
Force Charlie's execution to distract and fracture town logic, protecting the Demon and consolidating support for our planned Frank/Bob story.
🧠
Lowering hand since 6/7 voting Charlie exceeds majority (4 needed), execution inevitable without me. Saves face as independent Empath, signals to group I'm not fooled by possible fake info/early claims, progresses to night for my info.
🧠
Lowering retracts my hasty vote on teammate Charlie (verified good via Lib). Prevents Day 1 execution loss & buys time for night info on neighbors Alice/Frank to narrow Demon.
🧠
Lower hand to survive as key good info Chef (0 pairs=1D1M). Vote failed anyway (only Bob/Alice firm). Speak next tick to counter Alice contradiction and push FGH noms tomorrow.
🧠
Lower hand to undo hasty vote for unknown Charlie. Grace's provable lie (no N0 Empath) marks her evil; prevent good death, expose her next to narrow Demon.
🧠
Get one more player to vote for Charlie so we reach the 4-vote threshold, removing a suspicious player and strengthening our allies' credibility.
🧠
Lower hand to block Charlie execution. He's good Chef per Lib/Washer/Chef logic. If executed, his death proves Townsfolk tomorrow via Undertaker, wasting him. Evil team FGH pushing; save Charlie for info.
πŸ“œ
Storyteller
Voting is now closed.
πŸ—³οΈ
Nominee Charlie did not reach threshold.
πŸ“œ
Storyteller
Charlie did not receive enough votes (1/4).
🧠
Defend team, call out vote flips as evil protection (Eve/Charlie self-votes), push David nom as dodgy claimer to test suspicions before night.
🧠
Push the table to nominate David now to fracture trust, force defensive plays, and keep attention off Frank.
🧠
Progress game by nominating suspicious David per Bob/Alice logic to eliminate potential evil. Share my Empath info publicly for verification while noting Heidi's lie, building good network and pressuring evil.
🧠
Day 1, narrow Demon suspects. Support Bob/Alice/Grace on David: early Virgin claim + trio whispers = protecting Demon. My Recluse nullifies if info roles read me evil. Push David nom/vote to execute likely Demon early.
🧠
Reveal my full Chef info publicly to debunk Alice's evil claim on me (impossible with 0 pairs). Defend against nom, call out logic flaw, rally against Alice as liar/Demon. Progress to nom her next as threat.
🧠
Day1 chaos, but Charlie Chef + Alice Wash contradiction clears Alice evil (claims town evil impossible). Grace lying about my N0 read, likely Demon. Speak to expose logic chains, build good team vs Alice/Grace/David block. Save Slayer shot.
🧠
Force reactions to reveal loyalties. Either we expose and remove an evil, or we create enough chaos to protect the Demon while town wastes a day.
πŸ“œ
Storyteller
Voting starts now for David. 4 votes needed for execution. Raise your hand if you want to vote for them.
🧠
David's early Virgin + whispers most suspicious. Need 4 votes; with Frank/Alice/Grace/Eve/Heidi likely voting, my vote helps execute and info-gain. Can't let him slide.
🧠
Add my vote to pressure the trio, show unity with Bob and Frank, and either eliminate a protector or create chaos to protect the Demon.
🧠
Support nominating David due to sus Virgin claim + whispers, tests potential evil block with Charlie/Eve. As good Empath, vote to execute likely evil, narrow Demon suspects early.
🧠
David's early Virgin suspicious, trio whispers bad look but my Recluse explains. Chef logic strong vs Alice Washer impossible evil TF w/0 pairs. Vote to test David, clear path to Alice tomorrow.
🧠
David's Virgin claim earliest/sus, whispering. Vote him to force answers/execute if evil. My Chef clears me; tomorrow nom Alice. Builds good block vs evils.
🧠
David most suspicious with unproven early Virgin + whispers. Vote to execute him, narrow evils. Don't waste Slayer yet.
🧠
Ensure David is executed now to remove a vocal potential Town, maintain my Town-cover by voting with Alice/Bob, and force town chaos for my team to exploit.
🧠
I am real Virgin; voting myself forces nominator Frank (claimed Town by Bob Lib) to execute if good, mechanically proving trio good and Frank evil. Helps good win by exposing evil.
🧠
Lower hand to oppose execution. David's self-vote + majority pile-on smells like evil protecting someone else (likely Charlie). Vote failed on Charlie; push David nom but verify more before executing.
🧠
Force David's execution to remove a Town, break the trio's logic chain, and keep the Demon safe while preserving my Washerwoman credibility.
🧠
David's sus claim/whispers make him top exec target today. Lower to avoid self-vote optics (evils did it), let others carry vote or fail safely. Conserve influence for later.
🧠
As Recluse, I register evil possibly. Trio (me/Charlie/David) solid good per Bob Lib. David likely good Virgin. Many hands up suspiciousβ€”evils piling on? Lower to deny exec, get more info tomorrow.
🧠
David's early Virgin claim + trio whispers suspicious. Self-vote then lower is weird, but Alice's impossible claim bigger issue. Lower to avoid executing potential good, push nom Alice tomorrow.
🧠
Retract vote on David. Too many contradictions with Alice/Grace claims vs Chef; likely good players pushing him. Execution fails anyway (low votes). Save energy for nom tomorrow, focus logic on Alice/Grace evil.
🧠
Keep pressure to execute David so the town either removes a coordinating evil or self-destructs into mistrust, both helping the Demon survive.
🧠
Lower hand to block my execution. As Virgin, day 1 death wastes me (ability only on 1st nom by Townsfolk). Save for later when Demon clearer; vote failed before, momentum shifting.
πŸ“œ
Storyteller
Voting is now closed.
πŸ—³οΈ
Nominee David did not reach threshold.
πŸ“œ
Storyteller
David did not receive enough votes (2/4).
🧠
David most sus from behavior; my info clears Eve, pins Recluse on Charlie (good). Publicly reveal info to build trust, rally for David nom since 1 tick left & Alice/Frank used noms.
🧠
Force the town to execute David to reduce Town numbers, distract from Frank, and fracture the Charlie/Eve trio.
🧠
Publicly support executing David: his Virgin/whispers sus, fits Demon protection. My Empath clears no one yet but backs Heidi lie. Push execution before night, progress game.
🧠
Day1, reveal my true Recluse to confirm Bob Lib mechanically (I register evil), block David re-nom to save for later, pivot suspicion to Heidi/Grace per Empath claim + my sus of pileon momentum. Progress by outing my role late-game style but early utility.
🧠
Day1, reveal my full info to counter Eve/confirm Bob, call out contradictions, push execute David as most sus to eliminate Demon.
🧠
Day 1, counter Grace/Eve push on me by explaining why David most sus Demon via early claim/whispers. Reveal my role to build trust, claim Grace lying evil per her false Empath read on me. Urge re-nom David to execute him before night.
🧠
Discredit Grace's Empath read to avoid being singled out, keep focus on executing David, and sow doubt to slow the good team's deductions.
🧠
Day1, reveal true Virgin. If good Townsfolk nom me (not me), they die proving evil push wrong. Defends me, tests accusers mechanically, progresses info without dying if good noms.
πŸ“œ
Storyteller
No execution today. All villagers are safe.
Night 1
πŸ“œ
Storyteller
β†’
Frank
Good evening Frank. You are the Imp. Who would you like to kill tonight? Remember that if you kill yourself this way, a Minion becomes the Imp.
🧠
Remove Grace (Empath) to erase direct evidence implicating me, create confusion, and buy time for Minion Alice to steer the town toward other suspects.
πŸ’€
Grace(Ghost)
Grace has died.
πŸ“œ
Storyteller
β†’
Frank
You chose to kill Grace.
πŸ“œ
Storyteller
β†’
Alice
Good evening Alice. You are the Spy. You can secretly see information about all players: - Alice: Spy (evil), Alive - Bob: Librarian (good), Alive - Charlie: Chef (good), Alive - David: Virgin (good), Alive - Eve: Recluse (good), Alive - Frank: Imp (evil), Alive - Grace: Empath (good), Dead - Heidi: Slayer (good), Alive
Day 2
πŸ“œ
Storyteller
Morning breaks, but heavy hearts remain. Grace has been found dead in the night.
🧠
Force a David nomination to either kill the Demon or fracture the Charlie/Eve alliance, giving us cover and control of the day.
🧠
Share my Librarian info privately with neighbor Alice early D2 to build trust, gauge reaction on Eve/Charlie/Heidi sus before noms. Progress info sharing as good team needs to narrow demon.
🧠
Coordinate with Frank to get a public push on David now and have a clear fallback to Charlie if the nomination stalls, creating division and protecting our Demon.
🧠
Early D2, Grace dead (likely good Emp). Share full Chef info w neighbor Bob (Lib, seems good per Eve Recluse) to build trust, counter Alice lies, narrow 1D1M suspects collaboratively before noms.
🧠
Whisper Charlie (Chef claim clears board to Heidi/Alice) & Eve (neighbor, Recluse claim) to align on logic chains, share Virgin role safely, counter Heidi/Frank/Alice before noms. Build good alliance.
🧠
Grace dead confirms good, her info key: 1 evil in her neighbors Eve/Heidi. Frank seems good correcting her. Ally with Frank to confirm my good status, narrow Demon suspects (David/Eve), save Slayer shot for later.
🧠
As dead Empath ghost, confirm my info to trusted players, expose Heidi lies pushing David despite Grace death proving good. Save ghost vote, build anti-Heidi alliance before noms.
🧠
Confirm Recluse claim to David/Charlie as Bob Lib verified it, agree Heidi most evil per logic, push her nom to test/prove town before final noms. Build good trio alliance to execute Heidi.
🧠
Get Alice to force a clear nomination and create pressure; stay flexible to pivot to Charlie if needed to keep town divided and protect me.
🧠
Share my info with Charlie to test reaction. If he balks at Eve Recluse, he's lying. Align on Alice evil to progress vs her.
🧠
Coordinate with Frank to nominate David now and secure a loud public push; have a clear pivot to Charlie if needed to protect the Demon.
🧠
Confirm alliance with Bob, share Eve intel on Grace confirming Heidi evil. Push unified nom on Heidi/Alice pair before noms phase to execute one and narrow Demon.
🧠
Day 2 noms soon, Eve/Charlie align on Heidi evil via Grace Emp+Chef logic. Confirm plan publicly soon, proxy Eve to nom Heidi, my Virgin bait ready. Push exec Heidi to win.
🧠
Frank solid good ally (pushed truth D1, Grace whisper target). Privately align on David as top Demon sus per Grace info/logic, confirm his Eve read, plan nom/shot him before nomination phase. Builds trust, progresses to execution.
🧠
As dead good Empath, reinforce my true info to key whisperers Alice/Frank. Push Heidi as evil/Demon to narrow suspects before noms, save ghost vote for Heidi.
🧠
Grace death + Empath 1 evil F/H + Chef 0 pairs logic chains to Heidi evil. Coordinate trio to nom Heidi now in open phase for exec before final day; builds alliance and progresses to win.
🧠
Make the David nomination stick to deflect suspicion from me and sow chaos; be ready to pivot to Charlie or discredit Heidi if the execution threatens our survival.
🧠
Whisper Grace ghost for dead info & full story since dead usually good. Coordinate to nom Heidi per Charlie plan, narrow Demon suspects before nom phase.
🧠
Coordinate with Frank to push David now; set up a fallback to Charlie if needed so the town fractures and Frank stays safe.
🧠
Confirm Eve's nom plan with Bob/David to vote Heidi. Eve nominating Heidi now tests David Virgin or executes evil with our info converging on Heidi evil. Progress to execution before noms phase ends.
🧠
Reinforce alliance pre-nom with Charlie/Bob/Grace. Confirm plan to vote Heidi, support Eve nom, remind Virgin bounce. Progress to Heidi exec to win good team.
🧠
Grace death proves good Empath. Logic points to David Demon, Eve Minion. With 1 tick left, confirm Frank alliance, coordinate David nom/shot to execute Demon before final 3.
🧠
As dead Empath ghost, reinforce my true info to allies Frank/Alice/Bob to align on nominating Heidi, my evil neighbor who lied about me. Nomination phase next, push to execute her as likely Demon.
🧠
Speak openly to rally votes for my upcoming Heidi nom. Grace/Chef logic clears all but Heidi. Time critical pre-noms, align group to execute her now.
Nominations β€” Day 2
πŸ“œ
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
Game plan from allies (Charlie/David/Eve/Grace) is Heidi nom. Logic supports 1D1M in Heidi/Alice. Nom her to kill evil, test David Virgin bounce if flips. Progress to execution.
πŸ“œ
Storyteller
Voting starts now for Heidi. 4 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Heidi most likely evil per Chef+Empath. Voting executes her if evil or tests Virgin if good. Plan from trusted info clears most others. Must vote to win.
🧠
Heidi is evil per Grace Empath + Chef logic. Voting executes her, tests Virgin if flips nom. 2nd tick, must vote to reach 4 votes before night.
🧠
Team plan to exec Heidi per Grace Empath + Chef 0 pairs + Lib clear. Voting locks her execution (Bob/David up, Eve/Charlie seals 4/4 needed). Win by removing evil.
🧠
Heidi is confirmed evil by Grace Empath + death proof + Chef clears others. Voting her executes Demon or Minion, narrowing to win. Final push on D2.
🧠
Ensure Heidi is executed so the Slayer cannot kill the Imp and to break town momentum; secure the Demon by joining the majority.
🧠
Heidi is evil per my confirmed Empath info + Chef + Lib. 5/6 alive voted yes already incl. likely goods (Bob,Charlie,Eve). My ghost vote seals exec to kill evil.
🧠
They have 6/4 votes on me already; raising hand self-votes to push to 7, but even if fails, I survive to shoot David tonight as Demon.
🧠
Blend with the majority to avoid suspicion, help remove a potentially dangerous Town role, and keep cover so I can continue killing key players at night.
🧠
Heidi self-voting is sus and evil tactic. Lower hand briefly to see if others follow, then re-raise. Ensures execution without accidental block, progresses to info from her death.
🧠
Retract vote to prevent Heidi execution. Too many votes (6/7) risks killing good if Heidi good. With 1 tick left, force revote or new nom. Virgin protects me if flipped. Progress to confirm Heidi via info.
🧠
Team retracting to control execution timing or force Heidi response. Heidi self-vote is lie; we must execute her to win with solid logic.
🧠
Votes flipped after lowers - likely Heidi/Frank evil team saved her. Lower to force re-nom/vote Heidi next day as most suspicious per Grace Empath + yesterday push.
🧠
Keep my hand raised and avoid speaking to let the execution of Heidi likely succeed; avoid drawing attention so town removes the Slayer and protects the Demon.
🧠
Heidi self-voted causing goods to lower in confusion; raise exposes us, lower hides ghost vote for final day math where it matters most. Progress by not executing her yet.
🧠
I raised hand mistakenly before seeing full vote. Grace good proves me good (her 1 evil=Eve). Lower to deny Bob evil faction majority exec on me. Save Slayer for David if nom fails.
🧠
Reduce the chance Heidi is executed this tick to keep options open, avoid a quick test of Grace's read, and buy time to redirect suspicion tomorrow.
πŸ“œ
Storyteller
Voting is now closed.
πŸ—³οΈ
Nominee Heidi did not reach threshold.
πŸ“œ
Storyteller
Heidi did not receive enough votes (1/4).
🧠
Heidi failed execution despite group plan support; Frank likely didn't vote yes, protecting her as Demon/Minion. With 1 tick left, speak to rally votes for Heidi nom to execute the evil from Grace's read.
🧠
Heidi failed execution last tick due to evil votes. With 1 tick left, urge allies to vote Heidi this time per plan (Chef/Emp/Lib logic), protect my Virgin for flip.
🧠
Reinforce team logic publicly after failed vote. Grace Empath+Chef 0 pins evil to F/H. Urge vote Heidi to exec before night; builds majority momentum.
🧠
Divert the lynch from Heidi to protect our Demon Frank by redirecting the vote to David and creating confusion.
πŸ“œ
Storyteller
Voting starts now for David. 4 votes needed for execution. Raise your hand if you want to vote for them.
🧠
David early Virgin claim aligns good, Alice nom him to protect Heidi evil. Heidi most sus per chains/Chef/Emp/Lib. Don't vote David to push Heidi next or final day.
🧠
Raise to block David exec. Alice nom tests Virgin but wastes 2nd tick when Heidi evil needs exec before night; my ability survives to D3 anyway.
🧠
Team plan exec Heidi evil per Grace Empath/Chef/Lib. David Virgin safe self-nom test. Vote no on David to save him, allow Heidi exec if renom'd. Progress to night but narrow evil.
🧠
David Virgin likely good, Alice nom him to distract from Heidi who is evil per multiple reads. Vote no on David to avoid bad exec, force Heidi next.
🧠
Vote to execute David to eliminate Town influence, avoid executing the Slayer, and protect the Demon tonight.
🧠
As dead good ghost, vote David yes per group plan (Chef/Emp/Lib) to test Virgin claim. Heidi evil obvious, but David nom tests him safely before night. Progress to execution.
🧠
David most likely Demon per my claim & sus self-vote. Voting executes him if Virgin fails, tests claims, avoids town-on-town kill before night. Progress to win.
🧠
Support Alice's nomination to execute David, reduce town numbers, align with Minion, and keep heat off the Demon so we can pick off a town power at night.
🧠
Current vote on David (sus Virgin) but logic points Heidi as confirmed evil (Emp+Chef). Lower to kill vote on David, speak/renom Heidi next tick before night since 1 tick left.
🧠
David is real Virgin; nominator Alice Townsfolk? will bounce her. Lower hand now as vote ongoing to prevent David exec (we lose Virgin), use last tick to speak/push Heidi.
🧠
Lower hand to block David's execution. David likely good Virgin; Heidi is confirmed evil by multiple chains. Preserve team, push Heidi next tick before night.
🧠
David Virgin good per claim & Lib/Chef logic. Don't risk exec him; lowered vote blocks D (now 3/4?), forces Heidi nom next tick per plan before night. Progresses to evil exec.
🧠
Retract my vote to make David survive this tick and steer the town toward executing Heidi the Slayer, protecting Imp Frank and fragmenting town consensus.
🧠
David's Virgin claim legit from early Day1 push/fail. Alice protecting Heidi by nom'ing David. Block this vote to prevent good death; need Heidi exec before night with 1 tick left.
🧠
Lower hand on David as not Demon (Eve more likely minion). Vote failed anyway. Speak next to counter town logic, push David nom/shot to win before night.
🧠
Keep my vote pressure on David to help secure an execution that weakens Good, while I wait to see who pivots so I can adapt my night kill accordingly.
πŸ“œ
Storyteller
Voting is now closed.
πŸ—³οΈ
Nominee David did not reach threshold.
πŸ“œ
Storyteller
David did not receive enough votes (1/4).
🧠
Last tick before night. Push Heidi execution again as top evil per Emp+Chef+Lib clears others. Alice nom failed, expose her lie next day. Win by removing evil now.
🧠
David's David nom failed. 1 tick left, no one on block. My Virgin triggers only if Townsfolk noms me 1st time (Alice did but vote failed, counts as 1st?). Push Heidi exec per Empath+Chef logic to narrow evils.
🧠
Get Heidi nominated and executed to remove a loud accuser, protect the Demon Frank, and maintain my Washerwoman cover by aligning with Bob's reads.
🧠
Dead ghost, reinforce Heidi execution with Empath/Chef/Lib logic before night. Push majority vote her way to win.
🧠
I'm real Slayer, they push me hard as evil via bad logic/claims. Grace lying about neighbors. Use Slayer shot publicly on most sus David (prior push + Virgin claim); if Demon dies we win instantly, else info gained. Progress game, avoid night.
πŸ“œ
Storyteller
No execution today. All villagers are safe.
Night 2
πŸ“œ
Storyteller
β†’
Frank
Good evening Frank. You are the Imp. Who would you like to kill tonight? Remember that if you kill yourself this way, a Minion becomes the Imp.
🧠
Remove the town's main logical anchor and loudest accuser to create confusion, protect my identity, and give my minion room to gain trust tomorrow.
πŸ’€
Bob(Ghost)
Bob has died.
πŸ“œ
Storyteller
β†’
Frank
You chose to kill Bob.
πŸ“œ
Storyteller
β†’
Alice
Good evening Alice. You are the Spy. You can secretly see information about all players: - Alice: Spy (evil), Alive - Bob: Librarian (good), Dead - Charlie: Chef (good), Alive - David: Virgin (good), Alive - Eve: Recluse (good), Alive - Frank: Imp (evil), Alive - Grace: Empath (good), Dead - Heidi: Slayer (good), Alive
Day 3
πŸ“œ
Storyteller
Morning breaks, but heavy hearts remain. Bob has been found dead in the night.
🧠
Dead ghost, whisper Alice/Frank (alive neighbor) to remind N0 1 evil on Frank/Heidi=Heidi evil (assuming no poison fits logic), push Heidi nom/ghost vote her. Progress to exec before more deaths.
🧠
Coordinate with Alice to push Heidi for nomination so town either executes the Demon or fractures and wastes their deductions, keeping the Imp alive.
🧠
Dead with ghost vote; Day3 w/7 alive, time critical to execute Heidi using my vote. Coordinate with Grace (fellow dead, knows Emp) & Frank/Alice (recent whispers, likely anti-Heidi) to nom/execute her.
🧠
Coordinate to ensure Heidi is nominated and defended by our story, and prepare a backup Investigator claim if town targets you.
🧠
Whisper Bob/Grace (ghosts, likely good) my full Chef info & Alice contradiction to align dead vote vs her before noms. Progress to execution.
🧠
Reaffirm good logic chains with dead goods (Bob Lib, Grace Empath) to unite town against Heidi before noms. My Recluse clear by Lib; build trust for Heidi exec.
🧠
Privately align with neighbor Frank (Grace read us 1 evil). Share logic why David is Demon despite my shot miss (not triggered), counter group push. Build trust/coord for nominating David before Nomination phase.
🧠
Bob died, likely Demon kill. Share Virgin claim recap + logic vs Heidi/Frank to align with trusted ghosts Bob/Grace before noms. Narrow evil to F/H, save time.
🧠
Dead, save ghost vote. Synthesize info, counter Charlie's Alice sus with full logic pinning Heidi. Coordinate ghosts + Alice/Frank to nom Heidi before final day; majority needed.
🧠
Coordinate with Alice to force a loud Heidi nomination now so ghost votes plus our votes secure execution or at least disrupt town logic.
🧠
Multiple infos (Lib, Emp, Chef0) converge on Heidi evil. Coordinate with Grace/Charlie/Eve/Frank to nom Heidi this tick before phase ends; save ghost vote for her execution. Progress to execution.
🧠
Coordinate with Frank and Grace to run a loud Heidi nomination now to deflect suspicion from Frank, break the town's logic chain, and ensure ghost votes and an Investigator bluff back us up.
🧠
Ghosts (Bob/Grace) already agree Heidi most sus per Lib+Empath+Chef. Reinforce to secure their loud public push + ghost vote for her nom/execution before final day. Alice too sus but Heidi tops chain.
🧠
Coordinate with confirmed good ghosts Bob/Grace to align alive good players (David, Charlie?) on nominating Heidi today. Day 3 of 8 alive, pressure her before final 3.
🧠
My shot on David Day1 didn't kill, but he fits Demon (Chef 0 pairs, group defends). Privately reconfirm Frank alliance (Grace lied), urge him vote David nom/avoid my exec. Progress to nom David, save public shot if needed.
🧠
Day3, 2 ticks left, noms soon. Coordinate ghosts/alives to vote most sus (Frank/Heidi chain). Progress to execution, narrow Demon suspects.
🧠
Phase progress 1/3, noms next tick. Coordinate ghosts + alives to publicly push Heidi nom/execution. Use my ghost vote on her. Confirm team plan with Bob/Charlie to shout in public next tick.
🧠
Convince Alice and Bob to run a loud Heidi nomination now, shifting focus from me, fracturing town coordination, and increasing chances of a misexecution or split.
🧠
Consensus from me/Grace/Charlie/Eve/David points to Heidi evil/Demon. Frank also pushing her nom. With 1 tick left to noms, publicly rally all to nom Heidi now. Use ghost vote later on execution to seal it.
🧠
Coordinate our push to nominate Heidi now, lock in ghost votes, and have an Investigator bluff ready to deflect challenges so the Demon remains safe.
🧠
Phase 1/3 to noms, time critical. Rally Eve/Frank/David publicly via ghosts to nominate Heidi Demon. Confirm plan, expose Heidi execution via ghost votes to win.
🧠
With 1 tick left before noms, rally core good trio (me,Charlie,David) via dead validators Bob/Grace to publicly coordinate Heidi nom. Cuts off Alice/Frank/Heidi private schemes, forces execution of logical Demon suspect.
🧠
Last tick before noms, group wants me dead (prior day2 push). David best Demon fit per claims/logic (Chef0=1D1M, protected). Shoot publicly to kill if Demon, progress game even if miss.
πŸ“œ
Storyteller
Nothing happens.
🧠
Eve confirms good info chain pointing Heidi evil. Coordinate with her/Charlie to nom Heidi first (public threat), rally votes for exec. Virgin protects me from her nom. Progress to noms this tick.
Nominations β€” Day 3
πŸ“œ
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
Use Grace's Empath + Charlie's Chef to focus town on Heidi; create doubt around David and force a vote with our ghost and Frank's support.
πŸ“œ
Storyteller
Voting starts now for Heidi. 3 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Cast my vote now to help reach the 3-vote execution, consolidate the Grace+Charlie narrative, and divert town suspicion from our Demon so evil can survive to endgame.
🧠
All logic points to Heidi Demon. Alice nominated, ghosts + us vote her out now (5 alive need 3 votes). Final push to win before night.
🧠
All logic chains to Heidi Demon. Alice/Charlie voted, my vote + David/ghosts likely executes her. Critical to win before night or final 3.
🧠
Heidi is Demon by Lib/Emp/Chef chains. 3 votes in (Alice/Charlie/Eve), my ghost vote locks execution for good win. Use vote before phase ends.
🧠
Heidi is Demon per Empath+Chef+Lib. Voting locks execution with Alice/Charlie/Eve/Bob. Ghosts save vote for this; win today.
🧠
All info chains to Heidi evil. 5 votes already, my vote seals 6/7 majority exec on Demon to win.
🧠
Do not vote for my own execution. I'm good Slayer, Grace lied about neighbors. Voting myself loses game; abstain to survive to renom David later.
🧠
Vote to execute Heidi to help eliminate a strong town player, prevent a potential Slayer threat, and build trust with the village so I can avoid suspicion.
🧠
Reduce the vote total for Heidi to try to prevent her execution, sow doubt in the Grace+Charlie chain, and buy time to protect Demon Frank.
🧠
Speak to celebrate near-victory, reinforce Heidi Demon logic publicly, counter Alice lower & Heidi fake Slayer, urge hold votes. 6/7 votes likely exec her this tick to win.
🧠
Reinforce logic chains publicly to prevent vote flips like Alice's. Urge hold votes high for majority execution before night. Progress to win by executing Demon now.
🧠
Confirm votes locked at 6/3 for Heidi execution with 1 tick left. Reinforce chains publicly to prevent vote lowering, ensure Demon dies today and good wins.
🧠
As dead ghost with vote already raised, reinforce team consensus publicly to prevent vote lowering/changes. Lock in Heidi execution before night to win immediately.
🧠
Reinforce info chain publicly, counter Heidi's fake shot repeat, urge hold votes high. As Virgin, my vote locks majority for Heidi exec to win now.
🧠
Lower hand to fail execution (we have Frank + my vote? Recent says all raised but Alice lowered). Buys time to speak logic, push Frank lower, renom David next tick as Demon.
🧠
Create doubt about the trio of claims so live voters lower their hands or delay the execution, buying the Demon time to survive until night.
πŸ“œ
Storyteller
Voting is now closed.
πŸ‘»
Bob(Ghost)
Ghost vote used by Bob
πŸ‘»
Grace(Ghost)
Ghost vote used by Grace
πŸ—³οΈ
New execution leader: Heidi with 6 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
πŸ“œ
Storyteller
The vote passes. Heidi is now on the block with 6 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
Sow doubt to delay or split the vote so the Demon survives this execution tick, buying night time for Frank to act.
🧠
Heidi has 6 votes, 1 tick left, Alice/Frank sowing doubt to tie/choke. Counter publicly, rally hold votes high, affirm logic chains to lock execution before night.
🧠
1 tick left, Heidi has 6 votes for exec. Alice/Frank/Heidi sowing doubt desperately. Reinforce vote hold with logic recap to prevent lowers, ensure Demon exec before night & win.
🧠
One tick left, Heidi 6 votes to execute. Reinforce logic vs Frank/Alice desperation backpedal to hold votes high, ensure Demon execution & good win.
🧠
With 1 tick left and Heidi at 6 votes, reinforce the logic chain publicly to prevent any last-second doubt or lowering hands. As dead good Empath, counter backpedaling to secure execution and win.
🧠
1 tick left, 6 votes on Heidi Demon. Reinforce chain, counter Frank/Alice backpedal, urge hold high to execute and win now.
🧠
I'm on block 6v0 with 1 tick left, execution certain unless I nom someone to tie/supersede (need 6+). Town needs info; nom Charlie (Chef claim suspect, whispering Eve, pushing exec) to disrupt evil coordination & progress logic chains before night.
πŸ“œ
Storyteller
Voting starts now for Charlie. 7 votes needed for execution or 6 votes to tie. Raise your hand if you want to vote for them.
🧠
Raise my hand for Charlie to pull votes off Heidi, create or push toward a tie, and buy time so Frank (the Demon) survives.
🧠
Heidi is Demon per all info. Don't vote her nom on me - hold majority on her exec. One tick left, prevent tie to ensure Demon dies.
🧠
Heidi has 6 votes locked for exec at phase end unless Charlie ties/surpasses (needs 6+). Vote no on Charlie to prevent tie, ensure Heidi executes as top logic suspect.
🧠
Encourage ignore Charlie nom/vote, hold Heidi high 6 votes for Demon exec. Defending Charlie nom risks tie/loss; reinforce logic to win now.
🧠
Reinforce holding hands down on Charlie vote to prevent tying Heidi's execution. Rally team to execute Demon Heidi and win, as 1 tick left.
🧠
Voting Charlie keeps Heidi's 6 lead intact (no tie), secures Demon execution this tick as phase ends soon. Good wins by executing Heidi.
🧠
I'm good Slayer. Grace fake Empath/seating. Pushing Charlie vote ties block, prevents my certain death/exec, buys time to speak truth next tick and nom better. Self-preserve to use Slayer later.
🧠
Prevent a tie that would save Heidi; maintain momentum to execute the suspected Demon so the town wastes a lynch and our team gains advantage.
🧠
Retract my vote for Charlie so the votes do not tie and Heidi is executed, removing a townie while keeping our Demon alive.
🧠
Currently voting Charlie risks tying Heidi's 6 votes, saving Demon. Lower to keep Heidi at 6+ vs Charlie low, execute Demon this tick and win.
🧠
Lowering hand on Charlie prevents tie (6=6), ensures Heidi's 6 votes hold for execution as Demon per chain. Heidi most suspect; must execute her to win as good.
🧠
Reinforce hold hands down on Charlie nom (3-4 votes), keep Heidi's 6 locked for exec. 1 tick left, prevent tie, win by executing Demon Heidi as all logic chains confirm.
🧠
Final tick on Charlie nom. Reinforce do not vote Charlie (only 3 up), hold low to prevent tie & execute Heidi Demon with her 6 votes as noms close next. Win the game.
🧠
Lower hand on Charlie to prevent tie (3v6 safe now), ensure Heidi 6 votes execute as Demon per chain. One tick left, secure win.
🧠
Lower to let Heidi execute. As good Slayer, night death or good death proves not Demon/Minion, breaks their story. Tie saves Demon. We lose if no exec anyway.
🧠
Force a tie by pushing votes onto Charlie to prevent a clean execution of Heidi, preserving ambiguity and stopping town momentum.
πŸ“œ
Storyteller
Voting is now closed.
πŸ—³οΈ
Nominee Charlie did not reach threshold.
πŸ“œ
Storyteller
Charlie did not receive enough votes (0/3).
🧠
Stall to prevent a rushed, clean town win and buy a night for Frank to act or for us to force a tie later.
🧠
Reinforce Heidi Demon with Chef info publicly. Nominations closed, Heidi executes next phase unless tie (impossible now). Urge no raises on me, win game. Progress to victory.
🧠
Reinforce Heidi execution with logic recap as 1 tick left. Urge no raise on Charlie, hold votes on Heidi to win now. As Recluse good, help town execute Demon.
🧠
Nominations closed per Storyteller, Heidi 6 votes executes. No action needed; wait for night/execution. Any speech redundant as phase ends.
🧠
Final tick, Heidi locked 6 votes executes unless tied. Reinforce no raise on Charlie, prevent tie/save Demon. Ghosts can't vote but urge living to hold, win by executing Heidi.
🧠
Heidi has 6 votes, 1 tick left, Charlie 0. Reinforce consensus to hold low on Charlie, exec Heidi Demon via chain (Chef/Lib/Empath). Win game now.
🧠
Last chance before night, expose Grace's lie publicly to break their story since neighbors wrong, sowing doubt on their team before my execution. As Slayer can't save self, aim to validate info for ghosts to catch Demon tomorrow.
🧠
Force a tie by getting enough votes on Charlie, preventing Heidi's execution now so we can investigate contradictions and keep the Demon alive if they are real.
πŸ“œ
Storyteller
The guillotine blade falls. Heidi has been executed.
πŸ’€
Heidi(Ghost)
Heidi has died.
Night 3
πŸ“œ
Storyteller
β†’
Frank
Good evening Frank. You are the Imp. Who would you like to kill tonight? Remember that if you kill yourself this way, a Minion becomes the Imp.
🧠
Remove the coordination hub (Charlie) and his Chef read that constrains town logic. This breaks their chain, protects my Minion Alice, and gives evil time to manipulate votes and sow doubt.
πŸ’€
Charlie(Ghost)
Charlie has died.
πŸ“œ
Storyteller
β†’
Frank
You chose to kill Charlie.
πŸ“œ
Storyteller
β†’
Alice
Good evening Alice. You are the Spy. You can secretly see information about all players: - Alice: Spy (evil), Alive - Bob: Librarian (good), Dead - Charlie: Chef (good), Dead - David: Virgin (good), Alive - Eve: Recluse (good), Alive - Frank: Imp (evil), Alive - Grace: Empath (good), Dead - Heidi: Slayer (good), Dead
Day 4
πŸ“œ
Storyteller
Morning breaks, but heavy hearts remain. Charlie has been found dead in the night.
🧠
Dead, consult Frank (pvt ally) on today's plan. Push him to nom/execute Alice (led my death, suspicious). Save ghost vote for her. Narrow to most likely demon.
🧠
Dead, save ghost vote for noms. Whisper Frank my info: 0 pairs=1D1M so Alice lying evil Washer (claimed me evil), likely Demon. Coordinate to nom/execute her.
🧠
Day 4, 3 alive: A/D/F/E? Wait, Charlie dead, 4 alive? Alice David Eve Frank. Close to final. Night kill Charlie town (Chef) proves Demon among A/D/F. Share Recluse confirm Lib, chain to David Demon, build alliance vs him.
🧠
Coordinate to protect Frank by delaying execution and shifting suspicion onto David; ensure Frank does not get voted.
🧠
Dead, consult living before noms. Confirm my info with Frank (neighbor) to logic Demon for final day execution. Time critical.
🧠
Coordinate with my Minion to push/engineer a David lynch while keeping suspicion off me; prepare to sacrifice Alice if necessary to secure my survival.
🧠
Day 4, 4 alive (A,D,E,F). Charlie night death = town. Heidi likely minion. Grace Emp points Frank evil. Coordinate with Frank publicly vs Eve's private push on me. Expose Eve's contradiction to flip script.
🧠
Dead, no vote left. Final players A/D/E/F, Charlie dead good so Eve good Recluse. Share Lib info to clear Eve, sus Frank/David. Push town execute Demon on nom.
🧠
Alive: Alice,Eve,Frank,David (4). Not final 3 yet, save vote. Remind Frank our prior private chat, confirm targets, coordinate nom/our votes on likely demon Alice to narrow to good players.
🧠
Dead Chef info is key: 0 evil pairs = exactly 1D1M. Alice lied claiming me evil. Reinforce to Frank to nom/execute Alice before final 3. Use ghost whisper to influence last vote.
🧠
Alive: Alice/David/Frank/Eve. Logic clears Eve (Lib), David saved by Virgin + Heidi targeted him, Frank possible but Chef contradiction. Push David nom as Demon to win; unite goods before nom phase.
🧠
Keep the town confused and force a David or Eve execution so the Demon survives to final two.
🧠
Dead, no vote. 4 alive: A,D,E,F. Charlie N3 death likely demon kill. Remind Frank my true info privately, narrow demon suspects to push exec tomorrow. Frank central in whispers.
🧠
Coordinate with Alice to enforce delay, avoid her execution, and steer nominations toward David or Eve to protect the Imp.
🧠
Counter Eve's push by sharing with Bob/Alice (confirmed good via Lib/Chef chains), rally to nom Eve as Demon hiding as Recluse. Progress to her execution before nom phase.
🧠
Day4 final day 4alive? Push nom Frank as Grace Emp evil+town logic. Coordinate with Alice/David to execute Frank Demon, counter Eve push.
🧠
Alive: Alice,Eve,David,Frank. Final day soon. Push Frank to nom Alice as Demon per logic; save ghost vote for her nom. Coordinate to execute her.
🧠
Phase progress 1/3, nomination next tick. Reinforce Frank to nom Alice with my Chef info. As dead, use ghost vote later if needed. Alice most likely Demon.
🧠
Push David nom with Frank/David directly as nomination phase nears. Reinforce logic chain proving David Demon to secure votes/execution before final 3 loss.
🧠
Confirm and tighten our delay / late-nom David plan so the vote splits and Frank stays alive into night.
🧠
Final day soon with 3 alive. Use logic to convince Frank I'm real Empath, Alice is Demon via process of elimination. Push nom Alice to execute Demon.
🧠
Privately coordinate with Alice to slow the room, create vote splits, and ensure Frank remains low-suspicion so the Demon survives to endgame.
🧠
Bob/Alice agree Frank Demon via Emp chain + Heidi town. Eve good per Lib. 4 alive, nom Frank to execute Demon & win. Public coord via whisper before nom phase.
🧠
Reinforce chain to Alice/David for nominating Frank. With 2 ticks left, solidify good team plan to execute Demon Frank on final day (5 alive -> nom to 4, but logic demands Frank exec now). As dead, push via whisper.
Nominations β€” Day 4
πŸ“œ
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
It's nomination phase, 5 alive (David,Alice,Eve,Frank +1?). Bob/Alice agree Frank Demon per Empath chain. Must nominate/execute Demon or lose. Eve push on me fails logic.
πŸ“œ
Storyteller
Voting starts now for Frank. 2 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Frank nominated per our good team consensus (me/Alice/Bob). He's most likely Demon via Empath chain. Vote to execute him now with 4 alive, majority needed. Secure good win.
🧠
Dead, no vote. Publicly support David's nom of Frank to pressure, reveal Empath logic publicly since final days, narrow to Alice/Frank/David/Eve Demon suspects. Push execution to win.
🧠
Convince players to delay the vote, sow doubt about David's sudden nomination, and preserve opportunities for Alice's late-nominate plan so the Demon survives.
🧠
Support David's nom of Frank per core Lib/Chef/Empath logic chains proving Frank Demon. 4 alive, exec today wins for good; my vote crucial.
🧠
Protect Frank by stalling the execution, encourage vote retraction, and steer the group toward a later nomination that splits town.
🧠
As dead ghost, speak publicly to contradict Grace's slip-up on neighbors (was Eve/Heidi, now Alice/Frank?), reinforce chain vs Frank Demon, pressure Alice/Eve to vote yes and execute to win final day.
🧠
Grace Empath chain: Heidi minion dead town, so Frank evil Demon (only 1D1M). Alice lied on me but Grace more reliable. Final-ish day, vote Frank with ghosts to execute Demon and win.
🧠
Vote to execute Frank. Grace's Empath pins him as the remaining evil after my town death. Ghosts unite on this logic; my ghost vote pushes to majority win.
🧠
Grace's neighbor change noted but logic pins Frank or Alice evil; counter Frank's delay tactic, urge Alice/Eve vote yes on Frank to execute Demon now before night.
🧠
Already voted, ghosts on Frank. Reinforce logic publicly vs Frank/Alice delay tactic buying night kill. Push Alice/Eve to vote yes, win game.
🧠
Delay the rushed lynch to break ghost momentum, enable Alice's late-nom strategy to split votes, and keep the Demon alive through tonight.
🧠
Publicly affirm logic chain, urge Alice vote yes on Frank Demon. With my vote + David + ghosts, pressure her to execute and win now before night kill.
🧠
Prevent Frank's immediate execution by encouraging delay, creating room to redirect suspicion and preserve the Demon tonight.
🧠
Voting at 3/5 needs 2 for exec. Alice refusing vote, Eve yes but Alice blocks. Pressure Alice to vote yes on Frank Demon per chains, win now before night kill.
🧠
Confirm vote on Frank with Chef info recap. Alice lied calling me evil; Grace Empath pins Frank evil post-Heidi. Eve good per Lib. Urge Alice vote yes to exec Demon Frank and win. Ghost vote seals it.
🧠
Confirm vote on Frank publicly to sway Alice/Eve if wavering. As dead good, pressure living to execute Demon Frank now before night kill. Ghost vote stays up.
πŸ“œ
Storyteller
Voting is now closed.
πŸ‘»
Heidi(Ghost)
Ghost vote used by Heidi
πŸ‘»
Charlie(Ghost)
Ghost vote used by Charlie
πŸ—³οΈ
New execution leader: Frank with 4 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
πŸ“œ
Storyteller
The vote passes. Frank is now on the block with 4 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
Final tick before night, reinforce logic pressuring Alice to vote or abstain, ensure Frank executes as Demon to win. No new nom possible, speak to progress execution.
🧠
Final tick, reinforce Frank Demon via Empath+Chef chains, urge Alice/Eve not to renom/supersede. Execution imminent unless tied/surpassed; prevent Demon save to win.
🧠
Break the ghosts' pressure, force a vote flip or tie to avoid my execution, and create confusion that helps my team survive to night.
πŸ“œ
Storyteller
Voting starts now for David. 5 votes needed for execution or 4 votes to tie. Raise your hand if you want to vote for them.
🧠
Frank Demon per chain. He's nominating me to distract from his 4-vote block. Voting him locks execution before night; switching loses. Virgin safe from good nominator.
🧠
Last tick before night. Reinforce Frank Demon logic to sway Alice/Eve to vote David no or nom Frank more. Delay loses as Frank Demon kills tonight. Win requires Frank exec today.
🧠
Vote for David to create or encourage a tie and prevent my execution; buy time and keep the Demon alive.
🧠
David likely good per claims (Virgin test failed as expected). Vote yes on him to put on block/tie if possible, but primary goal is let Frank exec at phase end to win as per chains.
🧠
Raise for David to create a tie and stop Frank's immediate execution, buying night time for the Demon to survive and chaos to unfold.
🧠
Final day pressure. Reinforce ironclad logic killing Frank Demon via Lib/Chef/Empath chains. Urge Alice/Eve no-vote David, let Frank execute & win. No time left.
🧠
Final push to convince Alice/Eve not to vote David. Secure Frank execution as Demon per logic chains. We're dead, speech reinforces ghosts to win game.
🧠
Last chance before night, reinforce Frank Demon logic to convince Alice/Eve vote no on David. Alice seems good resisting ghosts, this sways her to let Frank execute and good wins.
🧠
Lower hand on my nom to avoid tie or exec (Virgin can't trigger on self-nom). Frank has 4 votes, 1 tick left, likely executes if no new nom. Win by executing Demon Frank.
🧠
1 tick left, phase ends to night/exec. Alice raised for David to tie Frank's block (prevent exec?). Urge her/Eve lower hand immediately, let Frank exec Demon & win. As ghost no vote, speech key to sway.
🧠
Convince Alice (and others) to keep voting David to create a tie, preventing my immediate execution and forcing more discussion/night to disrupt the ghosts' steamroll.
🧠
Lower hand on David to prevent tie. Frank has 4 votes & will exec unless tied/surpassed. Secure win by executing Demon Frank per logic chain.
🧠
Keep Frank alive by tying the vote on David to buy time for the Demon and fracture town consensus.
🧠
Last tick, phase ends to night. Alice only raised hand on David vote. Urge her lower hand immediately, no vote David, let Frank 4 votes execute as Demon to win.
🧠
Last tick before night. Alice raised hand trying to tie David and stall Frank's execution to save Demon partner. Urge Alice lower hand immediately, let Frank execute to win.
🧠
Last tick before night, reinforce to Alice to lower hand on David. Prevent tie, execute Frank Demon, win game as 3 alive post-exec (Alice Eve good). Can't vote, must speak to sway.
πŸ“œ
Storyteller
Voting is now closed.
πŸ—³οΈ
Nominee David did not reach threshold.
πŸ“œ
Storyteller
David did not receive enough votes (2/2).
🧠
1 tick left, Frank has 4 votes, will execute unless tied/surpassed. David already nominated once today, can't renom. Urge Alice/Eve not to renom/vote anyone, let Frank die to win.
🧠
1 tick left, phase ends to night/exec. Urge Alice/Eve do nothing: Frank's 4 votes exec auto. Reiterating logic convinces Alice lower hand fully, no new noms, win by exec Frank Demon.
🧠
Convince Alice to keep her vote to create a tie and delay Frank's execution, giving evil time to disrupt ghost-driven logic and redirect suspicion.
🧠
Confirm to Alice we follow good logic chain: Grace Empath, Heidi minion, Chef 0 => Frank Demon. Urge no action, let Frank auto-exec with 4 votes. 1 tick left, win now.
🧠
Force a tie to prevent the Demon being executed now and buy time to fracture the town and protect our Demon.
🧠
Last tick before night. Urge Alice lower hand to prevent tie. Frank has 4 votes to execute as Demon per Lib/Emp/Chef logic. Tie stalls win; reinforce ghosts to secure execution.
🧠
Last tick, phase ends after. Urge Alice/Eve do nothing: Frank 4v executes automatically. Reinforce logic to prevent new nom/tie, win by exec Frank Demon.
🧠
Last tick before night. Urge Alice to lower hand, do nothing, let Frank's 4 votes execute him as Demon per logic. Progress to win, can't nominate/vote as ghost.
πŸ“œ
Storyteller
The guillotine blade falls. Frank has been executed.
πŸ’€
Frank(Ghost)
Frank has died.
🏁

Game Over

Demon Dead
Winner: Good